marcinhuUu

m-Investigation/config_armory

Sep 17th, 2022
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  1. --------------------------
  2. -- Armory
  3. --------------------------
  4. Config.Armory = {
  5. label = "Investigation Armory",
  6. slots = 30,
  7. items = {
  8. [1] = { name = "weapon_pistol",
  9. price = 0,
  10. amount = 1,
  11. info = {
  12. serie = "",
  13. attachments = {
  14. {component = "COMPONENT_AT_PI_FLSH", label = "Flashlight"},
  15. }
  16. },
  17. type = "weapon",
  18. slot = 1,
  19. NecessaryGrade = {0, 1, 2, 3, 4}
  20. },
  21. [2] = {
  22. name = "weapon_stungun",
  23. price = 0,
  24. amount = 1,
  25. info = {
  26. serie = "",
  27. },
  28. type = "weapon",
  29. slot = 2,
  30. NecessaryGrade = {0, 1, 2, 3, 4}
  31. },
  32. [3] = {
  33. name = "weapon_pumpshotgun",
  34. price = 0,
  35. amount = 1,
  36. info = {
  37. serie = "",
  38. attachments = {
  39. {component = "COMPONENT_AT_AR_FLSH", label = "Flashlight"},
  40. }
  41. },
  42. type = "weapon",
  43. slot = 3,
  44. NecessaryGrade = {0, 1, 2, 3, 4}
  45. },
  46. [4] = {
  47. name = "weapon_smg",
  48. price = 0,
  49. amount = 1,
  50. info = {
  51. serie = "",
  52. attachments = {
  53. {component = "COMPONENT_AT_SCOPE_MACRO_02", label = "1x Scope"},
  54. {component = "COMPONENT_AT_AR_FLSH", label = "Flashlight"},
  55. }
  56. },
  57. type = "weapon",
  58. slot = 4,
  59. NecessaryGrade = {0, 1, 2, 3, 4}
  60. },
  61. [5] = {
  62. name = "weapon_carbinerifle",
  63. price = 0,
  64. amount = 1,
  65. info = {
  66. serie = "",
  67. attachments = {
  68. {component = "COMPONENT_AT_AR_FLSH", label = "Flashlight"},
  69. {component = "COMPONENT_AT_SCOPE_MEDIUM", label = "3x Scope"},
  70. }
  71. },
  72. type = "weapon",
  73. slot = 5,
  74. NecessaryGrade = {0, 1, 2, 3, 4}
  75. },
  76. [6] = { name = "weapon_nightstick", price = 0, amount = 1, info = {}, type = "weapon", slot = 6, NecessaryGrade = {0, 1, 2, 3, 4} },
  77. [7] = { name = "pistol_ammo", price = 0, amount = 5, info = {}, type = "item", slot = 7, NecessaryGrade = {0, 1, 2, 3, 4} },
  78. [8] = { name = "smg_ammo", price = 0, amount = 5, info = {}, type = "item", slot = 8, NecessaryGrade = {0, 1, 2, 3, 4} },
  79. [9] = { name = "shotgun_ammo", price = 0, amount = 5, info = {}, type = "item", slot = 9, NecessaryGrade = {0, 1, 2, 3, 4} },
  80. [10] = { name = "rifle_ammo", price = 0, amount = 5, info = {}, type = "item", slot = 10, NecessaryGrade = {0, 1, 2, 3, 4} },
  81. [11] = { name = "handcuffs", price = 0, amount = 1, info = {}, type = "item", slot = 11, NecessaryGrade = {0, 1, 2, 3, 4} },
  82. [12] = { name = "weapon_flashlight", price = 0, amount = 1, info = {}, type = "weapon", slot = 12, NecessaryGrade = {0, 1, 2, 3, 4} },
  83. [13] = { name = "armor", price = 0, amount = 50, info = {}, type = "item", slot = 13, NecessaryGrade = {0, 1, 2, 3, 4} },
  84. [14] = { name = "radio", price = 0, amount = 50, info = {}, type = "item", slot = 14, NecessaryGrade = {0, 1, 2, 3, 4} },
  85. [15] = { name = "heavyarmor", price = 0, amount = 50, info = {}, type = "item", slot = 15, NecessaryGrade = {0, 1, 2, 3, 4} }
  86. }
  87. }
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