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Alliance of the Duelist

TheInsidiousOne Oct 12th, 2018 (edited) 61 Never
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  1. 1. Shining Arc Dragon
  2. ★★★★★★★
  3. <4 4>
  4. LIGHT
  5. Dragon/Pendulum/Effect
  6. ATK 2500
  7. DEF 2000
  8. If you Pendulum Summon 2 or more monsters at the same time: You can activate this effect; those monsters cannot be destroyed by battle or card effects until the end of your opponent's next turn.
  9. ----
  10. If this card is Pendulum Summoned: You can target 1 monster your opponent controls; this turn, if this card attacks that monster, that opponent's monster loses 1000 ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card was destroyed by battle or card effect this turn: You can add 1 Dragon Pendulum Monster from your Deck to your hand, except "Shining Arc Dragon".
  11.  
  12. 2. Magicaster Corona
  13. ★★★★★★
  14. <4 4>
  15. FIRE
  16. Spellcaster/Pendulum/Effect
  17. ATK 2500
  18. DEF 2000
  19. If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can Tribute 2 "Magispirit" Pendulum Monsters; Special Summon this card. You can only use this effect of "Magicaster Corona" once per turn.
  20. ----
  21. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. (Quick Effect): You can banish 1 face-up "Magispirit" Pendulum Monster from your Extra Deck, then target 1 card in your opponent's GY; banish it. You can only use this effect of "Magicaster Corona" once per turn.
  22.  
  23. 3. Magicaster Luna
  24. ★★★★★★
  25. <4 4>
  26. DARK
  27. Spellcaster/Pendulum/Effect
  28. ATK 2000
  29. DEF 2500
  30. If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can Tribute 2 "Magispirit" Pendulum Monsters; Special Summon this card. You can only use this effect of "Magicaster Luna" once per turn.
  31. ----
  32. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. (Quick Effect): You can banish 1 face-up "Magispirit" Pendulum Monster from your Extra Deck, then target 1 monster your opponent controls; destroy it. You can only use this effect of "Magicaster Luna" once per turn.
  33.  
  34. 4. Magispirit Canine
  35. ★★★
  36. <4 4>
  37. EARTH
  38. Spellcaster/Pendulum/Effect
  39. ATK 1200
  40. DEF 200
  41. If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can target 1 of your banished "Magispirit" Pendulum Monsters, except "Magispirit Canine"; add it to your hand. You can only use this effect of "Magispirit Canine" once per turn.
  42. ----
  43. During your opponent's turn (Quick Effect): You can banish this face-up card from your Extra Deck; negate the next attack this turn from a monster your opponent controls. When this card in your Monster Zone is destroyed by battle: You can place this card in your Pendulum Zone.
  44.  
  45. 5. Magispirit Bird
  46. ★★
  47. <4 4>
  48. WIND
  49. Spellcaster/Pendulum/Effect
  50. ATK 600
  51. DEF 1200
  52. If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can add 1 face-up "Magispirit" Pendulum Monster from your Extra Deck to your hand, except "Magispirit Bird". You can only use this effect of "Magispirit Bird" once per turn.
  53. ----
  54. If a "Magispirit" or "Magicaster" monster(s) you control would be destroyed, you can banish this face-up card from your Extra Deck instead. When this card in your Monster Zone is destroyed by battle: You can place this card in your Pendulum Zone.
  55.  
  56. 6. Magispirit Lizard
  57. ★★★★
  58. <4 4>
  59. EARTH
  60. Spellcaster/Pendulum/Effect
  61. ATK 1800
  62. DEF 1200
  63. If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can excavate the top 3 cards of your Deck, take 1 of your excavated "Magispirit" Pendulum Monsters, except "Magispirit Lizard", and either add it to your hand or place it to your Extra Deck, face-up. You can only use this effect of "Magispirit Lizard" once per turn.
  64. ----
  65. If this card is Normal or Special Summoned: You can activate 1 of the following effects.
  66. ● Target 1 "Magispirit" card in your Pendulum Zone, except "Magispirit Lizard"; Special Summon that target.
  67. ● Target 1 of your banished "Magispirit" monsters, except "Magispirit Lizard"; add it to your hand.
  68. You can only use this effect of "Magispirit Lizard" once per turn. When this card in your Monster Zone is destroyed by battle: You can place this card in your Pendulum Zone.
  69.  
  70. 7. Magispirit Rodent
  71. ★★★
  72. <4 4>
  73. LIGHT
  74. Spellcaster/Pendulum/Effect
  75. ATK 1000
  76. DEF 1500
  77. If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can target 1 "Magispirit" card in your other Pendulum Zone; Special Summon it. You can only use this effect of "Magispirit Rodent" once per turn.
  78. ----
  79. If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Magispirit Rodent" once per turn. When this card in your Monster Zone is destroyed by battle: You can place this card in your Pendulum Zone.
  80.  
  81. 8. Magispirit Hooved
  82. ★★★★★
  83. <4 4>
  84. DARK
  85. Spellcaster/Pendulum/Effect
  86. ATK 1900
  87. DEF 2100
  88. If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can destroy this card from your Pendulum Zone, and if you do, add 1 "Magispirit" monster from your Deck to your hand, except "Magispirit Hooved". You can only use this effect of "Magispirit Hooved" once per turn.
  89. ----
  90. When an attack is declared involving your "Magispirit" or "Magicaster" monster and an opponent's monster: You can Special Summon this card from your hand or face-up Extra Deck, then destroy that opponent's monster, but banish this card if it leaves the field.
  91.  
  92. 9. Magispirit Feline
  93. ★★
  94. <4 4>
  95. WATER
  96. Spellcaster/Pendulum/Effect
  97. ATK 700
  98. DEF 2100
  99. If there is a "Magispirit" or "Magicaster" card in your other Pendulum Zone: Target both that card and this card; the Pendulum Scale of 1 of those targets becomes 1, and the other target's Pendulum Scale becomes 8. During your Main Phase: You can destroy this card from your Pendulum Zone, and if you do, add 1 "Magispirit" monster from your Deck to your Extra Deck, face-up, except "Magispirit Feline". You can only use this effect of "Magispirit Feline" once per turn.
  100. ----
  101. This card can be treated as 2 Tributes for the Tribute Summon of a Pendulum Monster. If this card is targeted for an attack: You can place this card from your Monster Zone to the Pendulum Zone, and if you do, negate the attack, and end the Battle Phase.
  102.  
  103. 10. Combatron Blue
  104. ★★★★
  105. WATER
  106. Machine/Union/Effect
  107. ATK 1600
  108. DEF 1800
  109. Once per turn, you can either: Target 1 "Combatron" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a "Combatron" monster, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. During your Main Phase, if this card is equipped to a monster and you have no Spells/Traps in your GY: You can add 1 "Combatron" monster from your Deck to your hand, except "Combatron Blue". You can only use this effect of "Combatron Blue" once per turn.
  110.  
  111. 11. Combatron Red
  112. ★★★
  113. FIRE
  114. Machine/Union/Effect
  115. ATK 1000
  116. DEF 1000
  117. If this card in your Monster Zone is destroyed by battle or card effect: You can Special Summon 1 "Combatron" monster from your Deck, except "Combatron Red". Once per turn, you can either: Target 1 "Combatron" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a "Combatron" monster, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  118.  
  119. 12. Combatron Orange
  120. ★★★★★★★★
  121. EARTH
  122. Machine/Effect
  123. ATK 1000
  124. DEF 3000
  125. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. You can only use each of the following effects of "Combatron Orange" once per turn.
  126. ● During your Main Phase: You can target 1 "Combatron" Union monster in your GY; Special Summon it.
  127. ● During your Main Phase, if you have no Spells/Traps in your GY: You can target 1 Spell/Trap your opponent controls; destroy it.
  128.  
  129. 13. Trickstar Lycoris
  130. 14. Trickstar Candina
  131. 15. Trickstar Holly Angel
  132.  
  133. 16. Granite Battleguard
  134. ★★★
  135. EARTH
  136. Warrior/Effect
  137. ATK 1000
  138. DEF 1000
  139. If this card is Summoned while you do not control "Boulder Battleguard": Special Summon 1 "Boulder Battleguard" from your hand or Deck. This card can be treated as 2 Tributes for the Tribute Summon of a "Battleguard" monster.
  140.  
  141. 17. Boulder Battleguard
  142. ★★★★
  143. EARTH
  144. Warrior/Effect
  145. ATK 1200
  146. DEF 1600
  147. Once per Battle Phase, when a "Battleguard" monster you control is targeted for an attack: You can negate the attack. During your Main Phase, you can Normal Summon 1 "Battleguard" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  148.  
  149. 18. Battleguard King
  150.  
  151. 19. Elementlong Flame
  152. ★★★★
  153. FIRE
  154. Wyrm/Effect
  155. ATK 1900
  156. DEF 0
  157. If this card is sent to the GY: You can add 1 "Elementlong" or "Dracokid" card from your Deck to your hand, except "Elementlong Flame". You can only use this effect of "Elementlong Flame" once per turn. Once per turn, during the next Standby Phase after this card was banished from your GY or sent to the GY: You can target 1 "Dracokid" monster that is banished or in your GY; add it to your hand.
  158.  
  159. 20. Elementlong Frost
  160. ★★
  161. WATER
  162. Wyrm/Effect
  163. ATK 0
  164. DEF 2000
  165. If this card is sent to the GY: You can target 1 "Elementlong" or "Dracokid" monster in your GY, except "Elementlong Frost"; Special Summon it. You can only use this effect of "Elementlong Frost" once per turn. Once per turn, during the next Standby Phase after this card was banished from your GY or sent to the GY: You can target 1 "Dracokid" monster that is banished or in your GY; add it to your hand.
  166.  
  167. 21. Elementlong Sand
  168. ★★★
  169. EARTH
  170. Wyrm/Effect
  171. ATK 1600
  172. DEF 0
  173. If this card is sent to the GY: You can target 1 "Elementlong" or "Dracokid" monster in your GY, except "Elementlong Sand"; add it to your hand. You can only use this effect of "Elementlong Sand" once per turn. Once per turn, during the next Standby Phase after this card was banished from your GY or sent to the GY: You can target 1 "Dracokid" monster that is banished or in your GY; add it to your hand.
  174.  
  175. 22. Elementlong Gust
  176. WIND
  177. Wyrm/Effect
  178. ATK 0
  179. DEF 1800
  180. If this card is sent to the GY: You can Special Summon 1 "Elementlong" monster or "Dracokid" monster from your hand, except "Elementlong Gust". You can only use this effect of "Elementlong Gust" once per turn. Once per turn, during the next Standby Phase after this card was banished from your GY or sent to the GY: You can target 1 "Dracokid" monster that is banished or in your GY; add it to your hand.
  181.  
  182. 23. Genesis Dracokid
  183. LIGHT
  184. Wyrm/Tuner/Effect
  185. ATK 0
  186. DEF 0
  187. If this card is Normal or Special Summoned: You can send 1 "Elementlong" monster from your Deck to the GY, and if you do, this card's Level becomes the Level of the sent monster, until the end of this turn. You can only use this effect of "Genesis Dracokid" once per turn. If this card would be used as Synchro Material, you can banish 1 Wyrm monster from your GY as 1 of its materials.
  188.  
  189. 24. Titus the Mega Monarch
  190. ★★★★★★★★
  191. DARK
  192. Fiend/Effect
  193. ATK 2800
  194. DEF 1000
  195. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster with 2400 ATK and 1000 DEF in your GY; this card's Attribute becomes that of the targeted monster, also it gains the effects of that monster that activates if Tribute Summoned. If this card was Tribute Summoned by Tributing a monster with the same Attribute as this card's, add this additional effect.
  196. ● You can add the monster Tributed for this card's Tribute Summon to your hand.
  197.  
  198. 25. Nirvana Kaiser
  199. ★★
  200. EARTH
  201. Warrior/Effect
  202. ATK 200
  203. DEF 100
  204. If this card is Tributed for a Tribute Summon: You can add 1 Level 7 or higher monster with the same Attribute as the Tribute Summoned monster from your Deck to your hand. During the End Phase of the turn this card was Tributed for a Tribute Summon: You can add this card from your GY to your hand. You can only use each effect of "Nirvana Kaiser" once per trun.
  205.  
  206. 26. Fusion Connector
  207. ★★★
  208. DARK
  209. Fiend/Effect
  210. ATK 1000
  211. DEF 1000
  212. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle while this card is in your GY: You can add this card from your GY to your hand. You can only use this effect of "Fusion Connector" once per turn.
  213.  
  214. 27. Djinn Demolisher of Rituals
  215.  
  216. 28. Tuning Champion
  217. ★★★
  218. WIND
  219. Warrior/Tuner/Effect
  220. ATK 300
  221. DEF 2100
  222. If this card would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other Synchro Materials.
  223.  
  224. 29. Overlay Samurai
  225. ★★★★
  226. DARK
  227. Warrior/Effect
  228. ATK 0
  229. DEF 0
  230. You can discard this card, then target 1 Rank 4 or lower Xyz Monster you control; Special Summon from your Extra Deck, 1 monster with the same Rank and different name from the targeted monster, by using it as a material. (Transfer its materials to the Summoned monster.) You can only use this effect of "Overlay Samurai" once per turn.
  231.  
  232. 30. Dongu
  233. 31. Hypnosister
  234. 32. Re-Cover
  235. 33. Sapphira, Queen of Wyrms
  236.  
  237. 34. Battleguard Warlord
  238. ★★★★★★★★★★
  239. DARK
  240. Warrior/Fusion/Effect
  241. ATK 2000
  242. DEF 3000
  243. 2+ "Battleguard" monsters
  244. Must be Fusion Summoned. Gains 200 ATK for each "Battleguard" monster in your GY. Once per turn: You can target 1 monster your opponent controls; take control of it. (You can only control 1 monster at a time with this effect.) When your opponent Summons a monster(s) with a higher ATK than the monster you are controlling with this effect: You can target 1 of those monsters and the monster you are controlling with this effect; switch control of both monsters. While you control a monster with either of this card's effects, your opponent cannot target this card for an attack.
  245.  
  246. 35. Sand Eagle
  247. ★★★★★★
  248. EARTH
  249. Winged Beast/Fusion/Effect
  250. ATK 2100
  251. DEF 2000
  252. 1 Effect Monster + 1 non-Effect Monster
  253. Cannot be used as a Fusion Material. This face-up card cannot be destroyed by battle, except with a Fusion Monster, also it cannot be destroyed by monsters' effects, except Fusion Monsters'. If this Fusion Summoned card you control is sent to your GY by your opponent's card: You can Special Summon 1 Level 7 or lower non-Effect Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.)
  254.  
  255. 36. Dragonic Blazemaster
  256. ★★★★★★★★
  257. FIRE
  258. Wyrm/Synchro/Effect
  259. ATK 2500
  260. DEF 2200
  261. 1 Tuner + 1+ non-Tuner monsters
  262. Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; destroy it. Once per turn, during the next Standby Phase after this card was banished from your GY or sent to the GY: You can target 1 Wyrm monster in your GY, except "Dragonic Blazemaster"; Special Summon it.
  263.  
  264. 37. Destiny's Embrace Dragon
  265. ★★★★★
  266. DARK
  267. Dragon/Synchro/Effect
  268. ATK 100
  269. DEF 2600
  270. 1 Tuner + 1+ non-Tuner monsters
  271. Once per turn (Quick Effect): You can target 1 monster your opponent controls; destroy it, and if you do, apply 1 of the following effects, depending on whose turn it is.
  272. ● Your: This card gains ATK equal to half the destroyed monster's ATK, until the end of this turn.
  273. ● Your opponent's: Gain LP equal to half the destroyed monster's ATK.
  274.  
  275. 38. Artifact Gae Bulg
  276. ★★★★★
  277. LIGHT
  278. Fairy/Xyz/Effect
  279. ATK 2500
  280. DEF 2000
  281. 2 Level 5 monsters
  282. When this card is Xyz Summoned: You can target 1 "Artifact" monster in your GY; Set it to your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Artifact Gae Bulg" once per turn. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap you control and 1 card your opponent controls; destroy them. This is a Quick Effect if this card has an "Artifact" card as material.
  283.  
  284. 39. Castel the Skyblaster
  285.  
  286. 40. Enchanted Parade
  287. Continuous Spell
  288. "Magispirit" and "Magicaster" monsters you control gain 400 ATK/DEF. You can only use each of the following effects of "Enchanted Parade" once per turn.
  289. ● When this card is activated: You can add 1 face-up "Magispirit" Pendulum Monster from your Extra Deck to your hand.
  290. ● During your Main Phase: You can excavate the top 3 cards of your Deck, take 1 of your excavated "Magispirit" or "Magicaster" Pendulum Monsters, and either add it to your hand or place it to your Extra Deck, face-up.
  291.  
  292. 41. Trickstar Light Stage
  293. 42. Feast of the Wild
  294.  
  295. 43. Battleguard Fusion
  296. Normal Spell
  297. Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your field, or "Battleguard" monsters from your Deck, as Fusion Material. You can only activate 1 "Battleguard Fusion" per turn.
  298.  
  299. 44. Lightspeed
  300. Quick-Play Spell
  301. Target 1 Quick-Play Spell in your GY, except "Lightspeed"; add it to your hand, also destroy 1 Spell/Trap your opponent controls. You can only activate 1 "Lightspeed" per turn.
  302.  
  303. 45. Reverse Polarity
  304. Quick-Play Spell
  305. Discard 1 card, then target up to 2 Spells/Traps in your opponent's GY; banish them. You can only activate 1 "Reverse Polarity" per turn.
  306.  
  307. 46. Hymn of Light
  308. 47. Dracosension
  309. 48. Magical Spring
  310. 49. The Monarchs Stormforth
  311. 50. Pop-Up
  312. 51. Trickstar Reincarnation
  313. 52. Battleguard Rage
  314. 53. Battleguard Howling
  315.  
  316. 54. Starburst Draw
  317. Normal Trap
  318. Target 2 cards in your Pendulum Zone; destroy them, and if you do, draw 1 card. If a monster(s) is Pendulum Summoned to your field, while this card is in the GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only use this effect of "Starburst Draw" per turn.
  319.  
  320. 55. Brittle Shield
  321. Continuous Trap
  322. Activate this card by targeting 1 Pendulum Monster you control; it gains ATK equal to its Pendulum Scale x100, also it cannot be destroyed by your opponent's card effects. When that monster leaves the field, destroy this card.
  323.  
  324. 56. Elementlong Miracle
  325. Normal Trap
  326. Target 2 of your banished monsters (1 "Elementlong" monster and 1 "Dracokid" monster) and 1 Wyrm Synchro Mosnter in your GY; shuffle the first targets into the Deck, and if you do, Special Summon the second target. You can only activate 1 "Elementlong Miracle" per turn.
  327.  
  328. 57. Chain Dispel
  329. 58. Face-Off
  330. 59. Pendulum Back
  331. 60. Spacetime Trap Hole
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