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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
- ---------------------------------------------------------------------------
- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
- #####################################################################################
- Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
- Game Version: 1.6.1170
- Script Extender: 1.6.1170
- ################################################################################
- RAM
- ################################################################################
- RAM Total: 15.78 GB
- RAM Used: 11.83 GB
- RAM Free: 3.95 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
- ################################################################################
- Mod Count:
- ################################################################################
- Light: 160 Regular: 121 Total: 281
- ################################################################################
- Header indicators:
- ################################################################################
- Memory: 0x7FF89D80933A count: (3)
- File: KERNELBASE.dll count: (7)
- Address: 00C933A count: (3)
- Assembler: nop [rax+rax*1], eax count: (4)
- [ 0] 0x7FF89D80933A KERNELBASE.dll+00C933A -//- count: (1)
- [RSP+30 ] 0x7FF89D80933A (void* -> KERNELBASE.dll+00C933A nop [rax+rax*1], eax) -//- count: (1)
- [RSP+33C8] 0x7FF89D7B8C91 (void* -> KERNELBASE.dll+0078C91 nop [rax+rax*1], eax) -//- count: (1)
- [RSP+6CC8] 0x7FF89D7F5ADD (void* -> KERNELBASE.dll+00B5ADD nop [rax+rax*1], eax) -//- count: (1)
- [RSP+6E98] 0x7FF89D859D80 (void* -> KERNELBASE.dll+0119D80 mov [rsp+0x10], rbx) -//- count: (1)
- KERNELBASE.dll 0x7FF89D740000 -//- count: (1)
- ################################################################################
- Solutions
- ################################################################################
- SkyrimSE.exe: count: (322)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
- --------------------------------------------------------------------------------
- NiNode: count: (316)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
- --------------------------------------------------------------------------------
- RTTIName: "BSFaceGenNiNode" count: (1)
- Name: " (0004B2CA)[0]/ (0004B2C9) [50%]" count: (1)
- [RSP+5E50] 0x1A627F719C0 (BSGeometryListCullingProcess*) count: (1)
- --------------------------------------------------------------------------------
- no_alloc: count: (11)
- Could not find the proper memory allocation provided by reference
- If this happens often, you might want to run a 'MemCheck' to check your RAM for faulty hardware.
- --------------------------------------------------------------------------------
- tbbmalloc.dll: count: (10)
- Threading Building Blocks Memory Allocator
- This is either part of:
- - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
- - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
- I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
- This message is shown without a check:
- Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
- Either way, make sure to have the 'latest' version variant for your Skyrim edition.
- However, this probably is not the cause, but the causing mod relies on excessive memory handling.
- First and foremost, try to close any other application and background processes that might be running that you do not need.
- Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
- Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
- If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
- Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
- This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
- ==================================
- [Display]
- iTintTextureResolution=2048
- [General]
- ClearInvalidRegistrations=1
- [Memory]
- DefaultHeapInitialAllocMB=768
- ScrapHeapSizeMB=256
- ==================================
- Last but not least, increasing your pagefile is a good and simple way to avoid this.
- Best practice: pagefile-size > RAM
- Example: 24 GB > 16 GB RAM
- Please read / follow:
- 1. In the Taskbar Search, type “Advanced System“. ...
- 2. In System Properties, click Advanced tab.
- 3. In Performance section click Settings button.
- 4. Performance Options will open. ...
- 5. Here, under Virtual memory, select Change.
- 6. Uncheck Automatically manage paging file size for all drives.
- 7. Select a Drive that hardly use (as in not often)
- 8. Set manual size
- 9. Set value to ~ 150% of your RAM (as shown in example)
- 10. Confirm with "OK".
- If you want to read more about (allthough, not related to sharepoint server):
- https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
- --------------------------------------------------------------------------------
- Modified by: count: (720)
- These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- If you do have other indicators, try to solve those first!
- That said, it is common to have 2-4 mods listed in a row, however,
- lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- Chance: LOW (3)
- Modified by: Skyrim.esm -> Update.esm -> unofficial skyrim special edition patch.esp -> Landscape and Water Fixes.esp -//- count: (601)
- Chance: LOW (1)
- Modified by: SunHelmSurvival.esp -> SunHelmDirtyWater.esp -//- count: (5)
- Chance: LOW (2)
- Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> NPC Appearances Merged.esp -//- count: (76)
- Chance: LOW (2)
- Modified by: Skyrim.esm -> skymojibase.esl -> Complete Alchemy & Cooking Overhaul.esp -//- count: (22)
- Chance: LOW (1)
- Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -//- count: (92)
- --------------------------------------------------------------------------------
- XPMSE: count: (17)
- This _might_ shows a probable issue with animations.
- Please check mods that add animations.
- ExtraData[3] Name: "XPMSE" -//- count: (17)
- ################################################################################
- Success Statistic: (this has been detected/handled, does not mean it's the cause)
- ################################################################################
- Issues Found: 6
- Issues Solved: 6
- ################################################################################
- DEBUG State:
- ################################################################################
- Culprit list content: (just a list)
- SkyrimSE.exe, NiNode, no_alloc, tbbmalloc.dll, Modified by, XPMSE,
- ################################################################################
- Random 'Fallback' Checks
- ################################################################################
- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "Skyrim.esm" -//- count: (489)
- File: "Landscape and Water Fixes.esp" -//- count: (601)
- File: "SunHelmDirtyWater.esp" -//- count: (5)
- File: "NPC Appearances Merged.esp" -//- count: (76)
- File: "Plants\FloraMushroom02.nif" -//- count: (11)
- File: "Complete Alchemy & Cooking Overhaul.esp" -//- count: (22)
- File: "Dungeons\Mines\CaveLargeRoom\MineCLRoomCorner02.nif" -//- count: (6)
- File: "unofficial skyrim special edition patch.esp" -//- count: (16)
- File: "Effects\Ambient\FXGlowFillRndLitMid.nif" -//- count: (7)
- File: "Dungeons\Mines\CaveLargeRoom\MineCLRoomWall04.nif" -//- count: (2)
- Name: "Alsun" -//- count: (663)
- Name: "Redoran's Retreat" -//- count: (601)
- Name: "Thirst Quest" -//- count: (5)
- Name: "OBJECT R WeaponBow" -//- count: (4)
- RTTIName: "NiNode" -//- count: (296)
- Full Name: "Alsun" -//- count: (220)
- Name: "MOV WeaponBowDefault" -//- count: (8)
- Name: "CME WeaponBowDefault" -//- count: (11)
- Name: "Default Bow and Quiver" -//- count: (8)
- Name: "Weapon Spine2" -//- count: (12)
- Name: "CME Spine2 [Spn2]" -//- count: (16)
- Name: "NPC Spine2 [Spn2]" -//- count: (17)
- Name: "CME Spine1 [Spn1]" -//- count: (17)
- Name: "NPC Spine1 [Spn1]" -//- count: (17)
- Name: "CME Spine [Spn0]" -//- count: (17)
- Name: "NPC Spine [Spn0]" -//- count: (17)
- Name: "CME UBody [UBody]" -//- count: (17)
- Name: "CME Body [Body]" -//- count: (17)
- Name: "NPC COM [COM ]" -//- count: (17)
- Name: "NPC Root [Root]" -//- count: (26)
- RTTIName: "BSFlattenedBoneTree" -//- count: (17)
- Name: "NPC" -//- count: (17)
- ExtraData[0] Name: "rigVersion" -//- count: (17)
- ExtraData[1] Name: "rigPerspective" -//- count: (17)
- ExtraData[2] Name: "species" -//- count: (17)
- Name: "skeleton.nif" -//- count: (19)
- RTTIName: "BSFadeNode" -//- count: (34)
- ExtraData[0] Name: "BSBoneLOD" -//- count: (21)
- ExtraData[1] Name: "BOM" -//- count: (21)
- ExtraData[2] Name: "BBX" -//- count: (21)
- ExtraData[3] Name: "BSX" -//- count: (21)
- ExtraData[4] Name: "SkeletonID" -//- count: (21)
- RTTIName: "BSMultiBoundRoom" -//- count: (28)
- RTTIName: "BSMultiBoundNode" -//- count: (30)
- Name: "ObjectLODRoot" -//- count: (30)
- Name: "shadow scene node" -//- count: (30)
- RTTIName: "ShadowSceneNode" -//- count: (30)
- Name: "WorldRoot Node" -//- count: (30)
- RTTIName: "SceneGraph" -//- count: (30)
- Name: "1stPersonDagger:0" -//- count: (2)
- RTTIName: "BSTriShape" -//- count: (10)
- Full Name: "Jenassa" -//- count: (38)
- Name: "Jenassa" -//- count: (114)
- Name: "Weapon (000B994E)" -//- count: (1)
- ExtraData[0] Name: "BSX" -//- count: (14)
- Name: "WEAPON" -//- count: (1)
- ExtraData[0] Name: "hkVis:Weapon" -//- count: (1)
- Name: "PreWEAPON" -//- count: (1)
- Name: "CME R Hand [RHnd]" -//- count: (1)
- Name: "NPC R Hand [RHnd]" -//- count: (1)
- Name: "CME R Forearm [RLar]" -//- count: (1)
- Name: "NPC R Forearm [RLar]" -//- count: (1)
- Name: "CME R UpperArm [RUar]" -//- count: (1)
- Name: "NPC R UpperArm [RUar]" -//- count: (1)
- Name: "CME R Clavicle [RClv]" -//- count: (1)
- Name: "NPC R Clavicle [RClv]" -//- count: (1)
- Name: "CME R Shoulder" -//- count: (3)
- Name: "skeleton_female.nif" -//- count: (2)
- Name: "OBJECT ROOT" -//- count: (4)
- ExtraData[0] Name: "INV" -//- count: (3)
- ExtraData[1] Name: "BSX" -//- count: (3)
- ExtraData[2] Name: "Prn" -//- count: (3)
- Name: "OBJECT PHY" -//- count: (2)
- Name: "OBJECT MISC [FE09D805]" -//- count: (2)
- Name: "OBJECT P NPC Spine2 [Spn2]" -//- count: (2)
- Name: "HideBkpack" -//- count: (2)
- Name: " (0A02BCF9)[0]/ (0A02C260) [75%]" -//- count: (1)
- Name: "0_Master.hkb" -//- count: (26)
- Animation Name: "Animations\male\MT_IdleLookingB.hkx" -//- count: (4)
- Skeleton Name: "NPC Root [Root]" -//- count: (9)
- Name: "MT_IdleLookingB" -//- count: (4)
- Name: "IdleBaseBehavior" -//- count: (3)
- Name: "2secondBlend" -//- count: (1)
- Name: "MotionDrivenDialogueBehavior" -//- count: (2)
- Name: "StandingIdlesBehavior" -//- count: (2)
- Name: "StandingDialogue_MG" -//- count: (1)
- Name: "MT_Idle_3rdPersonBehavior" -//- count: (2)
- Name: "Behavior00" -//- count: (2)
- Name: "IdleBehavior.hkb" -//- count: (1)
- Name: "IdleBFR" -//- count: (2)
- Name: "MT_Idle_TurnBehavior" -//- count: (2)
- Name: "MT_Idle_MSG" -//- count: (2)
- Name: "MTIdleTurnTypeBehavior" -//- count: (2)
- Name: "MT_Default_Behavior" -//- count: (2)
- Animation Name: "Animations\MT_IdleMuscularOffset.hkx" -//- count: (4)
- Name: "MT_idleMuscularOffset" -//- count: (4)
- Name: "BodyWeightBlend" -//- count: (3)
- Name: "BodyWeightBlendModifier" -//- count: (2)
- Name: "CarryRightArmBehavior" -//- count: (2)
- Name: "ArmsBlend" -//- count: (3)
- Name: "Sneak_ForwardBlend" -//- count: (1)
- Name: "DefaultOrDrunkBehavior" -//- count: (2)
- Name: "MT_RootBehavior" -//- count: (2)
- Name: "SneakBow_DirectionBlend" -//- count: (1)
- Name: "MT_Behavior.hkb" -//- count: (1)
- Name: "MT_BehaviorBFR" -//- count: (2)
- Name: "IsSneaking_BSIsActiveModifier" -//- count: (1)
- Name: "Melee_DirectionType_Behavior" -//- count: (1)
- Name: "CandleGlow01" -//- count: (6)
- RTTIName: "NiParticleSystem" -//- count: (3)
- Name: "CandleGlow01-Emitter" -//- count: (5)
- ExtraData[0] Name: "NiStringED001" -//- count: (4)
- Name: "MPSCandleFlame01" -//- count: (4)
- Name: "MPSCandleFlame01.nif" -//- count: (4)
- RTTIName: "BSMasterParticleSystem" -//- count: (4)
- Name: "FloraMushroom02:9" -//- count: (4)
- Full Name: "Bleeding Crown" -//- count: (11)
- Name: "Bleeding Crown" -//- count: (33)
- Name: "FloraMushroom02" -//- count: (6)
- RTTIName: "NiSwitchNode" -//- count: (3)
- Name: "Default_Behavior" -//- count: (1)
- Name: "RootBehaviorGraph" -//- count: (2)
- Name: "WeaponAdjustment_OffsetAnimationGen" -//- count: (1)
- Name: "L2_Roots:8" -//- count: (4)
- Full Name: "" -//- count: (15)
- Name: "L2_Roots" -//- count: (2)
- Name: "MineCLRoomCorner02" -//- count: (2)
- Name: "Portal Shared Geometry" -//- count: (2)
- RTTIName: "BSPortalSharedNode" -//- count: (2)
- Name: "Shared Portal Geometry" -//- count: (2)
- Name: "DOG_NewUV:1" -//- count: (4)
- Full Name: "Dog" -//- count: (8)
- Name: "Dog" -//- count: (24)
- Name: " (0004B2CA)[0]/ (0004B2C9) [50%]" -//- count: (4)
- Name: "GlowMesh07:0" -//- count: (2)
- Name: "GlowMesh07" -//- count: (5)
- RTTIName: "NiBillboardNode" -//- count: (3)
- Name: "FXGlowFillRndLitMid" -//- count: (3)
- Name: "MineCLRoomWall04:9" -//- count: (2)
- Name: "MineCLRoomWall04" -//- count: (1)
- Name: "BSFaceGenNiNodeSkinned" -//- count: (2)
- RTTIName: "BSFaceGenNiNode" -//- count: (1)
- Full Name: "Bandit Archer" -//- count: (2)
- Name: "Bandit Archer" -//- count: (6)
- Name: "Bandit Champion" -//- count: (2)
- Name: "Bandit Chief" -//- count: (19)
- Animation Name: "Animations\Shd_BlockIdle.hkx" -//- count: (1)
- Name: "Shd_BlockIdle" -//- count: (1)
- Project Name: "DefaultFemale" -//- count: (3)
- FormID: 0x00000014 -//- count: (3)
- FormID: 0x00000007 -//- count: (441)
- EditorID: "RedoransRetreat01" -//- count: (601)
- FormID: 0x00015224 -//- count: (601)
- EditorID: "_SHThirstQuest" -//- count: (5)
- FormID: 0x3105C470 -//- count: (5)
- [RSP+1388] 0x7FFFFB27C81E (void* -> OStim.dll+005C81E mov rdx, rbx | C:\Git\GitHub\OStimNG\skse\build\release-msvc\vcpkg_installed\x64-windows-skse\include\REL\Relocation.h:1531 REL::RelocationID::offset (mangled: ?offset@RelocationID@REL@@QEBA_KXZ)) -//- count: (1)
- FormID: 0x000B9982 -//- count: (76)
- ID: 0x0000FFFF -//- count: (26)
- ID: 0x00006FF8 -//- count: (4)
- ID: 0x00006EE3 -//- count: (3)
- ID: 0x0000710B -//- count: (1)
- ID: 0x00006EA8 -//- count: (2)
- ID: 0x00006DF1 -//- count: (2)
- ID: 0x00006C86 -//- count: (1)
- ID: 0x00006B6C -//- count: (2)
- ID: 0x000069F9 -//- count: (2)
- ID: 0x00006880 -//- count: (1)
- ID: 0x00006698 -//- count: (2)
- ID: 0x0000654E -//- count: (2)
- ID: 0x000063FC -//- count: (2)
- ID: 0x0000629E -//- count: (2)
- ID: 0x00006121 -//- count: (2)
- ID: 0x00005CC1 -//- count: (4)
- ID: 0x0000593F -//- count: (3)
- ID: 0x00005683 -//- count: (2)
- ID: 0x00005685 -//- count: (2)
- ID: 0x000055B7 -//- count: (3)
- ID: 0x0000675D -//- count: (1)
- ID: 0x00003E83 -//- count: (2)
- ID: 0x000032E4 -//- count: (2)
- ID: 0x0000642A -//- count: (1)
- ID: 0x0000326D -//- count: (1)
- ID: 0x000019C1 -//- count: (2)
- ID: 0x00006304 -//- count: (1)
- ID: 0x00005D90 -//- count: (1)
- FormID: 0x0004DA04 -//- count: (22)
- ID: 0x0000009E -//- count: (1)
- ID: 0x0000005E -//- count: (2)
- ID: 0x00000104 -//- count: (1)
- FormID: 0x00045512 -//- count: (12)
- FormID: 0x00054AE3 -//- count: (16)
- FormID: 0x0002EB0E -//- count: (14)
- FormID: 0x0004550E -//- count: (4)
- FormID: 0xFF001B4A -//- count: (4)
- FormID: 0x00036CE1 -//- count: (2)
- FormID: 0xFF001B46 -//- count: (1)
- FormID: 0x00036CE0 -//- count: (16)
- FormID: 0xFF000B37 -//- count: (11)
- ID: 0x0000326E -//- count: (1)
- [ 5] ccBGSSSE001-Fish.esm -//- count: (1)
- [ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
- [FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)
- [RSP+1A8 ] 0x7FFFFB5136FE (void* -> OStim.dll+02F36FE nop | C:\Git\GitHub\OStimNG\skse\src\Serial\Manager.cpp:348 Serialization::importSettings (mangled: ?importSettings@Serialization@@YAXAEAV?$basic_json@Vmap@std@@Vvector@2@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@2@_N_J_KNVallocator@2@Uadl_serializer@json_abi_v3_11_2@nlohmann@@V?$vector@EV?$allocator@E@std@@@2@@json_abi_v3_11_2@nlohmann@@@Z)) -//- count: (1)
- [OStimMCM (FE089E3E)].ski_configbase.OnConfigManagerReady() - "SKI_ConfigBase.psc" Line 294 -//- count: (2)
- [RSP+6300] 0x1A70D22FAC0 (BSAnimationGraphManager*) -//- count: (1)
- [RSP+6380] 0x1A70D22FAC0 (BSAnimationGraphManager*) -//- count: (1)
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