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  1. # Language file you want to use
  2. Language: OWN
  3. storage:
  4. # storage method, can be MySQL or sqlite
  5. method: sqlite
  6. mysql:
  7. # Requires Mysql.
  8. username: root
  9. password: ''
  10. hostname: localhost:3306
  11. database: minecraft
  12. tablePrefix: CMI_
  13. # If you have no clue what these values does, then keep it at default values
  14. autoReconnect: true
  15. useSSL: false
  16. verifyServerCertificate: false
  17. # Auto save interval in seconds
  18. # This will define how often to write down data into data base
  19. # Save operation will not be performed if there is no changes to save
  20. # !ATTENTION! Keep it in low numbers, around 60 seconds
  21. # Minimal interval is 10 seconds
  22. AutoSaveInterval: 15
  23. Economy:
  24. # Enable or disable CMI economy in general
  25. # In case CMIInjector is present, then this will be set to true automatically.
  26. Enabled: true
  27. # Determines if player needs to confirm money payment by clicking on chat message
  28. Confirmation: false
  29. # Determines max amount of cheque player can create
  30. # Set it to 0 to remove limit
  31. MaxChequeValue: 1.0E8
  32. BalTop:
  33. # List of players to exclude from baltop list
  34. Exclude:
  35. - Notch
  36. # List of names to exclude from baltop
  37. # Can be used to filter out towny towns
  38. ExcludeStartingWith:
  39. - town_
  40. - town-
  41. - towny_
  42. - towny-
  43. Global:
  44. # Starting amount of money players will have
  45. StartingAmount: 30.0
  46. # Minimal amount, can go into negative if needed
  47. MinimalAmount: 0.0
  48. # Maximal amount of money player can have. Set to -1 to disable this limit
  49. MaximumAmount: -1
  50. # Currency symbol to be used when showing balance or similar
  51. CurrencySymbol: $
  52. FileSave:
  53. # Change this to true only if you have issues with drives I/O and you need to save players files in async mode to lower waiting time for mc server
  54. Async: false
  55. Optimizations:
  56. # Enables or disables maintenance mode
  57. Maintenance: false
  58. # Sets indicator when creating elevator signs. Its case insensitive
  59. ElevatorIndicator: '[CMIElevator]'
  60. # Format used for displaying money
  61. MoneyFormat: '###,###.###'
  62. # Do you want to record sell hand actions into file
  63. SellLog: true
  64. # When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips
  65. # Useful when you have players with complicated names
  66. PartialPlayerName: false
  67. # Enables DiscordSRV plugin support for messages
  68. DiscordSRVSupport: true
  69. # When set to true, commands in help page will be sorted alphabeticaly
  70. # If set to false, commands will be sorted by priority
  71. CommandSorting: true
  72. # When set to true, commands in help page starting with /cmi will get shortened by hiding base command. Example /cmi back becomes /back
  73. # Keep in mind that this is automatic feature if alias or custom alias is set to that command
  74. # And keep in mind that this is only cosmetic change and will not impact command usage
  75. RemoveLabel: false
  76. # When set to true, all players can see missing permission node by hovering over error message
  77. # When set to false only players with cmi.permisiononerror permission node can see missing permission node
  78. PermisionOnError: true
  79. # When set to true, each time player tries to use something he doesnthave permission, message will be shown in console
  80. PermisionInConsole: true
  81. Teleport:
  82. # Set this to true if you having issues with entities not being teleported with you
  83. # Keep in mind that this is work arround for some plugins (AKA Towny) and can have undesired results in some situations
  84. VehicleWorkArround: false
  85. # Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport] [WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport]
  86. SwitchPlaces: true
  87. # Applies for tpa, tpahere and tpaall only
  88. # If set to true then player will be teleported to current player position after accepting teleport request
  89. # If set to false then player will be teleported to player at which teleport request was issued
  90. CurrentLoc: true
  91. # Default distance for jump command. Can be overriden with cmi.command.jump.[amount] permission node
  92. JumpDefault: 50
  93. # Defines time in seconds for accepting tpa or tpahere requests
  94. TpaTime: 60
  95. # Defines time in seconds for player being teleported after tpa or tpahere is being accepted
  96. TpaWarmup: 3
  97. # Defines if player can move when tpa or tpahere is being accepted
  98. TpaMove: false
  99. # Defines time in seconds for blocking player teleport offers after denying their request
  100. TpaBlock: 120
  101. # Defines time in seconds for bypassing prevented teleportation to unsafe location
  102. TpBypass: 15
  103. BlackListedItems:
  104. # Option to prevent player teleportation when he has blacklisted items in hies inventory. Can be bypassed with cmi.teleport.bypassblacklist
  105. Enabled: false
  106. EnabledFor:
  107. tp: true
  108. tpa: true
  109. tpahere: true
  110. warp: true
  111. home: true
  112. spawn: true
  113. # Item and amount (if not defined, defaults to 0) we want to protect
  114. # Separate amount with : in example IronOre:5 what will limit ironOre block in players inventory up to 5, more than that and player cant teleport
  115. List:
  116. - Diamond
  117. - DiamondBlock
  118. - DiamondOre
  119. - ironore:5
  120. # Back location will not be triggered if player teleports closer than defined amount of blocks
  121. BackMinDistance: 5
  122. IP:
  123. # How long in second to wait until players ip is being recorded into data base
  124. # This only applies for offline servers to allow for player first of all to login before recording ip
  125. # Try to keep this value lower than your login plugin's allowed login time
  126. delay: 30
  127. # Max amount of hp you can get when using /cmi maxhp command
  128. MaxHp: 200
  129. # When set to true, player play time will be grabbed from user stats file instead of from CMI user data file
  130. # This can help to get more accurate play time if you have older server and using players stats feature
  131. PlayTimeFromStats: false
  132. # Do you want to use CMI playtime tracking
  133. # While this is enabled, player play time will be record for each hour he playied in server
  134. CMIPlayTimeTracking: false
  135. OnDurabilityLoss:
  136. # Do you want to inform player when item durability gets lower than set treshhold
  137. # Player should have cmi.informDurability
  138. Use: true
  139. Percentage: 10
  140. OnLimitedItemUse:
  141. # Informs about left uses of item
  142. Inform: true
  143. # Can disable messages outputed durring start for world chunk checks
  144. DisableWorldChunkCheckInfo: false
  145. # Can prevent animals or monsters entering boats
  146. PreventEntityBoatEnter:
  147. Monsters: false
  148. Animals: false
  149. PreventBedExplosion:
  150. Nether: false
  151. TheEnd: false
  152. # Will teleport players down from nether 'roof'
  153. PreventPlayersOnNetherRoof: false
  154. PreventIronGolem:
  155. # When set to true, iron golems will not drop roses on death
  156. Roses: false
  157. # When set to true, fishing rod will not move grabed entity towards you
  158. PreventHook: false
  159. Multicraft:
  160. # When set to true, will prevent multicraft servers to console. This will disable /list command usage in general
  161. DisableList: false
  162. ExploitPatcher:
  163. # When enabled this will prevent item pickup while you have openend workbench or player crafting window. Mainly to prevent 1.12 duplication glitch, until its fixed
  164. PreventItemPickup: true
  165. # When enabled this will prevent exp bootles being destroyied on portal edge and duplicating them in result of that
  166. PreventExpPortals: true
  167. Vault:
  168. # If your having issues with vault grabbing correct players' group or balance, consider to turn this to false
  169. Money: true
  170. Group: true
  171. Worth:
  172. # Defines lore that will prevent an item from being sold using /cmi sell.
  173. # Color codes and capitalization are being ignored
  174. BadLore:
  175. - Creative item by Gasha
  176. BossBar:
  177. # Enables or disbales bossbar hp bar on 1.9+ servers
  178. HpBarEnabled: true
  179. Ban:
  180. # When set to true players who are banned will get messages modified by CMI instead of seying vanilla type of message
  181. OverrideLoginMessage: false
  182. Homes:
  183. # Homes groups to define max amount homes player can have. Permission: cmi.command.sethome.[groupname]
  184. # If players home group if not find then amount will be set to 1
  185. # To have unlimited homes use cmi.command.sethome.unlimited permission
  186. # In adition to this you can use simple numeric permission node cmi.command.sethome.[number] which will define max number of homes player can have
  187. Groups:
  188. Spieler: 5
  189. Spender: 15
  190. Team: 50
  191. # Requires cmi.bedhome permission node
  192. # When set to true by interacting with bed, regular home location will be created
  193. # When set to false vanilla bed home location will be set
  194. BedInteraction: false
  195. ReSpawn:
  196. Global:
  197. # Defines respawn order if defined world is not present in Specific list
  198. # Posible respawn locations: spawn, bedLocation, homeLocation, worldSpawn, warp![warpName]
  199. # Where warp![warName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp
  200. PriorityOrder:
  201. - spawn
  202. - bedLocation
  203. - homeLocation
  204. - worldSpawn
  205. # Defines respawn order for defines worlds
  206. # Remove world if you want to leave respawn handling for server or 3rd party plugin
  207. Specific:
  208. world:
  209. - spawn
  210. - bedLocation
  211. - homeLocation
  212. - worldSpawn
  213. BuildBattle:
  214. - spawn
  215. - bedLocation
  216. - homeLocation
  217. - worldSpawn
  218. survival_nether:
  219. - spawn
  220. - bedLocation
  221. - homeLocation
  222. - worldSpawn
  223. AcidIsland:
  224. - spawn
  225. - bedLocation
  226. - homeLocation
  227. - worldSpawn
  228. nether:
  229. - spawn
  230. - bedLocation
  231. - homeLocation
  232. - worldSpawn
  233. TheLab:
  234. - spawn
  235. - bedLocation
  236. - homeLocation
  237. - worldSpawn
  238. survival:
  239. - spawn
  240. - bedLocation
  241. - homeLocation
  242. - worldSpawn
  243. Abbau:
  244. - spawn
  245. - bedLocation
  246. - homeLocation
  247. - worldSpawn
  248. AcidIsland_nether:
  249. - spawn
  250. - bedLocation
  251. - homeLocation
  252. - worldSpawn
  253. end:
  254. - spawn
  255. - bedLocation
  256. - homeLocation
  257. - worldSpawn
  258. survival_end:
  259. - spawn
  260. - bedLocation
  261. - homeLocation
  262. - worldSpawn
  263. creative:
  264. - spawn
  265. - bedLocation
  266. - homeLocation
  267. - worldSpawn
  268. Afk:
  269. # Enable or disable auto afk system entirely
  270. Enabled: true
  271. # Prevents jumping in one place to avoid afk status
  272. PreventJumping: true
  273. # Prevents damage while afk
  274. PreventDamage: false
  275. # Defines how often in seconds plugin will check for afk players state
  276. CheckInterval: 10
  277. # Defines how long to wait after player stops moving to set him as afk
  278. # Player needs to have cmi.command.afk.auto permission node
  279. AutoAfkIn: 300
  280. # Defines commands to be performed when player enters afk mode
  281. # Supports specialized commands
  282. AutoAfkCmds:
  283. - cmi broadcast !&6[playerDisplayName] &eist jetzt AFK
  284. # Defines commands to be performed when player leaves afk mode
  285. AfkLeaveCmds:
  286. - cmi broadcast !&6[playerDisplayName] &eist wieder da
  287. # Defines how long to wait after player stops moving to kick player
  288. # This can be used not only to kick but to perform repeating action every x seconds if needed
  289. # Keep it at -1 to disable auto kick
  290. # Can be bypassed with cmi.command.afk.kickbypass permission node
  291. AutoKickIn: 600
  292. # This will define how long to wait before performing kick commands again
  293. RepeatingAutoKickInterval: 300
  294. # When set to true, kick command will be repeated each RepeatingAutoKickInterval seconds
  295. RepeatKickCommand: false
  296. # Defines commands to be performed when player can be kicked
  297. # If player is not kicked then commands will be repeated every RepeatingAutoKickInterval seconds
  298. AutoKickCmds:
  299. - cmi kick [playerName] &eDu wurdest gekickt weil du länger als [time] &eabwesend
  300. warst. -s
  301. # Disables afk on interaction
  302. DisableOnInteract: true
  303. # Prevents player from going bypassing afk mode while continuously holding one button with particular items or on particular blocks
  304. SmartInteractCheck: true
  305. # Prevents from players abusing afk by constantly moving in afk machine
  306. AntiAfkMachines: true
  307. # Disables afk on inventory click
  308. DisableOnInventoryClick: true
  309. # Disables afk on command usage
  310. DisableOnCommand: true
  311. # Disables afk on public chat message
  312. DisableOnPublicChat: true
  313. # Disables afk on private chat message
  314. DisableOnPrivateChat: true
  315. # Disables afk on move
  316. DisableOnMove: true
  317. # Disables item pickup while afk
  318. DisableItemPickup: false
  319. Votifier:
  320. # When set to true votifier votes will be counted for player
  321. CountVotes: false
  322. # When set to false, commands on sucessfull vote will not be performed
  323. PerformCommands: false
  324. # Defines commands to be performed when player votes
  325. # Supports specialized commands and placeholders
  326. # [serviceName] variable can be used to insert address
  327. CommandsOnVote:
  328. - cmi broadcast !&6[playerDisplayName] &evoted!
  329. # List of players to be excluded from top voter list
  330. ExcludeList:
  331. - None
  332. Ranks:
  333. AutoRankUp:
  334. # Defines how often in seconds plugin will check for posible player rankups
  335. # Set it to 0 or less to disable auto rankup checks
  336. Delay: 0
  337. # Defines how often in seconds each separate player will be checked for rankup
  338. # This is different than general check just to avoid couple players ranking up at same time
  339. # This also defines how often player will be notified about posible rankup and it will proportionaly increase with each time player get notification to avoid annoying spam in chat
  340. # Keep it longer or same as general delay time
  341. PlayerDelay: 120
  342. Signs:
  343. # Defines in milliseconds how often to check if player entered sign trigger area
  344. # Bigger numbers can help slightly lower server load
  345. # This is not essential to keep in low numbers
  346. CheckInterval: 5000
  347. # List of colors to be translated from one to another to avoid unreadable text
  348. TranslateColors:
  349. - '&6-&8'
  350. - '&e-&f'
  351. - '&7-&8'
  352. TabList:
  353. # Enable or disable tab list management
  354. Enabled: true
  355. # Defines if we want to run tablist updater in async mode
  356. # While enabled it can increase overall performance but some plugins can have same issues handling async placeholder requests
  357. Async: true
  358. UpdateTabListNames: true
  359. # Enable or disable grouped format tablist's
  360. # You can save some resources by disabling this if you are not interested in grouped format tablist feature
  361. # If disabled then this will use only default format and will skip checking for custom one to save some resources if needed
  362. GroupedEnabled: true
  363. Updates:
  364. # Automaticaly updates tab list every x seconds for ALL online players
  365. # If you are using static Footer and Header you can disable this by setting to -1
  366. # Consider setting this to -1 if its completely enough to update on player events
  367. AutoInterval: 60
  368. OnJoin: true
  369. OnLeave: true
  370. afkStateChange: true
  371. OnWorldChange: true
  372. OnDeath: false
  373. OnTeleport: false
  374. OnNickChange: true
  375. # PlaceholderAPI supported for any custom variable you want to insert into this
  376. # In adition CMI will handle some placeholders without PlaceHolderAPI
  377. # Full list can be checked ingame with /cmi placeholders
  378. GeneralFormat:
  379. PlayerName: '[playerDisplayName] &7[%player_world%] %cmi_user_afk_symbol%'
  380. Header:
  381. '1':
  382. - '&6------------------------------------'
  383. - '&4S&eh&2a&4n&et&2y&4T&eo&2w&4n'
  384. - '&7Online &f%server_online%&7/&f%server_max_players%'
  385. - '&6------------------------------------'
  386. Footer:
  387. '1':
  388. - '&6------------------------------------'
  389. - '&7Money: &f%cmi_user_balance_formated%'
  390. - '&7Time: &f%server_time_HH:mm%'
  391. - '&6------------------------------------'
  392. # Defines custom formats to be used for players.
  393. # Any player which have cmi.tablist.[number] permission node will use defined grouped format in tablist
  394. # Id should be a number and in case player has more than one, bigger number id will be used
  395. # You can have as many groups as you want by increasing increment
  396. # If player has more than one permission node, then biggest one will be used
  397. GroupFormat:
  398. '1':
  399. PlayerName: '&c[&r[playerDisplayName]&c]'
  400. Header:
  401. '1':
  402. - '&f------------------------------------'
  403. - '&7Online &f%server_online%&7/&f%server_max_players%'
  404. - '&f------------------------------------'
  405. Footer:
  406. '1':
  407. - '&f------------------------------------'
  408. - '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
  409. - '&f------------------------------------'
  410. Notes:
  411. # When enebled, when player logs in who has alert set on him, staff member will get notification that this player have some notes attached to him
  412. ShowOnAlertEvent: true
  413. GroundClean:
  414. # List of item types not to be removed on ground clean action
  415. WhiteList:
  416. - itemType
  417. Chat:
  418. # Will try to modify chat to display it in defined format
  419. ModifyChatFormat: true
  420. # When set to true, regular and private messages (excludes clean messages) will have aditional information when hovering over it (PlaceHOlderAPI supported) and can be clicked for quick reply option
  421. ClickHoverMessages: false
  422. # When set to false, each time you will use /r you will reply to person you previously sent message directly or to person who sent you message if there is none you have conversion before
  423. # When this set to true, players with /r will reply to person who last sent private message. This can result in confusion when using /r while getting private messages from multiple players
  424. ReplyToLastMessenger: true
  425. # Defines regex when replacing url in chat with short word
  426. LinkRegex2: (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9]\.[^\s]{2,})
  427. # Do you want to enable private messaging over bungeecord
  428. BungeeMessages: true
  429. # Used for simple chat messages. Optional variables: {prefix} {suffix} {group}. Supporting PlaceHolderAPI variables like %player_server%
  430. GeneralFormat: '{prefix}&f{displayName}&7: &r{message}'
  431. # Defines range of regular messages to travel
  432. # Set to -1 to disable range restriction
  433. GeneralRange: -1
  434. # Defines range of shout messages to travel
  435. # Shout messages should start with ! and player should have cmi.shout permission
  436. # GeneralRange should be enabled
  437. # set to 0 to shout across all worlds, -1 to disable
  438. ShoutRange: 200
  439. # Defines cost for each shout message
  440. ShoutCost: 0
  441. # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
  442. # Add as many lines as you need too
  443. # cmi.chatgroup.[id] permnission node to use
  444. GroupFormat:
  445. '1': '{prefix}&2{displayName}&f: &r{message}'
  446. '2': '{prefix}&6{displayName}&f: &r{message}'
  447. '3': '{prefix}&9{displayName}&f: &r{message}'
  448. '4': '{prefix}&5{displayName}&f: &r{message}'
  449. '5': '{prefix}&4{displayName}&f: &r{message}'
  450. Colors:
  451. # If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  452. # cmi.colors.publicmessage.[colorName]
  453. # Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r)
  454. PublicMessage: true
  455. PrivateMessage: true
  456. # If set to true then /me messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  457. # cmi.colors.me.[colorName]
  458. me: true
  459. # If set to true, then color codes will get removed from text instead of leaving them if player dont have appropriate permission node for that color
  460. CleanUp:
  461. publicmessage: true
  462. privatemessage: true
  463. me: true
  464. signs: false
  465. # List of strings to ignore when checkign chat for color codes player cant use.
  466. # This will bypass players colorcode restrictions and will allow usage of particular chat formats
  467. # Applies only for public and private messages
  468. WhiteList:
  469. - '&c❤&7'
  470. # If set to true then nickName will be filtered from color codes when player changes it
  471. # cmi.colors.nickname.[colorName]
  472. NickName: true
  473. ChatFilter:
  474. Enabled: false
  475. Deny:
  476. ipBlock:
  477. # If not set to true, this filter will not be used
  478. Enabled: true
  479. # Defines filter group and defines required permission node to bypass this filter: cmi.chatfilter.bypass.[groupName]
  480. Group: Advertising
  481. # Regex expresion to filter by. How to use regex https://regexone.com/
  482. Regex:
  483. - (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9]\.[^\s]{2,})
  484. # With what we need to replace word, if not defined found expresion will not be changed
  485. ReplaceWith: ' '
  486. # posible: none, orhers, all
  487. # Where 'none' means everyone will receive this message
  488. # 'others' means that sender will get message but not other players, this is usefull to prevent advertising and silently block it
  489. # 'all' means that no one will receive sent message
  490. BlockType: others
  491. # Players with cmi.chatfilter.inform permisison will receive defined message when rule is broken
  492. msgToStaff: '&4!&6[playerName] &4advertising with: &r[message]'
  493. # List of commands to perform when rule is broken. Use [senderName] to include message sender name. Supports global variales same as locale file
  494. Commands: []
  495. swearing1:
  496. Enabled: false
  497. Group: Swearing
  498. Regex:
  499. - \bass\b|\basshole
  500. ReplaceWith: dude
  501. BlockType: none
  502. msgToStaff: '&4!&6[playerName] &4swearing'
  503. Commands:
  504. - msg [senderName] &eDon't swear!
  505. swearing2:
  506. Enabled: false
  507. Group: Swearing
  508. Regex:
  509. - \bfu+ck
  510. ReplaceWith: not good
  511. BlockType: none
  512. msgToStaff: '&4!&6[playerName] &4swearing'
  513. Commands:
  514. - msg [senderName] &eDon't swear!
  515. # List of regex filter to exlude from block list. Usefull if you want to block all ip/host address but want to allow usage of your own server.
  516. WhiteList:
  517. - \bspigotmc.\s?([a-zA-Z]{2,4})\b
  518. DuplicatedMessagePrevention:
  519. # When set to true, plugin will prevent spaming of same or similar messages in short time range. Can be bypased with cmi.chatfilter.spambypass permission
  520. Use: false
  521. # How much in percentage message is counted as same
  522. Percentage: 80
  523. # Defines how often in seconds you can send same/similar message
  524. Interval: 5
  525. # How many commands you can repeat before stopped for cooldown
  526. MinAmount: 2
  527. # If set to true, players public message who is in your ignore list will not be shown
  528. IgnorePublicMessage: false
  529. Tag:
  530. # Enable or not tag system. This will inform player wbout hies name mentioning in public chat if name have @ in front of it
  531. Enabled: true
  532. # When this is set to true, any player mentionings in public messages will be colorized and player will get informed as usual
  533. # This is allot more heavier on server than usual tagging with @, so enable if you know what you are doing
  534. HardCoreMode: false
  535. # Determines color of taged user name in chat with @ in front of name/nickname. Sender should have cmi.tag.color
  536. Color: '&c'
  537. Sound:
  538. # Sound name
  539. Name: BLOCK_NOTE_HARP
  540. Volume: 1
  541. Pitch: 3
  542. # When set to true, @ simbol will be removed
  543. RemoveEta: false
  544. Command:
  545. CommandFilter:
  546. Duplicate:
  547. # When set to true, plugin will prevent spaming of same or similar command in short time range. Can be bypased with cmi.commandfilter.bypass permission
  548. Use: false
  549. # How much in percentage command is counted as same
  550. Percentage: 80
  551. # Defines how often in seconds you can send same/similar commands
  552. Interval: 5
  553. # How many commands you can repeat before stopped for cooldown
  554. MinAmount: 2
  555. # Whitelisted commands to ignore
  556. WhiteList:
  557. - msg
  558. - tell
  559. - login
  560. - register
  561. Spy:
  562. # Commands in this list will not be shown when command spy is enabled for player for security/privacy reasons
  563. BlackListed:
  564. - register
  565. - login
  566. - l
  567. # Players without cmi.security.admin will only see commands from this list with command spy feature
  568. CommandList:
  569. - cmi spawn
  570. - cmi tp
  571. - cmi tpa
  572. - cmi heal
  573. - cmi feed
  574. - cmi fly
  575. PlayerNotes:
  576. # For how long to keep players notes in days
  577. ExpiresIn: 30
  578. PlayerMail:
  579. # For how long to keep players mail in days
  580. ExpiresIn: 30
  581. # Mailing to all players will send mails to players who loged into server in last x days
  582. mailAllDays: 7
  583. DisplayName:
  584. # Format of players display name. By default only nick name will be visible, if its set, if not, then players name
  585. # Posible varibales: {prefix} {suffix}
  586. Format: '{nickName}'
  587. NickName:
  588. # Prevents players to change their nick name to one of defined without permission
  589. # Use lower case
  590. # cmi.command.nick.bypassblacklist
  591. # to bypass protection against already in use name/nickname use cmi.command.nick.bypassinuse
  592. BlackList:
  593. - admin
  594. - administrator
  595. - server
  596. - staff
  597. - staf
  598. # Max length of nick name, can be bypassed with cmi.command.nick.bypass.length
  599. MaxLength: 16
  600. # Shows if there is an available new version on login with cmi.versioncheck permission node
  601. ShowNewVersion: true
  602. Spawners:
  603. # If you experiencing issues with spawner handling, set this to true to avoid any spawner manipulations from CMI side
  604. # This will disable features like, spawner placement, spawner drops, spawner charges and so on
  605. FullDisable: false
  606. Break:
  607. # Enable or disable spawner handler for spawner break
  608. # If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node
  609. # If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner
  610. Enabled: false
  611. # When set tp fa;se, exp will not be dropped from broken spawner independent if spawner it self is being dropped
  612. # When set to true exp will be dropped only if spawner is not
  613. DropExp: false
  614. # Minimal silktouch level required to get spawner back
  615. SilkTouchLevel: 1
  616. Place:
  617. # Enable or disable spawner handler for spawner place
  618. # If enabled player will place spawner depending from what it is by its type
  619. # If disabled then spawner will be placed in normal way and it will allow other plugins to handle its placement
  620. Enabled: true
  621. # If set to true, player will need to have appropriate permission node to place spawner by its type
  622. RequiresPermission: false
  623. # RequiresPermission should be set to true for this to work. If set to true, player will need to have particular permission node to place particular spawner.
  624. # In example: player should have cmi.placespawner.pig to place pig spawner, or cmi.placespawner.zombie to place zombie spawner
  625. # If set to false, then player will need to have basic cmi.placespawner permission to place any type of spawner
  626. RequiresExactPermission: false
  627. Interact:
  628. # When set to true, players trying to change spawner with monster egg will require approrpiate permission node
  629. # In example: player should have cmi.egginteract.pig to change spawner into pig, or cmi.egginteract.zombie to change into zombie spawner
  630. EggRequiresPermission: false
  631. # If set to true, spawners will have chance to be dropped when destroying with tnt
  632. TnTExplosionDrop:
  633. use: false
  634. # Chance in percentage for spawner to drop
  635. Chance: 30
  636. # If set to true, spawners will have chance to be dropped when destroyed by creeper
  637. CreeperExplosionDrop:
  638. use: false
  639. Chance: 30
  640. Charges:
  641. # When enabled players will be assigned to particular spawner charges group who have cmi.spawners.charge.[groupName] permission node
  642. # Players will be limited to how many spawners they can mine
  643. # StartingCharge will determine how many charges they will have on first time joining group
  644. # MaxCharge will limit to how many charges you can have at one time
  645. # Cooldown determines how often new charge will be given
  646. # Bonus is optional and it will determine by how many seconds to lower cooldown for next charge when placing spawner
  647. # Option to bypass limitations with cmi.spawners.charge.bypass
  648. Use: false
  649. # If set to true when player runs out of spawner charges spawner will be destroyed without droping it
  650. BreakWithoutCharge: false
  651. List:
  652. Noob:
  653. Use: false
  654. StartingCharge: 2
  655. MaxCharge: 5
  656. Cooldown: 3600
  657. Bonus: 10
  658. Advanced:
  659. Use: false
  660. StartingCharge: 3
  661. MaxCharge: 6
  662. Cooldown: 3000
  663. Bonus: 10
  664. Proximity:
  665. # Allws to limit how tight spawners can be placed from each other
  666. Use: false
  667. # Radius in blocks from blaced block. Max range is 16
  668. # Can bypass with cmi.spawners.proximity.bypass
  669. Range: 3
  670. ItemRenaming:
  671. # When set to true, players will be denyied from renaming defined items
  672. # Option to define specific name by using regex format
  673. Prevent: false
  674. List:
  675. - mobspawner:([A-z]+ (?i)\w*spawner)
  676. SpawnMob:
  677. # Defines how many passengers entities can be spawned at once
  678. MaxQuantity: 10
  679. MaxPassengers: 10
  680. Counter:
  681. # Default range to use when performing /counter start
  682. Range: 10
  683. Mirror:
  684. # Defines how far in blocks from mirror center you can build
  685. # This is mainly to protect from forgeting to turn off mirror and starting to build on different side of map
  686. MaxRange: 50
  687. NetherPortal:
  688. # Can prevent nether portal creation entirely. Option to bypass with cmi.netherportalbypass
  689. PreventCreation: false
  690. # Maximum height nether portal can be created. Vanilla size is 23
  691. MaxHeight: 23
  692. # Maximum width nether portal can be created. Vanilla size is 23
  693. MaxWidth: 23
  694. Portals:
  695. # Defines in milliseconds how often to check if player entered portal or not
  696. # Bigger numbers can help slightly lower server load but small portals, 1 block depth without back wall can be passed through without teleportations if player moves fast enought
  697. CheckInterval: 300
  698. # Defines in milliseconds how often to check if player entered portal range for particles to apear
  699. CheckParticleInterval: 500
  700. # Perform commands on teleport or not
  701. PerformCommands: true
  702. # Commands to be performed on teleport event
  703. Commands:
  704. - cmi effect [playerName] blindness 2 1 -s
  705. Animations:
  706. # Enable siting on stair block by clicking on them with empty hand or by looking and using command
  707. # Requires cmi.command.sit.stairs
  708. SitOnStairs: true
  709. StairsAsChairs: true
  710. SlabsAsChairs: true
  711. # Player will sit on chair only after rapid double click
  712. DoubleClick: true
  713. # Delay in milliseconds between clicks to sit on chair when double click is enabled
  714. DoubleClickDelay: 200
  715. # All posible damage causes: contact, entity_attack, entity_sweep_attack, projectile, suffocation, fall, fire, fire_tick, melting, lava, drowning, block_explosion, entity_explosion, void, lightning, suicide, starvation, poison, magic, wither, falling_block, thorns, dragon_breath, custom, fly_into_wall, hot_floor, cramming,
  716. # Sintax should be [permissionNode]:[damageCause]:[multiplier]
  717. # Example: nolavadamage:lava:0 will prevent lava damage with cmi.damagecontrol.nolavadamage permission node
  718. # Negative values will heal player instead of damaging him
  719. # If player have more than one permission node for same damage cause, then last one in list will be used to determine final damage
  720. DamageControl:
  721. - nowalldamage:fly_into_wall:0
  722. - lowermagmacubedamage:hot_floor:0.5
  723. Totem:
  724. # When this set to true, on players death totem will be used even if he is not holding it in hand
  725. RemoveFromInventory: false
  726. Cooldown:
  727. # When this set to true player can use totem only every X second
  728. Use: false
  729. Time: 600
  730. Warmup:
  731. # When this set to true player can use totem to have X amount of second's, during which he can die and be resurected
  732. # Totem will be consumed durring activation and wont be returned even if resurection is not used during warmup time
  733. Use: false
  734. Time: 10
  735. Elytra:
  736. # cmi.elytra - allows usage of elytra
  737. # cmi.elytra.boost - allows usage of boost
  738. # cmi.elytra.superboost - allows ussage of super boost
  739. # cmi.elytra.speedometer - allows to see speedometer
  740. Boost:
  741. # Max speed until player wont get any boost
  742. SpeedLimit: 200
  743. # When enabled items/exp wont be consumed if player is over speed limit
  744. SpeedLimitStop: false
  745. # Do you want to show decimals in speed
  746. SpeedDecimals: true
  747. # By how much boost player on each use
  748. GeneralMultyplier: 0.1
  749. # By how much boost player on each super boost use
  750. # Use shift while using simple boost
  751. SuperMultyplier: 0.3
  752. # Uses defined items instead of exp
  753. UseItems: false
  754. # item id
  755. Item: '288'
  756. # Requires to hold defined item in hand. Only when UseItems is set to false
  757. RequiresItem: true
  758. # Amount consumed on each boost
  759. Amount: 1
  760. # Amount consumed on each super boost
  761. SuperAmount: 5
  762. # Shows particles when flying
  763. ShowParticles: true
  764. Launch:
  765. Time: 2
  766. FlightCharge:
  767. # Do you want to enable flight charge feature
  768. Enabled: false
  769. # When set to true, each time player gets flight charge or relogs, his fly mode will be toggled on
  770. # If set to false, then players will have to manualy turn on flight with /cmi flyc
  771. EnabledByDefault: true
  772. # When set to true, in event of player changing his game mode from survival/adventure to creative/spectator his flight charge mode will get disabled
  773. # Same applies when changind game mode from creative/spectator to survival/adventure
  774. AutoSwitch: false
  775. # How much charge to give for one exp point
  776. # Set to 0 to disable this type of recharge
  777. ExpRechargeRate: 1
  778. # How much charge to give for one currency point
  779. # Set to 0 to disable this type of recharge
  780. MoneyRechargeRate: 1
  781. # Defines maximum amount of charge player can have
  782. # One charge is one traveled block while flying
  783. # if player dosent move, then one charge for each second while hovering
  784. MaxChargeLevel: 1000
  785. # Defines multiplier when player doesnt move but is hovering. For each second player hovers.
  786. # Set to 0 to disable
  787. DeductOnIdling: 1
  788. # Defines multiplier when player falls down of charge to be taken
  789. # This only effects when player falls from above 3 blocks of hight
  790. # In example if player falls from 10 blocks height, then 7 * 2 = 14 charges will be taken
  791. # This is to prevent avoiding no penealty from jumping from clifs
  792. # Set to 0 if you want to disable it
  793. DeductOnFallMulti: 0
  794. # Defines if you want to damage player when he falls down from higher than 3 blocks height
  795. # This will not kill player even if he would drop from 200 block height, but will leave him with 1 hp
  796. # This will only effect players who jumped down and not those who disabled fly mode in mid air
  797. DamageOnFall: true
  798. # DamageOnFall should be enabled for this to work
  799. # This will define if you want to damage player when he deactivates fly mode in mid air
  800. DamageOnToggle: false
  801. # DamageOnFall should be enabled for this to work
  802. # This will define if you want to kill player if fall damage if higher than his health amount
  803. KillOnFall: true
  804. Point:
  805. # Default particle for point command. Options: fireworks_spark, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, tile_break, tile_dust,
  806. DefaultParticle: COLOURED_DUST
  807. Messages:
  808. Login:
  809. # If set to true, login message wont be shown
  810. Disabled: false
  811. Custom:
  812. # If set to true, custom login message will be used. cmi.messages.disablelogin can be used to disable message for player
  813. Use: false
  814. Logout:
  815. # If set to true, logout message wont be shown
  816. Disabled: false
  817. Custom:
  818. # If set to true, custom logout message will be used. cmi.messages.disablequit can be used to disable message for player
  819. Use: false
  820. # Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers]
  821. FirstJoinMessage:
  822. Use: true
  823. Books:
  824. # Defines default creator name for books when using getbook command
  825. DefaultAuthor: ShantyTown
  826. # Defines name of customtext on players login to server. To disable just set name to non existing customText
  827. Motd: welcomeMessage
  828. Spawn:
  829. # Defines players spawn point after death if set to true, if not, then it will be used only for /cmi spawn command
  830. Main:
  831. World: None
  832. X: 0.0
  833. Y: 0.0
  834. Z: 0.0
  835. Pitch: 0.0
  836. Yaw: 0.0
  837. RespawnLocation: false
  838. Rng: 0
  839. Groups:
  840. Spieler:
  841. World: world
  842. X: 248.30000001192093
  843. Y: 114.0
  844. Z: 221.4678168757397
  845. Pitch: 1.1998935
  846. Yaw: 90.00114
  847. RespawnLocation: true
  848. # Defines players first spawn point when he logs into server for the first time
  849. FirstSpawn:
  850. Use: true
  851. World: world
  852. X: 245.89747456566872
  853. Y: 114.0
  854. Z: 221.56358062149584
  855. Pitch: 2.0999224
  856. Yaw: 90.15107
  857. Newbie:
  858. # Kit name to give for new players joining server
  859. Kit: Newbie
  860. Kits:
  861. # When set to true, kit list will be shown in GUI instead of chat list
  862. GUI: true
  863. # When set to true, kit selection gui empty fields will get filled with definet item
  864. FillEmptyFields: true
  865. Warps:
  866. # When set to true, warps list will be shown in GUI instead of chat list
  867. GUI: false
  868. # How many warps to show in each page
  869. perPage: 50
  870. # Do you want to save warp creator
  871. saveCreator: false
  872. # Do you want to show creator in warp list
  873. showCreator: false
  874. GlobalGui:
  875. # Defines item type in empty fields in GUI when its needed to be filled up
  876. EmptyField: STAINED_GLASS_PANE:15
  877. DynamicViewRange:
  878. # By setting to true will enable dynamic view range feature. Its still in beta stage and can result in some CPU load increase.
  879. # Don't enable if you are not using this feature on your server
  880. Enabled: false
  881. WorldLimits:
  882. # By setting to true fly and gamemode limitations per world will be aplied for player on world change if they dont have appropiate permission node
  883. Enabled: false
  884. # World list with default game modes
  885. # If player will have cmi.worldlimit.gamemode.bypass permission node, game mode wont be changed
  886. # Posible modes: creative, survival, adventure, spectator,
  887. Gamemode:
  888. - world:Survival
  889. # If player will have cmi.worldlimit.fly.bypass permission node, fly mode wont be changed
  890. Fly:
  891. - world:False
  892. # If player will have cmi.worldlimit.god.bypass permission node, fly mode wont be changed
  893. GodMode:
  894. - world:False
  895. # Prevents particular entity spawn reasons in defined worlds. All posible reasons: NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN, BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING, SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION, CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL, SHOULDER_ENTITY, CUSTOM, DEFAULT
  896. SpawnReasons:
  897. world:
  898. - None
  899. BuildBattle:
  900. - None
  901. survival_nether:
  902. - None
  903. AcidIsland:
  904. - None
  905. nether:
  906. - None
  907. TheLab:
  908. - None
  909. survival:
  910. - None
  911. Abbau:
  912. - None
  913. AcidIsland_nether:
  914. - None
  915. end:
  916. - None
  917. survival_end:
  918. - None
  919. creative:
  920. - None
  921. # Checks and shows on players login if he have been changed hes name over Mojang
  922. # Looks to be working only with online servers, duhhhh
  923. CheckForNameChange:
  924. OnLogin: true
  925. AmountToShow: 3
  926. OnInfoShow: true
  927. inv:
  928. # Do you want to save the player's inventory on his death
  929. SaveOnDeath: false
  930. # When set to true, empty inventories (no items in inventory) will not be saved on players death
  931. IgnoreEmpty: false
  932. # If set to true then player should have cmi.saveinv permission node for inventory to be saved on death
  933. RequiresPermission: false
  934. # How many inventories, we will keep for each player
  935. SavedInventories: 5
  936. hunger:
  937. # Do you want to give more than 20 hunger for players
  938. overide: false
  939. heal:
  940. RemoveNegative:
  941. # Do you want to remove negative potion effects from player on heal
  942. use: false
  943. List:
  944. - blindness
  945. - confusion
  946. - harm
  947. - hunger
  948. - poison
  949. - slow
  950. - slow_digging
  951. - weakness
  952. - wither
  953. Cuff:
  954. # When set to false will allow players to talk who is cuffed
  955. Mute: true
  956. AllowedCommands:
  957. - msg
  958. - r
  959. - tell
  960. Dispose:
  961. # defines how big is dispose ui 1-6
  962. UILines: 4
  963. ItemRepair:
  964. RepairShare:
  965. # When enabled will prevent players repairing items for others in anvil regular way. They still can use items and repairs normaly for them selfs
  966. # Can be bypassed with cmi.command.repair.repairshare.bypass
  967. ProtectNormalRepair: false
  968. # When enabled will prevent players repairing items for others with CMI command. They still can use items and repairs normaly for them selfs
  969. ProtectCommandRepair: false
  970. # Sets durability on item when another picks it up or selects in inventory. Set to 0 or less if you don't want to change durability
  971. Durability: 1
  972. # When set to true, player who have cmi.command.repair permission will bypass this protection and can use other user repaired items without any aditional actions
  973. BypassWithRepairPermission: true
  974. # When enabled aditional lore line will be added when player can't use that item. This will not be shown for owner of item
  975. AddLore: true
  976. # When set to true, interact event will be canceled to prevent item usage
  977. CancelEvent: true
  978. # When set to true, player will get message informing about item usage he dint repaired him self
  979. InformWithMessage: true
  980. Cooldowns:
  981. # You can enable any command cooldown to prevent instant usage of it
  982. # cmi heal:180 means that player can use /cmi heal command only once every 180 seconds
  983. # if cooldown set to -1 then this command can be performed only one time
  984. # Administration can bypass limitations with cmi.command.[comandName].cooldownbypass permission node
  985. # Always use full command name and not its alias
  986. Enabled: false
  987. List:
  988. - cmi heal:180
  989. - cmi feed:120
  990. WarmUps:
  991. # You can enable any command warmup to prevent instant command usage
  992. # tp:5:false means that when player performs /tp command he will need to wait 5 sec
  993. # false variable is optional and when its set to false player cant move while warmup is counting
  994. # If you dont want to deny empty warp command but want to deny any extra variable after that, then just add space, in example 'warp :5:false'
  995. # When setting warmups for CMI commands, use full command name and not allias, in example 'cmi warp:5false'
  996. # Administration can bypass limitations with cmi.command.[comandName].warmupbypass permission node
  997. # ATTENTION! cmi home command is being handled in special way and to prevent double warmup, add space, example: - cmi home :5:false
  998. Enabled: true
  999. InformOnNoMove: true
  1000. List:
  1001. - cmi tp:5:false
  1002. - cmi back:3:false
  1003. - cmi warp:3:false
  1004. - cmi home :3:false
  1005. - cmi spawn:3:false
  1006. Jail:
  1007. # Defines in milliseconds how often to check if player leaves jail area
  1008. # Bigger numbers can help slightly lower server load
  1009. CheckInterval: 500
  1010. # Defines default jail time when time is not povided with command
  1011. DefaultTime: 300
  1012. # Chat range in blocks while player is in jail
  1013. # Set to 0 to allow talking
  1014. # set to -1 to prevent talking in general while jailed
  1015. ChatRange: 20
  1016. WhiteListedCmds:
  1017. - cmi msg
  1018. - cmi reply
  1019. scan:
  1020. # Tps cap from which to start adjusting scan speed
  1021. SoftCap: 19.0
  1022. # Staring speed when scanning. Range from 1 to 30
  1023. DefaultSpeed: 15
  1024. # When this set to true, when using scan feature and not providing range, whole map will be scanned
  1025. GlobalRangeByDefault: false
  1026. # Range in chunks. 2 is 25 chunks, 1 is 9 and 0 is only chunk you are standing in
  1027. DefaultRange: 2
  1028. # When this set to true, all found items in containers will be removed automaticaly durring scan. Ex: /scan id 7 purge
  1029. EnablePurge: false
  1030. search:
  1031. # When this set to true, all found items in inventories will be deleted durring search. Ex: /cmi search id 7 purge
  1032. EnablePurge: false
  1033. lfix:
  1034. # This is heavy on server resourses feature, enable if you have to spare some or pregenerating world
  1035. # When set to true, plugin will try to fix light issues on chunk generation
  1036. # This will remove most light gliches but its not 100% bullet prof and some bugs can still be seen
  1037. # In some cases you will need to relog to see updated light's
  1038. FixOnChunkGeneration: false
  1039. # List of worlds where we need to fix light issues on chunk generation
  1040. WorldsToFix:
  1041. - world
  1042. - BuildBattle
  1043. - survival_nether
  1044. - AcidIsland
  1045. - nether
  1046. - TheLab
  1047. - survival
  1048. - Abbau
  1049. - AcidIsland_nether
  1050. - end
  1051. - survival_end
  1052. - creative
  1053. # Tps cap from which to start adjusting light fix speed
  1054. SoftCap: 19.0
  1055. # Staring speed when fixing light. Range from 1 to 100
  1056. DefaultSpeed: 15
  1057. purge:
  1058. # Cleans files on server startup
  1059. CleanOnStart: true
  1060. # How long player should be offline for his data to be moved
  1061. OfflineDays: 365
  1062. PlayerData:
  1063. # Do you want to enable player data file cleaning
  1064. Enabled: true
  1065. # Source folder to take files from
  1066. SourceFolder: world/playerdata
  1067. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1068. DeleteFiles: false
  1069. # Target folder to put files into if DeleteFiles set to false
  1070. DestinationFolder: world/playerdata_backup
  1071. PlayerStats:
  1072. # Do you want to enable player stats file cleaning
  1073. Enabled: true
  1074. # Source folder to take files from
  1075. SourceFolder: world/stats
  1076. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1077. DeleteFiles: false
  1078. # Target folder to put files into if DeleteFiles set to false
  1079. DestinationFolder: world/stats_backup
  1080. PlayerAdvancements:
  1081. # Do you want to enable player Advancements file cleaning
  1082. Enabled: true
  1083. # Source folder to take files from
  1084. SourceFolder: world/Advancements
  1085. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1086. DeleteFiles: false
  1087. # Target folder to put files into if DeleteFiles set to false
  1088. DestinationFolder: world/Advancements_backup
  1089. Essentials:
  1090. # Do you want to enable essentials playerdata file cleaning
  1091. Enabled: false
  1092. # Source folder to take files from
  1093. SourceFolder: plugins/Essentials/userdata
  1094. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1095. DeleteFiles: false
  1096. # Target folder to put files into if DeleteFiles set to false
  1097. DestinationFolder: plugins/Essentials/userdata_backup
  1098. LWC:
  1099. # Do you want to enable lwc protection cleaning
  1100. Enabled: false
  1101. Selection:
  1102. # Tool id to use for selection actions
  1103. Tool: wood_hoe
  1104. Time:
  1105. # Defines preset time
  1106. Day: '12:00'
  1107. Night: '24:00'
  1108. Morning: 06:00
  1109. Dusk: '18:00'
  1110. AutoTime:
  1111. # Time in seconds time in game will be adjusted to match real
  1112. # Keep it at arround one minute
  1113. Interval: 60
  1114. # Worlds effected by autotime adjustment
  1115. Worlds:
  1116. - ''
  1117. Enchanting:
  1118. enchantLimits:
  1119. # By disabling this, no limitation to enchanting will be applied
  1120. Enabled: true
  1121. MaxLevel:
  1122. protection_environmental: 4
  1123. protection_fire: 4
  1124. protection_fall: 4
  1125. protection_explosions: 4
  1126. protection_projectile: 4
  1127. oxygen: 3
  1128. water_worker: 1
  1129. mending: 1
  1130. thorns: 3
  1131. vanishing_curse: 1
  1132. depth_strider: 3
  1133. frost_walker: 2
  1134. binding_curse: 1
  1135. damage_all: 5
  1136. damage_undead: 5
  1137. damage_arthropods: 5
  1138. knockback: 2
  1139. fire_aspect: 2
  1140. loot_bonus_mobs: 3
  1141. sweeping_edge: 3
  1142. dig_speed: 5
  1143. silk_touch: 1
  1144. durability: 3
  1145. loot_bonus_blocks: 3
  1146. arrow_damage: 5
  1147. arrow_knockback: 2
  1148. arrow_fire: 1
  1149. arrow_infinite: 1
  1150. luck: 3
  1151. lure: 3
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