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Jun 18th, 2018
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  1. ; State -2
  2. [State 3001, Super]
  3. type = Helper
  4. triggerall = (var(55)&16) = 0
  5. triggerall = (var(0)&8) > 0
  6. trigger1 = !FVar(32)
  7. trigger1 = e||(var(55) := ((var(55)*2)|1))
  8. trigger2 = FVar(32) = [3,6]
  9. trigger2 = e||(var(55) := ((var(55)*2)|1))
  10. id = 6600
  11. name = "Guard"
  12. pos =0,0
  13. postype = P1
  14. stateno = 6600
  15. helpertype = normal
  16. keyctrl = 0
  17. ownpal = 1
  18. ignorehitpause = 1
  19. pausemovetime = 999999
  20. supermovetime = 999999
  21. size.ground.back = var(55) ; Counter pass
  22. facing = facing*ifElse(teamside=1,1,-1)
  23.  
  24. [State 3001, Super]
  25. type = Helper
  26. triggerall = (var(55)&16) = 0
  27. triggerall = (var(0)&8) > 0
  28. trigger1 = FVar(32) = 1 || FVar(32) = -2
  29. trigger1 = e||(var(55) := ((var(55)*2)|1))
  30. id = 6600
  31. name = "Counter Hit"
  32. pos =0,0
  33. postype = P1
  34. stateno = 6605
  35. helpertype = normal
  36. keyctrl = 0
  37. ownpal = 1
  38. ignorehitpause = 1
  39. pausemovetime = 999999
  40. supermovetime = 999999
  41. size.ground.back = var(55) ; Counter pass
  42. facing = facing*ifElse(teamside=1,1,-1)
  43.  
  44. ; ...
  45.  
  46. ; And a bunch of states that start like this
  47. ;---------------------------------------------------------------------------
  48. ; Parry/Just Defend Message
  49. [Statedef 6600]
  50. ctrl = 0
  51. anim = 1
  52. ownpal = 1
  53.  
  54. [State 6600, VarSet]
  55. type = VarSet
  56. trigger1 = Time = 0 && !Var(1)
  57. var(0) = Const(Size.Ground.Back)
  58.  
  59. [State 6600, ChangeState]
  60. type = ChangeState
  61. triggerall = Var(0)
  62. trigger1 = e||(var(1) := var(1)+1)
  63. trigger1 = e||(var(0) := var(0)/2)
  64. value = stateNo
  65.  
  66. [State 6600, VarSet]
  67. type = Null
  68. triggerall = Time = 0
  69. trigger1 = e||(fvar(1) := 35.5)       ; Text placement
  70. trigger1 = e||(fvar(2) := 35.0)       ; Middle piece scale
  71. trigger1 = e||(fvar(0) := fvar(2)+16) ; End piece/shadow placement
  72. trigger1 = e||(var(2) := 6620)        ; Animation
  73.  
  74. [State 6630, VarSet]
  75. type = ParentVarAdd
  76. trigger1 = time = 20
  77. trigger1 = (parent, var(55)&(2**var(1))) > 0
  78. var(55) = -(2**var(1))
  79. ignorehitpause = 1
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