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- NAME: Mariko Satou
- World Influence Level: 1 Fool's Gold Spent: 2,800G
- RACE: Human (Arcane Type)
- [Adaptive Evolution]: Characters with this [Race] are able to acquire Human Racial Talents. Also, they are able to [Equip] [Items] with [Restrict: Human].
- MAIN STATS
- 02 Strength 01 Agility 03 Luck
- 05 Intellect 04 Will
- FINAL COMBAT STATS
- Accuracy: 2 Evasion: 2 Initiative: 12
- Conjure: 7 Resist: 5 Insight: 3
- P. Damage: 2 M. Damage: 10 HP: 38
- Armor: 2 Barrier: 0 F/C Move: 19/7
- SUB STATS
- P. Damage: 1 M. Damage: 3
- Initiative: 6 HP: 9
- STYLE: Digital Sorcerer B (Main)/Elder Mage B (Sub)
- Main Style Bonuses:
- Accuracy +0 Evasion +1 Initiative +8
- Conjure +2 Resist +1 Insight +0
- P. Damage +1 M. Damage +3 HP +29
- For reference:
- {PD} = {Strength} ÷ 2 (round up) {MD} = {Intellect} ÷ 2 (round up)
- {Initiative} = {Agility} + 5 {HP} = {Strength} + {Will} + (World Influence LV x 3)
- {Accuracy} = {Strength} + Accuracy Modifier {Evasion} = {Agility} + Evasion Modifier
- {Conjure} = {Intellect} + Conjure Modifier {Resist} = {Will} + Resist Modifier
- {Insight} = {Luck} + Insight Modifier {Initiative} = {Initiative} {Sub Stat} + Initiative Modifier
- {PD} = {PD} {Sub Stat} + PD Modifier {MD} = {MD} {Sub Stat} + MD Modifier
- {HP} = {HP} {Sub Stat} + HP Modifier Full Move = {Initiative} + 5
- Combat Move = ({Initiative} + 5) ÷ 3 (round up)
- Racial Talents
- «Spirit Control» (WIL 1)
- Timing: Unique Range: User
- Target: User Cost: None
- You instantly manipulate and fine tune the spirit energy held within you with a special technique.
- Unique Effect. Use at any time. The target adds or subtracts 1 from the value of any one of their [Spirit] dice (this effect cannot raise it above 6 or lower it below 1). This Talent may be used once per round.
- «Hidden Talent» (Invigorate, WIL 1)
- Timing: Constant Range: User
- Target: User Cost: None
- Displaying your ability to learn things quickly, you acquire a particular technique or spell.
- Passive Effect. The target acquires one Talent not marked with ※●◎ from among the [Styles] they possess.
- Style Talents («»※●◎)
- ※ «Yetzirah Method» (Digital Sorcerer B, WIL 1)
- Timing: Unique Range: Combat Zone
- Target: 1# Cost: [Doubles]
- You use a spell program to supply another with excess spirit energy.
- Unique Effect. Use at any time. The target gains 1 [Overflow]. This Talent may be used once per round.
- ※ «High Cure» (Elder Mage B, WIL 1)
- Timing: Attack Range: Combat Zone
- Target: 1# Cost: [6]
- You command high-order healing magic, and can instantly mend another's wounds.
- Magical Attack. The target [Recovers] {HP} equal to [Rank: 3] [Magical Damage].
- «Clock System» (Digital Sorcerer B, WIL 1)
- Timing: Attack Range: Combat Zone
- Target: 1# Cost: [Doubles]
- You use a spell program to enhance another's physical capabilities.
- Magical Attack. Until after [Timing: End] of the next round, the target gains +3 on [Damage Calculation], and +3 square modifier to the [Speed] of [Full Moves] and [Combat Moves].
- «Skill Device» (Digital Sorcerer B, WIL 1)
- Timing: Constant Range: User
- Target: User Cost: None
- Using a spell program, you're able to acquire particular skills and knowledge, and are able to apply those.
- Passive Effect. The target selects any three [Maneuvers] with different names, and gains a +2 modifier to the result of those [Maneuvers], and to [Damage Calculation].
- «Invigorate» (Elder Mage B, WIL 1)
- Timing: Attack Range: Combat Zone
- Target: 1# Cost: [Doubles]
- Invoking spells that have a stimulating effect, you remove certain conditions.
- Magical Attack. The target gains effect of any one of ①②③④.
- ① [Remove: Darkness] ② [Remove: Poison]
- ③ [Remove: Pain] ④ [Remove: Paralysis]
- GEAR AND STUFF
- Spell Armament
- Restrict: None
- Mode: One Hand CNJ: None
- MD: +2 INIT: -1
- Cost: 1,000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2] A unique armament for magecraft work that Magi created using Fool's Gold. Many of them call forth a supernatural wind.
- Reinforced Formal Wear [Protector]
- Restrict: None
- Evade: -1 INIT: -1
- Armor: +2 Barrier: +0
- Cost: 300G
- [Form: Suit]. A business suit or student uniform converted into an Artificial Regalia. Due to the side effects of the enhancement, dirt hardly clings to it.
- Smart Glasses
- Slot: Head Cost: 1,500G
- A wearable computer in the form of glasses or contact lenses.
- While [Equipped], gain a +2 modifier to [Magical Damage], and treat as though [Equipped] with a [Restrict: Digital Sorcerer] [Item].
- Hunter Set: Strength
- Etherdown Sleeping Bag
- Use: Rest (Sleep) Cost: 150G
- A sleeping bag woven from the hide of a unique Mononoke. Due to the spirit energy inherent in it, it's easier to recover your strength in than sleeping in a bed.
- The user gains +4 to [Rest Recovery Amount].
- Psychic Camera
- Use: Distortion Cost: 500g
- A unique camera that is able to capture and measure the flow of spirit energy.
- By using when attempting [Mend], the user gains a +1 modifier to the result of {Intellect} checks.
- Pomander
- Use: Other Cost: 5g
- A small talisman packed with various herbs.
- Use as [Range: User / Target: User]. The target may ignore failure or even [Fumble] on an [Appearance Check], and appear in the [Scene].
- Rejuvenating Water x2
- Use: Distortion Cost: 500g
- Special gloves that are able to directly touch supernatural phenomena. A five-pointed star is etched onto the back part of the glove.
- By using when attempting [Mend], the user gains a +1 modifier to the result of {Strength} checks.
- Sura
- Use: Other Cost: 200g
- A panacea refined from spring water found at a leyline. If an Innocent drinks it, they'll get completely wasted.
- Use as [Range: Engaged / Target: 1#]. The target gains [Remove: Darkness, Poison].
- Amrita
- Use: Other Cost: 200g
- A cure-all created from the old gods churning the ocean.
- Use as [Range: Engaged / Target: 1#]. After giving [Remove: Downed] to the target, the target sets their {HP} to 1. The target may refuse this effect.
- Magical Candle x5
- Use: Other Cost: 100g
- A milky white candle instilled with spirit energy. Once lit, stagnant spirit energy is absorbed into the flame.
- Use as [Range: Engaged / Target: 1#]. When used during [Mend], the target gains a +1 modifier to the result of {Intellect} checks.
- Calorie Block x5
- Use: Rest Cost: 100g
- Five foodstuffs in the form of blocks created on the basis of the Eucharist. Although it has uncommonly high calories and is perfectly nourishing, it doesn't taste very good.
- When [Resting], the user gains +5 [Rest Recovery Amount].
- Holy Water x5
- Use: Other Cost: 50g
- Pure water that has been consecrated.
- Use as [Range: User / Target: User]. Until after the current round's [Timing: End], the target gains +1 [Rank] against [Class: Undead].
- BACKSTORY and all that
- Mariko's parents worked on the other side of the country. Oh, no, it wasn't like they were Godhunters or anything like that. The local area wouldn't be good for Mariko to grow up in, so she'd be left with Uncle Go, an eccentric old man with a great deal of ancient manuscripts. He studied those, apparently, and other than the fact that he had those all over the place, he was a decent enough guy.
- So she moved into a new residence, and had a nice time, being a student at the local high school. You know, being a normal student, living with a weird uncle. During summer vacation, she was given a strange-looking one-eye visor that activated without her pressing anything, Go revealed that she was an Awakened, and probably someone with pretty good skills. While he wasn't exactly a good teacher for her, she might stand to learn a thing or two.
- And so, Mariko's quest began: To master the power of ancient magic, and compress it into Spell Apps.
- APPEARANCE maybe, possibly personality, too
- Usual school uniform (blouse, skirt, you know the deal), wears glasses (specially-designed to hold the Smart Glasses she usually puts over them), long brown hair in a ponytail, average bust, short height. Brown eyes.
- Outgoing, enjoys challenges, has a bit of a competitive side.
- ACTUAL [Persona(lity)] and stuff
- Cover: Normal Student
- [Tenacity] +2 to the result of {Strength} checks, +1 to the result of {Will} check.
- Mobile (Can also speak with [Backstage] or [Retreated] PC)
- Residence (Rest Recovery Amount +3)
- Emergency Kit (Rest Recovery Amount +3)
- Motorcycle
- Bag
- Origins: Unknown origin, most likely born with Shard.
- Crest Location: Around neck
- Crest Form: A necklace
- Goal: "Because I need to prove myself."
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