imglower

Glitchless Spook Route

Aug 6th, 2019 (edited)
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  1. Paper Mario Spook/Mega Shock Glitchless Route
  2. Routed by r0bd0g, but a patch to include spook/mega shock was made by imglower.
  3.  
  4. -- Prologue --
  5.  
  6. - Hammer block for 10 coins [10 coins]
  7. - Fire Flower and 4 trampoline coins [14 coins]
  8. - Equip Power Jump
  9. - Hit 2 coin blocks [16 coins]
  10.  
  11. Goomba Bros:
  12. T1: Power Jump Red; Headbonk Red
  13. T2: Power Jump Blue; Do Nothing
  14. T3: Fire Flower [Mash A]
  15.  
  16. - Hit heart block on previous screen
  17.  
  18. Goomba King:
  19. T1: Power Jump; Headbonk the tree
  20. T2: Power Jump; Headbonk
  21.  
  22. - Go to Shooting Star Summit
  23.  
  24. Magikoopa: 8 HP
  25. T1: Power Jump; Do Nothing (Blocking will save 4 frames)
  26. T2: Power Jump
  27.  
  28. - Talk to Black Toads and then talk to Merlon
  29.  
  30. -- Chapter 1 --
  31.  
  32. - 1 coin block [17 coins]
  33. - Get Fright Jar
  34. - Get POW Block
  35. - 10 coins from coin block [27 coins]
  36. - Buy 3 POW Blocks and 1 Fire Flower [7 coins]
  37.  
  38. Fuzzy Shell Fight:
  39. T1: Fire Flower [Mash A]
  40.  
  41. - 5 path coins [12 coins]
  42. - Shell Toss the Thunder Bolt
  43. - Get hidden Fire Flower
  44. - Hit Heart Block
  45.  
  46. Koopa Fight:
  47. T1: Power Jump Koopa; Power Shell (untimed)
  48.  
  49. Level Up: FP
  50. 10, 10, 3
  51.  
  52. - Get Power Bounce
  53.  
  54. Koopa fight 2: Blue Switch
  55. T1: POW Block [Up 2]; Power Shell [7FP]
  56.  
  57. - Hit Blue Switch; Enter Pit
  58. ~ If any a POW Blocks drops from any of the 3 upcoming fights, grab it to use on Jail Fight
  59.  
  60. ~ First strike 1st Paratroopa with Jump/Hammer
  61. Pit Fight 1: First Strike with Jump/Hammer
  62. T1: POW Block [Up 2]; Power Shell [4FP]
  63.  
  64. Pit Fight 2:
  65. T1: Fright Jar [Up 1]; Do Nothing
  66. T2: Power Jump; Shell Toss [2FP]
  67.  
  68. ~ If POW Block drop [Mash A] for next fight
  69.  
  70. Pit Fight 3:
  71. T1: POW Block [Up 1]; Power Shell
  72. 1 Fail:
  73. T1: POW Block [Up 1]; Shell Toss
  74. T2: Power Jump
  75. ~ If you got a POW Block Drop
  76. T1: POW Block [Mash A]; Bomb
  77.  
  78. - Jump over both Fire Bars [32 coins]
  79. - Get Key
  80. - Go up stairs to unlock door
  81. - Hit trap block
  82. - Hit Heart Block before talking to Bombette
  83. - Get Bombette
  84. - Blow up wall
  85. ~ Switch to Kooper [Up 1] if you got POW Block drop
  86.  
  87. Jail Fight: 9 coins
  88. T1: Power Jump 2nd Bob-omb; Bomb Koopa
  89. T2: Power Jump 1st Bom-omb
  90. ~ If you got a POW Block Drop
  91. T1: POW Block [Up 1]; Power Shell
  92.  
  93. ~ Switch to Bombette [Down 1] if POW Block drop
  94. - Collect 9 coins [41 coins]
  95. - Go upstairs and enter door on left
  96. - Blow up the wall for a Key
  97. - Go right, follow the rooms to the top of the castle
  98. - Pie Jumps
  99. - Get Key
  100. - First Strike cannons with Bombette
  101.  
  102. Cannons: First Strike with Bombette
  103. T1: Thunder Bolt [Down 1]; Bomb
  104. ~ If you got a POW Block Drop
  105. T1: Do Nothing; Bomb
  106. T2: Jump x2 if no FP Drop / Power Jump if FP Drop; Bomb
  107.  
  108. - Hit Heart Block
  109. - Collect 10 coins [51 coins]
  110. ~ Skip 1 coin in Chapter 1
  111.  
  112. Koopa Bros:
  113. T1: Power Jump; Bomb
  114. T2: Power Jump; Bomb Koopa Bros.
  115. T3: POW Block [Up 1]; Do Nothing
  116. T4: Fire Flower [Mash A]
  117.  
  118. Peach Scene: Yes to all 3 questions
  119.  
  120. -- Chapter 2 --
  121.  
  122. - Say NO to Eldstar Tutorial twice
  123. - Go back to Toad Town
  124.  
  125. Jr. Troopa: 15 HP
  126. T1: Power Jump; Bomb
  127. T2: Power Jump; Bomb
  128. T3: Hammer
  129. ~ If you got a POW Block Drop
  130. T1: T. Bolt [Mash A]; Bomb
  131. T2: Power Jump (untimed); Bomb
  132.  
  133. Level Up: FP
  134. 10, 15, 3
  135.  
  136. - Get Speedy Spin [0 coins]
  137. - Equip Speedy Spin [3rd]
  138. - Get 1st Flower Seed
  139. - Find Parakarry's Letters and bring them to him
  140. - Get 1 Whacka Bump while doing that
  141. - Get Damage Dodge
  142. - Head to the Desert (answer 2nd option to Buzzar)
  143. - After you pass Save Block: Down, Right, Down, Right, [Get 9 coins from block] Right x4
  144. - Upgrade Bombette [Up 2]
  145. ~ Optional Hidden Life Shroom
  146.  
  147. -- Dry Dry Outpost --
  148.  
  149. - Switch to Parakarry as shopkeeper enters door
  150. - Buy Dried Shroom
  151. - Buy Dusty Hammer
  152. - Buy Thunder Bolt
  153. - Climb onto the rooftops and talk to Moustafa for the Pulse Stone
  154. - Go to Desert
  155. Desert: Left, Up, Left, Up, Left, Up, Left, enter Ruins
  156.  
  157. -- Dry Dry Ruins --
  158.  
  159. - Spike Shield
  160. - Go downstairs for Key, unlock door
  161. - Hit switch, go downstairs
  162. - Go upstairs, Parakarry across gap and blow up wall
  163. - Hit switch, go down for 2nd Key
  164. - Unlock bottom door, hit block at the end of the room
  165.  
  166. Pokey 1 (Left):
  167. T1: Power Bomb
  168.  
  169. Pokey 3 (Right):
  170. T1: Power Bomb; Thunder Bolt the Swoop [Mash A]
  171.  
  172. ~ First strike with bomb
  173. Pokey 2 (Middle):
  174. T1: Switch to Parakarry [Down 1]; Shell Shot
  175.  
  176. - Parakarry across gap
  177. - Get Super Hammer
  178. - Exit that room and go downstairs twice for next Key, then go left
  179. - Upgrade Parakarry [Up 1]
  180. - Eat Whacka Bump [Up 1]
  181.  
  182. Stone Chomp 1: Star
  183. T1: Power Bomb
  184.  
  185. - Trampoline up, go upstairs and all the way to the right to fight Chomp 2
  186.  
  187. ~ First Strike with Bomb
  188. Stone Chomp 2: Triangle
  189. T1: Bomb
  190.  
  191. - Go back to the downstairs area
  192. - Place first two stones (Triangle [Down 1], Blank, Star [Mash A], Blank, Blank)
  193. - Unlock door on right, hit switch, go downstairs and get last stone
  194.  
  195. Stone Chomp 3: Moon
  196. T1: Power Bomb
  197.  
  198. - Switch to Parakarry [Down 1]
  199. - Place last Stone
  200. - Hit Heart Block
  201.  
  202. Tutankoopa: 30 HP
  203. T1: Power Jump; Shell Shot
  204. T2: Power Jump; Shell Shot
  205. T3: Power Jump; Shell Shot
  206.  
  207. Peach Scene: Library
  208.  
  209. - Left, Down, Left
  210. - Hidden T. Rage
  211. - Down, Down, Left
  212.  
  213. -- Chapter 3 --
  214.  
  215. - Get the 2nd Flower Seed on the way back to Toad Town (2nd option to Buzzar)
  216. - Enter Forever Forest
  217.  
  218. -- Forever Forest --
  219.  
  220. - Right x2
  221. - Left x1
  222. - Left x1
  223. - Go left for Flower Seed 3
  224. From the Seed:
  225. - Left x2
  226. - Left x1
  227. - Right x1
  228. - Right x1
  229.  
  230. -- Boo's Mansion --
  231.  
  232. - 2nd floor, right door for Record
  233. - 2nd floor, left door use Record for Weight
  234. - Place Weight on chandelier (Jump on brown couch cushion)
  235. - 1st floor, left door
  236. - Get Super Boots
  237. - Break panel, hit blue switches in the next room
  238. - 1st floor, right door
  239. - Break panel, Parakarry across gap for Boo's Portrait
  240. - Bomb wall to go upstairs
  241. - Place Boo's Portrait in empty frame on the 2nd floor
  242. - Get Bow
  243. - Exit Mansion
  244. - Get Repel Gel
  245. - Go to the Tubba's Castle
  246.  
  247. -- Tubba Blubba's Castle --
  248.  
  249. - Go left
  250. - Get first struck by the Clubba before the small door
  251.  
  252. ~ Peril on Tubba saves 6 seconds over peril on Clubba
  253. Clubba: You're getting Peril here
  254. T1: Do Nothing; Do Nothing
  255. T2: Run Away (1 HP or 2 HP)
  256.  
  257. - Get Key from chest
  258. - Upgrade Bow [Up 1]
  259. - Get caught by guard
  260. - Enter mansion, unlock right door, Switch to Parakarry [Up 1]
  261. - Get Key from spike room [Get peril, 1HP]
  262. - Push the clock to get Mega Rush
  263. - Get Key from Clubba room
  264. - Get the Mystical Key, exit mansion
  265.  
  266. ~ Peril on Tubba saves 6 seconds over peril on Clubba
  267. Tubba:
  268. T1: Do Nothing
  269. T2: Do Nothing
  270. T3: Run Away
  271.  
  272. (4 + 4) = 1hp Block (0/2)
  273. (4 + 6) = rip
  274. (6 + 4) = 1hp Block (2/2)
  275. (6 + 6) = rip
  276.  
  277. - Go to Windmill
  278. - Take off Power Jump and Speedy Spin
  279. - Equip Power Bounce and Mega Rush
  280. Order: Power Jump [1st], Power Bounce [2nd], Speedy Spin [6th], Mega Rush [4th]
  281.  
  282. Tubba Blubba's Heart: 50 HP
  283. T1: Bounce x6; Shell Shot
  284. T2: Bounce x4; [5 + 5 Works too]
  285.  
  286. Tubba Blubba: 10 HP
  287. T1: Jump x2
  288.  
  289. Level Up: BP
  290. 10, 15, 6
  291.  
  292. - Equip Power Jump [1st] and Speedy Spin [6th]
  293.  
  294. Peach Scene Answers: 3, 3, 1
  295.  
  296. -- Chapter 4 --
  297.  
  298. Jr. Troopa: 40 HP - Block (1/2)
  299. T1: Thunder Rage [Down 1]; Shell Shot
  300. T2: Power Jump [Down 1]; Shell Shot
  301. T3: Power Bounce x5 [Up 1]; Shell Shot
  302.  
  303. - Switch to Bow [Down 1]
  304. - Go Right x2 to exit Forever Forest
  305. - Go to Shy Guys Toy Box
  306. - Use Bow in the room
  307. - Enter Toy Box
  308.  
  309. -- Shy Guy's Toy Box --
  310.  
  311. - Go right for Storeroom Key
  312. - Exit the Toy Box, open Storeroom
  313. - Get Toy Train
  314. - Get Volt Shroom
  315. - Put Toy Train in the Box
  316. - Enter Toy Box and ride to the Pink Station (Hit Right Switch)
  317. - Get Ice Power in chest
  318. - Get Frying Pan
  319. - Exit Toy Box and give Frying Pan to Tayce T, she will give you Cake
  320. - Ride to Pink Station and go left
  321. - Give Cake to Gourmet Guy in Toy Box [Mash A]
  322. - Hit the Pink switch
  323. - Ride to Green Station and hit blocks: Yellow, Green, Red, Blue
  324. - Ride to the Red Station and go left
  325. - Hit Heart Block
  326. - Get Volt Shroom
  327.  
  328. Lantern Ghost: 40 HP - Block (1/2)
  329. T1: Volt Shroom [Mash A]; Do Nothing
  330. T2: Do Nothing; Switch to Goombario [Down 1] - You can also smack x2
  331. T3: Headbonk x2; Power Bounce x5 [Up 1]
  332. T4: Headbonk x2; Power Bounce x4
  333.  
  334. - Upgrade Watt [Up 1]
  335.  
  336. General Guy:
  337. T1: Power Bounce x3 [Up 1]
  338. T2: Star Storm [Up 1]
  339. T3: Jump x2; Power Shock
  340. T4: Jump x2
  341.  
  342. T1: Repel Gel [Down 1]; Electro Dash
  343. T2: Power Bounce x4 [Up 1]; Electro Dash
  344. T3: Jump x2; Electro Dash
  345.  
  346. Level Up: FP
  347. 10, 20, 6
  348.  
  349. Peach Scene:
  350. Cake:
  351. - 2nd from left; eggs (Sugar & Eggs)
  352. - Far left; far right (Flour & Butter)
  353. - Bake for 23-36 seconds
  354. - 2nd from right, 3rd from right, talk to Twink (Cream & Strawberries)
  355.  
  356. -- Chapter 5 --
  357.  
  358. - Talk to whale
  359.  
  360. Fuzzipede: 20 HP - Block (0/3)
  361. T1: Volt Shroom [Mash A]; Do Nothing
  362. T2: Do Nothing; Do Nothing
  363. T3: Do Nothing; Do Nothing
  364. T3: Power Bounce x4 [Up 1] [17 FP]
  365.  
  366. - Get hidden Repel Gel
  367. - Run to volcano and talk to Kolorado
  368. - Get Sushie
  369. - Get Power Quake
  370. - Take off Power Jump [1st]
  371. - Equip Power Quake [3rd]
  372.  
  373. M. Bush:
  374. T1: Power Quake [13 FP]
  375.  
  376. - 1st Yoshi in Bush
  377. - Go down the pipe and save 2nd Yoshi
  378. - Swim left and save the 3rd Yoshi
  379. - Switch to Bombette [Down 3]
  380. - Get Fright Jar in Tree
  381.  
  382. ~ First Strike with Bomb
  383. Putrid Piranha:
  384. T1: Jump x2 2nd Piranha; Bomb [10 FP]
  385. If you Failed the first strike
  386. T1: Star Storm; Power Bomb [7 FP]
  387.  
  388. - Swim South for 5th Yoshi
  389. - Talk to the elder
  390. - Place Jade Raven in the statue
  391. - Switch to Bombette [Down 3]
  392. - Open Bush
  393. - Push 5 blocks (M shape)
  394. 1st block, Up x1 Left x3
  395. 3rd block, Down x1 Left x2
  396. 5th block, Down x4 Left x1
  397. 6th block, Up x2 Left x1
  398. 7th block, Up x1 Right x1.....Right x1
  399. - 4th Vine
  400.  
  401. Putrid Piranha:
  402. T1: Power Quake (untimed); Power Bomb [0 FP]
  403. If you Failed the first strike on the 1st Piranha Fight:
  404. T1: Star Storm; Power Bomb [1 FP]
  405. ~ Level early if Fright Jar Fail
  406. Level Up: BP
  407. 10, 20, 9
  408.  
  409. - Hit Heart Block before entering volcano [Skip if leveled up]
  410. - Switch to Parakarry [Down 1] before entering Volcano
  411. - Get Ultra Stone
  412. - Get Life Shroom
  413. - Ultra Hammer
  414. - Upgrade Watt [Up 2]
  415. - Take off Power Quake [3rd] [Keep this on if leveled up early]
  416. - Equip Ice Power [6th]
  417. - Get Peril from Fire Bars
  418.  
  419. ~ You can Mega Shock before Bounce for safety [See Backups Below]
  420. Lava Piranha:
  421. Phase 1:
  422. T1: Power Bounce x4 [Down 1]; Mega Shock
  423. T2: Turbo Charge; Power Bounce x4 (3 + 5 works too)
  424. T3: Jump x1 if 3 capped
  425. Phase 2:
  426. T1: Power Bounce x7; Untimed Electro Dash if 6 capped / Electro Dash if 5 capped / Switch to Bombette if 4/3 capped
  427. T2: Power Bounce x3
  428.  
  429. 3 cap = Switch to Bombette; Bounce x3
  430. 4 cap = Switch to Bombette; Jump x2
  431. 5 cap = Electro Dash
  432. 6 cap = Untimed Electro Dash
  433.  
  434. Level Up: BP
  435. 10, 20, 9
  436.  
  437. Backups for failed Stun on Lava Piranha:
  438. Head
  439. T1: Mega Shock; Refresh - Block (0/1)
  440. T2: Mega Shock; Bounce x4
  441. T3: Turbo Charge; Bounce x4
  442. 1 Arm
  443. T1: Mega Shock; Jump x2 Arm
  444. T2: Turbo Charge; Bounce x4
  445. T3: Bounce x3
  446. 2 Arms
  447. T1: Mega Shock; Chill Out - Block (2/2)
  448. T2: Turbo Charge; Bounce x4 - Block (2/2)
  449. T3: Bounce x3
  450.  
  451. Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  452.  
  453. -- Chapter 6 --
  454.  
  455. - Equip Power Jump, Power Quake and Spike Shield
  456. - Take off Ice Power
  457. Order: Power Jump [1st], Power Quake [3rd], Ice Power [6th], Spike Shield [7th]
  458. - Get Jammin' Jelly behind tree
  459. - Switch to Parakarry [Down 1]
  460. - Get Seed
  461. - Ride whale
  462.  
  463. Jr Troopa: - Block (0/1)
  464. T1: Power Jump [Down 1]; Shell Shot [15 FP]
  465. T2: Power Jump; Shell Shot [10 FP]
  466.  
  467. - Place Seeds and enter fields
  468.  
  469. -- Chapter 6 --
  470.  
  471. - Talk to Petunia
  472. - Mole order is Top-Left and Counter Clockwise
  473. - Red Berry
  474.  
  475. Top Left:
  476. T1: Do Nothing; Do Nothing - Peril
  477. T2: Jump x2
  478.  
  479. ~ First strike with hammer or jump
  480. Bottom-Left:
  481. T1: Shell Shot 2nd; Power Quake [3fp]
  482.  
  483. - Switch to Bow [Down 1]
  484.  
  485. If Spook fails on a single mole, Jump x2 it. You can only do this once between these two fights.
  486. If Spook fails on many moles, Fright Jar them.
  487.  
  488. Bottom Right:
  489. T1: Spook; Fright Jar [Down 3] [0fp]
  490.  
  491. - Eat Jammin' Jelly [Down 1]
  492.  
  493. Top Right:
  494. T1: Spook; Fright Jar [Down 2] [17fp]
  495.  
  496. - Switch to Parakarry [Up 1]
  497. - Talk to Petunia
  498. - Get Red Berry and give to Red plant
  499. - Get Yellow Berry and give to Yellow plant
  500. - Talk to Lily
  501. - Get Blue Berry and give to Blue plant
  502. - Switch to Bow [Down 1]
  503.  
  504. Maze fight:
  505. T1: Spook; Fright Jar [Down 1] [14FP]
  506.  
  507. - Switch to Parakarry [Up 1]
  508. - Talk to Rosie
  509. - Talk to Posie
  510. - Give Rosie the Crystal Berry for her Water Stone
  511. - Give Lily Water Stone
  512. - Get Bubble Berry
  513. - Switch to Parakarry [Down 1]
  514. ~ Switch to Watt if going Risky [Down 3]
  515. ~ Risky saves 5.33 sec if it works but loses 8.44 if it fails compared to the Parakarry fight
  516. ~ Risky Fight also lets you skip the Chapter 7 Repel Gel which saves an additional 2 seconds
  517.  
  518. RISKY Spike Fight: (-5.33 sec)
  519. T1: Mega Shock; Jump x2
  520. T2: Bounce x5 [Up 1]; Do Nothing
  521. T3: Bounce x4 [Up 1]
  522.  
  523. RISKY DINK Spike Fight: (+8.44 sec)
  524. T1: Mega Shock; Repel Gel [Down 2] [9FP]
  525. T2: Turbo Charge; Bounce x5 [Up 1]
  526. T3: Bounce x5 [Up 1]; Electro Dash if (5+4)
  527.  
  528. SAFE Spike Fight:
  529. T1: Repel Gel [Down 2 if Jar, Down 1 if no Jar]; Shell Shot [11fp]
  530. T2: Bounce x5 [Up 1]; Shell Shot [5fp]
  531. T3: Bounce x4 [Up 1]; Sky Dive if double 4 capped
  532.  
  533. Level Up: HP
  534. 15, 20, 9
  535.  
  536. - Stinky Herb
  537. - Switch to Bow before Machine Fight [Up 3]
  538. ~ You can use the Jar and if it works on all 4 you can Shell Shot to kill huff if 4 capped
  539.  
  540. Machine Fight:
  541. T1: Spook; Fright Jar [Down 1]
  542. ~ If the Magikoopa fails to run but everything else did, Switch to Lakilester [Down 3]
  543.  
  544. - Talk to tree
  545. - Eat Stinky Herb [Mash A] while placing soil, bean, water
  546. - Get S. Jump Charge
  547. - Take off Spike Shield, Power Jump, Power Quake
  548. - Equip S. Jump Charge, Damage Dodge
  549. Order: Spike Shield [8th], Power Jump [1st], S. Jump Charge [2nd], Power Quake [4th] Damage Dodge [5th]
  550.  
  551. Huff N Puff: - Block (1/3)
  552. T1: Charge [Up 1]; Do Nothing - Do not Block
  553. T2: Charge; Do Nothing - Block for 6
  554. T3: Charge; Switch to Parakarry [Up 4] - Block if 4 HP, Do not block if 6 HP
  555. T4: Bounce x5 [Down 1]; Shell Shot if 4 capped
  556.  
  557. Peach Scene: Walk around Castle
  558.  
  559. -- Chapter 7 --
  560.  
  561. - Talk to Merlon
  562. - Enter sewers and break panel
  563.  
  564. Blooper: Block (2/2)
  565. T1: Charge [Up 1]; Do Nothing
  566. T2: Charge; Switch to Lakilester [Down 1]
  567. T3: Bounce x5 [Down 1]
  568.  
  569. - Get Ultra Boots
  570. - Hidden Maple Syrup
  571. - Enter Chapter 7 door
  572. - Talk to dead Mayor on left screen
  573. - Switch to Sushie while outside door is closing [Up 1]
  574. - Break ice pond
  575. - Swim into lake for Key
  576. - Eat Maple Syrup [19FP] [Mash A] while you unlock door to Herringway
  577. - Switch to Bow [Up 2] while Herringway opens Mayor's door
  578. ~ You can skip this partner swap and rely on getting a 5 cap (86%)
  579.  
  580. ~ Block 1/2 if 15 HP
  581. ~ Block 2/2 if 13 HP
  582.  
  583. Jr. Troopa: Block (2/2)
  584. T1: Charge [Up 1]; Do Nothing
  585. T2: Charge; Do Nothing
  586. T3: Bounce x5 [Down 1]; Outta Sight if 4 capped
  587. T4: Jump x2 if 4 capped
  588.  
  589. ~ If the run is not as fast as it should be, you can commit to doing risky Crystal King. If you level up BP instead of FP at Monstar, you can save equipping Power Quake for the Koopatrols in Chapter 8 (saving an additional ~2 seconds over what the fight saves in total).
  590.  
  591. - 2nd option to Monstar
  592.  
  593. Monstar:
  594. T1: Bounce x4 [Down 1]
  595.  
  596. Level Up: FP
  597. 15, 25, 9
  598.  
  599. - Switch to Kooper [Up 3] as Merle is walking up to the house
  600. - Get Scarf
  601. ~ Get Repel Gel behind tree if you don't have one
  602. - Go talk to Mayor of Shiver City for Bucket
  603. - Give the items to the snowmen
  604. - Fake Kooper is the the left one
  605.  
  606. Duplighosts:
  607. T1: Switch to Bow [Down 3]; Spook
  608.  
  609. - Raise the stairs
  610.  
  611. -- Crystal Palace --
  612.  
  613. - Enter Bottom door for Blue Key
  614. - Hit Switch
  615.  
  616. Duplighosts:
  617. T1: Switch to Bow [Down 2]; Spook
  618.  
  619. - Break Panel and leave
  620. - Hammer the 4 fake Bombettes (4th is real)
  621. - Get Key
  622. - Hit Switch
  623. - Switch to Bow [Down 2]
  624.  
  625. Clubba 1:
  626. T1: Spook; Fright Jar [Down 1]
  627.  
  628. Clubba 2:
  629. T1: Spook; Fright Jar [Down 1]
  630.  
  631. Clubba 3:
  632. T1: Spook; Fright Jar [Down 1]
  633.  
  634. - Hidden Jammin' Jelly
  635. - Get P-Up D-Down
  636. - Get Key
  637. - Switch to Watt [Down 4] as you unlock the door (safe)
  638. - Equip while opening door (risky)
  639. - Hit Heart Block
  640.  
  641. ~ No equip if safe Crystal King
  642.  
  643. ~ If risky Crystal King, but you leveled up FP on Monstar:
  644. - Take off Damage Dodge for P-Up D-Down
  645. Order: 5 6
  646.  
  647. ~ If risky Crystal King, but you leveled up BP on Monstar:
  648. - Equip Power Quake and P-Up D-Down
  649. - Take off Damage Dodge
  650. Order: 4 5 6
  651.  
  652. SAFE Crystal King: - Block (5/6)
  653. T1: Charge [Up 1]; Electro Dash
  654. T2: Charge; Electro Dash
  655. T3: Charge; Electro Dash
  656. T4: Bounce x5 [Down 1]; Electro Dash if 4 capped / Power Shock if 3 cap
  657. T5: Bounce x6; 3/4 cap Electro Dash / 5 cap untimed Electro Dash
  658. ~ You can go for a 6 cap (31.8%) and untimed Electro Dash to skip 4 fully charged Electro Dash
  659.  
  660. RISKY Crystal King: - Block (1/3)
  661. T1: Charge [Up 1]; Switch to Watt [Up/Down 4]
  662. T2: Bounce x5; Power Shock
  663. T3: Bounce x4; Switch to Bombette [Up 3]
  664. T4: Bounce x4
  665. (7 + 3 + 3 = 0)
  666. (6 + 4 + 3 = 0)
  667. (5 + 4 + 4 = 0)
  668. (4 + 7 + 4 = 0)
  669. (4 + 6 + 4 + untimed e dash = 0)
  670. (4 + 5 + 5 = 0)
  671. = 43.8 sec + take off damage dodge for p-up d-down before ck + different equips after
  672. ~ If Power Shock doesn't work on the first try, you can't bounce higher than 5 otherwise he may heal
  673.  
  674. RISKY Crystal King: - Block (5/6) - Saves 12.37 seconds
  675. T1: Charge [Up 1]; Do Nothing
  676. T2: Charge; Do Nothing
  677. T3: Charge; Do Nothing
  678. T4: Bounce x7 [Down 1]; Untimed E-Dash if 6; Power Shock if 5
  679. ~ Power Shock is arguable better to use on Crystal King because when you Mega Shock, the crystal bits can not be stunned, and even when they're not there, it influences how good you can mash.
  680.  
  681. Peach Scene: Hold B
  682.  
  683. -- Chapter 8 --
  684.  
  685. - Blow up BHS wall
  686. ~ If safe Crystal King, or risky Crystal King + leveled FP on Monstar:
  687. - Take off Power Bounce [3rd]
  688. - Equip Power Quake [4th]
  689. ~ If risky Crystal King + level BP on Monstar there is no equip
  690.  
  691. Koopatrols:
  692. T1: Untimed Power Quake; Power Bomb
  693.  
  694. ~ Optional Life Shroom jail
  695. - Use Lakilester and other partners to get your way around this next area
  696. - Switch to Bombette [Down 3] before basement fight
  697.  
  698. Basement fight:
  699. T1: Untimed Power Quake; Power Bomb
  700. T2: Do Nothing until it runs, can't get these extra Star Points
  701.  
  702. Level Up: BP
  703. 15, 25, 12
  704.  
  705. - Hit switch
  706. - Switch to Parakarry [Down 1]
  707. - Get Key
  708.  
  709. Blind Basement: Use Watt if you want
  710. - 1st crossroad: Top
  711. - 2nd crossroad: Middle
  712. - Enter Loading Zone
  713. - 3rd crossroad: Middle
  714. - 4th crossroad: Top, fall down the hole
  715.  
  716. - Use Sushie to Swim
  717. - Cannon Jumps x4
  718. - If you spin into the Bones with Sushie out you can avoid getting Dry Boned 100% consistently
  719. - 1, 1, 2, 1, 1, 3, 2
  720. - Switch to Kooper [Down 3]
  721. - Up, Down, Down, Up, Down, Up
  722. - Switch to Bow [Down 3]
  723.  
  724. Duplighosts:
  725. T1: Spook
  726.  
  727. - Take off Power Quake
  728. - Equip Power Jump, Power Bounce and P-Up D-Down
  729. Order: Power Jump [1st], Power Bounce [3rd], Power Quake [4th], P-Up D-Down [6th]
  730.  
  731. ~ If risky Crystal King + leveled BP on Monstar
  732. - Equip Power Jump and Damage Dodge
  733. - Take off Power Quake
  734. Order: 1 4 5
  735.  
  736. Jr. Troopa: Block (2/2)
  737. T1: Charge [Up 1]; Switch to Watt [Down 1]
  738. T2: Charge; Electro Dash
  739. T3: Bounce x6 [Up 2]; Electro Dash if 5 capped / Mega Shock if 4/3 capped
  740. T4: Bounce x3 if 4 capped / Bounce x4 and Electro Dash if 3 capped
  741. ~ If you 4 cap and lose Life Shroom, don't block the magic attack, then bounce x3
  742.  
  743. - Switch to Bow [Up 1]
  744. - Eat Jammin' Jelly [Mash A]
  745.  
  746. Hallway Bowser: 50 HP
  747. T1: Bounce x5 [Up 2]; Outta Sight
  748. T2: Bounce x5
  749. T3: Power Jump [Down 1]; Outta Sight
  750. T4: Power Jump
  751.  
  752. ~ 3 + 5 + Power Jump kills
  753. (7 + 4) = 0 HP
  754. (5 + 5) = 0 HP
  755.  
  756. Final Bowser: 99 HP
  757. Phase 1
  758. T1: Bounce; Outta Sight
  759. T2: Bounce
  760. T3: Switch to Watt [Down 1]; Star Beam
  761.  
  762. ~ 3 + 3 = Switch to Watt Phase 1
  763. ~ 3 + 4 = Switch to Watt Phase 1 (need single 4 cap next phase)
  764. ~ 3 + 4 = Switch to Watt Phase 2 (saves 5.74 seconds, but you can't get double 3 cap) (need 4 cap on first bounce)
  765. ~ 4 + 5 = Switch to Watt Phase 2
  766.  
  767. - Fire = Block
  768. - Buttstomp = Don't Block take away Hammer
  769. - Claw = See backup below, need extra Life Shroom
  770.  
  771. Phase 2
  772. T1: Charge; Turbo Charge - Life Shroom
  773. T2: Peach Beam; Electro Dash - get peril (4)
  774. T3: Repel Gel; Electro Dash (3)
  775. T4: Bounce; Electro Dash (2)
  776. T5: Bounce; Electro Dash (1)
  777.  
  778. ~ 1st bounce starts at 10, 2nd bounce starts at 7
  779.  
  780. - Only look below if you get Claw
  781.  
  782. If you got a 2nd Life Shroom and you get claw, you can do this fight
  783. Phase 2
  784. T1: Charge; Turbo Charge - Life Shroom
  785. T2: Peach Beam; Electro Dash - Don’t block claw - Life Shroom
  786. T3: Charge; Switch to Bow [Up 1]
  787. T4: Bounce x5; Outta Sight
  788. T5: Jump x2 if 5 cap / Bounce x3 if 4 cap
  789. (3 + 3 + 4 + 3) = 0
  790. (3 + 4 + 3 + 5) = 0
  791. (4 + 4 + 3 + 4) = 0
  792.  
  793. ~ 1st bounce starts at 13, 2nd bounce starts at 7
  794.  
  795. - Luigi will come to the party :)
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