okban

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Mar 22nd, 2018
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  1. --<<Suit made by:KYLEHTORNONT>>--
  2. --Converted with ttyyuu12345's model to script plugin v4
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. Model0 = Instance.new("Model")
  20. Model1 = Instance.new("Model")
  21. Part2 = Instance.new("Part")
  22. SpecialMesh3 = Instance.new("SpecialMesh")
  23. Model4 = Instance.new("Model")
  24. Part5 = Instance.new("Part")
  25. Part6 = Instance.new("Part")
  26. Part7 = Instance.new("Part")
  27. Part8 = Instance.new("Part")
  28. Part9 = Instance.new("Part")
  29. Part10 = Instance.new("Part")
  30. Part11 = Instance.new("Part")
  31. Model12 = Instance.new("Model")
  32. Part13 = Instance.new("Part")
  33. Part14 = Instance.new("Part")
  34. Part15 = Instance.new("Part")
  35. Part16 = Instance.new("Part")
  36. Part17 = Instance.new("Part")
  37. Part18 = Instance.new("Part")
  38. Part19 = Instance.new("Part")
  39. Part20 = Instance.new("Part")
  40. Part21 = Instance.new("Part")
  41. Part22 = Instance.new("Part")
  42. Part23 = Instance.new("Part")
  43. Part24 = Instance.new("Part")
  44. Part25 = Instance.new("Part")
  45. Part26 = Instance.new("Part")
  46. Model27 = Instance.new("Model")
  47. Part28 = Instance.new("Part")
  48. Part29 = Instance.new("Part")
  49. Model30 = Instance.new("Model")
  50. Part31 = Instance.new("Part")
  51. Part32 = Instance.new("Part")
  52. Model33 = Instance.new("Model")
  53. Part34 = Instance.new("Part")
  54. Part35 = Instance.new("Part")
  55. Part36 = Instance.new("Part")
  56. Part37 = Instance.new("Part")
  57. Part38 = Instance.new("Part")
  58. Script39 = Instance.new("Script")
  59. Model0.Name = "Armor"
  60. Model0.Parent = mas
  61. Model1.Name = "Head"
  62. Model1.Parent = Model0
  63. Part2.Name = "Head1"
  64. Part2.Parent = Model1
  65. Part2.Material = Enum.Material.SmoothPlastic
  66. Part2.BrickColor = BrickColor.new("Pastel brown")
  67. Part2.Transparency = 1
  68. Part2.Anchored = true
  69. Part2.CanCollide = false
  70. Part2.Size = Vector3.new(2, 1, 1)
  71. Part2.CFrame = CFrame.new(4.47647858, 4.51930046, 1.33285689, 1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, 1)
  72. Part2.TopSurface = Enum.SurfaceType.Smooth
  73. Part2.Color = Color3.new(1, 0.8, 0.6)
  74. Part2.Position = Vector3.new(4.47647858, 4.51930046, 1.33285689)
  75. Part2.Color = Color3.new(1, 0.8, 0.6)
  76. SpecialMesh3.Parent = Part2
  77. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  78. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  79. Model4.Name = "RightLeg"
  80. Model4.Parent = Model0
  81. Part5.Name = "Right Leg1"
  82. Part5.Parent = Model4
  83. Part5.Material = Enum.Material.SmoothPlastic
  84. Part5.BrickColor = BrickColor.new("Pastel brown")
  85. Part5.Transparency = 1
  86. Part5.Anchored = true
  87. Part5.CanCollide = false
  88. Part5.Size = Vector3.new(1, 2, 1)
  89. Part5.CFrame = CFrame.new(4.97708797, 1.00922036, 1.33280301, 1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, 1)
  90. Part5.Color = Color3.new(1, 0.8, 0.6)
  91. Part5.Position = Vector3.new(4.97708797, 1.00922036, 1.33280301)
  92. Part5.Color = Color3.new(1, 0.8, 0.6)
  93. Part6.Parent = Model4
  94. Part6.Material = Enum.Material.SmoothPlastic
  95. Part6.BrickColor = BrickColor.new("Black")
  96. Part6.Rotation = Vector3.new(0, 0, -90)
  97. Part6.Anchored = true
  98. Part6.CanCollide = false
  99. Part6.FormFactor = Enum.FormFactor.Custom
  100. Part6.Size = Vector3.new(0.211581826, 1.05770004, 1.0484271)
  101. Part6.CFrame = CFrame.new(4.98278618, 0.105812788, 1.32518458, -7.55603313e-09, 1, -3.41981358e-05, -0.999991775, -7.03018799e-09, 1.60821655e-05, 1.60821673e-05, 3.41788073e-05, 0.999991775)
  102. Part6.BottomSurface = Enum.SurfaceType.Smooth
  103. Part6.TopSurface = Enum.SurfaceType.Smooth
  104. Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
  105. Part6.Position = Vector3.new(4.98278618, 0.105812788, 1.32518458)
  106. Part6.Orientation = Vector3.new(0, 0, -90)
  107. Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
  108. Part7.Parent = Model4
  109. Part7.Material = Enum.Material.SmoothPlastic
  110. Part7.BrickColor = BrickColor.new("Black")
  111. Part7.Rotation = Vector3.new(0, 0, -90)
  112. Part7.Anchored = true
  113. Part7.CanCollide = false
  114. Part7.FormFactor = Enum.FormFactor.Custom
  115. Part7.Size = Vector3.new(0.484200329, 1.04940009, 1.0402)
  116. Part7.CFrame = CFrame.new(4.98279381, 0.251326799, 1.32478559, 1.00673862e-11, 1, -3.39999897e-05, -1, 5.3370286e-10, 1.60000018e-05, 1.60000018e-05, 3.39999897e-05, 1)
  117. Part7.BottomSurface = Enum.SurfaceType.Smooth
  118. Part7.TopSurface = Enum.SurfaceType.Smooth
  119. Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
  120. Part7.Position = Vector3.new(4.98279381, 0.251326799, 1.32478559)
  121. Part7.Orientation = Vector3.new(0, 0, -90)
  122. Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
  123. Part8.Parent = Model4
  124. Part8.Material = Enum.Material.SmoothPlastic
  125. Part8.BrickColor = BrickColor.new("Navy blue")
  126. Part8.Rotation = Vector3.new(0, 0, -90)
  127. Part8.Anchored = true
  128. Part8.CanCollide = false
  129. Part8.FormFactor = Enum.FormFactor.Custom
  130. Part8.Size = Vector3.new(0.779999971, 0.289400339, 0.250200033)
  131. Part8.CFrame = CFrame.new(5.39865303, 1.46919429, 0.895073652, 1.03643011e-07, 1, -3.41981249e-05, -0.999991775, 1.04164975e-07, 1.59973333e-05, 1.59973388e-05, 3.41787963e-05, 0.999991775)
  132. Part8.BottomSurface = Enum.SurfaceType.Smooth
  133. Part8.TopSurface = Enum.SurfaceType.Smooth
  134. Part8.Color = Color3.new(0, 0.12549, 0.376471)
  135. Part8.Position = Vector3.new(5.39865303, 1.46919429, 0.895073652)
  136. Part8.Orientation = Vector3.new(0, 0, -90)
  137. Part8.Color = Color3.new(0, 0.12549, 0.376471)
  138. Part9.Parent = Model4
  139. Part9.Material = Enum.Material.SmoothPlastic
  140. Part9.BrickColor = BrickColor.new("Institutional white")
  141. Part9.Rotation = Vector3.new(0, 0, -90)
  142. Part9.Anchored = true
  143. Part9.CanCollide = false
  144. Part9.FormFactor = Enum.FormFactor.Custom
  145. Part9.Size = Vector3.new(1.16420031, 1.05758548, 1.04831374)
  146. Part9.CFrame = CFrame.new(4.98278236, 1.44129777, 1.32476461, 1.00673862e-11, 1, -3.39999897e-05, -1, 5.3370286e-10, 1.60000018e-05, 1.60000018e-05, 3.39999897e-05, 1)
  147. Part9.BottomSurface = Enum.SurfaceType.Smooth
  148. Part9.TopSurface = Enum.SurfaceType.Smooth
  149. Part9.Color = Color3.new(0.972549, 0.972549, 0.972549)
  150. Part9.Position = Vector3.new(4.98278236, 1.44129777, 1.32476461)
  151. Part9.Orientation = Vector3.new(0, 0, -90)
  152. Part9.Color = Color3.new(0.972549, 0.972549, 0.972549)
  153. Part10.Parent = Model4
  154. Part10.Material = Enum.Material.SmoothPlastic
  155. Part10.BrickColor = BrickColor.new("Navy blue")
  156. Part10.Rotation = Vector3.new(0, 0, -90)
  157. Part10.Anchored = true
  158. Part10.CanCollide = false
  159. Part10.FormFactor = Enum.FormFactor.Custom
  160. Part10.Size = Vector3.new(0.604200363, 1.02772725, 1.01871717)
  161. Part10.CFrame = CFrame.new(4.98279381, 0.701316357, 1.3247726, 1.00673862e-11, 1, -3.39999897e-05, -1, 5.3370286e-10, 1.60000018e-05, 1.60000018e-05, 3.39999897e-05, 1)
  162. Part10.BottomSurface = Enum.SurfaceType.Smooth
  163. Part10.TopSurface = Enum.SurfaceType.Smooth
  164. Part10.Color = Color3.new(0, 0.12549, 0.376471)
  165. Part10.Position = Vector3.new(4.98279381, 0.701316357, 1.3247726)
  166. Part10.Orientation = Vector3.new(0, 0, -90)
  167. Part10.Color = Color3.new(0, 0.12549, 0.376471)
  168. Part11.Parent = Model4
  169. Part11.Material = Enum.Material.SmoothPlastic
  170. Part11.BrickColor = BrickColor.new("Navy blue")
  171. Part11.Rotation = Vector3.new(0, 0, -90)
  172. Part11.Anchored = true
  173. Part11.CanCollide = false
  174. Part11.FormFactor = Enum.FormFactor.Custom
  175. Part11.Size = Vector3.new(0.339999974, 0.36443004, 0.315066695)
  176. Part11.CFrame = CFrame.new(5.39865303, 1.85918951, 0.895071268, 1.03643011e-07, 1, -3.41981249e-05, -0.999991775, 1.04164975e-07, 1.59973333e-05, 1.59973388e-05, 3.41787963e-05, 0.999991775)
  177. Part11.BottomSurface = Enum.SurfaceType.Smooth
  178. Part11.TopSurface = Enum.SurfaceType.Smooth
  179. Part11.Color = Color3.new(0, 0.12549, 0.376471)
  180. Part11.Position = Vector3.new(5.39865303, 1.85918951, 0.895071268)
  181. Part11.Orientation = Vector3.new(0, 0, -90)
  182. Part11.Color = Color3.new(0, 0.12549, 0.376471)
  183. Model12.Name = "Torso"
  184. Model12.Parent = Model0
  185. Part13.Name = "Torso1"
  186. Part13.Parent = Model12
  187. Part13.Material = Enum.Material.SmoothPlastic
  188. Part13.BrickColor = BrickColor.new("Pastel brown")
  189. Part13.Transparency = 1
  190. Part13.Rotation = Vector3.new(0, 0, -180)
  191. Part13.Anchored = true
  192. Part13.CanCollide = false
  193. Part13.Size = Vector3.new(2, 2, 1)
  194. Part13.CFrame = CFrame.new(4.47646523, 3.00930095, 1.332811, -1, 8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, 0, 8.74227766e-08, -7.64274186e-15, 1)
  195. Part13.TopSurface = Enum.SurfaceType.Smooth
  196. Part13.Color = Color3.new(1, 0.8, 0.6)
  197. Part13.Position = Vector3.new(4.47646523, 3.00930095, 1.332811)
  198. Part13.Orientation = Vector3.new(0, 0, -180)
  199. Part13.Color = Color3.new(1, 0.8, 0.6)
  200. Part14.Parent = Model12
  201. Part14.Material = Enum.Material.SmoothPlastic
  202. Part14.BrickColor = BrickColor.new("Br. yellowish orange")
  203. Part14.Rotation = Vector3.new(0, 0, -90)
  204. Part14.Anchored = true
  205. Part14.CanCollide = false
  206. Part14.FormFactor = Enum.FormFactor.Custom
  207. Part14.Size = Vector3.new(0.294199944, 1.38939846, 0.210198954)
  208. Part14.CFrame = CFrame.new(4.47377205, 3.89925098, 1.75359046, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  209. Part14.BottomSurface = Enum.SurfaceType.Smooth
  210. Part14.TopSurface = Enum.SurfaceType.Smooth
  211. Part14.Color = Color3.new(0.960784, 0.580392, 0.286275)
  212. Part14.Position = Vector3.new(4.47377205, 3.89925098, 1.75359046)
  213. Part14.Orientation = Vector3.new(0, 0, -90)
  214. Part14.Color = Color3.new(0.960784, 0.580392, 0.286275)
  215. Part15.Parent = Model12
  216. Part15.Material = Enum.Material.SmoothPlastic
  217. Part15.BrickColor = BrickColor.new("Navy blue")
  218. Part15.Rotation = Vector3.new(0, 0, -90)
  219. Part15.Anchored = true
  220. Part15.CanCollide = false
  221. Part15.FormFactor = Enum.FormFactor.Custom
  222. Part15.Size = Vector3.new(0.200000003, 2.06940031, 1.06019998)
  223. Part15.CFrame = CFrame.new(4.47864532, 1.97499692, 1.33002794, 1.0181073e-11, 1, -3.40000006e-05, -1, 5.33816547e-10, 1.6e-05, 1.6e-05, 3.40000006e-05, 1)
  224. Part15.BottomSurface = Enum.SurfaceType.Smooth
  225. Part15.TopSurface = Enum.SurfaceType.Smooth
  226. Part15.Color = Color3.new(0, 0.12549, 0.376471)
  227. Part15.Position = Vector3.new(4.47864532, 1.97499692, 1.33002794)
  228. Part15.Orientation = Vector3.new(0, 0, -90)
  229. Part15.Color = Color3.new(0, 0.12549, 0.376471)
  230. Part16.Parent = Model12
  231. Part16.Material = Enum.Material.SmoothPlastic
  232. Part16.BrickColor = BrickColor.new("Br. yellowish orange")
  233. Part16.Rotation = Vector3.new(0, 0, -90)
  234. Part16.Anchored = true
  235. Part16.CanCollide = false
  236. Part16.FormFactor = Enum.FormFactor.Custom
  237. Part16.Size = Vector3.new(0.284200102, 0.189399362, 1.05019927)
  238. Part16.CFrame = CFrame.new(5.07373619, 3.90424132, 1.33358407, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  239. Part16.BottomSurface = Enum.SurfaceType.Smooth
  240. Part16.TopSurface = Enum.SurfaceType.Smooth
  241. Part16.Color = Color3.new(0.960784, 0.580392, 0.286275)
  242. Part16.Position = Vector3.new(5.07373619, 3.90424132, 1.33358407)
  243. Part16.Orientation = Vector3.new(0, 0, -90)
  244. Part16.Color = Color3.new(0.960784, 0.580392, 0.286275)
  245. Part17.Parent = Model12
  246. Part17.Material = Enum.Material.SmoothPlastic
  247. Part17.BrickColor = BrickColor.new("Really black")
  248. Part17.Rotation = Vector3.new(0, 0, -90)
  249. Part17.Anchored = true
  250. Part17.CanCollide = false
  251. Part17.FormFactor = Enum.FormFactor.Custom
  252. Part17.Size = Vector3.new(1.23420036, 2.02999997, 0.200000003)
  253. Part17.CFrame = CFrame.new(4.4740696, 3.39344859, 1.74890459, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  254. Part17.BottomSurface = Enum.SurfaceType.Smooth
  255. Part17.TopSurface = Enum.SurfaceType.Smooth
  256. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  257. Part17.Position = Vector3.new(4.4740696, 3.39344859, 1.74890459)
  258. Part17.Orientation = Vector3.new(0, 0, -90)
  259. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  260. Part18.Parent = Model12
  261. Part18.Material = Enum.Material.SmoothPlastic
  262. Part18.BrickColor = BrickColor.new("Br. yellowish orange")
  263. Part18.Rotation = Vector3.new(0, 0, -90)
  264. Part18.Anchored = true
  265. Part18.CanCollide = false
  266. Part18.FormFactor = Enum.FormFactor.Custom
  267. Part18.Size = Vector3.new(0.144200206, 0.200000003, 1.09019923)
  268. Part18.CFrame = CFrame.new(5.4791317, 4.0042448, 1.33363819, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  269. Part18.BottomSurface = Enum.SurfaceType.Smooth
  270. Part18.TopSurface = Enum.SurfaceType.Smooth
  271. Part18.Color = Color3.new(0.960784, 0.580392, 0.286275)
  272. Part18.Position = Vector3.new(5.4791317, 4.0042448, 1.33363819)
  273. Part18.Orientation = Vector3.new(0, 0, -90)
  274. Part18.Color = Color3.new(0.960784, 0.580392, 0.286275)
  275. Part19.Parent = Model12
  276. Part19.Material = Enum.Material.SmoothPlastic
  277. Part19.BrickColor = BrickColor.new("Br. yellowish orange")
  278. Part19.Rotation = Vector3.new(0, 0, -90)
  279. Part19.Anchored = true
  280. Part19.CanCollide = false
  281. Part19.FormFactor = Enum.FormFactor.Custom
  282. Part19.Size = Vector3.new(0.653999984, 0.200000003, 0.140000001)
  283. Part19.CFrame = CFrame.new(3.47912025, 3.73923349, 0.85853231, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  284. Part19.BottomSurface = Enum.SurfaceType.Smooth
  285. Part19.TopSurface = Enum.SurfaceType.Smooth
  286. Part19.Color = Color3.new(0.960784, 0.580392, 0.286275)
  287. Part19.Position = Vector3.new(3.47912025, 3.73923349, 0.85853231)
  288. Part19.Orientation = Vector3.new(0, 0, -90)
  289. Part19.Color = Color3.new(0.960784, 0.580392, 0.286275)
  290. Part20.Parent = Model12
  291. Part20.Material = Enum.Material.SmoothPlastic
  292. Part20.BrickColor = BrickColor.new("Br. yellowish orange")
  293. Part20.Rotation = Vector3.new(0, 0, -90)
  294. Part20.Anchored = true
  295. Part20.CanCollide = false
  296. Part20.FormFactor = Enum.FormFactor.Custom
  297. Part20.Size = Vector3.new(0.144200206, 0.200000003, 1.09019923)
  298. Part20.CFrame = CFrame.new(3.47911644, 4.00424194, 1.333637, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  299. Part20.BottomSurface = Enum.SurfaceType.Smooth
  300. Part20.TopSurface = Enum.SurfaceType.Smooth
  301. Part20.Color = Color3.new(0.960784, 0.580392, 0.286275)
  302. Part20.Position = Vector3.new(3.47911644, 4.00424194, 1.333637)
  303. Part20.Orientation = Vector3.new(0, 0, -90)
  304. Part20.Color = Color3.new(0.960784, 0.580392, 0.286275)
  305. Part21.Parent = Model12
  306. Part21.Material = Enum.Material.SmoothPlastic
  307. Part21.BrickColor = BrickColor.new("Br. yellowish orange")
  308. Part21.Rotation = Vector3.new(0, 0, -90)
  309. Part21.Anchored = true
  310. Part21.CanCollide = false
  311. Part21.FormFactor = Enum.FormFactor.Custom
  312. Part21.Size = Vector3.new(0.654200137, 0.200000003, 0.140000001)
  313. Part21.CFrame = CFrame.new(3.47911835, 3.74924898, 1.80874062, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  314. Part21.BottomSurface = Enum.SurfaceType.Smooth
  315. Part21.TopSurface = Enum.SurfaceType.Smooth
  316. Part21.Color = Color3.new(0.960784, 0.580392, 0.286275)
  317. Part21.Position = Vector3.new(3.47911835, 3.74924898, 1.80874062)
  318. Part21.Orientation = Vector3.new(0, 0, -90)
  319. Part21.Color = Color3.new(0.960784, 0.580392, 0.286275)
  320. Part22.Parent = Model12
  321. Part22.Material = Enum.Material.SmoothPlastic
  322. Part22.BrickColor = BrickColor.new("Br. yellowish orange")
  323. Part22.Rotation = Vector3.new(0, 0, -90)
  324. Part22.Anchored = true
  325. Part22.CanCollide = false
  326. Part22.FormFactor = Enum.FormFactor.Custom
  327. Part22.Size = Vector3.new(0.653999984, 0.200000003, 0.140000001)
  328. Part22.CFrame = CFrame.new(5.47913551, 3.73923612, 0.858533502, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  329. Part22.BottomSurface = Enum.SurfaceType.Smooth
  330. Part22.TopSurface = Enum.SurfaceType.Smooth
  331. Part22.Color = Color3.new(0.960784, 0.580392, 0.286275)
  332. Part22.Position = Vector3.new(5.47913551, 3.73923612, 0.858533502)
  333. Part22.Orientation = Vector3.new(0, 0, -90)
  334. Part22.Color = Color3.new(0.960784, 0.580392, 0.286275)
  335. Part23.Parent = Model12
  336. Part23.Material = Enum.Material.SmoothPlastic
  337. Part23.BrickColor = BrickColor.new("Really black")
  338. Part23.Rotation = Vector3.new(0, 0, -90)
  339. Part23.Anchored = true
  340. Part23.CanCollide = false
  341. Part23.FormFactor = Enum.FormFactor.Custom
  342. Part23.Size = Vector3.new(1.23420036, 0.469999999, 1.0302)
  343. Part23.CFrame = CFrame.new(5.25407982, 3.39344311, 1.33383679, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  344. Part23.BottomSurface = Enum.SurfaceType.Smooth
  345. Part23.TopSurface = Enum.SurfaceType.Smooth
  346. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  347. Part23.Position = Vector3.new(5.25407982, 3.39344311, 1.33383679)
  348. Part23.Orientation = Vector3.new(0, 0, -90)
  349. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  350. Part24.Parent = Model12
  351. Part24.Material = Enum.Material.SmoothPlastic
  352. Part24.BrickColor = BrickColor.new("Really black")
  353. Part24.Rotation = Vector3.new(0, 0, -90)
  354. Part24.Anchored = true
  355. Part24.CanCollide = false
  356. Part24.FormFactor = Enum.FormFactor.Custom
  357. Part24.Size = Vector3.new(1.23420036, 0.460000008, 1.0302)
  358. Part24.CFrame = CFrame.new(3.68909645, 3.39344358, 1.3337779, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  359. Part24.BottomSurface = Enum.SurfaceType.Smooth
  360. Part24.TopSurface = Enum.SurfaceType.Smooth
  361. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  362. Part24.Position = Vector3.new(3.68909645, 3.39344358, 1.3337779)
  363. Part24.Orientation = Vector3.new(0, 0, -90)
  364. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  365. Part25.Parent = Model12
  366. Part25.Material = Enum.Material.SmoothPlastic
  367. Part25.BrickColor = BrickColor.new("Br. yellowish orange")
  368. Part25.Rotation = Vector3.new(0, 0, -90)
  369. Part25.Anchored = true
  370. Part25.CanCollide = false
  371. Part25.FormFactor = Enum.FormFactor.Custom
  372. Part25.Size = Vector3.new(0.654200137, 0.200000003, 0.140000001)
  373. Part25.CFrame = CFrame.new(5.47913361, 3.7492516, 1.80874193, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  374. Part25.BottomSurface = Enum.SurfaceType.Smooth
  375. Part25.TopSurface = Enum.SurfaceType.Smooth
  376. Part25.Color = Color3.new(0.960784, 0.580392, 0.286275)
  377. Part25.Position = Vector3.new(5.47913361, 3.7492516, 1.80874193)
  378. Part25.Orientation = Vector3.new(0, 0, -90)
  379. Part25.Color = Color3.new(0.960784, 0.580392, 0.286275)
  380. Part26.Parent = Model12
  381. Part26.Material = Enum.Material.SmoothPlastic
  382. Part26.BrickColor = BrickColor.new("Br. yellowish orange")
  383. Part26.Rotation = Vector3.new(0, 0, -90)
  384. Part26.Anchored = true
  385. Part26.CanCollide = false
  386. Part26.FormFactor = Enum.FormFactor.Custom
  387. Part26.Size = Vector3.new(0.284200102, 0.189399362, 1.05019927)
  388. Part26.CFrame = CFrame.new(3.87376976, 3.90423894, 1.33358514, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  389. Part26.BottomSurface = Enum.SurfaceType.Smooth
  390. Part26.TopSurface = Enum.SurfaceType.Smooth
  391. Part26.Color = Color3.new(0.960784, 0.580392, 0.286275)
  392. Part26.Position = Vector3.new(3.87376976, 3.90423894, 1.33358514)
  393. Part26.Orientation = Vector3.new(0, 0, -90)
  394. Part26.Color = Color3.new(0.960784, 0.580392, 0.286275)
  395. Model27.Name = "LeftArm"
  396. Model27.Parent = Model0
  397. Part28.Name = "Left Arm1"
  398. Part28.Parent = Model27
  399. Part28.Material = Enum.Material.SmoothPlastic
  400. Part28.BrickColor = BrickColor.new("Pastel brown")
  401. Part28.Transparency = 1
  402. Part28.Rotation = Vector3.new(0, 0, -180)
  403. Part28.Anchored = true
  404. Part28.CanCollide = false
  405. Part28.Size = Vector3.new(1, 2, 1)
  406. Part28.CFrame = CFrame.new(3.01637459, 3.00936365, 1.33320796, -1, 8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, 0, 8.74227766e-08, -7.64274186e-15, 1)
  407. Part28.BottomSurface = Enum.SurfaceType.Smooth
  408. Part28.TopSurface = Enum.SurfaceType.Smooth
  409. Part28.Color = Color3.new(1, 0.8, 0.6)
  410. Part28.Position = Vector3.new(3.01637459, 3.00936365, 1.33320796)
  411. Part28.Orientation = Vector3.new(0, 0, -180)
  412. Part28.Color = Color3.new(1, 0.8, 0.6)
  413. Part29.Parent = Model27
  414. Part29.Material = Enum.Material.SmoothPlastic
  415. Part29.BrickColor = BrickColor.new("Really black")
  416. Part29.Rotation = Vector3.new(0, 0, -90)
  417. Part29.Anchored = true
  418. Part29.CanCollide = false
  419. Part29.FormFactor = Enum.FormFactor.Custom
  420. Part29.Size = Vector3.new(0.709999859, 1.01999962, 1.01020002)
  421. Part29.CFrame = CFrame.new(3.019063, 2.59134769, 1.33376658, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  422. Part29.BottomSurface = Enum.SurfaceType.Smooth
  423. Part29.TopSurface = Enum.SurfaceType.Smooth
  424. Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  425. Part29.Position = Vector3.new(3.019063, 2.59134769, 1.33376658)
  426. Part29.Orientation = Vector3.new(0, 0, -90)
  427. Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  428. Model30.Name = "RightArm"
  429. Model30.Parent = Model0
  430. Part31.Name = "Right Arm1"
  431. Part31.Parent = Model30
  432. Part31.Material = Enum.Material.SmoothPlastic
  433. Part31.BrickColor = BrickColor.new("Pastel brown")
  434. Part31.Transparency = 1
  435. Part31.Anchored = true
  436. Part31.CanCollide = false
  437. Part31.Size = Vector3.new(1, 2, 1)
  438. Part31.CFrame = CFrame.new(5.97648907, 3.00941586, 1.33246791, 1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, 1)
  439. Part31.BottomSurface = Enum.SurfaceType.Smooth
  440. Part31.TopSurface = Enum.SurfaceType.Smooth
  441. Part31.Color = Color3.new(1, 0.8, 0.6)
  442. Part31.Position = Vector3.new(5.97648907, 3.00941586, 1.33246791)
  443. Part31.Color = Color3.new(1, 0.8, 0.6)
  444. Part32.Parent = Model30
  445. Part32.Material = Enum.Material.SmoothPlastic
  446. Part32.BrickColor = BrickColor.new("Really black")
  447. Part32.Rotation = Vector3.new(0, 0, -90)
  448. Part32.Anchored = true
  449. Part32.CanCollide = false
  450. Part32.FormFactor = Enum.FormFactor.Custom
  451. Part32.Size = Vector3.new(0.709999859, 1.01999962, 1.01020002)
  452. Part32.CFrame = CFrame.new(5.96904182, 2.59135199, 1.33376706, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  453. Part32.BottomSurface = Enum.SurfaceType.Smooth
  454. Part32.TopSurface = Enum.SurfaceType.Smooth
  455. Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  456. Part32.Position = Vector3.new(5.96904182, 2.59135199, 1.33376706)
  457. Part32.Orientation = Vector3.new(0, 0, -90)
  458. Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  459. Model33.Name = "LeftLeg"
  460. Model33.Parent = Model0
  461. Part34.Name = "Left Leg1"
  462. Part34.Parent = Model33
  463. Part34.Material = Enum.Material.SmoothPlastic
  464. Part34.BrickColor = BrickColor.new("Pastel brown")
  465. Part34.Anchored = true
  466. Part34.CanCollide = false
  467. Part34.Size = Vector3.new(1, 2, 1)
  468. Part34.CFrame = CFrame.new(3.97654462, 1.00921226, 1.33283389, 1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, 1)
  469. Part34.Color = Color3.new(1, 0.8, 0.6)
  470. Part34.Position = Vector3.new(3.97654462, 1.00921226, 1.33283389)
  471. Part34.Color = Color3.new(1, 0.8, 0.6)
  472. Part35.Parent = Model33
  473. Part35.Material = Enum.Material.SmoothPlastic
  474. Part35.BrickColor = BrickColor.new("Black")
  475. Part35.Rotation = Vector3.new(0, 0, -90)
  476. Part35.Anchored = true
  477. Part35.CanCollide = false
  478. Part35.FormFactor = Enum.FormFactor.Custom
  479. Part35.Size = Vector3.new(0.211581826, 1.05770004, 1.0484271)
  480. Part35.CFrame = CFrame.new(3.98280549, 0.105807543, 1.32514679, -7.55636709e-09, 1, -3.41788182e-05, -1, -7.02700476e-09, 1.60823001e-05, 1.60822983e-05, 3.41788145e-05, 1)
  481. Part35.BottomSurface = Enum.SurfaceType.Smooth
  482. Part35.TopSurface = Enum.SurfaceType.Smooth
  483. Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
  484. Part35.Position = Vector3.new(3.98280549, 0.105807543, 1.32514679)
  485. Part35.Orientation = Vector3.new(0, 0, -90)
  486. Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
  487. Part36.Parent = Model33
  488. Part36.Material = Enum.Material.SmoothPlastic
  489. Part36.BrickColor = BrickColor.new("Institutional white")
  490. Part36.Rotation = Vector3.new(0, 0, -90)
  491. Part36.Anchored = true
  492. Part36.CanCollide = false
  493. Part36.FormFactor = Enum.FormFactor.Custom
  494. Part36.Size = Vector3.new(1.16420031, 1.05758548, 1.04831374)
  495. Part36.CFrame = CFrame.new(3.98278642, 1.44130719, 1.32472861, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  496. Part36.BottomSurface = Enum.SurfaceType.Smooth
  497. Part36.TopSurface = Enum.SurfaceType.Smooth
  498. Part36.Color = Color3.new(0.972549, 0.972549, 0.972549)
  499. Part36.Position = Vector3.new(3.98278642, 1.44130719, 1.32472861)
  500. Part36.Orientation = Vector3.new(0, 0, -90)
  501. Part36.Color = Color3.new(0.972549, 0.972549, 0.972549)
  502. Part37.Parent = Model33
  503. Part37.Material = Enum.Material.SmoothPlastic
  504. Part37.BrickColor = BrickColor.new("Black")
  505. Part37.Rotation = Vector3.new(0, 0, -90)
  506. Part37.Anchored = true
  507. Part37.CanCollide = false
  508. Part37.FormFactor = Enum.FormFactor.Custom
  509. Part37.Size = Vector3.new(0.484200329, 1.04940009, 1.0402)
  510. Part37.CFrame = CFrame.new(3.98280549, 0.251322985, 1.32474768, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  511. Part37.BottomSurface = Enum.SurfaceType.Smooth
  512. Part37.TopSurface = Enum.SurfaceType.Smooth
  513. Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
  514. Part37.Position = Vector3.new(3.98280549, 0.251322985, 1.32474768)
  515. Part37.Orientation = Vector3.new(0, 0, -90)
  516. Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
  517. Part38.Parent = Model33
  518. Part38.Material = Enum.Material.SmoothPlastic
  519. Part38.BrickColor = BrickColor.new("Navy blue")
  520. Part38.Rotation = Vector3.new(0, 0, -90)
  521. Part38.Anchored = true
  522. Part38.CanCollide = false
  523. Part38.FormFactor = Enum.FormFactor.Custom
  524. Part38.Size = Vector3.new(0.604200363, 1.02772725, 1.01871717)
  525. Part38.CFrame = CFrame.new(3.98279786, 0.701317549, 1.3247385, 9.95369932e-12, 1, -3.40000006e-05, -1, 5.33589173e-10, 1.60000072e-05, 1.60000054e-05, 3.40000006e-05, 1)
  526. Part38.BottomSurface = Enum.SurfaceType.Smooth
  527. Part38.TopSurface = Enum.SurfaceType.Smooth
  528. Part38.Color = Color3.new(0, 0.12549, 0.376471)
  529. Part38.Position = Vector3.new(3.98279786, 0.701317549, 1.3247385)
  530. Part38.Orientation = Vector3.new(0, 0, -90)
  531. Part38.Color = Color3.new(0, 0.12549, 0.376471)
  532. Script39.Name = "nani"
  533. Script39.Parent = Model0
  534. Script39.Disabled = true
  535. table.insert(cors,sandbox(Script39,function()
  536. --Saz
  537.  
  538. --A new system which is a combination of fast-welds and hard-welds.
  539. --Should be far, far better.
  540.  
  541. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  542. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  543.  
  544. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  545. --The fact that you're reading this means you should likely kill yourself. Immediately.
  546.  
  547. wait(.33)
  548.  
  549. Tool=script.Parent
  550. Nib=Tool.Parent
  551.  
  552.  
  553. for _,v in pairs(Nib:children()) do
  554. if v.className=="Hat" then
  555. v:Remove()
  556. end
  557. end
  558.  
  559. wait(1)
  560.  
  561. weldparts=function()
  562. print("Welding")
  563. lel={}
  564. function jarate(p)
  565. for i=1, #p do
  566. table.insert(lel,p[i])
  567. k=p[i]:children()
  568. if #k>0 then
  569. jarate(k)
  570. end
  571. end
  572. end
  573. for _,v in pairs(script.Parent:children()) do
  574. if v.Name~="Cloak" and v.className~="Script" then
  575. v:BreakJoints()
  576. jarate(v:children())
  577. end
  578. end
  579. for _,v in pairs(lel) do
  580. if v.className=="Weld" or v.className=="Motor6D" then
  581. v:Remove()
  582. end
  583. end
  584. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  585. if v.Name~="Right Leg1" then
  586. w=Instance.new("Weld")
  587. w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  588. w.Part1=v
  589. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  590. w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  591. w.Parent=w.Part0
  592. end
  593. end
  594. w=Instance.new("Weld")
  595. w.Part0=Nib["Right Leg"]
  596. w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  597. w.Parent=w.Part0
  598. w.C0=CFrame.new(0,-.1,0)
  599. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  600. if v.Name~="Left Leg1" then
  601. w=Instance.new("Weld")
  602. w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  603. w.Part1=v
  604. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  605. w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  606. w.Parent=w.Part0
  607. end
  608. end
  609. w=Instance.new("Weld")
  610. w.Part0=Nib["Left Leg"]
  611. w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  612. w.Parent=w.Part0
  613. w.C0=CFrame.new(0,-.1,0)
  614. for _,v in pairs(script.Parent["RightArm"]:children()) do
  615. if v.Name~="Right Arm1" then
  616. w=Instance.new("Weld")
  617. w.Part0=script.Parent["RightArm"]["Right Arm1"]
  618. w.Part1=v
  619. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  620. w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  621. w.Parent=w.Part1
  622. end
  623. end
  624. w=Instance.new("Weld")
  625. w.Part0=Nib["Right Arm"]
  626. w.Part1=script.Parent["RightArm"]["Right Arm1"]
  627. w.Parent=w.Part0
  628. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  629.  
  630. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  631. if v.Name~="Left Arm1" then
  632. w=Instance.new("Weld")
  633. w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  634. w.Part1=v
  635. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  636. w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  637. w.Parent=w.Part0
  638. end
  639. end
  640. w=Instance.new("Weld")
  641. w.Part0=Nib["Left Arm"]
  642. w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  643. w.Parent=w.Part0
  644.  
  645.  
  646. for _,v in pairs(script.Parent["Head"]:children()) do
  647. if v.Name~="Head1" then
  648. w=Instance.new("Weld")
  649. w.Part0=script.Parent["Head"]["Head1"]
  650. w.Part1=v
  651. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  652. w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  653. w.Parent=w.Part0
  654. end
  655. end
  656. w=Instance.new("Weld")
  657. w.Part0=Nib["Head"]
  658. w.Part1=script.Parent["Head"]["Head1"]
  659. w.Parent=w.Part0
  660.  
  661. for _,v in pairs(script.Parent["Torso"]:children()) do
  662. if v.Name~="Torso1" then
  663. w=Instance.new("Weld")
  664. w.Part0=script.Parent["Torso"]["Torso1"]
  665. w.Part1=v
  666. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  667. w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  668. w.Parent=script.Parent["Torso"]["Torso1"]
  669. end
  670. end
  671.  
  672. w=Instance.new("Weld")
  673. w.Part0=Nib["Torso"]
  674. w.Part1=script.Parent["Torso"]["Torso1"]
  675. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  676. w.Parent=w.Part0
  677.  
  678. for _,v in pairs(lel) do
  679. if v:IsA("BasePart") then v.Anchored=false end
  680. end
  681.  
  682.  
  683.  
  684. wait(1)
  685.  
  686. w=Instance.new("Weld")
  687. w.Part0=Nib.Torso
  688. w.Part1=Tool.Torso.Torso1
  689. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  690. w.C1=CFrame.new(0,0,0)
  691. w.Parent=w.Part1
  692. w.Name="ClothingWeld"
  693.  
  694. wait(.06)
  695.  
  696. while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  697. wait(.03)
  698. w=Instance.new("Weld")
  699. w.Part0=Nib.Torso
  700. w.Part1=Tool.Torso.Torso1
  701. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  702. w.C1=CFrame.new(0,0,0)
  703. w.Parent=w.Part1
  704. w.Name="ClothingWeld"
  705. end
  706.  
  707. w=Instance.new("Weld")
  708. w.Part0=Nib["Right Leg"]
  709. w.Part1=Tool.RightLeg["Right Leg1"]
  710. w.C0=CFrame.new(0,0,0)
  711. w.C1=CFrame.new(0,0,0)
  712. w.Parent=w.Part1
  713. w.Name="ClothingWeld"
  714.  
  715. w=Instance.new("Weld")
  716. w.Part0=Nib["Left Leg"]
  717. w.Part1=Tool.LeftLeg["Left Leg1"]
  718. w.C0=CFrame.new(0,0,0)
  719. w.C1=CFrame.new(0,0,0)
  720. w.Parent=w.Part1
  721. w.Name="ClothingWeld"
  722.  
  723. w=Instance.new("Weld")
  724. w.Part0=Nib["Right Arm"]
  725. w.Part1=Tool.RightArm["Right Arm1"]
  726. w.C0=CFrame.new(0,0,0)
  727. w.C1=CFrame.new(0,0,0)
  728. w.Parent=w.Part1
  729. w.Name="ClothingWeld"
  730.  
  731. w=Instance.new("Weld")
  732. w.Part0=Nib["Left Arm"]
  733. w.Part1=Tool.LeftArm["Left Arm1"]
  734. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  735. w.C1=CFrame.new(0,0,0)
  736. w.Parent=w.Part1
  737. w.Name="ClothingWeld"
  738.  
  739. wait()
  740.  
  741. end
  742. weldparts()
  743. end))
  744. for i,v in pairs(mas:GetChildren()) do
  745. v.Parent = game:GetService("Players").LocalPlayer.Character
  746. pcall(function() v:MakeJoints() end)
  747. end
  748. mas:Destroy()
  749. for i,v in pairs(cors) do
  750. spawn(function()
  751. pcall(v)
  752. end)
  753. end
  754. wait(0)
  755. local Player = game.Players.KYLETHORNTON
  756. local char = Player.Character
  757. local Character = Player.Character
  758. local Head = Character.Head
  759. local done = false
  760. local canheal = false
  761. local deathchat1 = false
  762. local once = true
  763. local dead = false
  764. local candie = true
  765. local deathchat = false
  766. local idleon = true
  767. local idle1 = true
  768. local idle = true
  769. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
  770. if v:IsA("Accessory") then
  771. v:Destroy()
  772. end
  773. end
  774. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  775. if v:IsA("Shirt") then
  776. v:Remove()
  777. end
  778. end
  779. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  780. if v:IsA("Pants") then
  781. v:Remove()
  782. end
  783. end
  784. wait()
  785. shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
  786. shirt.Name = "Shirt"
  787. pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
  788. pants.Name = "Pants"
  789.  
  790. local v3 = Vector3.new
  791. local num = 0
  792. local bc = BrickColor.new
  793. local new = Instance.new
  794.  
  795. local BC = char["Body Colors"]
  796. BC.HeadColor = BrickColor.new("Pastel brown")
  797. BC.LeftArmColor = BrickColor.new("Pastel brown")
  798. BC.LeftLegColor = BrickColor.new("Pastel brown")
  799. BC.RightArmColor = BrickColor.new("Pastel brown")
  800. BC.RightLegColor = BrickColor.new("Pastel brown")
  801. BC.TorsoColor = BrickColor.new("Pastel brown")
  802.  
  803.  
  804. Instance.new("ForceField",char).Visible = false
  805. local poo = Instance.new("IntValue",Character)
  806. poo.Name = "haha nope"
  807. char.Humanoid.MaxHealth = math.huge
  808. char.Humanoid.DisplayDistanceType = "None"
  809. wait()
  810. char.Humanoid.Health = math.huge
  811. Instance.new("ForceField",char).Visible = false
  812. Instance.new("ForceField",char).Visible = false
  813. Instance.new("ForceField",char).Visible = false
  814. Instance.new("ForceField",char).Visible = false
  815. Instance.new("ForceField",char).Visible = false
  816. Instance.new("ForceField",char).Visible = false
  817. Instance.new("ForceField",char).Visible = false
  818.  
  819. shirt = Instance.new("Shirt", char)
  820. shirt.Name = "Shirt"
  821. pants = Instance.new("Pants", char)
  822. pants.Name = "Pants"
  823. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1529079249"
  824. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=129458425"
  825. Hair7 = Instance.new("Part")
  826. Hair7.Parent = char
  827. Hair7.Name = "Hair"
  828. char.Head.face.Texture = "0"
  829. Hair7.CanCollide = false
  830. Hair7.Locked = true
  831. Hair7.TopSurface = "Smooth"
  832. Hair7.BottomSurface = "Smooth"
  833. Hair7.formFactor = "Symmetric"
  834. Hair7.Material = "Neon"
  835. Hair7.BrickColor = BrickColor.new("Really black")
  836. Hair7.CFrame = char.Torso.CFrame
  837. Hair7.Size = Vector3.new(0.2, 0.2, 0.2)
  838. Hair7.Transparency = 0
  839.  
  840.  
  841.  
  842.  
  843. Weld1 = Instance.new("Weld")
  844. Weld1.Parent = char.Head
  845. Weld1.Part0 = char.Head
  846. Weld1.Part1 = Hair7
  847. Weld1.C0 = CFrame.Angles(0, math.rad(180), 0)
  848. Weld1.C0 = CFrame.Angles(0, 0, 0)
  849.  
  850. Mesh = Instance.new("SpecialMesh")
  851. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  852. Mesh.Parent = Hair7
  853. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  854. Mesh.MeshType = "FileMesh"
  855. Mesh.MeshId = "rbxassetid://560196103"
  856. Mesh.TextureId = "rbxassetid://1432488119"
  857.  
  858.  
  859. local ice = Instance.new("Part", Head)
  860. ice.Size = Vector3.new(0.5, 0.5, 0.5)
  861. ice.BrickColor = BrickColor.new("Really red")
  862. ice.CanCollide = false
  863. ice.TopSurface = 0
  864. ice.BottomSurface = 0
  865. ice.Transparency = 0.3
  866.  
  867. local ice2 = Instance.new("SpecialMesh", ice)
  868. ice2.MeshType = "Brick"
  869. ice2.MeshId = "rbxassetid://1306168394"
  870. ice2.Scale = Vector3.new(1.26, 1, 1)
  871. local ice3 = Instance.new("Weld", ice)
  872. ice3.Part0 = Head
  873. ice3.Part1 = ice
  874. ice3.C0 = CFrame.new(0, 0.1, -0.2) * CFrame.Angles(0, 0, 0)
  875. local icesmoke = Instance.new("ParticleEmitter", ice)
  876. icesmoke.VelocitySpread = 5
  877. icesmoke.Size = NumberSequence.new({
  878. NumberSequenceKeypoint.new(0, 0.01),
  879. NumberSequenceKeypoint.new(1, 1)
  880. })
  881. icesmoke.Rate = math.huge
  882. icesmoke.Speed = NumberRange.new(1, 1)
  883. icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
  884. icesmoke.Transparency = NumberSequence.new({
  885. NumberSequenceKeypoint.new(0, 0.9),
  886. NumberSequenceKeypoint.new(1, 1)
  887. })
  888. icesmoke.Rotation = NumberRange.new(0, 360)
  889. icesmoke.Name = "Smoke"
  890. icesmoke.LightEmission = 0
  891. icesmoke.Acceleration = Vector3.new(0,0,0)
  892. icesmoke.Texture = "http://www.roblox.com/asset/?id="
  893. icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
  894. icesmoke.LockedToPart = true
  895. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  896. secondcolor = "Really black"
  897. wait(0.016666666666666666)
  898. Effects = {}
  899. local Player = game.Players.localPlayer
  900. local Character = Player.Character
  901. local Humanoid = Character.Humanoid
  902. local mouse = Player:GetMouse()
  903. local LeftArm = Character["Left Arm"]
  904. local RightArm = Character["Right Arm"]
  905. local LeftLeg = Character["Left Leg"]
  906. local RightLeg = Character["Right Leg"]
  907. local Head = Character.Head
  908. local Torso = Character.Torso
  909. local cam = game.Workspace.CurrentCamera
  910. local RootPart = Character.HumanoidRootPart
  911. local RootJoint = RootPart.RootJoint
  912. local equipped = true
  913. local attack = false
  914. local Anim = "Idle"
  915. local idle = 0
  916. local attacktype = 1
  917. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  918. local velocity = RootPart.Velocity.y
  919. local sine = 0
  920. local change = 1
  921. local grabbed = false
  922. local cn = CFrame.new
  923. local mr = math.rad
  924. local angles = CFrame.Angles
  925. local ud = UDim2.new
  926. local c3 = Color3.new
  927. local dir = {
  928. w = 0,
  929. s = 0,
  930. a = 0,
  931. d = 0
  932. }
  933. firemode = true
  934. local Services = {
  935. SoundService = game:GetService("SoundService"),
  936. Players = game:GetService("Players"),
  937. Debris = game:GetService("Debris"),
  938. Workspace = game:GetService("Workspace"),
  939. Lighting = game:GetService("Lighting"),
  940. HttpService = game:GetService("HttpService"),
  941. InsertService = game:GetService("InsertService")
  942. }
  943. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  944. Humanoid.Animator:Destroy()
  945. Character.Animate:Destroy()
  946. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  947. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  948. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  949. RSH, LSH = nil, nil
  950. RW = Instance.new("Weld")
  951. LW = Instance.new("Weld")
  952. RH = Torso["Right Hip"]
  953. LH = Torso["Left Hip"]
  954. RSH = Torso["Right Shoulder"]
  955. LSH = Torso["Left Shoulder"]
  956. RSH.Parent = nil
  957. LSH.Parent = nil
  958. RW.Name = "RW"
  959. RW.Part0 = Torso
  960. RW.C0 = cn(1.5, 0.5, 0)
  961. RW.C1 = cn(0, 0.5, 0)
  962. RW.Part1 = RightArm
  963. RW.Parent = Torso
  964. LW.Name = "LW"
  965. LW.Part0 = Torso
  966. LW.C0 = cn(-1.5, 0.5, 0)
  967. LW.C1 = cn(0, 0.5, 0)
  968. LW.Part1 = LeftArm
  969. LW.Parent = Torso
  970. --------------
  971. function clerp(a, b, t)
  972. local qa = {
  973. QuaternionFromCFrame(a)
  974. }
  975. local qb = {
  976. QuaternionFromCFrame(b)
  977. }
  978. local ax, ay, az = a.x, a.y, a.z
  979. local bx, by, bz = b.x, b.y, b.z
  980. local _t = 1 - t
  981. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  982. end
  983. function QuaternionFromCFrame(cf)
  984. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  985. local trace = m00 + m11 + m22
  986. if trace > 0 then
  987. local s = math.sqrt(1 + trace)
  988. local recip = 0.5 / s
  989. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  990. else
  991. local i = 0
  992. if m00 < m11 then
  993. i = 1
  994. end
  995. if m22 > (i == 0 and m00 or m11) then
  996. i = 2
  997. end
  998. if i == 0 then
  999. local s = math.sqrt(m00 - m11 - m22 + 1)
  1000. local recip = 0.5 / s
  1001. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1002. elseif i == 1 then
  1003. local s = math.sqrt(m11 - m22 - m00 + 1)
  1004. local recip = 0.5 / s
  1005. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1006. elseif i == 2 then
  1007. local s = math.sqrt(m22 - m00 - m11 + 1)
  1008. local recip = 0.5 / s
  1009. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1010. end
  1011. end
  1012. end
  1013. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1014. local xs, ys, zs = x + x, y + y, z + z
  1015. local wx, wy, wz = w * xs, w * ys, w * zs
  1016. local xx = x * xs
  1017. local xy = x * ys
  1018. local xz = x * zs
  1019. local yy = y * ys
  1020. local yz = y * zs
  1021. local zz = z * zs
  1022. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1023. end
  1024. function QuaternionSlerp(a, b, t)
  1025. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1026. local startInterp, finishInterp
  1027. if cosTheta >= 1.0E-4 then
  1028. if 1 - cosTheta > 1.0E-4 then
  1029. local theta = math.acos(cosTheta)
  1030. local invSinTheta = 1 / math.sin(theta)
  1031. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1032. finishInterp = math.sin(t * theta) * invSinTheta
  1033. else
  1034. startInterp = 1 - t
  1035. finishInterp = t
  1036. end
  1037. elseif 1 + cosTheta > 1.0E-4 then
  1038. local theta = math.acos(-cosTheta)
  1039. local invSinTheta = 1 / math.sin(theta)
  1040. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1041. finishInterp = math.sin(t * theta) * invSinTheta
  1042. else
  1043. startInterp = t - 1
  1044. finishInterp = t
  1045. end
  1046. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1047. end
  1048. function swait(num)
  1049. if num == 0 or num == nil then
  1050. game:service("RunService").RenderStepped:wait(0)
  1051. else
  1052. for i = 0, num do
  1053. game:service("RunService").RenderStepped:wait(0)
  1054. end
  1055. end
  1056. end
  1057. local RbxUtility = LoadLibrary("RbxUtility")
  1058. local Create = RbxUtility.Create
  1059. function RemoveOutlines(part)
  1060. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1061. end
  1062. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1063. local Part = Create("Part")({
  1064. formFactor = FormFactor,
  1065. Parent = Parent,
  1066. Reflectance = Reflectance,
  1067. Transparency = Transparency,
  1068. CanCollide = false,
  1069. Locked = true,
  1070. BrickColor = BrickColor.new(tostring(BColor)),
  1071. Name = Name,
  1072. Size = Size,
  1073. Material = Material
  1074. })
  1075. RemoveOutlines(Part)
  1076. return Part
  1077. end
  1078. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1079. local Msh = Create(Mesh)({
  1080. Parent = Part,
  1081. Offset = OffSet,
  1082. Scale = Scale
  1083. })
  1084. if Mesh == "SpecialMesh" then
  1085. Msh.MeshType = MeshType
  1086. Msh.MeshId = MeshId
  1087. end
  1088. return Msh
  1089. end
  1090. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1091. local Weld = Create("Weld")({
  1092. Parent = Parent,
  1093. Part0 = Part0,
  1094. Part1 = Part1,
  1095. C0 = C0,
  1096. C1 = C1
  1097. })
  1098. return Weld
  1099. end
  1100. function rayCast(Position, Direction, Range, Ignore)
  1101. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1102. end
  1103. function CreateSound(id, par, vol, pit)
  1104. coroutine.resume(coroutine.create(function()
  1105. local sou = Instance.new("Sound", par or workspace)
  1106. sou.Volume = vol
  1107. sou.Pitch = pit or 1
  1108. sou.SoundId = id
  1109. wait()
  1110. sou:play()
  1111. game:GetService("Debris"):AddItem(sou, 6)
  1112. end))
  1113. end
  1114. function CreateSong(id, par, vol, pit)
  1115. coroutine.resume(coroutine.create(function()
  1116. sou2 = Instance.new("Sound", par or workspace)
  1117. sou2.Volume = 1
  1118. sou2.Pitch = 1
  1119. sou2.SoundId = id
  1120. wait()
  1121. sou2:play()
  1122. sou2.Looped = true
  1123. end))
  1124. end
  1125. CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
  1126. local function getclosest(obj, distance)
  1127. local last, lastx = distance + 1, nil
  1128. for i, v in pairs(workspace:GetChildren()) do
  1129. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  1130. local t = v.Torso
  1131. local dist = t.Position - obj.Position.magnitude
  1132. if distance >= dist and last > dist then
  1133. last = dist
  1134. lastx = v
  1135. end
  1136. end
  1137. end
  1138. return lastx
  1139. end
  1140. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1141. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1142. prt.Anchored = true
  1143. prt.CFrame = cframe
  1144. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1145. game:GetService("Debris"):AddItem(prt, 10)
  1146. if Type == 1 or Type == nil then
  1147. table.insert(Effects, {
  1148. prt,
  1149. "Block1",
  1150. delay,
  1151. x3,
  1152. y3,
  1153. z3,
  1154. msh
  1155. })
  1156. elseif Type == 2 then
  1157. table.insert(Effects, {
  1158. prt,
  1159. "Block2",
  1160. delay,
  1161. x3,
  1162. y3,
  1163. z3,
  1164. msh
  1165. })
  1166. elseif Type == 3 then
  1167. table.insert(Effects, {
  1168. prt,
  1169. "Block3",
  1170. delay,
  1171. x3,
  1172. y3,
  1173. z3,
  1174. msh
  1175. })
  1176. end
  1177. end
  1178. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1179. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1180. prt.Anchored = true
  1181. prt.CFrame = cframe
  1182. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1183. game:GetService("Debris"):AddItem(prt, 10)
  1184. table.insert(Effects, {
  1185. prt,
  1186. "Cylinder",
  1187. delay,
  1188. x3,
  1189. y3,
  1190. z3,
  1191. msh
  1192. })
  1193. end
  1194. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1195. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1196. prt.Anchored = true
  1197. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  1198. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1199. game:GetService("Debris"):AddItem(prt, 10)
  1200. table.insert(Effects, {
  1201. prt,
  1202. "Cylinder",
  1203. delay,
  1204. x3,
  1205. y3,
  1206. z3,
  1207. msh
  1208. })
  1209. end
  1210. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1211. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1212. prt.Anchored = true
  1213. prt.CFrame = cframe
  1214. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1215. game:GetService("Debris"):AddItem(prt, 10)
  1216. table.insert(Effects, {
  1217. prt,
  1218. "Cylinder",
  1219. delay,
  1220. x3,
  1221. y3,
  1222. z3,
  1223. msh
  1224. })
  1225. end
  1226. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1227. local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
  1228. prt.Anchored = true
  1229. prt.CFrame = cframe
  1230. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1231. game:GetService("Debris"):AddItem(prt, 10)
  1232. table.insert(Effects, {
  1233. prt,
  1234. "Cylinder",
  1235. delay,
  1236. x3,
  1237. y3,
  1238. z3,
  1239. msh
  1240. })
  1241. end
  1242. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1243. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1244. prt.Anchored = true
  1245. prt.CFrame = cframe
  1246. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1247. game:GetService("Debris"):AddItem(prt, 10)
  1248. table.insert(Effects, {
  1249. prt,
  1250. "Cylinder",
  1251. delay,
  1252. x3,
  1253. y3,
  1254. z3,
  1255. msh
  1256. })
  1257. end
  1258. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1259. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1260. prt.Anchored = true
  1261. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1262. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1263. local num = math.random(10, 50) / 1000
  1264. game:GetService("Debris"):AddItem(prt, 10)
  1265. table.insert(Effects, {
  1266. prt,
  1267. "Shatter",
  1268. num,
  1269. prt.CFrame,
  1270. math.random() - math.random(),
  1271. 0,
  1272. math.random(50, 100) / 100
  1273. })
  1274. end
  1275. for i = 0, 1, 0.05 do
  1276. swait()
  1277. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1278. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  1279. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1280. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1281. if Torsovelocity.Y > 1 then
  1282. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  1283. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  1284. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  1285. elseif Torsovelocity.Y < 1 then
  1286. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1287. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  1288. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  1289. end
  1290. end
  1291. attack = false
  1292. game:GetService("RunService").Stepped:connect(function()
  1293. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  1294. velocity = RootPart.Velocity.y
  1295. sine = sine + change
  1296. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1297. if equipped == true or equipped == false then
  1298. if 1 < RootPart.Velocity.y and hit == nil then
  1299. Anim = "Jump"
  1300. if attack == false and ice_mode == false then
  1301. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  1302. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1303. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  1304. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  1305. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  1306. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  1307. end
  1308. elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
  1309. Anim = "Fall"
  1310. if attack == false then
  1311. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1312. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1313. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  1314. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  1315. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  1316. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  1317. end
  1318. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
  1319. Anim = "Idle"
  1320. if attack == false then
  1321. change = 1
  1322. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1323. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(6 - 2 * math.cos(sine / 25)), math.rad(4), math.rad(-1)), .1)
  1324. RW.C0 = clerp(RW.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
  1325. LW.C0 = clerp(LW.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
  1326. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1327. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1328. end
  1329. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then
  1330. Anim = "Walk"
  1331. if attack == false then
  1332. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2)
  1333. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2)
  1334. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  1335. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  1336. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  1337. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  1338. end
  1339. end
  1340. end
  1341. if equipped == true or equipped == false then
  1342. if 1 < RootPart.Velocity.Y and hit == nil then
  1343. Anim = "Jump"
  1344. if attack == false and ice_mode == true then
  1345. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  1346. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1347. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  1348. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  1349. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  1350. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  1351. end
  1352. elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
  1353. Anim = "Fall"
  1354. if attack == false then
  1355. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1356. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1357. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  1358. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  1359. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  1360. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  1361. end
  1362. elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
  1363. Anim = "Idle"
  1364. if attack == false then
  1365. change = 0.8
  1366. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
  1367. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  1368. RW.C0 = clerp(RW.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
  1369. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  1370. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
  1371. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
  1372. end
  1373. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
  1374. Anim = "Walk"
  1375. if attack == false then
  1376. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
  1377. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
  1378. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  1379. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  1380. RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
  1381. LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
  1382. end
  1383. end
  1384. end
  1385. if 0 < #Effects then
  1386. for e = 1, #Effects do
  1387. if Effects[e] ~= nil then
  1388. local Thing = Effects[e]
  1389. if Thing ~= nil then
  1390. local Part = Thing[1]
  1391. local Mode = Thing[2]
  1392. local Delay = Thing[3]
  1393. local IncX = Thing[4]
  1394. local IncY = Thing[5]
  1395. local IncZ = Thing[6]
  1396. if 1 >= Thing[1].Transparency then
  1397. if Thing[2] == "Block1" then
  1398. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1399. local Mesh = Thing[1].Mesh
  1400. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1401. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1402. elseif Thing[2] == "Block2" then
  1403. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
  1404. local Mesh = Thing[7]
  1405. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1406. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1407. elseif Thing[2] == "Block3" then
  1408. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
  1409. local Mesh = Thing[7]
  1410. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1411. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1412. elseif Thing[2] == "Cylinder" then
  1413. local Mesh = Thing[1].Mesh
  1414. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1415. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1416. elseif Thing[2] == "Blood" then
  1417. local Mesh = Thing[7]
  1418. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1419. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1420. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1421. elseif Thing[2] == "Elec" then
  1422. local Mesh = Thing[1].Mesh
  1423. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1424. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1425. elseif Thing[2] == "Disappear" then
  1426. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1427. elseif Thing[2] == "Shatter" then
  1428. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1429. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1430. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1431. Thing[6] = Thing[6] + Thing[5]
  1432. end
  1433. else
  1434. Part.Parent = nil
  1435. table.remove(Effects, e)
  1436. end
  1437. end
  1438. end
  1439. end
  1440. end
  1441. end)
  1442. function RemoveOutlines(part)
  1443. part.TopSurface = 10
  1444. end
  1445. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1446. local Part = Create("Part")({
  1447. Parent = Parent,
  1448. Reflectance = Reflectance,
  1449. Transparency = Transparency,
  1450. CanCollide = false,
  1451. Locked = true,
  1452. BrickColor = BrickColor.new(tostring(BColor)),
  1453. Name = Name,
  1454. Size = Size,
  1455. Material = Material
  1456. })
  1457. RemoveOutlines(Part)
  1458. return Part
  1459. end
  1460. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1461. local Msh = Create(Mesh)({
  1462. Parent = Part,
  1463. Offset = OffSet,
  1464. Scale = Scale
  1465. })
  1466. if Mesh == "SpecialMesh" then
  1467. Msh.MeshType = MeshType
  1468. Msh.MeshId = MeshId
  1469. end
  1470. return Msh
  1471. end
  1472. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1473. local Weld = Create("Weld")({
  1474. Parent = Parent,
  1475. Part0 = Part0,
  1476. Part1 = Part1,
  1477. C0 = C0,
  1478. C1 = C1
  1479. })
  1480. return Weld
  1481. end
  1482. WSHM = {
  1483. "White",
  1484. "Pastel light blue"
  1485. }
  1486. WSH = WSHM[math.random(1, #WSHM)]
  1487. function IcePartFunk(HPart, aria, Min, Max)
  1488. IcePart = Instance.new("Part", HPart)
  1489. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  1490. IcePart.CanCollide = false
  1491. IuW = Instance.new("Weld")
  1492. IuW.Name = "GuW"
  1493. IuW.Part0 = HPart
  1494. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  1495. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  1496. IuW.Part1 = IcePart
  1497. IuW.Parent = HPart
  1498. IcePart.Transparency = 0.85
  1499. IcePart.Material = "Neon"
  1500. WSH = WSHM[math.random(1, #WSHM)]
  1501. IcePart.BrickColor = BrickColor.new("" .. WSH)
  1502. RemoveOutlines(IcePart)
  1503. game:GetService("Debris"):AddItem(IuW, 4)
  1504. game:GetService("Debris"):AddItem(IcePart, 6)
  1505. end
  1506. SpikeMeshId = 1033714
  1507. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  1508. local Part = Instance.new("Part", Parent)
  1509. Part.Name = Name
  1510. Part.BrickColor = BrickColor.new(Color)
  1511. Part.Size = Size
  1512. Part.Material = Material
  1513. Part.Transparency = Transparency
  1514. Part.CanCollide = false
  1515. RemoveOutlines(Part)
  1516. local Mesh = Instance.new("SpecialMesh", Part)
  1517. Mesh.MeshType = "Sphere"
  1518. Mesh.Scale = Scale
  1519. return Mesh and Part
  1520. end
  1521. CFuncs = {
  1522. Part = {
  1523. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1524. local Part = Create("Part")({
  1525. Parent = Parent,
  1526. Reflectance = Reflectance,
  1527. Transparency = Transparency,
  1528. CanCollide = false,
  1529. Locked = true,
  1530. BrickColor = BrickColor.new(tostring(BColor)),
  1531. Name = Name,
  1532. Size = Size,
  1533. Material = Material
  1534. })
  1535. RemoveOutlines(Part)
  1536. return Part
  1537. end
  1538. },
  1539. Mesh = {
  1540. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1541. local Msh = Create(Mesh)({
  1542. Parent = Part,
  1543. Offset = OffSet,
  1544. Scale = Scale
  1545. })
  1546. if Mesh == "SpecialMesh" then
  1547. Msh.MeshType = MeshType
  1548. Msh.MeshId = MeshId
  1549. end
  1550. return Msh
  1551. end
  1552. },
  1553. Mesh = {
  1554. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1555. local Msh = Create(Mesh)({
  1556. Parent = Part,
  1557. Offset = OffSet,
  1558. Scale = Scale
  1559. })
  1560. if Mesh == "SpecialMesh" then
  1561. Msh.MeshType = MeshType
  1562. Msh.MeshId = MeshId
  1563. end
  1564. return Msh
  1565. end
  1566. },
  1567. Weld = {
  1568. Create = function(Parent, Part0, Part1, C0, C1)
  1569. local Weld = Create("Weld")({
  1570. Parent = Parent,
  1571. Part0 = Part0,
  1572. Part1 = Part1,
  1573. C0 = C0,
  1574. C1 = C1
  1575. })
  1576. return Weld
  1577. end
  1578. },
  1579. Sound = {
  1580. Create = function(id, par, vol, pit)
  1581. coroutine.resume(coroutine.create(function()
  1582. local S = Create("Sound")({
  1583. Volume = vol,
  1584. Pitch = pit or 1,
  1585. SoundId = id,
  1586. Parent = par or workspace
  1587. })
  1588. wait()
  1589. S:play()
  1590. game:GetService("Debris"):AddItem(S, 6)
  1591. end))
  1592. end
  1593. },
  1594. ParticleEmitter = {
  1595. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1596. local fp = Create("ParticleEmitter")({
  1597. Parent = Parent,
  1598. Color = ColorSequence.new(Color1, Color2),
  1599. LightEmission = LightEmission,
  1600. Size = Size,
  1601. Texture = Texture,
  1602. Transparency = Transparency,
  1603. ZOffset = ZOffset,
  1604. Acceleration = Accel,
  1605. Drag = Drag,
  1606. LockedToPart = LockedToPart,
  1607. VelocityInheritance = VelocityInheritance,
  1608. EmissionDirection = EmissionDirection,
  1609. Enabled = Enabled,
  1610. Lifetime = LifeTime,
  1611. Rate = Rate,
  1612. Rotation = Rotation,
  1613. RotSpeed = RotSpeed,
  1614. Speed = Speed,
  1615. VelocitySpread = VelocitySpread
  1616. })
  1617. return fp
  1618. end
  1619. }
  1620. }
  1621. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1622. if hit.Parent == nil then
  1623. return
  1624. end
  1625. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1626. for _, v in pairs(hit.Parent:children()) do
  1627. if v:IsA("Humanoid") then
  1628. h = v
  1629. end
  1630. end
  1631. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1632. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1633. return
  1634. end
  1635. local c = Create("ObjectValue")({
  1636. Name = "creator",
  1637. Value = game:service("Players").LocalPlayer,
  1638. Parent = h
  1639. })
  1640. game:GetService("Debris"):AddItem(c, 0.5)
  1641. if HitSound ~= nil and HitPitch ~= nil then
  1642. CreateSound(HitSound, hit, 1, HitPitch)
  1643. end
  1644. local Damage = math.random(minim, maxim)
  1645. local blocked = false
  1646. local block = hit.Parent:findFirstChild("Block")
  1647. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1648. blocked = true
  1649. block.Value = block.Value - 1
  1650. print(block.Value)
  1651. end
  1652. if blocked == false then
  1653. h.Health = h.Health - Damage
  1654. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1655. else
  1656. h.Health = h.Health - Damage / 2
  1657. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1658. end
  1659. if Type == "Knockdown" then
  1660. local hum = hit.Parent.Humanoid
  1661. hum.PlatformStand = true
  1662. coroutine.resume(coroutine.create(function(HHumanoid)
  1663. swait(1)
  1664. HHumanoid.PlatformStand = false
  1665. end), hum)
  1666. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  1667. local bodvol = Create("BodyVelocity")({
  1668. velocity = angle * knockback,
  1669. P = 5000,
  1670. maxForce = Vector3.new(8000, 8000, 8000),
  1671. Parent = hit
  1672. })
  1673. local rl = Create("BodyAngularVelocity")({
  1674. P = 3000,
  1675. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1676. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1677. Parent = hit
  1678. })
  1679. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1680. game:GetService("Debris"):AddItem(rl, 0.5)
  1681. elseif Type == "Normal" then
  1682. local vp = Create("BodyVelocity")({
  1683. P = 500,
  1684. maxForce = Vector3.new(math.huge, 0, math.huge),
  1685. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1686. })
  1687. if knockback > 0 then
  1688. vp.Parent = hit.Parent.Torso
  1689. end
  1690. game:GetService("Debris"):AddItem(vp, 0.5)
  1691. elseif Type == "Impale" then
  1692. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  1693. Spike.Anchored = true
  1694. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  1695. Spike.Position = hit.Parent.Torso.Position
  1696. for i = 1, 5 do
  1697. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  1698. end
  1699. Services.Debris:AddItem(Spike, 4)
  1700. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  1701. hit.Parent.Humanoid.PlatformStand = true
  1702. swait(1)
  1703. hit.Parent.Humanoid.PlatformStand = false
  1704. elseif Type == "Up" then
  1705. local bodyVelocity = Create("BodyVelocity")({
  1706. velocity = Vector3.new(0, 20, 0),
  1707. P = 5000,
  1708. maxForce = Vector3.new(8000, 8000, 8000),
  1709. Parent = hit
  1710. })
  1711. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1712. local bodyVelocity = Create("BodyVelocity")({
  1713. velocity = Vector3.new(0, 20, 0),
  1714. P = 5000,
  1715. maxForce = Vector3.new(8000, 8000, 8000),
  1716. Parent = hit
  1717. })
  1718. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1719. elseif Type == "Snare" then
  1720. local bp = Create("BodyPosition")({
  1721. P = 900,
  1722. D = 1000,
  1723. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1724. position = hit.Parent.Torso.Position,
  1725. Parent = hit.Parent.Torso
  1726. })
  1727. game:GetService("Debris"):AddItem(bp, 1)
  1728. elseif Type == "Slowness" then
  1729. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  1730. for i = 1, 25 do
  1731. hit.Parent.Humanoid.WalkSpeed = 4
  1732. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  1733. end
  1734. wait(4)
  1735. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  1736. elseif Type == "FireDmg" then
  1737. for i = 1, math.random(60, 150) do
  1738. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  1739. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  1740. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  1741. wait(0.1)
  1742. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  1743. end
  1744. elseif Type == "Freeze" then
  1745. local bp = Create("BodyPosition")({
  1746. P = 900,
  1747. D = 1000,
  1748. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1749. position = hit.Parent.Torso.Position,
  1750. Parent = hit.Parent.Torso
  1751. })
  1752. game:GetService("Debris"):AddItem(bp, 4)
  1753. for i = 1, 25 do
  1754. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  1755. end
  1756. elseif Type == "Freeze2" then
  1757. local BodPos = Create("BodyPosition")({
  1758. P = 50000,
  1759. D = 1000,
  1760. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1761. position = hit.Parent.Torso.Position,
  1762. Parent = hit.Parent.Torso
  1763. })
  1764. local BodGy = Create("BodyGyro")({
  1765. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1766. P = 20000,
  1767. Parent = hit.Parent.Torso,
  1768. cframe = hit.Parent.Torso.CFrame
  1769. })
  1770. hit.Parent.Torso.Anchored = true
  1771. coroutine.resume(coroutine.create(function(Part)
  1772. swait(1.5)
  1773. Part.Anchored = false
  1774. end), hit.Parent.Torso)
  1775. game:GetService("Debris"):AddItem(BodPos, 3)
  1776. game:GetService("Debris"):AddItem(BodGy, 3)
  1777. end
  1778. local debounce = Create("BoolValue")({
  1779. Name = "DebounceHit",
  1780. Parent = hit.Parent,
  1781. Value = true
  1782. })
  1783. game:GetService("Debris"):AddItem(debounce, Delay)
  1784. c = Instance.new("ObjectValue")
  1785. c.Name = "creator"
  1786. c.Value = Player
  1787. c.Parent = h
  1788. game:GetService("Debris"):AddItem(c, 0.5)
  1789. end
  1790. end
  1791. function ShowDamage(Pos, Text, Time, Color)
  1792. local Rate = 0.033333333333333
  1793. if not Pos then
  1794. local Pos = Vector3.new(0, 0, 0)
  1795. end
  1796. local Text = Text or ""
  1797. local Time = Time or 2
  1798. if not Color then
  1799. local Color = Color3.new(1, 0, 1)
  1800. end
  1801. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1802. EffectPart.Anchored = true
  1803. local BillboardGui = Create("BillboardGui")({
  1804. Size = UDim2.new(3, 0, 3, 0),
  1805. Adornee = EffectPart,
  1806. Parent = EffectPart
  1807. })
  1808. local TextLabel = Create("TextLabel")({
  1809. BackgroundTransparency = 1,
  1810. Size = UDim2.new(1, 0, 1, 0),
  1811. Text = Text,
  1812. TextColor3 = Color,
  1813. TextScaled = true,
  1814. Font = Enum.Font.ArialBold,
  1815. Parent = BillboardGui
  1816. })
  1817. game.Debris:AddItem(EffectPart, Time + 0.1)
  1818. EffectPart.Parent = game:GetService("Workspace")
  1819. delay(0, function()
  1820. local Frames = Time / Rate
  1821. for Frame = 1, Frames do
  1822. wait(Rate)
  1823. local Percent = Frame / Frames
  1824. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1825. TextLabel.TextTransparency = Percent
  1826. end
  1827. if EffectPart and EffectPart.Parent then
  1828. EffectPart:Destroy()
  1829. end
  1830. end)
  1831. end
  1832. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1833. for _, c in pairs(workspace:children()) do
  1834. local hum = c:findFirstChild("Humanoid")
  1835. if hum ~= nil then
  1836. local head = c:findFirstChild("Head")
  1837. if head ~= nil then
  1838. local targ = head.Position - Part.Position
  1839. local mag = targ.magnitude
  1840. if magni >= mag and c.Name ~= Player.Name then
  1841. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
  1842. end
  1843. end
  1844. end
  1845. end
  1846. end
  1847. function MagniKILL(Part, magni, knock, Type)
  1848. for _, c in pairs(workspace:children()) do
  1849. local hum = c:findFirstChild("Humanoid")
  1850. if hum ~= nil then
  1851. local head = c:findFirstChild("Head")
  1852. if head ~= nil then
  1853. local targ = head.Position - Part.Position
  1854. local mag = targ.magnitude
  1855. if magni >= mag and c.Name ~= Player.Name then
  1856. hum.Health = 0
  1857. end
  1858. end
  1859. end
  1860. end
  1861. end
  1862. EffectModel = Instance.new("Model", Character)
  1863. EffectModel.Name = "Effects"
  1864. Effects = {
  1865. Block = {
  1866. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1867. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1868. prt.Anchored = true
  1869. prt.CFrame = cframe
  1870. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1871. game:GetService("Debris"):AddItem(prt, 10)
  1872. if Type == 1 or Type == nil then
  1873. table.insert(Effects, {
  1874. prt,
  1875. "Block1",
  1876. delay,
  1877. x3,
  1878. y3,
  1879. z3,
  1880. msh
  1881. })
  1882. elseif Type == 2 then
  1883. table.insert(Effects, {
  1884. prt,
  1885. "Block2",
  1886. delay,
  1887. x3,
  1888. y3,
  1889. z3,
  1890. msh
  1891. })
  1892. else
  1893. table.insert(Effects, {
  1894. prt,
  1895. "Block3",
  1896. delay,
  1897. x3,
  1898. y3,
  1899. z3,
  1900. msh
  1901. })
  1902. end
  1903. end
  1904. },
  1905. Sphere = {
  1906. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1907. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1908. prt.Anchored = true
  1909. prt.CFrame = cframe
  1910. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1911. game:GetService("Debris"):AddItem(prt, 10)
  1912. table.insert(Effects, {
  1913. prt,
  1914. "Cylinder",
  1915. delay,
  1916. x3,
  1917. y3,
  1918. z3,
  1919. msh
  1920. })
  1921. end
  1922. },
  1923. Cylinder = {
  1924. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1925. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1926. prt.Anchored = true
  1927. prt.CFrame = cframe
  1928. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1929. game:GetService("Debris"):AddItem(prt, 10)
  1930. table.insert(Effects, {
  1931. prt,
  1932. "Cylinder",
  1933. delay,
  1934. x3,
  1935. y3,
  1936. z3,
  1937. msh
  1938. })
  1939. end
  1940. },
  1941. Wave = {
  1942. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1943. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1944. prt.Anchored = true
  1945. prt.CFrame = cframe
  1946. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1947. game:GetService("Debris"):AddItem(prt, 10)
  1948. table.insert(Effects, {
  1949. prt,
  1950. "Cylinder",
  1951. delay,
  1952. x3,
  1953. y3,
  1954. z3,
  1955. msh
  1956. })
  1957. end
  1958. },
  1959. Ring = {
  1960. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1961. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1962. prt.Anchored = true
  1963. prt.CFrame = cframe
  1964. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1965. game:GetService("Debris"):AddItem(prt, 10)
  1966. table.insert(Effects, {
  1967. prt,
  1968. "Cylinder",
  1969. delay,
  1970. x3,
  1971. y3,
  1972. z3,
  1973. msh
  1974. })
  1975. end
  1976. },
  1977. Break = {
  1978. Create = function(brickcolor, cframe, x1, y1, z1)
  1979. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1980. prt.Anchored = true
  1981. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1982. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1983. local num = math.random(10, 50) / 1000
  1984. game:GetService("Debris"):AddItem(prt, 10)
  1985. table.insert(Effects, {
  1986. prt,
  1987. "Shatter",
  1988. num,
  1989. prt.CFrame,
  1990. math.random() - math.random(),
  1991. 0,
  1992. math.random(50, 100) / 100
  1993. })
  1994. end
  1995. }
  1996. }
  1997. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1998. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1999. prt.Anchored = true
  2000. prt.CFrame = cframe
  2001. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2002. game:GetService("Debris"):AddItem(prt, 10)
  2003. if Type == 1 or Type == nil then
  2004. table.insert(Effects, {
  2005. prt,
  2006. "Block1",
  2007. delay,
  2008. x3,
  2009. y3,
  2010. z3,
  2011. msh
  2012. })
  2013. elseif Type == 2 then
  2014. table.insert(Effects, {
  2015. prt,
  2016. "Block2",
  2017. delay,
  2018. x3,
  2019. y3,
  2020. z3,
  2021. msh
  2022. })
  2023. elseif Type == 3 then
  2024. table.insert(Effects, {
  2025. prt,
  2026. "Block3",
  2027. delay,
  2028. x3,
  2029. y3,
  2030. z3,
  2031. msh
  2032. })
  2033. end
  2034. end
  2035. function CreateSound(id, par, vol, pit)
  2036. coroutine.resume(coroutine.create(function()
  2037. local sou = Instance.new("Sound", par or workspace)
  2038. sou.Volume = vol
  2039. sou.Pitch = pit or 1
  2040. sou.SoundId = id
  2041. swait()
  2042. sou:play()
  2043. game:GetService("Debris"):AddItem(sou, 6)
  2044. end))
  2045. end
  2046. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2047. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2048. prt.Anchored = true
  2049. prt.CFrame = cframe
  2050. prt.Material = "Neon"
  2051. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2052. game:GetService("Debris"):AddItem(prt, 10)
  2053. coroutine.resume(coroutine.create(function(Part, Mesh)
  2054. for i = 0, 6, delay do
  2055. swait()
  2056. Part.Transparency = i
  2057. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  2058. end
  2059. Part.Parent = nil
  2060. end), prt, msh)
  2061. end
  2062. function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
  2063. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2064. local MainPos = partt.Position
  2065. local MainPos2 = mouse + SpreadVectors
  2066. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2067. local speed = 1000
  2068. local num = 1
  2069. coroutine.resume(coroutine.create(function()
  2070. repeat
  2071. swait()
  2072. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2073. local mag =(MainPos - pos).magnitude
  2074. Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  2075. MainPos = MainPos + MouseLook.lookVector * speed
  2076. num = num - 1
  2077. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  2078. if hit ~= nil then
  2079. num = 0
  2080. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2081. refpart.Anchored = true
  2082. refpart.CFrame = CFrame.new(pos)
  2083. game:GetService("Debris"):AddItem(refpart, 2)
  2084. end
  2085. if num <= 0 then
  2086. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2087. refpart.Anchored = true
  2088. refpart.CFrame = CFrame.new(pos)
  2089. if hit ~= nil then
  2090. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2091. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  2092. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2093. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2094. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  2095. end
  2096. game:GetService("Debris"):AddItem(refpart, 0)
  2097. end
  2098. until num <= 0
  2099. end))
  2100. end
  2101. function shoottraildd2(mouse, partt, SpreadAmount)
  2102. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2103. local MainPos = partt.Position
  2104. local MainPos2 = mouse + SpreadVectors
  2105. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2106. local speed = 3000
  2107. local num = 1
  2108. coroutine.resume(coroutine.create(function()
  2109. repeat
  2110. swait()
  2111. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2112. local mag = (MainPos - pos).magnitude
  2113. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
  2114. MainPos = MainPos + MouseLook.lookVector * speed
  2115. num = num - 1
  2116. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  2117. if hit ~= nil then
  2118. num = 0
  2119. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2120. refpart.Anchored = true
  2121. refpart.CFrame = CFrame.new(pos)
  2122. game:GetService("Debris"):AddItem(refpart, 2)
  2123. end
  2124. if num <= 0 then
  2125. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2126. refpart.Anchored = true
  2127. refpart.CFrame = CFrame.new(pos)
  2128. if hit ~= nil then
  2129. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2130. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  2131. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  2132. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  2133. MagniKILL(refpart, 80, 0, "Normal")
  2134. end
  2135. game:GetService("Debris"):AddItem(refpart, 0)
  2136. end
  2137. until num <= 0
  2138. end))
  2139. end
  2140. function shoottraildd22(mouse, partt, SpreadAmount)
  2141. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2142. local MainPos = partt.Position
  2143. local MainPos2 = mouse + SpreadVectors
  2144. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2145. local speed = 900
  2146. local num = 1
  2147. coroutine.resume(coroutine.create(function()
  2148. repeat
  2149. swait()
  2150. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2151. local mag = (MainPos - pos).magnitude
  2152. Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
  2153. MainPos = MainPos + MouseLook.lookVector * speed
  2154. num = num - 1
  2155. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  2156. if hit ~= nil then
  2157. num = 0
  2158. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2159. refpart.Anchored = true
  2160. refpart.CFrame = CFrame.new(pos)
  2161. game:GetService("Debris"):AddItem(refpart, 2)
  2162. end
  2163. if num <= 0 then
  2164. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2165. refpart.Anchored = true
  2166. refpart.CFrame = CFrame.new(pos)
  2167. if hit ~= nil then
  2168. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2169. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  2170. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  2171. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  2172. MagniKILL(refpart, 80, 0, "Normal")
  2173. end
  2174. game:GetService("Debris"):AddItem(refpart, 0)
  2175. end
  2176. until num <= 0
  2177. end))
  2178. end
  2179. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  2180. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2181. local MainPos = partt.Position
  2182. local MainPos2 = mouse + SpreadVectors
  2183. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2184. local speed = 200
  2185. local num = 0
  2186. coroutine.resume(coroutine.create(function()
  2187. repeat
  2188. swait()
  2189. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2190. local mag = (MainPos - pos).magnitude
  2191. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  2192. MainPos = MainPos + MouseLook.lookVector * speed
  2193. num = num - 1
  2194. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  2195. if hit ~= nil then
  2196. num = 0
  2197. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2198. refpart.Anchored = true
  2199. refpart.CFrame = CFrame.new(pos)
  2200. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2201. game:GetService("Debris"):AddItem(refpart, 2)
  2202. end
  2203. if num <= 0 then
  2204. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2205. refpart.Anchored = true
  2206. refpart.CFrame = CFrame.new(pos)
  2207. if hit ~= nil then
  2208. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2209. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  2210. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2211. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  2212. end
  2213. game:GetService("Debris"):AddItem(refpart, 0)
  2214. end
  2215. until num <= 0
  2216. end))
  2217. end
  2218. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  2219. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2220. local MainPos = partt.Position
  2221. local MainPos2 = mouse + SpreadVectors
  2222. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2223. local speed = 500
  2224. local num = 1
  2225. coroutine.resume(coroutine.create(function()
  2226. repeat
  2227. swait()
  2228. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2229. local mag = (MainPos - pos).magnitude
  2230. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  2231. MainPos = MainPos + MouseLook.lookVector * speed
  2232. num = num - 1
  2233. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  2234. if hit ~= nil then
  2235. num = 0
  2236. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2237. refpart.Anchored = true
  2238. refpart.CFrame = CFrame.new(pos)
  2239. game:GetService("Debris"):AddItem(refpart, 2)
  2240. end
  2241. if num <= 0 then
  2242. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2243. refpart.Anchored = true
  2244. refpart.CFrame = CFrame.new(pos)
  2245. if hit ~= nil then
  2246. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2247. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  2248. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2249. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2250. MagniDamage(refpart, 5, dmg, 2e9, 2e9, "Normal")
  2251. end
  2252. if hit ~= nil then
  2253. hit:BreakJoints()
  2254. end
  2255. connection = script.Parent.Touched:connect(onTouched)
  2256. game:GetService("Debris"):AddItem(refpart, 0)
  2257. end
  2258. until num <= 0
  2259. end))
  2260. end
  2261.  
  2262.  
  2263. ---
  2264.  
  2265. attackdebounce = false
  2266. deb=false
  2267.  
  2268. ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  2269. if hit.Parent==nil then
  2270. return
  2271. end
  2272. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  2273. for _,v in pairs(hit.Parent:children()) do
  2274. if v:IsA("Humanoid") then
  2275. h=v
  2276. end
  2277. end
  2278. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  2279. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2280. end
  2281. if hit.Parent.className=="Hat" then
  2282. hit=hit.Parent.Parent:findFirstChild("Head")
  2283. end
  2284. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  2285. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  2286. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  2287. return
  2288. end]]
  2289. -- hs(hit,1.2)
  2290. c=Instance.new("ObjectValue")
  2291. c.Name="creator"
  2292. c.Value=game:service("Players").LocalPlayer
  2293. c.Parent=h
  2294. game:GetService("Debris"):AddItem(c,.5)
  2295. Damage=math.random(minim,maxim)
  2296. -- h:TakeDamage(Damage)
  2297. blocked=false
  2298. block=hit.Parent:findFirstChild("Block")
  2299. if block~=nil then
  2300. print(block.className)
  2301. if block.className=="NumberValue" then
  2302. if block.Value>0 then
  2303. blocked=true
  2304. if decreaseblock==nil then
  2305. block.Value=block.Value-1
  2306. end
  2307. end
  2308. end
  2309. if block.className=="IntValue" then
  2310. if block.Value>0 then
  2311. blocked=true
  2312. if decreaseblock~=nil then
  2313. block.Value=block.Value-1
  2314. end
  2315. end
  2316. end
  2317. end
  2318. if blocked==false then
  2319. -- h:TakeDamage(Damage)
  2320. h.Health=h.Health-Damage
  2321. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  2322. else
  2323. h.Health=h.Health-(Damage/2)
  2324. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  2325. end
  2326. if Type=="Knockdown" then
  2327. Humanoid=hit.Parent.Humanoid
  2328. Humanoid.PlatformStand=true
  2329. coroutine.resume(coroutine.create(function(HHumanoid)
  2330. swait(1)
  2331. HHumanoid.PlatformStand=false
  2332. end),Humanoid)
  2333. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  2334. hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  2335. local bodvol=Instance.new("BodyVelocity")
  2336. bodvol.velocity=angle*knockback
  2337. bodvol.P=5000
  2338. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2339. bodvol.Parent=hit
  2340. rl=Instance.new("BodyAngularVelocity")
  2341. rl.P=3000
  2342. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  2343. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2344. rl.Parent=hit
  2345. game:GetService("Debris"):AddItem(bodvol,.5)
  2346. game:GetService("Debris"):AddItem(rl,.5)
  2347. elseif Type=="Normal" then
  2348. bp=Instance.new("BodyVelocity")
  2349. bp.P=100000
  2350. bp.maxForce=Vector3.new(math.huge,0,math.huge)
  2351. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  2352. if KnockbackType==1 then
  2353. bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  2354. elseif KnockbackType==2 then
  2355. bp.velocity=Property.CFrame.lookVector*knockback
  2356. end
  2357. if knockback>0 then
  2358. bp.Parent=hit.Parent.Torso
  2359.  
  2360. end
  2361. game:GetService("Debris"):AddItem(bp,.5)
  2362. elseif Type=="Up" then
  2363. local bodyVelocity=Instance.new("BodyVelocity")
  2364. bodyVelocity.velocity=vt(0,60,0)
  2365. bodyVelocity.P=5000
  2366. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2367. bodyVelocity.Parent=hit
  2368. game:GetService("Debris"):AddItem(bodyVelocity,1)
  2369. rl=Instance.new("BodyAngularVelocity")
  2370. rl.P=3000
  2371. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  2372. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  2373. rl.Parent=hit
  2374. game:GetService("Debris"):AddItem(rl,.5)
  2375. elseif Type=="Snare" then
  2376. bp=Instance.new("BodyPosition")
  2377. bp.P=2000
  2378. bp.D=100
  2379. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2380. bp.position=hit.Parent.Torso.Position
  2381. bp.Parent=hit.Parent.Torso
  2382. game:GetService("Debris"):AddItem(bp,1)
  2383. elseif Type=="Target" then
  2384. if Targetting==false then
  2385. ZTarget=hit.Parent.Torso
  2386. coroutine.resume(coroutine.create(function(Part)
  2387. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  2388. swait(1)
  2389. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  2390. end),ZTarget)
  2391. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  2392. targetgui=Instance.new("BillboardGui")
  2393. targetgui.Parent=ZTarget
  2394. targetgui.Size=UDim2.new(10,100,10,100)
  2395. targ=Instance.new("ImageLabel")
  2396. targ.Parent=targetgui
  2397. targ.BackgroundTransparency=1
  2398. targ.Image="rbxassetid://4834067"
  2399. targ.Size=UDim2.new(1,0,1,0)
  2400. cam.CameraType="Scriptable"
  2401. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  2402. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  2403. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  2404. Targetting=true
  2405. RocketTarget=ZTarget
  2406. for i=1,Property do
  2407. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  2408. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  2409. swait()
  2410. end
  2411. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  2412. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  2413. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  2414. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  2415. end
  2416. Targetting=true
  2417. RocketTarget=true
  2418. targetgui.Parent=true
  2419. cam.CameraType="Custom"
  2420. end
  2421. end
  2422. debounce=Instance.new("BoolValue")
  2423. debounce.Name="DebounceHit"
  2424. debounce.Parent=hit.Parent
  2425. debounce.Value=true
  2426. game:GetService("Debris"):AddItem(debounce,Delay)
  2427. c=Instance.new("ObjectValue")
  2428. c.Name="creator"
  2429. c.Value=Player
  2430. c.Parent=h
  2431. game:GetService("Debris"):AddItem(c,.5)
  2432. CRIT=true
  2433. hitDeb=true
  2434. AttackPos=6
  2435. end
  2436. end
  2437.  
  2438. showDamage=function(Char,Dealt,du,Color)
  2439. m=Instance.new("Model")
  2440. m.Name=tostring(Dealt)
  2441. h=Instance.new("Humanoid")
  2442. h.Health=0
  2443. h.MaxHealth=0
  2444. h.Parent=m
  2445. c=Instance.new("Part")
  2446. c.Transparency=0
  2447. c.BrickColor=Color
  2448. c.Transparency = 1
  2449. c.Name="Head"
  2450. c.TopSurface=0
  2451. c.BottomSurface=0
  2452. c.formFactor="Plate"
  2453. c.Size=Vector3.new(1,.4,1)
  2454.  
  2455. local txt = Instance.new("BillboardGui", c)
  2456. txt.Adornee = c
  2457. txt.Name = "_status"
  2458. txt.Size = UDim2.new(2, 0, 1.2, 0)
  2459. txt.StudsOffset = Vector3.new(-9, 8, 0)
  2460. local text = Instance.new("TextLabel", txt)
  2461. text.Size = UDim2.new(10, 0, 7, 0)
  2462. text.FontSize = "Size12"
  2463. text.TextScaled = true
  2464. text.TextTransparency = 0.5
  2465. text.BackgroundTransparency = 1
  2466. text.TextTransparency = 0.5
  2467. text.TextStrokeTransparency = 0.5
  2468. text.Font = "SciFi"
  2469. text.TextStrokeColor3 = Color3.new(0,0,0)
  2470. v=Instance.new("Part")
  2471. v.Name = "ColorBrick"
  2472. v.Parent=c
  2473. v.FormFactor="Symmetric"
  2474. v.Anchored=true
  2475. v.CanCollide=false
  2476. v.BottomSurface="Smooth"
  2477. v.TopSurface="Smooth"
  2478. v.Size=Vector3.new(10,5,3)
  2479. v.Transparency=1
  2480. v.CFrame=c.CFrame
  2481. v.BrickColor=BrickColor.random()
  2482. v.Transparency=1
  2483. text.TextColor3 = t.BrickColor.Color
  2484. v.Shape="Block"
  2485. text.Text = tostring(Dealt)
  2486. ms=Instance.new("CylinderMesh")
  2487. ms.Scale=Vector3.new(.8,.8,.8)
  2488. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  2489. local rndm=math.random(1,#hitsounds)
  2490. local r=rndm
  2491. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  2492. if CRIT==true then
  2493. ms.Scale=Vector3.new(1,1.25,1)
  2494. end
  2495. ms.Parent=c
  2496. c.Reflectance=0
  2497. Instance.new("BodyGyro").Parent=c
  2498. c.Parent=m
  2499. if Char:findFirstChild("Head")~=nil then
  2500. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  2501. elseif Char.Parent:findFirstChild("Head")~=nil then
  2502. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  2503. end
  2504. f=Instance.new("BodyPosition")
  2505. f.P=200000
  2506. f.D=100
  2507. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2508. f.position=c.Position+Vector3.new(0,3,0)
  2509. f.Parent=c
  2510. game:GetService("Debris"):AddItem(m,.5+du)
  2511. c.CanCollide=false
  2512. m.Parent=workspace
  2513. c.CanCollide=false
  2514. end
  2515.  
  2516.  
  2517. ------
  2518. hito = function(dm, X, c, dn, dp, dq)
  2519. for I,dr in pairs(workspace:GetChildren()) do
  2520. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  2521. local ds = dr:FindFirstChild("Humanoid")
  2522. local dt = dr:FindFirstChild("HumanoidRootPart")
  2523. TakeDamage(ds, c)
  2524. if InForm == true then
  2525. ds.Parent:BreakJoints()
  2526. wait(1.2)
  2527. ds.Parent:Destroy()
  2528. end
  2529. ds:SetStateEnabled(16, true)
  2530. delay(dn, function()
  2531. ds:SetStateEnabled(16, true)
  2532. end)
  2533. local du = Instance.new("StringValue")
  2534. du.Name = "alabo"
  2535. du.Parent = dt
  2536. game.Debris:AddItem(du, dn)
  2537. local dv = Instance.new("Part")
  2538.  
  2539. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  2540. dv.Transparency = 0.25
  2541. dv.Anchored = true
  2542. dv.CanCollide = false
  2543. dv.BrickColor = BrickColor.new("White")
  2544. dv.Material = "Neon"
  2545. dv.Locked = true
  2546. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  2547. dv.Parent = modz
  2548. local dw = Instance.new("SpecialMesh")
  2549. dw.MeshType = "Sphere"
  2550. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  2551. dw.Parent = dv
  2552. game.Debris:AddItem(dv, 1)
  2553. local dx = Instance.new("Model")
  2554. dx.Name = c
  2555. dx.Parent = workspace
  2556. game.Debris:AddItem(dx, 0.5 + c / 75)
  2557. local dy = Instance.new("Humanoid")
  2558. dy.MaxHealth = 0
  2559. dy.Parent = dx
  2560. local dz = Instance.new("Part")
  2561. dz.Name = "Head"
  2562. dz.Locked = true
  2563. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  2564. dz.Position = dt.Position
  2565. dz.BrickColor = BrickColor.new("New Yeller")
  2566. dz.Material = "Neon"
  2567. dz.Transparency = 1
  2568. dz.CanCollide = false
  2569. dz.Parent = dx
  2570. local dA = Instance.new("BodyPosition")
  2571. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  2572. dA.P = 20000
  2573. dA.D = 300
  2574. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  2575. dA.Parent = dz
  2576. local dB = Instance.new("CylinderMesh")
  2577. dB.Parent = dz
  2578. coroutine.resume(coroutine.create(function()
  2579. while dB do
  2580. swait()
  2581. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  2582. end
  2583. end))
  2584. if dp then
  2585. local dC = Instance.new("BodyVelocity")
  2586. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  2587. dC.P = 9999999999
  2588. dC.Velocity = dp
  2589. dC.Parent = dt
  2590. game.Debris:AddItem(dC, dn)
  2591. end
  2592. if dq then
  2593. local dD = Instance.new("BodyAngularVelocity")
  2594. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  2595. dD.P = math.huge
  2596. dD.AngularVelocity = dq
  2597. dD.Parent = dt
  2598. game.Debris:AddItem(dD, dn)
  2599. end
  2600. local dE = Instance.new("Sound")
  2601. dE.Pitch = rd2(10, 11) / 10
  2602. dE.Volume = rd2(10, 13) / 10
  2603. dE.EmitterSize = 10
  2604. dE.SoundId = "rbxassetid://"
  2605. dE.Parent = dv
  2606. dE:Play()
  2607. coroutine.resume(coroutine.create(function()
  2608. for I = 1, 5 do
  2609. swait()
  2610. dv.Transparency = dv.Transparency + 0.175
  2611. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  2612. end
  2613. end))
  2614. end
  2615. end
  2616. end
  2617. ------
  2618.  
  2619. vt = Vector3.new
  2620. local new = Instance.new
  2621. local cf = CFrame.new
  2622. local cfa = CFrame.Angles
  2623. local bc = BrickColor.new
  2624.  
  2625. mouse.KeyDown:connect(function(k) ---galickgun
  2626. if attack == false and k == "n" and MV4 > 80 and firemode == true then
  2627. MV4 = 0
  2628. local Must = Instance.new("Sound",Torso)
  2629. Must.SoundId = "rbxassetid://719748223"
  2630. Must.Pitch = 0.99
  2631. Must.Volume = 3.4
  2632. Must.Looped = false
  2633. wait(0)
  2634. Must:Play()
  2635. Humanoid.WalkSpeed = 13
  2636. local Aura = Instance.new('ParticleEmitter')
  2637. Aura.Name = "Aura"
  2638. Aura.Texture = "rbxassetid://347730682"
  2639. Aura.Parent = Torso
  2640. Aura.LightEmission = 1
  2641. Aura.Transparency = NumberSequence.new(0.4,1)
  2642. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2643. Aura.Size = NumberSequence.new(1,9)
  2644. Aura.Rotation = NumberRange.new(-360,360)
  2645. Aura.LockedToPart = true
  2646. Aura.Lifetime = NumberRange.new(1)
  2647. Aura.Rate = 100
  2648. Aura.Speed = NumberRange.new(0)
  2649. Aura.EmissionDirection = "Top"
  2650. local Aura2 = Instance.new('ParticleEmitter')
  2651. Aura2.Name = "Aura"
  2652. Aura2.Texture = "rbxassetid://1046299182"
  2653. Aura2.Parent = Torso
  2654. Aura2.LightEmission = 1
  2655. Aura2.Transparency = NumberSequence.new(0,1)
  2656. Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2657. Aura2.Size = NumberSequence.new(14)
  2658. Aura2.Rotation = NumberRange.new(-360,360)
  2659. Aura2.LockedToPart = true
  2660. Aura2.Lifetime = NumberRange.new(0.2)
  2661. Aura2.Rate = 20
  2662. Aura2.Speed = NumberRange.new(0)
  2663. Aura2.EmissionDirection = "Top"
  2664. attack = true
  2665. Firepart1 = Instance.new("Part", RightArm)
  2666. Firepart1.Size = Vector3.new(1, 1, 1)
  2667. GuW1 = Instance.new("Weld")
  2668. GuW1.Name = "GuW"
  2669. GuW1.Part0 = RightArm
  2670. GuW1.C0 = cn(0, -1, 0)
  2671. GuW1.C1 = cn(0, 0, 0)
  2672. GuW1.Part1 = Firepart1
  2673. GuW1.Parent = RightArm
  2674. Firepart1.Transparency = 1
  2675. Firepart2 = Instance.new("Part", LeftArm)
  2676. Firepart2.Size = Vector3.new(1, 1, 1)
  2677. GuW2 = Instance.new("Weld")
  2678. GuW2.Name = "GuW"
  2679. GuW2.Part0 = LeftArm
  2680. GuW2.C0 = cn(0, -1, 0)
  2681. GuW2.C1 = cn(0, 0, 0)
  2682. GuW2.Part1 = Firepart2
  2683. GuW2.Parent = LeftArm
  2684. Firepart2.Transparency = 1
  2685. GuW1:Destroy()
  2686. GuW1 = Instance.new("Weld")
  2687. GuW1.Name = "GuW"
  2688. GuW1.Part0 = Torso
  2689. GuW1.C0 = cn(0, 0, -6)
  2690. GuW1.C1 = cn(0, 0, 0)
  2691. GuW1.Part1 = Firepart1
  2692. GuW1.Parent = Torso
  2693. GuW2:Destroy()
  2694. GuW2 = Instance.new("Weld")
  2695. GuW2.Name = "GuW"
  2696. GuW2.Part0 = Torso
  2697. GuW2.C0 = cn(0, 0, -6)
  2698. GuW2.C1 = cn(0, 0, 0)
  2699. GuW2.Part1 = Firepart2
  2700. GuW2.Parent = Torso
  2701. GuW2:Destroy()
  2702. GuW2 = Instance.new("Weld")
  2703. GuW2.Name = "GuW"
  2704. GuW2.Part0 = Torso
  2705. GuW2.C0 = cn(0, 0, -4)
  2706. GuW2.C1 = cn(0, 0, 0)
  2707. GuW2.Part1 = Firepart2
  2708. GuW2.Parent = Torso
  2709. for i = 0, 18, 0.1 do
  2710. swait()
  2711. if Torsovelocity.Y > 2 then
  2712. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2713. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1)
  2714. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2715. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2716. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2717. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2718. elseif Torsovelocity.Y < 1 then
  2719. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1)
  2720. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05)
  2721. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2722. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1)
  2723. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2724. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2725. end
  2726. end
  2727. GuW1:Destroy()
  2728. GuW1 = Instance.new("Weld")
  2729. GuW1.Name = "GuW"
  2730. GuW1.Part0 = Torso
  2731. GuW1.C0 = cn(0, 0, -15)
  2732. GuW1.C1 = cn(0, 0, 0)
  2733. GuW1.Part1 = Firepart1
  2734. GuW1.Parent = Torso
  2735. GuW2:Destroy()
  2736. GuW2 = Instance.new("Weld")
  2737. GuW2.Name = "GuW"
  2738. GuW2.Part0 = Torso
  2739. GuW2.C0 = cn(0, 0, -17.5)
  2740. GuW2.C1 = cn(0, 0, 0)
  2741. GuW2.Part1 = Firepart2
  2742. GuW2.Parent = Torso
  2743. local Must = Instance.new("Sound",Torso)
  2744. Must.SoundId = "rbxassetid://719747626"
  2745. Must.Pitch = 0.99
  2746. Must.Volume = 3.9
  2747. Must.Looped = false
  2748. wait(0)
  2749. Must:Play()
  2750. for i = 0, 1.25, 0.01 do
  2751. swait()
  2752. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2753. shoottraildd22(mouse.Hit.p, Torso, 0)
  2754. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  2755. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  2756. if Torsovelocity.Y > 2 then
  2757. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2758. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2759. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  2760. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  2761. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2762. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2763. end
  2764. end
  2765. Must:Stop()
  2766. Aura:Destroy()
  2767. Aura2:Destroy()
  2768. wait(0.5)
  2769. Humanoid.WalkSpeed = 16
  2770. attack = false
  2771. MV4 = 300
  2772. Firepart1:Destroy()
  2773. Firepart2:Destroy()
  2774. end
  2775. end)
  2776.  
  2777.  
  2778. d = {}
  2779. function iteffect()
  2780.  
  2781. coroutine.resume(coroutine.create(function()
  2782.  
  2783. for i = 1, 10 do
  2784. effect = Instance.new("Part", workspace)
  2785. effect.Anchored = true
  2786. effect.CanCollide = false
  2787. effect.Size = Vector3.new(0.2, 3, 0.2)
  2788. effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  2789. effect.Transparency = 0
  2790. effect.Material = "Plastic"
  2791. effect.BrickColor = BrickColor.new("Really black")
  2792. table.insert(d, effect)
  2793. game:GetService("Debris"):AddItem(effect, 0.3)
  2794. end
  2795.  
  2796. coroutine.resume(coroutine.create(function()
  2797. for i = 1, 10 do
  2798. for i,e in pairs(d) do
  2799. e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
  2800. e.Transparency = e.Transparency + 0.030
  2801. end
  2802. wait(0.01)
  2803. end
  2804.  
  2805. end))
  2806. end))
  2807.  
  2808.  
  2809. end
  2810.  
  2811. tp = true
  2812.  
  2813. mouse.KeyDown:connect(function(k)
  2814. if k == "e" then
  2815. if tp == true then
  2816. tp = false
  2817. local Must = Instance.new("Sound",Torso)
  2818. Must.SoundId = "rbxassetid://1055279036"
  2819. Must.Pitch = 0.99
  2820. Must.Volume = 1.2
  2821. Must.Looped = false
  2822. wait(0)
  2823. Must:Play()
  2824. Zanzoken = Instance.new("Part",char)
  2825. Zanzoken.Anchored = true
  2826. Zanzoken.CanCollide = false
  2827. Zanzoken.Position = v3(999,999,999)
  2828. Zanzoken.CFrame = Torso.CFrame
  2829. game.Debris:AddItem(Zanzoken,0.5)
  2830. Zanzoken.Transparency = 1
  2831. wait()
  2832. idk = Instance.new("BillboardGui",Zanzoken)
  2833. idk.Size = UDim2.new(10,0,15,0)
  2834. idk.AlwaysOnTop = false
  2835. idk1 = Instance.new("ImageLabel",idk)
  2836. idk1.BackgroundTransparency = 1
  2837. idk.ExtentsOffset = v3(0,0,0)
  2838. idk1.ImageTransparency = 0
  2839. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2840. idk1.Size = UDim2.new(2,0,1,0)
  2841. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2842. idk1.Image = "rbxassetid://319554883"
  2843. char.Head.face.Parent = game.Lighting
  2844. wait(0)
  2845. char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  2846. game.Lighting.face.Parent = char.Head
  2847. wait(0)
  2848. Zanzoken = Instance.new("Part",char)
  2849. Zanzoken.Anchored = true
  2850. Zanzoken.CanCollide = false
  2851. Zanzoken.Position = v3(999,999,999)
  2852. Zanzoken.CFrame = Torso.CFrame
  2853. game.Debris:AddItem(Zanzoken,0.5)
  2854. Zanzoken.Transparency = 1
  2855. wait()
  2856. idk = Instance.new("BillboardGui",Zanzoken)
  2857. idk.Size = UDim2.new(10,0,15,0)
  2858. idk.AlwaysOnTop = false
  2859. idk1 = Instance.new("ImageLabel",idk)
  2860. idk1.BackgroundTransparency = 1
  2861. idk.ExtentsOffset = v3(0,0,0)
  2862. idk1.ImageTransparency = 0
  2863. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2864. idk1.Size = UDim2.new(2,0,1,0)
  2865. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2866. idk1.Image = "rbxassetid://319554883"
  2867.  
  2868. wait(0.4)
  2869. tp = true
  2870.  
  2871.  
  2872. end
  2873. end
  2874. end)
  2875.  
  2876.  
  2877. MV4 = 300
  2878. mouse.KeyDown:connect(function(k)
  2879. if attack == false and k == "v" and MV4 > 80 and firemode == true then
  2880. MV4 = 0
  2881. local Must = Instance.new("Sound",workspace)
  2882. Must.SoundId = "rbxassetid://194135434"
  2883. Must.Pitch = 0.99
  2884. Must.Volume = 1.7
  2885. Must.Looped = true
  2886. wait(0)
  2887. Must:Play()
  2888. local lb = Instance.new("Part")
  2889. lb.Parent = char
  2890. lb.Material = "Neon"
  2891. lb.Color = BrickColor.new("Gold").Color
  2892. lb.CanCollide = false
  2893. lb.Material = "Neon"
  2894. lb.Size = vt(1,1,1)
  2895. lb.CFrame = Torso.CFrame
  2896. lb.Rotation = vt(0,0,0)
  2897. lb.Anchored = true
  2898. lb.Transparency = 0
  2899. local thing = Instance.new("SpecialMesh",lb)
  2900. thing.MeshType = "FileMesh"
  2901. thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2902. thing.Scale = vt(0,15,0)
  2903. local chancerot = math.random(1,2)
  2904. for z = 0, 4 do
  2905. if chancerot == 1 then
  2906. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2907. elseif chancerot == 2 then
  2908. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2909. end
  2910. lb.Transparency = lb.Transparency + 0.1
  2911. thing.Scale = thing.Scale + vt(15,0,15)
  2912. wait()
  2913. end
  2914. for z = 0, 4 do
  2915. if chancerot == 1 then
  2916. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2917. elseif chancerot == 2 then
  2918. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2919. end
  2920. lb.Transparency = lb.Transparency + 0.1
  2921. thing.Scale = thing.Scale + vt(15,0,15)
  2922. wait()
  2923. end
  2924.  
  2925. local Aura = Instance.new('ParticleEmitter')
  2926. Aura.Name = "Aura"
  2927. Aura.Texture = "rbxassetid://347730682"
  2928. Aura.Parent = Torso
  2929. Aura.LightEmission = 1
  2930. Aura.Transparency = NumberSequence.new(0.5,1)
  2931. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2932. Aura.Size = NumberSequence.new(1,25)
  2933. Aura.Rotation = NumberRange.new(-360,360)
  2934. Aura.LockedToPart = true
  2935. Aura.Lifetime = NumberRange.new(1)
  2936. Aura.Rate = 100
  2937. Aura.Speed = NumberRange.new(0)
  2938. Aura.EmissionDirection = "Top"
  2939. local Aura2 = Instance.new('ParticleEmitter')
  2940. Aura2.Name = "Aura"
  2941. Aura2.Texture = "rbxassetid://1046299182"
  2942. Aura2.Parent = Torso
  2943. Aura2.LightEmission = 1
  2944. Aura2.Transparency = NumberSequence.new(0,1)
  2945. Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2946. Aura2.Size = NumberSequence.new(55)
  2947. Aura2.Rotation = NumberRange.new(-360,360)
  2948. Aura2.LockedToPart = true
  2949. Aura2.Lifetime = NumberRange.new(0.2)
  2950. Aura2.Rate = 20
  2951. Aura2.Speed = NumberRange.new(0)
  2952. Aura2.EmissionDirection = "Top"
  2953. lig = Instance.new("PointLight",Player.Character.Torso)
  2954. lig.Color=Color3.new(255,255,0)
  2955. lig.Range = 12
  2956. Humanoid.WalkSpeed = 0.01
  2957. attack = true
  2958. Firepart1 = Instance.new("Part", RightArm)
  2959. Firepart1.Size = Vector3.new(1, 1, 1)
  2960. GuW1 = Instance.new("Weld")
  2961. GuW1.Name = "GuW"
  2962. GuW1.Part0 = RightArm
  2963. GuW1.C0 = cn(0, -1, 0)
  2964. GuW1.C1 = cn(0, 0, 0)
  2965. GuW1.Part1 = Firepart1
  2966. GuW1.Parent = RightArm
  2967. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  2968. Firepart1.Transparency = 1
  2969. Firepart2 = Instance.new("Part", LeftArm)
  2970. Firepart2.Size = Vector3.new(1, 1, 1)
  2971. GuW2 = Instance.new("Weld")
  2972. GuW2.Name = "GuW"
  2973. GuW2.Part0 = LeftArm
  2974. GuW2.C0 = cn(0, -1, 0)
  2975. GuW2.C1 = cn(0, 0, 0)
  2976. GuW2.Part1 = Firepart2
  2977. GuW2.Parent = LeftArm
  2978. Firepart2.Transparency = 1
  2979.  
  2980. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  2981. GuW1:Destroy()
  2982. GuW1 = Instance.new("Weld")
  2983. GuW1.Name = "GuW"
  2984. GuW1.Part0 = Torso
  2985. GuW1.C0 = cn(0, 0, -6)
  2986. GuW1.C1 = cn(0, 0, 0)
  2987. GuW1.Part1 = Firepart1
  2988. GuW1.Parent = Torso
  2989. GuW2:Destroy()
  2990. GuW2 = Instance.new("Weld")
  2991. GuW2.Name = "GuW"
  2992. GuW2.Part0 = Torso
  2993. GuW2.C0 = cn(0, 0, -6)
  2994. GuW2.C1 = cn(0, 0, 0)
  2995. GuW2.Part1 = Firepart2
  2996. GuW2.Parent = Torso
  2997.  
  2998. GuW2:Destroy()
  2999. GuW2 = Instance.new("Weld")
  3000. GuW2.Name = "GuW"
  3001. GuW2.Part0 = Torso
  3002. GuW2.C0 = cn(0, 0, -4)
  3003. GuW2.C1 = cn(0, 0, 0)
  3004. GuW2.Part1 = Firepart2
  3005. GuW2.Parent = Torso
  3006. for i = 0, 15, 0.1 do
  3007. swait()
  3008. if Torsovelocity.Y > 2 then
  3009. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3010. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  3011. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3012. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3013. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3014. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3015. elseif Torsovelocity.Y < 1 then
  3016. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3017. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  3018. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3019. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3020. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3021. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3022. end
  3023. end
  3024. wait(16)
  3025. local Aura3 = Instance.new('ParticleEmitter')
  3026. Aura3.Name = "Aura"
  3027. Aura3.Texture = "rbxassetid://1046299182"
  3028. Aura3.Parent = Torso
  3029. Aura3.LightEmission = 1
  3030. Aura3.Transparency = NumberSequence.new(0.4,1)
  3031. Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3032. Aura3.Size = NumberSequence.new(140)
  3033. Aura3.Rotation = NumberRange.new(-360,360)
  3034. Aura3.LockedToPart = true
  3035. Aura3.Lifetime = NumberRange.new(0.2)
  3036. Aura3.Rate = 70
  3037. Aura3.Speed = NumberRange.new(0)
  3038. Aura3.EmissionDirection = "Top"
  3039. local Aura4 = Instance.new('ParticleEmitter')
  3040. Aura4.Name = "Aura"
  3041. Aura4.Texture = "rbxassetid://1046299182"
  3042. Aura4.Parent = Torso
  3043. Aura4.LightEmission = 1
  3044. Aura4.Transparency = NumberSequence.new(0.7,1)
  3045. Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  3046. Aura4.Size = NumberSequence.new(190)
  3047. Aura4.Rotation = NumberRange.new(-360,360)
  3048. Aura4.LockedToPart = true
  3049. Aura4.Lifetime = NumberRange.new(0.2)
  3050. Aura4.Rate = 120
  3051. Aura4.Speed = NumberRange.new(0)
  3052. Aura4.EmissionDirection = "Top"
  3053. local Aura5 = Instance.new('ParticleEmitter')
  3054. Aura5.Name = "Aura"
  3055. Aura5.Texture = "rbxassetid://347730682"
  3056. Aura5.Parent = Torso
  3057. Aura5.LightEmission = 1
  3058. Aura5.Transparency = NumberSequence.new(0.2,1)
  3059. Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3060. Aura5.Size = NumberSequence.new(1,65)
  3061. Aura5.Rotation = NumberRange.new(-360,360)
  3062. Aura5.LockedToPart = true
  3063. Aura5.Lifetime = NumberRange.new(1)
  3064. Aura5.Rate = 200
  3065. Aura5.Speed = NumberRange.new(0)
  3066. Aura5.EmissionDirection = "Top"
  3067. local quake = Instance.new("Sound",workspace)
  3068. quake.SoundId = "rbxassetid://1048411878"
  3069. quake.Pitch = 0.99
  3070. quake.Volume = 1.3
  3071. quake.Looped = true
  3072. wait(0)
  3073. quake:Play()
  3074. local scrr = Instance.new("Sound",Torso)
  3075. scrr.SoundId = "rbxassetid://908472235"
  3076. scrr.Pitch = 0.99
  3077. scrr.Volume = 0.5
  3078. scrr.Looped = true
  3079. wait(0)
  3080. scrr:Play()
  3081.  
  3082. for i = 0, 2, 0.1 do
  3083. swait()
  3084. local lb = Instance.new("Part")
  3085. lb.Parent = char
  3086. lb.Material = "Neon"
  3087. lb.Color = BrickColor.new("Gold").Color
  3088. lb.CanCollide = false
  3089. lb.Material = "Neon"
  3090. lb.Size = vt(0.5,0,0.5)
  3091. lb.CFrame = Torso.CFrame
  3092. lb.Rotation = vt(0,0,0)
  3093. lb.Anchored = true
  3094. lb.Transparency = 0
  3095. local thing = Instance.new("SpecialMesh",lb)
  3096. thing.MeshType = "FileMesh"
  3097. thing.MeshId = "http://www.roblox.com/asset/?id=471124075"
  3098. thing.Scale = vt(0,15,0)
  3099. local chancerot = math.random(1,2)
  3100. for z = 0, 4 do
  3101. if chancerot == 1 then
  3102. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  3103. elseif chancerot == 2 then
  3104. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  3105. end
  3106. lb.Transparency = lb.Transparency + 0.1
  3107. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  3108. wait()
  3109. end
  3110. for z = 0, 4 do
  3111. if chancerot == 1 then
  3112. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  3113. elseif chancerot == 2 then
  3114. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  3115. end
  3116. lb.Transparency = lb.Transparency + 0.1
  3117. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  3118. wait()
  3119. end
  3120. end
  3121.  
  3122.  
  3123. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  3124. for i = 0, 24, 0.1 do
  3125. swait()
  3126. if Torsovelocity.Y > 2 then
  3127. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3128. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3129. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  3130. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  3131. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3132. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3133. elseif Torsovelocity.Y < 1 then
  3134. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3135. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  3136. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  3137. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  3138. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3139. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3140. end
  3141. end
  3142. wait(5)
  3143. GuW1:Destroy()
  3144. GuW1 = Instance.new("Weld")
  3145. GuW1.Name = "GuW"
  3146. GuW1.Part0 = Torso
  3147. GuW1.C0 = cn(0, 0, -15)
  3148. GuW1.C1 = cn(0, 0, 0)
  3149. GuW1.Part1 = Firepart1
  3150. GuW1.Parent = Torso
  3151. GuW2:Destroy()
  3152. GuW2 = Instance.new("Weld")
  3153. GuW2.Name = "GuW"
  3154. GuW2.Part0 = Torso
  3155. GuW2.C0 = cn(0, 0, -17.5)
  3156. GuW2.C1 = cn(0, 0, 0)
  3157. GuW2.Part1 = Firepart2
  3158. GuW2.Parent = Torso
  3159. local Must2 = Instance.new("Sound",Torso) --1048411878
  3160. Must2.SoundId = "rbxassetid://950551676"
  3161. Must2.Pitch = 0.99
  3162. Must2.Volume = math.huge
  3163. Must2.Looped = false
  3164. wait(0)
  3165. Must2:Play()
  3166. quake:Stop()
  3167. scrr:Stop()
  3168. local Gone = Instance.new('ParticleEmitter')
  3169. Gone.Name = "Aura"
  3170. Gone.Texture = "rbxassetid://1046299182"
  3171. Gone.Parent = Torso
  3172. Gone.LightEmission = 1
  3173. Gone.Transparency = NumberSequence.new(0.7,1)
  3174. Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3175. Gone.Size = NumberSequence.new(340)
  3176. Gone.Rotation = NumberRange.new(-360,360)
  3177. Gone.LockedToPart = true
  3178. Gone.Lifetime = NumberRange.new(0.2)
  3179. Gone.Rate = 70
  3180. Gone.Speed = NumberRange.new(0)
  3181. Gone.EmissionDirection = "Top"
  3182. wait(2)
  3183. Aura:Destroy()
  3184. Aura2:Destroy()
  3185. Aura3:Destroy()
  3186. Aura4:Destroy()
  3187. Aura5:Destroy()
  3188. lig:Destroy()
  3189. Gone:Destroy()
  3190. for i = 0, 3, 0.01 do
  3191. swait()
  3192. shoottraildd2(mouse.Hit.p, Torso, 0)
  3193. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  3194. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
  3195. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
  3196. if Torsovelocity.Y > 2 then
  3197. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3198. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3199. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  3200. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  3201. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3202. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3203. elseif Torsovelocity.Y < 1 then
  3204. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3205. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  3206. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  3207. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  3208. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3209. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3210. end
  3211. end
  3212. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  3213. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  3214. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  3215. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  3216. for i = 0, 3, 0.1 do
  3217. swait()
  3218. if Torsovelocity.Y > 2 then
  3219. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3220. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  3221. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3222. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3223. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3224. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3225. elseif Torsovelocity.Y < 1 then
  3226. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3227. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3228. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3229. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3230. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3231. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3232. end
  3233. end
  3234. wait(1)
  3235. Humanoid.WalkSpeed = 16
  3236. attack = false
  3237. MV4 = 0
  3238. Must:Stop()
  3239. Firepart1:Destroy()
  3240. Firepart2:Destroy()
  3241. end
  3242. end)
  3243.  
  3244.  
  3245.  
  3246. ---forms
  3247. mouse.KeyDown:connect(function(key)
  3248. if key=="1" then
  3249. Base()
  3250. SSJ()
  3251. char.JumPower = 150
  3252. end
  3253. end)
  3254. Health = 140,000 --------- Serious mode aura.
  3255. BaseHealth = 10,000
  3256.  
  3257.  
  3258.  
  3259.  
  3260. SuperSaiyan = false
  3261.  
  3262. Player = game.Players.LocalPlayer
  3263. Char = Player.Character
  3264. Torso = Char.Torso
  3265.  
  3266. function SSJ()
  3267. for X = 1, 1 do wait()
  3268.  
  3269.  
  3270. wait(0)
  3271. for X = 1, 1 do wait()
  3272. local Effect = Instance.new("Part")
  3273. Effect.Name = "Effect"
  3274. Effect.Parent = Torso
  3275. Effect.CFrame = Torso.CFrame
  3276. Effect.BrickColor = BrickColor.new("Lapis")
  3277. Effect.Shape = "Ball"
  3278. Effect.Size = Vector3.new(1, 1, 1)
  3279. Effect.Anchored = true
  3280. Effect.Material = "Neon"
  3281. Effect.CanCollide = false
  3282. Effect.CFrame = Torso.CFrame
  3283. Effect.Size = Effect.Size + Vector3.new(0.5)
  3284. Effect.Transparency = Effect.Transparency + 0.04
  3285. end
  3286. end
  3287.  
  3288. repeat
  3289. Torso:FindFirstChild("Effect"):Remove()
  3290. until Torso:FindFirstChild("Effect") == nil
  3291.  
  3292.  
  3293. local Color1 = Color3.new(255, 255, 0)
  3294. local Color2 = Color3.new(255, 255, 0)
  3295.  
  3296. Hair7:Destroy()
  3297. Hair7 = Instance.new("Part")
  3298. Hair7.Parent = char
  3299. Hair7.Name = "Hair"
  3300. Hair7.CanCollide = false
  3301. Hair7.Locked = true
  3302. Hair7.TopSurface = "Smooth"
  3303. Hair7.BottomSurface = "Smooth"
  3304. Hair7.formFactor = "Symmetric"
  3305. Hair7.Material = "Neon"
  3306. Hair7.BrickColor = BrickColor.new("Daisy orange")
  3307. Hair7.CFrame = char.Torso.CFrame
  3308. Hair7.Size = Vector3.new(1, 1, 1)
  3309. Hair7.Transparency = 0
  3310.  
  3311.  
  3312. Weld1 = Instance.new("Weld")
  3313. Weld1.Parent = char.Head
  3314. Weld1.Part0 = char.Head
  3315. Weld1.Part1 = Hair7
  3316. Weld1.C0 = CFrame.new(0, 0, 0)
  3317.  
  3318. Mesh = Instance.new("SpecialMesh")
  3319. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3320. Mesh.Parent = Hair7
  3321. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3322. Mesh.MeshType = "FileMesh"
  3323. Mesh.MeshId = "rbxassetid://560196103"
  3324. Mesh.TextureId = "rbxassetid://1349789134"
  3325. char.Head.face.Texture = "0"
  3326. local Must = Instance.new("Sound",Torso)
  3327. Must.SoundId = "rbxassetid://1035030726"
  3328. Must.Pitch = 0.99
  3329. Must.Volume = 1.4
  3330. Must.Looped = false
  3331. wait(0)
  3332. Must:Play()
  3333. a21e = new("Part",char)
  3334. a21e.Name = "Beam"..num
  3335. a21e.Locked = true
  3336. a21e.Size = v3(1,1,1)
  3337. a21e.CanCollide = false
  3338. a21e.BrickColor = bc("Gold")
  3339. a21e.Material = "Neon"
  3340. a21e.Transparency = 0
  3341. aa21e = new("SpecialMesh",a21e)
  3342. a21e.Anchored = true
  3343. a21e.Position = RootPart.Position
  3344. aa21e.MeshType = "Sphere"
  3345. aa21e.Scale = v3(1,1,1)
  3346. a51e = new("Part",char)
  3347. a51e.Name = "Beam"..num
  3348. a51e.Locked = true
  3349. a51e.Size = v3(1,1,1)
  3350. a51e.CanCollide = false
  3351. a51e.BrickColor = bc("New Yeller")
  3352. a51e.Material = "Neon"
  3353. a51e.Transparency = 0
  3354. aa51e = new("SpecialMesh",a51e)
  3355. a51e.Anchored = true
  3356. a51e.Position = RootPart.Position
  3357. aa51e.MeshType = "Sphere"
  3358. aa51e.Scale = v3(1,1,1)
  3359. a61e = new("Part",char)
  3360. a61e.Name = "Beam"..num
  3361. a61e.Locked = true
  3362. a61e.Size = v3(1,1,1)
  3363. a61e.CanCollide = false
  3364. a61e.BrickColor = bc("White")
  3365. a61e.Material = "Neon"
  3366. a61e.Transparency = 0
  3367. aa61e = new("SpecialMesh",a61e)
  3368. a61e.Anchored = true
  3369. a61e.Position = RootPart.Position
  3370. aa61e.MeshType = "Sphere"
  3371. aa61e.Scale = v3(1,1,1)
  3372. for i = 1,50 do
  3373. wait()
  3374. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  3375. a21e.Transparency = a21e.Transparency + 0.03
  3376. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  3377. a51e.Transparency = a51e.Transparency + 0.03
  3378. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3379. a61e.Transparency = a61e.Transparency + 0.02
  3380. end
  3381. a61e:Destroy()
  3382. aa61e:Destroy()
  3383. a51e:Destroy()
  3384. aa51e:Destroy()
  3385. a21e:Destroy()
  3386. aa21e:Destroy()
  3387.  
  3388.  
  3389. local Aura = Instance.new('ParticleEmitter')
  3390. Aura.Name = "Aura"
  3391. Aura.Texture = "rbxassetid://347730682"
  3392. Aura.Parent = Torso
  3393. Aura.LightEmission = 1
  3394. Aura.Transparency = NumberSequence.new(0.6,1)
  3395. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3396. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  3397. Aura.LockedToPart = true
  3398. Aura.Lifetime = NumberRange.new(1)
  3399. Aura.Rate = 100
  3400. Aura.Speed = NumberRange.new(4.3)
  3401. Aura.EmissionDirection = "Top"
  3402.  
  3403. SuperSaiyan = true
  3404. Humanoid.JumpPower = 120
  3405.  
  3406. Char.Humanoid.MaxHealth = Health
  3407. wait(0.3)
  3408. Char.Humanoid.Health = Health
  3409. wait(0.7)
  3410. Must:Destroy()
  3411. end
  3412.  
  3413. function Base()
  3414. SuperSaiyan = false
  3415. local Effect = Instance.new("Part")
  3416. Effect.Name = "Effect"
  3417. Effect.Parent = Torso
  3418. Effect.CFrame = Torso.CFrame
  3419. Effect.BrickColor = BrickColor.new("White")
  3420. Effect.Shape = "Ball"
  3421. Effect.Size = Vector3.new(8, 8, 8)
  3422. Effect.Anchored = true
  3423. Effect.Material = "Neon"
  3424. Effect.CanCollide = false
  3425. for loop = 1, 25 do wait()
  3426. Effect.CFrame = Torso.CFrame
  3427. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3428. Effect.Transparency = Effect.Transparency + 0.04
  3429.  
  3430. end
  3431. repeat
  3432.  
  3433.  
  3434. Torso:FindFirstChild("Effect"):Remove()
  3435. until Torso:FindFirstChild("Effect") == nil
  3436.  
  3437. char.Head.face.Texture = "0"
  3438. Hair7:Destroy()
  3439. wait(0.1)
  3440. Hair7 = Instance.new("Part")
  3441. Hair7.Parent = char
  3442. Hair7.Name = "Hair"
  3443. Hair7.CanCollide = false
  3444. Hair7.Locked = true
  3445. Hair7.TopSurface = "Smooth"
  3446. Hair7.BottomSurface = "Smooth"
  3447. Hair7.formFactor = "Symmetric"
  3448. Hair7.Material = "Neon"
  3449. Hair7.BrickColor = BrickColor.new("Really black")
  3450. Hair7.CFrame = char.Torso.CFrame
  3451. Hair7.Size = Vector3.new(1, 1, 1)
  3452. Hair7.Transparency = 0
  3453.  
  3454.  
  3455. Weld1 = Instance.new("Weld")
  3456. Weld1.Parent = char.Head
  3457. Weld1.Part0 = char.Head
  3458. Weld1.Part1 = Hair7
  3459. Weld1.C0 = CFrame.new(0, 0, 0)
  3460.  
  3461. Mesh = Instance.new("SpecialMesh")
  3462. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3463. Mesh.Parent = Hair7
  3464. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3465. Mesh.MeshType = "FileMesh"
  3466. Mesh.MeshId = "rbxassetid://560196103"
  3467. Mesh.TextureId = "rbxassetid://1432488119"
  3468.  
  3469.  
  3470.  
  3471. for i, v in pairs(Torso:GetChildren()) do
  3472. if v:IsA('ParticleEmitter') then
  3473. v:Remove()
  3474. end
  3475. end
  3476. for i, v in pairs(LeftArm:GetChildren()) do
  3477. if v:IsA('ParticleEmitter') then
  3478. v:Remove()
  3479. end
  3480. end
  3481. for i, v in pairs(RightArm:GetChildren()) do
  3482. if v:IsA('ParticleEmitter') then
  3483. v:Remove()
  3484. end
  3485. end
  3486. for i, v in pairs(RightLeg:GetChildren()) do
  3487. if v:IsA('ParticleEmitter') then
  3488. v:Remove()
  3489. end
  3490. end
  3491. for i, v in pairs(LeftLeg:GetChildren()) do
  3492. if v:IsA('ParticleEmitter') then
  3493. v:Remove()
  3494. end
  3495. end
  3496. local Head = Character.Head
  3497.  
  3498. for i, v in pairs(Head:GetChildren()) do
  3499. if v:IsA('ParticleEmitter') then
  3500. v:Remove()
  3501. end
  3502. end
  3503.  
  3504. end
  3505.  
  3506. mouse.KeyDown:connect(function(key)
  3507. if key=="9" then
  3508. Base()
  3509. end
  3510. end)
  3511.  
  3512. mouse.KeyDown:connect(function(key)
  3513. if key=="4" then
  3514. Base()
  3515. SSJB()
  3516. char.JumPower = 150
  3517. end
  3518. end)
  3519. Health = 140,000 --------- Serious mode aura.
  3520. BaseHealth = 10,000
  3521.  
  3522.  
  3523.  
  3524.  
  3525. SuperSaiyanBlue = false
  3526.  
  3527. Player = game.Players.LocalPlayer
  3528. Char = Player.Character
  3529. Torso = Char.Torso
  3530.  
  3531. function SSJB()
  3532. for X = 1, 1 do wait()
  3533.  
  3534.  
  3535. wait(0)
  3536. for X = 1, 1 do wait()
  3537. local Effect = Instance.new("Part")
  3538. Effect.Name = "Effect"
  3539. Effect.Parent = Torso
  3540. Effect.CFrame = Torso.CFrame
  3541. Effect.BrickColor = BrickColor.new("Lapis")
  3542. Effect.Shape = "Ball"
  3543. Effect.Size = Vector3.new(1, 1, 1)
  3544. Effect.Anchored = true
  3545. Effect.Material = "Neon"
  3546. Effect.CanCollide = false
  3547. Effect.CFrame = Torso.CFrame
  3548. Effect.Size = Effect.Size + Vector3.new(0.5)
  3549. Effect.Transparency = Effect.Transparency + 0.04
  3550. end
  3551. end
  3552.  
  3553. repeat
  3554. Torso:FindFirstChild("Effect"):Remove()
  3555. until Torso:FindFirstChild("Effect") == nil
  3556.  
  3557.  
  3558. local Color1 = Color3.new(255, 255, 0)
  3559. local Color2 = Color3.new(255, 255, 0)
  3560.  
  3561. for i = 0, 3, 0.1 do
  3562. swait()
  3563. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3564. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3565. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3566. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3567. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3568. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3569. end
  3570.  
  3571. Hair7:Destroy()
  3572. wait(0.1)
  3573. Hair7 = Instance.new("Part")
  3574. Hair7.Parent = char
  3575. Hair7.Name = "Hair"
  3576. Hair7.CanCollide = false
  3577. Hair7.Locked = true
  3578. Hair7.TopSurface = "Smooth"
  3579. Hair7.BottomSurface = "Smooth"
  3580. Hair7.formFactor = "Symmetric"
  3581. Hair7.Material = "Neon"
  3582. Hair7.BrickColor = BrickColor.new("Cyan")
  3583. Hair7.CFrame = char.Torso.CFrame
  3584. Hair7.Size = Vector3.new(1, 1, 1)
  3585. Hair7.Transparency = 0
  3586.  
  3587.  
  3588. Weld1 = Instance.new("Weld")
  3589. Weld1.Parent = char.Head
  3590. Weld1.Part0 = char.Head
  3591. Weld1.Part1 = Hair7
  3592. Weld1.C0 = CFrame.new(0, 0, 0)
  3593.  
  3594. Mesh = Instance.new("SpecialMesh")
  3595. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3596. Mesh.Parent = Hair7
  3597. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3598. Mesh.MeshType = "FileMesh"
  3599. Mesh.MeshId = "rbxassetid://560196103"
  3600. Mesh.TextureId = "rbxassetid://1349854209"
  3601. wait(0.1)
  3602. char.Head.face.Texture = "0"
  3603. local Must = Instance.new("Sound",Torso)
  3604. Must.SoundId = "rbxassetid://874183151"
  3605. Must.Pitch = 0.99
  3606. Must.Volume = 1.4
  3607. Must.Looped = false
  3608. wait(0)
  3609. Must:Play()
  3610. a21e = new("Part",char)
  3611. a21e.Name = "Beam"..num
  3612. a21e.Locked = true
  3613. a21e.Size = v3(1,1,1)
  3614. a21e.CanCollide = false
  3615. a21e.BrickColor = bc("Toothpaste")
  3616. a21e.Material = "Neon"
  3617. a21e.Transparency = 0
  3618. aa21e = new("SpecialMesh",a21e)
  3619. a21e.Anchored = true
  3620. a21e.Position = RootPart.Position
  3621. aa21e.MeshType = "Sphere"
  3622. aa21e.Scale = v3(1,1,1)
  3623. a51e = new("Part",char)
  3624. a51e.Name = "Beam"..num
  3625. a51e.Locked = true
  3626. a51e.Size = v3(1,1,1)
  3627. a51e.CanCollide = false
  3628. a51e.BrickColor = bc("Cyan")
  3629. a51e.Material = "Neon"
  3630. a51e.Transparency = 0
  3631. aa51e = new("SpecialMesh",a51e)
  3632. a51e.Anchored = true
  3633. a51e.Position = RootPart.Position
  3634. aa51e.MeshType = "Sphere"
  3635. aa51e.Scale = v3(1,1,1)
  3636. a61e = new("Part",char)
  3637. a61e.Name = "Beam"..num
  3638. a61e.Locked = true
  3639. a61e.Size = v3(1,1,1)
  3640. a61e.CanCollide = false
  3641. a61e.BrickColor = bc("Lapis")
  3642. a61e.Material = "Neon"
  3643. a61e.Transparency = 0
  3644. aa61e = new("SpecialMesh",a61e)
  3645. a61e.Anchored = true
  3646. a61e.Position = RootPart.Position
  3647. aa61e.MeshType = "Sphere"
  3648. aa61e.Scale = v3(1,1,1)
  3649. for i = 1,50 do
  3650. wait()
  3651. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3652. a21e.Transparency = a21e.Transparency + 0.03
  3653. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3654. a51e.Transparency = a51e.Transparency + 0.03
  3655. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3656. a61e.Transparency = a61e.Transparency + 0.02
  3657. end
  3658. a61e:Destroy()
  3659. aa61e:Destroy()
  3660. a51e:Destroy()
  3661. aa51e:Destroy()
  3662. a21e:Destroy()
  3663. aa21e:Destroy()
  3664.  
  3665.  
  3666. local Aura = Instance.new('ParticleEmitter')
  3667. Aura.Name = "Aura"
  3668. Aura.Texture = "rbxassetid://347730682"
  3669. Aura.Parent = Torso
  3670. Aura.LightEmission = 1
  3671. Aura.Transparency = NumberSequence.new(0.4,1)
  3672. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3673. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3674. Aura.LockedToPart = true
  3675. Aura.Lifetime = NumberRange.new(1)
  3676. Aura.Rate = 100
  3677. Aura.Rotation = NumberRange.new(-20, 15)
  3678. Aura.Speed = NumberRange.new(4.3)
  3679. Aura.EmissionDirection = "Top"
  3680. local Aura = Instance.new('ParticleEmitter')
  3681. Aura.Name = "Aura"
  3682. Aura.Texture = "rbxassetid://347730682"
  3683. Aura.Parent = Torso
  3684. Aura.LightEmission = 1
  3685. Aura.Transparency = NumberSequence.new(0.9,1)
  3686. Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  3687. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3688. Aura.LockedToPart = true
  3689. Aura.Lifetime = NumberRange.new(1)
  3690. Aura.Rate = 100
  3691. Aura.Rotation = NumberRange.new(-20, 15)
  3692. Aura.Speed = NumberRange.new(4.3)
  3693. Aura.EmissionDirection = "Top"
  3694. local tra = Instance.new('ParticleEmitter')
  3695. tra.Parent = Torso
  3696. tra.LightEmission = 1
  3697. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3698. tra.Rate = 15
  3699. tra.Rotation = NumberRange.new(-5, 5)
  3700. tra.Lifetime = NumberRange.new(1.5, 2)
  3701. tra.Size = NumberSequence.new(0.098,0)
  3702. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3703. tra.Speed = NumberRange.new(0.5)
  3704. tra.VelocitySpread = 360
  3705. tra.VelocityInheritance = 0.5
  3706. tra.ZOffset = 2
  3707. local tra = Instance.new('ParticleEmitter')
  3708. tra.Parent = LeftArm
  3709. tra.LightEmission = 1
  3710. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3711. tra.Rate = 15
  3712. tra.Rotation = NumberRange.new(-5, 5)
  3713. tra.Lifetime = NumberRange.new(1.5, 2)
  3714. tra.Size = NumberSequence.new(0.098,0)
  3715. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3716. tra.Speed = NumberRange.new(0.5)
  3717. tra.VelocitySpread = 360
  3718. tra.VelocityInheritance = 0.5
  3719. tra.ZOffset = 2
  3720. local tra = Instance.new('ParticleEmitter')
  3721. tra.Parent = RightArm
  3722. tra.LightEmission = 1
  3723. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3724. tra.Rate = 15
  3725. tra.Rotation = NumberRange.new(-5, 5)
  3726. tra.Lifetime = NumberRange.new(1.5, 2)
  3727. tra.Size = NumberSequence.new(0.098,0)
  3728. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3729. tra.Speed = NumberRange.new(0.5)
  3730. tra.VelocitySpread = 360
  3731. tra.VelocityInheritance = 0.5
  3732. tra.ZOffset = 2
  3733. local tra = Instance.new('ParticleEmitter')
  3734. tra.Parent = LeftLeg
  3735. tra.LightEmission = 1
  3736. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3737. tra.Rate = 15
  3738. tra.Rotation = NumberRange.new(-5, 5)
  3739. tra.Lifetime = NumberRange.new(1.5, 2)
  3740. tra.Size = NumberSequence.new(0.098,0)
  3741. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3742. tra.Speed = NumberRange.new(0.5)
  3743. tra.VelocitySpread = 360
  3744. tra.VelocityInheritance = 0.5
  3745. tra.ZOffset = 2
  3746. local tra = Instance.new('ParticleEmitter')
  3747. tra.Parent = RightLeg
  3748. tra.LightEmission = 1
  3749. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3750. tra.Rate = 15
  3751. tra.Rotation = NumberRange.new(-5, 5)
  3752. tra.Lifetime = NumberRange.new(1.5, 2)
  3753. tra.Size = NumberSequence.new(0.098,0)
  3754. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3755. tra.Speed = NumberRange.new(0.5)
  3756. tra.VelocitySpread = 360
  3757. tra.VelocityInheritance = 0.5
  3758. tra.ZOffset = 2
  3759.  
  3760. SuperSaiyanBlue = true
  3761. Humanoid.JumpPower = 120
  3762.  
  3763. Char.Humanoid.MaxHealth = Health
  3764. wait(0.3)
  3765. Char.Humanoid.Health = Health
  3766. wait(0.7)
  3767. Must:Destroy()
  3768. end
  3769.  
  3770. function Base()
  3771. SuperSaiyanBlue = false
  3772. local Effect = Instance.new("Part")
  3773. Effect.Name = "Effect"
  3774. Effect.Parent = Torso
  3775. Effect.CFrame = Torso.CFrame
  3776. Effect.BrickColor = BrickColor.new("White")
  3777. Effect.Shape = "Ball"
  3778. Effect.Size = Vector3.new(8, 8, 8)
  3779. Effect.Anchored = true
  3780. Effect.Material = "Neon"
  3781. Effect.CanCollide = false
  3782. for loop = 1, 25 do wait()
  3783. Effect.CFrame = Torso.CFrame
  3784. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3785. Effect.Transparency = Effect.Transparency + 0.04
  3786.  
  3787. end
  3788. repeat
  3789.  
  3790.  
  3791. Torso:FindFirstChild("Effect"):Remove()
  3792. until Torso:FindFirstChild("Effect") == nil
  3793.  
  3794. char.Head.face.Texture = "0"
  3795. Hair7:Destroy()
  3796. wait(0.1)
  3797. Hair7 = Instance.new("Part")
  3798. Hair7.Parent = char
  3799. Hair7.Name = "Hair"
  3800. Hair7.CanCollide = false
  3801. Hair7.Locked = true
  3802. Hair7.TopSurface = "Smooth"
  3803. Hair7.BottomSurface = "Smooth"
  3804. Hair7.formFactor = "Symmetric"
  3805. Hair7.Material = "Neon"
  3806. Hair7.BrickColor = BrickColor.new("Really black")
  3807. Hair7.CFrame = char.Torso.CFrame
  3808. Hair7.Size = Vector3.new(1, 1, 1)
  3809. Hair7.Transparency = 0
  3810.  
  3811.  
  3812. Weld1 = Instance.new("Weld")
  3813. Weld1.Parent = char.Head
  3814. Weld1.Part0 = char.Head
  3815. Weld1.Part1 = Hair7
  3816. Weld1.C0 = CFrame.new(0, 0, 0)
  3817.  
  3818. Mesh = Instance.new("SpecialMesh")
  3819. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3820. Mesh.Parent = Hair7
  3821. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3822. Mesh.MeshType = "FileMesh"
  3823. Mesh.MeshId = "rbxassetid://560196103"
  3824. Mesh.TextureId = "rbxassetid://1432488119"
  3825.  
  3826.  
  3827.  
  3828. for i, v in pairs(Torso:GetChildren()) do
  3829. if v:IsA('ParticleEmitter') then
  3830. v:Remove()
  3831. end
  3832. end
  3833. for i, v in pairs(LeftArm:GetChildren()) do
  3834. if v:IsA('ParticleEmitter') then
  3835. v:Remove()
  3836. end
  3837. end
  3838. for i, v in pairs(RightArm:GetChildren()) do
  3839. if v:IsA('ParticleEmitter') then
  3840. v:Remove()
  3841. end
  3842. end
  3843. for i, v in pairs(RightLeg:GetChildren()) do
  3844. if v:IsA('ParticleEmitter') then
  3845. v:Remove()
  3846. end
  3847. end
  3848. for i, v in pairs(LeftLeg:GetChildren()) do
  3849. if v:IsA('ParticleEmitter') then
  3850. v:Remove()
  3851. end
  3852. end
  3853. local Head = Character.Head
  3854.  
  3855. for i, v in pairs(Head:GetChildren()) do
  3856. if v:IsA('ParticleEmitter') then
  3857. v:Remove()
  3858. end
  3859. end
  3860.  
  3861.  
  3862.  
  3863. end
  3864. mouse.KeyDown:connect(function(key)
  3865. if key=="5" then
  3866. Base()
  3867. UI()
  3868. char.JumPower = 150
  3869. end
  3870. end)
  3871. Health = 2e9 --------- Serious mode aura.
  3872. BaseHealth = 10,000
  3873.  
  3874.  
  3875.  
  3876.  
  3877. UI = false
  3878.  
  3879. Player = game.Players.LocalPlayer
  3880. Char = Player.Character
  3881. Torso = Char.Torso
  3882. Head = Char.Head
  3883.  
  3884. function UI()
  3885. for X = 1, 1 do wait()
  3886.  
  3887.  
  3888. wait(0)
  3889. for X = 1, 1 do wait()
  3890. local Effect = Instance.new("Part")
  3891. Effect.Name = "Effect"
  3892. Effect.Parent = Torso
  3893. Effect.CFrame = Torso.CFrame
  3894. Effect.BrickColor = BrickColor.new("Really red")
  3895. Effect.Shape = "Ball"
  3896. Effect.Size = Vector3.new(1, 1, 1)
  3897. Effect.Anchored = true
  3898. Effect.Material = "Neon"
  3899. Effect.CanCollide = false
  3900. Effect.CFrame = Torso.CFrame
  3901. Effect.Size = Effect.Size + Vector3.new(0.5)
  3902. Effect.Transparency = Effect.Transparency + 0.04
  3903. end
  3904. end
  3905.  
  3906. repeat
  3907. Torso:FindFirstChild("Effect"):Remove()
  3908. until Torso:FindFirstChild("Effect") == nil
  3909.  
  3910.  
  3911. local Color1 = Color3.new(255, 255, 0)
  3912. local Color2 = Color3.new(255, 255, 0)
  3913.  
  3914. for i = 0, 3, 0.1 do
  3915. swait()
  3916. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3917. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3918. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3919. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3920. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3921. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3922. end
  3923.  
  3924. Hair7:Destroy()
  3925. wait(0.1)
  3926. char.Head.face.Texture = "rbxassetid://986775808"
  3927. Hair7 = Instance.new("Part")
  3928. Hair7.Parent = char
  3929. Hair7.Name = "Hair"
  3930. Hair7.CanCollide = false
  3931. Hair7.Locked = true
  3932. Hair7.TopSurface = "Smooth"
  3933. Hair7.BottomSurface = "Smooth"
  3934. Hair7.formFactor = "Symmetric"
  3935. Hair7.Material = "Neon"
  3936. Hair7.BrickColor = BrickColor.new("Really black")
  3937. Hair7.CFrame = char.Torso.CFrame
  3938. Hair7.Size = Vector3.new(1, 1, 1)
  3939. Hair7.Transparency = 0
  3940.  
  3941.  
  3942. Weld1 = Instance.new("Weld")
  3943. Weld1.Parent = char.Head
  3944. Weld1.Part0 = char.Head
  3945. Weld1.Part1 = Hair7
  3946. Weld1.C0 = CFrame.new(0, 0, 0)
  3947.  
  3948. Mesh = Instance.new("SpecialMesh")
  3949. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3950. Mesh.Parent = Hair7
  3951. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3952. Mesh.MeshType = "FileMesh"
  3953. Mesh.MeshId = "rbxassetid://560196103"
  3954. Mesh.TextureId = "rbxassetid://1432488119"
  3955. wait(0.1)
  3956. char.Head.face.Texture = "0"
  3957. local Must = Instance.new("Sound",Torso)
  3958. Must.SoundId = "rbxassetid://874183151"
  3959. Must.Pitch = 0.99
  3960. Must.Volume = 1.4
  3961. Must.Looped = false
  3962. wait(0)
  3963. Must:Play()
  3964. a21e = new("Part",char)
  3965. a21e.Name = "Beam"..num
  3966. a21e.Locked = true
  3967. a21e.Size = v3(1,1,1)
  3968. a21e.CanCollide = false
  3969. a21e.BrickColor = bc("White")
  3970. a21e.Material = "Neon"
  3971. a21e.Transparency = 0
  3972. aa21e = new("SpecialMesh",a21e)
  3973. a21e.Anchored = true
  3974. a21e.Position = RootPart.Position
  3975. aa21e.MeshType = "Sphere"
  3976. aa21e.Scale = v3(1,1,1)
  3977. a51e = new("Part",char)
  3978. a51e.Name = "Beam"..num
  3979. a51e.Locked = true
  3980. a51e.Size = v3(1,1,1)
  3981. a51e.CanCollide = false
  3982. a51e.BrickColor = bc("Really red")
  3983. a51e.Material = "Neon"
  3984. a51e.Transparency = 0
  3985. aa51e = new("SpecialMesh",a51e)
  3986. a51e.Anchored = true
  3987. a51e.Position = RootPart.Position
  3988. aa51e.MeshType = "Sphere"
  3989. aa51e.Scale = v3(1,1,1)
  3990. a61e = new("Part",char)
  3991. a61e.Name = "Beam"..num
  3992. a61e.Locked = true
  3993. a61e.Size = v3(1,1,1)
  3994. a61e.CanCollide = false
  3995. a61e.BrickColor = bc("White")
  3996. a61e.Material = "Neon"
  3997. a61e.Transparency = 0
  3998. aa61e = new("SpecialMesh",a61e)
  3999. a61e.Anchored = true
  4000. a61e.Position = RootPart.Position
  4001. aa61e.MeshType = "Sphere"
  4002. aa61e.Scale = v3(1,1,1)
  4003. for i = 1,50 do
  4004. wait()
  4005. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  4006. a21e.Transparency = a21e.Transparency + 0.03
  4007. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  4008. a51e.Transparency = a51e.Transparency + 0.03
  4009. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4010. a61e.Transparency = a61e.Transparency + 0.02
  4011. end
  4012. a61e:Destroy()
  4013. aa61e:Destroy()
  4014. a51e:Destroy()
  4015. aa51e:Destroy()
  4016. a21e:Destroy()
  4017. aa21e:Destroy()
  4018. char.Head.face.Texture = "rbxassetid://986775808"
  4019.  
  4020. local Aura = Instance.new('ParticleEmitter')
  4021. Aura.Name = "Aura"
  4022. Aura.Texture = "rbxassetid://833874434"
  4023. Aura.Parent = Head
  4024. Aura.LightEmission = 1
  4025. Aura.Transparency = NumberSequence.new(1,1.2,1)
  4026. Aura.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  4027. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  4028. Aura.LockedToPart = true
  4029. Aura.Lifetime = NumberRange.new(1)
  4030. Aura.Rate = 100
  4031. Aura.Speed = NumberRange.new(0)
  4032. Aura.EmissionDirection = "Top"
  4033. local Aura2 = Instance.new('ParticleEmitter')
  4034. Aura2.Name = "Aura"
  4035. Aura2.Texture = "rbxassetid://833874434"
  4036. Aura2.Parent = RightArm
  4037. Aura2.LightEmission = 1
  4038. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  4039. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  4040. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4041. Aura2.LockedToPart = true
  4042. Aura2.Lifetime = NumberRange.new(1)
  4043. Aura2.Rate = 100
  4044. Aura2.Speed = NumberRange.new(0.3)
  4045. Aura2.EmissionDirection = "Top"
  4046. local Aura2 = Instance.new('ParticleEmitter')
  4047. Aura2.Name = "Aura"
  4048. Aura2.Texture = "rbxassetid://833874434"
  4049. Aura2.Parent = LeftLeg
  4050. Aura2.LightEmission = 1
  4051. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  4052. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  4053. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4054. Aura2.LockedToPart = true
  4055. Aura2.Lifetime = NumberRange.new(1)
  4056. Aura2.Rate = 100
  4057. Aura2.Speed = NumberRange.new(0.3)
  4058. Aura2.EmissionDirection = "Top"
  4059. local Aura2 = Instance.new('ParticleEmitter')
  4060. Aura2.Name = "Aura"
  4061. Aura2.Texture = "rbxassetid://833874434"
  4062. Aura2.Parent = RightLeg
  4063. Aura2.LightEmission = 1
  4064. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  4065. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  4066. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4067. Aura2.LockedToPart = true
  4068. Aura2.Lifetime = NumberRange.new(1)
  4069. Aura2.Rate = 100
  4070. Aura2.Speed = NumberRange.new(0.3)
  4071. Aura2.EmissionDirection = "Top"
  4072. ---aura2
  4073. local Aura = Instance.new('ParticleEmitter')
  4074. Aura.Name = "Aura"
  4075. Aura.Texture = "rbxassetid://833874434"
  4076. Aura.Parent = LeftArm
  4077. Aura.LightEmission = 1
  4078. Aura.Transparency = NumberSequence.new(1,0.4,1)
  4079. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4080. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  4081. Aura.LockedToPart = true
  4082. Aura.Lifetime = NumberRange.new(1)
  4083. Aura.Rate = 60
  4084. Aura.Speed = NumberRange.new(0.3)
  4085. Aura.EmissionDirection = "Top"
  4086. local Aura2 = Instance.new('ParticleEmitter')
  4087. Aura2.Name = "Aura"
  4088. Aura2.Texture = "rbxassetid://833874434"
  4089. Aura2.Parent = RightArm
  4090. Aura2.LightEmission = 1
  4091. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  4092. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4093. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4094. Aura2.LockedToPart = true
  4095. Aura2.Lifetime = NumberRange.new(1)
  4096. Aura2.Rate = 60
  4097. Aura2.Speed = NumberRange.new(0.3)
  4098. Aura2.EmissionDirection = "Top"
  4099. local Aura2 = Instance.new('ParticleEmitter')
  4100. Aura2.Name = "Aura"
  4101. Aura2.Texture = "rbxassetid://833874434"
  4102. Aura2.Parent = LeftLeg
  4103. Aura2.LightEmission = 1
  4104. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  4105. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4106. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4107. Aura2.LockedToPart = true
  4108. Aura2.Lifetime = NumberRange.new(1)
  4109. Aura2.Rate = 60
  4110. Aura2.Speed = NumberRange.new(0.1)
  4111. Aura2.EmissionDirection = "Top"
  4112. local Aura2 = Instance.new('ParticleEmitter')
  4113. Aura2.Name = "Aura"
  4114. Aura2.Texture = "rbxassetid://833874434"
  4115. Aura2.Parent = RightLeg
  4116. Aura2.LightEmission = 1
  4117. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  4118. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4119. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4120. Aura2.LockedToPart = true
  4121. Aura2.Lifetime = NumberRange.new(1)
  4122. Aura2.Rate = 60
  4123. Aura2.Speed = NumberRange.new(0.3)
  4124. Aura2.EmissionDirection = "Top"
  4125. ----aura3
  4126. ---aura2
  4127. local Aura = Instance.new('ParticleEmitter')
  4128. Aura.Name = "Aura"
  4129. Aura.Texture = "rbxassetid://833874434"
  4130. Aura.Parent = LeftArm
  4131. Aura.LightEmission = 1
  4132. Aura.Transparency = NumberSequence.new(1,0.7,1)
  4133. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  4134. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  4135. Aura.LockedToPart = true
  4136. Aura.Lifetime = NumberRange.new(1)
  4137. Aura.Rate = 60
  4138. Aura.Speed = NumberRange.new(0.3)
  4139. Aura.EmissionDirection = "Top"
  4140. local Aura2 = Instance.new('ParticleEmitter')
  4141. Aura2.Name = "Aura"
  4142. Aura2.Texture = "rbxassetid://833874434"
  4143. Aura2.Parent = RightArm
  4144. Aura2.LightEmission = 1
  4145. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  4146. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  4147. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4148. Aura2.LockedToPart = true
  4149. Aura2.Lifetime = NumberRange.new(1)
  4150. Aura2.Rate = 60
  4151. Aura2.Speed = NumberRange.new(0.3)
  4152. Aura2.EmissionDirection = "Top"
  4153. local Aura2 = Instance.new('ParticleEmitter')
  4154. Aura2.Name = "Aura"
  4155. Aura2.Texture = "rbxassetid://833874434"
  4156. Aura2.Parent = LeftLeg
  4157. Aura2.LightEmission = 1
  4158. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  4159. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  4160. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4161. Aura2.LockedToPart = true
  4162. Aura2.Lifetime = NumberRange.new(1)
  4163. Aura2.Rate = 60
  4164. Aura2.Speed = NumberRange.new(0.3)
  4165. Aura2.EmissionDirection = "Top"
  4166. local Aura2 = Instance.new('ParticleEmitter')
  4167. Aura2.Name = "Aura"
  4168. Aura2.Texture = "rbxassetid://833874434"
  4169. Aura2.Parent = RightLeg
  4170. Aura2.LightEmission = 1
  4171. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  4172. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  4173. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4174. Aura2.LockedToPart = true
  4175. Aura2.Lifetime = NumberRange.new(0.6)
  4176. Aura2.Rate = 60
  4177. Aura2.Speed = NumberRange.new(0.3)
  4178. Aura2.EmissionDirection = "Top"
  4179. ----
  4180.  
  4181. ---aura2
  4182. local Aura = Instance.new('ParticleEmitter')
  4183. Aura.Name = "Aura"
  4184. Aura.Texture = "rbxassetid://833874434"
  4185. Aura.Parent = LeftArm
  4186. Aura.LightEmission = 1
  4187. Aura.Transparency = NumberSequence.new(1,0.7,1)
  4188. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4189. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  4190. Aura.LockedToPart = true
  4191. Aura.Lifetime = NumberRange.new(1)
  4192. Aura.Rate = 60
  4193. Aura.Speed = NumberRange.new(0.3)
  4194. Aura.EmissionDirection = "Top"
  4195. local Aura2 = Instance.new('ParticleEmitter')
  4196. Aura2.Name = "Aura"
  4197. Aura2.Texture = "rbxassetid://833874434"
  4198. Aura2.Parent = RightArm
  4199. Aura2.LightEmission = 1
  4200. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  4201. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4202. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4203. Aura2.LockedToPart = true
  4204. Aura2.Lifetime = NumberRange.new(1)
  4205. Aura2.Rate = 60
  4206. Aura2.Speed = NumberRange.new(0.3)
  4207. Aura2.EmissionDirection = "Top"
  4208. local Aura2 = Instance.new('ParticleEmitter')
  4209. Aura2.Name = "Aura"
  4210. Aura2.Texture = "rbxassetid://833874434"
  4211. Aura2.Parent = LeftLeg
  4212. Aura2.LightEmission = 1
  4213. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  4214. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4215. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4216. Aura2.LockedToPart = true
  4217. Aura2.Lifetime = NumberRange.new(1)
  4218. Aura2.Rate = 60
  4219. Aura2.Speed = NumberRange.new(0.3)
  4220. Aura2.EmissionDirection = "Top"
  4221. local Aura2 = Instance.new('ParticleEmitter')
  4222. Aura2.Name = "Aura"
  4223. Aura2.Texture = "rbxassetid://833874434"
  4224. Aura2.Parent = RightLeg
  4225. Aura2.LightEmission = 1
  4226. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  4227. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4228. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4229. Aura2.LockedToPart = true
  4230. Aura2.Lifetime = NumberRange.new(0.6)
  4231. Aura2.Rate = 60
  4232. Aura2.Speed = NumberRange.new(0.3)
  4233. Aura2.EmissionDirection = "Top"
  4234. local tra = Instance.new('ParticleEmitter')
  4235. tra.Parent = Torso
  4236. tra.LightEmission = 1
  4237. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4238. tra.Rate = 15
  4239. tra.Rotation = NumberRange.new(-5, 5)
  4240. tra.Lifetime = NumberRange.new(1.5, 2)
  4241. tra.Size = NumberSequence.new(0.098,0)
  4242. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  4243. tra.Speed = NumberRange.new(0.5)
  4244. tra.VelocitySpread = 360
  4245. tra.VelocityInheritance = 0.5
  4246. tra.ZOffset = 2
  4247. local tra = Instance.new('ParticleEmitter')
  4248. tra.Parent = Head
  4249. tra.LightEmission = 1
  4250. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4251. tra.Rate = 15
  4252. tra.Rotation = NumberRange.new(-5, 5)
  4253. tra.Lifetime = NumberRange.new(1.5, 2)
  4254. tra.Size = NumberSequence.new(0.098,0)
  4255. tra.Transparency = NumberSequence.new(1.2,1.3,1)
  4256. tra.Speed = NumberRange.new(0.5)
  4257. tra.VelocitySpread = 360
  4258. tra.VelocityInheritance = 0.5
  4259. tra.ZOffset = 2
  4260. local tra = Instance.new('ParticleEmitter')
  4261. tra.Parent = LeftArm
  4262. tra.LightEmission = 1
  4263. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4264. tra.Rate = 15
  4265. tra.Rotation = NumberRange.new(-5, 5)
  4266. tra.Lifetime = NumberRange.new(1.5, 2)
  4267. tra.Size = NumberSequence.new(0.098,0)
  4268. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  4269. tra.Speed = NumberRange.new(0.5)
  4270. tra.VelocitySpread = 360
  4271. tra.VelocityInheritance = 0.5
  4272. tra.ZOffset = 2
  4273. local tra = Instance.new('ParticleEmitter')
  4274. tra.Parent = RightArm
  4275. tra.LightEmission = 1
  4276. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4277. tra.Rate = 15
  4278. tra.Rotation = NumberRange.new(-5, 5)
  4279. tra.Lifetime = NumberRange.new(1.5, 2)
  4280. tra.Size = NumberSequence.new(0.098,0)
  4281. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  4282. tra.Speed = NumberRange.new(0.5)
  4283. tra.VelocitySpread = 360
  4284. tra.VelocityInheritance = 0.5
  4285. tra.ZOffset = 2
  4286. local tra = Instance.new('ParticleEmitter')
  4287. tra.Parent = LeftLeg
  4288. tra.LightEmission = 1
  4289. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4290. tra.Rate = 15
  4291. tra.Rotation = NumberRange.new(-5, 5)
  4292. tra.Lifetime = NumberRange.new(1.5, 2)
  4293. tra.Size = NumberSequence.new(0.098,0)
  4294. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  4295. tra.Speed = NumberRange.new(0.5)
  4296. tra.VelocitySpread = 360
  4297. tra.VelocityInheritance = 0.5
  4298. tra.ZOffset = 2
  4299. local tra = Instance.new('ParticleEmitter')
  4300. tra.Parent = RightLeg
  4301. tra.LightEmission = 1
  4302. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4303. tra.Rate = 15
  4304. tra.Rotation = NumberRange.new(-5, 5)
  4305. tra.Lifetime = NumberRange.new(1.5, 2)
  4306. tra.Size = NumberSequence.new(0.098,0)
  4307. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  4308. tra.Speed = NumberRange.new(0.5)
  4309. tra.VelocitySpread = 360
  4310. tra.VelocityInheritance = 0.5
  4311. tra.ZOffset = 2
  4312.  
  4313. SuperSaiyanBlue = true
  4314. Humanoid.JumpPower = 120
  4315.  
  4316. Char.Humanoid.MaxHealth = Health
  4317. wait(0.3)
  4318. Char.Humanoid.Health = Health
  4319. wait(0.7)
  4320. Must:Destroy()
  4321. end
  4322.  
  4323. function Base()
  4324. SuperSaiyanBlue = false
  4325. local Effect = Instance.new("Part")
  4326. Effect.Name = "Effect"
  4327. Effect.Parent = Torso
  4328. Effect.CFrame = Torso.CFrame
  4329. Effect.BrickColor = BrickColor.new("White")
  4330. Effect.Shape = "Ball"
  4331. Effect.Size = Vector3.new(8, 8, 8)
  4332. Effect.Anchored = true
  4333. Effect.Material = "Neon"
  4334. Effect.CanCollide = false
  4335. for loop = 1, 25 do wait()
  4336. Effect.CFrame = Torso.CFrame
  4337. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4338. Effect.Transparency = Effect.Transparency + 0.04
  4339.  
  4340. end
  4341. repeat
  4342.  
  4343.  
  4344. Torso:FindFirstChild("Effect"):Remove()
  4345. until Torso:FindFirstChild("Effect") == nil
  4346.  
  4347. char.Head.face.Texture = "rbxassetid://986775808"
  4348. Hair7:Destroy()
  4349. wait(0.1)
  4350. Hair7 = Instance.new("Part")
  4351. Hair7.Parent = char
  4352. Hair7.Name = "Hair"
  4353. Hair7.CanCollide = false
  4354. Hair7.Locked = true
  4355. Hair7.TopSurface = "Smooth"
  4356. Hair7.BottomSurface = "Smooth"
  4357. Hair7.formFactor = "Symmetric"
  4358. Hair7.Material = "Neon"
  4359. Hair7.BrickColor = BrickColor.new("Really black")
  4360. Hair7.CFrame = char.Torso.CFrame
  4361. Hair7.Size = Vector3.new(1, 1, 1)
  4362. Hair7.Transparency = 0
  4363.  
  4364.  
  4365. Weld1 = Instance.new("Weld")
  4366. Weld1.Parent = char.Head
  4367. Weld1.Part0 = char.Head
  4368. Weld1.Part1 = Hair7
  4369. Weld1.C0 = CFrame.new(0, 0, 0)
  4370.  
  4371. Mesh = Instance.new("SpecialMesh")
  4372. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4373. Mesh.Parent = Hair7
  4374. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4375. Mesh.MeshType = "FileMesh"
  4376. Mesh.MeshId = "rbxassetid://560196103"
  4377. Mesh.TextureId = "rbxassetid://1432488119"
  4378.  
  4379.  
  4380. for i, v in pairs(Head:GetChildren()) do
  4381. if v:IsA('ParticleEmitter') then
  4382. v:Remove()
  4383. end
  4384. end
  4385. Head.ParticleEmitter.Transparency = "1"
  4386. for i, v in pairs(Torso:GetChildren()) do
  4387. if v:IsA('ParticleEmitter') then
  4388. v:Remove()
  4389. end
  4390. end
  4391. for i, v in pairs(LeftArm:GetChildren()) do
  4392. if v:IsA('ParticleEmitter') then
  4393. v:Remove()
  4394. end
  4395. end
  4396. for i, v in pairs(RightArm:GetChildren()) do
  4397. if v:IsA('ParticleEmitter') then
  4398. v:Remove()
  4399. end
  4400. end
  4401. for i, v in pairs(RightLeg:GetChildren()) do
  4402. if v:IsA('ParticleEmitter') then
  4403. v:Remove()
  4404. end
  4405. end
  4406. for i, v in pairs(LeftLeg:GetChildren()) do
  4407. if v:IsA('ParticleEmitter') then
  4408. v:Remove()
  4409. end
  4410. end
  4411. local Head = Character.Head
  4412.  
  4413. for i, v in pairs(Head:GetChildren()) do
  4414. if v:IsA('Aura') then
  4415. v:Remove()
  4416. end
  4417. end
  4418.  
  4419.  
  4420.  
  4421. end
  4422. mouse.KeyDown:connect(function(key)
  4423. if key=="9" then
  4424. Base()
  4425. end
  4426. end)
  4427.  
  4428. mouse.KeyDown:connect(function(key)
  4429. if key=="6" then
  4430. Base()
  4431. MUI()
  4432. char.JumPower = 300
  4433. end
  4434. end)
  4435. Health = 2e9 --------- Serious mode aura.
  4436. BaseHealth = 2e9
  4437.  
  4438.  
  4439.  
  4440.  
  4441. MUI = false
  4442.  
  4443. Player = game.Players.LocalPlayer
  4444. Char = Player.Character
  4445. Torso = Char.Torso
  4446. Head = Char.Head
  4447.  
  4448. function MUI()
  4449. for X = 1, 1 do wait()
  4450.  
  4451.  
  4452. wait(0)
  4453. for X = 1, 1 do wait()
  4454. local Effect = Instance.new("Part")
  4455. Effect.Name = "Effect"
  4456. Effect.Parent = Torso
  4457. Effect.CFrame = Torso.CFrame
  4458. Effect.BrickColor = BrickColor.new("Really red")
  4459. Effect.Shape = "Ball"
  4460. Effect.Size = Vector3.new(1, 1, 1)
  4461. Effect.Anchored = true
  4462. Effect.Material = "Neon"
  4463. Effect.CanCollide = false
  4464. Effect.CFrame = Torso.CFrame
  4465. Effect.Size = Effect.Size + Vector3.new(0.5)
  4466. Effect.Transparency = Effect.Transparency + 0.04
  4467. end
  4468. end
  4469.  
  4470. repeat
  4471. Torso:FindFirstChild("Effect"):Remove()
  4472. until Torso:FindFirstChild("Effect") == nil
  4473.  
  4474.  
  4475. local Color1 = Color3.new(255, 255, 0)
  4476. local Color2 = Color3.new(255, 255, 0)
  4477.  
  4478. for i = 0, 3, 0.1 do
  4479. swait()
  4480. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4481. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  4482. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  4483. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  4484. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4485. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4486. end
  4487.  
  4488. Hair7:Destroy()
  4489. wait(0.1)
  4490. char.Head.face.Texture = "rbxassetid://1433882160"
  4491. Hair7 = Instance.new("Part")
  4492. Hair7.Parent = char
  4493. Hair7.Name = "Hair"
  4494. Hair7.CanCollide = false
  4495. Hair7.Locked = true
  4496. Hair7.TopSurface = "Smooth"
  4497. Hair7.BottomSurface = "Smooth"
  4498. Hair7.formFactor = "Symmetric"
  4499. Hair7.Material = "Neon"
  4500. Hair7.BrickColor = BrickColor.new("Really black")
  4501. Hair7.CFrame = char.Torso.CFrame
  4502. Hair7.Size = Vector3.new(1, 1, 1)
  4503. Hair7.Transparency = 0
  4504.  
  4505.  
  4506. Weld1 = Instance.new("Weld")
  4507. Weld1.Parent = char.Head
  4508. Weld1.Part0 = char.Head
  4509. Weld1.Part1 = Hair7
  4510. Weld1.C0 = CFrame.new(0, 0, 0)
  4511.  
  4512. Mesh = Instance.new("SpecialMesh")
  4513. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4514. Mesh.Parent = Hair7
  4515. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4516. Mesh.MeshType = "FileMesh"
  4517. Mesh.MeshId = "rbxassetid://560196103"
  4518. Mesh.TextureId = "rbxassetid://1535113817"
  4519. wait(0.1)
  4520. local gg = Instance.new("Sound",Torso)
  4521. gg.Name = "nani"
  4522. gg.SoundId = "rbxassetid://1511412389"
  4523. gg.Pitch = 0.99
  4524. gg.Volume = 10
  4525. gg.Looped = true
  4526. wait(0)
  4527. gg:Play()
  4528. a21e = new("Part",char)
  4529. a21e.Name = "Beam"..num
  4530. a21e.Locked = true
  4531. a21e.Size = v3(1,1,1)
  4532. a21e.CanCollide = false
  4533. a21e.BrickColor = bc("White")
  4534. a21e.Material = "Neon"
  4535. a21e.Transparency = 0
  4536. aa21e = new("SpecialMesh",a21e)
  4537. a21e.Anchored = true
  4538. a21e.Position = RootPart.Position
  4539. aa21e.MeshType = "Sphere"
  4540. aa21e.Scale = v3(1,1,1)
  4541. a51e = new("Part",char)
  4542. a51e.Name = "Beam"..num
  4543. a51e.Locked = true
  4544. a51e.Size = v3(1,1,1)
  4545. a51e.CanCollide = false
  4546. a51e.BrickColor = bc("Really red")
  4547. a51e.Material = "Neon"
  4548. a51e.Transparency = 0
  4549. aa51e = new("SpecialMesh",a51e)
  4550. a51e.Anchored = true
  4551. a51e.Position = RootPart.Position
  4552. aa51e.MeshType = "Sphere"
  4553. aa51e.Scale = v3(1,1,1)
  4554. a61e = new("Part",char)
  4555. a61e.Name = "Beam"..num
  4556. a61e.Locked = true
  4557. a61e.Size = v3(1,1,1)
  4558. a61e.CanCollide = false
  4559. a61e.BrickColor = bc("White")
  4560. a61e.Material = "Neon"
  4561. a61e.Transparency = 0
  4562. aa61e = new("SpecialMesh",a61e)
  4563. a61e.Anchored = true
  4564. a61e.Position = RootPart.Position
  4565. aa61e.MeshType = "Sphere"
  4566. aa61e.Scale = v3(1,1,1)
  4567. for i = 1,50 do
  4568. wait()
  4569. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  4570. a21e.Transparency = a21e.Transparency + 0.03
  4571. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  4572. a51e.Transparency = a51e.Transparency + 0.03
  4573. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4574. a61e.Transparency = a61e.Transparency + 0.02
  4575. end
  4576. a61e:Destroy()
  4577. aa61e:Destroy()
  4578. a51e:Destroy()
  4579. aa51e:Destroy()
  4580. a21e:Destroy()
  4581. aa21e:Destroy()
  4582.  
  4583. local Aura = Instance.new('ParticleEmitter')
  4584. Aura.Name = "Aura"
  4585. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4586. Aura.Parent = LeftArm
  4587. Aura.LightEmission = 4
  4588. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4589. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4590. Aura.Size = NumberSequence.new(1.2,.1)
  4591. Aura.LockedToPart = true
  4592. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4593. Aura.Rate = 110
  4594. Aura.Speed = NumberRange.new(2, 2)
  4595. Aura.EmissionDirection = "Top"
  4596. Aura.ZOffset = 7
  4597. Aura.Rotation = NumberRange.new(3660, 3660)
  4598. local Aura2 = Instance.new('ParticleEmitter')
  4599. Aura2.Name = "Sparkles"
  4600. Aura2.Texture = "rbxassetid://1081534242"
  4601. Aura2.Parent = LeftArm
  4602. Aura2.LightEmission = 1
  4603. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4604. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4605. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4606. Aura2.LockedToPart = true
  4607. Aura2.Lifetime = NumberRange.new(1, 1)
  4608. Aura2.Rate = 100
  4609. Aura2.ZOffset = 1
  4610. Aura2.Speed = NumberRange.new(0.25, 1)
  4611. Aura2.EmissionDirection = "Top"
  4612. Aura2.VelocitySpread = 180
  4613. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4614. local Aura = Instance.new('ParticleEmitter')
  4615. Aura.Name = "Aura"
  4616. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4617. Aura.Parent = RightArm
  4618. Aura.LightEmission = 4
  4619. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4620. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4621. Aura.Size = NumberSequence.new(1.2,.1)
  4622. Aura.LockedToPart = true
  4623. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4624. Aura.Rate = 110
  4625. Aura.Speed = NumberRange.new(2, 2)
  4626. Aura.EmissionDirection = "Top"
  4627. Aura.ZOffset = 7
  4628. Aura.Rotation = NumberRange.new(3660, 3660)
  4629. local Aura2 = Instance.new('ParticleEmitter')
  4630. Aura2.Name = "Sparkles"
  4631. Aura2.Texture = "rbxassetid://1081534242"
  4632. Aura2.Parent = RightArm
  4633. Aura2.LightEmission = 1
  4634. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4635. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4636. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4637. Aura2.LockedToPart = true
  4638. Aura2.Lifetime = NumberRange.new(1, 1)
  4639. Aura2.Rate = 100
  4640. Aura2.ZOffset = 1
  4641. Aura2.Speed = NumberRange.new(0.25, 1)
  4642. Aura2.EmissionDirection = "Top"
  4643. Aura2.VelocitySpread = 180
  4644. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4645. local Aura = Instance.new('ParticleEmitter')
  4646. Aura.Name = "Aura"
  4647. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4648. Aura.Parent = Torso
  4649. Aura.LightEmission = 4
  4650. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4651. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4652. Aura.Size = NumberSequence.new(1.2,.1)
  4653. Aura.LockedToPart = true
  4654. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4655. Aura.Rate = 110
  4656. Aura.Speed = NumberRange.new(2, 2)
  4657. Aura.EmissionDirection = "Top"
  4658. Aura.ZOffset = 7
  4659. Aura.Rotation = NumberRange.new(3660, 3660)
  4660. local Aura2 = Instance.new('ParticleEmitter')
  4661. Aura2.Name = "Sparkles"
  4662. Aura2.Texture = "rbxassetid://1081534242"
  4663. Aura2.Parent = Torso
  4664. Aura2.LightEmission = 1
  4665. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4666. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4667. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4668. Aura2.LockedToPart = true
  4669. Aura2.Lifetime = NumberRange.new(1, 1)
  4670. Aura2.Rate = 100
  4671. Aura2.ZOffset = 1
  4672. Aura2.Speed = NumberRange.new(0.25, 1)
  4673. Aura2.EmissionDirection = "Top"
  4674. Aura2.VelocitySpread = 180
  4675. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4676. local Aura = Instance.new('ParticleEmitter')
  4677. Aura.Name = "Aura"
  4678. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4679. Aura.Parent = LeftLeg
  4680. Aura.LightEmission = 4
  4681. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4682. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4683. Aura.Size = NumberSequence.new(1.2,.1)
  4684. Aura.LockedToPart = true
  4685. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4686. Aura.Rate = 110
  4687. Aura.Speed = NumberRange.new(2, 2)
  4688. Aura.EmissionDirection = "Top"
  4689. Aura.ZOffset = 7
  4690. Aura.Rotation = NumberRange.new(3660, 3660)
  4691. local Aura2 = Instance.new('ParticleEmitter')
  4692. Aura2.Name = "Sparkles"
  4693. Aura2.Texture = "rbxassetid://1081534242"
  4694. Aura2.Parent = LeftLeg
  4695. Aura2.LightEmission = 1
  4696. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4697. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4698. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4699. Aura2.LockedToPart = true
  4700. Aura2.Lifetime = NumberRange.new(1, 1)
  4701. Aura2.Rate = 100
  4702. Aura2.ZOffset = 1
  4703. Aura2.Speed = NumberRange.new(0.25, 1)
  4704. Aura2.EmissionDirection = "Top"
  4705. Aura2.VelocitySpread = 180
  4706. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4707. local Aura = Instance.new('ParticleEmitter')
  4708. Aura.Name = "Aura"
  4709. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4710. Aura.Parent = RightLeg
  4711. Aura.LightEmission = 4
  4712. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4713. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4714. Aura.Size = NumberSequence.new(1.2,.1)
  4715. Aura.LockedToPart = true
  4716. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4717. Aura.Rate = 110
  4718. Aura.Speed = NumberRange.new(2, 2)
  4719. Aura.EmissionDirection = "Top"
  4720. Aura.ZOffset = 7
  4721. Aura.Rotation = NumberRange.new(3660, 3660)
  4722. local Aura2 = Instance.new('ParticleEmitter')
  4723. Aura2.Name = "Sparkles"
  4724. Aura2.Texture = "rbxassetid://1081534242"
  4725. Aura2.Parent = RightLeg
  4726. Aura2.LightEmission = 1
  4727. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4728. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4729. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4730. Aura2.LockedToPart = true
  4731. Aura2.Lifetime = NumberRange.new(1, 1)
  4732. Aura2.Rate = 100
  4733. Aura2.ZOffset = 1
  4734. Aura2.Speed = NumberRange.new(0.25, 1)
  4735. Aura2.EmissionDirection = "Top"
  4736. Aura2.VelocitySpread = 180
  4737. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4738. local Aura = Instance.new('ParticleEmitter')
  4739. Aura.Name = "Aura"
  4740. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4741. Aura.Parent = LeftLeg
  4742. Aura.LightEmission = 4
  4743. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4744. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4745. Aura.Size = NumberSequence.new(1.2,.1)
  4746. Aura.LockedToPart = true
  4747. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4748. Aura.Rate = 110
  4749. Aura.Speed = NumberRange.new(2, 2)
  4750. Aura.EmissionDirection = "Top"
  4751. Aura.ZOffset = 7
  4752. Aura.Rotation = NumberRange.new(3660, 3660)
  4753. local Aura2 = Instance.new('ParticleEmitter')
  4754. Aura2.Name = "Sparkles"
  4755. Aura2.Texture = "rbxassetid://1081534242"
  4756. Aura2.Parent = LeftLeg
  4757. Aura2.LightEmission = 1
  4758. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4759. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4760. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4761. Aura2.LockedToPart = true
  4762. Aura2.Lifetime = NumberRange.new(1, 1)
  4763. Aura2.Rate = 100
  4764. Aura2.ZOffset = 1
  4765. Aura2.Speed = NumberRange.new(0.25, 1)
  4766. Aura2.EmissionDirection = "Top"
  4767. Aura2.VelocitySpread = 180
  4768. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4769. local Aura = Instance.new('ParticleEmitter')
  4770. Aura.Name = "Aura"
  4771. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4772. Aura.Parent = RightLeg
  4773. Aura.LightEmission = 4
  4774. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4775. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4776. Aura.Size = NumberSequence.new(1.2,.1)
  4777. Aura.LockedToPart = true
  4778. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4779. Aura.Rate = 110
  4780. Aura.Speed = NumberRange.new(2, 2)
  4781. Aura.EmissionDirection = "Top"
  4782. Aura.ZOffset = 7
  4783. Aura.Rotation = NumberRange.new(3660, 3660)
  4784. local Aura2 = Instance.new('ParticleEmitter')
  4785. Aura2.Name = "Sparkles"
  4786. Aura2.Texture = "rbxassetid://1081534242"
  4787. Aura2.Parent = RightLeg
  4788. Aura2.LightEmission = 1
  4789. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4790. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4791. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4792. Aura2.LockedToPart = true
  4793. Aura2.Lifetime = NumberRange.new(1, 1)
  4794. Aura2.Rate = 100
  4795. Aura2.ZOffset = 1
  4796. Aura2.Speed = NumberRange.new(0.25, 1)
  4797. Aura2.EmissionDirection = "Top"
  4798. Aura2.VelocitySpread = 180
  4799. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4800. local Aura = Instance.new('ParticleEmitter')
  4801. Aura.Name = "Aura"
  4802. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4803. Aura.Parent = Torso
  4804. Aura.LightEmission = 4
  4805. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4806. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4807. Aura.Size = NumberSequence.new(1.2,.1)
  4808. Aura.LockedToPart = true
  4809. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4810. Aura.Rate = 110
  4811. Aura.Speed = NumberRange.new(2, 2)
  4812. Aura.EmissionDirection = "Top"
  4813. Aura.ZOffset = 7
  4814. Aura.Rotation = NumberRange.new(3660, 3660)
  4815. local Aura2 = Instance.new('ParticleEmitter')
  4816. Aura2.Name = "Sparkles"
  4817. Aura2.Texture = "rbxassetid://1081534242"
  4818. Aura2.Parent = Torso
  4819. Aura2.LightEmission = 1
  4820. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4821. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4822. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4823. Aura2.LockedToPart = true
  4824. Aura2.Lifetime = NumberRange.new(1, 1)
  4825. Aura2.Rate = 100
  4826. Aura2.ZOffset = 1
  4827. Aura2.Speed = NumberRange.new(0.25, 1)
  4828. Aura2.EmissionDirection = "Top"
  4829. Aura2.VelocitySpread = 180
  4830. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4831.  
  4832. SuperSaiyanBlue = true
  4833. Humanoid.JumpPower = 120
  4834.  
  4835. Char.Humanoid.MaxHealth = Health
  4836. wait(0.3)
  4837. Char.Humanoid.Health = Health
  4838. wait(0.7)
  4839. end
  4840.  
  4841.  
  4842.  
  4843. function Base()
  4844. SuperSaiyanBlue = false
  4845. local Effect = Instance.new("Part")
  4846. Effect.Name = "Effect"
  4847. Effect.Parent = Torso
  4848. Effect.CFrame = Torso.CFrame
  4849. Effect.BrickColor = BrickColor.new("White")
  4850. Effect.Shape = "Ball"
  4851. Effect.Size = Vector3.new(8, 8, 8)
  4852. Effect.Anchored = true
  4853. Effect.Material = "Neon"
  4854. Effect.CanCollide = false
  4855. for loop = 1, 25 do wait()
  4856. Effect.CFrame = Torso.CFrame
  4857. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4858. Effect.Transparency = Effect.Transparency + 0.04
  4859.  
  4860.  
  4861. end
  4862. repeat
  4863.  
  4864.  
  4865.  
  4866. Torso:FindFirstChild("Effect"):Remove()
  4867. until Torso:FindFirstChild("Effect") == nil
  4868.  
  4869. Hair7:Destroy()
  4870. wait(0.1)
  4871. Hair7 = Instance.new("Part")
  4872. Hair7.Parent = char
  4873. Hair7.Name = "Hair"
  4874. Hair7.CanCollide = false
  4875. Hair7.Locked = true
  4876. Hair7.TopSurface = "Smooth"
  4877. Hair7.BottomSurface = "Smooth"
  4878. Hair7.formFactor = "Symmetric"
  4879. Hair7.Material = "Neon"
  4880. Hair7.BrickColor = BrickColor.new("Really black")
  4881. Hair7.CFrame = char.Torso.CFrame
  4882. Hair7.Size = Vector3.new(1, 1, 1)
  4883. Hair7.Transparency = 0
  4884.  
  4885.  
  4886. Weld1 = Instance.new("Weld")
  4887. Weld1.Parent = char.Head
  4888. Weld1.Part0 = char.Head
  4889. Weld1.Part1 = Hair7
  4890. Weld1.C0 = CFrame.new(0, 0, 0)
  4891.  
  4892. Mesh = Instance.new("SpecialMesh")
  4893. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4894. Mesh.Parent = Hair7
  4895. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4896. Mesh.MeshType = "FileMesh"
  4897. Mesh.MeshId = "rbxassetid://560196103"
  4898. Mesh.TextureId = "rbxassetid://1432488119"
  4899.  
  4900.  
  4901. for i, v in pairs(Head:GetChildren()) do
  4902. if v:IsA('ParticleEmitter') then
  4903. v:Remove()
  4904. end
  4905. end
  4906. Head.ParticleEmitter.Transparency = "1"
  4907. for i, v in pairs(Torso:GetChildren()) do
  4908. if v:IsA('ParticleEmitter') then
  4909. v:Remove()
  4910. end
  4911. end
  4912. for i, v in pairs(LeftArm:GetChildren()) do
  4913. if v:IsA('ParticleEmitter') then
  4914. v:Remove()
  4915. end
  4916. end
  4917. for i, v in pairs(RightArm:GetChildren()) do
  4918. if v:IsA('ParticleEmitter') then
  4919. v:Remove()
  4920. end
  4921. end
  4922. for i, v in pairs(RightLeg:GetChildren()) do
  4923. if v:IsA('ParticleEmitter') then
  4924. v:Remove()
  4925. end
  4926. end
  4927. for i, v in pairs(LeftLeg:GetChildren()) do
  4928. if v:IsA('ParticleEmitter') then
  4929. v:Remove()
  4930. end
  4931. end
  4932. local Head = Character.Head
  4933. local Torso = Character.Torso
  4934.  
  4935. for i, v in pairs(Torso:GetChildren()) do
  4936. if v:IsA('Sound') then
  4937. v:Remove()
  4938. end
  4939. end
  4940.  
  4941.  
  4942.  
  4943. end
  4944. mouse.KeyDown:connect(function(key)
  4945. if key=="9" then
  4946. Base()
  4947. end
  4948. end)
  4949.  
  4950. mouse.KeyDown:connect(function(key)
  4951. if key=="" then
  4952. end
  4953. mouse.KeyDown:connect(function(key)
  4954. if key=="3" then
  4955. Base()
  4956. SSJ2()
  4957. char.JumPower = 150
  4958. end
  4959. end)
  4960. Health = math.huge --------- Serious mode aura.
  4961. BaseHealth = math.huge
  4962.  
  4963.  
  4964.  
  4965.  
  4966. SuperSaiyan2 = false
  4967.  
  4968. Player = game.Players.LocalPlayer
  4969. Char = Player.Character
  4970. Torso = Char.Torso
  4971.  
  4972. function SSJ2()
  4973.  
  4974. SuperSaiyan2 = true
  4975. Humanoid.JumpPower = 120
  4976.  
  4977. end
  4978. end)
  4979. ---
  4980.  
  4981.  
  4982.  
  4983.  
  4984. musiccommand = 1
  4985. musicwait = false
  4986. mouse.KeyDown:connect(function(k)
  4987. if k == "=" and attack == false then
  4988. end
  4989. end)
  4990. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  4991. Hitpart3 = Instance.new("Part", HPart3)
  4992. Hitpart3.Size = Vector3.new(1, 1, 1)
  4993. Hitpart3.CanCollide = false
  4994. HuW3 = Instance.new("Weld")
  4995. HuW3.Name = "GuW"
  4996. HuW3.Part0 = HPart3
  4997. HuW3.C0 = cn(Xv, Yv, Zv)
  4998. HuW3.C1 = cn(0, 0, 0)
  4999. HuW3.Part1 = Hitpart3
  5000. HuW3.Parent = HPart3
  5001. Hitpart3.Transparency = 1
  5002. game:GetService("Debris"):AddItem(Hitpart3, 20)
  5003. end
  5004. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  5005. Hitpart2 = Instance.new("Part", HPart2)
  5006. Hitpart2.Size = Vector3.new(1, 1, 1)
  5007. Hitpart2.CanCollide = false
  5008. HuW2 = Instance.new("Weld")
  5009. HuW2.Name = "GuW"
  5010. HuW2.Part0 = HPart2
  5011. HuW2.C0 = cn(Xv, Yv, Zv)
  5012. HuW2.C1 = cn(0, 0, 0)
  5013. HuW2.Part1 = Hitpart2
  5014. HuW2.Parent = HPart2
  5015. Hitpart2.Transparency = 1
  5016. game:GetService("Debris"):AddItem(Hitpart2, 20)
  5017. end
  5018. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
  5019. Hitpart = Instance.new("Part", HPart)
  5020. Hitpart.Size = Vector3.new(1, 1, 1)
  5021. Hitpart.CanCollide = false
  5022. HuW = Instance.new("Weld")
  5023. HuW.Name = "GuW"
  5024. HuW.Part0 = HPart
  5025. HuW.C0 = cn(Xv, Yv, Zv)
  5026. HuW.C1 = cn(0, 0, 0)
  5027. HuW.Part1 = Hitpart
  5028. HuW.Parent = HPart
  5029. Hitpart.Transparency = 1
  5030. MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
  5031. end
  5032. wait2 = false
  5033. combo = 1
  5034. mouse.Button1Down:connect(function(key)
  5035. if attack == false then
  5036. attack = true
  5037. Humanoid.WalkSpeed = 17.01
  5038. if combo == 1 and wait2 == false then
  5039. wait2 = true
  5040. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  5041. HitpartFunk(LeftArm, 20, 60, 0, -0.5, 0)
  5042. for i = 0, 1, 0.1 do
  5043. swait()
  5044. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5045. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5046. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5047. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5048. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5049. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5050. end
  5051. combo = 2
  5052. end
  5053. if combo == 2 and wait2 == false then
  5054. wait2 = true
  5055.  
  5056. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
  5057. for i = 0, 1, 0.1 do
  5058. swait()
  5059. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5060. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5061. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5062. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5063. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5064. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5065. end
  5066. combo = 3
  5067. end
  5068. if combo == 3 and wait2 == false then
  5069. wait2 = true
  5070. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  5071. HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0)
  5072. for i = 0, 1, 0.1 do
  5073. swait()
  5074. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5075. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5076. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5077. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5078. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5079. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5080. end
  5081. combo = 1
  5082. end
  5083. Humanoid.WalkSpeed = 16
  5084. Hitpart:Destroy()
  5085. wait2 = false
  5086. attack = false
  5087. end
  5088. end)
  5089. --
  5090. --
  5091. MV1 = 20
  5092. mouse.KeyDown:connect(function(k)
  5093. if k == "=" and attack == false then
  5094. if firemode == true then
  5095.  
  5096. else
  5097.  
  5098. end
  5099. end
  5100. if attack == false and k == "x==" and MV1 > 19 and firemode == false then
  5101. MV1 = 90
  5102. Humanoid.WalkSpeed = 15
  5103. attack = true
  5104. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
  5105. Firepart2 = Instance.new("Part", LeftArm)
  5106. Firepart2.Size = Vector3.new(1, 1, 1)
  5107. Firepart2.CanCollide = false
  5108. GuW2 = Instance.new("Weld")
  5109. GuW2.Name = "GuW"
  5110. GuW2.Part0 = LeftArm
  5111. GuW2.C0 = cn(0, -0.5, 0)
  5112. GuW2.C1 = cn(0, 0, 0)
  5113. GuW2.Part1 = Firepart2
  5114. GuW2.Parent = LeftArm
  5115. Firepart2.Transparency = 1
  5116. MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
  5117. for i = 0, 2, 0.1 do
  5118. swait()
  5119. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5120. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5121. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5122. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5123. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5124. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5125. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5126. end
  5127. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
  5128. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
  5129. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
  5130. MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze")
  5131. Humanoid.WalkSpeed = 16
  5132. attack = false
  5133. Firepart2:Destroy()
  5134. end
  5135. end)
  5136. MV2 = 90
  5137.  
  5138. mouse.KeyDown:connect(function(key)
  5139. if key == "=" then
  5140.  
  5141. end
  5142. end)
  5143. mouse.KeyUp:connect(function(key)
  5144. if key == "=" then
  5145.  
  5146. char.Parent = workspace
  5147. end
  5148. end)
  5149.  
  5150. mouse.KeyDown:connect(function(k)
  5151. if attack == false and k == "x" and MV2 > 89 and firemode == true then
  5152. MV2 = 90
  5153. attack = true
  5154. Firepart = Instance.new("Part", RightArm)
  5155. Firepart.Size = Vector3.new(1, 1, 1)
  5156. GuW = Instance.new("Weld")
  5157. GuW.Name = "GuW"
  5158. GuW.Part0 = RightArm
  5159. GuW.C0 = cn(0, -1, 0)
  5160. GuW.C1 = cn(0, 0, 0)
  5161. GuW.Part1 = Firepart
  5162. GuW.Parent = RightArm
  5163. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  5164. Firepart.Transparency = 1
  5165. Humanoid.WalkSpeed = 15
  5166. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
  5167. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  5168. for i = 1, 3 do
  5169. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  5170. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  5171. end
  5172. for i = 0, 3, 0.1 do
  5173. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  5174. swait()
  5175. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5176. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  5177. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  5178. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  5179. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5180. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5181. end
  5182. wait(1)
  5183. shoottraildd22(mouse.Hit.p, RightArm, 0, 10)
  5184.  
  5185. Humanoid.WalkSpeed = 16
  5186. attack = false
  5187. Firepart:Destroy()
  5188. end
  5189.  
  5190.  
  5191.  
  5192.  
  5193. if attack == false and k == "=" and MV2 > 89 and InForm == true then
  5194.  
  5195.  
  5196. end
  5197. end)
  5198. Rapid = false
  5199. BasePart = Instance.new("Part")
  5200. BasePart.Shape = Enum.PartType.Block
  5201. BasePart.Material = Enum.Material.Neon
  5202. BasePart.TopSurface = Enum.SurfaceType.Smooth
  5203. BasePart.BottomSurface = Enum.SurfaceType.Smooth
  5204. BasePart.FormFactor = Enum.FormFactor.Custom
  5205. BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
  5206. BasePart.CanCollide = true
  5207. BasePart.Locked = true
  5208. BasePart.Anchored = false
  5209. local icy_Player = game.Players.localPlayer
  5210. local icy_mouse = icy_Player:GetMouse()
  5211. ice_mode = false
  5212. local colors = {
  5213. BrickColor.new("Cyan"),
  5214. BrickColor.new("Medium blue"),
  5215. BrickColor.new("Pastel blue")
  5216. }
  5217. local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
  5218. if root then
  5219. icy_mouse.KeyDown:connect(function(k)
  5220. if k == "=" and firemode == false then
  5221.  
  5222. end
  5223. if k == "z" and firemode == true then
  5224. attack = true
  5225. do
  5226. local Stop = false
  5227. local Version = 0
  5228. local MaxSpeed = 5
  5229. local Speed = 3.5
  5230. local Keys = {}
  5231. local Force = 10000
  5232. CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
  5233. swait(0.5)
  5234. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  5235. if Fly then
  5236. Fly:Destroy()
  5237. end
  5238. if Rot then
  5239. Rot:Destroy()
  5240. end
  5241. Fly = Instance.new("BodyPosition", char.Torso)
  5242. Fly.Name = "LMMFly"
  5243. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5244. Fly.P = Force
  5245. Fly.position = char.Torso.Position
  5246. Rot = Instance.new("BodyGyro", char.Torso)
  5247. Rot.Name = "LMMRot"
  5248. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5249. Rot.P = Force
  5250. Rot.cframe = cam.CoordinateFrame
  5251. CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
  5252. local Thread, Old = Version, nil
  5253. char.Humanoid.PlatformStand = true
  5254. function StopFly()
  5255. Version = Version + 1
  5256. Stop = true
  5257. char.Humanoid.PlatformStand = false
  5258. Fly:Destroy()
  5259. Rot:Destroy()
  5260. attack = false
  5261. end
  5262. char.ChildAdded:connect(function(Obj)
  5263. wait()
  5264. if Obj.Name == "LM" .. "MFlyStop" then
  5265. Obj:Destroy()
  5266. StopFly()
  5267. end
  5268. end)
  5269. HitpartFunk2(RightArm, 0, -0.7, 0)
  5270. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5271. for i = 0, 25, 0.1 do
  5272. if attack == true then
  5273. swait()
  5274.  
  5275. end
  5276. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5277. if Keys[string.char(48)] then
  5278. Speed = 1
  5279. end
  5280. if Keys.w then
  5281. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5282. end
  5283. if Keys.s then
  5284. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5285. end
  5286. if Keys.d then
  5287. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5288. end
  5289. if Keys.a then
  5290. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5291. end
  5292. if Keys.e or Keys[" "] then
  5293. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5294. end
  5295. if Keys.q then
  5296. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5297. end
  5298. if Keys.z then
  5299. StopFly()
  5300. end
  5301. if Old ~= Vectoring then
  5302. Fly.position = Vectoring.p
  5303. Old = Vectoring
  5304. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5305. else
  5306. Speed = 1
  5307. end
  5308. Rot.cframe = cam.CoordinateFrame
  5309. mouse.KeyDown:connect(function(Key)
  5310. Keys[Key] = true
  5311. end)
  5312. mouse.KeyUp:connect(function(Key)
  5313. Keys[Key] = false
  5314. end)
  5315. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5316. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5317. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5318. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5319. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5320. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5321. end
  5322. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5323. attack = false
  5324. char.Humanoid.PlatformStand = false
  5325. Fly:Destroy()
  5326. Rot:Destroy()
  5327. end
  5328. end
  5329. if k == "=" and InForm == true then
  5330.  
  5331.  
  5332. end
  5333. end)
  5334. game:GetService("RunService").Stepped:connect(function()
  5335. if ice_mode == true then
  5336. local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
  5337. local icePath = BasePart:Clone()
  5338. icePath.Anchored = true
  5339. icePath.Transparency = 0.85
  5340. icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
  5341. icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
  5342. icePath.BrickColor = colors[math.random(1, #colors)]
  5343. icePath.Parent = game:GetService("Players").LocalPlayer.Character
  5344. game:GetService("Debris"):AddItem(icePath, 1)
  5345. icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
  5346. end
  5347. end)
  5348. end
  5349. MV3 = 190
  5350. mouse.KeyDown:connect(function(k)
  5351. if attack == false and k == "=" and MV3 > 19 and hoop == true then
  5352. MV3 = 80
  5353. attack = true
  5354. Humanoid.WalkSpeed = 15
  5355. HitpartFunk2(RightArm, 0, -0.5, 0)
  5356. HitpartFunk3(LeftArm, 0, -0.5, 0)
  5357. for i = 0, 1.5, 0.1 do
  5358. swait()
  5359. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5360. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5361. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5362. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5363. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5364. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5365. end
  5366. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
  5367. for i = 0, 2, 0.1 do
  5368. swait()
  5369. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5370. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  5371. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5372. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5373. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5374. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5375. end
  5376. for i = 0, 4.2, 0.1 do
  5377. swait()
  5378. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5379. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5380. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5381. BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5382. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5383. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5384. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
  5385. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1)
  5386. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2)
  5387. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5388. end
  5389. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5390. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5391. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5392. BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5393. BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
  5394. MagniDamage(Torso, 75, 70, 75, 40, "Freeze")
  5395. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
  5396. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
  5397. for i = 0, 2, 0.1 do
  5398. swait()
  5399. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5400. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5401. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5402. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5403. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  5404. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5405. end
  5406. for i = 0, 2, 0.1 do
  5407. swait()
  5408. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5409. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5410. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5411. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
  5412. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5413. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5414. end
  5415. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
  5416. for i = 0, 4, 0.1 do
  5417. swait()
  5418. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5419. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5420. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5421. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5422. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5423. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  5424. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5425. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5426. end
  5427. for i = 0, 2, 0.1 do
  5428. swait()
  5429. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5430. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5431. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5432. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  5433. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
  5434. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  5435. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  5436. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5437. end
  5438. for i = 1, 6 do
  5439. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5440. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5441. MagniDamage(Torso, 75, 1, 75, 40, "Impale")
  5442. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
  5443. wait(0.15)
  5444. end
  5445. attack = false
  5446. Humanoid.WalkSpeed = 16
  5447. end
  5448. if attack == false and k == "c" and MV3 > 189 and firemode == true then
  5449. Humanoid.WalkSpeed = 1
  5450. MV3 = 80
  5451. attack = true
  5452. FastFireBall = Instance.new("Part", RightArm)
  5453. FastFireBall.Size = Vector3.new(1, 1, 1)
  5454. FFW = Instance.new("Weld")
  5455. FFW.Name = "GuW"
  5456. FFW.Part0 = RightArm
  5457. FFW.C0 = cn(0, -1, 0)
  5458. FFW.C1 = cn(0, 0, 0)
  5459. FFW.Part1 = FastFireBall
  5460. FFW.Parent = RightArm
  5461. FastFireBall.Transparency = 1
  5462. FastFireBall2 = Instance.new("Part", LeftArm)
  5463. FastFireBall2.Size = Vector3.new(1, 1, 1)
  5464. FFW2 = Instance.new("Weld")
  5465. FFW2.Name = "GuW"
  5466. FFW2.Part0 = LeftArm
  5467. FFW2.C0 = cn(0, -1, 0)
  5468. FFW2.C1 = cn(0, 0, 0)
  5469. FFW2.Part1 = FastFireBall2
  5470. FFW2.Parent = LeftArm
  5471. FastFireBall2.Transparency = 1
  5472. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5473. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5474. for i = 0, 1, 0.1 do
  5475. swait()
  5476. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5477. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5478. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5479. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5480. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5481. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  5482. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5483. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5484. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5485. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5486. end
  5487. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5488. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5489. function holding()
  5490. if Rapid == true and ice_mode == false then
  5491. for i = 0, 0.8, 0.1 do
  5492. swait()
  5493. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5494. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5495. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
  5496. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
  5497. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
  5498. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
  5499. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5500. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5501. end
  5502. CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
  5503. shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
  5504. for i = 0, 0.8, 0.1 do
  5505. swait()
  5506. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5507. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5508. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
  5509. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
  5510. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
  5511. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
  5512. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5513. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5514. end
  5515. CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
  5516. shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
  5517. holding()
  5518. end
  5519. end
  5520. if Rapid == false then
  5521. Rapid = true
  5522. holding()
  5523. end
  5524. end
  5525. end)
  5526. mouse.KeyUp:connect(function(k)
  5527. if k == "c" and Rapid == true then
  5528. MV3 = 180
  5529. Rapid = false
  5530. CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
  5531. attack = false
  5532. wait(0.5)
  5533. Humanoid.WalkSpeed = 16
  5534. FastFireBall:Destroy()
  5535. FastFireBall2:Destroy()
  5536. end
  5537.  
  5538.  
  5539. end)
  5540. mouse.KeyDown:connect(function(key)
  5541. if key == "r" and Player.Character.Parent == workspace then
  5542. Player.Character.Parent = workspace.Camera
  5543. char = Player.Character
  5544. char.Archivable = true
  5545.  
  5546.  
  5547. cloneChar = char:Clone()
  5548. cloneChar.Parent = workspace
  5549. cloneChar.Name = "KYLETHORNTON"
  5550. cloneChar.Head.Anchored = true
  5551. Humanoid.WalkSpeed = 150
  5552.  
  5553.  
  5554.  
  5555. end
  5556. end)
  5557.  
  5558.  
  5559.  
  5560.  
  5561. mouse.KeyUp:connect(function(key)
  5562. if key == "r" and Player.Character.Parent == workspace.Camera then
  5563. Player.Character.Parent = workspace
  5564. Humanoid.WalkSpeed = 16
  5565. cloneChar:destroy()
  5566.  
  5567. end
  5568. end)
  5569.  
  5570. function smooth(obj)
  5571. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  5572. for i,v in pairs(sides) do
  5573. obj[v.."Surface"] = "SmoothNoOutlines"
  5574. end
  5575. end
  5576. function fade(obj, dest, grow)
  5577. spawn(function()
  5578. local oldcf = obj.CFrame
  5579. for i = 0, 10 do
  5580. if grow then
  5581. obj.Size = obj.Size +Vector3.new(1,1,1)
  5582. obj.CFrame = oldcf
  5583. end
  5584. obj.Transparency = obj.Transparency +0.2
  5585. swait()
  5586. end
  5587. if dest then
  5588. obj:Destroy()
  5589. end
  5590. end)
  5591. end
  5592.  
  5593.  
  5594. sprint = false
  5595. mouse.KeyDown:connect(function(key)
  5596. if key=="r" then
  5597. sprint = true
  5598. char:FindFirstChildOfClass("Humanoid")
  5599. local mod = Instance.new("Model", workspace.Camera)
  5600. mod.Name = "MobModel"
  5601. for i,v in pairs(char:children()) do
  5602. if v:IsA("Accessory") and not rage then
  5603. if v:FindFirstChild("Handle") then
  5604. v.Handle.Transparency = 1
  5605. end
  5606. end
  5607. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5608. v.Transparency = 0
  5609. end
  5610. end
  5611. if char.Head:FindFirstChild("face") then
  5612. char.Head.face.Transparency = 1
  5613. end
  5614. repeat wait()
  5615. if not workspace:FindFirstChild("MobModel") then
  5616. mod = Instance.new("Model", workspace.Camera)
  5617. mod.Name = "MobModel"
  5618. end
  5619. for i,v in pairs(Character:children()) do
  5620. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5621. local new = v:Clone()
  5622. smooth(new)
  5623. new.Transparency = 0.3
  5624. new.Anchored = true
  5625. new.CanCollide = false
  5626. new.Material = "Neon"
  5627. new.BrickColor = BrickColor.new("Maroon")
  5628. for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
  5629. new.Parent = mod
  5630. fade(new, true)
  5631. end
  5632. end
  5633. until not sprint
  5634. if mod then
  5635. spawn(function()
  5636. repeat wait() until not mod or #mod:children() == 0
  5637. mod:Destroy()
  5638. end)
  5639. end
  5640. char:FindFirstChildOfClass("Humanoid")
  5641. end
  5642. end)
  5643. mouse.KeyUp:connect(function(key)
  5644. if key=="r" then
  5645. sprint = false
  5646. for i,v in pairs(char:children()) do
  5647. if v:IsA("Accessory") and not rage then
  5648. if v:FindFirstChild("Handle") then
  5649. v.Handle.Transparency = 1
  5650. end
  5651. end
  5652. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
  5653. v.Transparency = 0
  5654. end
  5655. end
  5656. if char.Head:FindFirstChild("face") then
  5657. char.Head.face.Transparency = 0
  5658. end
  5659. end
  5660. end)
  5661.  
  5662.  
  5663. mouse.KeyUp:connect(function(k)
  5664. if k == "q" then
  5665. Combo1()
  5666. end
  5667. end)
  5668.  
  5669. mouse.KeyUp:connect(function(k)
  5670. if k == "r" then
  5671. Combo2()
  5672. end
  5673. end)
  5674.  
  5675. mouse.KeyUp:connect(function(k)
  5676. if k == "t" then
  5677. Combo3()
  5678. end
  5679. end)
  5680. mouse.KeyUp:connect(function(k)
  5681. if k == "u" then
  5682. Combo4()
  5683. end
  5684. end)
  5685.  
  5686.  
  5687. SoundFolder = Instance.new("Folder",char)
  5688. SoundFolder.Name = "SoundFolder"
  5689. punchsound1 = Instance.new("Sound",Torso)
  5690. punchsound1.Volume = 1.2
  5691. punchsound1.Name = "punchsound1"
  5692. punchsound1.Looped = false
  5693. punchsound1.SoundId = "rbxassetid://137579113"
  5694. StrongPunch = Instance.new("Sound",Torso)
  5695. StrongPunch.Volume = 1.6
  5696. StrongPunch.Name = "StrongPunch"
  5697. StrongPunch.Looped = false
  5698. StrongPunch.SoundId = "rbxassetid://441202925"
  5699. StrongPunch = Instance.new("Sound",Torso)
  5700. StrongPunch.Volume = 1.6
  5701. StrongPunch.Name = "StrongPunch"
  5702. StrongPunch.Looped = false
  5703. StrongPunch.SoundId = "rbxassetid://441202925"
  5704. StrongPunch1 = Instance.new("Sound",Torso)
  5705. StrongPunch1.Volume = 1.6
  5706. StrongPunch1.Name = "StrongPunch"
  5707. StrongPunch1.Looped = false
  5708. StrongPunch1.SoundId = "rbxassetid://441202925"
  5709. StrongPunch2 = Instance.new("Sound",Torso)
  5710. StrongPunch2.Volume = 1.6
  5711. StrongPunch2.Name = "StrongPunch"
  5712. StrongPunch.Looped = false
  5713. StrongPunch2.SoundId = "rbxassetid://441202925"
  5714. Zano = Instance.new("Sound",Torso)
  5715. Zano.Volume = 6
  5716. Zano.Name = "Zano"
  5717. Zano.Looped = false
  5718. Zano.SoundId = "rbxassetid://744770874"
  5719. GroundImpact = Instance.new("Sound",Torso)
  5720. GroundImpact.Volume = 8
  5721. GroundImpact.Name = "GroundImpact"
  5722. GroundImpact.Looped = false
  5723. GroundImpact.SoundId = "rbxassetid://165970126"
  5724. Break = Instance.new("Sound",Torso)
  5725. Break.Volume = 5
  5726. Break.Name = "Bonebreak"
  5727. Break.Looped = false
  5728. Break.SoundId = "rbxassetid://314390675"
  5729.  
  5730. local hit1 = false
  5731. local hit2 = false
  5732. local hit3 = false
  5733. local hit4 = false
  5734.  
  5735. function Combo1()
  5736. getplayer = new("Part",char)
  5737. getplayer.Position = Vector3.new(999,999,999)
  5738. getplayer.Transparency = 1
  5739. getplayer.Size = v3(3,3,3)
  5740. getplayer.CanCollide = false
  5741. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5742. getplayer.Name = "GetPlayer"
  5743.  
  5744. game.Debris:AddItem(getplayer,0.5)
  5745.  
  5746. getplayer.Touched:connect(function(hit)
  5747. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5748. getplayer:Destroy()
  5749. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5750. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5751. to.Anchored = true
  5752. idle = false
  5753.  
  5754.  
  5755. punchsound1:Play()
  5756. hit1 = true
  5757. for i = 0, 1, 0.1 do
  5758. swait()
  5759. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5760. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5761. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5762. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5763. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5764. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5765. end
  5766. punchsound1:Play()
  5767. for i = 0, 1, 0.1 do
  5768. swait()
  5769. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5770. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5771. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5772. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5773. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5774. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5775. end
  5776. punchsound1:Play()
  5777. for i = 0, 1, 0.1 do
  5778. swait()
  5779. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5780. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5781. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5782. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5783. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5784. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5785. end
  5786. for i = 0, 1, 0.1 do
  5787. swait()
  5788. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5789. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5790. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5791. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5792. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5793. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5794. end
  5795. for i = 0, 1, 0.1 do
  5796. swait()
  5797. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5798. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5799. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5800. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5801. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5802. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5803. end
  5804. StrongPunch1:Play()
  5805. for i = 0, 1, 0.1 do
  5806. swait()
  5807. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5808. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5809. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5810. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5811. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5812. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5813. end
  5814. for i = 0, 0.6, 0.1 do
  5815. swait()
  5816. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5817. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5818. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5819. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5820. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5821. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5822. end
  5823. for i = 0, 0.6, 0.1 do
  5824. swait()
  5825. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5826. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5827. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5828. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5829. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5830. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5831. end
  5832. for i,v in pairs(to.Parent:GetChildren()) do
  5833. if v:IsA("Humanoid") then
  5834. v.Health = v.Health - 3
  5835.  
  5836. v.PlatformStand = true
  5837. end
  5838. end
  5839. StrongPunch:Play()
  5840. for i = 0, 1, 0.1 do
  5841. swait()
  5842. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5843. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5844. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5845. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5846. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5847. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5848. end
  5849. for i,v in pairs(to.Parent:GetChildren()) do
  5850. if v:IsA("Humanoid") then
  5851. v.Health = v.Health - 5
  5852.  
  5853. v.PlatformStand = true
  5854. end
  5855. end
  5856.  
  5857. hit1 = false
  5858.  
  5859. punchsound1:Play()
  5860. hit2 = true
  5861. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5862. for i = 0, 1, 0.1 do
  5863. swait()
  5864. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5865. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5866. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5867. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5868. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5869. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5870. end
  5871. for i,v in pairs(to.Parent:GetChildren()) do
  5872. if v:IsA("Humanoid") then
  5873. v.Health = v.Health - 5
  5874.  
  5875. v.PlatformStand = true
  5876. end
  5877. end
  5878. hit2 = false
  5879.  
  5880. punchsound1:Play()
  5881. hit3 = true
  5882. hit4 = true
  5883.  
  5884.  
  5885. punchsound1:Play()
  5886.  
  5887. coroutine.wrap(function()
  5888. for i=1,5 do
  5889. wait()
  5890. to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0))
  5891. GroundImpact:Play()
  5892. a21e = new("Part",to)
  5893. a21e.Name = "Beam"..num
  5894. a21e.Locked = true
  5895. a21e.Size = v3(1,1,1)
  5896. a21e.CanCollide = false
  5897. a21e.BrickColor = bc("Gold")
  5898. a21e.Material = "Neon"
  5899. a21e.Transparency = 0
  5900. aa21e = new("SpecialMesh",a21e)
  5901. a21e.Anchored = true
  5902. a21e.Position = to.Position
  5903. aa21e.MeshType = "Sphere"
  5904. aa21e.Scale = v3(1,1,1)
  5905. a51e = new("Part",char)
  5906. a51e.Name = "Beam"..num
  5907. a51e.Locked = true
  5908. a51e.Size = v3(1,1,1)
  5909. a51e.CanCollide = false
  5910. a51e.BrickColor = bc("White")
  5911. a51e.Material = "Neon"
  5912. a51e.Transparency = 0
  5913. aa51e = new("SpecialMesh",a51e)
  5914. a51e.Anchored = true
  5915. a51e.Position = to.Position
  5916. aa51e.MeshType = "Sphere"
  5917. aa51e.Scale = v3(1,1,1)
  5918. a61e = new("Part",char)
  5919. a61e.Name = "Beam"..num
  5920. a61e.Locked = true
  5921. a61e.Size = v3(1,1,1)
  5922. a61e.CanCollide = false
  5923. a61e.BrickColor = bc("Really red")
  5924. a61e.Material = "Neon"
  5925. a61e.Transparency = 0
  5926. aa61e = new("SpecialMesh",a61e)
  5927. a61e.Anchored = true
  5928. a61e.Position = to.Position
  5929. aa61e.MeshType = "Sphere"
  5930. aa61e.Scale = v3(1,1,1)
  5931. for i = 1,20 do
  5932. wait()
  5933. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  5934. a21e.Transparency = a21e.Transparency + 0.03
  5935. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  5936. a51e.Transparency = a51e.Transparency + 0.03
  5937. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  5938. a61e.Transparency = a61e.Transparency + 0.02
  5939. for i,v in pairs(to.Parent:GetChildren()) do
  5940. if v:IsA("Humanoid") then
  5941. v.Health = v.Health - 0.5
  5942.  
  5943. v.PlatformStand = true
  5944. end
  5945. end
  5946. end
  5947. a61e:Destroy()
  5948. aa61e:Destroy()
  5949. a51e:Destroy()
  5950. aa51e:Destroy()
  5951. a21e:Destroy()
  5952. aa21e:Destroy()
  5953.  
  5954. end
  5955.  
  5956.  
  5957. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5958. for i = 0, 1, 0.1 do
  5959. swait()
  5960. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5961. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5962. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5963. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5964. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5965. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5966. end
  5967.  
  5968.  
  5969.  
  5970. wait(0.7)
  5971. end)()
  5972.  
  5973.  
  5974.  
  5975.  
  5976. RootPart.Anchored = true
  5977.  
  5978. for i = 0, 1, 0.1 do
  5979. swait()
  5980. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5981. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5982. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5983. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5984. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5985. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5986. end
  5987.  
  5988.  
  5989. StrongPunch:Play()
  5990.  
  5991.  
  5992. for i = 0, 1, 0.1 do
  5993. swait()
  5994. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5995. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5996. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5997. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5998. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5999. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6000. end
  6001.  
  6002. for i = 0, 1, 0.1 do
  6003. swait()
  6004. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6005. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6006. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6007. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6008. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6009. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6010. end
  6011.  
  6012.  
  6013.  
  6014. for i,v in pairs(to.Parent:GetChildren()) do
  6015. if v:IsA("Humanoid") then
  6016. v.Health = v.Health - 20
  6017.  
  6018. v.PlatformStand = true
  6019. end
  6020. end
  6021.  
  6022. StrongPunch2:Play()
  6023. for i = 0, 1, 0.1 do
  6024. swait()
  6025. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6026. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6027. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6028. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6029. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6030. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6031. end
  6032.  
  6033. hitground = new("Part",char)
  6034. hitground.Size = Vector3.new(5,5,5)
  6035. hitground.Name = "Ground"
  6036. hitground.Transparency = 1
  6037. hitground.CanCollide = false
  6038. game.Debris:AddItem(hitground,2)
  6039. hitground.Position = Vector3.new(999,999,999)
  6040. hitgroundweld = new("Weld",hitground)
  6041. hitgroundweld.Part0 = to
  6042. hitgroundweld.Part1 = hitground
  6043. hitground.Touched:connect(function(hit2)
  6044. if hit2.Size.x > 150 then
  6045. hitground:Destroy()
  6046. ad = new("Part",char)
  6047. ad.Name = "NewPart"
  6048. ad.Size = Vector3.new(30,0.1,30)
  6049. ad.CanCollide = false
  6050. ad.Anchored = true
  6051. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  6052. ad.Transparency = 1
  6053. aad = new("Decal",ad)
  6054.  
  6055. aad.Face = "Top"
  6056. aad.Transparency = 1
  6057. aad.Transparency = 0
  6058. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  6059. smoke = new("Part",to)
  6060. smokemesh = new("SpecialMesh",smoke)
  6061. smokemesh.MeshId = "rbxassetid://928329648"
  6062. smoke.BrickColor = hit2.BrickColor
  6063. smoke.Anchored = true
  6064. smoke.Position = hitground.Position
  6065. GroundImpact:Play()
  6066. for i = 1,20 do
  6067. wait()
  6068. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  6069. smoke.Transparency = smoke.Transparency + 1/20
  6070. end
  6071. smoke:Destroy()
  6072. wait(0.5)
  6073.  
  6074. for i = 1,20 do
  6075. wait(0.1)
  6076. aad.Transparency = aad.Transparency + 1/20
  6077. end
  6078. end
  6079. end)
  6080. to.Anchored = false
  6081. ys = Instance.new("BodyVelocity",to)
  6082. ys.Name = "GO"
  6083.  
  6084. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  6085.  
  6086. ys.Velocity = v3(0,-90,0)
  6087.  
  6088. wait(1)
  6089. ys:Destroy()
  6090.  
  6091.  
  6092.  
  6093.  
  6094.  
  6095. hit3 = false
  6096. hit4 = false
  6097.  
  6098.  
  6099. hit1 = false
  6100. hit2 = false
  6101. hit3 = false
  6102. hit4 = false
  6103. idle = true
  6104. RootPart.Anchored = false
  6105. end
  6106. end)
  6107. end
  6108.  
  6109.  
  6110. function Combo4()
  6111. getplayer = new("Part",char)
  6112. getplayer.Position = Vector3.new(999,999,999)
  6113. getplayer.Transparency = 1
  6114. getplayer.Size = v3(3,3,3)
  6115. getplayer.CanCollide = false
  6116. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  6117. getplayer.Name = "GetPlayer"
  6118.  
  6119. game.Debris:AddItem(getplayer,0.5)
  6120.  
  6121. getplayer.Touched:connect(function(hit)
  6122. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  6123. getplayer:Destroy()
  6124. to = hit.Parent:findFirstChild("HumanoidRootPart")
  6125. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  6126. to.Anchored = true
  6127. RootPart.Anchored = true
  6128. idle = false
  6129.  
  6130.  
  6131. punchsound1:Play()
  6132. hit1 = true
  6133. for i = 0, 0.5, 0.1 do
  6134. swait()
  6135. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6136. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6137. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6138. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6139. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6140. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6141. end
  6142. punchsound1:Play()
  6143. for i = 0, 0.5, 0.1 do
  6144. swait()
  6145. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6146. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6147. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6148. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6149. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6150. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6151. end
  6152. punchsound1:Play()
  6153. for i = 0, 0.6, 0.1 do
  6154. swait()
  6155. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6156. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6157. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6158. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6159. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6160. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6161. end
  6162. for i = 0, 0.6, 0.1 do
  6163. swait()
  6164. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6165. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6166. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6167. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6168. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6169. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6170. end
  6171. for i = 0, 0.5, 0.1 do
  6172. swait()
  6173. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6174. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6175. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6176. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6177. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6178. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6179. end
  6180. punchsound1:Play()
  6181. for i = 0, 0.5, 0.1 do
  6182. swait()
  6183. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6184. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6185. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6186. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6187. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6188. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6189. end
  6190. punchsound1:Play()
  6191. for i = 0, 0.6, 0.1 do
  6192. swait()
  6193. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6194. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6195. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6196. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6197. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6198. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6199. end
  6200. for i = 0, 0.6, 0.1 do
  6201. swait()
  6202. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6203. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6204. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6205. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6206. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6207. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6208. end
  6209. for i = 0, 0.5, 0.1 do
  6210. swait()
  6211. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6212. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6213. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6214. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6215. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6216. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6217. end
  6218. punchsound1:Play()
  6219. for i = 0, 0.5, 0.1 do
  6220. swait()
  6221. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6222. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6223. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6224. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6225. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6226. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6227. end
  6228. punchsound1:Play()
  6229. for i = 0, 0.6, 0.1 do
  6230. swait()
  6231. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6232. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6233. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6234. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6235. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6236. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6237. end
  6238. for i = 0, 0.6, 0.1 do
  6239. swait()
  6240. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6241. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6242. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6243. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6244. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6245. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6246. end
  6247. for i = 0, 0.5, 0.1 do
  6248. swait()
  6249. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6250. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6251. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6252. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6253. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6254. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6255. end
  6256. punchsound1:Play()
  6257. for i = 0, 0.5, 0.1 do
  6258. swait()
  6259. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6260. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6261. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6262. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6263. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6264. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6265. end
  6266. punchsound1:Play()
  6267. for i = 0, 0.6, 0.1 do
  6268. swait()
  6269. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6270. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6271. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6272. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6273. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6274. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6275. end
  6276. for i = 0, 0.6, 0.1 do
  6277. swait()
  6278. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6279. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6280. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6281. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6282. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6283. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6284. end
  6285. for i = 0, 0.5, 0.1 do
  6286. swait()
  6287. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6288. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6289. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6290. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6291. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6292. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6293. end
  6294. punchsound1:Play()
  6295. for i = 0, 0.5, 0.1 do
  6296. swait()
  6297. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6298. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6299. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6300. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6301. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6302. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6303. end
  6304. punchsound1:Play()
  6305. for i = 0, 0.6, 0.1 do
  6306. swait()
  6307. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6308. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6309. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6310. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6311. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6312. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6313. end
  6314. StrongPunch2:Play()
  6315. for i = 0, 5, 0.1 do
  6316. swait()
  6317. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6318. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6319. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6320. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6321. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6322. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6323. end
  6324.  
  6325. for i,v in pairs(to.Parent:GetChildren()) do
  6326. if v:IsA("Humanoid") then
  6327. v.Health = v.Health - 20
  6328.  
  6329. v.PlatformStand = true
  6330. end
  6331. end
  6332. to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0))
  6333. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0))
  6334. Zanzoken = Instance.new("Part",char)
  6335. Zanzoken.Anchored = true
  6336. Zanzoken.Position = v3(999,999,999)
  6337. Zanzoken.CFrame = Torso.CFrame
  6338. game.Debris:AddItem(Zanzoken,0.5)
  6339. Zanzoken.Transparency = 1
  6340. Zano:Play()
  6341. wait()
  6342. idk = Instance.new("BillboardGui",Zanzoken)
  6343. idk.Size = UDim2.new(10,0,15,0)
  6344. idk.AlwaysOnTop = false
  6345. idk1 = Instance.new("ImageLabel",idk)
  6346. idk1.BackgroundTransparency = 1
  6347. idk.ExtentsOffset = v3(0,0,0)
  6348. idk1.ImageTransparency = 0
  6349. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6350. idk1.Size = UDim2.new(2,0,1,0)
  6351. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6352. idk1.Image = "rbxassetid://319554883"
  6353. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6354. wait()
  6355. Zanzoken = Instance.new("Part",char)
  6356. Zanzoken.Anchored = true
  6357. Zanzoken.Position = v3(999,999,999)
  6358. Zanzoken.CFrame = Torso.CFrame
  6359. game.Debris:AddItem(Zanzoken,0.5)
  6360. Zanzoken.Transparency = 1
  6361. wait()
  6362. idk = Instance.new("BillboardGui",Zanzoken)
  6363. idk.Size = UDim2.new(20,0,20,0)
  6364. idk.AlwaysOnTop = false
  6365. idk1 = Instance.new("ImageLabel",idk)
  6366. idk1.BackgroundTransparency = 1
  6367. idk.ExtentsOffset = v3(0,0,0)
  6368. idk1.ImageTransparency = 0
  6369. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6370. idk1.Size = UDim2.new(2,0,1,0)
  6371. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6372. idk1.Image = "rbxassetid://319554883"
  6373. for i = 0, 0.5, 0.1 do
  6374. swait()
  6375. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6376. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6377. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6378. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6379. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6380. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6381. end
  6382. punchsound1:Play()
  6383. for i = 0, 0.5, 0.1 do
  6384. swait()
  6385. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6386. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6387. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6388. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6389. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6390. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6391. end
  6392. punchsound1:Play()
  6393. for i = 0, 0.6, 0.1 do
  6394. swait()
  6395. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6396. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6397. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6398. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6399. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6400. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6401. end
  6402. for i = 0, 0.6, 0.1 do
  6403. swait()
  6404. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6405. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6406. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6407. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6408. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6409. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6410. end
  6411. for i = 0, 0.5, 0.1 do
  6412. swait()
  6413. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6414. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6415. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6416. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6417. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6418. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6419. end
  6420. punchsound1:Play()
  6421. for i = 0, 0.5, 0.1 do
  6422. swait()
  6423. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6424. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6425. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6426. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6427. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6428. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6429. end
  6430. punchsound1:Play()
  6431. for i = 0, 0.6, 0.1 do
  6432. swait()
  6433. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6434. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6435. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6436. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6437. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6438. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6439. end
  6440. for i = 0, 0.6, 0.1 do
  6441. swait()
  6442. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6443. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6444. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6445. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6446. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6447. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6448. end
  6449. for i = 0, 0.5, 0.1 do
  6450. swait()
  6451. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6452. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6453. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6454. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6455. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6456. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6457. end
  6458. punchsound1:Play()
  6459. for i = 0, 0.5, 0.1 do
  6460. swait()
  6461. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6462. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6463. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6464. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6465. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6466. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6467. end
  6468. punchsound1:Play()
  6469. for i = 0, 0.6, 0.1 do
  6470. swait()
  6471. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6472. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6473. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6474. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6475. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6476. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6477. end
  6478. for i = 0, 0.6, 0.1 do
  6479. swait()
  6480. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6481. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6482. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6483. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6484. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6485. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6486. end
  6487. for i = 0, 0.5, 0.1 do
  6488. swait()
  6489. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6490. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6491. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6492. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6493. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6494. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6495. end
  6496. punchsound1:Play()
  6497. for i = 0, 0.5, 0.1 do
  6498. swait()
  6499. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6500. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6501. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6502. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6503. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6504. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6505. end
  6506. punchsound1:Play()
  6507. for i = 0, 0.3, 0.1 do
  6508. swait()
  6509. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6510. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6511. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6512. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6513. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6514. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6515. end
  6516. for i = 0, 0.3, 0.1 do
  6517. swait()
  6518. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6519. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6520. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6521. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6522. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6523. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6524. end
  6525. for i = 0, 0.3, 0.1 do
  6526. swait()
  6527. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6528. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6529. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6530. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6531. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6532. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6533. end
  6534. punchsound1:Play()
  6535. for i = 0, 0.3, 0.1 do
  6536. swait()
  6537. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6538. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6539. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6540. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6541. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6542. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6543. end
  6544. punchsound1:Play()
  6545. for i = 0, 0.3, 0.1 do
  6546. swait()
  6547. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6548. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6549. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6550. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6551. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6552. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6553. end
  6554. for i = 0, 0.3, 0.1 do
  6555. swait()
  6556. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6557. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6558. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6559. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6560. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6561. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6562. end
  6563. punchsound1:Play()
  6564. for i = 0, 1, 0.1 do
  6565. swait()
  6566. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6567. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6568. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6569. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6570. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6571. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6572. end
  6573. for i = 0, 0.3, 0.1 do
  6574. swait()
  6575. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6576. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6577. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6578. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6579. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6580. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6581. end
  6582. punchsound1:Play()
  6583. for i = 0, 0.3, 0.1 do
  6584. swait()
  6585. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6586. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6587. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6588. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6589. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6590. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6591. end
  6592. for i = 0, 0.3, 0.1 do
  6593. swait()
  6594. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6595. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6596. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6597. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6598. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6599. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6600. end
  6601. for i = 0, 0.3, 0.1 do
  6602. swait()
  6603. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6604. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6605. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6606. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6607. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6608. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6609. end
  6610. punchsound1:Play()
  6611. for i = 0, 0.3, 0.1 do
  6612. swait()
  6613. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6614. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6615. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6616. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6617. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6618. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6619. end
  6620. punchsound1:Play()
  6621. for i = 0, 0.6, 0.1 do
  6622. swait()
  6623. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6624. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6625. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6626. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6627. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6628. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6629. end
  6630. for i = 0, 0.3, 0.1 do
  6631. swait()
  6632. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6633. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6634. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6635. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6636. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6637. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6638. end
  6639. for i = 0, 0.3, 0.1 do
  6640. swait()
  6641. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6642. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6643. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6644. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6645. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6646. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6647. end
  6648. punchsound1:Play()
  6649. for i = 0, 0.5, 0.1 do
  6650. swait()
  6651. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6652. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6653. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6654. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6655. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6656. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6657. end
  6658. punchsound1:Play()
  6659. for i = 0, 0.6, 0.1 do
  6660. swait()
  6661. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6662. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6663. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6664. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6665. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6666. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6667. end
  6668. for i = 0, 0.6, 0.1 do
  6669. swait()
  6670. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6671. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6672. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6673. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6674. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6675. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6676. end
  6677. for i = 0, 0.5, 0.1 do
  6678. swait()
  6679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6680. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6681. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6682. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6683. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6684. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6685. end
  6686. punchsound1:Play()
  6687. for i = 0, 0.5, 0.1 do
  6688. swait()
  6689. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6690. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6691. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6692. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6693. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6694. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6695. end
  6696. punchsound1:Play()
  6697. for i = 0, 0.6, 0.1 do
  6698. swait()
  6699. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6700. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6701. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6702. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6703. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6704. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6705. end
  6706. for i = 0, 0.6, 0.1 do
  6707. swait()
  6708. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6709. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6710. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6711. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6712. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6713. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6714. end
  6715. for i = 0, 0.5, 0.1 do
  6716. swait()
  6717. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6718. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6719. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6720. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6721. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6722. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6723. end
  6724. punchsound1:Play()
  6725. for i = 0, 0.5, 0.1 do
  6726. swait()
  6727. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6728. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6729. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6730. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6731. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6732. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6733. end
  6734. punchsound1:Play()
  6735. for i = 0, 0.6, 0.1 do
  6736. swait()
  6737. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6738. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6739. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6740. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6741. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6742. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6743. end
  6744. for i = 0, 0.6, 0.1 do
  6745. swait()
  6746. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6747. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6748. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6749. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6750. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6751. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6752. end
  6753. punchsound1:Play()
  6754. for i = 0, 1, 0.1 do
  6755. swait()
  6756. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6757. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6758. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6759. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6760. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6761. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6762. end
  6763. for i = 0, 0.5, 0.1 do
  6764. swait()
  6765. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6766. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6767. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6768. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6769. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6770. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6771. end
  6772. punchsound1:Play()
  6773. for i = 0, 0.6, 0.1 do
  6774. swait()
  6775. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6776. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6777. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6778. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6779. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6780. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6781. end
  6782. for i = 0, 0.6, 0.1 do
  6783. swait()
  6784. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6785. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6786. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6787. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6788. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6789. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6790. end
  6791. for i = 0, 0.5, 0.1 do
  6792. swait()
  6793. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6794. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6795. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6796. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6797. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6798. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6799. end
  6800. punchsound1:Play()
  6801. for i = 0, 0.5, 0.1 do
  6802. swait()
  6803. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6804. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6805. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6806. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6807. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6808. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6809. end
  6810. punchsound1:Play()
  6811. for i = 0, 0.6, 0.1 do
  6812. swait()
  6813. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6814. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6815. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6816. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6817. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6818. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6819. end
  6820. for i = 0, 0.6, 0.1 do
  6821. swait()
  6822. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6823. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6824. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6825. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6826. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6827. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6828. end
  6829. for i = 0, 0.5, 0.1 do
  6830. swait()
  6831. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6832. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6833. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6834. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6835. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6836. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6837. end
  6838. punchsound1:Play()
  6839. for i = 0, 0.5, 0.1 do
  6840. swait()
  6841. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6842. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6843. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6844. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6845. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6846. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6847. end
  6848. punchsound1:Play()
  6849. for i = 0, 0.6, 0.1 do
  6850. swait()
  6851. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6852. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6853. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6854. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6855. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6856. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6857. end
  6858. for i = 0, 0.6, 0.1 do
  6859. swait()
  6860. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6861. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6862. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6863. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6864. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6865. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6866. end
  6867. for i = 0, 0.5, 0.1 do
  6868. swait()
  6869. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6870. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6871. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6872. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6873. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6874. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6875. end
  6876. punchsound1:Play()
  6877. for i = 0, 0.5, 0.1 do
  6878. swait()
  6879. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6880. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6881. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6882. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6883. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6884. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6885. end
  6886. punchsound1:Play()
  6887. for i = 0, 0.6, 0.1 do
  6888. swait()
  6889. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6890. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6891. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6892. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6893. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6894. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6895. end
  6896. for i = 0, 0.6, 0.1 do
  6897. swait()
  6898. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6899. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6900. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6901. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6902. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6903. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6904. end
  6905. for i = 0, 0.5, 0.1 do
  6906. swait()
  6907. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6908. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6909. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6910. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6911. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6912. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6913. end
  6914. punchsound1:Play()
  6915. for i = 0, 0.5, 0.1 do
  6916. swait()
  6917. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6918. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6919. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6920. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6921. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6922. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6923. end
  6924. punchsound1:Play()
  6925. for i = 0, 0.6, 0.1 do
  6926. swait()
  6927. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6928. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6929. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6930. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6931. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6932. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6933. end
  6934. for i = 0, 0.6, 0.1 do
  6935. swait()
  6936. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6937. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6938. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6939. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6940. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6941. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6942. end
  6943. punchsound1:Play()
  6944. for i = 0, 1, 0.1 do
  6945. swait()
  6946. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6947. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6948. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6949. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6950. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6951. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6952. end
  6953. for i = 0, 0.5, 0.1 do
  6954. swait()
  6955. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6956. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6957. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6958. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6959. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6960. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6961. end
  6962. punchsound1:Play()
  6963. for i = 0, 0.6, 0.1 do
  6964. swait()
  6965. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6966. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6967. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6968. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6969. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6970. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6971. end
  6972. for i = 0, 0.6, 0.1 do
  6973. swait()
  6974. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6975. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6976. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6977. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6978. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6979. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6980. end
  6981. for i = 0, 0.5, 0.1 do
  6982. swait()
  6983. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6984. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6985. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6986. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6987. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6988. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6989. end
  6990. punchsound1:Play()
  6991. for i = 0, 0.3, 0.1 do
  6992. swait()
  6993. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6994. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6995. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6996. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6997. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6998. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6999. end
  7000. punchsound1:Play()
  7001. for i = 0, 0.3, 0.1 do
  7002. swait()
  7003. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7004. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7005. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7006. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7007. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7008. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7009. end
  7010. for i = 0, 0.3, 0.1 do
  7011. swait()
  7012. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7013. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7014. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7015. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7016. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7017. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7018. end
  7019. for i = 0, 0.3, 0.1 do
  7020. swait()
  7021. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7022. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7023. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7024. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7025. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7026. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7027. end
  7028. punchsound1:Play()
  7029. for i = 0, 0.3, 0.1 do
  7030. swait()
  7031. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7032. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7033. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7034. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7035. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7036. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7037. end
  7038. punchsound1:Play()
  7039. for i = 0, 0.3, 0.1 do
  7040. swait()
  7041. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7042. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7043. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7044. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7045. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7046. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7047. end
  7048. for i = 0, 0.3, 0.1 do
  7049. swait()
  7050. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7051. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7052. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7053. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7054. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7055. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7056. end
  7057. for i = 0, 0.3, 0.1 do
  7058. swait()
  7059. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7060. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7061. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7062. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7063. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7064. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7065. end
  7066. punchsound1:Play()
  7067. for i = 0, 0.3, 0.1 do
  7068. swait()
  7069. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7070. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7071. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7072. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7073. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7074. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7075. end
  7076. punchsound1:Play()
  7077. for i = 0, 0.3, 0.1 do
  7078. swait()
  7079. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7080. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7081. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7082. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7083. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7084. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7085. end
  7086. for i = 0, 0.1, 0.1 do
  7087. swait()
  7088. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7089. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7090. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7091. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7092. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7093. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7094. end
  7095. for i = 0, 0.1, 0.1 do
  7096. swait()
  7097. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7098. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7099. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7100. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7101. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7102. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7103. end
  7104. punchsound1:Play()
  7105. for i = 0, 0.1, 0.1 do
  7106. swait()
  7107. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7108. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7109. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7110. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7111. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7112. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7113. end
  7114. punchsound1:Play()
  7115. for i = 0, 0.1, 0.1 do
  7116. swait()
  7117. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7118. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7119. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7120. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7121. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7122. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7123. end
  7124. for i = 0, 0.1, 0.1 do
  7125. swait()
  7126. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7127. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7128. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7129. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7130. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7131. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7132. end
  7133. punchsound1:Play()
  7134. for i = 0, 0.4, 0.1 do
  7135. swait()
  7136. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7137. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7138. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7139. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7140. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7141. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7142. end
  7143. for i,v in pairs(to.Parent:GetChildren()) do
  7144. if v:IsA("Humanoid") then
  7145. v.Health = v.Health - 20
  7146.  
  7147. v.PlatformStand = true
  7148. end
  7149. end
  7150. to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0))
  7151. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0))
  7152. Zanzoken = Instance.new("Part",char)
  7153. Zanzoken.Anchored = true
  7154. Zanzoken.Position = v3(999,999,999)
  7155. Zanzoken.CFrame = Torso.CFrame
  7156. game.Debris:AddItem(Zanzoken,0.5)
  7157. Zanzoken.Transparency = 1
  7158. Zano:Play()
  7159. wait()
  7160. idk = Instance.new("BillboardGui",Zanzoken)
  7161. idk.Size = UDim2.new(10,0,15,0)
  7162. idk.AlwaysOnTop = false
  7163. idk1 = Instance.new("ImageLabel",idk)
  7164. idk1.BackgroundTransparency = 1
  7165. idk.ExtentsOffset = v3(0,0,0)
  7166. idk1.ImageTransparency = 0
  7167. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7168. idk1.Size = UDim2.new(2,0,1,0)
  7169. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7170. idk1.Image = "rbxassetid://319554883"
  7171. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7172. wait()
  7173. Zanzoken = Instance.new("Part",char)
  7174. Zanzoken.Anchored = true
  7175. Zanzoken.Position = v3(999,999,999)
  7176. Zanzoken.CFrame = Torso.CFrame
  7177. game.Debris:AddItem(Zanzoken,0.5)
  7178. Zanzoken.Transparency = 1
  7179. wait()
  7180. idk = Instance.new("BillboardGui",Zanzoken)
  7181. idk.Size = UDim2.new(20,0,20,0)
  7182. idk.AlwaysOnTop = false
  7183. idk1 = Instance.new("ImageLabel",idk)
  7184. idk1.BackgroundTransparency = 1
  7185. idk.ExtentsOffset = v3(0,0,0)
  7186. idk1.ImageTransparency = 0
  7187. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7188. idk1.Size = UDim2.new(2,0,1,0)
  7189. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7190. idk1.Image = "rbxassetid://319554883"
  7191. punchsound1:Play()
  7192. for i = 0, 6, 0.1 do
  7193. swait()
  7194. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7195. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7196. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7197. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7198. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7199. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7200. end
  7201. for i = 0, 0.6, 0.1 do
  7202. swait()
  7203. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7204. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7205. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7206. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7207. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7208. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7209. end
  7210. for i = 0, 0.6, 0.1 do
  7211. swait()
  7212. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7213. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7214. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7215. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7216. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7217. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7218. end
  7219. punchsound1:Play()
  7220. for i = 0, 1, 0.1 do
  7221. swait()
  7222. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7223. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7224. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7225. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7226. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7227. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7228. end
  7229. for i = 0, 0.6, 0.1 do
  7230. swait()
  7231. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7232. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7233. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7234. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7235. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7236. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7237. end
  7238. for i = 0, 0.6, 0.1 do
  7239. swait()
  7240. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7241. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7242. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7243. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7244. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7245. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7246. end
  7247. punchsound1:Play()
  7248. for i = 0, 1, 0.1 do
  7249. swait()
  7250. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7251. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7252. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7253. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7254. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7255. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7256. end
  7257. for i = 0, 0.6, 0.1 do
  7258. swait()
  7259. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7260. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7261. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7262. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7263. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7264. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7265. end
  7266. for i = 0, 0.6, 0.1 do
  7267. swait()
  7268. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7269. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7270. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7271. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7272. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7273. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7274. end
  7275. punchsound1:Play()
  7276. for i = 0, 1, 0.1 do
  7277. swait()
  7278. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7279. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7280. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7281. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7282. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7283. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7284. end
  7285. for i = 0, 0.6, 0.1 do
  7286. swait()
  7287. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7288. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7289. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7290. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7291. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7292. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7293. end
  7294. for i = 0, 0.6, 0.1 do
  7295. swait()
  7296. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7297. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7298. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7299. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7300. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7301. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7302. end
  7303. punchsound1:Play()
  7304. for i = 0, 1, 0.1 do
  7305. swait()
  7306. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7307. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7308. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7309. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7310. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7311. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7312. end
  7313. for i = 0, 0.6, 0.1 do
  7314. swait()
  7315. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7316. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7317. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7318. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7319. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7320. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7321. end
  7322. for i = 0, 0.6, 0.1 do
  7323. swait()
  7324. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7325. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7326. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7327. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7328. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7329. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7330. end
  7331. punchsound1:Play()
  7332. for i = 0, 1, 0.1 do
  7333. swait()
  7334. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7335. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7336. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7337. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7338. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7339. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7340. end
  7341. for i = 0, 0.6, 0.1 do
  7342. swait()
  7343. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7344. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7345. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7346. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7347. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7348. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7349. end
  7350. for i = 0, 0.6, 0.1 do
  7351. swait()
  7352. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7353. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7354. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7355. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7356. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7357. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7358. end
  7359. punchsound1:Play()
  7360. for i = 0, 1, 0.1 do
  7361. swait()
  7362. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7363. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7364. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7365. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7366. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7367. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7368. end
  7369.  
  7370.  
  7371.  
  7372. for i,v in pairs(to.Parent:GetChildren()) do
  7373. if v:IsA("Humanoid") then
  7374. v.Health = v.Health - 20
  7375.  
  7376. v.PlatformStand = true
  7377. end
  7378. end
  7379. StrongPunch:Play()
  7380. for i = 0, 1, 0.1 do
  7381. swait()
  7382. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7383. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7384. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7385. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7386. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7387. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7388. end
  7389. for i = 0, 1, 0.1 do
  7390. swait()
  7391. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7392. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7393. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7394. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7395. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7396. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7397. end
  7398. for i,v in pairs(to.Parent:GetChildren()) do
  7399. if v:IsA("Humanoid") then
  7400. v.Health = v.Health - 5
  7401.  
  7402. v.PlatformStand = true
  7403. end
  7404. end
  7405. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  7406. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  7407. Zanzoken = Instance.new("Part",char)
  7408. Zanzoken.Anchored = true
  7409. Zanzoken.Position = v3(999,999,999)
  7410. Zanzoken.CFrame = Torso.CFrame
  7411. game.Debris:AddItem(Zanzoken,0.5)
  7412. Zanzoken.Transparency = 1
  7413. Zano:Play()
  7414. wait()
  7415. idk = Instance.new("BillboardGui",Zanzoken)
  7416. idk.Size = UDim2.new(10,0,15,0)
  7417. idk.AlwaysOnTop = false
  7418. idk1 = Instance.new("ImageLabel",idk)
  7419. idk1.BackgroundTransparency = 1
  7420. idk.ExtentsOffset = v3(0,0,0)
  7421. idk1.ImageTransparency = 0
  7422. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7423. idk1.Size = UDim2.new(2,0,1,0)
  7424. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7425. idk1.Image = "rbxassetid://319554883"
  7426. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7427. wait()
  7428. Zanzoken = Instance.new("Part",char)
  7429. Zanzoken.Anchored = true
  7430. Zanzoken.Position = v3(999,999,999)
  7431. Zanzoken.CFrame = Torso.CFrame
  7432. game.Debris:AddItem(Zanzoken,0.5)
  7433. Zanzoken.Transparency = 1
  7434. wait()
  7435. idk = Instance.new("BillboardGui",Zanzoken)
  7436. idk.Size = UDim2.new(20,0,20,0)
  7437. idk.AlwaysOnTop = false
  7438. idk1 = Instance.new("ImageLabel",idk)
  7439. idk1.BackgroundTransparency = 1
  7440. idk.ExtentsOffset = v3(0,0,0)
  7441. idk1.ImageTransparency = 0
  7442. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7443. idk1.Size = UDim2.new(2,0,1,0)
  7444. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7445. idk1.Image = "rbxassetid://319554883"
  7446. for i = 0, 1, 0.1 do
  7447. swait()
  7448. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7449. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7450. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7451. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7452. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7453. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7454. end
  7455. punchsound1:Play()
  7456. for i = 0, 1, 0.1 do
  7457. swait()
  7458. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7459. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7460. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7461. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7462. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7463. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7464. end
  7465. punchsound1:Play()
  7466. for i = 0, 1, 0.1 do
  7467. swait()
  7468. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7469. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7470. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7471. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7472. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7473. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7474. end
  7475. for i = 0, 1, 0.1 do
  7476. swait()
  7477. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7478. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7479. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7480. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7481. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7482. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7483. end
  7484. for i = 0, 1, 0.1 do
  7485. swait()
  7486. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7487. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7488. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7489. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7490. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7491. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7492. end
  7493. to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0))
  7494. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0))
  7495. Zanzoken = Instance.new("Part",char)
  7496. Zanzoken.Anchored = true
  7497. Zanzoken.Position = v3(999,999,999)
  7498. Zanzoken.CFrame = Torso.CFrame
  7499. game.Debris:AddItem(Zanzoken,0.5)
  7500. Zanzoken.Transparency = 1
  7501. Zano:Play()
  7502. wait()
  7503. idk = Instance.new("BillboardGui",Zanzoken)
  7504. idk.Size = UDim2.new(10,0,15,0)
  7505. idk.AlwaysOnTop = false
  7506. idk1 = Instance.new("ImageLabel",idk)
  7507. idk1.BackgroundTransparency = 1
  7508. idk.ExtentsOffset = v3(0,0,0)
  7509. idk1.ImageTransparency = 0
  7510. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7511. idk1.Size = UDim2.new(2,0,1,0)
  7512. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7513. idk1.Image = "rbxassetid://319554883"
  7514. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7515. wait()
  7516. Zanzoken = Instance.new("Part",char)
  7517. Zanzoken.Anchored = true
  7518. Zanzoken.Position = v3(999,999,999)
  7519. Zanzoken.CFrame = Torso.CFrame
  7520. game.Debris:AddItem(Zanzoken,0.5)
  7521. Zanzoken.Transparency = 1
  7522. wait()
  7523. idk = Instance.new("BillboardGui",Zanzoken)
  7524. idk.Size = UDim2.new(20,0,20,0)
  7525. idk.AlwaysOnTop = false
  7526. idk1 = Instance.new("ImageLabel",idk)
  7527. idk1.BackgroundTransparency = 1
  7528. idk.ExtentsOffset = v3(0,0,0)
  7529. idk1.ImageTransparency = 0
  7530. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7531. idk1.Size = UDim2.new(2,0,1,0)
  7532. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7533. idk1.Image = "rbxassetid://319554883"
  7534. StrongPunch:Play()
  7535. Break:Play()
  7536.  
  7537. for i = 0, 6, 0.1 do
  7538. swait()
  7539. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7540. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7541. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7542. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7543. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7544. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7545. end
  7546. StrongPunch1:Play()
  7547. for i = 0, 6, 0.1 do
  7548. swait()
  7549. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7550. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7551. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7552. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7553. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7554. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7555. end
  7556. StrongPunch2:Play()
  7557. for i = 0, 7, 0.1 do
  7558. swait()
  7559. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7560. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7561. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7562. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7563. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7564. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7565. end
  7566. for i = 0, 1, 0.1 do
  7567. swait()
  7568. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7569. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7570. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7571. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7572. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7573. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7574. end
  7575. punchsound1:Play()
  7576. for i = 0, 1, 0.1 do
  7577. swait()
  7578. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7579. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7580. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7581. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7582. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7583. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7584. end
  7585. punchsound1:Play()
  7586. for i = 0, 1, 0.1 do
  7587. swait()
  7588. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7589. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7590. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7591. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7592. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7593. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7594. end
  7595. for i = 0, 1, 0.1 do
  7596. swait()
  7597. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7598. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7599. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7600. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7601. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7602. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7603. end
  7604. for i = 0, 1, 0.1 do
  7605. swait()
  7606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7607. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7608. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7609. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7610. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7611. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7612. end
  7613. punchsound1:Play()
  7614. for i = 0, 0.5, 0.1 do
  7615. swait()
  7616. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7617. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7618. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7619. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7620. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7621. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7622. end
  7623. punchsound1:Play()
  7624. for i = 0, 0.5, 0.1 do
  7625. swait()
  7626. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7627. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7628. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7629. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7630. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7631. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7632. end
  7633. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0))
  7634. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0))
  7635. Zanzoken = Instance.new("Part",char)
  7636. Zanzoken.Anchored = true
  7637. Zanzoken.Position = v3(999,999,999)
  7638. Zanzoken.CFrame = Torso.CFrame
  7639. game.Debris:AddItem(Zanzoken,0.5)
  7640. Zanzoken.Transparency = 1
  7641. Zano:Play()
  7642. wait()
  7643. idk = Instance.new("BillboardGui",Zanzoken)
  7644. idk.Size = UDim2.new(10,0,15,0)
  7645. idk.AlwaysOnTop = false
  7646. idk1 = Instance.new("ImageLabel",idk)
  7647. idk1.BackgroundTransparency = 1
  7648. idk.ExtentsOffset = v3(0,0,0)
  7649. idk1.ImageTransparency = 0
  7650. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7651. idk1.Size = UDim2.new(2,0,1,0)
  7652. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7653. idk1.Image = "rbxassetid://319554883"
  7654. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7655. wait()
  7656. Zanzoken = Instance.new("Part",char)
  7657. Zanzoken.Anchored = true
  7658. Zanzoken.Position = v3(999,999,999)
  7659. Zanzoken.CFrame = Torso.CFrame
  7660. game.Debris:AddItem(Zanzoken,0.5)
  7661. Zanzoken.Transparency = 1
  7662. wait()
  7663. idk = Instance.new("BillboardGui",Zanzoken)
  7664. idk.Size = UDim2.new(20,0,20,0)
  7665. idk.AlwaysOnTop = false
  7666. idk1 = Instance.new("ImageLabel",idk)
  7667. idk1.BackgroundTransparency = 1
  7668. idk.ExtentsOffset = v3(0,0,0)
  7669. idk1.ImageTransparency = 0
  7670. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7671. idk1.Size = UDim2.new(2,0,1,0)
  7672. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7673. idk1.Image = "rbxassetid://319554883"
  7674. for i = 0, 0.4, 0.1 do
  7675. swait()
  7676. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7677. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7678. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7679. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7680. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7681. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7682. end
  7683. punchsound1:Play()
  7684. for i = 0, 0.4, 0.1 do
  7685. swait()
  7686. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7687. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7688. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7689. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7690. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7691. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7692. end
  7693. for i = 0, 0.4, 0.1 do
  7694. swait()
  7695. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7696. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7697. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7698. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7699. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7700. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7701. end
  7702. punchsound1:Play()
  7703. for i = 0, 0.4, 0.1 do
  7704. swait()
  7705. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7706. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7707. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7708. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7709. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7710. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7711. end
  7712. for i = 0, 0.4, 0.1 do
  7713. swait()
  7714. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7715. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7716. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7717. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7718. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7719. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7720. end
  7721. punchsound1:Play()
  7722. for i = 0, 0.4, 0.1 do
  7723. swait()
  7724. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7725. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7726. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7727. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7728. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7729. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7730. end
  7731. for i = 0, 0.4, 0.1 do
  7732. swait()
  7733. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7734. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7735. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7736. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7737. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7738. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7739. end
  7740. punchsound1:Play()
  7741. for i = 0, 0.4, 0.1 do
  7742. swait()
  7743. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7744. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7745. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7746. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7747. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7748. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7749. end
  7750. for i = 0, 0.4, 0.1 do
  7751. swait()
  7752. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7753. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7754. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7755. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7756. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7757. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7758. end
  7759. punchsound1:Play()
  7760. for i = 0, 0.4, 0.1 do
  7761. swait()
  7762. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7763. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7764. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7765. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7766. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7767. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7768. end
  7769. for i = 0, 0.4, 0.1 do
  7770. swait()
  7771. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7772. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7773. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7774. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7775. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7776. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7777. end
  7778. punchsound1:Play()
  7779. for i = 0, 0.4, 0.1 do
  7780. swait()
  7781. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7782. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7783. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7784. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7785. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7786. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7787. end
  7788. for i = 0, 0.4, 0.1 do
  7789. swait()
  7790. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7791. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7792. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7793. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7794. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7795. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7796. end
  7797. punchsound1:Play()
  7798. for i = 0, 0.4, 0.1 do
  7799. swait()
  7800. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7801. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7802. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7803. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7804. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7805. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7806. end
  7807. punchsound1:Play()
  7808. local pie222 = Instance.new("ParticleEmitter")
  7809. pie222.Parent = LeftArm
  7810. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7811. pie222.LightEmission = 1
  7812. pie222.Size = NumberSequence.new(3)
  7813. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  7814. pie222.Transparency = NumberSequence.new(0.6,1)
  7815. pie222.EmissionDirection = "Top"
  7816. pie222.Enabled = true
  7817. pie222.Lifetime = NumberRange.new(1)
  7818. pie222.Rotation = NumberRange.new(-320, 320)
  7819. pie222.Rate = 404
  7820. pie222.Speed = NumberRange.new(0)
  7821. pie222.LockedToPart = false
  7822. pie222.VelocitySpread = 2
  7823. for i = 0, 2, 0.1 do
  7824. swait()
  7825. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7826. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7827. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7828. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7829. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7830. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7831. end
  7832. wait(2)
  7833. bigbangattack2()
  7834. pie222:Destroy()
  7835.  
  7836. for i,v in pairs(to.Parent:GetChildren()) do
  7837. if v:IsA("Humanoid") then
  7838. v.Health = v.Health - math.huge
  7839.  
  7840. v.PlatformStand = true
  7841. end
  7842. end
  7843.  
  7844. hit1 = false
  7845.  
  7846. hit2 = true
  7847. for i,v in pairs(to.Parent:GetChildren()) do
  7848. if v:IsA("Humanoid") then
  7849. v.Health = v.Health - 10
  7850.  
  7851. v.PlatformStand = true
  7852. end
  7853. end
  7854. hit2 = false
  7855.  
  7856. hit3 = true
  7857. hit4 = true
  7858.  
  7859.  
  7860.  
  7861.  
  7862. coroutine.wrap(function()
  7863. for i=1,2 do
  7864. wait()
  7865.  
  7866.  
  7867.  
  7868.  
  7869.  
  7870. for i,v in pairs(to.Parent:GetChildren()) do
  7871. if v:IsA("Humanoid") then
  7872. v.Health = v.Health - 2
  7873.  
  7874. v.PlatformStand = true
  7875. end
  7876. end
  7877. end
  7878.  
  7879.  
  7880. wait(3)
  7881. end)()
  7882.  
  7883.  
  7884.  
  7885.  
  7886.  
  7887.  
  7888.  
  7889.  
  7890.  
  7891.  
  7892.  
  7893.  
  7894.  
  7895.  
  7896. for i,v in pairs(to.Parent:GetChildren()) do
  7897. if v:IsA("Humanoid") then
  7898. v.Health = v.Health - 10
  7899.  
  7900. v.PlatformStand = true
  7901. end
  7902. end
  7903.  
  7904.  
  7905.  
  7906. hitground = new("Part",char)
  7907. hitground.Size = Vector3.new(5,5,5)
  7908. hitground.Name = "Ground"
  7909. hitground.Transparency = 1
  7910. hitground.CanCollide = false
  7911. game.Debris:AddItem(hitground,2)
  7912. hitground.Position = Vector3.new(999,999,999)
  7913. hitgroundweld = new("Weld",hitground)
  7914. hitgroundweld.Part0 = to
  7915. hitgroundweld.Part1 = hitground
  7916. hitground.Touched:connect(function(hit2)
  7917. if hit2.Size.x > 150 then
  7918. hitground:Destroy()
  7919. ad = new("Part",char)
  7920. ad.Name = "NewPart"
  7921. ad.Size = Vector3.new(30,0.1,30)
  7922. ad.CanCollide = false
  7923. ad.Anchored = true
  7924. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  7925. ad.Transparency = 1
  7926. aad = new("Decal",ad)
  7927.  
  7928. aad.Face = "Top"
  7929. aad.Transparency = 1
  7930. aad.Transparency = 0
  7931. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  7932. smoke = new("Part",to)
  7933. smokemesh = new("SpecialMesh",smoke)
  7934. smokemesh.MeshId = "rbxassetid://928329648"
  7935. smoke.BrickColor = hit2.BrickColor
  7936. smoke.Anchored = true
  7937. smoke.Position = hitground.Position
  7938. GroundImpact:Play()
  7939. for i = 1,20 do
  7940. wait()
  7941. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  7942. smoke.Transparency = smoke.Transparency + 1/20
  7943. end
  7944. smoke:Destroy()
  7945. wait(0.5)
  7946.  
  7947. for i = 1,20 do
  7948. wait(0.1)
  7949. aad.Transparency = aad.Transparency + 1/20
  7950. end
  7951. end
  7952. end)
  7953. ys = Instance.new("BodyVelocity",to)
  7954. ys.Name = "GO"
  7955.  
  7956. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  7957.  
  7958. ys.Velocity = v3(0,-90,0)
  7959.  
  7960. wait(1)
  7961. ys:Destroy()
  7962.  
  7963.  
  7964.  
  7965. hit3 = false
  7966. hit4 = false
  7967.  
  7968.  
  7969. hit1 = false
  7970. hit2 = false
  7971. hit3 = false
  7972. hit4 = false
  7973. idle = true
  7974. RootPart.Anchored = false
  7975. end
  7976. end)
  7977. end
  7978.  
  7979. function Combo3()
  7980. getplayer = new("Part",char)
  7981. getplayer.Position = Vector3.new(999,999,999)
  7982. getplayer.Transparency = 1
  7983. getplayer.Size = v3(3,3,3)
  7984. getplayer.CanCollide = false
  7985. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  7986. getplayer.Name = "GetPlayer"
  7987.  
  7988. game.Debris:AddItem(getplayer,0.5)
  7989.  
  7990. getplayer.Touched:connect(function(hit)
  7991. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  7992. getplayer:Destroy()
  7993. to = hit.Parent:findFirstChild("HumanoidRootPart")
  7994. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  7995. to.Anchored = true
  7996. RootPart.Anchored = true
  7997. idle = false
  7998.  
  7999.  
  8000. punchsound1:Play()
  8001. hit1 = true
  8002. for i = 0, 1, 0.1 do
  8003. swait()
  8004. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8005. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8006. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8007. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8008. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8009. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8010. end
  8011. punchsound1:Play()
  8012. for i = 0, 1, 0.1 do
  8013. swait()
  8014. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8015. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8016. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8017. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8018. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8019. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8020. end
  8021. punchsound1:Play()
  8022. for i = 0, 1, 0.1 do
  8023. swait()
  8024. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8025. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8026. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8027. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8028. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8029. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8030. end
  8031. to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
  8032. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74))
  8033. Zanzoken = Instance.new("Part",char)
  8034. Zanzoken.Anchored = true
  8035. Zanzoken.Position = v3(999,999,999)
  8036. Zanzoken.CFrame = Torso.CFrame
  8037. game.Debris:AddItem(Zanzoken,0.5)
  8038. Zanzoken.Transparency = 1
  8039. Zano:Play()
  8040. wait()
  8041. idk = Instance.new("BillboardGui",Zanzoken)
  8042. idk.Size = UDim2.new(10,0,15,0)
  8043. idk.AlwaysOnTop = false
  8044. idk1 = Instance.new("ImageLabel",idk)
  8045. idk1.BackgroundTransparency = 1
  8046. idk.ExtentsOffset = v3(0,0,0)
  8047. idk1.ImageTransparency = 0
  8048. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8049. idk1.Size = UDim2.new(2,0,1,0)
  8050. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8051. idk1.Image = "rbxassetid://319554883"
  8052. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8053. wait()
  8054. Zanzoken = Instance.new("Part",char)
  8055. Zanzoken.Anchored = true
  8056. Zanzoken.Position = v3(999,999,999)
  8057. Zanzoken.CFrame = Torso.CFrame
  8058. game.Debris:AddItem(Zanzoken,0.5)
  8059. Zanzoken.Transparency = 1
  8060. wait()
  8061. idk = Instance.new("BillboardGui",Zanzoken)
  8062. idk.Size = UDim2.new(20,0,20,0)
  8063. idk.AlwaysOnTop = false
  8064. idk1 = Instance.new("ImageLabel",idk)
  8065. idk1.BackgroundTransparency = 1
  8066. idk.ExtentsOffset = v3(0,0,0)
  8067. idk1.ImageTransparency = 0
  8068. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8069. idk1.Size = UDim2.new(2,0,1,0)
  8070. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8071. idk1.Image = "rbxassetid://319554883"
  8072. for i = 0, 1, 0.1 do
  8073. swait()
  8074. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8075. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8076. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8077. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8078. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8079. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8080. end
  8081. punchsound1:Play()
  8082. for i = 0, 1, 0.1 do
  8083. swait()
  8084. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8085. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8086. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8087. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8088. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8089. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8090. end
  8091. punchsound1:Play()
  8092. for i = 0, 1, 0.1 do
  8093. swait()
  8094. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8095. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8096. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8097. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8098. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8099. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8100. end
  8101. for i = 0, 1, 0.1 do
  8102. swait()
  8103. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8104. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8105. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8106. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8107. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8108. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8109. end
  8110. punchsound1:Play()
  8111. for i = 0, 1, 0.1 do
  8112. swait()
  8113. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8114. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8115. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8116. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8117. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8118. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8119. end
  8120. punchsound1:Play()
  8121. for i = 0, 1, 0.1 do
  8122. swait()
  8123. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8124. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8125. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8126. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8127. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8128. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8129. end
  8130. for i = 0, 1, 0.1 do
  8131. swait()
  8132. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8133. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8134. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8135. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8136. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8137. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8138. end
  8139. punchsound1:Play()
  8140. for i = 0, 1, 0.1 do
  8141. swait()
  8142. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8143. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8144. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8145. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8146. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8147. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8148. end
  8149. punchsound1:Play()
  8150. for i,v in pairs(to.Parent:GetChildren()) do
  8151. if v:IsA("Humanoid") then
  8152. v.Health = v.Health - 10
  8153.  
  8154. v.PlatformStand = true
  8155. end
  8156. end
  8157. for i = 0, 1, 0.1 do
  8158. swait()
  8159. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8160. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8161. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8162. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8163. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8164. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8165. end
  8166.  
  8167. for i = 0, 1, 0.1 do
  8168. swait()
  8169. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8170. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8171. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8172. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8173. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8174. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8175. end
  8176. punchsound1:Play()
  8177. for i = 0, 1, 0.1 do
  8178. swait()
  8179. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8180. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8181. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8182. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8183. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8184. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8185. end
  8186. for i,v in pairs(to.Parent:GetChildren()) do
  8187. if v:IsA("Humanoid") then
  8188. v.Health = v.Health - 3
  8189.  
  8190. v.PlatformStand = true
  8191. end
  8192. end
  8193. to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
  8194. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0))
  8195. Zanzoken = Instance.new("Part",char)
  8196. Zanzoken.Anchored = true
  8197. Zanzoken.Position = v3(999,999,999)
  8198. Zanzoken.CFrame = Torso.CFrame
  8199. game.Debris:AddItem(Zanzoken,0.5)
  8200. Zanzoken.Transparency = 1
  8201. Zano:Play()
  8202. wait()
  8203. idk = Instance.new("BillboardGui",Zanzoken)
  8204. idk.Size = UDim2.new(10,0,15,0)
  8205. idk.AlwaysOnTop = false
  8206. idk1 = Instance.new("ImageLabel",idk)
  8207. idk1.BackgroundTransparency = 1
  8208. idk.ExtentsOffset = v3(0,0,0)
  8209. idk1.ImageTransparency = 0
  8210. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8211. idk1.Size = UDim2.new(2,0,1,0)
  8212. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8213. idk1.Image = "rbxassetid://319554883"
  8214. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8215. wait()
  8216. Zanzoken = Instance.new("Part",char)
  8217. Zanzoken.Anchored = true
  8218. Zanzoken.Position = v3(999,999,999)
  8219. Zanzoken.CFrame = Torso.CFrame
  8220. game.Debris:AddItem(Zanzoken,0.5)
  8221. Zanzoken.Transparency = 1
  8222. wait()
  8223. idk = Instance.new("BillboardGui",Zanzoken)
  8224. idk.Size = UDim2.new(20,0,20,0)
  8225. idk.AlwaysOnTop = false
  8226. idk1 = Instance.new("ImageLabel",idk)
  8227. idk1.BackgroundTransparency = 1
  8228. idk.ExtentsOffset = v3(0,0,0)
  8229. idk1.ImageTransparency = 0
  8230. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8231. idk1.Size = UDim2.new(2,0,1,0)
  8232. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8233. idk1.Image = "rbxassetid://319554883"
  8234. for i = 0, 1, 0.1 do
  8235. swait()
  8236. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8237. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8238. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8239. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8240. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8241. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8242. end
  8243. for i = 0, 1, 0.1 do
  8244. swait()
  8245. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8246. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8247. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8248. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8249. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8250. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8251. end
  8252. punchsound1:Play()
  8253. for i = 0, 1, 0.1 do
  8254. swait()
  8255. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8256. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8257. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8258. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8259. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8260. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8261. end
  8262. for i,v in pairs(to.Parent:GetChildren()) do
  8263. if v:IsA("Humanoid") then
  8264. v.Health = v.Health - 3
  8265.  
  8266. v.PlatformStand = true
  8267. end
  8268. end
  8269. to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
  8270. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0))
  8271. Zanzoken = Instance.new("Part",char)
  8272. Zanzoken.Anchored = true
  8273. Zanzoken.Position = v3(999,999,999)
  8274. Zanzoken.CFrame = Torso.CFrame
  8275. game.Debris:AddItem(Zanzoken,0.5)
  8276. Zanzoken.Transparency = 1
  8277. Zano:Play()
  8278. wait()
  8279. idk = Instance.new("BillboardGui",Zanzoken)
  8280. idk.Size = UDim2.new(10,0,15,0)
  8281. idk.AlwaysOnTop = false
  8282. idk1 = Instance.new("ImageLabel",idk)
  8283. idk1.BackgroundTransparency = 1
  8284. idk.ExtentsOffset = v3(0,0,0)
  8285. idk1.ImageTransparency = 0
  8286. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8287. idk1.Size = UDim2.new(2,0,1,0)
  8288. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8289. idk1.Image = "rbxassetid://319554883"
  8290. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8291. wait()
  8292. Zanzoken = Instance.new("Part",char)
  8293. Zanzoken.Anchored = true
  8294. Zanzoken.Position = v3(999,999,999)
  8295. Zanzoken.CFrame = Torso.CFrame
  8296. game.Debris:AddItem(Zanzoken,0.5)
  8297. Zanzoken.Transparency = 1
  8298. wait()
  8299. idk = Instance.new("BillboardGui",Zanzoken)
  8300. idk.Size = UDim2.new(20,0,20,0)
  8301. idk.AlwaysOnTop = false
  8302. idk1 = Instance.new("ImageLabel",idk)
  8303. idk1.BackgroundTransparency = 1
  8304. idk.ExtentsOffset = v3(0,0,0)
  8305. idk1.ImageTransparency = 0
  8306. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8307. idk1.Size = UDim2.new(2,0,1,0)
  8308. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8309. idk1.Image = "rbxassetid://319554883"
  8310. punchsound1:Play()
  8311. for i = 0, 1, 0.1 do
  8312. swait()
  8313. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8314. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8315. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8316. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8317. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8318. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8319. end
  8320. punchsound1:Play()
  8321. for i = 0, 1, 0.1 do
  8322. swait()
  8323. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8324. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8325. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8326. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8327. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8328. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8329. end
  8330.  
  8331.  
  8332. for i,v in pairs(to.Parent:GetChildren()) do
  8333. if v:IsA("Humanoid") then
  8334. v.Health = v.Health - 20
  8335.  
  8336. v.PlatformStand = true
  8337. end
  8338. end
  8339. StrongPunch:Play()
  8340. for i = 0, 1, 0.1 do
  8341. swait()
  8342. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8343. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8344. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8345. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8346. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8347. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8348. end
  8349. for i = 0, 1, 0.1 do
  8350. swait()
  8351. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8352. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8353. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8354. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8355. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8356. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8357. end
  8358. for i,v in pairs(to.Parent:GetChildren()) do
  8359. if v:IsA("Humanoid") then
  8360. v.Health = v.Health - 3
  8361.  
  8362. v.PlatformStand = true
  8363. end
  8364. end
  8365. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  8366. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  8367. Zanzoken = Instance.new("Part",char)
  8368. Zanzoken.Anchored = true
  8369. Zanzoken.Position = v3(999,999,999)
  8370. Zanzoken.CFrame = Torso.CFrame
  8371. game.Debris:AddItem(Zanzoken,0.5)
  8372. Zanzoken.Transparency = 1
  8373. Zano:Play()
  8374. wait()
  8375. idk = Instance.new("BillboardGui",Zanzoken)
  8376. idk.Size = UDim2.new(10,0,15,0)
  8377. idk.AlwaysOnTop = false
  8378. idk1 = Instance.new("ImageLabel",idk)
  8379. idk1.BackgroundTransparency = 1
  8380. idk.ExtentsOffset = v3(0,0,0)
  8381. idk1.ImageTransparency = 0
  8382. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8383. idk1.Size = UDim2.new(2,0,1,0)
  8384. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8385. idk1.Image = "rbxassetid://319554883"
  8386. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8387. wait()
  8388. Zanzoken = Instance.new("Part",char)
  8389. Zanzoken.Anchored = true
  8390. Zanzoken.Position = v3(999,999,999)
  8391. Zanzoken.CFrame = Torso.CFrame
  8392. game.Debris:AddItem(Zanzoken,0.5)
  8393. Zanzoken.Transparency = 1
  8394. wait()
  8395. idk = Instance.new("BillboardGui",Zanzoken)
  8396. idk.Size = UDim2.new(20,0,20,0)
  8397. idk.AlwaysOnTop = false
  8398. idk1 = Instance.new("ImageLabel",idk)
  8399. idk1.BackgroundTransparency = 1
  8400. idk.ExtentsOffset = v3(0,0,0)
  8401. idk1.ImageTransparency = 0
  8402. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8403. idk1.Size = UDim2.new(2,0,1,0)
  8404. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8405. idk1.Image = "rbxassetid://319554883"
  8406. for i = 0, 1, 0.1 do
  8407. swait()
  8408. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8409. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8410. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8411. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8412. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8413. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8414. end
  8415. punchsound1:Play()
  8416. for i = 0, 1, 0.1 do
  8417. swait()
  8418. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8419. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8420. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8421. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8422. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8423. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8424. end
  8425. punchsound1:Play()
  8426. for i = 0, 1, 0.1 do
  8427. swait()
  8428. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8429. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8430. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8431. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8432. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8433. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8434. end
  8435. for i = 0, 1, 0.1 do
  8436. swait()
  8437. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8438. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8439. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8440. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8441. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8442. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8443. end
  8444. for i = 0, 1, 0.1 do
  8445. swait()
  8446. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8447. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8448. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8449. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8450. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8451. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8452. end
  8453. to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
  8454. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0))
  8455. Zanzoken = Instance.new("Part",char)
  8456. Zanzoken.Anchored = true
  8457. Zanzoken.Position = v3(999,999,999)
  8458. Zanzoken.CFrame = Torso.CFrame
  8459. game.Debris:AddItem(Zanzoken,0.5)
  8460. Zanzoken.Transparency = 1
  8461. Zano:Play()
  8462. wait()
  8463. idk = Instance.new("BillboardGui",Zanzoken)
  8464. idk.Size = UDim2.new(10,0,15,0)
  8465. idk.AlwaysOnTop = false
  8466. idk1 = Instance.new("ImageLabel",idk)
  8467. idk1.BackgroundTransparency = 1
  8468. idk.ExtentsOffset = v3(0,0,0)
  8469. idk1.ImageTransparency = 0
  8470. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8471. idk1.Size = UDim2.new(2,0,1,0)
  8472. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8473. idk1.Image = "rbxassetid://319554883"
  8474. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8475. wait()
  8476. Zanzoken = Instance.new("Part",char)
  8477. Zanzoken.Anchored = true
  8478. Zanzoken.Position = v3(999,999,999)
  8479. Zanzoken.CFrame = Torso.CFrame
  8480. game.Debris:AddItem(Zanzoken,0.5)
  8481. Zanzoken.Transparency = 1
  8482. wait()
  8483. idk = Instance.new("BillboardGui",Zanzoken)
  8484. idk.Size = UDim2.new(20,0,20,0)
  8485. idk.AlwaysOnTop = false
  8486. idk1 = Instance.new("ImageLabel",idk)
  8487. idk1.BackgroundTransparency = 1
  8488. idk.ExtentsOffset = v3(0,0,0)
  8489. idk1.ImageTransparency = 0
  8490. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8491. idk1.Size = UDim2.new(2,0,1,0)
  8492. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8493. idk1.Image = "rbxassetid://319554883"
  8494. StrongPunch:Play()
  8495. Break:Play()
  8496. local Aura4 = Instance.new('ParticleEmitter')
  8497. Aura4.Name = "Aura"
  8498. Aura4.Texture = "rbxassetid://1046299182"
  8499. Aura4.Parent = Torso
  8500. Aura4.LightEmission = 1
  8501. Aura4.Transparency = NumberSequence.new(0.7,1)
  8502. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8503. Aura4.Size = NumberSequence.new(1,30)
  8504. Aura4.Rotation = NumberRange.new(-360,360)
  8505. Aura4.LockedToPart = true
  8506. Aura4.Lifetime = NumberRange.new(0.2)
  8507. Aura4.Rate = 100
  8508. Aura4.Speed = NumberRange.new(0)
  8509. Aura4.EmissionDirection = "Top"
  8510. for i = 0, 6, 0.1 do
  8511. swait()
  8512. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8513. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8514. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8515. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8516. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8517. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8518. end
  8519. Aura4:Destroy()
  8520. wait(0.1)
  8521. local Aura4 = Instance.new('ParticleEmitter')
  8522. Aura4.Name = "Aura"
  8523. Aura4.Texture = "rbxassetid://1046299182"
  8524. Aura4.Parent = Torso
  8525. Aura4.LightEmission = 1
  8526. Aura4.Transparency = NumberSequence.new(0.7,1)
  8527. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8528. Aura4.Size = NumberSequence.new(1,30)
  8529. Aura4.Rotation = NumberRange.new(-360,360)
  8530. Aura4.LockedToPart = true
  8531. Aura4.Lifetime = NumberRange.new(0.2)
  8532. Aura4.Rate = 100
  8533. Aura4.Speed = NumberRange.new(0)
  8534. Aura4.EmissionDirection = "Top"
  8535. StrongPunch1:Play()
  8536. Break:Play()
  8537. for i = 0, 6, 0.1 do
  8538. swait()
  8539. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8540. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8541. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8542. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8543. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8544. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8545. end
  8546. Aura4:Destroy()
  8547. StrongPunch2:Play()
  8548. Break:Play()
  8549. local Aura4 = Instance.new('ParticleEmitter')
  8550. Aura4.Name = "Aura"
  8551. Aura4.Texture = "rbxassetid://1046299182"
  8552. Aura4.Parent = Torso
  8553. Aura4.LightEmission = 1
  8554. Aura4.Transparency = NumberSequence.new(0.7,1)
  8555. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8556. Aura4.Size = NumberSequence.new(1,30)
  8557. Aura4.Rotation = NumberRange.new(-360,360)
  8558. Aura4.LockedToPart = true
  8559. Aura4.Lifetime = NumberRange.new(0.2)
  8560. Aura4.Rate = 100
  8561. Aura4.Speed = NumberRange.new(0)
  8562. Aura4.EmissionDirection = "Top"
  8563. for i = 0, 7, 0.1 do
  8564. swait()
  8565. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8566. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8567. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8568. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8569. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8570. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8571. end
  8572. to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
  8573. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0))
  8574. Aura4:Destroy()
  8575. Zanzoken = Instance.new("Part",char)
  8576. Zanzoken.Anchored = true
  8577. Zanzoken.Position = v3(999,999,999)
  8578. Zanzoken.CFrame = Torso.CFrame
  8579. game.Debris:AddItem(Zanzoken,0.5)
  8580. Zanzoken.Transparency = 1
  8581. Zano:Play()
  8582. wait()
  8583. idk = Instance.new("BillboardGui",Zanzoken)
  8584. idk.Size = UDim2.new(10,0,15,0)
  8585. idk.AlwaysOnTop = false
  8586. idk1 = Instance.new("ImageLabel",idk)
  8587. idk1.BackgroundTransparency = 1
  8588. idk.ExtentsOffset = v3(0,0,0)
  8589. idk1.ImageTransparency = 0
  8590. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8591. idk1.Size = UDim2.new(2,0,1,0)
  8592. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8593. idk1.Image = "rbxassetid://319554883"
  8594. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8595. wait()
  8596. Zanzoken = Instance.new("Part",char)
  8597. Zanzoken.Anchored = true
  8598. Zanzoken.Position = v3(999,999,999)
  8599. Zanzoken.CFrame = Torso.CFrame
  8600. game.Debris:AddItem(Zanzoken,0.5)
  8601. Zanzoken.Transparency = 1
  8602. wait()
  8603. idk = Instance.new("BillboardGui",Zanzoken)
  8604. idk.Size = UDim2.new(20,0,20,0)
  8605. idk.AlwaysOnTop = false
  8606. idk1 = Instance.new("ImageLabel",idk)
  8607. idk1.BackgroundTransparency = 1
  8608. idk.ExtentsOffset = v3(0,0,0)
  8609. idk1.ImageTransparency = 0
  8610. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8611. idk1.Size = UDim2.new(2,0,1,0)
  8612. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8613. idk1.Image = "rbxassetid://319554883"
  8614. for i = 0, 1, 0.1 do
  8615. swait()
  8616. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8617. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8618. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8619. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8620. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8621. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8622. end
  8623. punchsound1:Play()
  8624. for i = 0, 1, 0.1 do
  8625. swait()
  8626. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8627. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8628. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8629. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8630. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8631. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8632. end
  8633. punchsound1:Play()
  8634. for i = 0, 1, 0.1 do
  8635. swait()
  8636. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8637. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8638. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8639. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8640. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8641. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8642. end
  8643. for i = 0, 1, 0.1 do
  8644. swait()
  8645. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8646. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8647. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8648. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8649. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8650. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8651. end
  8652. for i = 0, 1, 0.1 do
  8653. swait()
  8654. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8655. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8656. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8657. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8658. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8659. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8660. end
  8661. punchsound1:Play()
  8662. for i = 0, 0.5, 0.1 do
  8663. swait()
  8664. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8665. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8666. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8667. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8668. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8669. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8670. end
  8671. punchsound1:Play()
  8672. for i = 0, 0.5, 0.1 do
  8673. swait()
  8674. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8675. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8676. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8677. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8678. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8679. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8680. end
  8681. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
  8682. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0))
  8683. Zanzoken = Instance.new("Part",char)
  8684. Zanzoken.Anchored = true
  8685. Zanzoken.Position = v3(999,999,999)
  8686. Zanzoken.CFrame = Torso.CFrame
  8687. game.Debris:AddItem(Zanzoken,0.5)
  8688. Zanzoken.Transparency = 1
  8689. Zano:Play()
  8690. wait()
  8691. idk = Instance.new("BillboardGui",Zanzoken)
  8692. idk.Size = UDim2.new(10,0,15,0)
  8693. idk.AlwaysOnTop = false
  8694. idk1 = Instance.new("ImageLabel",idk)
  8695. idk1.BackgroundTransparency = 1
  8696. idk.ExtentsOffset = v3(0,0,0)
  8697. idk1.ImageTransparency = 0
  8698. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8699. idk1.Size = UDim2.new(2,0,1,0)
  8700. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8701. idk1.Image = "rbxassetid://319554883"
  8702. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8703. wait()
  8704. Zanzoken = Instance.new("Part",char)
  8705. Zanzoken.Anchored = true
  8706. Zanzoken.Position = v3(999,999,999)
  8707. Zanzoken.CFrame = Torso.CFrame
  8708. game.Debris:AddItem(Zanzoken,0.5)
  8709. Zanzoken.Transparency = 1
  8710. wait()
  8711. idk = Instance.new("BillboardGui",Zanzoken)
  8712. idk.Size = UDim2.new(20,0,20,0)
  8713. idk.AlwaysOnTop = false
  8714. idk1 = Instance.new("ImageLabel",idk)
  8715. idk1.BackgroundTransparency = 1
  8716. idk.ExtentsOffset = v3(0,0,0)
  8717. idk1.ImageTransparency = 0
  8718. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8719. idk1.Size = UDim2.new(2,0,1,0)
  8720. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8721. idk1.Image = "rbxassetid://319554883"
  8722. for i = 0, 0.4, 0.1 do
  8723. swait()
  8724. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8725. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8726. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8727. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8728. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8729. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8730. end
  8731. punchsound1:Play()
  8732. for i = 0, 0.4, 0.1 do
  8733. swait()
  8734. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8735. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8736. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8737. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8738. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8739. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8740. end
  8741. punchsound1:Play()
  8742. for i = 0, 1, 0.1 do
  8743. swait()
  8744. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8745. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8746. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8747. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8748. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8749. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8750. end
  8751. for i,v in pairs(to.Parent:GetChildren()) do
  8752. if v:IsA("Humanoid") then
  8753. v.Health = v.Health - 8
  8754.  
  8755. v.PlatformStand = true
  8756. end
  8757. end
  8758.  
  8759. hit1 = false
  8760.  
  8761. punchsound1:Play()
  8762. hit2 = true
  8763. for i = 0, 1, 0.1 do
  8764. swait()
  8765. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8766. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8767. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8768. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8769. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8770. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8771. end
  8772. for i,v in pairs(to.Parent:GetChildren()) do
  8773. if v:IsA("Humanoid") then
  8774. v.Health = v.Health - 10
  8775.  
  8776. v.PlatformStand = true
  8777. end
  8778. end
  8779. hit2 = false
  8780.  
  8781. punchsound1:Play()
  8782. hit3 = true
  8783. hit4 = true
  8784.  
  8785.  
  8786. punchsound1:Play()
  8787.  
  8788.  
  8789. coroutine.wrap(function()
  8790. for i=1,2 do
  8791. wait()
  8792.  
  8793.  
  8794.  
  8795.  
  8796.  
  8797. for i,v in pairs(to.Parent:GetChildren()) do
  8798. if v:IsA("Humanoid") then
  8799. v.Health = v.Health - 30
  8800.  
  8801. v.PlatformStand = true
  8802. end
  8803. end
  8804. end
  8805.  
  8806.  
  8807. wait(3)
  8808. end)()
  8809.  
  8810.  
  8811.  
  8812. RootPart.Anchored = false
  8813.  
  8814.  
  8815.  
  8816.  
  8817.  
  8818. StrongPunch:Play()
  8819.  
  8820.  
  8821.  
  8822.  
  8823.  
  8824.  
  8825. for i,v in pairs(to.Parent:GetChildren()) do
  8826. if v:IsA("Humanoid") then
  8827. v.Health = v.Health - 20
  8828.  
  8829. v.PlatformStand = true
  8830. end
  8831. end
  8832.  
  8833. StrongPunch2:Play()
  8834.  
  8835.  
  8836. hitground = new("Part",char)
  8837. hitground.Size = Vector3.new(5,5,5)
  8838. hitground.Name = "Ground"
  8839. hitground.Transparency = 1
  8840. hitground.CanCollide = false
  8841. game.Debris:AddItem(hitground,2)
  8842. hitground.Position = Vector3.new(999,999,999)
  8843. hitgroundweld = new("Weld",hitground)
  8844. hitgroundweld.Part0 = to
  8845. hitgroundweld.Part1 = hitground
  8846. hitground.Touched:connect(function(hit2)
  8847. if hit2.Size.x > 150 then
  8848. hitground:Destroy()
  8849. ad = new("Part",char)
  8850. ad.Name = "NewPart"
  8851. ad.Size = Vector3.new(30,0.1,30)
  8852. ad.CanCollide = false
  8853. ad.Anchored = true
  8854. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  8855. ad.Transparency = 1
  8856. aad = new("Decal",ad)
  8857.  
  8858. aad.Face = "Top"
  8859. aad.Transparency = 1
  8860. aad.Transparency = 0
  8861. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  8862. smoke = new("Part",to)
  8863. smokemesh = new("SpecialMesh",smoke)
  8864. smokemesh.MeshId = "rbxassetid://928329648"
  8865. smoke.BrickColor = hit2.BrickColor
  8866. smoke.Anchored = true
  8867. smoke.Position = hitground.Position
  8868. GroundImpact:Play()
  8869. for i = 1,20 do
  8870. wait()
  8871. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  8872. smoke.Transparency = smoke.Transparency + 1/20
  8873. end
  8874. smoke:Destroy()
  8875. wait(0.5)
  8876.  
  8877. for i = 1,20 do
  8878. wait(0.1)
  8879. aad.Transparency = aad.Transparency + 1/20
  8880. end
  8881. end
  8882. end)
  8883. ys = Instance.new("BodyVelocity",to)
  8884. ys.Name = "GO"
  8885.  
  8886. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  8887.  
  8888. ys.Velocity = v3(0,-90,0)
  8889.  
  8890. wait(1)
  8891. ys:Destroy()
  8892.  
  8893.  
  8894.  
  8895.  
  8896.  
  8897. hit3 = false
  8898. hit4 = false
  8899.  
  8900.  
  8901. hit1 = false
  8902. hit2 = false
  8903. hit3 = false
  8904. hit4 = false
  8905. idle = true
  8906. RootPart.Anchored = false
  8907. to.Anchored = false
  8908. end
  8909. end)
  8910. end
  8911.  
  8912.  
  8913. function Combo2()
  8914. getplayer = new("Part",char)
  8915. getplayer.Position = Vector3.new(999,999,999)
  8916. getplayer.Transparency = 1
  8917. getplayer.Size = v3(3,3,3)
  8918. getplayer.CanCollide = false
  8919. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  8920. getplayer.Name = "GetPlayer"
  8921.  
  8922. game.Debris:AddItem(getplayer,0.5)
  8923.  
  8924. getplayer.Touched:connect(function(hit)
  8925. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  8926. getplayer:Destroy()
  8927. to = hit.Parent:findFirstChild("HumanoidRootPart")
  8928. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  8929. to.Anchored = true
  8930. idle = false
  8931.  
  8932.  
  8933. punchsound1:Play()
  8934. hit1 = true
  8935. for i = 0, 1, 0.1 do
  8936. swait()
  8937. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8938. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8939. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8940. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8941. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8942. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8943. end
  8944. punchsound1:Play()
  8945. for i = 0, 1, 0.1 do
  8946. swait()
  8947. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8948. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8949. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8950. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8951. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8952. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8953. end
  8954. punchsound1:Play()
  8955. for i = 0, 1, 0.1 do
  8956. swait()
  8957. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8958. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8959. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8960. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8961. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8962. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8963. end
  8964. for i = 0, 1, 0.1 do
  8965. swait()
  8966. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8967. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8968. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8969. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8970. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8971. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8972. end
  8973. for i = 0, 1, 0.1 do
  8974. swait()
  8975. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8976. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8977. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8978. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8979. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8980. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8981. end
  8982. StrongPunch1:Play()
  8983. for i = 0, 1, 0.1 do
  8984. swait()
  8985. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8986. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8987. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8988. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8989. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8990. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8991. end
  8992. for i = 0, 0.6, 0.1 do
  8993. swait()
  8994. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8995. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8996. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8997. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8998. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8999. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9000. end
  9001. for i = 0, 0.6, 0.1 do
  9002. swait()
  9003. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9004. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9005. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9006. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9007. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9008. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9009. end
  9010. for i,v in pairs(to.Parent:GetChildren()) do
  9011. if v:IsA("Humanoid") then
  9012. v.Health = v.Health - 6
  9013.  
  9014. v.PlatformStand = true
  9015. end
  9016. end
  9017. StrongPunch:Play()
  9018. for i = 0, 1, 0.1 do
  9019. swait()
  9020. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9021. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9022. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9023. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9024. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  9025. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9026. end
  9027. for i,v in pairs(to.Parent:GetChildren()) do
  9028. if v:IsA("Humanoid") then
  9029. v.Health = v.Health - 8
  9030.  
  9031. v.PlatformStand = true
  9032. end
  9033. end
  9034.  
  9035. hit1 = false
  9036.  
  9037. punchsound1:Play()
  9038. hit2 = true
  9039. for i = 0, 1, 0.1 do
  9040. swait()
  9041. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9042. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9043. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9044. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9045. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9046. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9047. end
  9048. for i,v in pairs(to.Parent:GetChildren()) do
  9049. if v:IsA("Humanoid") then
  9050. v.Health = v.Health - 5
  9051.  
  9052. v.PlatformStand = true
  9053. end
  9054. end
  9055. hit2 = false
  9056.  
  9057. punchsound1:Play()
  9058. hit3 = true
  9059. hit4 = true
  9060.  
  9061.  
  9062. punchsound1:Play()
  9063.  
  9064. coroutine.wrap(function()
  9065. for i=1,2 do
  9066. wait()
  9067. to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0))
  9068. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0))
  9069. Zanzoken = Instance.new("Part",char)
  9070. Zanzoken.Anchored = true
  9071. Zanzoken.Position = v3(999,999,999)
  9072. Zanzoken.CFrame = Torso.CFrame
  9073. game.Debris:AddItem(Zanzoken,0.5)
  9074. Zanzoken.Transparency = 1
  9075. Zano:Play()
  9076. wait()
  9077. idk = Instance.new("BillboardGui",Zanzoken)
  9078. idk.Size = UDim2.new(10,0,15,0)
  9079. idk.AlwaysOnTop = false
  9080. idk1 = Instance.new("ImageLabel",idk)
  9081. idk1.BackgroundTransparency = 1
  9082. idk.ExtentsOffset = v3(0,0,0)
  9083. idk1.ImageTransparency = 0
  9084. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9085. idk1.Size = UDim2.new(2,0,1,0)
  9086. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9087. idk1.Image = "rbxassetid://319554883"
  9088. wait()
  9089. Zanzoken = Instance.new("Part",char)
  9090. Zanzoken.Anchored = true
  9091. Zanzoken.Position = v3(999,999,999)
  9092. Zanzoken.CFrame = Torso.CFrame
  9093. game.Debris:AddItem(Zanzoken,0.5)
  9094. Zanzoken.Transparency = 1
  9095. wait()
  9096. idk = Instance.new("BillboardGui",Zanzoken)
  9097. idk.Size = UDim2.new(20,0,20,0)
  9098. idk.AlwaysOnTop = false
  9099. idk1 = Instance.new("ImageLabel",idk)
  9100. idk1.BackgroundTransparency = 1
  9101. idk.ExtentsOffset = v3(0,0,0)
  9102. idk1.ImageTransparency = 0
  9103. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9104. idk1.Size = UDim2.new(2,0,1,0)
  9105. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9106. idk1.Image = "rbxassetid://319554883"
  9107. for i = 0, 1, 0.1 do
  9108. swait()
  9109. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9110. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9111. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9112. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9113. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9114. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9115. end
  9116. StrongPunch:Play()
  9117. for i,v in pairs(to.Parent:GetChildren()) do
  9118. if v:IsA("Humanoid") then
  9119. v.Health = v.Health - 10
  9120.  
  9121. v.PlatformStand = true
  9122. end
  9123. end
  9124. end
  9125.  
  9126.  
  9127. wait(0.7)
  9128. end)()
  9129.  
  9130.  
  9131.  
  9132.  
  9133. RootPart.Anchored = true
  9134. to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35))
  9135. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35))
  9136. Zanzoken = Instance.new("Part",char)
  9137. Zanzoken.Anchored = true
  9138. Zanzoken.Position = v3(999,999,999)
  9139. Zanzoken.CFrame = Torso.CFrame
  9140. game.Debris:AddItem(Zanzoken,0.5)
  9141. Zanzoken.Transparency = 1
  9142. Zano:Play()
  9143. wait()
  9144. idk = Instance.new("BillboardGui",Zanzoken)
  9145. idk.Size = UDim2.new(10,0,15,0)
  9146. idk.AlwaysOnTop = false
  9147. idk1 = Instance.new("ImageLabel",idk)
  9148. idk1.BackgroundTransparency = 1
  9149. idk.ExtentsOffset = v3(0,0,0)
  9150. idk1.ImageTransparency = 0
  9151. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9152. idk1.Size = UDim2.new(2,0,1,0)
  9153. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9154. idk1.Image = "rbxassetid://319554883"
  9155. wait()
  9156. Zanzoken = Instance.new("Part",char)
  9157. Zanzoken.Anchored = true
  9158. Zanzoken.Position = v3(999,999,999)
  9159. Zanzoken.CFrame = Torso.CFrame
  9160. game.Debris:AddItem(Zanzoken,0.5)
  9161. Zanzoken.Transparency = 1
  9162. wait()
  9163. idk = Instance.new("BillboardGui",Zanzoken)
  9164. idk.Size = UDim2.new(20,0,20,0)
  9165. idk.AlwaysOnTop = false
  9166. idk1 = Instance.new("ImageLabel",idk)
  9167. idk1.BackgroundTransparency = 1
  9168. idk.ExtentsOffset = v3(0,0,0)
  9169. idk1.ImageTransparency = 0
  9170. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9171. idk1.Size = UDim2.new(2,0,1,0)
  9172. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9173. idk1.Image = "rbxassetid://319554883"
  9174.  
  9175. for i = 0, 1, 0.1 do
  9176. swait()
  9177. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9178. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9179. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9180. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9181. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9182. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9183. end
  9184.  
  9185.  
  9186. StrongPunch:Play()
  9187.  
  9188.  
  9189. for i = 0, 1, 0.1 do
  9190. swait()
  9191. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9192. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9193. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9194. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9195. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9196. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9197. end
  9198.  
  9199. for i = 0, 1, 0.1 do
  9200. swait()
  9201. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9202. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9203. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9204. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9205. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9206. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9207. end
  9208.  
  9209.  
  9210.  
  9211. for i,v in pairs(to.Parent:GetChildren()) do
  9212. if v:IsA("Humanoid") then
  9213. v.Health = v.Health - 20
  9214.  
  9215. v.PlatformStand = true
  9216. end
  9217. end
  9218.  
  9219. StrongPunch2:Play()
  9220. for i = 0, 1, 0.1 do
  9221. swait()
  9222. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9223. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9224. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9225. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9226. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  9227. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9228. end
  9229.  
  9230. hitground = new("Part",char)
  9231. hitground.Size = Vector3.new(5,5,5)
  9232. hitground.Name = "Ground"
  9233. hitground.Transparency = 1
  9234. hitground.CanCollide = false
  9235. game.Debris:AddItem(hitground,2)
  9236. hitground.Position = Vector3.new(999,999,999)
  9237. hitgroundweld = new("Weld",hitground)
  9238. hitgroundweld.Part0 = to
  9239. hitgroundweld.Part1 = hitground
  9240. hitground.Touched:connect(function(hit2)
  9241. if hit2.Size.x > 150 then
  9242. hitground:Destroy()
  9243. ad = new("Part",char)
  9244. ad.Name = "NewPart"
  9245. ad.Size = Vector3.new(30,0.1,30)
  9246. ad.CanCollide = false
  9247. ad.Anchored = true
  9248. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  9249. ad.Transparency = 1
  9250. aad = new("Decal",ad)
  9251.  
  9252. aad.Face = "Top"
  9253. aad.Transparency = 1
  9254. aad.Transparency = 0
  9255. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  9256. smoke = new("Part",to)
  9257. smokemesh = new("SpecialMesh",smoke)
  9258. smokemesh.MeshId = "rbxassetid://928329648"
  9259. smoke.BrickColor = hit2.BrickColor
  9260. smoke.Anchored = true
  9261. smoke.Position = hitground.Position
  9262. GroundImpact:Play()
  9263. for i = 1,20 do
  9264. wait()
  9265. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  9266. smoke.Transparency = smoke.Transparency + 1/20
  9267. end
  9268. smoke:Destroy()
  9269. wait(0.5)
  9270.  
  9271. for i = 1,20 do
  9272. wait(0.1)
  9273. aad.Transparency = aad.Transparency + 1/20
  9274. end
  9275. end
  9276. end)
  9277. to.Anchored = false
  9278. ys = Instance.new("BodyVelocity",to)
  9279. ys.Name = "GO"
  9280.  
  9281. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  9282.  
  9283. ys.Velocity = v3(0,-90,0)
  9284.  
  9285. wait(1)
  9286. ys:Destroy()
  9287.  
  9288.  
  9289.  
  9290.  
  9291.  
  9292. hit3 = false
  9293. hit4 = false
  9294.  
  9295.  
  9296. hit1 = false
  9297. hit2 = false
  9298. hit3 = false
  9299. hit4 = false
  9300. idle = true
  9301. RootPart.Anchored = false
  9302. end
  9303. end)
  9304. end
  9305.  
  9306. function KABOOMZ222()
  9307. local effspwn = Instance.new("Part")
  9308. coroutine.resume(coroutine.create(function()
  9309. local sound1 = Instance.new("Sound")
  9310. sound1.SoundId = "rbxassetid://440145223"
  9311. sound1.MaxDistance = 600
  9312. sound1.EmitterSize = 60
  9313. sound1.Volume = 5.5
  9314. sound1.Pitch = 1.3
  9315. sound1.Parent = effspwn
  9316. local sound2 = Instance.new("Sound")
  9317. sound2.SoundId = "rbxassetid://440145223"
  9318. sound2.MaxDistance = 300
  9319. sound2.EmitterSize = 20
  9320. sound2.Volume = 3
  9321. sound2.Pitch = 0.7
  9322. sound2.Parent = effspwn
  9323. local sound3 = Instance.new("Sound")
  9324. sound3.SoundId = "rbxassetid://440145223"
  9325. sound2.MaxDistance = 400
  9326. sound2.EmitterSize = 30
  9327. sound2.Volume = 0.5
  9328. sound2.Pitch = 0.5
  9329. sound2.Parent = effspwn
  9330. sound2:Play()
  9331. wait()
  9332. sound1:Play()
  9333. sound3:Play()
  9334. end))
  9335. local model = Instance.new("Model")
  9336. game.Debris:AddItem(model, 20)
  9337. model.Name = "smasheffects"
  9338. model.Parent = workspace
  9339. effspwn.Name = "spwnr"
  9340. effspwn.Size = Vector3.new(1, 1, 1)
  9341. effspwn.Anchored = true
  9342. effspwn.CanCollide = false
  9343. effspwn.Transparency = 1
  9344. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  9345. effspwn.Parent = model
  9346.  
  9347.  
  9348.  
  9349.  
  9350. coroutine.resume(coroutine.create(function()
  9351. local shok = Instance.new("Part")
  9352. shok.Name = "whoosh"
  9353. shok.BrickColor = BrickColor.new("Institutional white")
  9354. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9355. shok.Size = Vector3.new(1, 1, 1)
  9356. shok.Anchored = true
  9357. shok.Material = "Neon"
  9358. shok.Transparency = 1
  9359. shok.CanCollide = false
  9360. shok.Parent = model
  9361. game.Debris:AddItem(shok, 12)
  9362. local mesh = Instance.new("SpecialMesh")
  9363. mesh.MeshType = "FileMesh"
  9364. mesh.MeshId = "rbxassetid://437347603"
  9365. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  9366. mesh.Parent = shok
  9367.  
  9368.  
  9369.  
  9370.  
  9371.  
  9372. for e = 1, 8 do
  9373. wait()
  9374. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  9375. shok.Transparency = shok.Transparency + 0.035
  9376. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  9377. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  9378.  
  9379.  
  9380. end
  9381. for e = 1, 16 do
  9382. wait()
  9383. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  9384. shok.Transparency = shok.Transparency + 0.11
  9385. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  9386. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  9387.  
  9388. end
  9389. end))
  9390. coroutine.resume(coroutine.create(function()
  9391. local shok = Instance.new("Part")
  9392. shok.Name = "wring1"
  9393. shok.BrickColor = BrickColor.new("Institutional white")
  9394. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9395. shok.Size = Vector3.new(1, 1, 1)
  9396. shok.Anchored = true
  9397. shok.Material = "Neon"
  9398. shok.Transparency = 0.25
  9399. shok.CanCollide = false
  9400. shok.Parent = model
  9401. game.Debris:AddItem(shok, 12)
  9402. local mesh = Instance.new("SpecialMesh")
  9403. mesh.MeshType = "FileMesh"
  9404. mesh.MeshId = "rbxassetid://3270017"
  9405. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  9406. mesh.Parent = shok
  9407. for e = 1, 30 do
  9408. wait()
  9409. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
  9410. shok.Transparency = shok.Transparency + 0.002
  9411. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9412. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9413. end
  9414. for e = 1, 38 do
  9415. wait()
  9416. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9417. shok.Transparency = shok.Transparency + 0.002
  9418. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9419. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9420. end
  9421. for e = 1, 24 do
  9422. wait()
  9423. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9424. shok.Transparency = shok.Transparency + 0.03
  9425. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9426. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9427. end
  9428. end))
  9429. coroutine.resume(coroutine.create(function()
  9430. local shok = Instance.new("Part")
  9431. shok.Name = "wring2"
  9432. shok.BrickColor = BrickColor.new("Institutional white")
  9433. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9434. shok.Size = Vector3.new(1, 1, 1)
  9435. shok.Anchored = true
  9436. shok.Material = "Neon"
  9437. shok.Transparency = 0.25
  9438. shok.CanCollide = false
  9439. shok.Parent = model
  9440. game.Debris:AddItem(shok, 12)
  9441. local mesh = Instance.new("SpecialMesh")
  9442. mesh.MeshType = "FileMesh"
  9443. mesh.MeshId = "rbxassetid://3270017"
  9444. mesh.Scale = Vector3.new(12, 12, 0.05)
  9445. mesh.Parent = shok
  9446. for e = 1, 30 do
  9447. wait()
  9448. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
  9449. shok.Transparency = shok.Transparency + 0.002
  9450. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9451. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9452. end
  9453. for e = 1, 38 do
  9454. wait()
  9455. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9456. shok.Transparency = shok.Transparency + 0.002
  9457. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9458. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9459. end
  9460. for e = 1, 24 do
  9461. wait()
  9462. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9463. shok.Transparency = shok.Transparency + 0.03
  9464. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9465. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9466. end
  9467. end))
  9468. coroutine.resume(coroutine.create(function()
  9469. local shok = Instance.new("Part")
  9470. shok.Name = "coil1"
  9471. shok.BrickColor = BrickColor.new("Institutional white")
  9472. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9473. shok.Size = Vector3.new(1, 1, 1)
  9474. shok.Anchored = true
  9475. shok.Material = "Neon"
  9476. shok.Transparency = 0.25
  9477. shok.CanCollide = false
  9478. shok.Parent = model
  9479. game.Debris:AddItem(shok, 12)
  9480. local mesh = Instance.new("SpecialMesh")
  9481. mesh.MeshType = "FileMesh"
  9482. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9483. mesh.Scale = Vector3.new(12, 12, 12)
  9484. mesh.Parent = shok
  9485. for e = 1, 15 do
  9486. wait()
  9487. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9488. shok.Transparency = shok.Transparency + 0.004
  9489. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9490. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9491. end
  9492. for e = 1, 16 do
  9493. wait()
  9494. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9495. shok.Transparency = shok.Transparency + 0.004
  9496. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9497. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9498. end
  9499. for e = 1, 12 do
  9500. wait()
  9501. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9502. shok.Transparency = shok.Transparency + 0.06
  9503. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9504. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9505. end
  9506. end))
  9507. coroutine.resume(coroutine.create(function()
  9508. local shok = Instance.new("Part")
  9509. shok.Name = "coil2"
  9510. shok.BrickColor = BrickColor.new("Institutional white")
  9511. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9512. shok.Size = Vector3.new(1, 1, 1)
  9513. shok.Anchored = true
  9514. shok.Material = "Neon"
  9515. shok.Transparency = 1
  9516. shok.CanCollide = false
  9517. shok.Parent = model
  9518. game.Debris:AddItem(shok, 12)
  9519. local mesh = Instance.new("SpecialMesh")
  9520. mesh.MeshType = "FileMesh"
  9521. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9522. mesh.Scale = Vector3.new(6, 12, 6)
  9523. mesh.Parent = shok
  9524. for e = 1, 15 do
  9525. wait()
  9526. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9527. shok.Transparency = shok.Transparency + 0.005
  9528. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9529. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9530. end
  9531. for e = 1, 16 do
  9532. wait()
  9533. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9534. shok.Transparency = shok.Transparency + 0.005
  9535. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9536. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9537. end
  9538. for e = 1, 12 do
  9539. wait()
  9540. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9541. shok.Transparency = shok.Transparency + 0.09
  9542. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9543. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9544. end
  9545. end))
  9546. coroutine.resume(coroutine.create(function()
  9547. local shok = Instance.new("Part")
  9548. shok.Name = "shokwve"
  9549. shok.BrickColor = BrickColor.new("Institutional white")
  9550. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  9551. shok.Size = Vector3.new(1, 1, 1)
  9552. shok.Anchored = true
  9553. shok.Material = "Neon"
  9554. shok.Transparency = 0.6
  9555. shok.CanCollide = false
  9556. shok.Parent = model
  9557. game.Debris:AddItem(shok, 12)
  9558. local mesh = Instance.new("SpecialMesh")
  9559. mesh.MeshType = "FileMesh"
  9560. mesh.MeshId = "rbxassetid://489415447"
  9561. mesh.Scale = Vector3.new(1, 1, 1)
  9562. mesh.Parent = shok
  9563. for e = 1, 12 do
  9564. wait()
  9565. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  9566. shok.Transparency = shok.Transparency + 0.002
  9567. end
  9568. for e = 1, 32 do
  9569. wait()
  9570. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9571. shok.Transparency = shok.Transparency + 0.002
  9572. end
  9573. for e = 1, 24 do
  9574. wait()
  9575. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9576. shok.Transparency = shok.Transparency + 0.03
  9577. end
  9578. end))
  9579. coroutine.resume(coroutine.create(function()
  9580. local shok = Instance.new("Part")
  9581. shok.Name = "shock2"
  9582. shok.BrickColor = BrickColor.new("Institutional white")
  9583. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9584. shok.Size = Vector3.new(1, 1, 1)
  9585. shok.Anchored = true
  9586. shok.Material = "Neon"
  9587. shok.Transparency = 0.35
  9588. shok.CanCollide = false
  9589. shok.Parent = model
  9590. game.Debris:AddItem(shok, 12)
  9591. local mesh = Instance.new("SpecialMesh")
  9592. mesh.MeshType = "FileMesh"
  9593. mesh.MeshId = "rbxassetid://1095709"
  9594. mesh.Scale = Vector3.new(12, 12, 12)
  9595. mesh.Parent = shok
  9596. for e = 1, 15 do
  9597. wait()
  9598. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9599. shok.Transparency = shok.Transparency + 0.004
  9600. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9601. end
  9602. for e = 1, 16 do
  9603. wait()
  9604. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9605. shok.Transparency = shok.Transparency + 0.004
  9606. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9607. end
  9608. for e = 1, 12 do
  9609. wait()
  9610. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9611. shok.Transparency = shok.Transparency + 0.06
  9612. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9613. end
  9614. end))
  9615. coroutine.resume(coroutine.create(function()
  9616. local shok = Instance.new("Part")
  9617. shok.Name = "shock3"
  9618. shok.BrickColor = BrickColor.new("Institutional white")
  9619. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9620. shok.Size = Vector3.new(1, 1, 1)
  9621. shok.Anchored = true
  9622. shok.Material = "Neon"
  9623. shok.Transparency = 0.35
  9624. shok.CanCollide = false
  9625. shok.Parent = model
  9626. game.Debris:AddItem(shok, 12)
  9627. local mesh = Instance.new("SpecialMesh")
  9628. mesh.MeshType = "FileMesh"
  9629. mesh.MeshId = "rbxassetid://1095709"
  9630. mesh.Scale = Vector3.new(12, 12, 12)
  9631. mesh.Parent = shok
  9632. for e = 1, 15 do
  9633. wait()
  9634. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9635. shok.Transparency = shok.Transparency + 0.004
  9636. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9637. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9638. end
  9639. for e = 1, 16 do
  9640. wait()
  9641. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9642. shok.Transparency = shok.Transparency + 0.004
  9643. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9644. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9645. end
  9646. for e = 1, 12 do
  9647. wait()
  9648. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  9649. shok.Transparency = shok.Transparency + 0.06
  9650. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9651. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9652. end
  9653. end))
  9654. end
  9655.  
  9656.  
  9657.  
  9658. mouse.KeyDown:connect(function(k)
  9659. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  9660. end
  9661. end)
  9662.  
  9663. MV4 = 300
  9664. mouse.KeyDown:connect(function(k)
  9665. if attack == false and k == "8" then
  9666. for i, v in pairs(Torso:GetChildren()) do
  9667. if v:IsA('ParticleEmitter') then
  9668. v:Remove()
  9669. end
  9670. end
  9671. end
  9672. end)
  9673.  
  9674.  
  9675. MV4 = 300
  9676. mouse.KeyDown:connect(function(k)
  9677. if attack == false and k == "]" and MV4 > 80 and firemode == true then
  9678. MV4 = 0
  9679. Humanoid.WalkSpeed = 13
  9680. attack = true
  9681. Firepart1 = Instance.new("Part", RightArm)
  9682. Firepart1.Size = Vector3.new(1, 1, 1)
  9683. GuW1 = Instance.new("Weld")
  9684. GuW1.Name = "GuW"
  9685. GuW1.Part0 = RightArm
  9686. GuW1.C0 = cn(0, -1, 0)
  9687. GuW1.C1 = cn(0, 0, 0)
  9688. GuW1.Part1 = Firepart1
  9689. GuW1.Parent = RightArm
  9690. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9691. Firepart1.Transparency = 1
  9692. Firepart2 = Instance.new("Part", LeftArm)
  9693. Firepart2.Size = Vector3.new(1, 1, 1)
  9694. GuW2 = Instance.new("Weld")
  9695. GuW2.Name = "GuW"
  9696. GuW2.Part0 = LeftArm
  9697. GuW2.C0 = cn(0, -1, 0)
  9698. GuW2.C1 = cn(0, 0, 0)
  9699. GuW2.Part1 = Firepart2
  9700. GuW2.Parent = LeftArm
  9701. Firepart2.Transparency = 1
  9702. for i = 0, 5, 0.1 do
  9703. swait()
  9704. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9705. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9706. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9707. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9708. if Torsovelocity.Y > 2 then
  9709. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9710. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9711. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9712. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9713. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9714. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9715. elseif Torsovelocity.Y < 1 then
  9716. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9717. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9718. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9719. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9720. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9721. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9722. end
  9723. end
  9724. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  9725. for i = 0, 7, 0.1 do
  9726. swait()
  9727. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9728. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9729. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9730. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9731. if Torsovelocity.Y > 2 then
  9732. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9733. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9734. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9735. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9736. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9737. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9738. elseif Torsovelocity.Y < 1 then
  9739. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9740. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9741. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9742. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9743. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9744. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9745. end
  9746. end
  9747. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  9748. GuW1:Destroy()
  9749. GuW1 = Instance.new("Weld")
  9750. GuW1.Name = "GuW"
  9751. GuW1.Part0 = Torso
  9752. GuW1.C0 = cn(0, 0, -6)
  9753. GuW1.C1 = cn(0, 0, 0)
  9754. GuW1.Part1 = Firepart1
  9755. GuW1.Parent = Torso
  9756. GuW2:Destroy()
  9757. GuW2 = Instance.new("Weld")
  9758. GuW2.Name = "GuW"
  9759. GuW2.Part0 = Torso
  9760. GuW2.C0 = cn(0, 0, -6)
  9761. GuW2.C1 = cn(0, 0, 0)
  9762. GuW2.Part1 = Firepart2
  9763. GuW2.Parent = Torso
  9764. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9765. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9766. GuW2:Destroy()
  9767. GuW2 = Instance.new("Weld")
  9768. GuW2.Name = "GuW"
  9769. GuW2.Part0 = Torso
  9770. GuW2.C0 = cn(0, 0, -4)
  9771. GuW2.C1 = cn(0, 0, 0)
  9772. GuW2.Part1 = Firepart2
  9773. GuW2.Parent = Torso
  9774.  
  9775.  
  9776. for i = 0, 7, 0.1 do
  9777. swait()
  9778. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9779. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9780. if Torsovelocity.Y > 2 then
  9781. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9782. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9783. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9784. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9785. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9786. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9787. elseif Torsovelocity.Y < 1 then
  9788. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9789. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9790. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9791. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9792. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9793. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9794. end
  9795. end
  9796. local bp2 = Create("BodyPosition")({
  9797. P = 900,
  9798. D = 1000,
  9799. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  9800. position = Torso.Position + Vector3.new(0, 60, 0),
  9801. Parent = Torso
  9802. })
  9803. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  9804. for i = 0, 8, 0.1 do
  9805. swait()
  9806. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9807. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9808. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9809. if Torsovelocity.Y > 2 then
  9810. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9811. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9812. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9813. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9814. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9815. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9816. elseif Torsovelocity.Y < 1 then
  9817. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9818. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9819. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9820. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9821. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9822. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9823. end
  9824. end
  9825. for i = 0, 18, 0.1 do
  9826. swait()
  9827. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9828. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9829. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9830. if Torsovelocity.Y > 2 then
  9831. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9832. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9833. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9834. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9835. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9836. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9837. elseif Torsovelocity.Y < 1 then
  9838. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9839. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9840. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9841. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9842. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9843. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9844. end
  9845. end
  9846. GuW1:Destroy()
  9847. GuW1 = Instance.new("Weld")
  9848. GuW1.Name = "GuW"
  9849. GuW1.Part0 = Torso
  9850. GuW1.C0 = cn(0, 0, -15)
  9851. GuW1.C1 = cn(0, 0, 0)
  9852. GuW1.Part1 = Firepart1
  9853. GuW1.Parent = Torso
  9854. GuW2:Destroy()
  9855. GuW2 = Instance.new("Weld")
  9856. GuW2.Name = "GuW"
  9857. GuW2.Part0 = Torso
  9858. GuW2.C0 = cn(0, 0, -17.5)
  9859. GuW2.C1 = cn(0, 0, 0)
  9860. GuW2.Part1 = Firepart2
  9861. GuW2.Parent = Torso
  9862. for i = 0, 1.25, 0.01 do
  9863. swait()
  9864. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9865. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  9866. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9867. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9868. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9869. if Torsovelocity.Y > 2 then
  9870. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9871. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9872. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9873. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9874. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9875. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9876. elseif Torsovelocity.Y < 1 then
  9877. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9878. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9879. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9880. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9881. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9882. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9883. end
  9884. end
  9885. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  9886. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  9887. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  9888. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  9889. for i = 0, 3, 0.1 do
  9890. swait()
  9891. if Torsovelocity.Y > 2 then
  9892. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9893. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9894. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9895. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9896. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9897. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9898. elseif Torsovelocity.Y < 1 then
  9899. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9900. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9901. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9902. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9903. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9904. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9905. end
  9906. end
  9907. wait(1)
  9908. bp2:Destroy()
  9909. Humanoid.WalkSpeed = 16
  9910. attack = false
  9911. MV4 = 0
  9912. Firepart1:Destroy()
  9913. Firepart2:Destroy()
  9914. end
  9915. end)
  9916. mouse.KeyDown:connect(function(k)
  9917. if attack == false and k == "h" and MV4 > 80 and firemode == true then
  9918. MV4 = 0
  9919. Humanoid.WalkSpeed = 13
  9920. attack = true
  9921. Firepart1 = Instance.new("Part", RightArm)
  9922. Firepart1.Size = Vector3.new(1, 1, 1)
  9923. GuW1 = Instance.new("Weld")
  9924. GuW1.Name = "GuW"
  9925. GuW1.Part0 = RightArm
  9926. GuW1.C0 = cn(0, -1, 0)
  9927. GuW1.C1 = cn(0, 0, 0)
  9928. GuW1.Part1 = Firepart1
  9929. GuW1.Parent = RightArm
  9930. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9931. Firepart1.Transparency = 1
  9932. Firepart2 = Instance.new("Part", LeftArm)
  9933. Firepart2.Size = Vector3.new(1, 1, 1)
  9934. GuW2 = Instance.new("Weld")
  9935. GuW2.Name = "GuW"
  9936. GuW2.Part0 = LeftArm
  9937. GuW2.C0 = cn(0, -1, 0)
  9938. GuW2.C1 = cn(0, 0, 0)
  9939. GuW2.Part1 = Firepart2
  9940. GuW2.Parent = LeftArm
  9941. Firepart2.Transparency = 1
  9942. GuW1:Destroy()
  9943. GuW1 = Instance.new("Weld")
  9944. GuW1.Name = "GuW"
  9945. GuW1.Part0 = Torso
  9946. GuW1.C0 = cn(0, 0, -6)
  9947. GuW1.C1 = cn(0, 0, 0)
  9948. GuW1.Part1 = Firepart1
  9949. GuW1.Parent = Torso
  9950. GuW2:Destroy()
  9951. GuW2 = Instance.new("Weld")
  9952. GuW2.Name = "GuW"
  9953. GuW2.Part0 = Torso
  9954. GuW2.C0 = cn(0, 0, -6)
  9955. GuW2.C1 = cn(0, 0, 0)
  9956. GuW2.Part1 = Firepart2
  9957. GuW2.Parent = Torso
  9958. GuW2:Destroy()
  9959. GuW2 = Instance.new("Weld")
  9960. GuW2.Name = "GuW"
  9961. GuW2.Part0 = Torso
  9962. GuW2.C0 = cn(0, 0, -4)
  9963. GuW2.C1 = cn(0, 0, 0)
  9964. GuW2.Part1 = Firepart2
  9965. GuW2.Parent = Torso
  9966. for i = 0, 18, 0.1 do
  9967. swait()
  9968. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9969. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9970. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9971. if Torsovelocity.Y > 2 then
  9972. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9973. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9974. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9975. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9976. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9977. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9978. elseif Torsovelocity.Y < 1 then
  9979. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9980. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9981. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9982. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9983. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9984. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9985. end
  9986. end
  9987. GuW1:Destroy()
  9988. GuW1 = Instance.new("Weld")
  9989. GuW1.Name = "GuW"
  9990. GuW1.Part0 = Torso
  9991. GuW1.C0 = cn(0, 0, -15)
  9992. GuW1.C1 = cn(0, 0, 0)
  9993. GuW1.Part1 = Firepart1
  9994. GuW1.Parent = Torso
  9995. GuW2:Destroy()
  9996. GuW2 = Instance.new("Weld")
  9997. GuW2.Name = "GuW"
  9998. GuW2.Part0 = Torso
  9999. GuW2.C0 = cn(0, 0, -17.5)
  10000. GuW2.C1 = cn(0, 0, 0)
  10001. GuW2.Part1 = Firepart2
  10002. GuW2.Parent = Torso
  10003. for i = 0, 1.25, 0.01 do
  10004. swait()
  10005. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10006. shoottraildd22(mouse.Hit.p, Firepart2, 0)
  10007. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  10008. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  10009. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  10010. if Torsovelocity.Y > 2 then
  10011. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10012. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10013. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10014. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10015. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10016. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10017. end
  10018. end
  10019. wait(0.5)
  10020. Humanoid.WalkSpeed = 16
  10021. attack = false
  10022. MV4 = 300
  10023. Firepart1:Destroy()
  10024. Firepart2:Destroy()
  10025. end
  10026.  
  10027.  
  10028. if attack == false and k == "=" and MV4 > 19 and InForm == true then
  10029. MV4 = 90
  10030. Humanoid.WalkSpeed = 0.01
  10031. attack = true
  10032. Firepart1 = Instance.new("Part", RightArm)
  10033. Firepart1.Size = Vector3.new(1, 1, 1)
  10034. GuW1 = Instance.new("Weld")
  10035. GuW1.Name = "GuW"
  10036. GuW1.Part0 = RightArm
  10037. GuW1.C0 = cn(0, -1, 0)
  10038. GuW1.C1 = cn(0, 0, 0)
  10039. GuW1.Part1 = Firepart1
  10040. GuW1.Parent = RightArm
  10041. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  10042. Firepart1.Transparency = 1
  10043. Firepart2 = Instance.new("Part", LeftArm)
  10044. Firepart2.Size = Vector3.new(1, 1, 1)
  10045. GuW2 = Instance.new("Weld")
  10046. GuW2.Name = "GuW"
  10047. GuW2.Part0 = LeftArm
  10048. GuW2.C0 = cn(0, -1, 0)
  10049. GuW2.C1 = cn(0, 0, 0)
  10050. GuW2.Part1 = Firepart2
  10051. GuW2.Parent = LeftArm
  10052. Firepart2.Transparency = 1
  10053. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  10054. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  10055. for i = 0, 2, 0.1 do
  10056. swait()
  10057. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10058. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10059. BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10060. BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10061. if Torsovelocity.Y > 2 then
  10062. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10063. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  10064. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10065. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10066. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10067. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10068. elseif Torsovelocity.Y < 1 then
  10069. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10070. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  10071. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10072. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10073. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10074. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10075. end
  10076. end
  10077. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  10078. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  10079. for i = 0, 7, 0.1 do
  10080. swait()
  10081. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10082. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10083. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10084. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10085. if Torsovelocity.Y > 2 then
  10086. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10087. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10088. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10089. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10090. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10091. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10092. end
  10093. end
  10094. for i = 0, 5, 0.1 do
  10095. swait()
  10096. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10097. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10098. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10099. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10100. if Torsovelocity.Y > 2 then
  10101. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10102. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10103. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10104. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10105. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10106. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10107. elseif Torsovelocity.Y < 1 then
  10108. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10109. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10110. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10111. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10112. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10113. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10114. end
  10115. end
  10116. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  10117. for i = 0, 7, 0.1 do
  10118. swait()
  10119. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10120. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10121. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10122. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10123. if Torsovelocity.Y > 2 then
  10124. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10125. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10126. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10127. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10128. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10129. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10130. elseif Torsovelocity.Y < 1 then
  10131. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10132. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10133. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10134. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10135. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10136. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10137. end
  10138. end
  10139. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  10140. GuW1:Destroy()
  10141. GuW1 = Instance.new("Weld")
  10142. GuW1.Name = "GuW"
  10143. GuW1.Part0 = Torso
  10144. GuW1.C0 = cn(0, 0, -6)
  10145. GuW1.C1 = cn(0, 0, 0)
  10146. GuW1.Part1 = Firepart1
  10147. GuW1.Parent = Torso
  10148. GuW2:Destroy()
  10149. GuW2 = Instance.new("Weld")
  10150. GuW2.Name = "GuW"
  10151. GuW2.Part0 = Torso
  10152. GuW2.C0 = cn(0, 0, -6)
  10153. GuW2.C1 = cn(0, 0, 0)
  10154. GuW2.Part1 = Firepart2
  10155. GuW2.Parent = Torso
  10156. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10157. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10158. GuW2:Destroy()
  10159. GuW2 = Instance.new("Weld")
  10160. GuW2.Name = "GuW"
  10161. GuW2.Part0 = Torso
  10162. GuW2.C0 = cn(0, 0, -4)
  10163. GuW2.C1 = cn(0, 0, 0)
  10164. GuW2.Part1 = Firepart2
  10165. GuW2.Parent = Torso
  10166. for i = 0, 7, 0.1 do
  10167. swait()
  10168. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10169. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10170. if Torsovelocity.Y > 2 then
  10171. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10172. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10173. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10174. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10175. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10176. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10177. elseif Torsovelocity.Y < 1 then
  10178. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10179. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10180. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10181. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10182. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10183. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10184. end
  10185. end
  10186. local bp2 = Create("BodyPosition")({
  10187. P = 900,
  10188. D = 1000,
  10189. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  10190. position = Torso.Position + Vector3.new(0, 60, 0),
  10191. Parent = Torso
  10192. })
  10193. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  10194. for i = 0, 8, 0.1 do
  10195. swait()
  10196. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10197. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10198. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10199. if Torsovelocity.Y > 2 then
  10200. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10201. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10202. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10203. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10204. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10205. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10206. elseif Torsovelocity.Y < 1 then
  10207. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10208. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10209. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10210. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10211. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10212. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10213. end
  10214. end
  10215. for i = 0, 18, 0.1 do
  10216. swait()
  10217. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10218. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10219. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10220. if Torsovelocity.Y > 2 then
  10221. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10222. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10223. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10224. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10225. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10226. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10227. elseif Torsovelocity.Y < 1 then
  10228. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10229. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10230. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10231. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10232. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10233. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10234. end
  10235. end
  10236. GuW1:Destroy()
  10237. GuW1 = Instance.new("Weld")
  10238. GuW1.Name = "GuW"
  10239. GuW1.Part0 = Torso
  10240. GuW1.C0 = cn(0, 0, -15)
  10241. GuW1.C1 = cn(0, 0, 0)
  10242. GuW1.Part1 = Firepart1
  10243. GuW1.Parent = Torso
  10244. GuW2:Destroy()
  10245. GuW2 = Instance.new("Weld")
  10246. GuW2.Name = "GuW"
  10247. GuW2.Part0 = Torso
  10248. GuW2.C0 = cn(0, 0, -17.5)
  10249. GuW2.C1 = cn(0, 0, 0)
  10250. GuW2.Part1 = Firepart2
  10251. GuW2.Parent = Torso
  10252. for i = 0, 1.25, 0.01 do
  10253. swait()
  10254. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10255. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  10256. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  10257. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  10258. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  10259. if Torsovelocity.Y > 2 then
  10260. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10261. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10262. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10263. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10264. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10265. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10266. elseif Torsovelocity.Y < 1 then
  10267. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10268. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10269. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10270. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10271. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10272. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10273. end
  10274. end
  10275. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  10276. BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  10277. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  10278. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  10279. for i = 0, 3, 0.1 do
  10280. swait()
  10281. if Torsovelocity.Y > 2 then
  10282. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10283. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10284. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10285. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10286. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10287. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10288. elseif Torsovelocity.Y < 1 then
  10289. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10290. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10291. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10292. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10293. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10294. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10295. end
  10296. end
  10297. wait(1)
  10298. bp2:Destroy()
  10299. Humanoid.WalkSpeed = 16
  10300. attack = false
  10301. MV4 = 0
  10302. Firepart1:Destroy()
  10303. Firepart2:Destroy()
  10304. end
  10305. end)
  10306. whiletruewait = false
  10307. game:GetService("RunService").Stepped:connect(function()
  10308. if whiletruewait == false then
  10309. whiletruewait = true
  10310. wait()
  10311. whiletruewait = false
  10312. end
  10313. end)
  10314. game:GetService("RunService").Stepped:connect(function()
  10315. if whiletruewait == false then
  10316. if MV1 < 20 then
  10317. MV1 = MV1 + 0.2
  10318. end
  10319. if MV2 < 90 then
  10320. MV2 = MV2 + 1
  10321. end
  10322. if MV3 < 190 then
  10323. MV3 = MV3 + 0.4
  10324. end
  10325. if MV4 < 500 then
  10326. MV4 = MV4 + 0.3
  10327. end
  10328. end
  10329. end)
  10330. Humanoid.MaxHealth = 10000
  10331. wait()
  10332. for i = 1, 6 do
  10333. Humanoid.Health = Humanoid.MaxHealth
  10334. wait()
  10335. end
  10336.  
  10337. ---
  10338. GroundWave3 = function()
  10339. local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
  10340. Colors = {"White", "White"}
  10341. local wave = Instance.new("Part", char)
  10342. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  10343. wave.Anchored = true
  10344. wave.Name = "Wave"
  10345. wave.CanCollide = false
  10346. wave.Locked = true
  10347. wave.Size = Vector3.new(0.2, 0.2, 0.2)
  10348. wave.TopSurface = "Smooth"
  10349. wave.BottomSurface = "Smooth"
  10350. wave.Transparency = 0.10
  10351. wave.CFrame = HandCF
  10352. wm = Instance.new("SpecialMesh",wave)
  10353. wm.MeshId = "rbxassetid://559831844"
  10354. coroutine.wrap(function()
  10355. for i = 1, 30, 1 do
  10356. wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
  10357. wave.Size = wm.Scale
  10358. wave.CFrame = HandCF
  10359. wave.Transparency = i/30
  10360. wait()
  10361. end
  10362. wait()
  10363. wave:Destroy()
  10364. end)()
  10365. end
  10366. ---
  10367.  
  10368. local v3 = Vector3.new
  10369. local num = 0
  10370. local bc = BrickColor.new
  10371. local new = Instance.new
  10372.  
  10373. mouse.KeyDown:connect(function(key)
  10374. if key=="=" then
  10375. Serious()
  10376. char.JumPower = 150
  10377. end
  10378. end)
  10379.  
  10380.  
  10381.  
  10382.  
  10383. InForm = false
  10384.  
  10385. Player = game.Players.LocalPlayer
  10386. Char = Player.Character
  10387. Torso = Char.Torso
  10388.  
  10389. function Serious()
  10390.  
  10391. repeat
  10392. Torso:FindFirstChild("Effect"):Remove()
  10393. until Torso:FindFirstChild("Effect") == nil
  10394.  
  10395.  
  10396. local Color1 = Color3.new(255, 255, 0)
  10397. local Color2 = Color3.new(255, 255, 0)
  10398.  
  10399. for i = 0, 3, 0.1 do
  10400. swait()
  10401. end
  10402. end
  10403. function Base()
  10404. end
  10405. mouse.KeyDown:connect(function(key)
  10406. if key=="9" then
  10407. Base()
  10408. lig:Destroy()
  10409. end
  10410. end)
  10411.  
  10412. Player.Chatted:connect(function(Message)
  10413. if Message == "Time to get serious." and InForm == false then
  10414. wait(0.10)
  10415. Serious()
  10416. end
  10417. if Message == "off" or Message == "Nice fight." and InForm == true then
  10418. Base()
  10419. end
  10420. local ContentProvider = game:GetService("ContentProvider")
  10421.  
  10422. local function LoadAssets(AssetList)
  10423. -- Takes an asset list and preloads it. Will not wait for them to load.
  10424.  
  10425. for _, AssetId in pairs(AssetList) do
  10426. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  10427. end
  10428. end
  10429.  
  10430. local Gibs = game.Workspace
  10431.  
  10432. function Kill(Character)
  10433. Character.Humanoid.Health = 0
  10434. local poo = Instance.new("IntValue",Character)
  10435. poo.Name = "haha nope"
  10436. local svch = Character
  10437. local hum = Character:findFirstChild("Humanoid")
  10438. Character.Archivable = true
  10439. local chrclone = Character:clone()
  10440. Character.Archivable = false
  10441.  
  10442. local ch = chrclone:GetChildren()
  10443. local i
  10444. for i = 1,#ch do
  10445. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  10446. ch[i]:remove()
  10447. end
  10448. end
  10449. local function Scan(ch)
  10450. local e
  10451. for e = 1,#ch do
  10452. Scan(ch[e]:GetChildren())
  10453. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  10454. ch[e]:remove()
  10455. end
  10456. end
  10457. end
  10458. Scan(chrclone:GetChildren())
  10459.  
  10460. local hum2 = chrclone:findFirstChild("Humanoid")
  10461.  
  10462.  
  10463. if hum2 ~= nil then
  10464. hum2.Name = "Humanoid2"
  10465. hum2.PlatformStand = true
  10466. hum2.Sit = true
  10467. hum2.MaxHealth = 0
  10468. hum2.Health = 0
  10469. end
  10470.  
  10471. local ch = Character:GetChildren()
  10472. local i
  10473. for i = 1,#ch do
  10474. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10475. ch[i]:remove()
  10476. end
  10477. end
  10478.  
  10479. wait(0.2)
  10480.  
  10481. local ch = Character:GetChildren()
  10482. local i
  10483. for i = 1,#ch do
  10484. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10485. ch[i]:remove()
  10486. end
  10487. end
  10488. Character = chrclone
  10489. local Torso = Character.Torso
  10490. local movevector = Vector3.new()
  10491.  
  10492. if Torso then
  10493. local Head = Character:FindFirstChild("Head")
  10494. local Limb = Character:FindFirstChild("Right Arm")
  10495. if Limb then
  10496.  
  10497. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  10498. local Joint = Instance.new("Glue")
  10499. Joint.Name = "RightShoulder"
  10500. Joint.Part0 = Torso
  10501. Joint.Part1 = Limb
  10502. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10503. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10504. Joint.Parent = Torso
  10505.  
  10506. local B = Instance.new("Part")
  10507. B.TopSurface = 0
  10508. B.BottomSurface = 0
  10509. B.formFactor = "Symmetric"
  10510. B.Size = Vector3.new(1, 1, 1)
  10511. B.Transparency = 1
  10512. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10513. B.Parent = Character
  10514. local W = Instance.new("Weld")
  10515. W.Part0 = Limb
  10516. W.Part1 = B
  10517. W.C0 = CFrame.new(0, -0.5, 0)
  10518. W.Parent = Limb
  10519.  
  10520. end
  10521. local Limb = Character:FindFirstChild("Left Arm")
  10522. if Limb then
  10523.  
  10524. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  10525. local Joint = Instance.new("Glue")
  10526. Joint.Name = "LeftShoulder"
  10527. Joint.Part0 = Torso
  10528. Joint.Part1 = Limb
  10529. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10530. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10531. Joint.Parent = Torso
  10532.  
  10533. local B = Instance.new("Part")
  10534. B.TopSurface = 0
  10535. B.BottomSurface = 0
  10536. B.formFactor = "Symmetric"
  10537. B.Size = Vector3.new(1, 1, 1)
  10538. B.Transparency = 1
  10539. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10540. B.Parent = Character
  10541. local W = Instance.new("Weld")
  10542. W.Part0 = Limb
  10543. W.Part1 = B
  10544. W.C0 = CFrame.new(0, -0.5, 0)
  10545. W.Parent = Limb
  10546.  
  10547. end
  10548. local Limb = Character:FindFirstChild("Right Leg")
  10549. if Limb then
  10550.  
  10551. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  10552. local Joint = Instance.new("Glue")
  10553. Joint.Name = "RightHip"
  10554. Joint.Part0 = Torso
  10555. Joint.Part1 = Limb
  10556. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10557. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10558. Joint.Parent = Torso
  10559.  
  10560. local B = Instance.new("Part")
  10561. B.TopSurface = 0
  10562. B.BottomSurface = 0
  10563. B.formFactor = "Symmetric"
  10564. B.Size = Vector3.new(1, 1, 1)
  10565. B.Transparency = 1
  10566. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10567. B.Parent = Character
  10568. local W = Instance.new("Weld")
  10569. W.Part0 = Limb
  10570. W.Part1 = B
  10571. W.C0 = CFrame.new(0, -0.5, 0)
  10572. W.Parent = Limb
  10573.  
  10574. end
  10575. local Limb = Character:FindFirstChild("Left Leg")
  10576. if Limb then
  10577.  
  10578. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  10579. local Joint = Instance.new("Glue")
  10580. Joint.Name = "LeftHip"
  10581. Joint.Part0 = Torso
  10582. Joint.Part1 = Limb
  10583. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10584. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10585. Joint.Parent = Torso
  10586.  
  10587. local B = Instance.new("Part")
  10588. B.TopSurface = 0
  10589. B.BottomSurface = 0
  10590. B.formFactor = "Symmetric"
  10591. B.Size = Vector3.new(1, 1, 1)
  10592. B.Transparency = 1
  10593. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10594. B.Parent = Character
  10595. local W = Instance.new("Weld")
  10596. W.Part0 = Limb
  10597. W.Part1 = B
  10598. W.C0 = CFrame.new(0, -0.5, 0)
  10599. W.Parent = Limb
  10600. end
  10601. end
  10602. end
  10603. ----------
  10604.  
  10605. lerpz = function(D, E, F, G)
  10606. D[E] = D[E]:lerp(F, G)
  10607. end
  10608.  
  10609. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10610. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10611. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10612. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10613. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10614. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10615. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10616. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10617. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10618. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10619. resetlerp = function()
  10620. RJ.C0 = RJC0
  10621. RJ.C1 = RJC1
  10622. N.C0 = NC0
  10623. N.C1 = NC1
  10624. RS.C0 = RSC0
  10625. RS.C1 = RSC1
  10626. LS.C0 = LSC0
  10627. LS.C1 = LSC1
  10628. RH.C0 = RHC0
  10629. RH.C1 = RHC1
  10630. LH.C0 = LHC0
  10631. LH.C1 = LHC1
  10632. end
  10633. -------
  10634. ----------
  10635. hrp = char.HumanoidRootPart
  10636.  
  10637. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10638. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10639. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10640. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10641. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10642. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10643. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10644. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10645. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10646. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10647. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10648. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10649. RS = Torso:FindFirstChild("Right Shoulder")
  10650. LS = Torso:FindFirstChild("Left Shoulder")
  10651. RH = Torso:FindFirstChild("Right Hip")
  10652. LH = Torso:FindFirstChild("Left Hip")
  10653. RJ = hrp:FindFirstChild("RootJoint")
  10654. N = Torso:FindFirstChild("Neck")
  10655. cf = CFrame.new
  10656. ang = CFrame.Angles
  10657. rd = math.rad
  10658. rd2 = math.random
  10659. cs = ColorSequence.new
  10660. ns = NumberSequence.new
  10661. nsk = NumberSequenceKeypoint.new
  10662. -------------------
  10663. end)
  10664. wait(0.1)
  10665. local Player = game.Players.localPlayer
  10666. local Character = Player.Character
  10667. local Humanoid = Character.Humanoid
  10668. local Mouse = Player:GetMouse()
  10669. local LeftArm = Character["Left Arm"]
  10670. local RightArm = Character["Right Arm"]
  10671. local LeftLeg = Character["Left Leg"]
  10672. local RightLeg = Character["Right Leg"]
  10673. local Head = Character.Head
  10674. local Torso = Character.Torso
  10675. local Camera = game.Workspace.CurrentCamera
  10676. local RootPart = Character.HumanoidRootPart
  10677. local RootJoint = RootPart.RootJoint
  10678. local attack = false
  10679. local Anim = 'Idle'
  10680. local attacktype = 1
  10681. local delays = false
  10682. local play = true
  10683. local targetted = nil
  10684. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  10685. local velocity = RootPart.Velocity.y
  10686. local sine = 0
  10687. local change = 1
  10688. local doe = 0
  10689. local Create = LoadLibrary("RbxUtility").Create
  10690.  
  10691. spawn(function()
  10692. while wait() do
  10693. end
  10694. end)
  10695. for i,v in pairs(Character:children()) do
  10696. if v:IsA("Hat") then
  10697. v:Destroy()
  10698. end
  10699. end
  10700. for i,v in pairs(Character:children()) do
  10701. if v:IsA("Accessory") then
  10702. v:Destroy()
  10703. end
  10704. end
  10705. for i,v in pairs(Character:children()) do
  10706. if v:IsA("Hair") then
  10707. v:Destroy()
  10708. end
  10709. end
  10710. for i,v in pairs(Character:children()) do
  10711. if v:IsA("") then
  10712. v:Destroy()
  10713. end
  10714. end
  10715. for i,v in pairs(Character:children()) do
  10716. if v:IsA("") then
  10717. v:Destroy()
  10718. end
  10719. end
  10720. for i,v in pairs(Character:children()) do
  10721. if v:IsA("") then
  10722. v:Destroy()
  10723. end
  10724. end
  10725. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=237896258"
  10726. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=901228635"
  10727.  
  10728. print([[
  10729. -------------------------------------------------
  10730. oof2.0withrootberr
  10731. -------------------------------------------------]])
  10732. wait()
  10733. function sandbox(var,func)
  10734. local env = getfenv(func)
  10735. local newenv = setmetatable({},{
  10736. __index = function(self,k)
  10737. if k=="script" then
  10738. return var
  10739. else
  10740. return env[k]
  10741. end
  10742. end,
  10743. })
  10744. setfenv(func,newenv)
  10745. return func
  10746. end
  10747. cors = {}
  10748. mas = Instance.new("Model",game:GetService("Lighting"))
  10749. Script0 = Instance.new("Script")
  10750. Sound1 = Instance.new("Sound")
  10751. Sound2 = Instance.new("Sound")
  10752. Script0.Name = "sound's"
  10753. Script0.Parent = mas
  10754. table.insert(cors,sandbox(Script0,function()
  10755. function onKeyPress(inputObject, gameProcessedEvent)
  10756. if inputObject.KeyCode == Enum.KeyCode.F10 then
  10757. script.Sound:Play()
  10758. end
  10759. end
  10760. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10761.  
  10762. function onKeyPress(inputObject, gameProcessedEvent)
  10763. if inputObject.KeyCode == Enum.KeyCode.F8 then
  10764. game.Workspace.KYLETHORNTON.Torso.nani:Destroy()
  10765. end
  10766. end
  10767. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10768. end))
  10769. Sound1.Parent = Script0
  10770. Sound1.SoundId = "rbxassetid://512581859"
  10771. Sound1.Volume = 10
  10772. Sound2.Name = "Sound2"
  10773. Sound2.Parent = Script0
  10774. Sound2.SoundId = "rbxassetid://1320628188"
  10775. Sound2.Volume = 10
  10776. for i,v in pairs(mas:GetChildren()) do
  10777. v.Parent = game:GetService("Players").LocalPlayer.Character
  10778. pcall(function() v:MakeJoints() end)
  10779. end
  10780. mas:Destroy()
  10781. for i,v in pairs(cors) do
  10782. spawn(function()
  10783. pcall(v)
  10784. end)
  10785. end
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