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- LogSavePackage: Save=40.71ms
- LogSavePackage: Moving '../../../../../../Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/Saved/UEDPCLoading7E8E757F4C2AD50FDA45AAAA07B58525.tmp' to '../../../../../../Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/Saved/Autosaves/Game/Level/UEDPCLoading.umap'
- LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/Saved/Autosaves/Game/Level/UEDPCLoading.umap
- LogSpawn:Warning: UWorld::DestroyActor: World has no context! World: Primary, Actor: /Game/Level/Primary.Primary:PersistentLevel.Primary_C_1
- LogSavePackage: Save=37.08ms
- LogSavePackage: Moving '../../../../../../Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/Saved/UEDPCPrimary7B664C9740F19746EDBCFEB6FDF4B8D0.tmp' to '../../../../../../Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/Saved/Autosaves/Game/Level/UEDPCPrimary.umap'
- LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/Saved/Autosaves/Game/Level/UEDPCPrimary.umap
- LogEditorTransaction: Undo Spawn Play From Here Start
- UATHelper: Packaging (Android (All)): Running AutomationTool...
- UATHelper: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/IWillSurviveClicker.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/IWillSurviveC
- licker.uproject" -cook -stage -archive -archivedirectory=C:/Users/Kett/Documents/build -package -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
- UATHelper: Packaging (Android (All)): Automation.Process: Setting up command environment.
- UATHelper: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Kett\Desktop\IMPORTANT DO NOT TOUCH\IWillSurviveClicker 4.13\IWillSurviveClicker.uproject
- UATHelper: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe IWillSurviveClicker Android DebugGame -Project="C:\Users\Kett\Desktop\IMPORTANT DO NOT TOUCH\IWillSurviveClicker 4.13\IWillSurviveClicker.uproject" "C:\Users\Kett\Desktop\IMPORTANT DO NOT TOUCH\IWillSurviveClicker 4.
- 13\IWillSurviveClicker.uproject" -remoteini="C:\Users\Kett\Desktop\IMPORTANT DO NOT TOUCH\IWillSurviveClicker 4.13" -noxge -generatemanifest -NoHotReload
- UATHelper: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
- UATHelper: Packaging (Android (All)): UnrealBuildTool: building WITHOUT VULKAN define
- UATHelper: Packaging (Android (All)): UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
- UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 0.8470005s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe IWillSurviveClicker Android DebugGame -Project="C:\Users\Kett\Desktop\IMPORTANT DO NOT TOUCH\IWillSurviveClicker 4.13\IWillSurviveClicker.uproject" "C
- UATHelper: Packaging (Android (All)): :\Users\Kett\Desktop\IMPORTANT DO NOT TOUCH\IWillSurviveClicker 4.13\IWillSurviveClicker.uproject" -remoteini="C:\Users\Kett\Desktop\IMPORTANT DO NOT TOUCH\IWillSurviveClicker 4.13" -noxge -NoHotReload -ignorejunk
- UATHelper: Packaging (Android (All)): UnrealBuildTool: Parsing headers for IWillSurviveClicker
- UATHelper: Packaging (Android (All)): UnrealBuildTool: Running UnrealHeaderTool "C:\Users\Kett\Desktop\IMPORTANT DO NOT TOUCH\IWillSurviveClicker 4.13\IWillSurviveClicker.uproject" "C:\Users\Kett\Desktop\IMPORTANT DO NOT TOUCH\IWillSurviveClicker 4.13\Intermediate\Build\Android\IWillSurviveC
- UATHelper: Packaging (Android (All)): licker\DebugGame\IWillSurviveClicker.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- UATHelper: Packaging (Android (All)): UnrealBuildTool: Reflection code generated for IWillSurviveClicker in 4.8549362 seconds
- UATHelper: Packaging (Android (All)): UnrealBuildTool: Performing 4 actions (4 in parallel)
- UATHelper: Packaging (Android (All)): UnrealBuildTool: [1/4] clang++.exe CISQLite3.generated.cpp [armv7-es2]
- UATHelper: Packaging (Android (All)): UnrealBuildTool: [2/4] clang++.exe CP_GameInstance.cpp [armv7-es2]
- UATHelper: Packaging (Android (All)): UnrealBuildTool: In file included from C:/Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/Source/IWillSurviveClicker/CP_GameInstance.cpp:5:
- UATHelper: Packaging (Android (All)): UnrealBuildTool: In file included from ../../../../../Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/Plugins/unreal-sqlite3/Source/CISQLite3/Public\SQLiteDatabase.h:3:
- UATHelper: Packaging (Android (All)): UnrealBuildTool: ../../../../../Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/Plugins/unreal-sqlite3/Source/CISQLite3/Public/SQLiteBlueprintNodes.h(45,37) : warning: declaration shadows a field of 'FSQLiteQueryFinalizedQuery' [-Wshado
- UATHelper: Packaging (Android (All)): w]
- UATHelper: Packaging (Android (All)): UnrealBuildTool: FSQLiteQueryFinalizedQuery(FString Query) : Query(Query){}
- UATHelper: Packaging (Android (All)): UnrealBuildTool: ^
- UATHelper: Packaging (Android (All)): UnrealBuildTool: ../../../../../Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/Plugins/unreal-sqlite3/Source/CISQLite3/Public/SQLiteBlueprintNodes.h(42,10) : note: previous declaration is here
- UATHelper: Packaging (Android (All)): UnrealBuildTool: FString Query;
- UATHelper: Packaging (Android (All)): UnrealBuildTool: ^
- UATHelper: Packaging (Android (All)): UnrealBuildTool: In file included from C:/Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/Plugins/unreal-sqlite3/Intermediate/Build/Android/UE4/Inc/CISQLite3/CISQLite3.generated.cpp:8:
- UATHelper: Packaging (Android (All)): UnrealBuildTool: In file included from ../../../../../Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/Plugins/unreal-sqlite3/Source/CISQLite3\Private/CISQLite3PrivatePCH.h:7:
- UATHelper: Packaging (Android (All)): UnrealBuildTool: In file included from ../../../../../Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/Plugins/unreal-sqlite3/Source/CISQLite3/Public\SQLiteDatabase.h:3:
- UATHelper: Packaging (Android (All)): UnrealBuildTool: ../../../../../Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/Plugins/unreal-sqlite3/Source/CISQLite3/Public/SQLiteBlueprintNodes.h(45,37) : warning: declaration shadows a field of 'FSQLiteQueryFinalizedQuery' [-Wshadow]
- UATHelper: Packaging (Android (All)): UnrealBuildTool: FSQLiteQueryFinalizedQuery(FString Query) : Query(Query){}
- UATHelper: Packaging (Android (All)): UnrealBuildTool: ^
- UATHelper: Packaging (Android (All)): UnrealBuildTool: ../../../../../Users/Kett/Desktop/IMPORTANT DO NOT TOUCH/IWillSurviveClicker 4.13/Plugins/unreal-sqlite3/Source/CISQLite3/Public/SQLiteBlueprintNodes.h(42,10) : note: previous declaration is here
- UATHelper: Packaging (Android (All)): UnrealBuildTool: FString Query;
- UATHelper: Packaging (Android (All)): UnrealBuildTool: ^
- UATHelper: Packaging (Android (All)): UnrealBuildTool: 1 warning generated.
- UATHelper: Packaging (Android (All)): UnrealBuildTool: [3/4] arm-linux-androideabi-ar.exe UE4-CISQLite3-Android-DebugGame-armv7-es2.a
- UATHelper: Packaging (Android (All)): UnrealBuildTool: 1 warning generated.
- UATHelper: Packaging (Android (All)): UnrealBuildTool: [4/4] clang++.exe IWillSurviveClicker-Android-DebugGame-armv7-es2.so
- UATHelper: Packaging (Android (All)): UnrealBuildTool:
- UATHelper: Packaging (Android (All)): UnrealBuildTool: Unhandled Exception:
- UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 62.0205317s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe IWillSurviveClicker Android DebugGame -prepfordeploy -project="C:\Users\Kett\Desktop\IMPORTANT DO NOT TOUCH\IWillSurviveClicker 4.13\IWillSurviveClicker.uproject" -NoHotReload -ignorejunk
- UATHelper: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
- UATHelper: Packaging (Android (All)): UnrealBuildTool: building WITHOUT VULKAN define
- UATHelper: Packaging (Android (All)): UnrealBuildTool: Receipt Filename: C:\Users\Kett\Desktop\IMPORTANT DO NOT TOUCH\IWillSurviveClicker 4.13\Binaries\Android\IWillSurviveClicker-Android-DebugGame.target
- UATHelper: Packaging (Android (All)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Kett\Desktop\IMPORTANT DO NOT TOUCH\IWillSurviveClicker 4.13\Binaries\Android\IWillSurviveClicker-Android-DebugGame.target'.
- UATHelper: Packaging (Android (All)): UnrealBuildTool: File name: 'C:\Users\Kett\Desktop\IMPORTANT DO NOT TOUCH\IWillSurviveClicker 4.13\Binaries\Android\IWillSurviveClicker-Android-DebugGame.target'
- UATHelper: Packaging (Android (All)): UnrealBuildTool: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- UATHelper: Packaging (Android (All)): UnrealBuildTool: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boole
- UATHelper: Packaging (Android (All)): an useLongPath, Boolean checkHost)
- UATHelper: Packaging (Android (All)): UnrealBuildTool: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- UATHelper: Packaging (Android (All)): UnrealBuildTool: at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
- UATHelper: Packaging (Android (All)): UnrealBuildTool: at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
- UATHelper: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.JsonObject.Read(String FileName)
- UATHelper: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.TargetReceipt.Read(String FileName)
- UATHelper: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
- UATHelper: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
- UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 0.4620142s to run UnrealBuildTool.exe, ExitCode=5
- UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe IWillSurviveClicker Android DebugGame -prepfordeploy -project="C:\Users\Kett\Desktop\IMPORTANT DO
- NOT TOUCH\IWillSurviveClicker 4.13\IWillSurviveClicker.uproject" -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.09.17-18.22.16.txt'
- UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, Str
- UATHelper: Packaging (Android (All)): ing App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Android (All)): at AndroidPlatform.PostBuildTarget(UE4Build Build, FileReference UProjectPath, String TargetName, String Config)
- UATHelper: Packaging (Android (All)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- UATHelper: Packaging (Android (All)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionar
- y`2 InTargetToManifest)
- UATHelper: Packaging (Android (All)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- UATHelper: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- UATHelper: Packaging (Android (All)): at AutomationTool.BuildCommand.Execute()
- UATHelper: Packaging (Android (All)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- UATHelper: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] Arguments)
- UATHelper: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param)
- UATHelper: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- UATHelper: Packaging (Android (All)): at AutomationTool.Program.Main()
- UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- UATHelper: Packaging (Android (All)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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