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Boeing747-8

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Aug 2nd, 2018
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  1. tfm.exec.disableAfkDeath(false)
  2. v=0
  3. tfm.exec.setRoomMaxPlayers(15)
  4. dp={}
  5. function count()
  6. if runner<1 then
  7. tfm.exec.newGame(maps[math.random(#maps)])
  8. end
  9. end
  10. function vip(n)
  11. if n=="Fuzzyfirsdog#0000" or n=="Bodykudo#0000" or n=="Tortuegreen#0000" or n=="Bolodefchoco#0000" then
  12. data[n].def=212
  13. data[n].objects=data[n].def
  14. data[n].nyan=true
  15. end
  16. if n=="Reddeathnick#3204" or n=="Mariluiss#0000" or n=="Mugiwaraloffy#9866" or n=="Pratton#0000" or n=="Seaqueen2003#0000" then
  17. data[n].def=212
  18. data[n].objects=data[n].def
  19. data[n].nyan=true
  20. end
  21. end
  22. function add(n)
  23. if data[n].role=="Runner" then
  24. runner=runner+1
  25. elseif data[n].role=="Death" then
  26. death=death+1
  27. end
  28. end
  29. lag=0
  30. Lives2=1000
  31. icedMouseCost=400
  32. cakeCost=200
  33. companionCost=900
  34. shamanCannonCost=1000
  35. watermelonCost=500
  36. mechAnvilCost=800
  37. rockCost=400
  38. ultraCannonCost=900
  39. nyanCost=400
  40. local toDespawn = {}
  41. do
  42. local addShamanObject = tfm.exec.addShamanObject
  43. tfm.exec.addShamanObject = function(...)
  44. toDespawn[#toDespawn + 1] = {
  45. addShamanObject(...),
  46. os.time() + 3000
  47. }
  48.  
  49. return toDespawn[#toDespawn][1]
  50. end
  51. end
  52.  
  53. tfm.exec.disableAllShamanSkills(true)
  54. tfm.exec.disableMortCommand(true)
  55. wonCountDown=1
  56.  
  57.  
  58. maps={7455943,7458404,7459068,6238915,6321696,6321733,6335123}
  59. powery=320
  60. powerx=math.random(1600)
  61.  
  62. mice=0
  63.  
  64. function countMice()
  65. for n,player in pairs(tfm.get.room.playerList) do
  66. mice=mice+1
  67. end
  68. end
  69.  
  70. Down=string.byte("S")
  71.  
  72. tfm.exec.disableAutoShaman(true)
  73. tfm.exec.disableAutoNewGame(true)
  74.  
  75.  
  76. tfm.exec.disableAutoShaman(true)
  77. tfm.exec.disableAutoTimeLeft(true)
  78. tfm.exec.disableAutoScore(true)
  79. data={}
  80. text={}
  81. lang={}
  82. lang.br={
  83. boughtNyan="<J>Você comprou Nyan Cat!",
  84. nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Equipar]</a></J>",
  85. nyan="Nyan Cat<N> - Nyan Cat aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyNyan'> [Compra]",
  86. boughtUltraCannon="<J>Você comprou o ultra canhão!",
  87. ultraCannonInv="<p align='left'>Ultra Cannon <J><a href='event:equipUltraCannon'>[Equipar]</a></J>",
  88. ultraCannon="Ultra Cannon<N> - Dois ultra canhões brilhantes aparecerão com oseu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyUltraCannon'> [Compra]",
  89. boughtRock="<J>Você comprou a bigorna de pedra!",
  90. rock="Rock Anvil<N> - A bigorna de pedra aparece como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyRock'> [Compra]",
  91. rockInv="<p align='left'>Rock Anvil <J><a href='event:equipRock'>[Equipar]</a></J>",
  92. mechAnvilInv="<p align='left'>Mechanical Anvil <J><a href='event:equipMechAnvil'>[Equipar]</a></J>",
  93. boughtMechAnvil="<J>Você comprou a bigorna mecânica!",
  94. watermelonInv="<p align='left'>Watermelon Cannon <J><a href='event:equipWatermelon'>[Equipar]</a></J>",
  95. boughtWatermelon="<J>Você comprou o canhão de melancia!",
  96. mechAnvil="Mechanical Anvil<N> - Duas bigornas mecânicas aparecerãocomo seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyMechAnvil'> [Compra]",
  97. watermelon="Watermelon Cannon<N> - Um canhão de melancia aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyWatermelon'> [Compra]",
  98. boughtShamanCannon="<J>Você comprou o canhão de shaman!",
  99. shamanCannonInv="<p align='left'>Shaman Cannon <J><a href='event:equipShamanCannon'>[Equipar]</a></J>",
  100. shamanCannon="Shaman Cannon<N> - Três canhões de shaman aparecerão como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyShamanCannon'> [Compra]",
  101. equip="Equip",
  102. need2People="São necessários dois jogadores para jogar",
  103. nowHave2Lives="<J>Você agora tem duas vidas em cada rodada!",
  104. boughtIcedMouse="<J>Você comprou o objeto rato congelado!",
  105. boughtCake="<J>Você comprou o objeto bolo!",
  106. boughtCompanion="<J>Você comprou a caixa de companheiro!",
  107. companionInv="<p align='left'>Companion Crate <J><a href='event:equipCompanion'>[Equipar]</a></J>",
  108. companion="Companion Crate<N> - A caixa de companheiro aparecerá como seu objeto de ataquequando você é o assassino. <VP>Worth %s points.<J><a href='event:buyCompanion'> [Compra]",
  109. inventory2="Inventário",
  110. inventory="<p align='center'><font size='20'>INVENTORY</font><br><br><font size='12'><p align='left'>Default Box <a href='event:equipDefault'><J>[Equipar]</J></a>",
  111. icedMouseInv="<p align='left'>Iced mouse <J><a href='event:equipIcedMouse'>[Equipar]</a></J>",
  112. cakeInv="<p align='left'>Cake <J><a href='event:equipCake'>[Equipar]</a></J>",
  113. shop2="Loja",
  114. cake="Cake Object<N> - Um bolo aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyCake'> [Compra]",
  115. icedMouse="Iced Mouse Object<N> - Um rato congelado aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyIcedMouse'> [Compra]",
  116. lives2="2 Lives<N> - Após você morrer pela primeira vez em uma rodada, receberá outra vida apenas uma vez. <VP>Worth %s points. <J><a href='event:buy2Lives'>[Compra]",
  117. description="Descrição",
  118. points="Pontos",
  119. winsAsRunner="Vitórias como fugitivo",
  120. winsAsDeath="Vitória como assassino",
  121. profile2="Perfil",
  122. rules="Regras</font></font></u><font size='12'>\n\n• Não é permitido o uso de truques para bugar o jogo \n\n• O uso de hack não é permitido, assim como qualquer outro jogo.",
  123. rules2="Regras",
  124. commands="Poderes\n\n<font size='11'>Click - Spawna um objeto de shaman aleatório quando vocçe é um <J>Assassino</J>.\n\nBarra de espaço - Faz um pulo grande seguido de um canhão invisível quando você é um<J>Fugitivo</J>. \n\nSeta para baixo/ Tecla S - Te dá um boost de velocidade (Tanto para fugitivos quanto para assassinos)",
  125. commands2="Poderes",
  126. credits="Créditos</font></font><font face='verdana'><font size='11'>\n\n<N>Programação - Fuzzyfirsdog#0000\n\nIdeia do Module - Reddeathnick#3204\n\nTradução para árabe - Bodykudo#0000\n\nTradução para FR - Tortuegreen#0000\n\nTradução para BR - Pratton#0000\n\nPowerup Sugestões - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nAchando maneiras de remover hacks - Mariluiss#0000 \n\n<VP>Obrigado ^^",
  127. credits2="Créditos",
  128. killer="[Assassino] ",
  129. runner="[Fugitivo]",
  130. youCanAttack="<R>Assassino: <N>Você pode atacou",
  131. youCanNotAttack="<R>Assassino: <N>Voce não pode atacar",
  132. youCanUsePowerups="<VP>Fugitivo: <N>Você pode usar poderes",
  133. youCanNotUsePowerups="<VP>Fugitivo: <N>Você não pode usar poderes",
  134. attacked="ATACADO",
  135. youAreARunner="Você é um fugitivo",
  136. youAreADeath="Você é um assasino",
  137. help="No #deathrun existem <J>Assassinos</J> e <J>Fugitivos</J>. Assassinos devem tentar matar os ratos spawnando objetos. Se nenhum fugitivo entra na toca, os assassinos ganham! Os fugitivos devem usar os poderes dados a eles para escapar dos assassinos e chegar a toca. Se um fugitivo entra na toca, a vitória é dos fugitivos.",
  138. close="Fechar",
  139. help2="Ajuda",
  140. superJump="SUPER PULO",
  141. speed="VELOCIDADE",
  142. deathsWin="Vitória dos assassinos!",
  143. runnersWin="Vitória dos fugitivos!"
  144. }
  145. lang.fr={
  146. boughtNyan="<J>Vous avez acheté nyan cat !",
  147. nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Équiper]</a></J>",
  148. nyan="Nyan Cat<N> - Nyan cat sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyNyan'> [Acheter]",
  149. boughtUltraCannon="<J>Vous avez acheté le super boulet !",
  150. ultraCannonInv="<p align='left'>Super Boulet <J><a href='event:equipUltraCannon'>[Équiper]</a></J>",
  151. ultraCannon="Super Boulet<N> - 2 magnifiques super boulets seront utilisés pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyUltraCannon'> [Acheter]",
  152. boughtRock="<J>Vous avez acheté l'enclume rocher !",
  153. rock="Emclume Rocher<N> - Un rocher sera utilisé pour attaquer lorsuqe vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyRock'> [Acheter]",
  154. rockInv="<p align='left'>Enclume Rocher <J><a href='event:equipRock'>[Équiper]</a></J>",
  155. mechAnvilInv="<p align='left'>Enclume Mécanique <J><a href='event:equipMechAnvil'>[Équiper]</a></J>",
  156. boughtMechAnvil="<J>Vous avez acheté l'enclume mécanique !",
  157. watermelonInv="<p align='left'>Boulet Pastèque <J><a href='event:equipWatermelon'>[Équiper]</a></J>",
  158. boughtWatermelon="<J>Vous avez acheté le boulet pastèque !",
  159. mechAnvil="Emclume Mécanique<N> - 2 enclumes mécaniques seront utilisées pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyMechAnvil'> [Acheter]",
  160. watermelon="Watermelon Cannon<N> - Un boulet pastèque sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyWatermelon'> [Acheter]",
  161. boughtShamanCannon="<J>Vous avez acheté le boulet chamane !",
  162. shamanCannonInv="<p align='left'>Boulet Chamane <J><a href='event:equipShamanCannon'>[Équiper]</a></J>",
  163. shamanCannon="Shaman Cannon<N> - 3 boulets chamane seront utilisés pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyShamanCannon'> [Acheter]",
  164. equip="Équiper",
  165. need2People="Vous devez être 2 pour jouer",
  166. nowHave2Lives="<J>Vous avez maintenant 2 vies à chaque tour !",
  167. boughtIcedMouse="<J>Vous venez d'acheter l'objet Souris gelée !",
  168. boughtCake="<J>Vous venez d'acheter l'objet Gâteau !",
  169. boughtCompanion="<J>Vous venez d'acheter la Caisse compagnon !",
  170. companionInv="<p align='left'>Caisse Compagnon <J><a href='event:equipCompanion'>[Équiper]</a></J>",
  171. companion="Caisse Compagnon<N> - Une caisse compagnon sera utilisée pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyCompanion'> [Acheter]",
  172. inventory2="Inventaire",
  173. inventory="<p align='center'><font size='20'>INVENTAIRE</font><br><br><font size='12'><p align='left'>Caisse par défaut <a href='event:equipDefault'><J>[Équiper]</J></a>",
  174. icedMouseInv="<p align='left'>Souris glacée <J><a href='event:equipIcedMouse'>[Équiper]</a></J>",
  175. cakeInv="<p align='left'>Gâteau <J><a href='event:equipCake'>[Équiper]</a></J>",
  176. shop2="Magasin",
  177. cake="Objet Gâteau<N> - Un gâteau sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyCake'> [Acheter]",
  178. icedMouse="Objet Souris glacée<N> - Une souris glacée sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyIcedMouse'> [Acheter]",
  179. lives2="2 Vies<N> - Lorsque vous mourrez pour la première fois durant un tour, vous obtiendrez une nouvelle vie. <VP>Coûte %s points. <J><a href='event:buy2Lives'>[Acheter]",
  180. description="Description",
  181. points="Points",
  182. winsAsRunner="Gaggne en étant un Coureur",
  183. winsAsDeath="Gagne en étant le tueur",
  184. profile2="Profil",
  185. rules="Règles</font></font></u><font size='12'>\n\n• Utiliser des techniques pour faire buguer le jeu n'est pas autorisé\n\n• Vous n'avez pas le droit de tricher, comme dans tout autre jeu.",
  186. rules2="Règles",
  187. commands="Boosters\n\n<font size='11'><b>Cliquer</b> - Fait apparaître un objet chamane aléatoire lorsque vous le rôle de <J>le tueur<J>.\n\n<b>Barre d'espace</b> - Fait un grand saut suivi d'un boulet invisible lorsque vous êtes un <J>Coureur</J>. \n\n<b>Flèche du basw / touche S</b> - Vous donne un bonus de vitesse. (Fonctione pour tueurs et les Coureurs)",
  188. commands2="Boosters",
  189. credits="Crédits</font></font><font face='verdana'><font size='11'>\n\n<N>Code - Fuzzyfirsdog#0000\n\Idée du module - Reddeathnick#3204\n\nTraductions Arabe - Bodykudo#0000\n\nTraduction française - Tortuegreen#0000\n\nTraductions en Portugais - Pratton#0000\n\nSuggestions des boosters - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nAnti-triche - Mariluiss#0000 \n\n<VP>Merci ^^",
  190. credits2="Crédits",
  191. killer="[Tueur] ",
  192. runner="[Coureur]",
  193. youCanAttack="<R>Tueur: <N>Vous pouvez attaquer",
  194. youCanNotAttack="<R>Tueur: <N>Vous ne pouvez pas attaquer",
  195. youCanUsePowerups="<VP>Coureur: <N>Vous pouvez utiliser des boosters",
  196. youCanNotUsePowerups="<VP>Coureur: <N>Vous ne pouvez pas utiliser de boosters",
  197. attacked="ATTAQUÉ",
  198. youAreARunner="Vous êtes un Coureur",
  199. youAreADeath="Vous êtes le tueur",
  200. help="Dans #deathrun, il y a <J>tueurs</J> et <J>les Coureurs</J>. le tueur doit tuer les souris en cliquant pour faire apparaître des objets. Si aucun Coureur ne rentre dans le trou avec le fromage, tueurs gagnent! Les Coureurs peuvent utiliser des boosters à leur disposition pour rentrer dans le trou et échaper aux tueurs. Si un Coureur réussit à rentrer dans le trou, les Coureurs gagnent.",
  201. close="Fermer",
  202. help2="Aide",
  203. superJump="SUPER SAUT",
  204. speed="VITESSE",
  205. deathsWin="Tueurs ont gagné !",
  206. runnersWin="Les Coureurs ont gagné !"
  207. }
  208. lang.en={boughtNyan="<J>You bought nyan cat!",nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Equip]</a></J>",nyan="Nyan Cat<N> - Nyan cat will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyNyan'> [Buy]",boughtUltraCannon="<J>You bought the ultra cannon!",ultraCannonInv="<p align='left'>Ultra Cannon <J><a href='event:equipUltraCannon'>[Equip]</a></J>",ultraCannon="Ultra Cannon<N> - 2 glowing ultra cannons will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyUltraCannon'> [Buy]",boughtRock="<J>You bought the rock anvil!",rock="Rock Anvil<N> - A rock anvil appear as your attack object. <VP>Worth %s points.<J><a href='event:buyRock'> [Buy]",rockInv="<p align='left'>Rock Anvil <J><a href='event:equipRock'>[Equip]</a></J>",mechAnvilInv="<p align='left'>Mechanical Anvil <J><a href='event:equipMechAnvil'>[Equip]</a></J>",boughtMechAnvil="<J>You bought the mechanical anvil!",watermelonInv="<p align='left'>Watermelon Cannon <J><a href='event:equipWatermelon'>[Equip]</a></J>",boughtWatermelon="<J>You bought the watermelon cannon!",mechAnvil="Mechanical Anvil<N> - 2 mechanical anvils will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyMechAnvil'> [Buy]",watermelon="Watermelon Cannon<N> - A watermelon cannon will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyWatermelon'> [Buy]",boughtShamanCannon="<J>You bought the shaman cannon!",shamanCannonInv="<p align='left'>Shaman Cannon <J><a href='event:equipShamanCannon'>[Equip]</a></J>",shamanCannon="Shaman Cannon<N> - 3 shaman cannons will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyShamanCannon'> [Buy]",equip="Equip",need2People="You need 2 people to play",nowHave2Lives="<J>You now have 2 lives on each round!",boughtIcedMouse="<J>You just bought the iced mouse object!",boughtCake="<J>You just bought the cake object!",boughtCompanion="<J>You just bought the companion crate!",companionInv="<p align='left'>Companion Crate <J><a href='event:equipCompanion'>[Equip]</a></J>",companion="Companion Crate<N> - A companion crate will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyCompanion'> [Buy]",inventory2="Inventory",inventory="<p align='center'><font size='20'>INVENTORY</font><br><br><font size='12'><p align='left'>Default Box <a href='event:equipDefault'><J>[Equip]</J></a>",icedMouseInv="<p align='left'>Iced mouse <J><a href='event:equipIcedMouse'>[Equip]</a></J>",cakeInv="<p align='left'>Cake <J><a href='event:equipCake'>[Equip]</a></J>",shop2="Shop",cake="Cake Object<N> - A cake will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyCake'> [Buy]",icedMouse="Iced Mouse Object<N> - An iced mouse will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyIcedMouse'> [Buy]",lives2="2 Lives<N> - After you die your first time on a round, you'll be given another live once. <VP>Worth %s points. <J><a href='event:buy2Lives'>[Buy]",description="Description",points="Points",winsAsRunner="Wins as runner",winsAsDeath="Wins as Killer",profile2="Profile",rules="Rules</font></font></u><font size='12'>\n\n• Using tricks to glitch the game is not allowed\n\n• You are not allowed to hack just like in any other game.",rules2="Rules",commands="Powerups\n\n<font size='11'><b>Click</b> - Spawns a random shaman object when you have the role of being a <J>Killer</J>.\n\n<b>Spacebar</b> - Makes a large jump followed with an invisible cannon when you have the role of being a <J>Runner</J>. \n\n<b>Down Arrow / S key</b> - Gives you a boost of speed. (Works for both Killers and Runners)",commands2="Powerups",credits="Credits</font></font><font face='verdana'><font size='11'>\n\n<N>Programming - Fuzzyfirsdog#0000\n\nModule Idea - Reddeathnick#3204\n\nArabic Translations - Bodykudo#0000\n\nFrench Translations - Tortuegreen#0000\n\nPortuguese Translations - Pratton#0000\n\nPowerup Suggestions - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nFinding Ways To Remove Hacks - Mariluiss#0000 \n\n<VP>Thank you ^^",credits2="Credits",youCanAttack="<R>Killer: <N>You can attack",youCanNotAttack="<R>Killer: <N>You can not attack",youCanUsePowerups="<VP>Runner: <N>You can use powerups",youCanNotUsePowerups="<VP>Runner: <N>You can not use powerups",attacked="ATTACKED",youAreARunner="You are a runner",youAreADeath="You are a Killer",help="In #deathrun there are <J>Killers</J> and <J>Runners</J>. Killers should try to kill the mice by clicking to spawn objects, if no runners get into the hole then Killers win! Runners are supposed to use the powerups they are given to get into the hole and escape Killers. If one runner gets into the hole, runners win.",close="Close",help2="Help",superJump="SUPER JUMP",speed="SPEED",deathsWin="Killers win!",runnersWin="Runners win!",killer="[Killer] ",runner="[Runner]"}
  209. lang.ar={
  210. boughtNyan="<J>لقد اشتريت القطة نيان!",
  211. nyanInv="<p align='left'>القطة نيان <J><a href='event:equipNyan'>[ارتداء]</a></J>",
  212. nyan="القطة نيان<N> - القطة نيان سوف تظهر كأداة هجومك عندما تكون القاتل. <VP>تستحق %s نقطة.<J><a href='event:buyNyan'> [شراء]",
  213. boughtUltraCannon="<J>لقد اشتريت القذيفة الفائقة!",
  214. ultraCannonInv="<p align='left'>القذيفة الفائقة <J><a href='event:equipUltraCannon'>[ارتداء]</a></J>",
  215. ultraCannon="القذيفة الفائقة<N> - كُرتان فائقتان متوهجتان سوف يظهران كهجومك عندما تكون القاتل <VP>تستحق %s نقطة.<J><a href='event:buyUltraCannon'> [شراء]",
  216. boughtRock="<J>لقد اشتريت السندان الصخري!",
  217. rock="السندان الصخري<N> - السندان الصخري سوف يظهر كهجومك عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyRock'> [شراء]",
  218. rockInv="<p align='left'>السندان الصخري <J><a href='event:equipRock'>[ارتداء]</a></J>",
  219. mechAnvilInv="<p align='left'>السندان الميكانيكي <J><a href='event:equipMechAnvil'>[ارتداء]</a></J>",
  220. boughtMechAnvil="<J>لقد اشتريت السندان الميكانيكي!",
  221. watermelonInv="<p align='left'>كرة البطيخ <J><a href='event:equipWatermelon'>[ارتداء]</a></J>",
  222. boughtWatermelon="<J>لقد اشتريت كرة البطيخ!",
  223. mechAnvil="السندان الميكانيكي<N> - سندانان ميكانيكيان سوف يظهران كهجوم عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyMechAnvil'> [شراء]",
  224. watermelon="كرة البطيخ<N> - كرة البطيخ سوف تظهر كهجومك عندما تكون القاتل. <VP>تستحق %s نقطة.<J><a href='event:buyWatermelon'> [شراء]",
  225. boughtShamanCannon="<J>لقد اشتريت كرة الشامان!",
  226. shamanCannonInv="<p align='left'>كرة الشامان <J><a href='event:equipShamanCannon'>[ارتداء]</a></J>",
  227. shamanCannon="كرة الشامان<N> - 3 كرات شامان سوف تظهر كهجومك عندما تكون القاتل. <VP>تستحق %s نقاط.<J><a href='event:buyShamanCannon'> [شراء]",
  228. equip="ارتداء",
  229. need2People="أنت تحتاج لاعبيّن لكي تلعب",
  230. nowHave2Lives="<J>أنت الآن لديك حيواتان كل جولة",
  231. boughtIcedMouse="<J>لقد اشتريت الفأر المجمَد!",
  232. boughtCake="<J>لقد اشتريت صندوق الكعك!",
  233. boughtCompanion="<J>لقد اشتريت القفص!",
  234. companionInv="<p align='left'>القفص <J><a href='event:equipCompanion'>[ارتداء]</a></J>",
  235. companion="القفص<N> - القفص سوف يظهر كهجومك عندما تكون القاتل.<VP>يستحق %s نقطة.<J><a href='event:buyCompanion'> [شراء]",
  236. inventory2="المخزن",
  237. inventory="<p align='center'><font size='20'>المخزن</font><br><br><font size='12'><p align='left'>الصندوق العادي <a href='event:equipDefault'><J>[ارتداء]</J></a>",
  238. icedMouseInv="<p align='left'>الفأر المجمَد <J><a href='event:equipIcedMouse'>[ارتداء]</a></J>",
  239. cakeInv="<p align='left'>الكعكة <J><a href='event:equipCake'>[ارتداء]</a></J>",
  240. shop2="المتجر",
  241. cake="الكعكة<N> - الكعكة سوف تظهر كهجومك عندما تكون القاتل.<VP>تستحق %s نقطة.<J><a href='event:buyCake'> [شراء]",
  242. icedMouse="الفأر المجمَد<N> - الفأر المجمَد سوف يظهر كهجومك عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyIcedMouse'> [شراء]",
  243. lives2="حياتان<N> - بعدما تموت لأول مرة في الجولة, سوف يتم إعطائك حياة أخرى فورًا. <VP>تستحق %s نقطة. <J><a href='event:buy2Lives'>[شراء]",
  244. description="الوصف",
  245. points="نقاط",
  246. winsAsRunner="مرات الفوز كراكض",
  247. winsAsDeath="مرات الفوز كقاتل",
  248. profile2="الملف الشخصي",
  249. rules="القواعد</font></font></u><font size='12'>\n\n• استخدام طرق لتخريب اللعبة ليس مسموحًا\n\n• ليس مسموحًا لك استخدام الهكر كباقي الألعاب.",
  250. rules2="القواعد",
  251. commands="المقويات\n\n<font size='11'>اضغط - Sلكي تطلق صندوقًا للهجوم عندما تكون <J>القاتل</J>.\n\nالمسافة - تجعلك تقفز طويلًا بالإضافة إلى قذيفة مخفية عندما تكون <J>راكضًا</J>. \n\nزر أسفل / زر S - تعطيك سرعة إضافية. (تعمل لدى القاتل والراكضين)",
  252. commands2="المقويِات",
  253. credits="ائتمان</font></font><font face='verdana'><font size='11'>\n\n<N>البرمجة - Fuzzyfirsdog#0000\n\n الترجمة العربية - Bodykudo#0000\n\nترجمة فرنسية - Tortuegreen#0000\n\nترجمات البرتغالية\n\nفكرة النمط - Reddeathnick#3204\n\nاقتراح المقويِّات - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nإيجاد طريق لمنع الهكرز - Mariluiss#0000 \n\n<VP>شكرًا لكم ^^",
  254. credits2="الائتمان",
  255. killer="[القاتل] ",
  256. runner="[الراكضين]",
  257. youCanAttack="<R>القاتل: <N>يمكنك الهجوم",
  258. youCanNotAttack="<R>القاتل: <N>لا يمكنك الهجوم",
  259. youCanUsePowerups="<VP>الراكض: <N>يمكنك استعمال المقويِّات",
  260. youCanNotUsePowerups="<VP>الراكض: <N>لا يمكنك استعمال المقويِّات",
  261. attacked="هجم",
  262. youAreARunner="أنت راكض",
  263. youAreADeath="أنت قاتل",
  264. help="في #deathrun يوجد <J>قاتلين</J> و <J>الراكضين</J>. القاتلين يجب أن يحاولوا قتل الراكضين عبر إطلاق أدوات عبر الضغط على الشاشة, إذا لم يفز أي راكض سيفوز القاتل! الراكضين يمكنهم استعمال المقويِّات. إذا وصل راكض واحد للجحر, يفوز الراكضين.",
  265. close="إغلاق",
  266. help2="المساعدة",
  267. superJump="القفزة الخارقة",
  268. speed="السرعة",
  269. deathsWin="فاز القاتل!",
  270. runnersWin="فاز الراكضين!"
  271. }
  272. roles={"Death","Runner"}
  273. death=0
  274. runner=0
  275. miceInHole=0
  276. function setLang(n)
  277. text[n]=lang[tfm.get.room.playerList[n].community] or lang.en
  278. end
  279. P=string.byte("P")
  280. H=string.byte("H")
  281. O=string.byte("O")
  282. function bindMouse()
  283. for n,player in pairs(tfm.get.room.playerList) do
  284. tfm.exec.bindKeyboard(n, 0, true, true)
  285. tfm.exec.bindKeyboard(n, 1, true, true)
  286. tfm.exec.bindKeyboard(n, 2, true, true)
  287. tfm.exec.bindKeyboard(n, 3, true, true)
  288. tfm.exec.bindKeyboard(n, 32, true, true)
  289. tfm.exec.bindKeyboard(n, P, true, true)
  290. tfm.exec.bindKeyboard(n, O, true, true)
  291. tfm.exec.bindKeyboard(n, H, true, true)
  292. system.bindMouse(n,true)
  293. end
  294. end
  295. bindMouse()
  296. names={}
  297. theRole=1
  298. currentRole=roles[math.floor(theRole)]
  299. function showTabs(n)
  300. ui.addTextArea(130, "", n, -432, -865, 3625, 953, 0xffffff, 0xffffff, 0.008, true)
  301. ui.addTextArea(15, "<VP><a href='event:help'><font size='12'>"..text[n].help2.."</a> | <a href='event:credits'>"..text[n].credits2.." </a>|<a href='event:commands'> "..text[n].commands2.." </a>|<a href='event:rules'> "..text[n].rules2, n, 30, 30, 264, 26, 0x00aaff, 0x00eeff, 0, true)
  302. ui.addTextArea(155, "<font size='12'><VP><a href='event:inventory'>"..text[n].inventory2.."</a> | <a href='event:shop'>"..text[n].shop2.." | <a href='event:profile'>"..text[n].profile2, n, 600, 30, 264, 26, 0x00aaff, 0x00eeff, 0, true)
  303. end
  304. function setData(n)
  305. data[n] = {
  306. def=2,
  307. idTime=6,
  308. afk=true,
  309. description="",
  310. p=0,
  311. nyan=false,
  312. ultraCannon=false,
  313. rock=false,
  314. mechAnvil=false,
  315. watermelon=false,
  316. shamanCannon=false,
  317. ompanion=false,
  318. isInRoom=true,
  319. cake=false,
  320. objects=2,
  321. lives2=false,
  322. normalLives=1,
  323. lives=1,
  324. icedMouse=false,
  325. winsAsRunner=0,
  326. winsAsDeath=0,
  327. facingx=85,
  328. name=n,
  329. role="Runner",
  330. points=0,
  331. spawnLimit=-1,
  332. ableToShoot=0,
  333. ableToShoot2=0,
  334. pointsAndScore="",
  335. inventory=text[n].inventory
  336. }
  337. data[n].objects=data[n].def
  338. end
  339. function inventory(n)
  340. ui.addTextArea(152, "", n, 510, 96, 286, 290, 0x00ff6a, 0x047529, 1, true)
  341. ui.addTextArea(92, "<p align='center'><font size='20'>"..text[n].inventory.."</font>\n", n, 515, 101, 276, 279, 0x034511, 0x005219, 1, true)
  342. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#808080'>\n"..text[n].close, n, 515, 343, 276, 36, 0x034511, 0x005219, 1, true)
  343. end
  344. for n,player in pairs(tfm.get.room.playerList) do
  345. setLang(n)
  346. table.insert(names,n)
  347. showTabs(n)
  348. setData(n)
  349. add(n)
  350. vip(n)
  351. data[n].pointsAndScore=data[n].name.." "..data[n].points
  352. showTabs(n)
  353. tfm.exec.lowerSyncDelay(n)
  354. table.insert(dp,n)
  355. end
  356.  
  357. function Dp(name)
  358. name = name:sub(1,1):upper()..name:sub(2):lower()
  359. for i,dp in ipairs(dp) do
  360. if name==dp then
  361. return true
  362. end
  363. end
  364. return false
  365. end
  366.  
  367. function shopPage1(n)
  368. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  369. ui.addTextArea(25, "<CE>"..text[n].runner.." "..string.format(text[n].lives2,Lives2), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  370. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].icedMouse,icedMouseCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  371. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].cake,cakeCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  372. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  373. ui.addTextArea(92, "<G><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  374. ui.addTextArea(152, "<a href='event:nextTo2'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  375. end
  376.  
  377. function shopPage2(n)
  378. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  379. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].companion,companionCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  380. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].shamanCannon,shamanCannonCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  381. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].watermelon,watermelonCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  382. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  383. ui.addTextArea(92, "<a href='event:backTo1'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  384. ui.addTextArea(152, "<a href='event:nextTo3'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  385. end
  386.  
  387.  
  388. function shopPage3(n)
  389. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  390. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].mechAnvil,mechAnvilCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  391. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].rock,rockCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  392. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].ultraCannon,ultraCannonCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  393. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  394. ui.addTextArea(92, "<a href='event:backTo2'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  395. ui.addTextArea(152, "<a href='event:nextTo4'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  396. end
  397.  
  398. function shopPage4(n)
  399. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  400. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].nyan,nyanCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  401. ui.addTextArea(19, "<CE>", n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  402. ui.addTextArea(110, "<CE>", n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  403. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  404. ui.addTextArea(92, "<a href='event:backTo3'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  405. ui.addTextArea(152, "<G><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  406. end
  407.  
  408.  
  409.  
  410.  
  411.  
  412. function findRoles(n)
  413. for n,player in pairs(tfm.get.room.playerList) do
  414. if data[n].role=="Death" then
  415. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  416. elseif data[n].role=="Runner" then
  417. tfm.exec.movePlayer(n,150,300,false,0,0,false)
  418. end
  419. end
  420. end
  421.  
  422. function findRolesNewPlayer(n)
  423. if data[n].role=="Death" then
  424. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  425. elseif data[n].role=="Runner" then
  426. tfm.exec.movePlayer(n,150,300,false,0,0,false)
  427. end
  428. end
  429. a={}
  430. function eventNewPlayer(n)
  431. id=tfm.exec.addImage("1642e105967.png","&0",190,146,n)
  432. setLang(n)
  433. if not data[n] then
  434. tfm.exec.respawnPlayer(n)
  435. setData(n)
  436. end
  437. data[n].idTime=0
  438. showTabs(n)
  439. mice=0
  440. countMice()
  441. if mice==1 then
  442. randomDeath=names[math.floor(math.random(mice))]
  443. data[randomDeath].role="Death"
  444. lastDeath=""
  445. end
  446. bindMouse()
  447. table.insert(dp,n)
  448. vip(n)
  449. add(n)
  450. data[n].isInRoom=true
  451. table.insert(names,n)
  452. findRolesNewPlayer(n)
  453. if mice<2 then
  454. tfm.exec.newGame(7489132)
  455. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  456. end
  457. if mice>1 and curMap=="@7489132" then
  458. tfm.exec.newGame(maps[math.random(#maps)])
  459. end
  460. end
  461.  
  462.  
  463.  
  464.  
  465.  
  466. function addToRoleNumber()
  467. for n,player in pairs(tfm.get.room.playerList) do
  468. if data[n].role=="Death" then
  469. death=death+1
  470. end
  471. if data[n].role=="Runner" then
  472. runner=runner+1
  473. end
  474. findRoles(n)
  475. end
  476. end
  477. tfm.exec.newGame(maps[math.random(#maps)])
  478. amountInA=0
  479. function punishGlitchers()
  480. if a then
  481. for i=1,amountInA do
  482. data[a[math.floor(amountInA)]].role="Runner"
  483. end
  484. end
  485. end
  486.  
  487. curMap=0
  488. function eventNewGame()
  489. curMap=tfm.get.room.currentMap
  490. lag=0
  491. v=0
  492. local toDespawn = {}
  493. do
  494. local addShamanObject = tfm.exec.addShamanObject
  495. tfm.exec.addShamanObject = function(...)
  496. toDespawn[#toDespawn + 1] = {
  497. addShamanObject(...),
  498. os.time() + 3000
  499. }
  500. return toDespawn[#toDespawn][1]
  501. end
  502. end
  503. time=0
  504. theRole=1
  505. powerx=math.random(1600)
  506. runner=0
  507. death=0
  508. mice=0
  509. countMice()
  510. for n,player in pairs(tfm.get.room.playerList) do
  511. data[n].lives=data[n].normalLives
  512. data[n].role="Runner"
  513. data[n].ableToShoot=0
  514. data[n].ableToShoot2=0
  515. data[n].spawnLimit=-1
  516. data[n].afk=true
  517. if mice<2 then
  518. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  519. end
  520. end
  521. mice=mice
  522. if lastDeath==randomDeath then
  523. randomDeath=names[math.random(math.floor(mice))]
  524. end
  525.  
  526. if data[randomDeath].isInRoom==true then
  527. data[randomDeath].role="Death"
  528. elseif data[randomDeath].isInRoom==false then
  529. randomDeath=names[math.random(math.floor(mice))]
  530. end
  531.  
  532. lastDeath=randomDeath
  533. addToRoleNumber()
  534. findRoles(n)
  535. end
  536. locationx=0
  537. locationy=0
  538. function eventMouse(n,x,y)
  539. if x>200 then
  540. if data[n].role=="Death" and (math.floor(time)>3) and lag<2 and data[n].spawnLimit<1 and mice>1 then
  541. lag=lag+1
  542. if lag>3 then
  543. randomDeath=names[math.floor(math.random(mice))]
  544. data[randomDeath].role="Death"
  545. local toDespawn = {}
  546. table.insert(a,n)
  547. amountInA=amountInA+1
  548. do
  549. local addShamanObject = tfm.exec.addShamanObject
  550. tfm.exec.addShamanObject = function(...)
  551. toDespawn[#toDespawn + 1] = {
  552. addShamanObject(...),
  553. os.time() + 0000
  554. }
  555. return toDespawn[#toDespawn][1]
  556. end
  557. end
  558.  
  559.  
  560. ui.addTextArea(133, "<R><font size='17'><b>USING LAG TRICKS OR HACKS ARE NOT ALLOWED IN THIS ROOM", n, 143, 150, 534, 91, 0x324650, 0x000000, 1, true)
  561. time=-0.5
  562. tfm.exec.newGame(maps[math.random(#maps)])
  563. eventNewGame()
  564. end
  565.  
  566.  
  567. data[n].spawnLimit=3
  568. attacked=0
  569. attacked=n
  570. for n,player in pairs(tfm.get.room.playerList) do
  571. ui.addTextArea(2, "<font color='#FF9000'><font size='30'><b>"..attacked.." "..text[n].attacked, n, x, y, 425, 100, 0x324650, 0x000000, 0, false)
  572. end
  573. locationx=x
  574. locationy=y
  575.  
  576.  
  577. if not (data[n].objects==1704) and not (data[n].objects==1002) and not (data[n].objects==1706) and not (data[n].objects==1709) then
  578. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,0,0,20,false)
  579. end
  580. if data[n].objects==1704 then
  581. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,180,0,20,false)
  582. tfm.exec.addShamanObject(data[n].objects,locationx-20,locationy,180,0,20,false)
  583. tfm.exec.addShamanObject(data[n].objects,locationx+20,locationy,180,0,20,false)
  584. elseif data[n].objects==1706 then
  585. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,180,0,20,false)
  586. elseif data[n].objects==1709 then
  587. tfm.exec.addShamanObject(data[n].objects,locationx+5,locationy,170,10,120,false)
  588. tfm.exec.addShamanObject(data[n].objects,locationx-5,locationy,-170,10,20,false)
  589. elseif data[n].objects==1002 then
  590. tfm.exec.addShamanObject(data[n].objects,locationx-5,locationy,0,0,20,false)
  591. tfm.exec.addShamanObject(data[n].objects,locationx+5,locationy,0,0,20,false)
  592. end
  593. tfm.exec.displayParticle(3,locationx,locationy,0,0,0,0,nil)
  594. canShoot()
  595. end
  596. end
  597. end
  598. time=0
  599. function eventPlayerGetCheese(n)
  600. v=v+1
  601. if data[n].role=="Runner" and mice>1 and v==1 and data[n].afk==false then
  602. randomDeath=n
  603. time=119.5
  604. data[n].points=data[n].points+50
  605. for n,player in pairs(tfm.get.room.playerList) do
  606. ui.addTextArea(133, "<b><font size='40'><font color='#0ff164'>"..text[n].runnersWin, n, 296, 282, 351, 189, 0xd41717, 0x000000, 0, true)
  607. if data[n].role=="Runner" and data[n].afk==false then
  608. data[n].points=data[n].points+15
  609. data[n].winsAsRunner=data[n].winsAsRunner+1
  610. wonCountDown=-5
  611. end
  612. end
  613. end
  614. end
  615.  
  616.  
  617.  
  618.  
  619.  
  620.  
  621. function explosions()
  622. tfm.exec.displayParticle(0,locationx,locationy,0.5,0.5,0.5,0.5,nil)
  623. tfm.exec.displayParticle(0,locationx,locationy,-0.5,-0.5,-0.5,-0.5,nil)
  624. tfm.exec.displayParticle(2,locationx,locationy,3,-3,3,-3,nil)
  625. tfm.exec.displayParticle(2,locationx,locationy,-3,3,-3,3,nil)
  626. tfm.exec.displayParticle(0,locationx,locationy,-0.5,0.5,-0.5,0.5,nil)
  627. tfm.exec.displayParticle(0,locationx,locationy,0.5,-0.5,0.5,-0.5,nil)
  628. tfm.exec.displayParticle(2,locationx,locationy,1,-3,1,-3,nil)
  629. tfm.exec.displayParticle(2,locationx,locationy,1,1,3,1,nil)
  630. tfm.exec.displayParticle(2,locationx,locationy,-1,3,-1,3,nil)
  631. tfm.exec.displayParticle(2,locationx,locationy,-1,-1,-3,-1,nil)
  632. tfm.exec.displayParticle(5,locationx,locationy,0.5,0.5,0.5,0.5,nil)
  633. tfm.exec.displayParticle(5,locationx,locationy,-0.5,-0.5,-0.5,-0.5,nil)
  634. tfm.exec.displayParticle(5,locationx,locationy,-0.5,0.5,-0.5,0.5,nil)
  635. tfm.exec.displayParticle(5,locationx,locationy,0.5,-0.5,0.5,-0.5,nil)
  636. tfm.exec.explosion(locationx, locationy, 40, 40, false)
  637. end
  638.  
  639.  
  640. function canShoot()
  641. for n,player in pairs(tfm.get.room.playerList) do
  642. if data[n].spawnLimit<1 and data[n].role=="Death" then
  643. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanAttack, n, 270, 23, 240, 46, 0x00a611, 0x338500, 1, true)
  644. end
  645. if not (data[n].spawnLimit<1) and data[n].role=="Death" then
  646. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanNotAttack, n, 270, 23, 240, 46, 0x802c2c, 0x6e0000, 1, true)
  647. end
  648. if data[n].spawnLimit<1 and data[n].role=="Runner" then
  649. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanUsePowerups, n, 270, 23, 240, 46, 0x00a611, 0x338500, 1, true)
  650. end
  651. if not (data[n].spawnLimit<1) and data[n].role=="Runner" then
  652. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanNotUsePowerups, n, 270, 23, 240, 46, 0x802c2c, 0x6e0000, 1, true)
  653. end
  654. end
  655. end
  656. function removeObjectAfterTime()
  657. for k, v in ipairs(toDespawn) do
  658. if os.time() > v[2] then
  659. tfm.exec.removeObject(v[1])
  660. table.remove(toDespawn, k)
  661. end
  662. end
  663. end
  664.  
  665. function eventLoop()
  666. for n,player in pairs(tfm.get.room.playerList) do
  667. data[n].idTime=data[n].idTime+0.5
  668. if data[n].idTime==5 then
  669. tfm.exec.removeImage(id)
  670. end
  671. end
  672. lag=0
  673. removeObjectAfterTime()
  674. if mice>1 then
  675. ui.removeTextArea(202,nil)
  676. wonCoundown=wonCountDown+0.5
  677. canShoot()
  678. for n,player in pairs(tfm.get.room.playerList) do
  679. data[n].spawnLimit=data[n].spawnLimit-0.5
  680. if tfm.get.room.playerList[n].y>100 and data[n].role=="Death" then
  681. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  682. elseif tfm.get.room.playerList[n].y<100 and data[n].role=="Runner" then
  683. tfm.exec.movePlayer(n,70,300,false,0,0,false)
  684. elseif tfm.get.room.playerList[n].x>600 and time<5 then
  685. tfm.exec.killPlayer(n)
  686. tfm.exec.movePlayer(n,150,tfm.get.room.playerList[n].y,false,0,0,false)
  687. tfm.exec.respawnPlayer(n)
  688. end
  689.  
  690. if data[n].spawnLimit==0 then
  691. ui.removeTextArea(2,nil)
  692. system.bindMouse(n, true)
  693. ui.removeTextArea(11,n)
  694. end
  695. end
  696. time=time+.5
  697. if time==120 then
  698. time=119.6
  699. end
  700. if time==120.1 then
  701. tfm.exec.newGame(maps[math.random(#maps)])
  702. for n,player in pairs(tfm.get.room.playerList) do
  703. if data[n].role=="Death" and data[n].afk==false then
  704. data[n].points=data[n].points+15
  705. ui.addTextArea(133, "<b><font size='40'><font color='#d40000'>"..text[n].deathsWin, n, 296, 282, 351, 189, 0xd41717, 0x000000, 0, true)
  706. end
  707. end
  708. time=-0.5
  709. elseif time==0 then
  710. for n,player in pairs(tfm.get.room.playerList) do
  711. findRoles(n)
  712. end
  713. elseif time==5 then
  714. for n,player in pairs(tfm.get.room.playerList) do
  715. ui.removeTextArea(0,nil)
  716. ui.removeTextArea(2,nil)
  717. system.bindMouse(n, true)
  718. ui.removeTextArea(133,n)
  719.  
  720. end
  721. end
  722. end
  723. end
  724.  
  725. function profile(n)
  726. ui.addTextArea(110, "<p align='center'><font size='12'><font color='#FFFFFF'><font face='calibri'>"..n, n, 551, 89, 233, 278, 0x4f4132, 0x695743, 1, true)
  727. ui.addTextArea(18, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[n].points..": <br>"..data[n].points.." <br><br>"..text[n].winsAsDeath..": <br>"..data[n].winsAsDeath.."<br><br>"..text[n].winsAsRunner..": <br>"..data[n].winsAsRunner, n, 557, 136, 105, 226, 0x695743, 0x695743, 1, true)
  728. ui.addTextArea(19, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'><a href='event:description'>"..text[n].description.."</a> : "..data[n].description, n, 675, 136, 104, 226, 0x695743, 0x695743, 1, true)
  729. ui.addTextArea(25, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 551, 368, 233, 26, 0x4f4132, 0x30291a, 1, true)
  730. end
  731.  
  732. function removeTextAreas(n)
  733. ui.removeTextArea(18,n)
  734. ui.removeTextArea(19,n)
  735. ui.removeTextArea(110,n)
  736. ui.removeTextArea(222,n)
  737. ui.removeTextArea(25,n)
  738. ui.removeTextArea(152,n)
  739. ui.removeTextArea(92,n)
  740. ui.addPopup(0, 2, text[n].description, n, 8565, 290, 200, true)
  741. end
  742. function help(n)
  743. ui.addTextArea(18, "<font size='13'><font face='verdana'><font size='20'><font color='#30A9DE'>#DEATHRUN</font></font>\n\n"..text[n].help, n, 504, 122, 254, 209, 0x4f4132, 0x695743, 1, true)
  744. ui.addTextArea(19, "<p align='center'><font size='14'><a href='event:close'><VP>"..text[n].close, n, 504, 338, 254, 26, 0x4f4132, 0x30291a, 1, true)
  745. end
  746. function eventKeyboard(n, key, down, x,y)
  747. if tfm.get.room.playerList[n].isDead==false then
  748. data[n].afk=false
  749. end
  750. --FACING
  751. if tfm.get.room.playerList[n].isDead==false and data[n].role=="Runner" then
  752. end
  753. if key==0 then
  754. data[n].facing=-85
  755. elseif key==2 then
  756. data[n].facing=85
  757. elseif key==P and data[n].p==0 then
  758. removeTextAreas(n)
  759. profile(n)
  760. data[n].p=1
  761. elseif key==P and data[n].p==1 then
  762. removeTextAreas(n)
  763. data[n].p=0
  764. elseif key==H and data[n].p==0 then
  765. removeTextAreas(n)
  766. data[n].p=1
  767. elseif key==H and data[n].p==1 then
  768. removeTextAreas(n)
  769. help(n)
  770. data[n].p=0
  771. elseif key==O and data[n].p==0 then
  772. removeTextAreas(n)
  773. data[n].p=1
  774. elseif key==O and data[n].p==1 then
  775. removeTextAreas(n)
  776. shopPage1(n)
  777. data[n].p=0
  778. end
  779. if time>3 and mice>1 then
  780.  
  781. --AUTOMATIC POWERUPS
  782.  
  783. if key==32 and data[n].role=="Runner" and data[n].spawnLimit<0 then
  784. ui.addTextArea(11, "<b><font size='30'><font color='#F0F000'>"..text[n].superJump, n, x-50, y-50, 379, 67, 0x324650, 0x000000, 0, false)
  785. tfm.exec.movePlayer(n,0,0,false,0,-80,false)
  786. tfm.exec.displayParticle(10,x,y,3,-3,3,-3,nil)
  787. tfm.exec.displayParticle(10,x,y,-3,3,-3,3,nil)
  788. tfm.exec.displayParticle(10,x,y,-3,-3,-3,-3,nil)
  789. tfm.exec.displayParticle(10,x,y,3,3,3,3,nil)
  790. tfm.exec.bindKeyboard(n, 32, false, false)
  791. tfm.exec.addShamanObject(17,x,y,60,50,-10,true)
  792. data[n].spawnLimit=3.5
  793. data[n].ableToShoot=0
  794. canShoot()
  795. elseif (key==3) then
  796. if data[n].role=="Death" then
  797. if data[n].facing==-85 then
  798. tfm.exec.movePlayer(n,0,0,false,-50,0,true)
  799. elseif data[n].facing==85 then
  800. tfm.exec.movePlayer(n,0,0,false,50,0,true)
  801. end
  802. elseif data[n].spawnLimit<0 and data[n].role=="Runner" then
  803. tfm.exec.movePlayer(n,0,0,false,data[n].facing,0,true)
  804. ui.addTextArea(11, "<b><font size='30'><font color='#F0F000'>"..text[n].speed, n, x-50, y-50, 379, 67, 0x324650, 0x000000, 0, false)
  805. tfm.exec.displayParticle(10,x,y,3,-3,3,-3,nil)
  806. tfm.exec.displayParticle(10,x,y,-3,3,-3,3,nil)
  807. tfm.exec.displayParticle(10,x,y,-3,-3,-3,-3,nil)
  808. tfm.exec.displayParticle(10,x,y,3,3,3,3,nil)
  809. data[n].spawnLimit=3.5
  810. data[n].ableToShoot=0
  811. canShoot()
  812. end
  813. end
  814. end
  815. end
  816. n=0
  817. system.disableChatCommandDisplay("profile",true)
  818. function eventTextAreaCallback(id,p,a)
  819. n=p
  820. if a=="close" then
  821. data[n].p=0
  822. removeTextAreas(n)
  823. elseif a=="help" then
  824. data[n].p=0
  825. removeTextAreas(n)
  826. --TABS
  827. ui.addTextArea(18, "<font size='13'><font face='verdana'><font size='20'><font color='#30A9DE'>#DEATHRUN</font></font>\n\n"..text[n].help, n, 504, 122, 254, 209, 0x4f4132, 0x695743, 1, true)
  828. ui.addTextArea(19, "<p align='center'><font size='14'><a href='event:close'><VP>"..text[n].close, n, 504, 338, 254, 26, 0x4f4132, 0x30291a, 1, true)
  829. elseif a=="credits" then
  830. data[n].p=0
  831. removeTextAreas(n)
  832. ui.addTextArea(18, "<p align='center'><font size='16'><font face='verdana'><J>"..text[n].credits, n, 504, 72, 254, 304, 0x4f4132, 0x695743, 1, true)
  833. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 504, 363, 254, 26, 0x4f4132, 0x30291a, 1, true)
  834. elseif a=="commands" then
  835. data[n].p=0
  836. removeTextAreas(n)
  837. ui.addTextArea(18, "<p align='center'><font size='14'><font face='verdana'>"..text[n].commands, n, 545, 111, 220, 238, 0x4f4132, 0x695743, 1, true)
  838. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 545, 346, 220, 26, 0x4f4132, 0x30291a, 1, true)
  839. elseif a=="rules" then
  840. data[n].p=0
  841. removeTextAreas(n)
  842. ui.addTextArea(18, "<p align='center'><u><font size='17'><font face='calibri'>"..text[n].rules, n, 562, 132, 201, 230, 0x4f4132, 0x695743, 1, true)
  843. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 562, 349, 201, 26, 0x4f4132, 0x30291a, 1, true)
  844. elseif a=="profile" then
  845. removeTextAreas(n)
  846. profile(n)
  847. elseif a=="description" then
  848. ui.addPopup(0, 2, text[n].description, n, 565, 290, 200, true)
  849. end
  850. if a=="inventory" then
  851. data[n].p=0
  852. removeTextAreas(n)
  853. ui.addTextArea(92, "<p align='center'><font size='20'>"..data[n].inventory, n, 515, 101, 276, 279, 0x4f4132, 0x695743, 1, true)
  854. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#808080'><VP>"..text[n].close, n, 515, 363, 276, 26, 0x4f4132, 0x30291a, 1, true)
  855. end
  856. if a=="equipDefault" then
  857. data[n].objects=data[n].def
  858. elseif a=="equipNyan" then
  859. data[n].objects=212
  860. elseif a=="equipUltraCannon" then
  861. data[n].objects=1709
  862. elseif a=="equipCompanion" then
  863. data[n].objects=61
  864. elseif a=="equipShamanCannon" then
  865. data[n].objects=1704
  866. elseif a=="equipWatermelon" then
  867. data[n].objects=1706
  868. elseif a=="equipIcedMouse" then
  869. data[n].objects=54
  870. elseif a=="equipCake" then
  871. data[n].objects=207
  872. elseif a=="equipMechAnvil" then
  873. data[n].objects=1002
  874. elseif a=="equipRock" then
  875. data[n].objects=1003
  876. elseif a=="shop" then
  877. shopPage1(n)
  878. data[n].p=0
  879. elseif a=="backTo1" then
  880. shopPage1(n)
  881. elseif a=="nextTo2" then
  882. shopPage2(n)
  883. elseif a=="backTo2" then
  884. shopPage2(n)
  885. elseif a=="nextTo3" then
  886. shopPage3(n)
  887. elseif a=="backTo3" then
  888. shopPage3(n)
  889. elseif a=="nextTo4" then
  890. shopPage4(n)
  891. end
  892. --SHOP ITEMS
  893. if a=="buyIcedMouse" and (data[n].points>icedMouseCost or data[n].points==icedMouseCost) and data[n].icedMouse==false then
  894. data[n].inventory = data[n].inventory.."\n"..text[n].icedMouseInv
  895. data[n].objects=54
  896. tfm.exec.chatMessage(text[n].boughtIcedMouse,n)
  897.  
  898. data[n].icedMouse=true
  899. data[n].points=data[n].points-icedMouseCost
  900. elseif a=="buyNyan" and (data[n].points>nyanCost or data[n].points==nyanCost) and data[n].nyan==false then
  901. data[n].inventory = data[n].inventory.."\n"..text[n].nyanInv
  902. data[n].objects=212
  903. tfm.exec.chatMessage(text[n].boughtNyan,n)
  904. data[n].nyan=true
  905. data[n].points=data[n].points-nyanCost
  906. elseif a=="buyUltraCannon" and (data[n].points>ultraCannonCost or data[n].points==ultraCannonCost) and data[n].ultraCannon==false then
  907. data[n].inventory = data[n].inventory.."\n"..text[n].ultraCannonInv
  908. data[n].objects=1709
  909. tfm.exec.chatMessage(text[n].boughtUltraCannon,n)
  910. data[n].ultraCannon=true
  911. data[n].points=data[n].points-ultraCannonCost
  912. elseif a=="buyCake" and (data[n].points>cakeCost or data[n].points==cakeCost) and data[n].cake==false then
  913. data[n].inventory=data[n].inventory.."\n"..text[n].cakeInv
  914.  
  915. data[n].objects=207
  916. tfm.exec.chatMessage(text[n].boughtCake,n)
  917. data[n].cake=true
  918. data[n].points=data[n].points-cakeCost
  919. elseif a=="buyMechAnvil" and (data[n].points>mechAnvilCost or data[n].points==mechAnvilCost) and data[n].mechAnvil==false then
  920. data[n].inventory=data[n].inventory.."\n"..text[n].mechAnvilInv
  921.  
  922. data[n].objects=1002
  923. tfm.exec.chatMessage(text[n].boughtMechAnvil,n)
  924. data[n].mechAnvil=true
  925. data[n].points=data[n].points-mechAnvilCost
  926. elseif a=="buyRock" and (data[n].points>rockCost or data[n].points==rockCost) and data[n].rock==false then
  927. data[n].inventory=data[n].inventory.."\n"..text[n].rockInv
  928.  
  929. data[n].objects=1003
  930. tfm.exec.chatMessage(text[n].boughtRock,n)
  931. data[n].rock=true
  932. data[n].points=data[n].points-rockCost
  933.  
  934. elseif a=="buy2Lives" and (data[n].points>Lives2 or data[n].points==Lives2) and data[n].lives2==false then
  935. data[n].normalLives=2
  936. tfm.exec.chatMessage(text[n].nowHave2Lives,n)
  937.  
  938. data[n].points=data[n].points-Lives2
  939. data[n].lives2=true
  940. elseif a=="buyCompanion" and (data[n].points>companionCost or data[n].points==companionCost) and data[n].companion==false then
  941. data[n].objects=61
  942. data[n].inventory = data[n].inventory.."\n"..text[n].companionInv
  943. data[n].companion=true
  944.  
  945. data[n].points=data[n].points-companionCost
  946. tfm.exec.chatMessage(text[n].boughtCompanion,n)
  947. elseif a=="buyShamanCannon" and (data[n].points>shamanCannonCost or data[n].points==shamanCannonCost) and data[n].shamanCannon==false then
  948. data[n].objects=1704
  949. data[n].inventory = data[n].inventory.."\n"..text[n].shamanCannonInv
  950. data[n].shamanCannon=true
  951.  
  952. data[n].points=data[n].points-shamanCannonCost
  953. tfm.exec.chatMessage(text[n].boughtshamanCannon,n)
  954. elseif a=="buyWatermelon" and (data[n].points>watermelonCost or data[n].points==watermelonCost) and data[n].watermelon==false then
  955. data[n].objects=1706
  956. data[n].inventory = data[n].inventory.."\n"..text[n].watermelonInv
  957. data[n].watermelon=true
  958.  
  959. data[n].points=data[n].points-watermelonCost
  960. tfm.exec.chatMessage(text[n].boughtWatermelon,n)
  961.  
  962. end
  963. end
  964.  
  965. function eventPlayerDied(n)
  966. wonCountDown=-5
  967. if data[n].role=="Death" and data[n].afk==false then
  968. tfm.exec.respawnPlayer(n)
  969. tfm.exec.movePlayer(n,200,30,false,0,0,false)
  970. end
  971. if data[n].role=="Death" and data[n].afk==true then
  972. tfm.exec.newGame(maps[math.random(#maps)])
  973. end
  974. data[n].lives=data[n].lives-1
  975. if data[n].role=="Runner" and data[n].lives==1 then
  976. tfm.exec.respawnPlayer(n)
  977. end
  978. if data[n].role=="Runner" and data[n].lives==0 then
  979. runner=runner-1
  980. count()
  981. end
  982. end
  983. function eventPlayerLeft(n)
  984. mice=0
  985. countMice()
  986. names={}
  987. for n in pairs(tfm.get.room.playerList) do
  988. table.insert(names,n)
  989. end
  990. data[n].isInRoom=false
  991. mice=mice-1
  992. if mice<2 then
  993. tfm.exec.newGame(7489132)
  994. for n,player in pairs(tfm.get.room.playerList) do
  995. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  996. end
  997. end
  998. if n==randomDeath then
  999. randomDeath=names[math.random(math.floor(mice))]
  1000. end
  1001. if data[n].role=="Runner" then
  1002. runner=runner-1
  1003. elseif data[n].role=="Death" then
  1004. death=death-1
  1005. end
  1006. end
  1007. function eventSummoningEnd(n,id,x,y,angle,t)
  1008. tfm.exec.removeObject(t.id)
  1009. end
  1010.  
  1011. system.disableChatCommandDisplay("p",true)
  1012. function eventChatCommand(l,c)
  1013. if c=="profile" then
  1014. profile(n)
  1015. end
  1016. if c=="mice" then
  1017. print(runner)
  1018. end
  1019. if c:sub(0,7)=="profile" and Dp(c:sub(9)) then
  1020. n = c:sub(9,9):upper()..c:sub(10):lower()
  1021. removeTextAreas(l)
  1022. ui.addTextArea(110, "<p align='center'><font size='12'><font color='#FFFFFF'><font face='calibri'>"..n, l, 551, 89, 233, 278, 0x4f4132, 0x695743, 1, true)
  1023. ui.addTextArea(18, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[l].points..": <br>"..data[n].points.." <br><br>"..text[l].winsAsDeath..": <br>"..data[n].winsAsDeath.."<br><br>"..text[l].winsAsRunner..": <br>"..data[n].winsAsRunner, l, 557, 136, 105, 226, 0x695743, 0x695743, 1, true)
  1024. ui.addTextArea(19, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[l].description.."</a> : "..data[n].description, l, 675, 136, 104, 226, 0x695743, 0x695743, 1, true)
  1025. ui.addTextArea(25, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[l].close, l, 551, 368, 233, 26, 0x4f4132, 0x30291a, 1, true)
  1026. end
  1027. end
  1028.  
  1029.  
  1030.  
  1031. function eventPopupAnswer(id, n, a)
  1032. local click=a:match("<a href='")
  1033. if not click then
  1034. data[n].description = a
  1035. profile(n)
  1036. data[n].p=1
  1037. end
  1038. end
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