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- /********* Pleasedontcode.com **********
- Pleasedontcode thanks you for automatic code generation! Enjoy your code!
- - Terms and Conditions:
- You have a non-exclusive, revocable, worldwide, royalty-free license
- for personal and commercial use. Attribution is optional; modifications
- are allowed, but you're responsible for code maintenance. We're not
- liable for any loss or damage. For full terms,
- please visit pleasedontcode.com/termsandconditions.
- - Project: **Display Hello**
- - Source Code NOT compiled for: ESP32 DevKit V1
- - Source Code created on: 2025-05-26 10:14:08
- ********* Pleasedontcode.com **********/
- /****** SYSTEM REQUIREMENTS *****/
- /****** SYSTEM REQUIREMENT 1 *****/
- /* Cấu hình màn hình TFT và đầu ra âm thanh bằng cách */
- /* tích hợp các thư viện TFT_eSPI và AudioTools, cho */
- /* phép truyền phát âm thanh thời gian thực thông qua */
- /* I2SStream và AudioBoardStream trên AudioKit */
- /* ES8388. */
- /****** END SYSTEM REQUIREMENTS *****/
- /* START CODE */
- /****** DEFINITION OF LIBRARIES *****/
- #include <TFT_eSPI.h> // Include the TFT_eSPI library for TFT display
- #include <AudioTools.h> // Include the AudioTools library for audio processing
- /****** FUNCTION PROTOTYPES *****/
- void setup(void);
- void loop(void);
- // Instantiate TFT and audio objects
- TFT_eSPI tft = TFT_eSPI(); // Create TFT object
- // Assuming AudioTools has a class for audio management, instantiate it here
- // AudioTools audio; // Uncomment and modify according to actual usage
- void setup(void)
- {
- // Initialize the TFT display
- tft.init();
- tft.setRotation(1); // Set the rotation of the display
- // Initialize audio system (assuming there is a method to do this)
- // audio.begin(); // Uncomment and modify according to actual usage
- }
- void loop(void)
- {
- // put your main code here, to run repeatedly:
- // Example: Display a message on the TFT screen
- tft.fillScreen(TFT_BLACK); // Clear the screen with black color
- tft.setTextColor(TFT_WHITE); // Set text color to white
- tft.drawString("Hello, World!", 10, 10); // Display a message
- }
- /* END CODE */
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