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- Continuing from Part 3, we see Ninten approaching a cave.
- Known enemy encounters (prior to the cave):Lil' Saucer
- Stephen makes a possible connection between the crystalline.. thing, to something from Mother 3. Definitely making a reference over here, so that when I do analyze Mother 3, I'll know if there is a connection or not. If there is, though, Mother 3 holds the key to this-This does not hold the key to Mother 3.
- When using Telepathy on this.. thing, we get "Where is the god's tail", the same question from his great-grandfather's (presumably George's) diary. The answer.. "that which was left behind by the ship that soars the heavens."
- ..What?
- ...Okay, this is clearly just a password. That's clearly not an answer to the question. But hey, I suppose that explains the line from the diary! (It also means the "god's tail" may not even exist at all. But it still might, so I'm not forgetting this detail yet!)
- ..Doing this warps Ninten to Magicant for the first time. We see a cat swimming in the ground, mentioning a candy that gives courage and strength to weaklings. If Ninten says no, the cat mentions that Ninten is a strong boy, so the cat doubts Ninten would need any. Saying "yes" simply gets a response "Hmm... You don't say". (This could be because Stephen said yes after saying no.)
- Known enemy encounters in Magicant:Oak (Another can join mid-battle!), Whoosh Swoosh, Bonus Swoosh
- This candy happens to be the Magic Candy, and it can only be given to Lloyd, to increase his Fight by 5.. When we get him, that is.
- Fight increases your chance of getting a SMASH bonus, and can also increase your odds of dodging. ...Has anyone datamined the stats of everyone, to see if Ninten has the most?
- We also see someone who looks like they have a magic outfit, saying Ninten is a little strange.. but they might like him.
- We also see that the houses in Magicant look very similar to the crystalline object that we saw earlier. And it seems everyone in Magicant has these kinds of clothes, and Ninten's different clothes are what's weird about him.. And that he might attract monsters.
- ...Also, for anyone wondering, no Magicant is not a realm of spiritual, non-biological things. How do we know? Because Ninten was guided to the direction of a restroom.
- But we also learn that the place has a Queen, named Mary.
- Magicant also has someone who can store items for you. And someone who acts like Ninten's dad, even knowing how much money Ninten has in his bank account.. On Earth.
- Putting items in the fountain transforms them. For instance, a Red Weed will turn into a Magic Herb.
- Someone else borrows our ATM card to give us a Big Bag. They do give it back to us. It's filled with Magic Herbs.
- Someone else had a dream that Magicant vanished into thin air. We also get the Ocarina of Hope, which can play the melodies we know. ...How is it different than a normal ocarina? Do we play it, and it saves it?
- Ninten bends a spoon to fix it, since its owner bent it before. This gives him a free night with this resident.
- There's also someone who says that happiness doesn't just walk to you.. But neither does unhappiness, and thus, if you don't want any trouble at all, you should just stand still. (...Yeah, see how that works out for you.) The one that "philosophizes about happiness". There's actually someone who asks if you've met him. If Ninten lies and say yes, the asker will know that he's lying, having the ability to see right through his tricks. Truthfully saying no leads to a statement that you can't part from someone you never met. (Why was parting mentioned..?)
- Someone ELSE asks if we've met said person.. If we say no, then he asks us to.
- We also learn that the residents seem to not care about the outside world. "Leave Magicant? That'll be the day!", and "Outside? What is this 'outside' you speak of?"
- The residents of Magicant seem to have telepathy.. Since they "read your mind" and decided to make Steak.
- ..It appears that just about everything in Magicant is free.. Except for items sold by other humans.
- North is a gate, and guards won't let us pass... Unless we solve their riddle. Fortunately, Ninten can just use Telepathy to cheese it.
- By moving to the right just as you approach the gate, "Flying Man" joins the party.
- Beyond the gate is Queen Mary's castle. Here, two people both talk about the queen. One wishes to hear her song again (Implying she has a song), and the other mentions that Queen Mary has nightmares, where she talks like she's punishing a naughty child, and then being afraid.. Then she sings a song, but only a short bit. The fact that she can't remember it brings her pain.. And she wakes up with sweat.
- There exists a room with six presents.. But for some reason, opening one opens the other as well, and makes them empty. The top-left has a Boomerang. ...Did the developers attempt to Quantum Mechanics?
- The other presents work normally. But there is a "Flashdark", the exact opposite of a flashlight. ...Are we supposed to use it on a room filled with blinding light?
- We also get the Onyx Hook, that lets us return to Magicant anytime. The people in the castle consider Ninten as one of them.
- Queen Mary explains what Magicant is. It's a place where everyone is your friend, and you can have as much of anything as you want. So everything really is free. ...Queen Mary also can't seem to remember her song. Though she "knows" that if she can sing it again... Something will happen.
- The next thing to do is to find a well, that brings you underground. And since this part is getting long already, I'm ending Part 4 here.
- ---------------------
- Conclusions/TL;DR:Magicant is a place where everything is free-It appears to be a utopia. Mary, the queen of the place, also has a bueatiful song.. That she can't remember. The residents of Magicant appear to have PSI, but are not transcendent to matter either.
- Almost everyone in Magicant appears like a wizard... And it's filled with all kinds of magical objects, including a fountain that turns items into better items.
- ...Okay, maybe that's not much at all. But the finer details in the full analysis above might become important later...
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