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- Euro Demo 51
- -------------
- 40 Winks
- 000CCC10:
- CHEAT MODE OFF..CHEAT MODE ON....D.€,D.€1_2 CEMETERY....DD.€PLAYER ONE RUFF NORMAL..PLAYER ONE RUFF NINJA...PLAYER ONE RUFF MONSTER.PLAYER ONE RUFF HERO....PLAYER ONE RUFF JESTER..PLAYER ONE TUMBLE NORMAL....PLAYER ONE TUMBLE NINJA.PLAYER ONE TUMBLE HERO..PLAYER ONE TUMBLE MONSTER...PLAYER ONE TUMBLE FAIRY.PLAYER TWO RUFF NORMAL..PLAYER TWO RUFF NINJA...PLAYER TWO RUFF MONSTER.PLAYER TWO RUFF HERO....PLAYER TWO RUFF JESTER..PLAYER TWO TUMBLE NORMAL....PLAYER TWO TUMBLE NINJA.PLAYER TWO TUMBLE HERO..PLAYER TWO TUMBLE MONSTER...PLAYER TWO TUMBLE FAIRY.SOUND FX CONFIG.HF.€LOAD N SAVE.\F.€START GAME..lF.€CHAR 1 NINJA....CHAR 2 MONSTER..CHAR 3 ROBOT....CHAR 4 SUPER HERO...CHAR 5 INVULNERABLE.|F.€ŒF.€œF.€¬F.€ÀF.€ANIMATION VIEWER....ANIMATION VIEW ON...èF.€üF.€PLAY MOVIE 1....PLAY MOVIE 2....PLAY MOVIE 3....PLAY MOVIE 4....PLAY MOVIE 5....PLAY MOVIE 6....PLAY MOVIE 7....PLAY MOVIE 8....PLAY MOVIE 9....PLAY MOVIE 10...PLAY MOVIE 11...PLAY MOVIE 12...SOUND FX MENU...SOUND FX ON.SOUND FX OFF....èG.€ôG.€FX VOLUME QUIET.FX VOLUME MEDIUM....FX VOLUME LOUD...H.€.H.€0H.€MUSIC ON....MUSIC OFF...LH.€XH.€MUSIC VOLUME QUIET..MUSIC VOLUME MEDIUM.MUSIC VOLUME LOUD...lH.€€H.€”H.€QUIT MENU...´H.€....WOT POINT MENU..PATH POINT..TRAIN POINT.PICKUP POINT....MONSTER POINT...PLAYER POINT....ØH.€äH.€ðH.€.I.€.I.€BOTTLE..CRYSTAL.GEM.HAM.MONEY...VASE....CAKE....COIN....KEY.MELON...STAR....SWEET...SKELETON....SPIDER..DRAGON..HENCHMAN....GHOST...KNIGHT..ˆI.€”I.€œI.€¤I.€°I.€¸I.€QUIT MENU
- A cheat menu, for debugging purposes. (note to self: need to play around with this for any unused things)
- Can be activated with the GameShark codes:
- 30072770 0004
- 30072794 0003
- From 000CD5F0 to 000CEDE0 there is a long list of ingame text. I know a lot of it isn't used in the demo (obviously) but is any unused in the full game?
- 000D1200:
- 0_0 HOUSE HUB...0_1 NIGHTMARE HUB...0_2 UNDERWATER HUB..0_3 SPACE HUB...0_4 PREHISTORIC HUB.0_5 CASTLE HUB..0_7 PIRATE HUB..1_1 HAUNTED HOUSE...1_2 CEMETERY....1_4 SCARY WOODS.1_7 NIGHTMARE RACE..2_1 SHIPWRECK...2_3 COMPLEX.2_4 ATLANTIS....2_7 UNDERWATER RACE.3_1 SPACE RACE..3_2 SPACE PORT..3_3 SPACE STATION...3_4 MOON CAVES..4_1 OUTSIDE.4_2 TEMPLE..4_3 SWAMP...5_1 CASTLE..5_2 RUINS...5_4 DUNGEONS....5_5 DRAGON RACE.7_2 ARMADA..7_3 SHIPWRECK CITY..7_4 SCARY MARY..1_6 NIGHTMARE BOSS..2_6 UNDERWATER BOSS.3_6 SPACE BOSS..4_6 PREHISTORIC BOSS....5_6 CASTLE BOSS.7_6 PIRATE BOSS.TITLE MAP...ENTERING
- List of levels by internal names. What's Entering? A cutscene? An unused test level?
- Also, notice the jump in numbers. Could indicate missing levels cut out, or a lack of counting skills.
- 000D14B0:
- 40WINKS\WINKS.EXE;1.....Bye-Bye............\WINKS\XA1.XA
- Unseen programmer text.
- --
- Legacy of Kain: Soul Reaver
- ##TO DO:
- There is a debug menu in the PC version Legacy of Kain: Soul Reaver. Get the full game and find it, and a way to get at it.
- http://legacyofkain.wikia.com/wiki/Debug_menus
- http://thelostworlds.net/SR1/The_Debug_Menu.html
- Its done in the same way the debug menu from Gex 3 is done.
- Even though thelostworld.net says the "menu was removed entirely from the Playstation version of the game", there still might be remnants of it.
- ##TO DO:
- There's other cut content I should keep an eye out for.
- Examples:
- http://thelostworlds.net/SR1/The_Push_and_Test_Rooms.html
- ##TO DO:
- There is a beta version of the game out there. Get it and inspect it.
- Ripping the KAIN2.EXE file for .TIM files gets a bunch of them. Are any unused?
- Speculation:
- 16b_0015.tim and 16b_0018.tim are title screens. Which ones are used?
- 16b_0014.tim and 16b_0019.tim is a pic of bullet points to get you to buy the game. Which one is used?
- 16b_0008.tim and 16b_0020.tim is a pic of the controls. Which one is used?
- 16b_0009.tim to 16b_0012.tim is a series of ingame pics, probably given to magazines for their articles.
- 16b_0001.tim is a loading screen. 16b_0002.tim to 16b_0005.tim is this screen translated to other languages.
- 16b_0021.tim to 16b_024.tim is a selection of the title screen text in 2 sets of four. Are these used/unused?
- 04b_0001.tim and 04b_0002.tim are pics of fonts. Are any of these unused?
- 04b_0003.tim to 04b_0009.tim is a series of a face that slowly changes. Is this unused?
- and this repeats for a while. Are these for boss profiles or something?
- 04b_0063.tim and 04b_0064.tim refer to Tomb Raider, another Eidos game.
- 000BE280:
- -abs 256 40 -center.-abs 160 40 -center. Z.€................ì,...)..°...........................dbg_cam_....box_____....sphere
- No idea. Leftover programming stuff? Remnants of a debug menu?
- 000BEA90:
- eaggots.eaggot..healths.particle....force...soul....sreavr..glphicon....paths...raziel..Cameraunit: %s..Processing unit %s..Military Time %04d
- Still no idea. Just a bunch of terms with no order, rhyme or reason.
- 000BF080:
- -NOSOUND....-NOMUSIC....-TIMEOUT....-MAINMENU...-INSPECTRAL.-VOICE..-DEBUG_CD...-LOADGAME...-ALLWARP
- Parameters for the PC version of the game.
- 000BF220:
- Menustuff...--->DEMO: Bye!
- Cya.
- 000BF2B0:
- eaggots_....eaggot__....healths_....wrpface_....sreavr__....healthu_....glphicon....force___....mound___....eggsac__....wcegg___....moregg__....fthrow__....xbow____....stick___....knife___....particle....soul____....paths___....mapicon_....introfx_....cammode_....dbgfont_....waterfx_....fonts___....flame___....hud_____....physical....monster_....particle....monster_....physical....glphicon....sreavr__....raziel__....ariel
- More random things. Could be from a debug menu or text from the programmer's, uh, program.
- 000BFBD0:
- under3..............clfpil3.............huba8...............out10...............city6...............cathy58.............cathy62.............stone15.............add6................aluka43.............fill3...............hubb4...............oracle1.............chrono17
- Internal names for the levels.
- --
- Dino Crisis
- The cutscene file in the DINO folder is called VIRGIN.STR. Lovely. Is this on the full game CD?
- From 0000B800 to 00014AF0 is a list of models, animations, sound effects, etc. No way I can tell if any is unused.
- From 00016000 to 0001F2F0 is a continuation of the previous list.
- From 00029000 to 000322F0 is another list. These must be for in-game cutscenes or something.
- From 000D7800 to 000E0AF0 is... ditto. Last one though.
- 00021440:
- IBIS ISLAND.IN THE FACILITY 1; ENTRANCE.IN THE FACILITY 2; ELV.HALL.....DR.KIRK.DATA1...IN THE FACILITY 3; DR.KIRK'S LAB....IN THE FACILITY 4; LAB.AREA
- Locations. DATA1 doesn't sound like its used...
- 00685060:
- dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header dummy header
- Gee I wonder what this could be? /sarcastic at least they're honest about it.
- * From 007868A0 to 00786FF0 is more dummy header
- --
- Metal Gear Solid: Special Missions
- ##Rule of thumb:
- since this is an expansion of Metal Gear Solid, chances are they'll be leftover data that goes unused.
- * From 000016E0 to 00003450 is a list of items, objects, names, etc, in English and other languages. Very messy and hard to see if any unused, but it mentions Sniper Wolf and I don't think she's in this game.
- * From 0003450 to 00003AB0 to a list of items and their ingame descriptions, followed by the same list but in other languages. I know things like the PAL Card aren't used in this game.
- To do: make a list of everything listed here that isn't in Special Missions
- Edit: Gameshark codes at http://www.cheatcc.com/psx/codes/mgsvrm.html suggest that you can get them? I've never seen them ingame enough so I'll check.
- 00006140:
- anime.c.shadow.c....afterse.c...gas_mask....gasmask.c...cb_box22....cb_box21....cb_box42....cb_box41....cb_box12....cb_box11....Ãʥܡ¼¥ë....cb_box..box.c...sna_face3...sna_face2...sna_face....sna_mf3.sna_mf2.sna_mf1.bandana.c...cigar...rcm_l...tabako.c....- ZOOM LEVEL - - %d -...%d..goggles.scope.c.gmsight.c...grenade.c...claymore....LOCK_ON.....stnsight.c..rfsight.c...tenage.c....bakudan.c...CLAYMORE....FULL....claymore....jirai.c.ENEMY...%d..socom_f.rmissile.c..amissile.c..blast.c
- Source files.
- 00006560:
- open!! .... close!! ...door:close %d...cancel..door:open %d....Snake Door %X...door:opencancel %d..close door %X...CLOSE door %X...door.c..sgtrect3.c..%s..sight.c.blood_1.blood.c..*....þ.....°°....ÿ..d.d........ÿ......èøø..........Ü...bullet..È.È.È...claymore.c..spark_fl....spark.c.refrection6.stngrnd.c
- More source files.
- 00006870:
- Scene = No.%d )....16d_o4a.16d_o5a.16d_o6a.16d_o7a.16d_o8a.16d_o9a.16d_o10a....16d_o4b.16d_o5b.16d_o6b.16d_o7b.16d_o8b.16d_o9b.16d_o10b....16d_o4c.16d_o5c.16d_o6c.16d_o7c.16d_o8c.16d_o9c.16d_o10c....02a_r8..mgrexw..mgrexll.mgrexrl.pit_t...pit_u...pit_liq.radar_f1....radar_f2....radar_f3....l_hatch1....l_hatch2....l_hatch3....l_hatch4....r_hatch1....r_hatch2....r_hatch3....r_hatch4....m1e1....m1e1demo....m1e1cl1.m1e1cl2.m1e1cl3.m1e1cr1.m1e1cr2.m1e1cr3.hind....hinddemo
- Ingame cutscenes from Metal Gear Solid it seems.
- 0009C1B0:
- SUPPR...SCARF...ROPE....DISC....MINE.D..TIMER.B.CARD....PAL KEY.RATION..CAMERA..BANDANA.STEALTH.KETCHUP.B.ARMOR.GASMASK.THERM.G.N.V.G...C.BOX C.C.BOX B.C.BOX A.SCOPE...CIGS....LV..NO ITEM.........EQUIP.......PSG1....CHAFF.G.STUN.G..C4..STINGER.NIKITA..GRENADE.FA-MAS..SOCOM...MP 5 SD.NO ITEM.........WEAPON..LIFE....O2
- Selection of items. Can be from a debug menu that gives you them? Or maybe that's wishful thinking of my part.
- --
- Tarzan
- AB file:
- 0000D5A0:
- Coming Of Age...Tree Surfing....Titles page
- Title pages for the level and the bonus. Is 'Titles page' referring to the aforementioned ones or is it a placeholder?
- 0000D610:
- bonus a.... bonus b.... bonus c....%s..REMOVE ME!!. bonus d
- Bonus games, with programmer note. Is it referring to removing the %s variable? Or referring to removing a bonus game altogether?
- AC file:
- 00030360:
- ALL_LETTERS.ALL_PAGES...SHOW_COORDS.INFINITE_LIVES..MUCHO_FRUIT.FREEZE_TIME.ALL MOVIES..MENU_ACTIVE
- Debug menu text.
- You activate it in the full game by:
- At the main menu, press Left, Left, Right, Right, Up, Down, Left, Right, Up, Up, Down, Down to access the debug menu during gameplay. (source: https://tcrf.net/Disney%27s_Tarzan_%28PlayStation%29)
- * what follow is a long list of models, animations, sound effects, etc. I dunno if I can tell if any is unused, unless they mention animals/enemies that are unused
- * followed by more models, animations, sound effects, etc.
- AT file:
- * When viewed in a hex editor, it looks like weird ascii art. Coincidence? I could copy+paste it here but it'll take too much time and effort to format it the way it looks.
- AV file:
- * Starting from 000296B0 is more ASCII art. I have no idea what it says. It might not even be ascii art but just coincidence.
- * Starting from 0002AC30 is even more ASCII art, this time in a different style. I still have no idea what it says. Again, might not even be ascii art of letters; could just be a coincidence that my brain is trying to tell me is something.
- TRUEVISION-XFILE
- No idea what it means but it certainly ain't in Tarzan!
- This mysterious text appears at the bottom of these files:
- AZ, BA, BB, BC, BD, BE, BF, and probably others cause I'm too lazy to look through them.
- --
- Quake II
- REALMAIN.EXE
- 0007DE10:
- STRING......È.€ÔÙ.€LIFT1.......¨Ó.€Äw.€CAGELIFT1...\Ô.€h..€ROTHATCH....8Ò.€Œ«.€SIMROT......HÓ.€.{.€SIMROT2.....èÒ.€¬y.€INWATER.....PÙ.€....INCROUCH.....Ù.€....INLOWCROUCH.àä.€....UNDERWATER..pÙ.€....INACID......xØ.€....UNDERACID...¤Ø.€....INLAVA......ÜØ.€....UNDERLAVA....Ù.€....SIMBUTTON....‘.€pÑ.€ROTBUTTON...¨³.€8¶.€BUTTON.......Õ.€˜”.€LASERWALL....Ö.€ØÕ.€LASERBEAM...(Ú.€.Ú.€GLASS.......¸˜.€ š.€DISH........¬Ö.€ø..€B3ROCKS.....$×.€H¥.€PISTON.......Ý.€ØÅ.€LOADMAP.....xÑ.€0Ò.€INSECRET....˜„.€¤Ù.€CREBATCH....”®.€ÄÙ.€MISEVENT....L¯.€ÌÙ.€EXPLO.......ÜÙ.€äÙ.€HELPCOMPUTER.°.€ìÙ.€FLKLIGHT....Œ}.€ôÙ.€SHOOTTHEN...lÛ.€@±.€MISCOMPLETE..Ñ.€....PLATFORM.....Ü.€ˆÀ.€TIMER.......Œf.€....TIMEDLIGHT.. Ü.€....ONKEYDO.....ÄÞ.€....TELEPORT.......€Ì×.€SETWIBBLE....Û.€LÛ.€DONTJUMP....ˆÝ.€....DISABLEME... Ý.€....SIMPLESOUND.ÈÇ.€....OBJDRAWOFF..ÈÝ.€`².€OBJDRAWON
- A list of strings pertaining to objects, events, scripts, conditions, statuses, etc. Any unused?
- 0007EC30:
- Pal down....Lens Flare..Level Select....Main Menu...Lens Flare Off..Lens Flare A....Lens Flare B....Lens Flare C....Lens Flare D....Toggle TimeBars.Toggle Screen Shot..CreatureWatchUp.CreatureWatchDown...More Debug..DebugInfoMenu...Debug Info..Change Debug Info...Crosshair...Toggle Frame Compensation...Speed Game Up...Slow Game Down..Reset Game Speed....Print Memory Useage.Print Scene Names...Print Model Names...Print Stringtable...give all....infinite ammo...god mode....fly mode....no target...Draw Solid Boxs.Draw Monsters...Draw Sort objects...Help Computer...More levels.MultiPlayer.SinglePlayer....Display Panel...Frame Compensation..Start Positions.No start defined....More starts.Next Zone...Last Zone...Play Next SFX...Play Last SFX...Play This SFX...Play Next XA....Play Last XA....Play This XA....Invincibility...Print information...CD Music....CD Music ON.CD Music OFF....Print SFX Debug info....Print VAGs available....Print MemDir....Mute Sound..Controller..Controller Info.Controller Up...Controller Down.Print Mission Status....Draw Paths..Gallery1....Gallery2....FragTower...Security....The Mummy...Mission 1 -- Base...Mission 2 -- Jail...Mission 3 -- Reactor....Mission 4 -- Generator..New Game....Select Mission..Select Level....Select Difficulty...Load AutoSave...Restart Level...Securitypass....AirStrike...PowerCube...Pyramid Red.Pyramid Purple..Data Spin...Give Keys...More Keys.
- Debug menu! I don't see any GameShark codes on the internets about it, so I wonder if you can get to it...
- 0007FB10:
- Dummy.......QDUMMY
- Dummy text.
- 0007FB50:
- MagazineExtrQMAGEXTR
- Is this seen ingame?
- * I see strings for things like MATRIX, FragTower, PodCity, etc. From what I can gather, those are multiplayer maps. They aren't the names of the used multiplayer maps, so are they used in any way?
- * Also there is mention of the id Gallery, a secret area in the Boss2 map. I should check and see if its used in the PS1 version.
- 00080530:
- Quake3......QUAKE3..........äõ.€.........ù..............HalfLife....HALFLIFE........äõ.€.........ù..........................BADLEVEL
- Interesting... Obviously unused.
- 00082B50:
- Male2.......ÿÿ......<...Male2red....ÿÿ......=...Male2purple.ÿÿ......>...Male2aqua...ÿÿ......?...Flagred.....ÿÿ......@...Flagblue.
- Looks like multiplayer guff. I'll check it out and if this exists.
- 00082C00:
- Anchead
- Listed with the powerups. I don't recognise it
- 00082D30:
- Screen
- Screen (short for Power Screen) doesn't appear in the game.
- source: http://www.quake2.com/q2wfaq/faq_powerups.html
- But... this page refers to the PC version I think. Is it unused for the PS1 version?
- 00082F90:
- Ionripper
- This weapon is from Quake II: The Reckoning, an official mission pack. I don't think this is in the PS1 version of Quake II.
- 00082FA0:
- Plasmagun
- I'm not sure. Is this the Plasma Beam from Quake II: Ground Zero? Also don't think this is in the PS1 version of Quake II.
- 00082FB0:
- Tesla P.....ÿÿ..........Mines P.....ÿÿ......,...Discharge
- Tesla refers to the Tesla Mine from Quake II: Ground Zero.
- The Mines may refer to the cut weapon. (source: https://tcrf.net/Quake_II#Mines)
- As for Discharge, I dunno. A cut weapon? Another name for the Thunderbolt?
- 00083050:
- Nuke
- Probably the cut Nuke ammo item. (source: https://tcrf.net/Quake_II#Nuke_Ammo)
- 00087170:
- Ionripper G.....hã.€Dö.€....................ÿÿÿÿPlasma G.........ä.€Dö.€....................ÿÿÿÿDischarge G.....¤é.€Dö.€....................ÿÿÿÿFlamegun
- Listed with the mulitplayer stuff are the cut weapons, some used in mission packs, and some never used. (what's the Flamegun?)
- 0008E230:
- Do loads of shit %d %d %d
- Listed with the game loading routine. Funny stuff.
- 0008E420:
- USE A RESUPPLY TO...BUY HEALTH AND AMMO
- Listed with the options menu stuff. I find it weird that it says you have to use a resupply to buy health and ammo. I thought this was Quake, not Counter Strike.
- 0008ED80:
- Mission 1...Base0.......Default.....Base Mission....Mission 2...Jail2.......Default.....Jail Mission....Unit3Curr4..Unit3Miss1..Unit3Curr3..WasteFill...Mission 3...Power1......Default.....Power Mission...Details for Power Mission...HelpObjective .. %s....HelpOrders ... %s..IcarusToKill . %s...KilledRocketGirl . %s....TurnedOnPump1 . %s..TurnedOnPump2 . %s..DestroyedCore . %s..HelpCompStatus . %s.....Mission 4...Command.....Default.....Grav Mission....Mission 5...Boss1.......Default.....Boss Mission....Mission 6...Tribute Mission.
- Mission list, with internal level name. Anything missing? (what's 'KilledRocketGirl'?)
- 0008EFB0:
- HalfLife....Default
- The second time I've seen HalfLife mentioned in the hex of this demo. What is up with it?
- 0008F3C0:
- IonRipper...Plasma Beam.....Discharger..FlameGun....A-M Bomb
- Unused weapons. Some are used in the mission packs for the PC version.
- 0008FFA0:
- GameReRunMPLevel Called.....MagazineIntrGameSetup, SinglePlayer.....GameSetup, %d Player
- Evidence telling that the level in the demo is in some way unique from the other levels in the full game. I should explore this theory to see if
- a) the level in the demo is in the full game, and if it is
- b) if/how it is different from the (if) existing level in the full game (do a comparison between the two)
- 00090280:
- TimeBar %s..DebugInfo is %d.Give All....Infinite Ammo ON....Infinite Ammo OFF...GodMode ON....GodMode OFF...NoTarget ON...NoTarget OFF..Panel OFF.Panel ON..ShowPaths %s....Fly Mode %s.Draw Collision %s...Draw Monsters %s....Draw SortObjects %s.Screen Shot Debug...Screen Shot %s..Frame compensation %s...Speed set at %d.Default Speed...You need Frame compensation.@03010^707050PAL %d ^704060TP %d....Sound %d %s.....XA track %d.....Not using CD Data...Invincibility on....Invincibility off...
- Debug menu stuff. I cut out the error message stuff or this would be a giant wall of text.
- 00090E70:
- Game Pal's..tp10.opt....tp11.opt....tp12.opt....Reload Start............Zone........Zone Files..Particles...Reserved....NULL........Common.Dat..StartPos....TrigBounds..TriggerRemapResources...Lights......CastList....Population..GlintMod....Events......Strings.....UserFuncs...CreAIBin....CreAIRel....LevelBin....LevelRel....PrimaryColl.PrimaryRemapSecondaryColSecondaryRemMapNames....SpaceLights.SortData....Scene.......MapMod......Points......AreaConx....STARTLEV....CastList....Common Files....Current Zone Files..Game Pal's..\Q2DATA\....c:\PsxData\Q2Data\..MapTitle....Bos2Gib1....Bos1Gib1....StridGib1...JorgGib1....Chest.......Quakes Paths....Quakes Edicts...Quakes Poldorig.Quakes Poldmvsp.
- Text from a programmer's editor. Maybe another debug menu you can access somehow?
- 00091E10:
- Exit....Vram....TP up...TP down.Pal up..Options.Debug...~Debug..Cross...Dot.Angle...Console.Sounds..Zones...Zone 0..Zone 1..Zone 2..Zone 3..Zone 4..Zone 5..Zone 6..Zone 7..Sounds..Easy....Medium..Hard....QFront..Gallery.Matrix2.Matrix4.Matrix6.Matrix7.Base0...Base1...Base2...Base3...Jail2...Jail3...Jail4...Jail5...Power1..Power2..Waste1..Waste2..Waste3..Waste4..Lab.Command.BigGun..Boss1...Boss2...Blue....Red.Head....Data Cd.Green...Yellow..White...........`.`.................BFG10K..Tesla...Shells..Cells...Slugs...Fuel....Health..........CreDead
- More debug text. Looks like a sound test, and settings for weapons and health.
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