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crashlogger sse 05-02-2025 #3

May 2nd, 2025
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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
  7. Game Version: 1.6.1170
  8. Script Extender: 1.6.1170
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 15.78 GB
  15. RAM Used: 11.83 GB
  16. RAM Free: 3.95 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 160 Regular: 121 Total: 281
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF89D80933A count: (3)
  33. File: KERNELBASE.dll count: (7)
  34. Address: 00C933A count: (3)
  35. Assembler: nop [rax+rax*1], eax count: (4)
  36.  
  37. [ 0] 0x7FF89D80933A KERNELBASE.dll+00C933A -//- count: (1)
  38. [RSP+30 ] 0x7FF89D80933A (void* -> KERNELBASE.dll+00C933A nop [rax+rax*1], eax) -//- count: (1)
  39. [RSP+33C8] 0x7FF89D7B8C91 (void* -> KERNELBASE.dll+0078C91 nop [rax+rax*1], eax) -//- count: (1)
  40. [RSP+6CC8] 0x7FF89D7F5ADD (void* -> KERNELBASE.dll+00B5ADD nop [rax+rax*1], eax) -//- count: (1)
  41. [RSP+6E98] 0x7FF89D859D80 (void* -> KERNELBASE.dll+0119D80 mov [rsp+0x10], rbx) -//- count: (1)
  42. KERNELBASE.dll 0x7FF89D740000 -//- count: (1)
  43.  
  44.  
  45.  
  46. ################################################################################
  47. Solutions
  48. ################################################################################
  49.  
  50. SkyrimSE.exe: count: (322)
  51. This file on its own is not the cause, however, we'll do further parsing...
  52.  
  53. Could not find any known issues related to SkyrimSE.exe.
  54. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  55. --------------------------------------------------------------------------------
  56.  
  57. NiNode: count: (316)
  58. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  59. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  60. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  61. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  62. --------------------------------------------------------------------------------
  63. RTTIName: "BSFaceGenNiNode" count: (1)
  64. Name: " (0004B2CA)[0]/ (0004B2C9) [50%]" count: (1)
  65. [RSP+5E50] 0x1A627F719C0 (BSGeometryListCullingProcess*) count: (1)
  66.  
  67. --------------------------------------------------------------------------------
  68.  
  69. no_alloc: count: (11)
  70. Could not find the proper memory allocation provided by reference
  71. If this happens often, you might want to run a 'MemCheck' to check your RAM for faulty hardware.
  72. --------------------------------------------------------------------------------
  73.  
  74. tbbmalloc.dll: count: (10)
  75. Threading Building Blocks Memory Allocator
  76. This is either part of:
  77. - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
  78. - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
  79. I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
  80.  
  81. This message is shown without a check:
  82. Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
  83. Either way, make sure to have the 'latest' version variant for your Skyrim edition.
  84. However, this probably is not the cause, but the causing mod relies on excessive memory handling.
  85. First and foremost, try to close any other application and background processes that might be running that you do not need.
  86. Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
  87. Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
  88.  
  89. If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
  90. Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
  91.  
  92. This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
  93.  
  94. ==================================
  95.  
  96. [Display]
  97. iTintTextureResolution=2048
  98.  
  99. [General]
  100. ClearInvalidRegistrations=1
  101.  
  102. [Memory]
  103. DefaultHeapInitialAllocMB=768
  104. ScrapHeapSizeMB=256
  105.  
  106. ==================================
  107.  
  108. Last but not least, increasing your pagefile is a good and simple way to avoid this.
  109. Best practice: pagefile-size > RAM
  110. Example: 24 GB > 16 GB RAM
  111.  
  112. Please read / follow:
  113. 1. In the Taskbar Search, type “Advanced System“. ...
  114. 2. In System Properties, click Advanced tab.
  115. 3. In Performance section click Settings button.
  116. 4. Performance Options will open. ...
  117. 5. Here, under Virtual memory, select Change.
  118. 6. Uncheck Automatically manage paging file size for all drives.
  119. 7. Select a Drive that hardly use (as in not often)
  120. 8. Set manual size
  121. 9. Set value to ~ 150% of your RAM (as shown in example)
  122. 10. Confirm with "OK".
  123.  
  124. If you want to read more about (allthough, not related to sharepoint server):
  125. https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
  126.  
  127. --------------------------------------------------------------------------------
  128.  
  129. Modified by: count: (720)
  130. These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
  131. If you do have other indicators, try to solve those first!
  132. That said, it is common to have 2-4 mods listed in a row, however,
  133. lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
  134.  
  135.  
  136. Chance: LOW (3)
  137. Modified by: Skyrim.esm -> Update.esm -> unofficial skyrim special edition patch.esp -> Landscape and Water Fixes.esp -//- count: (601)
  138.  
  139. Chance: LOW (1)
  140. Modified by: SunHelmSurvival.esp -> SunHelmDirtyWater.esp -//- count: (5)
  141.  
  142. Chance: LOW (2)
  143. Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> NPC Appearances Merged.esp -//- count: (76)
  144.  
  145. Chance: LOW (2)
  146. Modified by: Skyrim.esm -> skymojibase.esl -> Complete Alchemy & Cooking Overhaul.esp -//- count: (22)
  147.  
  148. Chance: LOW (1)
  149. Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -//- count: (92)
  150.  
  151. --------------------------------------------------------------------------------
  152.  
  153. XPMSE: count: (17)
  154. This _might_ shows a probable issue with animations.
  155. Please check mods that add animations.
  156.  
  157. ExtraData[3] Name: "XPMSE" -//- count: (17)
  158.  
  159.  
  160. ################################################################################
  161. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  162. ################################################################################
  163. Issues Found: 6
  164. Issues Solved: 6
  165.  
  166. ################################################################################
  167. DEBUG State:
  168. ################################################################################
  169. Culprit list content: (just a list)
  170. SkyrimSE.exe, NiNode, no_alloc, tbbmalloc.dll, Modified by, XPMSE,
  171.  
  172. ################################################################################
  173. Random 'Fallback' Checks
  174. ################################################################################
  175.  
  176. How to read these results?
  177. - They are simple keywords that may appear when you have a lot of issues.
  178. - They do NOT have to mean anything.
  179. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  180.  
  181.  
  182. File: "Skyrim.esm" -//- count: (489)
  183. File: "Landscape and Water Fixes.esp" -//- count: (601)
  184. File: "SunHelmDirtyWater.esp" -//- count: (5)
  185. File: "NPC Appearances Merged.esp" -//- count: (76)
  186. File: "Plants\FloraMushroom02.nif" -//- count: (11)
  187. File: "Complete Alchemy & Cooking Overhaul.esp" -//- count: (22)
  188. File: "Dungeons\Mines\CaveLargeRoom\MineCLRoomCorner02.nif" -//- count: (6)
  189. File: "unofficial skyrim special edition patch.esp" -//- count: (16)
  190. File: "Effects\Ambient\FXGlowFillRndLitMid.nif" -//- count: (7)
  191. File: "Dungeons\Mines\CaveLargeRoom\MineCLRoomWall04.nif" -//- count: (2)
  192.  
  193.  
  194. Name: "Alsun" -//- count: (663)
  195. Name: "Redoran's Retreat" -//- count: (601)
  196. Name: "Thirst Quest" -//- count: (5)
  197. Name: "OBJECT R WeaponBow" -//- count: (4)
  198. RTTIName: "NiNode" -//- count: (296)
  199. Full Name: "Alsun" -//- count: (220)
  200. Name: "MOV WeaponBowDefault" -//- count: (8)
  201. Name: "CME WeaponBowDefault" -//- count: (11)
  202. Name: "Default Bow and Quiver" -//- count: (8)
  203. Name: "Weapon Spine2" -//- count: (12)
  204. Name: "CME Spine2 [Spn2]" -//- count: (16)
  205. Name: "NPC Spine2 [Spn2]" -//- count: (17)
  206. Name: "CME Spine1 [Spn1]" -//- count: (17)
  207. Name: "NPC Spine1 [Spn1]" -//- count: (17)
  208. Name: "CME Spine [Spn0]" -//- count: (17)
  209. Name: "NPC Spine [Spn0]" -//- count: (17)
  210. Name: "CME UBody [UBody]" -//- count: (17)
  211. Name: "CME Body [Body]" -//- count: (17)
  212. Name: "NPC COM [COM ]" -//- count: (17)
  213. Name: "NPC Root [Root]" -//- count: (26)
  214. RTTIName: "BSFlattenedBoneTree" -//- count: (17)
  215. Name: "NPC" -//- count: (17)
  216. ExtraData[0] Name: "rigVersion" -//- count: (17)
  217. ExtraData[1] Name: "rigPerspective" -//- count: (17)
  218. ExtraData[2] Name: "species" -//- count: (17)
  219. Name: "skeleton.nif" -//- count: (19)
  220. RTTIName: "BSFadeNode" -//- count: (34)
  221. ExtraData[0] Name: "BSBoneLOD" -//- count: (21)
  222. ExtraData[1] Name: "BOM" -//- count: (21)
  223. ExtraData[2] Name: "BBX" -//- count: (21)
  224. ExtraData[3] Name: "BSX" -//- count: (21)
  225. ExtraData[4] Name: "SkeletonID" -//- count: (21)
  226. RTTIName: "BSMultiBoundRoom" -//- count: (28)
  227. RTTIName: "BSMultiBoundNode" -//- count: (30)
  228. Name: "ObjectLODRoot" -//- count: (30)
  229. Name: "shadow scene node" -//- count: (30)
  230. RTTIName: "ShadowSceneNode" -//- count: (30)
  231. Name: "WorldRoot Node" -//- count: (30)
  232. RTTIName: "SceneGraph" -//- count: (30)
  233. Name: "1stPersonDagger:0" -//- count: (2)
  234. RTTIName: "BSTriShape" -//- count: (10)
  235. Full Name: "Jenassa" -//- count: (38)
  236. Name: "Jenassa" -//- count: (114)
  237. Name: "Weapon (000B994E)" -//- count: (1)
  238. ExtraData[0] Name: "BSX" -//- count: (14)
  239. Name: "WEAPON" -//- count: (1)
  240. ExtraData[0] Name: "hkVis:Weapon" -//- count: (1)
  241. Name: "PreWEAPON" -//- count: (1)
  242. Name: "CME R Hand [RHnd]" -//- count: (1)
  243. Name: "NPC R Hand [RHnd]" -//- count: (1)
  244. Name: "CME R Forearm [RLar]" -//- count: (1)
  245. Name: "NPC R Forearm [RLar]" -//- count: (1)
  246. Name: "CME R UpperArm [RUar]" -//- count: (1)
  247. Name: "NPC R UpperArm [RUar]" -//- count: (1)
  248. Name: "CME R Clavicle [RClv]" -//- count: (1)
  249. Name: "NPC R Clavicle [RClv]" -//- count: (1)
  250. Name: "CME R Shoulder" -//- count: (3)
  251. Name: "skeleton_female.nif" -//- count: (2)
  252. Name: "OBJECT ROOT" -//- count: (4)
  253. ExtraData[0] Name: "INV" -//- count: (3)
  254. ExtraData[1] Name: "BSX" -//- count: (3)
  255. ExtraData[2] Name: "Prn" -//- count: (3)
  256. Name: "OBJECT PHY" -//- count: (2)
  257. Name: "OBJECT MISC [FE09D805]" -//- count: (2)
  258. Name: "OBJECT P NPC Spine2 [Spn2]" -//- count: (2)
  259. Name: "HideBkpack" -//- count: (2)
  260. Name: " (0A02BCF9)[0]/ (0A02C260) [75%]" -//- count: (1)
  261. Name: "0_Master.hkb" -//- count: (26)
  262. Animation Name: "Animations\male\MT_IdleLookingB.hkx" -//- count: (4)
  263. Skeleton Name: "NPC Root [Root]" -//- count: (9)
  264. Name: "MT_IdleLookingB" -//- count: (4)
  265. Name: "IdleBaseBehavior" -//- count: (3)
  266. Name: "2secondBlend" -//- count: (1)
  267. Name: "MotionDrivenDialogueBehavior" -//- count: (2)
  268. Name: "StandingIdlesBehavior" -//- count: (2)
  269. Name: "StandingDialogue_MG" -//- count: (1)
  270. Name: "MT_Idle_3rdPersonBehavior" -//- count: (2)
  271. Name: "Behavior00" -//- count: (2)
  272. Name: "IdleBehavior.hkb" -//- count: (1)
  273. Name: "IdleBFR" -//- count: (2)
  274. Name: "MT_Idle_TurnBehavior" -//- count: (2)
  275. Name: "MT_Idle_MSG" -//- count: (2)
  276. Name: "MTIdleTurnTypeBehavior" -//- count: (2)
  277. Name: "MT_Default_Behavior" -//- count: (2)
  278. Animation Name: "Animations\MT_IdleMuscularOffset.hkx" -//- count: (4)
  279. Name: "MT_idleMuscularOffset" -//- count: (4)
  280. Name: "BodyWeightBlend" -//- count: (3)
  281. Name: "BodyWeightBlendModifier" -//- count: (2)
  282. Name: "CarryRightArmBehavior" -//- count: (2)
  283. Name: "ArmsBlend" -//- count: (3)
  284. Name: "Sneak_ForwardBlend" -//- count: (1)
  285. Name: "DefaultOrDrunkBehavior" -//- count: (2)
  286. Name: "MT_RootBehavior" -//- count: (2)
  287. Name: "SneakBow_DirectionBlend" -//- count: (1)
  288. Name: "MT_Behavior.hkb" -//- count: (1)
  289. Name: "MT_BehaviorBFR" -//- count: (2)
  290. Name: "IsSneaking_BSIsActiveModifier" -//- count: (1)
  291. Name: "Melee_DirectionType_Behavior" -//- count: (1)
  292. Name: "CandleGlow01" -//- count: (6)
  293. RTTIName: "NiParticleSystem" -//- count: (3)
  294. Name: "CandleGlow01-Emitter" -//- count: (5)
  295. ExtraData[0] Name: "NiStringED001" -//- count: (4)
  296. Name: "MPSCandleFlame01" -//- count: (4)
  297. Name: "MPSCandleFlame01.nif" -//- count: (4)
  298. RTTIName: "BSMasterParticleSystem" -//- count: (4)
  299. Name: "FloraMushroom02:9" -//- count: (4)
  300. Full Name: "Bleeding Crown" -//- count: (11)
  301. Name: "Bleeding Crown" -//- count: (33)
  302. Name: "FloraMushroom02" -//- count: (6)
  303. RTTIName: "NiSwitchNode" -//- count: (3)
  304. Name: "Default_Behavior" -//- count: (1)
  305. Name: "RootBehaviorGraph" -//- count: (2)
  306. Name: "WeaponAdjustment_OffsetAnimationGen" -//- count: (1)
  307. Name: "L2_Roots:8" -//- count: (4)
  308. Full Name: "" -//- count: (15)
  309. Name: "L2_Roots" -//- count: (2)
  310. Name: "MineCLRoomCorner02" -//- count: (2)
  311. Name: "Portal Shared Geometry" -//- count: (2)
  312. RTTIName: "BSPortalSharedNode" -//- count: (2)
  313. Name: "Shared Portal Geometry" -//- count: (2)
  314. Name: "DOG_NewUV:1" -//- count: (4)
  315. Full Name: "Dog" -//- count: (8)
  316. Name: "Dog" -//- count: (24)
  317. Name: " (0004B2CA)[0]/ (0004B2C9) [50%]" -//- count: (4)
  318. Name: "GlowMesh07:0" -//- count: (2)
  319. Name: "GlowMesh07" -//- count: (5)
  320. RTTIName: "NiBillboardNode" -//- count: (3)
  321. Name: "FXGlowFillRndLitMid" -//- count: (3)
  322. Name: "MineCLRoomWall04:9" -//- count: (2)
  323. Name: "MineCLRoomWall04" -//- count: (1)
  324. Name: "BSFaceGenNiNodeSkinned" -//- count: (2)
  325. RTTIName: "BSFaceGenNiNode" -//- count: (1)
  326. Full Name: "Bandit Archer" -//- count: (2)
  327. Name: "Bandit Archer" -//- count: (6)
  328. Name: "Bandit Champion" -//- count: (2)
  329. Name: "Bandit Chief" -//- count: (19)
  330. Animation Name: "Animations\Shd_BlockIdle.hkx" -//- count: (1)
  331. Name: "Shd_BlockIdle" -//- count: (1)
  332. Project Name: "DefaultFemale" -//- count: (3)
  333.  
  334.  
  335. FormID: 0x00000014 -//- count: (3)
  336. FormID: 0x00000007 -//- count: (441)
  337. EditorID: "RedoransRetreat01" -//- count: (601)
  338. FormID: 0x00015224 -//- count: (601)
  339. EditorID: "_SHThirstQuest" -//- count: (5)
  340. FormID: 0x3105C470 -//- count: (5)
  341. [RSP+1388] 0x7FFFFB27C81E (void* -> OStim.dll+005C81E mov rdx, rbx | C:\Git\GitHub\OStimNG\skse\build\release-msvc\vcpkg_installed\x64-windows-skse\include\REL\Relocation.h:1531 REL::RelocationID::offset (mangled: ?offset@RelocationID@REL@@QEBA_KXZ)) -//- count: (1)
  342. FormID: 0x000B9982 -//- count: (76)
  343. ID: 0x0000FFFF -//- count: (26)
  344. ID: 0x00006FF8 -//- count: (4)
  345. ID: 0x00006EE3 -//- count: (3)
  346. ID: 0x0000710B -//- count: (1)
  347. ID: 0x00006EA8 -//- count: (2)
  348. ID: 0x00006DF1 -//- count: (2)
  349. ID: 0x00006C86 -//- count: (1)
  350. ID: 0x00006B6C -//- count: (2)
  351. ID: 0x000069F9 -//- count: (2)
  352. ID: 0x00006880 -//- count: (1)
  353. ID: 0x00006698 -//- count: (2)
  354. ID: 0x0000654E -//- count: (2)
  355. ID: 0x000063FC -//- count: (2)
  356. ID: 0x0000629E -//- count: (2)
  357. ID: 0x00006121 -//- count: (2)
  358. ID: 0x00005CC1 -//- count: (4)
  359. ID: 0x0000593F -//- count: (3)
  360. ID: 0x00005683 -//- count: (2)
  361. ID: 0x00005685 -//- count: (2)
  362. ID: 0x000055B7 -//- count: (3)
  363. ID: 0x0000675D -//- count: (1)
  364. ID: 0x00003E83 -//- count: (2)
  365. ID: 0x000032E4 -//- count: (2)
  366. ID: 0x0000642A -//- count: (1)
  367. ID: 0x0000326D -//- count: (1)
  368. ID: 0x000019C1 -//- count: (2)
  369. ID: 0x00006304 -//- count: (1)
  370. ID: 0x00005D90 -//- count: (1)
  371. FormID: 0x0004DA04 -//- count: (22)
  372. ID: 0x0000009E -//- count: (1)
  373. ID: 0x0000005E -//- count: (2)
  374. ID: 0x00000104 -//- count: (1)
  375. FormID: 0x00045512 -//- count: (12)
  376. FormID: 0x00054AE3 -//- count: (16)
  377. FormID: 0x0002EB0E -//- count: (14)
  378. FormID: 0x0004550E -//- count: (4)
  379. FormID: 0xFF001B4A -//- count: (4)
  380. FormID: 0x00036CE1 -//- count: (2)
  381. FormID: 0xFF001B46 -//- count: (1)
  382. FormID: 0x00036CE0 -//- count: (16)
  383. FormID: 0xFF000B37 -//- count: (11)
  384. ID: 0x0000326E -//- count: (1)
  385.  
  386.  
  387. [ 5] ccBGSSSE001-Fish.esm -//- count: (1)
  388. [ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  389. [FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)
  390.  
  391.  
  392. [RSP+1A8 ] 0x7FFFFB5136FE (void* -> OStim.dll+02F36FE nop | C:\Git\GitHub\OStimNG\skse\src\Serial\Manager.cpp:348 Serialization::importSettings (mangled: ?importSettings@Serialization@@YAXAEAV?$basic_json@Vmap@std@@Vvector@2@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@2@_N_J_KNVallocator@2@Uadl_serializer@json_abi_v3_11_2@nlohmann@@V?$vector@EV?$allocator@E@std@@@2@@json_abi_v3_11_2@nlohmann@@@Z)) -//- count: (1)
  393. [OStimMCM (FE089E3E)].ski_configbase.OnConfigManagerReady() - "SKI_ConfigBase.psc" Line 294 -//- count: (2)
  394. [RSP+6300] 0x1A70D22FAC0 (BSAnimationGraphManager*) -//- count: (1)
  395. [RSP+6380] 0x1A70D22FAC0 (BSAnimationGraphManager*) -//- count: (1)
  396.  
  397.  
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