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Sep 19th, 2017
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  1.  
  2. fps_max "301"
  3. rate "30000" ; alias rate
  4. net_maxfragments "1256"; alias net_maxfragments
  5. cl_cmdrate "101"
  6. cl_updaterate "101"
  7. cl_smooth "1"; alias cl_smooth
  8. cl_smoothtime "0"
  9. cl_interp "0"
  10. cl_interp_ratio "0";alias cl_interp_ratio
  11. cl_interp_all 0 ; alias cl_interp_all
  12. cl_pred_optimize "2"
  13. cl_predictweapons "1"
  14. cl_lagcomp_errorcheck "1" ; alias cl_lagcomp_errorcheck
  15. cl_lagcompensation "1"
  16. cl_interpolate "1"
  17. net_graph 0
  18. sensitivity "1.33
  19. zoom_sensitivity_ratio "1"
  20.  
  21. cl_drawmonitors "0"
  22. cl_ejectbrass "0"
  23. cl_forcepreload "1"
  24. cl_ragdoll_physics_enable "1"
  25. cl_ragdoll_collide "0"
  26. cl_phys_props_max "50"
  27. dsp_slow_cpu "1"
  28. mat_bloomscale "0"
  29. mat_bumpmap "0"
  30. mat_clipz "1"
  31. mat_colorcorrection "0"
  32. mat_compressedtextures "1"
  33. mat_debug_postprocessing_effects "0"
  34. mat_debugdepthmode "0"
  35. mat_debugdepthval "128"
  36. mat_debugdepthvalmax "256"
  37. mat_disable_bloom "1"
  38. mat_filterlightmaps "1"
  39. mat_forceaniso "0"
  40. mat_forcehardwaresync "0"
  41. mat_hdr_enabled "0"
  42. mat_hdr_level "0"
  43. mat_monitorgamma "1.6"
  44. mat_motion_blur_enabled 0
  45. mat_trilinear "0"
  46. mat_parallaxmap "0"
  47. mat_picmip "2"
  48. mat_reducefillrate "1"
  49. mat_specular "0"
  50. mat_vsync "0"
  51.  
  52. r_decals "0"
  53. r_decal_cullsize "0"
  54. r_dopixelvisibility "0"
  55. r_drawbatchdecals "0"
  56. r_drawflecks "0"
  57. r_drawmodeldecals "0"
  58. r_dynamic "0"
  59. r_eyes "0"
  60. r_flex "0"
  61. r_lightaverage "1"
  62. r_lod "2"
  63. r_maxdlights "32"
  64. r_occlusion "1"
  65. r_renderoverlayfragment "0"
  66. r_rootlod "2"
  67. r_shadows "1"
  68. r_shadowmaxrendered "32"
  69. r_shadowrendertotexture "1"
  70. r_teeth "0"
  71. r_waterforceexpensive "0"
  72. r_waterdrawreflection "0"
  73. r_worldlights "0.9"
  74. r_worldlightmin "0.0002"
  75. r_WaterDrawReflection "0"
  76. r_waterforceexpensive "0"
  77. r_forcewaterleaf "0"
  78. r_waterforceexpensive "0"
  79. r_waterdrawreflection "0"
  80. r_waterdrawrefraction "0"
  81. r_waterforcereflectentities "0"
  82.  
  83. r_3dnow "1"
  84. r_mmx "1"
  85. r_sse "1"
  86. r_sse2 "1"
  87. r_3dsky 0
  88.  
  89. rope_averagelight "0"
  90. rope_collide "0"
  91. rope_shake "0"
  92. rope_smooth "0"
  93. rope_smooth_minwidth "0"
  94. rope_smooth_minalpha "0"
  95. rope_smooth_maxalphawidth "0"
  96. rope_smooth_maxalpha "0"
  97. rope_smooth_enlarge "0"
  98. rope_subdiv "0"
  99. rope_wind_dist "0.01"
  100.  
  101. func_break_max_pieces "0"
  102. gl_clear "1"
  103. jpeg_quality "100"
  104. mp_decals "0"
  105. net_showevents "0"
  106. props_break_max_pieces "0"
  107. props_break_max_pieces_perframe "0"
  108. snd_flushasync
  109. texture_budget_background_alpha "999
  110. texture_budget_panel_height "0"
  111. texture_budget_panel_width "0"
  112. voice_enable "0"
  113. voice_scale "1"
  114. voice_modenable "1"
  115. violence_agibs "1"
  116. violence_hgibs "1"
  117. violence_hblood "1"
  118. violence_ablood "1"
  119. volume "1"
  120.  
  121. cl_mouselook 1
  122.  
  123. zoom_sensitivity_ratio 1.0
  124. m_customaccel 0
  125. m_customaccel_scale 0
  126. m_customaccel_max 0
  127. m_customaccel_exponent 0
  128. m_mouseaccel1 0
  129. m_mouseaccel2 0
  130. m_mousespeed 1
  131.  
  132. host_thread_mode 2
  133. r_threaded_renderables 1
  134. r_threaded_particles 1
  135. r_threaded_client_shadow_manager 1
  136. cl_threaded_bone_setup 1
  137. cl_threaded_client_leaf_system 1
  138. cl_interp_threadmodeticks 1
  139. mem_max_heapsize 2048
  140. mem_min_heapsize 1024
  141. dod_playwinsounds 0
  142. mat_queue_mode 2
  143. host_thread_mode 2
  144. r_threaded_particles 0
  145. r_threaded_renderables 1
  146. r_threaded_client_shadow_manager 0
  147. r_queued_decals 1
  148. r_queued_post_processing 1
  149. r_queued_ropes 1
  150. dod_playrivalrysounds 0
  151. dod_playachievementsound 0
  152. dod_playwinmusic "0"
  153. mp_usehwmmodels -1
  154. mp_usehwmvcds -1
  155.  
  156.  
  157. cl_deathicon_height 9
  158. cl_deathicon_width 25
  159. mat_monitorgamma_tv_enabled 0
  160. mat_monitorgamma_tv_exp 5
  161.  
  162. mat_antialias 0
  163.  
  164. snd_duckerthreshold 0.15
  165. snd_duckerreleasetime 2.5
  166. snd_duckerattacktime 0.5
  167. snd_ducktovolume 0.55
  168. snd_mixahead 0.1
  169. snd_musicvolume 0.000000
  170. dsp_enhance_stereo 0
  171. snd_pitchquality 1
  172. snd_digital_surround 1
  173. voice_modenable 1
  174. voice_forcemicrecord 1
  175. voice_enable 1
  176. voice_scale 0.4
  177. volume 1.0
  178. bgmvolume 1
  179. suitvolume 0.25
  180.  
  181. net_graphheight 20
  182.  
  183. cl_deathicon_height 9
  184. cl_deathicon_width 25
  185.  
  186. fps_max 101
  187. net_graph 1
  188.  
  189. snd_duckerthreshold 0.15
  190. snd_duckerreleasetime 2.5
  191. snd_duckerattacktime 0.5
  192. snd_ducktovolume 0.55
  193. snd_mixahead 0.1
  194. snd_musicvolume 0.000000
  195. dsp_enhance_stereo 0
  196. snd_pitchquality 1
  197. snd_digital_surround 1
  198. voice_modenable 1
  199. voice_forcemicrecord 1
  200. voice_enable 1
  201. voice_scale 0.4
  202. volume 0.73
  203. bgmvolume 1
  204. suitvolume 0.25
  205.  
  206.  
  207. sonido
  208.  
  209. setinfo snd_memasync 1
  210. stopsound
  211.  
  212. fps_max 121
  213. volume 0.1
  214.  
  215.  
  216.  
  217.  
  218. echo =)
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