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- Paper Mario Spook/Mega Shock Glitchless Route
- Routed by r0bd0g, but a patch to include spook/mega shock was made by imglower.
- -- Prologue --
- - Hammer block for 10 coins [10 coins]
- - Fire Flower and 4 trampoline coins [14 coins]
- - Equip Power Jump
- - Hit 2 coin blocks [16 coins]
- Goomba Bros:
- T1: Power Jump Red; Headbonk Red
- T2: Power Jump Blue; Do Nothing
- T3: Fire Flower [Mash A]
- - Hit heart block on previous screen
- Goomba King:
- T1: Power Jump; Headbonk the tree
- T2: Power Jump; Headbonk
- - Go to Shooting Star Summit
- Magikoopa: 8 HP
- T1: Power Jump; Do Nothing (Blocking will save 4 frames)
- T2: Power Jump
- - Talk to Black Toads and then talk to Merlon
- -- Chapter 1 --
- - 1 coin block [17 coins]
- - Get Fright Jar
- - Get POW Block
- - 10 coins from coin block [27 coins]
- - Buy 3 POW Blocks and 1 Fire Flower [7 coins]
- Fuzzy Shell Fight:
- T1: Fire Flower [Mash A]
- - 5 path coins [12 coins]
- - Shell Toss the Thunder Bolt
- - Get hidden Fire Flower
- - Hit Heart Block
- Koopa Fight:
- T1: Power Jump Koopa; Power Shell (untimed)
- Level Up: FP
- 10, 10, 3
- - Get Power Bounce
- Koopa fight 2: Blue Switch
- T1: POW Block [Up 2]; Power Shell [7FP]
- - Hit Blue Switch; Enter Pit
- ~ If any a POW Blocks drops from any of the 3 upcoming fights, grab it to use on Jail Fight
- ~ First strike 1st Paratroopa with Jump/Hammer
- Pit Fight 1: First Strike with Jump/Hammer
- T1: POW Block [Up 2]; Power Shell [4FP]
- Pit Fight 2:
- T1: Fright Jar [Up 1]; Do Nothing
- T2: Power Jump; Shell Toss [2FP]
- ~ If POW Block drop [Mash A] for next fight
- Pit Fight 3:
- T1: POW Block [Up 1]; Power Shell
- 1 Fail:
- T1: POW Block [Up 1]; Shell Toss
- T2: Power Jump
- ~ If you got a POW Block Drop
- T1: POW Block [Mash A]; Bomb
- - Jump over both Fire Bars [32 coins]
- - Get Key
- - Go up stairs to unlock door
- - Hit trap block
- - Hit Heart Block before talking to Bombette
- - Get Bombette
- - Blow up wall
- ~ Switch to Kooper [Up 1] if you got POW Block drop
- Jail Fight: 9 coins
- T1: Power Jump 2nd Bob-omb; Bomb Koopa
- T2: Power Jump 1st Bom-omb
- ~ If you got a POW Block Drop
- T1: POW Block [Up 1]; Power Shell
- ~ Switch to Bombette [Down 1] if POW Block drop
- - Collect 9 coins [41 coins]
- - Go upstairs and enter door on left
- - Blow up the wall for a Key
- - Go right, follow the rooms to the top of the castle
- - Pie Jumps
- - Get Key
- - First Strike cannons with Bombette
- Cannons: First Strike with Bombette
- T1: Thunder Bolt [Down 1]; Bomb
- ~ If you got a POW Block Drop
- T1: Do Nothing; Bomb
- T2: Jump x2 if no FP Drop / Power Jump if FP Drop; Bomb
- - Hit Heart Block
- - Collect 10 coins [51 coins]
- ~ Skip 1 coin in Chapter 1
- Koopa Bros:
- T1: Power Jump; Bomb
- T2: Power Jump; Bomb Koopa Bros.
- T3: POW Block [Up 1]; Do Nothing
- T4: Fire Flower [Mash A]
- Peach Scene: Yes to all 3 questions
- -- Chapter 2 --
- - Say NO to Eldstar Tutorial twice
- - Go back to Toad Town
- Jr. Troopa: 15 HP
- T1: Power Jump; Bomb
- T2: Power Jump; Bomb
- T3: Hammer
- ~ If you got a POW Block Drop
- T1: T. Bolt [Mash A]; Bomb
- T2: Power Jump (untimed); Bomb
- Level Up: FP
- 10, 15, 3
- - Get Speedy Spin [0 coins]
- - Equip Speedy Spin [3rd]
- - Get 1st Flower Seed
- - Find Parakarry's Letters and bring them to him
- - Get 1 Whacka Bump while doing that
- - Get Damage Dodge
- - Head to the Desert (answer 2nd option to Buzzar)
- - After you pass Save Block: Down, Right, Down, Right, [Get 9 coins from block] Right x4
- - Upgrade Bombette [Up 2]
- ~ Optional Hidden Life Shroom
- -- Dry Dry Outpost --
- - Switch to Parakarry as shopkeeper enters door
- - Buy Dried Shroom
- - Buy Dusty Hammer
- - Buy Thunder Bolt
- - Climb onto the rooftops and talk to Moustafa for the Pulse Stone
- - Go to Desert
- Desert: Left, Up, Left, Up, Left, Up, Left, enter Ruins
- -- Dry Dry Ruins --
- - Spike Shield
- - Go downstairs for Key, unlock door
- - Hit switch, go downstairs
- - Go upstairs, Parakarry across gap and blow up wall
- - Hit switch, go down for 2nd Key
- - Unlock bottom door, hit block at the end of the room
- Pokey 1 (Left):
- T1: Power Bomb
- Pokey 3 (Right):
- T1: Power Bomb; Thunder Bolt the Swoop [Mash A]
- ~ First strike with bomb
- Pokey 2 (Middle):
- T1: Switch to Parakarry [Down 1]; Shell Shot
- - Parakarry across gap
- - Get Super Hammer
- - Exit that room and go downstairs twice for next Key, then go left
- - Upgrade Parakarry [Up 1]
- - Eat Whacka Bump [Up 1]
- Stone Chomp 1: Star
- T1: Power Bomb
- - Trampoline up, go upstairs and all the way to the right to fight Chomp 2
- ~ First Strike with Bomb
- Stone Chomp 2: Triangle
- T1: Bomb
- - Go back to the downstairs area
- - Place first two stones (Triangle [Down 1], Blank, Star [Mash A], Blank, Blank)
- - Unlock door on right, hit switch, go downstairs and get last stone
- Stone Chomp 3: Moon
- T1: Power Bomb
- - Switch to Parakarry [Down 1]
- - Place last Stone
- - Hit Heart Block
- Tutankoopa: 30 HP
- T1: Power Jump; Shell Shot
- T2: Power Jump; Shell Shot
- T3: Power Jump; Shell Shot
- Peach Scene: Library
- - Left, Down, Left
- - Hidden T. Rage
- - Down, Down, Left
- -- Chapter 3 --
- - Get the 2nd Flower Seed on the way back to Toad Town (2nd option to Buzzar)
- - Enter Forever Forest
- -- Forever Forest --
- - Right x2
- - Left x1
- - Left x1
- - Go left for Flower Seed 3
- From the Seed:
- - Left x2
- - Left x1
- - Right x1
- - Right x1
- -- Boo's Mansion --
- - 2nd floor, right door for Record
- - 2nd floor, left door use Record for Weight
- - Place Weight on chandelier (Jump on brown couch cushion)
- - 1st floor, left door
- - Get Super Boots
- - Break panel, hit blue switches in the next room
- - 1st floor, right door
- - Break panel, Parakarry across gap for Boo's Portrait
- - Bomb wall to go upstairs
- - Place Boo's Portrait in empty frame on the 2nd floor
- - Get Bow
- - Exit Mansion
- - Get Repel Gel
- - Go to the Tubba's Castle
- -- Tubba Blubba's Castle --
- - Go left
- - Get first struck by the Clubba before the small door
- ~ Peril on Tubba saves 6 seconds over peril on Clubba
- Clubba: You're getting Peril here
- T1: Do Nothing; Do Nothing
- T2: Run Away (1 HP or 2 HP)
- - Get Key from chest
- - Upgrade Bow [Up 1]
- - Get caught by guard
- - Enter mansion, unlock right door, Switch to Parakarry [Up 1]
- - Get Key from spike room [Get peril, 1HP]
- - Push the clock to get Mega Rush
- - Get Key from Clubba room
- - Get the Mystical Key, exit mansion
- ~ Peril on Tubba saves 6 seconds over peril on Clubba
- Tubba:
- T1: Do Nothing
- T2: Do Nothing
- T3: Run Away
- (4 + 4) = 1hp Block (0/2)
- (4 + 6) = rip
- (6 + 4) = 1hp Block (2/2)
- (6 + 6) = rip
- - Go to Windmill
- - Take off Power Jump and Speedy Spin
- - Equip Power Bounce and Mega Rush
- Order: Power Jump [1st], Power Bounce [2nd], Speedy Spin [6th], Mega Rush [4th]
- Tubba Blubba's Heart: 50 HP
- T1: Bounce x6; Shell Shot
- T2: Bounce x4; [5 + 5 Works too]
- Tubba Blubba: 10 HP
- T1: Jump x2
- Level Up: BP
- 10, 15, 6
- - Equip Power Jump [1st] and Speedy Spin [6th]
- Peach Scene Answers: 3, 3, 1
- -- Chapter 4 --
- Jr. Troopa: 40 HP - Block (1/2)
- T1: Thunder Rage [Down 1]; Shell Shot
- T2: Power Jump [Down 1]; Shell Shot
- T3: Power Bounce x5 [Up 1]; Shell Shot
- - Switch to Bow [Down 1]
- - Go Right x2 to exit Forever Forest
- - Go to Shy Guys Toy Box
- - Use Bow in the room
- - Enter Toy Box
- -- Shy Guy's Toy Box --
- - Go right for Storeroom Key
- - Exit the Toy Box, open Storeroom
- - Get Toy Train
- - Get Volt Shroom
- - Put Toy Train in the Box
- - Enter Toy Box and ride to the Pink Station (Hit Right Switch)
- - Get Ice Power in chest
- - Get Frying Pan
- - Exit Toy Box and give Frying Pan to Tayce T, she will give you Cake
- - Ride to Pink Station and go left
- - Give Cake to Gourmet Guy in Toy Box [Mash A]
- - Hit the Pink switch
- - Ride to Green Station and hit blocks: Yellow, Green, Red, Blue
- - Ride to the Red Station and go left
- - Hit Heart Block
- - Get Volt Shroom
- Lantern Ghost: 40 HP - Block (1/2)
- T1: Volt Shroom [Mash A]; Do Nothing
- T2: Do Nothing; Switch to Goombario [Down 1] - You can also smack x2
- T3: Headbonk x2; Power Bounce x5 [Up 1]
- T4: Headbonk x2; Power Bounce x4
- - Upgrade Watt [Up 1]
- General Guy:
- T1: Power Bounce x3 [Up 1]
- T2: Star Storm [Up 1]
- T3: Jump x2; Power Shock
- T4: Jump x2
- T1: Repel Gel [Down 1]; Electro Dash
- T2: Power Bounce x4 [Up 1]; Electro Dash
- T3: Jump x2; Electro Dash
- Level Up: FP
- 10, 20, 6
- Peach Scene:
- Cake:
- - 2nd from left; eggs (Sugar & Eggs)
- - Far left; far right (Flour & Butter)
- - Bake for 23-36 seconds
- - 2nd from right, 3rd from right, talk to Twink (Cream & Strawberries)
- -- Chapter 5 --
- - Talk to whale
- Fuzzipede: 20 HP - Block (0/3)
- T1: Volt Shroom [Mash A]; Do Nothing
- T2: Do Nothing; Do Nothing
- T3: Do Nothing; Do Nothing
- T3: Power Bounce x4 [Up 1] [17 FP]
- - Get hidden Repel Gel
- - Run to volcano and talk to Kolorado
- - Get Sushie
- - Get Power Quake
- - Take off Power Jump [1st]
- - Equip Power Quake [3rd]
- M. Bush:
- T1: Power Quake [13 FP]
- - 1st Yoshi in Bush
- - Go down the pipe and save 2nd Yoshi
- - Swim left and save the 3rd Yoshi
- - Switch to Bombette [Down 3]
- - Get Fright Jar in Tree
- ~ First Strike with Bomb
- Putrid Piranha:
- T1: Jump x2 2nd Piranha; Bomb [10 FP]
- If you Failed the first strike
- T1: Star Storm; Power Bomb [7 FP]
- - Swim South for 5th Yoshi
- - Talk to the elder
- - Place Jade Raven in the statue
- - Switch to Bombette [Down 3]
- - Open Bush
- - Push 5 blocks (M shape)
- 1st block, Up x1 Left x3
- 3rd block, Down x1 Left x2
- 5th block, Down x4 Left x1
- 6th block, Up x2 Left x1
- 7th block, Up x1 Right x1.....Right x1
- - 4th Vine
- Putrid Piranha:
- T1: Power Quake (untimed); Power Bomb [0 FP]
- If you Failed the first strike on the 1st Piranha Fight:
- T1: Star Storm; Power Bomb [1 FP]
- ~ Level early if Fright Jar Fail
- Level Up: BP
- 10, 20, 9
- - Hit Heart Block before entering volcano [Skip if leveled up]
- - Switch to Parakarry [Down 1] before entering Volcano
- - Get Ultra Stone
- - Get Life Shroom
- - Ultra Hammer
- - Upgrade Watt [Up 2]
- - Take off Power Quake [3rd] [Keep this on if leveled up early]
- - Equip Ice Power [6th]
- - Get Peril from Fire Bars
- ~ You can Mega Shock before Bounce for safety [See Backups Below]
- Lava Piranha:
- Phase 1:
- T1: Power Bounce x4 [Down 1]; Mega Shock
- T2: Turbo Charge; Power Bounce x4 (3 + 5 works too)
- T3: Jump x1 if 3 capped
- Phase 2:
- T1: Power Bounce x7; Untimed Electro Dash if 6 capped / Electro Dash if 5 capped / Switch to Bombette if 4/3 capped
- T2: Power Bounce x3
- 3 cap = Switch to Bombette; Bounce x3
- 4 cap = Switch to Bombette; Jump x2
- 5 cap = Electro Dash
- 6 cap = Untimed Electro Dash
- Level Up: BP
- 10, 20, 9
- Backups for failed Stun on Lava Piranha:
- Head
- T1: Mega Shock; Refresh - Block (0/1)
- T2: Mega Shock; Bounce x4
- T3: Turbo Charge; Bounce x4
- 1 Arm
- T1: Mega Shock; Jump x2 Arm
- T2: Turbo Charge; Bounce x4
- T3: Bounce x3
- 2 Arms
- T1: Mega Shock; Chill Out - Block (2/2)
- T2: Turbo Charge; Bounce x4 - Block (2/2)
- T3: Bounce x3
- Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
- -- Chapter 6 --
- - Equip Power Jump, Power Quake and Spike Shield
- - Take off Ice Power
- Order: Power Jump [1st], Power Quake [3rd], Ice Power [6th], Spike Shield [7th]
- - Get Jammin' Jelly behind tree
- - Switch to Parakarry [Down 1]
- - Get Seed
- - Ride whale
- Jr Troopa: - Block (0/1)
- T1: Power Jump [Down 1]; Shell Shot [15 FP]
- T2: Power Jump; Shell Shot [10 FP]
- - Place Seeds and enter fields
- -- Chapter 6 --
- - Talk to Petunia
- - Mole order is Top-Left and Counter Clockwise
- - Red Berry
- Top Left:
- T1: Do Nothing; Do Nothing - Peril
- T2: Jump x2
- ~ First strike with hammer or jump
- Bottom-Left:
- T1: Shell Shot 2nd; Power Quake [3fp]
- - Switch to Bow [Down 1]
- If Spook fails on a single mole, Jump x2 it. You can only do this once between these two fights.
- If Spook fails on many moles, Fright Jar them.
- Bottom Right:
- T1: Spook; Fright Jar [Down 3] [0fp]
- - Eat Jammin' Jelly [Down 1]
- Top Right:
- T1: Spook; Fright Jar [Down 2] [17fp]
- - Switch to Parakarry [Up 1]
- - Talk to Petunia
- - Get Red Berry and give to Red plant
- - Get Yellow Berry and give to Yellow plant
- - Talk to Lily
- - Get Blue Berry and give to Blue plant
- - Switch to Bow [Down 1]
- Maze fight:
- T1: Spook; Fright Jar [Down 1] [14FP]
- - Switch to Parakarry [Up 1]
- - Talk to Rosie
- - Talk to Posie
- - Give Rosie the Crystal Berry for her Water Stone
- - Give Lily Water Stone
- - Get Bubble Berry
- - Switch to Parakarry [Down 1]
- ~ Switch to Watt if going Risky [Down 3]
- ~ Risky saves 5.33 sec if it works but loses 8.44 if it fails compared to the Parakarry fight
- ~ Risky Fight also lets you skip the Chapter 7 Repel Gel which saves an additional 2 seconds
- RISKY Spike Fight: (-5.33 sec)
- T1: Mega Shock; Jump x2
- T2: Bounce x5 [Up 1]; Do Nothing
- T3: Bounce x4 [Up 1]
- RISKY DINK Spike Fight: (+8.44 sec)
- T1: Mega Shock; Repel Gel [Down 2] [9FP]
- T2: Turbo Charge; Bounce x5 [Up 1]
- T3: Bounce x5 [Up 1]; Electro Dash if (5+4)
- SAFE Spike Fight:
- T1: Repel Gel [Down 2 if Jar, Down 1 if no Jar]; Shell Shot [11fp]
- T2: Bounce x5 [Up 1]; Shell Shot [5fp]
- T3: Bounce x4 [Up 1]; Sky Dive if double 4 capped
- Level Up: HP
- 15, 20, 9
- - Stinky Herb
- - Switch to Bow before Machine Fight [Up 3]
- ~ You can use the Jar and if it works on all 4 you can Shell Shot to kill huff if 4 capped
- Machine Fight:
- T1: Spook; Fright Jar [Down 1]
- ~ If the Magikoopa fails to run but everything else did, Switch to Lakilester [Down 3]
- - Talk to tree
- - Eat Stinky Herb [Mash A] while placing soil, bean, water
- - Get S. Jump Charge
- - Take off Spike Shield, Power Jump, Power Quake
- - Equip S. Jump Charge, Damage Dodge
- Order: Spike Shield [8th], Power Jump [1st], S. Jump Charge [2nd], Power Quake [4th] Damage Dodge [5th]
- Huff N Puff: - Block (1/3)
- T1: Charge [Up 1]; Do Nothing - Do not Block
- T2: Charge; Do Nothing - Block for 6
- T3: Charge; Switch to Parakarry [Up 4] - Block if 4 HP, Do not block if 6 HP
- T4: Bounce x5 [Down 1]; Shell Shot if 4 capped
- Peach Scene: Walk around Castle
- -- Chapter 7 --
- - Talk to Merlon
- - Enter sewers and break panel
- Blooper: Block (2/2)
- T1: Charge [Up 1]; Do Nothing
- T2: Charge; Switch to Lakilester [Down 1]
- T3: Bounce x5 [Down 1]
- - Get Ultra Boots
- - Hidden Maple Syrup
- - Enter Chapter 7 door
- - Talk to dead Mayor on left screen
- - Switch to Sushie while outside door is closing [Up 1]
- - Break ice pond
- - Swim into lake for Key
- - Eat Maple Syrup [19FP] [Mash A] while you unlock door to Herringway
- - Switch to Bow [Up 2] while Herringway opens Mayor's door
- ~ You can skip this partner swap and rely on getting a 5 cap (86%)
- ~ Block 1/2 if 15 HP
- ~ Block 2/2 if 13 HP
- Jr. Troopa: Block (2/2)
- T1: Charge [Up 1]; Do Nothing
- T2: Charge; Do Nothing
- T3: Bounce x5 [Down 1]; Outta Sight if 4 capped
- T4: Jump x2 if 4 capped
- ~ If the run is not as fast as it should be, you can commit to doing risky Crystal King. If you level up BP instead of FP at Monstar, you can save equipping Power Quake for the Koopatrols in Chapter 8 (saving an additional ~2 seconds over what the fight saves in total).
- - 2nd option to Monstar
- Monstar:
- T1: Bounce x4 [Down 1]
- Level Up: FP
- 15, 25, 9
- - Switch to Kooper [Up 3] as Merle is walking up to the house
- - Get Scarf
- ~ Get Repel Gel behind tree if you don't have one
- - Go talk to Mayor of Shiver City for Bucket
- - Give the items to the snowmen
- - Fake Kooper is the the left one
- Duplighosts:
- T1: Switch to Bow [Down 3]; Spook
- - Raise the stairs
- -- Crystal Palace --
- - Enter Bottom door for Blue Key
- - Hit Switch
- Duplighosts:
- T1: Switch to Bow [Down 2]; Spook
- - Break Panel and leave
- - Hammer the 4 fake Bombettes (4th is real)
- - Get Key
- - Hit Switch
- - Switch to Bow [Down 2]
- Clubba 1:
- T1: Spook; Fright Jar [Down 1]
- Clubba 2:
- T1: Spook; Fright Jar [Down 1]
- Clubba 3:
- T1: Spook; Fright Jar [Down 1]
- - Hidden Jammin' Jelly
- - Get P-Up D-Down
- - Get Key
- - Switch to Watt [Down 4] as you unlock the door (safe)
- - Equip while opening door (risky)
- - Hit Heart Block
- ~ No equip if safe Crystal King
- ~ If risky Crystal King, but you leveled up FP on Monstar:
- - Take off Damage Dodge for P-Up D-Down
- Order: 5 6
- ~ If risky Crystal King, but you leveled up BP on Monstar:
- - Equip Power Quake and P-Up D-Down
- - Take off Damage Dodge
- Order: 4 5 6
- SAFE Crystal King: - Block (5/6)
- T1: Charge [Up 1]; Electro Dash
- T2: Charge; Electro Dash
- T3: Charge; Electro Dash
- T4: Bounce x5 [Down 1]; Electro Dash if 4 capped / Power Shock if 3 cap
- T5: Bounce x6; 3/4 cap Electro Dash / 5 cap untimed Electro Dash
- ~ You can go for a 6 cap (31.8%) and untimed Electro Dash to skip 4 fully charged Electro Dash
- RISKY Crystal King: - Block (1/3)
- T1: Charge [Up 1]; Switch to Watt [Up/Down 4]
- T2: Bounce x5; Power Shock
- T3: Bounce x4; Switch to Bombette [Up 3]
- T4: Bounce x4
- (7 + 3 + 3 = 0)
- (6 + 4 + 3 = 0)
- (5 + 4 + 4 = 0)
- (4 + 7 + 4 = 0)
- (4 + 6 + 4 + untimed e dash = 0)
- (4 + 5 + 5 = 0)
- = 43.8 sec + take off damage dodge for p-up d-down before ck + different equips after
- ~ If Power Shock doesn't work on the first try, you can't bounce higher than 5 otherwise he may heal
- RISKY Crystal King: - Block (5/6) - Saves 12.37 seconds
- T1: Charge [Up 1]; Do Nothing
- T2: Charge; Do Nothing
- T3: Charge; Do Nothing
- T4: Bounce x7 [Down 1]; Untimed E-Dash if 6; Power Shock if 5
- ~ Power Shock is arguable better to use on Crystal King because when you Mega Shock, the crystal bits can not be stunned, and even when they're not there, it influences how good you can mash.
- Peach Scene: Hold B
- -- Chapter 8 --
- - Blow up BHS wall
- ~ If safe Crystal King, or risky Crystal King + leveled FP on Monstar:
- - Take off Power Bounce [3rd]
- - Equip Power Quake [4th]
- ~ If risky Crystal King + level BP on Monstar there is no equip
- Koopatrols:
- T1: Untimed Power Quake; Power Bomb
- ~ Optional Life Shroom jail
- - Use Lakilester and other partners to get your way around this next area
- - Switch to Bombette [Down 3] before basement fight
- Basement fight:
- T1: Untimed Power Quake; Power Bomb
- T2: Do Nothing until it runs, can't get these extra Star Points
- Level Up: BP
- 15, 25, 12
- - Hit switch
- - Switch to Parakarry [Down 1]
- - Get Key
- Blind Basement: Use Watt if you want
- - 1st crossroad: Top
- - 2nd crossroad: Middle
- - Enter Loading Zone
- - 3rd crossroad: Middle
- - 4th crossroad: Top, fall down the hole
- - Use Sushie to Swim
- - Cannon Jumps x4
- - If you spin into the Bones with Sushie out you can avoid getting Dry Boned 100% consistently
- - 1, 1, 2, 1, 1, 3, 2
- - Switch to Kooper [Down 3]
- - Up, Down, Down, Up, Down, Up
- - Switch to Bow [Down 3]
- Duplighosts:
- T1: Spook
- - Take off Power Quake
- - Equip Power Jump, Power Bounce and P-Up D-Down
- Order: Power Jump [1st], Power Bounce [3rd], Power Quake [4th], P-Up D-Down [6th]
- ~ If risky Crystal King + leveled BP on Monstar
- - Equip Power Jump and Damage Dodge
- - Take off Power Quake
- Order: 1 4 5
- Jr. Troopa: Block (2/2)
- T1: Charge [Up 1]; Switch to Watt [Down 1]
- T2: Charge; Electro Dash
- T3: Bounce x6 [Up 2]; Electro Dash if 5 capped / Mega Shock if 4/3 capped
- T4: Bounce x3 if 4 capped / Bounce x4 and Electro Dash if 3 capped
- ~ If you 4 cap and lose Life Shroom, don't block the magic attack, then bounce x3
- - Switch to Bow [Up 1]
- - Eat Jammin' Jelly [Mash A]
- Hallway Bowser: 50 HP
- T1: Bounce x5 [Up 2]; Outta Sight
- T2: Bounce x5
- T3: Power Jump [Down 1]; Outta Sight
- T4: Power Jump
- ~ 3 + 5 + Power Jump kills
- (7 + 4) = 0 HP
- (5 + 5) = 0 HP
- Final Bowser: 99 HP
- Phase 1
- T1: Bounce; Outta Sight
- T2: Bounce
- T3: Switch to Watt [Down 1]; Star Beam
- ~ 3 + 3 = Switch to Watt Phase 1
- ~ 3 + 4 = Switch to Watt Phase 1 (need single 4 cap next phase)
- ~ 3 + 4 = Switch to Watt Phase 2 (saves 5.74 seconds, but you can't get double 3 cap) (need 4 cap on first bounce)
- ~ 4 + 5 = Switch to Watt Phase 2
- - Fire = Block
- - Buttstomp = Don't Block take away Hammer
- - Claw = See backup below, need extra Life Shroom
- Phase 2
- T1: Charge; Turbo Charge - Life Shroom
- T2: Peach Beam; Electro Dash - get peril (4)
- T3: Repel Gel; Electro Dash (3)
- T4: Bounce; Electro Dash (2)
- T5: Bounce; Electro Dash (1)
- ~ 1st bounce starts at 10, 2nd bounce starts at 7
- - Only look below if you get Claw
- If you got a 2nd Life Shroom and you get claw, you can do this fight
- Phase 2
- T1: Charge; Turbo Charge - Life Shroom
- T2: Peach Beam; Electro Dash - Donβt block claw - Life Shroom
- T3: Charge; Switch to Bow [Up 1]
- T4: Bounce x5; Outta Sight
- T5: Jump x2 if 5 cap / Bounce x3 if 4 cap
- (3 + 3 + 4 + 3) = 0
- (3 + 4 + 3 + 5) = 0
- (4 + 4 + 3 + 4) = 0
- ~ 1st bounce starts at 13, 2nd bounce starts at 7
- - Luigi will come to the party :)
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