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- --------------------------
- -- Armory
- --------------------------
- Config.Armory = {
- label = "Investigation Armory",
- slots = 30,
- items = {
- [1] = { name = "weapon_pistol",
- price = 0,
- amount = 1,
- info = {
- serie = "",
- attachments = {
- {component = "COMPONENT_AT_PI_FLSH", label = "Flashlight"},
- }
- },
- type = "weapon",
- slot = 1,
- NecessaryGrade = {0, 1, 2, 3, 4}
- },
- [2] = {
- name = "weapon_stungun",
- price = 0,
- amount = 1,
- info = {
- serie = "",
- },
- type = "weapon",
- slot = 2,
- NecessaryGrade = {0, 1, 2, 3, 4}
- },
- [3] = {
- name = "weapon_pumpshotgun",
- price = 0,
- amount = 1,
- info = {
- serie = "",
- attachments = {
- {component = "COMPONENT_AT_AR_FLSH", label = "Flashlight"},
- }
- },
- type = "weapon",
- slot = 3,
- NecessaryGrade = {0, 1, 2, 3, 4}
- },
- [4] = {
- name = "weapon_smg",
- price = 0,
- amount = 1,
- info = {
- serie = "",
- attachments = {
- {component = "COMPONENT_AT_SCOPE_MACRO_02", label = "1x Scope"},
- {component = "COMPONENT_AT_AR_FLSH", label = "Flashlight"},
- }
- },
- type = "weapon",
- slot = 4,
- NecessaryGrade = {0, 1, 2, 3, 4}
- },
- [5] = {
- name = "weapon_carbinerifle",
- price = 0,
- amount = 1,
- info = {
- serie = "",
- attachments = {
- {component = "COMPONENT_AT_AR_FLSH", label = "Flashlight"},
- {component = "COMPONENT_AT_SCOPE_MEDIUM", label = "3x Scope"},
- }
- },
- type = "weapon",
- slot = 5,
- NecessaryGrade = {0, 1, 2, 3, 4}
- },
- [6] = { name = "weapon_nightstick", price = 0, amount = 1, info = {}, type = "weapon", slot = 6, NecessaryGrade = {0, 1, 2, 3, 4} },
- [7] = { name = "pistol_ammo", price = 0, amount = 5, info = {}, type = "item", slot = 7, NecessaryGrade = {0, 1, 2, 3, 4} },
- [8] = { name = "smg_ammo", price = 0, amount = 5, info = {}, type = "item", slot = 8, NecessaryGrade = {0, 1, 2, 3, 4} },
- [9] = { name = "shotgun_ammo", price = 0, amount = 5, info = {}, type = "item", slot = 9, NecessaryGrade = {0, 1, 2, 3, 4} },
- [10] = { name = "rifle_ammo", price = 0, amount = 5, info = {}, type = "item", slot = 10, NecessaryGrade = {0, 1, 2, 3, 4} },
- [11] = { name = "handcuffs", price = 0, amount = 1, info = {}, type = "item", slot = 11, NecessaryGrade = {0, 1, 2, 3, 4} },
- [12] = { name = "weapon_flashlight", price = 0, amount = 1, info = {}, type = "weapon", slot = 12, NecessaryGrade = {0, 1, 2, 3, 4} },
- [13] = { name = "armor", price = 0, amount = 50, info = {}, type = "item", slot = 13, NecessaryGrade = {0, 1, 2, 3, 4} },
- [14] = { name = "radio", price = 0, amount = 50, info = {}, type = "item", slot = 14, NecessaryGrade = {0, 1, 2, 3, 4} },
- [15] = { name = "heavyarmor", price = 0, amount = 50, info = {}, type = "item", slot = 15, NecessaryGrade = {0, 1, 2, 3, 4} }
- }
- }
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