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Untitled

Jul 5th, 2017
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  1. player = game:GetService("Players").LocalPlayer
  2.  
  3. char = player.Character
  4.  
  5. mouse = player:GetMouse()
  6.  
  7. idleq = false
  8.  
  9. local skl = false
  10.  
  11. parts = {}
  12.  
  13. poses = {}
  14.  
  15. local obj3, TARG10, TARG11
  16.  
  17. stun = Instance.new("BoolValue", char)
  18.  
  19. stun.Name = "Stunned"
  20.  
  21. stun.Value = false
  22.  
  23. atk = Instance.new("NumberValue", char)
  24.  
  25. atk.Name = "Attack"
  26.  
  27. atk.Value = 1
  28.  
  29. def = Instance.new("NumberValue", char)
  30.  
  31. def.Name = "Defense"
  32.  
  33. def.Value = 1
  34.  
  35. spd = Instance.new("NumberValue", char)
  36.  
  37. spd.Name = "Speed"
  38.  
  39. spd.Value = 1
  40.  
  41. deft = Instance.new("NumberValue", char)
  42.  
  43. deft.Name = "DefenseTime"
  44.  
  45. deft.Value = 0
  46.  
  47. atkt = Instance.new("NumberValue", char)
  48.  
  49. atkt.Name = "AttackTime"
  50.  
  51. atkt.Value = 0
  52.  
  53. spdt = Instance.new("NumberValue", char)
  54.  
  55. spdt.Name = "SpeedTime"
  56.  
  57. spdt.Value = 0
  58.  
  59. posd = Instance.new("BoolValue", char)
  60.  
  61. posd.Name = "Posioned"
  62.  
  63. posd.Value = false
  64.  
  65. pt = Instance.new("NumberValue", char)
  66.  
  67. pt.Name = "PoisonTime"
  68.  
  69. pt.Value = 0
  70.  
  71. bl = Instance.new("BoolValue", char)
  72.  
  73. bl.Name = "Blocking"
  74.  
  75. bl.Value = false
  76.  
  77. bll = Instance.new("BoolValue", char)
  78.  
  79. bll.Name = "BlockingLabel"
  80.  
  81. bll.Value = false
  82.  
  83. blt = Instance.new("NumberValue", char)
  84.  
  85. blt.Name = "BlockingLeft"
  86.  
  87. blt.Value = 50
  88.  
  89. pb = Instance.new("BoolValue", char)
  90.  
  91. pb.Name = "PauseBlock"
  92.  
  93. pb.Value = false
  94.  
  95. blm = 100
  96.  
  97. gd = Instance.new("BoolValue", char)
  98.  
  99. gd.Name = "Ground"
  100.  
  101. local TARG7, obj, TARG8, obj2
  102.  
  103. for i, v in pairs(char:GetChildren()) do
  104.  
  105. if v.ClassName == "Weld" then
  106.  
  107. v:destroy()
  108.  
  109. end
  110.  
  111. end
  112.  
  113. local tr = char:WaitForChild("Torso")
  114.  
  115. local lr = char:WaitForChild("Left Arm")
  116.  
  117. local ra = char:WaitForChild("Right Arm")
  118.  
  119. local s1 = Instance.new("Sound", char.Head)
  120.  
  121. s1.Volume = 1
  122.  
  123. s1.SoundId = "rbxassetid://419372077"
  124.  
  125. s1.Pitch = 1
  126.  
  127. local s2 = Instance.new("Sound", char.Head)
  128.  
  129. s2.Volume = 1
  130.  
  131. s2.SoundId = "rbxassetid://419378177"
  132.  
  133. local s3 = Instance.new("Sound", char.Head)
  134.  
  135. s3.Volume = 1
  136.  
  137. s3.SoundId = "rbxassetid://"
  138.  
  139. local s4 = Instance.new("Sound", char.Head)
  140.  
  141. s4.Volume = 1
  142.  
  143. s4.SoundId = "rbxassetid://"
  144.  
  145. local s5 = Instance.new("Sound", char.Head)
  146.  
  147. s5.Volume = 1
  148.  
  149. s5.SoundId = "rbxassetid://"
  150.  
  151. local w3 = Instance.new("Weld", char)
  152.  
  153. run = game:GetService("RunService")
  154.  
  155. w3.Part0 = lr
  156.  
  157. w3.Part1 = tr
  158.  
  159. w3.C0 = CFrame.new(1.5, 0, 0)
  160.  
  161. local w4 = Instance.new("Weld", char)
  162.  
  163. w4.Part0 = ra
  164.  
  165. w4.Part1 = tr
  166.  
  167. w4.C0 = CFrame.new(-1.5, 0, 0)
  168.  
  169. local nc = Instance.new("Weld", char)
  170.  
  171. nc.Part0 = char.Torso
  172.  
  173. nc.Part1 = char.Head
  174.  
  175. nc.C0 = CFrame.new(0, 1.5, 0)
  176.  
  177. local ll = Instance.new("Weld", char)
  178.  
  179. ll.Part0 = char.Torso
  180.  
  181. ll.Part1 = char["Left Leg"]
  182.  
  183. ll.C0 = CFrame.new(-0.5, -2, 0)
  184.  
  185. local rl = Instance.new("Weld", char)
  186.  
  187. rl.Part0 = char.Torso
  188.  
  189. rl.Part1 = char["Right Leg"]
  190.  
  191. rl.C0 = CFrame.new(0.5, -2, 0)
  192.  
  193. local ts = Instance.new("Weld", char)
  194.  
  195. ts.Part0 = char.HumanoidRootPart
  196.  
  197. ts.Part1 = char.Torso
  198.  
  199. ts.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  200.  
  201. function turnonwelds()
  202.  
  203. w3.Part1 = tr
  204.  
  205. w4.Part1 = tr
  206.  
  207. nc.Part1 = char.Head
  208.  
  209. ll.Part1 = char["Left Leg"]
  210.  
  211. rl.Part1 = char["Right Leg"]
  212.  
  213. end
  214.  
  215. function turnoffwelds()
  216.  
  217. w3.Part1 = nil
  218.  
  219. w4.Part1 = nil
  220.  
  221. nc.Part1 = nil
  222.  
  223. ll.Part1 = nil
  224.  
  225. rl.Part1 = nil
  226.  
  227. end
  228.  
  229. turnoffwelds()
  230.  
  231. local walk = {
  232.  
  233. ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),
  234.  
  235. rl.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)),
  236.  
  237. ll.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)),
  238.  
  239. rl.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),
  240.  
  241. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), 0, 0),
  242.  
  243. nc.C0 * CFrame.Angles(math.rad(20), math.rad(0), 0),
  244.  
  245. w4.C0 * CFrame.new(0, 0.2, -0.4) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)),
  246.  
  247. w3.C0 * CFrame.new(0, 0.2, -0.4) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0))
  248.  
  249. }
  250.  
  251. local equip = {
  252.  
  253. nc.C0 * CFrame.Angles(math.rad(-10), math.rad(0), 0),
  254.  
  255. w3.C0 * CFrame.new(-1.1, -0.1, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(90)),
  256.  
  257. w4.C0 * CFrame.new(1.1, -0.2, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(-90))
  258.  
  259. }
  260.  
  261. local idle = {
  262.  
  263. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-40), 0),
  264.  
  265. nc.C0 * CFrame.Angles(0, math.rad(30), 0),
  266.  
  267. ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(30), math.rad(-10)),
  268.  
  269. rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5), math.rad(-30), math.rad(10)),
  270.  
  271. w3.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-90), math.rad(20), math.rad(30)),
  272.  
  273. w4.C0 * CFrame.new(0, 0.5, -0.2) * CFrame.Angles(math.rad(-120), math.rad(-20), math.rad(-30))
  274.  
  275. }
  276.  
  277. local PA1 = {
  278.  
  279. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(40), math.rad(30)),
  280.  
  281. ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(-10)),
  282.  
  283. rl.C0 * CFrame.new(0, -0.05, -0.5) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(10)),
  284.  
  285. nc.C0 * CFrame.Angles(math.rad(-7), math.rad(20), 0),
  286.  
  287. w3.C0 * CFrame.new(0, 0.6, 0) * CFrame.Angles(math.rad(30), 0, math.rad(20)),
  288.  
  289. w4.C0 * CFrame.new(0, 0.5, -0.2) * CFrame.Angles(math.rad(-100), math.rad(-20), math.rad(-30))
  290.  
  291. }
  292.  
  293. local PA2 = {
  294.  
  295. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-35), 0),
  296.  
  297. ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(30), math.rad(-10)),
  298.  
  299. rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5), math.rad(-30), math.rad(10)),
  300.  
  301. CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(20), math.rad(20), 0),
  302.  
  303. w4.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-40)),
  304.  
  305. w3.C0 * CFrame.new(-0.5, 1.5, -0.3) * CFrame.Angles(math.rad(-150), 0, math.rad(-10))
  306.  
  307. }
  308.  
  309. local PA3 = {
  310.  
  311. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(15), 0),
  312.  
  313. nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0),
  314.  
  315. w4.C0 * CFrame.new(0.4, 1, 0.7) * CFrame.Angles(math.rad(40), math.rad(20), math.rad(-50)),
  316.  
  317. w3.C0 * CFrame.new(-0.3, 1.5, 0) * CFrame.Angles(math.rad(40), math.rad(20), math.rad(50)),
  318.  
  319. ll.C0 * CFrame.new(-0.3, 0, 0.3) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(-10)),
  320.  
  321. rl.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(-40), 0, math.rad(0))
  322.  
  323. }
  324.  
  325. local PA4 = {
  326.  
  327. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60), math.rad(-60), 0),
  328.  
  329. nc.C0 * CFrame.Angles(math.rad(-25), math.rad(50), 0),
  330.  
  331. w4.C0 * CFrame.new(0.4, 1, 0.7) * CFrame.Angles(math.rad(50), 0, math.rad(-70)),
  332.  
  333. w3.C0 * CFrame.new(-1.2, -0.2, 1) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(-50)),
  334.  
  335. ll.C0 * CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-30)),
  336.  
  337. rl.C0 * CFrame.new(1, 0.5, 0.5) * CFrame.Angles(0, math.rad(-20), math.rad(40))
  338.  
  339. }
  340.  
  341. local jump = {
  342.  
  343. nc.C0 * CFrame.Angles(math.rad(20), 0, 0),
  344.  
  345. w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, math.rad(-30)),
  346.  
  347. w3.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, math.rad(30)),
  348.  
  349. ll.C0 * CFrame.new(-0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)),
  350.  
  351. rl.C0 * CFrame.new(0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(20))
  352.  
  353. }
  354.  
  355. local stunned = {
  356.  
  357. nc.C0 * CFrame.Angles(0, math.rad(90), 0),
  358.  
  359. w4.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(-50)),
  360.  
  361. w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(50)),
  362.  
  363. ll.C0 * CFrame.new(-0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)),
  364.  
  365. rl.C0 * CFrame.new(0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(20)),
  366.  
  367. ts.C0 * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), 0, 0)
  368.  
  369. }
  370.  
  371. local PA1C = {
  372.  
  373. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-40), math.rad(-30)),
  374.  
  375. ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(-10)),
  376.  
  377. rl.C0 * CFrame.new(0, -0.05, -0.5) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(10)),
  378.  
  379. nc.C0 * CFrame.Angles(math.rad(-7), math.rad(-20), 0),
  380.  
  381. w3.C0 * CFrame.new(0, 0.5, -0.2) * CFrame.Angles(math.rad(-100), math.rad(40), math.rad(30)),
  382.  
  383. w4.C0 * CFrame.new(0, 0.6, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-20))
  384.  
  385. }
  386.  
  387. local Stomp = {
  388.  
  389. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0),
  390.  
  391. nc.C0 * CFrame.Angles(math.rad(-13), math.rad(-20), 0),
  392.  
  393. ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)),
  394.  
  395. rl.C0 * CFrame.new(0, 0.6, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)),
  396.  
  397. w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(30)),
  398.  
  399. w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-30))
  400.  
  401. }
  402.  
  403. local Stomp2 = {
  404.  
  405. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0),
  406.  
  407. nc.C0 * CFrame.Angles(math.rad(-25), math.rad(-20), 0),
  408.  
  409. ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)),
  410.  
  411. rl.C0 * CFrame.new(0, 0, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)),
  412.  
  413. w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(35)),
  414.  
  415. w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-35))
  416.  
  417. }
  418.  
  419. local dropkick = {
  420.  
  421. ts.C0 * CFrame.new(0, 0.8, 0) * CFrame.Angles(math.rad(90), math.rad(45), 0),
  422.  
  423. nc.C0 * CFrame.new(0, 0, -0.2) * CFrame.Angles(math.rad(-30), math.rad(-20), 0),
  424.  
  425. ll.C0 * CFrame.new(-0.2, 0, -0.3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),
  426.  
  427. rl.C0 * CFrame.new(-0.05, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)),
  428.  
  429. w3.C0 * CFrame.new(-2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(170)),
  430.  
  431. w4.C0 * CFrame.new(2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-160))
  432.  
  433. }
  434.  
  435. local block = {
  436.  
  437. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  438.  
  439. nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-9), math.rad(0), 0),
  440.  
  441. ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  442.  
  443. rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  444.  
  445. w3.C0 * CFrame.new(-0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0)),
  446.  
  447. w4.C0 * CFrame.new(0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0))
  448.  
  449. }
  450.  
  451. local sjump = {
  452.  
  453. ts.C0 * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0),
  454.  
  455. nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15), math.rad(0), 0),
  456.  
  457. ll.C0 * CFrame.new(0, 0.4, 0.8) * CFrame.Angles(math.rad(-70), 0, 0),
  458.  
  459. rl.C0 * CFrame.new(0, 0.8, -0.5) * CFrame.Angles(math.rad(-10), 0, 0),
  460.  
  461. w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)),
  462.  
  463. w4.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0))
  464.  
  465. }
  466.  
  467. local UpSideDownPunch = {
  468.  
  469. ts.C0 * CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(180), 0, 0),
  470.  
  471. nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  472.  
  473. ll.C0 * CFrame.new(-0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)),
  474.  
  475. rl.C0 * CFrame.new(0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(20)),
  476.  
  477. w3.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)),
  478.  
  479. w4.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0))
  480.  
  481. }
  482.  
  483. local BackBreaker = {
  484.  
  485. ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(15), 0),
  486.  
  487. nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0),
  488.  
  489. w4.C0 * CFrame.new(0, 0.1, 0.3) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)),
  490.  
  491. w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(20), math.rad(0)),
  492.  
  493. ll.C0 * CFrame.new(-0.3, 0, 0.3) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(-10)),
  494.  
  495. rl.C0 * CFrame.new(-0.2, 1, -0.5) * CFrame.Angles(math.rad(-40), 0, math.rad(0))
  496.  
  497. }
  498.  
  499. local FrontFlipKick1 = {
  500.  
  501. ts.C0 * CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-8), math.rad(0), 0),
  502.  
  503. nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0),
  504.  
  505. w4.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)),
  506.  
  507. w3.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)),
  508.  
  509. ll.C0 * CFrame.new(0, 1, 1) * CFrame.Angles(math.rad(-110), 0, math.rad(0)),
  510.  
  511. rl.C0 * CFrame.new(0, 1, -1) * CFrame.Angles(math.rad(110), 0, math.rad(0))
  512.  
  513. }
  514.  
  515. f = Instance.new("ScreenGui", player.PlayerGui)
  516.  
  517. f.Name = "UI"
  518.  
  519. f1 = Instance.new("Frame", f)
  520.  
  521. f1.BorderSizePixel = 0
  522.  
  523. f1.BackgroundColor3 = Color3.new(0, 0, 0)
  524.  
  525. f1.Size = UDim2.new(0.3, 0, 0.05, 0)
  526.  
  527. f1.Position = UDim2.new(0.2, 0, 0.84, 0)
  528.  
  529. f1f = Instance.new("Frame", f1)
  530.  
  531. f1f.BorderSizePixel = 0
  532.  
  533. f1f.BackgroundColor3 = Color3.new(255, 255, 255)
  534.  
  535. f1f.Size = UDim2.new(1, 0, 1, 0)
  536.  
  537. f1l = Instance.new("TextLabel", f1)
  538.  
  539. f1l.TextScaled = true
  540.  
  541. f1l.TextStrokeTransparency = 0
  542.  
  543. f1l.BackgroundTransparency = 1
  544.  
  545. f1l.TextColor3 = Color3.new(255, 255, 255)
  546.  
  547. f1l.BorderSizePixel = 0
  548.  
  549. f1l.Size = UDim2.new(1, 0, 1, 0)
  550.  
  551. f1l.Text = "[Z] Spam Punches"
  552.  
  553. f2 = Instance.new("Frame", f)
  554.  
  555. f2.BorderSizePixel = 0
  556.  
  557. f2.BackgroundColor3 = Color3.new(0, 0, 0)
  558.  
  559. f2.Size = UDim2.new(0.3, 0, 0.05, 0)
  560.  
  561. f2.Position = UDim2.new(0.52, 0, 0.84, 0)
  562.  
  563. f2f = Instance.new("Frame", f2)
  564.  
  565. f2f.BorderSizePixel = 0
  566.  
  567. f2f.BackgroundColor3 = Color3.new(255, 255, 255)
  568.  
  569. f2f.Size = UDim2.new(1, 0, 1, 0)
  570.  
  571. f2l = Instance.new("TextLabel", f2)
  572.  
  573. f2l.TextScaled = true
  574.  
  575. f2l.TextStrokeTransparency = 0
  576.  
  577. f2l.BackgroundTransparency = 1
  578.  
  579. f2l.TextColor3 = Color3.new(255, 255, 255)
  580.  
  581. f2l.BorderSizePixel = 0
  582.  
  583. f2l.Size = UDim2.new(1, 0, 1, 0)
  584.  
  585. f2l.Text = "[X] Ground Stomp"
  586.  
  587. f3 = Instance.new("Frame", f)
  588.  
  589. f3.BorderSizePixel = 0
  590.  
  591. f3.BackgroundColor3 = Color3.new(0, 0, 0)
  592.  
  593. f3.Size = UDim2.new(0.3, 0, 0.05, 0)
  594.  
  595. f3.Position = UDim2.new(0.2, 0, 0.9, 0)
  596.  
  597. f3f = Instance.new("Frame", f3)
  598.  
  599. f3f.BorderSizePixel = 0
  600.  
  601. f3f.BackgroundColor3 = Color3.new(255, 255, 255)
  602.  
  603. f3f.Size = UDim2.new(1, 0, 1, 0)
  604.  
  605. f3l = Instance.new("TextLabel", f3)
  606.  
  607. f3l.TextScaled = true
  608.  
  609. f3l.TextStrokeTransparency = 0
  610.  
  611. f3l.BackgroundTransparency = 1
  612.  
  613. f3l.TextColor3 = Color3.new(255, 255, 255)
  614.  
  615. f3l.BorderSizePixel = 0
  616.  
  617. f3l.Size = UDim2.new(1, 0, 1, 0)
  618.  
  619. f3l.Text = "[C] Drop kick"
  620.  
  621. f4 = Instance.new("Frame", f)
  622.  
  623. f4.BorderSizePixel = 0
  624.  
  625. f4.BackgroundColor3 = Color3.new(0, 0, 0)
  626.  
  627. f4.Size = UDim2.new(0.3, 0, 0.05, 0)
  628.  
  629. f4.Position = UDim2.new(0.52, 0, 0.9, 0)
  630.  
  631. f4f = Instance.new("Frame", f4)
  632.  
  633. f4f.BorderSizePixel = 0
  634.  
  635. f4f.BackgroundColor3 = Color3.new(255, 255, 255)
  636.  
  637. f4f.Size = UDim2.new(1, 0, 1, 0)
  638.  
  639. f4l = Instance.new("TextLabel", f4)
  640.  
  641. f4l.TextScaled = true
  642.  
  643. f4l.TextStrokeTransparency = 0
  644.  
  645. f4l.BackgroundTransparency = 1
  646.  
  647. f4l.TextColor3 = Color3.new(255, 255, 255)
  648.  
  649. f4l.BorderSizePixel = 0
  650.  
  651. f4l.Size = UDim2.new(1, 0, 1, 0)
  652.  
  653. f4l.Text = "[V] Speed Shot "
  654.  
  655. f5 = Instance.new("Frame", f)
  656.  
  657. f5.BorderSizePixel = 0
  658.  
  659. f5.BackgroundColor3 = Color3.new(255, 255, 255)
  660.  
  661. f5.Size = UDim2.new(0.3, 0, 0.03, 0)
  662.  
  663. f5.Position = UDim2.new(0.52, 0, 0.8, 0)
  664.  
  665. f5f = Instance.new("Frame", f5)
  666.  
  667. f5f.BorderSizePixel = 0
  668.  
  669. f5f.BackgroundColor3 = Color3.new(0, 255, 0)
  670.  
  671. f5f.Size = UDim2.new(1, 0, 1, 0)
  672.  
  673. f5l = Instance.new("TextLabel", f5)
  674.  
  675. f5l.TextScaled = true
  676.  
  677. f5l.TextStrokeTransparency = 0
  678.  
  679. f5l.BackgroundTransparency = 1
  680.  
  681. f5l.TextColor3 = Color3.new(255, 255, 255)
  682.  
  683. f5l.BorderSizePixel = 0
  684.  
  685. f5l.Size = UDim2.new(1, 0, 1, 0)
  686.  
  687. f5l.Text = "Health"
  688.  
  689. f6 = Instance.new("Frame", f)
  690.  
  691. f6.BorderSizePixel = 0
  692.  
  693. f6.BackgroundColor3 = Color3.new(255, 255, 255)
  694.  
  695. f6.Size = UDim2.new(0.3, 0, 0.03, 0)
  696.  
  697. f6.Position = UDim2.new(0.2, 0, 0.8, 0)
  698.  
  699. f6f = Instance.new("Frame", f6)
  700.  
  701. f6f.BorderSizePixel = 0
  702.  
  703. f6f.BackgroundColor3 = BrickColor.new("Deep orange").Color
  704.  
  705. f6f.Size = UDim2.new(1, 0, 1, 0)
  706.  
  707. f6l = Instance.new("TextLabel", f6)
  708.  
  709. f6l.TextScaled = true
  710.  
  711. f6l.TextStrokeTransparency = 0
  712.  
  713. f6l.BackgroundTransparency = 1
  714.  
  715. f6l.TextColor3 = Color3.new(255, 255, 255)
  716.  
  717. f6l.BorderSizePixel = 0
  718.  
  719. f6l.Size = UDim2.new(1, 0, 1, 0)
  720.  
  721. f6l.Text = "Energy"
  722.  
  723. f9 = Instance.new("Frame", f)
  724.  
  725. f9.BorderSizePixel = 0
  726.  
  727. f9.BackgroundColor3 = Color3.new(255, 255, 255)
  728.  
  729. f9.Size = UDim2.new(0.62, 0, 0.03, 0)
  730.  
  731. f9.Position = UDim2.new(0.2, 0, 0.96, 0)
  732.  
  733. f9f = Instance.new("Frame", f9)
  734.  
  735. f9f.BorderSizePixel = 0
  736.  
  737. f9f.BackgroundColor3 = BrickColor.new("Forest green").Color
  738.  
  739. f9f.Size = UDim2.new(1, 0, 1, 0)
  740.  
  741. f9l = Instance.new("TextLabel", f9)
  742.  
  743. f9l.TextScaled = true
  744.  
  745. f9l.TextStrokeTransparency = 0
  746.  
  747. f9l.BackgroundTransparency = 1
  748.  
  749. f9l.TextColor3 = Color3.new(255, 255, 255)
  750.  
  751. f9l.BorderSizePixel = 0
  752.  
  753. f9l.Size = UDim2.new(1, 0, 1, 0)
  754.  
  755. f9l.Text = "Block"
  756.  
  757. fa = Instance.new("TextLabel", f)
  758.  
  759. fa.TextScaled = true
  760.  
  761. fa.TextStrokeTransparency = 0
  762.  
  763. fa.BackgroundTransparency = 0.5
  764.  
  765. fa.BackgroundColor3 = Color3.new(0, 0, 0)
  766.  
  767. fa.TextColor3 = Color3.new(255, 0, 0)
  768.  
  769. fa.BorderSizePixel = 0
  770.  
  771. fa.Size = UDim2.new(0.2, 0, 0.05, 0)
  772.  
  773. fa.Position = UDim2.new(0.2, 0, 0.74, 0)
  774.  
  775. fa.Text = "Attack : 1"
  776.  
  777. fa2 = Instance.new("TextLabel", f)
  778.  
  779. fa2.TextScaled = true
  780.  
  781. fa2.TextStrokeTransparency = 0
  782.  
  783. fa2.BackgroundTransparency = 0.5
  784.  
  785. fa2.BackgroundColor3 = Color3.new(0, 0, 0)
  786.  
  787. fa2.TextColor3 = Color3.new(0, 255, 0)
  788.  
  789. fa2.BorderSizePixel = 0
  790.  
  791. fa2.Size = UDim2.new(0.2, 0, 0.05, 0)
  792.  
  793. fa2.Position = UDim2.new(0.41, 0, 0.74, 0)
  794.  
  795. fa2.Text = "Speed : 1"
  796.  
  797. fa3 = Instance.new("TextLabel", f)
  798.  
  799. fa3.TextScaled = true
  800.  
  801. fa3.TextStrokeTransparency = 0
  802.  
  803. fa3.BackgroundTransparency = 0.5
  804.  
  805. fa3.BackgroundColor3 = Color3.new(0, 0, 0)
  806.  
  807. fa3.TextColor3 = Color3.new(0, 0, 255)
  808.  
  809. fa3.BorderSizePixel = 0
  810.  
  811. fa3.Size = UDim2.new(0.2, 0, 0.05, 0)
  812.  
  813. fa3.Position = UDim2.new(0.62, 0, 0.74, 0)
  814.  
  815. fa3.Text = "Defense : 1"
  816.  
  817. S1 = true
  818.  
  819. S1T = 0
  820.  
  821. S1TF = 7
  822.  
  823. S2 = true
  824.  
  825. S2T = 0
  826.  
  827. S2TF = 15
  828.  
  829. S3 = true
  830.  
  831. S3T = 0
  832.  
  833. S3TF = 12
  834.  
  835. S4 = true
  836.  
  837. S4T = 0
  838.  
  839. S4TF = 30
  840.  
  841. energy = 0
  842.  
  843. local Close1 = CFrame.new(1.5, 0, 0)
  844.  
  845. local Close2 = CFrame.new(-1.5, 0, 0)
  846.  
  847. local Speed = 0.3
  848.  
  849. local Open4 = w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, math.rad(-30))
  850.  
  851. local h1 = nc.C0 * CFrame.Angles(math.rad(20), math.rad(-30), 0)
  852.  
  853. local h2 = CFrame.new(0, 1.5, 0)
  854.  
  855. local h3 = nc.C0 * CFrame.Angles(math.rad(-20), math.rad(30), 0)
  856.  
  857. local opend = false
  858.  
  859. local current = true
  860.  
  861. local function DGU(p, txt)
  862.  
  863. s2:Play()
  864.  
  865. local par = Instance.new("Part", game.Workspace)
  866.  
  867. par.Transparency = 1
  868.  
  869. par.Anchored = true
  870.  
  871. par.CFrame = p.CFrame
  872.  
  873. par.CanCollide = false
  874.  
  875. game.Debris:AddItem(par, 10)
  876.  
  877. local f = Instance.new("BillboardGui", par)
  878.  
  879. f.Size = UDim2.new(1.2, 0, 1.2, 0)
  880.  
  881. f.AlwaysOnTop = true
  882.  
  883. f.StudsOffset = Vector3.new(0, 2, 0)
  884.  
  885. local fr = Instance.new("Frame", f)
  886.  
  887. fr.BackgroundTransparency = 1
  888.  
  889. fr.Size = UDim2.new(1, 0, 1, 0)
  890.  
  891. fr.ClipsDescendants = true
  892.  
  893. local fe = Instance.new("TextLabel", fr)
  894.  
  895. fe.Size = UDim2.new(1, 0, 1, 0)
  896.  
  897. fe.BackgroundTransparency = 1
  898.  
  899. fe.TextColor3 = BrickColor.new("Bright yellow").Color
  900.  
  901. fe.TextStrokeTransparency = 0
  902.  
  903. fe.Text = txt
  904.  
  905. fe.TextScaled = true
  906.  
  907. fe.Font = "Legacy"
  908.  
  909. fe.Position = UDim2.new(0, 0, 1, 0)
  910.  
  911. fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
  912.  
  913. wait(2)
  914.  
  915. fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
  916.  
  917. for i = 0, 10 do
  918.  
  919. wait()
  920.  
  921. fe.TextTransparency = fe.TextTransparency + 0.1
  922.  
  923. end
  924.  
  925. end
  926.  
  927. function makeui(color, txt)
  928.  
  929. local par = Instance.new("Part", game.Workspace)
  930.  
  931. par.Transparency = 1
  932.  
  933. par.Anchored = true
  934.  
  935. par.CFrame = char.Head.CFrame
  936.  
  937. par.CanCollide = false
  938.  
  939. game.Debris:AddItem(par, 10)
  940.  
  941. local f = Instance.new("BillboardGui", par)
  942.  
  943. f.Size = UDim2.new(1.2, 0, 1.2, 0)
  944.  
  945. f.AlwaysOnTop = true
  946.  
  947. f.StudsOffset = Vector3.new(0, 4, 0)
  948.  
  949. local fr = Instance.new("Frame", f)
  950.  
  951. fr.BackgroundTransparency = 1
  952.  
  953. fr.Size = UDim2.new(2, 0, 2, 0)
  954.  
  955. fr.ClipsDescendants = true
  956.  
  957. local fe = Instance.new("TextLabel", fr)
  958.  
  959. fe.Size = UDim2.new(1, 0, 1, 0)
  960.  
  961. fe.BackgroundTransparency = 1
  962.  
  963. fe.TextColor3 = Color3.new(255, 255, 255)
  964.  
  965. fe.TextStrokeTransparency = 0
  966.  
  967. fe.Text = txt
  968.  
  969. fe.TextScaled = true
  970.  
  971. fe.Font = "SourceSansBold"
  972.  
  973. game.Debris:AddItem(f, 4)
  974.  
  975. fe.Position = UDim2.new(0, 0, 1, 0)
  976.  
  977. fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
  978.  
  979. wait(2)
  980.  
  981. fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
  982.  
  983. for i = 0, 10 do
  984.  
  985. wait()
  986.  
  987. fe.TextTransparency = fe.TextTransparency + 0.1
  988.  
  989. end
  990.  
  991. end
  992.  
  993. local TARG1, TARG2, TARG3, TARG4, TARG5, TARG6
  994.  
  995. local IdleAndWalk = false
  996.  
  997. turnonwelds()
  998.  
  999. opend = true
  1000.  
  1001. local wpb = true
  1002.  
  1003. local num = 1
  1004.  
  1005. mouse.Button1Down:connect(function()
  1006.  
  1007. if current == true and idleq == false and opend == true and wpb == true and stun.Value == false and bl.Value == false then
  1008.  
  1009. do
  1010.  
  1011. local fs
  1012.  
  1013. if num == 1 then
  1014.  
  1015. wpb = false
  1016.  
  1017. current = false
  1018.  
  1019. fr = true
  1020.  
  1021. char["Right Arm"].Touched:connect(function(hit)
  1022.  
  1023. if not fr then
  1024.  
  1025. return
  1026.  
  1027. end
  1028.  
  1029. if hit.Parent:FindFirstChild("Defense") then
  1030.  
  1031. fs = math.floor(math.random(5, 11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1032.  
  1033. else
  1034.  
  1035. fs = math.floor(math.random(5, 11) * atk.Value)
  1036.  
  1037. end
  1038.  
  1039. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  1040.  
  1041. fr = false
  1042.  
  1043. if hit.Parent:FindFirstChild("Blocking") then
  1044.  
  1045. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1046.  
  1047. hit.Parent.PauseBlock.Value = true
  1048.  
  1049. wait()
  1050.  
  1051. wait()
  1052.  
  1053. hit.Parent.BlockingLeft.Value = 5
  1054.  
  1055. wait()
  1056.  
  1057. wait()
  1058.  
  1059. hit.Parent.PauseBlock.Value = false
  1060.  
  1061. hit.Parent.BlockingLabel.Value = true
  1062.  
  1063. stun.Value = true
  1064.  
  1065. else
  1066.  
  1067. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1068.  
  1069. DGU(hit, fs)
  1070.  
  1071. fr = false
  1072.  
  1073. end
  1074.  
  1075. else
  1076.  
  1077. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1078.  
  1079. DGU(hit, fs)
  1080.  
  1081. fr = false
  1082.  
  1083. end
  1084.  
  1085. end
  1086.  
  1087. end)
  1088.  
  1089. s1.Pitch = 1
  1090.  
  1091. s1:Play()
  1092.  
  1093. wait(0.1)
  1094.  
  1095. TARG1 = PA1[5]
  1096.  
  1097. TARG2 = PA1[6]
  1098.  
  1099. TARG3 = PA1[4]
  1100.  
  1101. TARG4 = PA1[3]
  1102.  
  1103. TARG5 = PA1[2]
  1104.  
  1105. TARG6 = PA1[1]
  1106.  
  1107. wait(0.1)
  1108.  
  1109. TARG1 = PA1[5]
  1110.  
  1111. TARG2 = PA1[6]
  1112.  
  1113. TARG3 = PA1[4]
  1114.  
  1115. TARG4 = PA1[3]
  1116.  
  1117. TARG5 = PA1[2]
  1118.  
  1119. TARG6 = PA1[1]
  1120.  
  1121. wait(0.1)
  1122.  
  1123. TARG1 = PA1[5]
  1124.  
  1125. TARG2 = PA1[6]
  1126.  
  1127. TARG3 = PA1[4]
  1128.  
  1129. TARG4 = PA1[3]
  1130.  
  1131. TARG5 = PA1[2]
  1132.  
  1133. TARG6 = PA1[1]
  1134.  
  1135. wait(0.1)
  1136.  
  1137. TARG1 = PA1[5]
  1138.  
  1139. TARG2 = PA1[6]
  1140.  
  1141. TARG3 = PA1[4]
  1142.  
  1143. TARG4 = PA1[3]
  1144.  
  1145. TARG5 = PA1[2]
  1146.  
  1147. TARG6 = PA1[1]
  1148.  
  1149. wait(0.2)
  1150.  
  1151. current = true
  1152.  
  1153. fr = false
  1154.  
  1155. wait(0.1)
  1156.  
  1157. wpb = true
  1158.  
  1159. num = num + 1
  1160.  
  1161. return
  1162.  
  1163. end
  1164.  
  1165. if num == 2 then
  1166.  
  1167. wpb = false
  1168.  
  1169. current = false
  1170.  
  1171. fr = true
  1172.  
  1173. char["Left Arm"].Touched:connect(function(hit)
  1174.  
  1175. if not fr then
  1176.  
  1177. return
  1178.  
  1179. end
  1180.  
  1181. if hit.Parent:FindFirstChild("Defense") then
  1182.  
  1183. fs = math.floor(math.random(5, 11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1184.  
  1185. else
  1186.  
  1187. fs = math.floor(math.random(5, 11) * atk.Value)
  1188.  
  1189. end
  1190.  
  1191. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  1192.  
  1193. fr = false
  1194.  
  1195. if hit.Parent:FindFirstChild("Blocking") then
  1196.  
  1197. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1198.  
  1199. hit.Parent.PauseBlock.Value = true
  1200.  
  1201. wait()
  1202.  
  1203. hit.Parent.BlockingLeft.Value = 5
  1204.  
  1205. wait()
  1206.  
  1207. hit.Parent.PauseBlock.Value = true
  1208.  
  1209. hit.Parent.BlockingLabel.Value = true
  1210.  
  1211. stun.Value = true
  1212.  
  1213. else
  1214.  
  1215. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1216.  
  1217. DGU(hit, fs)
  1218.  
  1219. fr = false
  1220.  
  1221. end
  1222.  
  1223. else
  1224.  
  1225. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1226.  
  1227. DGU(hit, fs)
  1228.  
  1229. fr = false
  1230.  
  1231. end
  1232.  
  1233. end
  1234.  
  1235. end)
  1236.  
  1237. s1.Pitch = 1.2
  1238.  
  1239. s1:Play()
  1240.  
  1241. wait(0.1)
  1242.  
  1243. TARG1 = PA2[6]
  1244.  
  1245. TARG2 = PA2[5]
  1246.  
  1247. TARG3 = PA2[4]
  1248.  
  1249. TARG4 = PA2[3]
  1250.  
  1251. TARG5 = PA2[2]
  1252.  
  1253. TARG6 = PA2[1]
  1254.  
  1255. wait(0.1)
  1256.  
  1257. TARG1 = PA2[6]
  1258.  
  1259. TARG2 = PA2[5]
  1260.  
  1261. TARG3 = PA2[4]
  1262.  
  1263. TARG4 = PA2[3]
  1264.  
  1265. TARG5 = PA2[2]
  1266.  
  1267. TARG6 = PA2[1]
  1268.  
  1269. wait(0.1)
  1270.  
  1271. TARG1 = PA2[6]
  1272.  
  1273. TARG2 = PA2[5]
  1274.  
  1275. TARG3 = PA2[4]
  1276.  
  1277. TARG4 = PA2[3]
  1278.  
  1279. TARG5 = PA2[2]
  1280.  
  1281. TARG6 = PA2[1]
  1282.  
  1283. wait(0.1)
  1284.  
  1285. TARG1 = PA2[6]
  1286.  
  1287. TARG2 = PA2[5]
  1288.  
  1289. TARG3 = PA2[4]
  1290.  
  1291. TARG4 = PA2[3]
  1292.  
  1293. TARG5 = PA2[2]
  1294.  
  1295. TARG6 = PA2[1]
  1296.  
  1297. wait(0.2)
  1298.  
  1299. current = true
  1300.  
  1301. fr = false
  1302.  
  1303. wait(0.1)
  1304.  
  1305. wpb = true
  1306.  
  1307. num = num + 1
  1308.  
  1309. return
  1310.  
  1311. end
  1312.  
  1313. if num == 3 then
  1314.  
  1315. wpb = false
  1316.  
  1317. current = false
  1318.  
  1319. fr = true
  1320.  
  1321. char["Right Leg"].Touched:connect(function(hit)
  1322.  
  1323. if not fr then
  1324.  
  1325. return
  1326.  
  1327. end
  1328.  
  1329. if hit.Parent:FindFirstChild("Defense") then
  1330.  
  1331. fs = math.floor(math.random(5, 11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1332.  
  1333. else
  1334.  
  1335. fs = math.floor(math.random(5, 11) * atk.Value)
  1336.  
  1337. end
  1338.  
  1339. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  1340.  
  1341. fr = false
  1342.  
  1343. if hit.Parent:FindFirstChild("Blocking") then
  1344.  
  1345. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1346.  
  1347. hit.Parent.PauseBlock.Value = true
  1348.  
  1349. wait()
  1350.  
  1351. hit.Parent.BlockingLeft.Value = 5
  1352.  
  1353. wait()
  1354.  
  1355. hit.Parent.PauseBlock.Value = true
  1356.  
  1357. hit.Parent.BlockingLabel.Value = true
  1358.  
  1359. stun.Value = true
  1360.  
  1361. else
  1362.  
  1363. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1364.  
  1365. DGU(hit, fs)
  1366.  
  1367. fr = false
  1368.  
  1369. end
  1370.  
  1371. else
  1372.  
  1373. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1374.  
  1375. DGU(hit, fs)
  1376.  
  1377. fr = false
  1378.  
  1379. end
  1380.  
  1381. end
  1382.  
  1383. end)
  1384.  
  1385. s1.Pitch = 1.35
  1386.  
  1387. s1:Play()
  1388.  
  1389. wait(0.1)
  1390.  
  1391. TARG1 = PA3[3]
  1392.  
  1393. TARG2 = PA3[4]
  1394.  
  1395. TARG3 = PA3[2]
  1396.  
  1397. TARG4 = PA3[6]
  1398.  
  1399. TARG5 = PA3[5]
  1400.  
  1401. TARG6 = PA3[1]
  1402.  
  1403. wait(0.1)
  1404.  
  1405. TARG1 = PA3[3]
  1406.  
  1407. TARG2 = PA3[4]
  1408.  
  1409. TARG3 = PA3[2]
  1410.  
  1411. TARG4 = PA3[6]
  1412.  
  1413. TARG5 = PA3[5]
  1414.  
  1415. TARG6 = PA3[1]
  1416.  
  1417. wait(0.1)
  1418.  
  1419. TARG1 = PA3[3]
  1420.  
  1421. TARG2 = PA3[4]
  1422.  
  1423. TARG3 = PA3[2]
  1424.  
  1425. TARG4 = PA3[6]
  1426.  
  1427. TARG5 = PA3[5]
  1428.  
  1429. TARG6 = PA3[1]
  1430.  
  1431. wait(0.1)
  1432.  
  1433. TARG1 = PA3[3]
  1434.  
  1435. TARG2 = PA3[4]
  1436.  
  1437. TARG3 = PA3[2]
  1438.  
  1439. TARG4 = PA3[6]
  1440.  
  1441. TARG5 = PA3[5]
  1442.  
  1443. TARG6 = PA3[1]
  1444.  
  1445. wait(0.2)
  1446.  
  1447. current = true
  1448.  
  1449. fr = false
  1450.  
  1451. wait(0.1)
  1452.  
  1453. wpb = true
  1454.  
  1455. num = num + 1
  1456.  
  1457. return
  1458.  
  1459. end
  1460.  
  1461. if num == 4 then
  1462.  
  1463. wpb = false
  1464.  
  1465. current = false
  1466.  
  1467. fr = true
  1468.  
  1469. char["Left Leg"].Touched:connect(function(hit)
  1470.  
  1471. if not fr then
  1472.  
  1473. return
  1474.  
  1475. end
  1476.  
  1477. if hit.Parent:FindFirstChild("Defense") then
  1478.  
  1479. fs = math.floor(math.random(7, 15) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1480.  
  1481. else
  1482.  
  1483. fs = math.floor(math.random(7, 15) * atk.Value)
  1484.  
  1485. end
  1486.  
  1487. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  1488.  
  1489. fr = false
  1490.  
  1491. if hit.Parent:FindFirstChild("Blocking") then
  1492.  
  1493. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1494.  
  1495. hit.Parent.PauseBlock.Value = true
  1496.  
  1497. wait()
  1498.  
  1499. hit.Parent.BlockingLeft.Value = 5
  1500.  
  1501. wait()
  1502.  
  1503. hit.Parent.PauseBlock.Value = true
  1504.  
  1505. hit.Parent.BlockingLabel.Value = true
  1506.  
  1507. stun.Value = true
  1508.  
  1509. else
  1510.  
  1511. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1512.  
  1513. DGU(hit, fs)
  1514.  
  1515. fr = false
  1516.  
  1517. end
  1518.  
  1519. else
  1520.  
  1521. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1522.  
  1523. DGU(hit, fs)
  1524.  
  1525. fr = false
  1526.  
  1527. end
  1528.  
  1529. end
  1530.  
  1531. end)
  1532.  
  1533. s1.Pitch = 0.8
  1534.  
  1535. s1:Play()
  1536.  
  1537. wait(0.1)
  1538.  
  1539. TARG1 = PA4[4]
  1540.  
  1541. TARG2 = PA4[3]
  1542.  
  1543. TARG3 = PA4[2]
  1544.  
  1545. TARG4 = PA4[6]
  1546.  
  1547. TARG5 = PA4[5]
  1548.  
  1549. TARG6 = PA4[1]
  1550.  
  1551. wait(0.1)
  1552.  
  1553. TARG1 = PA4[4]
  1554.  
  1555. TARG2 = PA4[3]
  1556.  
  1557. TARG3 = PA4[2]
  1558.  
  1559. TARG4 = PA4[6]
  1560.  
  1561. TARG5 = PA4[5]
  1562.  
  1563. TARG6 = PA4[1]
  1564.  
  1565. wait(0.1)
  1566.  
  1567. TARG1 = PA4[4]
  1568.  
  1569. TARG2 = PA4[3]
  1570.  
  1571. TARG3 = PA4[2]
  1572.  
  1573. TARG4 = PA4[6]
  1574.  
  1575. TARG5 = PA4[5]
  1576.  
  1577. TARG6 = PA4[1]
  1578.  
  1579. wait(0.1)
  1580.  
  1581. TARG1 = PA4[4]
  1582.  
  1583. TARG2 = PA4[3]
  1584.  
  1585. TARG3 = PA4[2]
  1586.  
  1587. TARG4 = PA4[6]
  1588.  
  1589. TARG5 = PA4[5]
  1590.  
  1591. TARG6 = PA4[1]
  1592.  
  1593. wait(0.2)
  1594.  
  1595. current = true
  1596.  
  1597. fr = false
  1598.  
  1599. wait(0.1)
  1600.  
  1601. wpb = true
  1602.  
  1603. num = 1
  1604.  
  1605. return
  1606.  
  1607. end
  1608.  
  1609. end
  1610.  
  1611. end
  1612.  
  1613. end)
  1614.  
  1615. local rtb = true
  1616.  
  1617. mouse.KeyDown:connect(function(key)
  1618.  
  1619. key = key:lower()
  1620.  
  1621. if key == "e" and current == true and opend == true and stun.Value == false and blt.Value > 20 and rtb == true then
  1622.  
  1623. local sub
  1624.  
  1625. if bl.Value == false then
  1626.  
  1627. rtb = false
  1628.  
  1629. bl.Value = true
  1630.  
  1631. skl = true
  1632.  
  1633. TARG1 = block[5]
  1634.  
  1635. TARG2 = block[6]
  1636.  
  1637. TARG3 = block[2]
  1638.  
  1639. TARG4 = block[4]
  1640.  
  1641. TARG5 = block[3]
  1642.  
  1643. TARG6 = block[1]
  1644.  
  1645. wait(0.05)
  1646.  
  1647. TARG1 = block[5]
  1648.  
  1649. TARG2 = block[6]
  1650.  
  1651. TARG3 = block[2]
  1652.  
  1653. TARG4 = block[4]
  1654.  
  1655. TARG5 = block[3]
  1656.  
  1657. TARG6 = block[1]
  1658.  
  1659. wait(0.05)
  1660.  
  1661. TARG1 = block[5]
  1662.  
  1663. TARG2 = block[6]
  1664.  
  1665. TARG3 = block[2]
  1666.  
  1667. TARG4 = block[4]
  1668.  
  1669. TARG5 = block[3]
  1670.  
  1671. TARG6 = block[1]
  1672.  
  1673. wait(0.05)
  1674.  
  1675. TARG1 = block[5]
  1676.  
  1677. TARG2 = block[6]
  1678.  
  1679. TARG3 = block[2]
  1680.  
  1681. TARG4 = block[4]
  1682.  
  1683. TARG5 = block[3]
  1684.  
  1685. TARG6 = block[1]
  1686.  
  1687. wait(0.05)
  1688.  
  1689. bl.Value = true
  1690.  
  1691. skl = true
  1692.  
  1693. char.Humanoid.WalkSpeed = 5
  1694.  
  1695. wait(1)
  1696.  
  1697. rtb = true
  1698.  
  1699. else
  1700.  
  1701. rtb = false
  1702.  
  1703. skl = false
  1704.  
  1705. bl.Value = false
  1706.  
  1707. current = true
  1708.  
  1709. wait(1)
  1710.  
  1711. rtb = true
  1712.  
  1713. end
  1714.  
  1715. end
  1716.  
  1717. end)
  1718.  
  1719. mouse.KeyDown:connect(function(key)
  1720.  
  1721. key = key:lower()
  1722.  
  1723. if key == "z" and current == true and opend == true and stun.Value == false and energy > 19 and S1 == true then
  1724.  
  1725. energy = energy - 20
  1726.  
  1727. S1T = 0
  1728.  
  1729. current = false
  1730.  
  1731. local num = 0
  1732.  
  1733. while true do
  1734.  
  1735. fr = true
  1736.  
  1737. do
  1738.  
  1739. local fs
  1740.  
  1741. s1.Pitch = 1.2
  1742.  
  1743. s1:Play()
  1744.  
  1745. char["Right Arm"].Touched:connect(function(hit)
  1746.  
  1747. if not fr then
  1748.  
  1749. return
  1750.  
  1751. end
  1752.  
  1753. if hit.Parent.Name == player.Name then
  1754.  
  1755. return
  1756.  
  1757. end
  1758.  
  1759. if hit.Parent:FindFirstChild("Defense") and hit.Parent.Name ~= player.Name then
  1760.  
  1761. hit.Parent:FindFirstChild("Defense").Value = hit.Parent:FindFirstChild("Defense").Value - 0.02
  1762.  
  1763. fs = math.floor(2 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1764.  
  1765. else
  1766.  
  1767. fs = math.floor(2 * atk.Value)
  1768.  
  1769. end
  1770.  
  1771. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  1772.  
  1773. fr = false
  1774.  
  1775. if hit.Parent:FindFirstChild("Blocking") then
  1776.  
  1777. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1778.  
  1779. hit.Parent.PauseBlock.Value = true
  1780.  
  1781. wait()
  1782.  
  1783. hit.Parent.BlockingLeft.Value = 5
  1784.  
  1785. wait()
  1786.  
  1787. hit.Parent.PauseBlock.Value = true
  1788.  
  1789. hit.Parent.BlockingLabel.Value = true
  1790.  
  1791. stun.Value = true
  1792.  
  1793. else
  1794.  
  1795. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1796.  
  1797. DGU(hit, fs)
  1798.  
  1799. fr = false
  1800.  
  1801. end
  1802.  
  1803. else
  1804.  
  1805. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1806.  
  1807. DGU(hit, fs)
  1808.  
  1809. fr = false
  1810.  
  1811. end
  1812.  
  1813. end
  1814.  
  1815. end)
  1816.  
  1817. TARG1 = PA1[5]
  1818.  
  1819. TARG2 = PA1[6]
  1820.  
  1821. TARG3 = PA1[4]
  1822.  
  1823. TARG4 = PA1[3]
  1824.  
  1825. TARG5 = PA1[2]
  1826.  
  1827. TARG6 = PA1[1]
  1828.  
  1829. wait(0.11)
  1830.  
  1831. fr = false
  1832.  
  1833. wait(0.11)
  1834.  
  1835. fr = true
  1836.  
  1837. local fs
  1838.  
  1839. s1.Pitch = 1.2
  1840.  
  1841. s1:Play()
  1842.  
  1843. char["Left Arm"].Touched:connect(function(hit)
  1844.  
  1845. if not fr then
  1846.  
  1847. return
  1848.  
  1849. end
  1850.  
  1851. if hit.Parent.Name == player.Name then
  1852.  
  1853. return
  1854.  
  1855. end
  1856.  
  1857. if hit.Parent:FindFirstChild("Defense") and hit.Parent.Name ~= player.Name then
  1858.  
  1859. hit.Parent:FindFirstChild("Defense").Value = hit.Parent:FindFirstChild("Defense").Value - 0.02
  1860.  
  1861. fs = math.floor(2 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1862.  
  1863. else
  1864.  
  1865. fs = math.floor(2 * atk.Value)
  1866.  
  1867. end
  1868.  
  1869. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  1870.  
  1871. fr = false
  1872.  
  1873. if hit.Parent:FindFirstChild("Blocking") then
  1874.  
  1875. if hit.Parent:FindFirstChild("Blocking").Value == true then
  1876.  
  1877. hit.Parent.PauseBlock.Value = true
  1878.  
  1879. wait()
  1880.  
  1881. hit.Parent.BlockingLeft.Value = 5
  1882.  
  1883. wait()
  1884.  
  1885. hit.Parent.PauseBlock.Value = true
  1886.  
  1887. hit.Parent.BlockingLabel.Value = true
  1888.  
  1889. stun.Value = true
  1890.  
  1891. else
  1892.  
  1893. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1894.  
  1895. DGU(hit, fs)
  1896.  
  1897. fr = false
  1898.  
  1899. end
  1900.  
  1901. else
  1902.  
  1903. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  1904.  
  1905. DGU(hit, fs)
  1906.  
  1907. fr = false
  1908.  
  1909. end
  1910.  
  1911. end
  1912.  
  1913. end)
  1914.  
  1915. TARG1 = PA1C[5]
  1916.  
  1917. TARG2 = PA1C[6]
  1918.  
  1919. TARG3 = PA1C[4]
  1920.  
  1921. TARG4 = PA1C[3]
  1922.  
  1923. TARG5 = PA1C[2]
  1924.  
  1925. TARG6 = PA1C[1]
  1926.  
  1927. wait(0.11)
  1928.  
  1929. fr = false
  1930.  
  1931. wait(0.11)
  1932.  
  1933. num = num + 2
  1934.  
  1935. if num == 10 then
  1936.  
  1937. break
  1938.  
  1939. end
  1940.  
  1941. end
  1942.  
  1943. end
  1944.  
  1945. current = true
  1946.  
  1947. wait(3)
  1948.  
  1949. end
  1950.  
  1951. end)
  1952.  
  1953. mouse.KeyDown:connect(function(key)
  1954.  
  1955. key = key:lower()
  1956.  
  1957. if key == "x" and current == true and opend == true and stun.Value == false and energy > 24 and S2 == true then
  1958.  
  1959. energy = energy - 25
  1960.  
  1961. S2T = 0
  1962.  
  1963. skl = true
  1964.  
  1965. char.Humanoid.WalkSpeed = 0
  1966.  
  1967. f = Instance.new("Part", game.Workspace)
  1968.  
  1969. f.Position = char.Torso.Position + Vector3.new(0, -2, -12)
  1970.  
  1971. f.CanCollide = false
  1972.  
  1973. f.Transparency = 1
  1974.  
  1975. do
  1976.  
  1977. local asdf, cf
  1978.  
  1979. f.Touched:connect(function(hit)
  1980.  
  1981. if hit.Parent:FindFirstChild("Humanoid") then
  1982.  
  1983. else
  1984.  
  1985. cf = f.CFrame
  1986.  
  1987. asdf = hit.BrickColor
  1988.  
  1989. end
  1990.  
  1991. end)
  1992.  
  1993. current = false
  1994.  
  1995. TARG1 = Stomp[5]
  1996.  
  1997. TARG2 = Stomp[6]
  1998.  
  1999. TARG3 = Stomp[2]
  2000.  
  2001. TARG4 = Stomp[4]
  2002.  
  2003. TARG5 = Stomp[3]
  2004.  
  2005. TARG6 = Stomp[1]
  2006.  
  2007. wait(0.05)
  2008.  
  2009. TARG1 = Stomp[5]
  2010.  
  2011. TARG2 = Stomp[6]
  2012.  
  2013. TARG3 = Stomp[2]
  2014.  
  2015. TARG4 = Stomp[4]
  2016.  
  2017. TARG5 = Stomp[3]
  2018.  
  2019. TARG6 = Stomp[1]
  2020.  
  2021. wait(0.05)
  2022.  
  2023. TARG1 = Stomp[5]
  2024.  
  2025. TARG2 = Stomp[6]
  2026.  
  2027. TARG3 = Stomp[2]
  2028.  
  2029. TARG4 = Stomp[4]
  2030.  
  2031. TARG5 = Stomp[3]
  2032.  
  2033. TARG6 = Stomp[1]
  2034.  
  2035. wait(0.05)
  2036.  
  2037. TARG1 = Stomp[5]
  2038.  
  2039. TARG2 = Stomp[6]
  2040.  
  2041. TARG3 = Stomp[2]
  2042.  
  2043. TARG4 = Stomp[4]
  2044.  
  2045. TARG5 = Stomp[3]
  2046.  
  2047. TARG6 = Stomp[1]
  2048.  
  2049. wait(0.05)
  2050.  
  2051. TARG1 = Stomp[5]
  2052.  
  2053. TARG2 = Stomp[6]
  2054.  
  2055. TARG3 = Stomp[2]
  2056.  
  2057. TARG4 = Stomp[4]
  2058.  
  2059. TARG5 = Stomp[3]
  2060.  
  2061. TARG6 = Stomp[1]
  2062.  
  2063. wait(0.05)
  2064.  
  2065. TARG1 = Stomp2[5]
  2066.  
  2067. TARG2 = Stomp2[6]
  2068.  
  2069. TARG3 = Stomp2[2]
  2070.  
  2071. TARG4 = Stomp2[4]
  2072.  
  2073. TARG5 = Stomp2[3]
  2074.  
  2075. TARG6 = Stomp2[1]
  2076.  
  2077. wait(0.05)
  2078.  
  2079. TARG1 = Stomp2[5]
  2080.  
  2081. TARG2 = Stomp2[6]
  2082.  
  2083. TARG3 = Stomp2[2]
  2084.  
  2085. TARG4 = Stomp2[4]
  2086.  
  2087. TARG5 = Stomp2[3]
  2088.  
  2089. TARG6 = Stomp2[1]
  2090.  
  2091. wait(0.05)
  2092.  
  2093. TARG1 = Stomp2[5]
  2094.  
  2095. TARG2 = Stomp2[6]
  2096.  
  2097. TARG3 = Stomp2[2]
  2098.  
  2099. TARG4 = Stomp2[4]
  2100.  
  2101. TARG5 = Stomp2[3]
  2102.  
  2103. TARG6 = Stomp2[1]
  2104.  
  2105. wait(0.05)
  2106.  
  2107. TARG1 = Stomp2[5]
  2108.  
  2109. TARG2 = Stomp2[6]
  2110.  
  2111. TARG3 = Stomp2[2]
  2112.  
  2113. TARG4 = Stomp2[4]
  2114.  
  2115. TARG5 = Stomp2[3]
  2116.  
  2117. TARG6 = Stomp2[1]
  2118.  
  2119. wait(0.05)
  2120.  
  2121. local fs = Instance.new("Part", char)
  2122.  
  2123. fs.BrickColor = asdf
  2124.  
  2125. fs.Size = Vector3.new(1, 1, 1)
  2126.  
  2127. fs.CanCollide = false
  2128.  
  2129. fs.Anchored = true
  2130.  
  2131. fs.Transparency = 1
  2132.  
  2133. fs.CFrame = char.Torso.CFrame * CFrame.new(0, -2.5, 0)
  2134.  
  2135. obj2 = fs
  2136.  
  2137. TARG8 = Vector3.new(50, 5, 50)
  2138.  
  2139. fs.Touched:connect(function(hit)
  2140.  
  2141. if dmg == true and hit.Parent:FindFirstChild("Humanoid") and hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then
  2142.  
  2143. if hit.Parent:FindFirstChild("Speed") then
  2144.  
  2145. hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value - 0.1
  2146.  
  2147. hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value - 0.1
  2148.  
  2149. local fx = math.floor(12 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  2150.  
  2151. dmg = false
  2152.  
  2153. if hit.Parent:FindFirstChild("Blocking") then
  2154.  
  2155. if hit.Parent:FindFirstChild("Blocking").Value == true then
  2156.  
  2157. hit.Parent.PauseBlock.Value = true
  2158.  
  2159. wait()
  2160.  
  2161. hit.Parent.BlockingLeft.Value = 5
  2162.  
  2163. wait()
  2164.  
  2165. hit.Parent.PauseBlock.Value = true
  2166.  
  2167. hit.Parent.BlockingLabel.Value = true
  2168.  
  2169. stun.Value = true
  2170.  
  2171. else
  2172.  
  2173. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  2174.  
  2175. DGU(hit, fx)
  2176.  
  2177. fr = false
  2178.  
  2179. end
  2180.  
  2181. else
  2182.  
  2183. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  2184.  
  2185. DGU(hit, fx)
  2186.  
  2187. fr = false
  2188.  
  2189. end
  2190.  
  2191. else
  2192.  
  2193. local fx = math.floor(12 * atk.Value)
  2194.  
  2195. dmg = false
  2196.  
  2197. if hit.Parent:FindFirstChild("Blocking") then
  2198.  
  2199. if hit.Parent:FindFirstChild("Blocking").Value == true then
  2200.  
  2201. hit.Parent.PauseBlock.Value = true
  2202.  
  2203. wait()
  2204.  
  2205. hit.Parent.BlockingLeft.Value = 5
  2206.  
  2207. wait()
  2208.  
  2209. hit.Parent.PauseBlock.Value = true
  2210.  
  2211. hit.Parent.BlockingLabel.Value = true
  2212.  
  2213. stun.Value = true
  2214.  
  2215. else
  2216.  
  2217. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  2218.  
  2219. DGU(hit, fx)
  2220.  
  2221. fr = false
  2222.  
  2223. end
  2224.  
  2225. else
  2226.  
  2227. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  2228.  
  2229. DGU(hit, fx)
  2230.  
  2231. fr = false
  2232.  
  2233. end
  2234.  
  2235. end
  2236.  
  2237. end
  2238.  
  2239. end)
  2240.  
  2241. wait(0.3)
  2242.  
  2243. game.Debris:AddItem(fr, 8)
  2244.  
  2245. game.Debris:AddItem(fs, 8)
  2246.  
  2247. skl = false
  2248.  
  2249. current = true
  2250.  
  2251. for i = 1, 10 do
  2252.  
  2253. wait()
  2254.  
  2255. fr.Transparency = fr.Transparency + 0.1
  2256.  
  2257. end
  2258.  
  2259. wait(0.4)
  2260.  
  2261. dmg = false
  2262.  
  2263. wait(3)
  2264.  
  2265. end
  2266.  
  2267. end
  2268.  
  2269. end)
  2270.  
  2271. mouse.KeyDown:connect(function(key)
  2272.  
  2273. key = key:lower()
  2274.  
  2275. if key == "c" and current == true and opend == true and stun.Value == false and energy > 34 and S3 == true then
  2276.  
  2277. energy = energy - 35
  2278.  
  2279. S3T = 0
  2280.  
  2281. current = false
  2282.  
  2283. TARG1 = dropkick[5]
  2284.  
  2285. TARG2 = dropkick[6]
  2286.  
  2287. TARG3 = dropkick[2]
  2288.  
  2289. TARG4 = dropkick[4]
  2290.  
  2291. TARG5 = dropkick[3]
  2292.  
  2293. TARG6 = dropkick[1]
  2294.  
  2295. wait(0.05)
  2296.  
  2297. TARG1 = dropkick[5]
  2298.  
  2299. TARG2 = dropkick[6]
  2300.  
  2301. TARG3 = dropkick[2]
  2302.  
  2303. TARG4 = dropkick[4]
  2304.  
  2305. TARG5 = dropkick[3]
  2306.  
  2307. TARG6 = dropkick[1]
  2308.  
  2309. wait(0.05)
  2310.  
  2311. TARG1 = dropkick[5]
  2312.  
  2313. TARG2 = dropkick[6]
  2314.  
  2315. TARG3 = dropkick[2]
  2316.  
  2317. TARG4 = dropkick[4]
  2318.  
  2319. TARG5 = dropkick[3]
  2320.  
  2321. TARG6 = dropkick[1]
  2322.  
  2323. wait(0.05)
  2324.  
  2325. TARG1 = dropkick[5]
  2326.  
  2327. TARG2 = dropkick[6]
  2328.  
  2329. TARG3 = dropkick[2]
  2330.  
  2331. TARG4 = dropkick[4]
  2332.  
  2333. TARG5 = dropkick[3]
  2334.  
  2335. TARG6 = dropkick[1]
  2336.  
  2337. wait(0.05)
  2338.  
  2339. do
  2340.  
  2341. local dmg = true
  2342.  
  2343. char["Right Leg"].Touched:connect(function(hit)
  2344.  
  2345. if dmg == true and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name then
  2346.  
  2347. local fn = Instance.new("Part", char)
  2348.  
  2349. fn.BrickColor = BrickColor.new("Medium stone grey")
  2350.  
  2351. fn.Size = Vector3.new(1, 1, 1)
  2352.  
  2353. fn.CanCollide = false
  2354.  
  2355. fn.Anchored = true
  2356.  
  2357. s2.Pitch = 0.9
  2358.  
  2359. s2:Play()
  2360.  
  2361. game.Debris:AddItem(fn, 8)
  2362.  
  2363. fn.CFrame = char.Torso.CFrame * CFrame.new(0, -2.5, 0)
  2364.  
  2365. local fms = Instance.new("SpecialMesh", fn)
  2366.  
  2367. fms.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2368.  
  2369. fms.Scale = Vector3.new(1, 1, 6)
  2370.  
  2371. TARG7 = Vector3.new(10, 5, 10)
  2372.  
  2373. obj = fms
  2374.  
  2375. if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then
  2376.  
  2377. if hit.Parent:FindFirstChild("Stunned") then
  2378.  
  2379. hit.Parent:FindFirstChild("Stunned").Value = true
  2380.  
  2381. local fx = math.floor(13 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  2382.  
  2383. dmg = false
  2384.  
  2385. if hit.Parent:FindFirstChild("Blocking") then
  2386.  
  2387. if hit.Parent:FindFirstChild("Blocking").Value == true then
  2388.  
  2389. hit.Parent.PauseBlock.Value = true
  2390.  
  2391. wait()
  2392.  
  2393. hit.Parent.BlockingLeft.Value = 5
  2394.  
  2395. wait()
  2396.  
  2397. hit.Parent.PauseBlock.Value = true
  2398.  
  2399. hit.Parent.BlockingLabel.Value = true
  2400.  
  2401. stun.Value = true
  2402.  
  2403. else
  2404.  
  2405. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  2406.  
  2407. DGU(hit, fx)
  2408.  
  2409. fr = false
  2410.  
  2411. end
  2412.  
  2413. else
  2414.  
  2415. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  2416.  
  2417. DGU(hit, fx)
  2418.  
  2419. fr = false
  2420.  
  2421. end
  2422.  
  2423. else
  2424.  
  2425. local fx = math.floor(13 * atk.Value)
  2426.  
  2427. dmg = false
  2428.  
  2429. if hit.Parent:FindFirstChild("Blocking") then
  2430.  
  2431. if hit.Parent:FindFirstChild("Blocking").Value == true then
  2432.  
  2433. hit.Parent.PauseBlock.Value = true
  2434.  
  2435. wait()
  2436.  
  2437. hit.Parent.BlockingLeft.Value = 5
  2438.  
  2439. wait()
  2440.  
  2441. hit.Parent.PauseBlock.Value = true
  2442.  
  2443. hit.Parent.BlockingLabel.Value = true
  2444.  
  2445. stun.Value = true
  2446.  
  2447. else
  2448.  
  2449. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  2450.  
  2451. DGU(hit, fx)
  2452.  
  2453. fr = false
  2454.  
  2455. end
  2456.  
  2457. else
  2458.  
  2459. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  2460.  
  2461. DGU(hit, fx)
  2462.  
  2463. fr = false
  2464.  
  2465. end
  2466.  
  2467. end
  2468.  
  2469. end
  2470.  
  2471. for i = 1, 10 do
  2472.  
  2473. wait()
  2474.  
  2475. fn.Transparency = fn.Transparency + 0.1
  2476.  
  2477. end
  2478.  
  2479. end
  2480.  
  2481. end)
  2482.  
  2483. wait(0.1)
  2484.  
  2485. skl = false
  2486.  
  2487. current = true
  2488.  
  2489. wait(0.2)
  2490.  
  2491. dmg = false
  2492.  
  2493. wait(3)
  2494.  
  2495. end
  2496.  
  2497. end
  2498.  
  2499. end)
  2500.  
  2501. mouse.KeyDown:connect(function(key)
  2502.  
  2503. key = key:lower()
  2504.  
  2505. if key == "v" and current == true and opend == true and stun.Value == false and energy > 49 and S4 == true then
  2506.  
  2507. current = false
  2508.  
  2509. wait(0.05)
  2510.  
  2511. skl = true
  2512.  
  2513. do
  2514.  
  2515. local dmg = true
  2516.  
  2517. S4T = 0
  2518.  
  2519. char.Humanoid.WalkSpeed = 22
  2520.  
  2521. char.Humanoid.JumpPower = 0
  2522.  
  2523. energy = energy - 59
  2524.  
  2525. wait()
  2526.  
  2527. TARG1 = sjump[5]
  2528.  
  2529. TARG2 = sjump[6]
  2530.  
  2531. TARG3 = sjump[2]
  2532.  
  2533. TARG4 = sjump[3]
  2534.  
  2535. TARG5 = sjump[4]
  2536.  
  2537. TARG6 = sjump[1]
  2538.  
  2539. wait(0.05)
  2540.  
  2541. TARG1 = sjump[5]
  2542.  
  2543. TARG2 = sjump[6]
  2544.  
  2545. TARG3 = sjump[2]
  2546.  
  2547. TARG4 = sjump[3]
  2548.  
  2549. TARG5 = sjump[4]
  2550.  
  2551. TARG6 = sjump[1]
  2552.  
  2553. wait(0.05)
  2554.  
  2555. TARG1 = sjump[5]
  2556.  
  2557. TARG2 = sjump[6]
  2558.  
  2559. TARG3 = sjump[2]
  2560.  
  2561. TARG4 = sjump[3]
  2562.  
  2563. TARG5 = sjump[4]
  2564.  
  2565. TARG6 = sjump[1]
  2566.  
  2567. wait(0.05)
  2568.  
  2569. TARG1 = sjump[5]
  2570.  
  2571. TARG2 = sjump[6]
  2572.  
  2573. TARG3 = sjump[2]
  2574.  
  2575. TARG4 = sjump[3]
  2576.  
  2577. TARG5 = sjump[4]
  2578.  
  2579. TARG6 = sjump[1]
  2580.  
  2581. wait(0.05)
  2582.  
  2583. wait(0.5)
  2584.  
  2585. char.Humanoid.JumpPower = 200
  2586.  
  2587. char.Humanoid.Jump = true
  2588.  
  2589. TARG1 = jump[3]
  2590.  
  2591. TARG2 = jump[2]
  2592.  
  2593. TARG3 = jump[1]
  2594.  
  2595. TARG4 = jump[5]
  2596.  
  2597. TARG5 = jump[4]
  2598.  
  2599. TARG6 = CFrame.new(0, 0, 0)
  2600.  
  2601. wait(0.05)
  2602.  
  2603. TARG1 = jump[3]
  2604.  
  2605. TARG2 = jump[2]
  2606.  
  2607. TARG3 = jump[1]
  2608.  
  2609. TARG4 = jump[5]
  2610.  
  2611. TARG5 = jump[4]
  2612.  
  2613. TARG6 = CFrame.new(0, 0, 0)
  2614.  
  2615. wait(0.05)
  2616.  
  2617. wait(1)
  2618.  
  2619. local r = Instance.new("Part", char)
  2620.  
  2621. r.Size = Vector3.new(2, 2, 2)
  2622.  
  2623. game.Debris:AddItem(r, 5)
  2624.  
  2625. r.CanCollide = false
  2626.  
  2627. r.Transparency = 1
  2628.  
  2629. r.Position = char.Torso.CFrame.p
  2630.  
  2631. local w = Instance.new("Weld", char)
  2632.  
  2633. w.Part0 = char.Torso
  2634.  
  2635. w.Part1 = r
  2636.  
  2637. w.C0 = CFrame.new(0, 4, 0)
  2638.  
  2639. r.Anchored = false
  2640.  
  2641. r.Touched:connect(function(hit)
  2642.  
  2643. r:remove()
  2644.  
  2645. local fs = Instance.new("Part", char)
  2646.  
  2647. fs.BrickColor = hit.BrickColor
  2648.  
  2649. fs.Size = Vector3.new(1, 1, 1)
  2650.  
  2651. fs.CanCollide = false
  2652.  
  2653. fs.Anchored = true
  2654.  
  2655. fs.Transparency = 1
  2656.  
  2657. fs.CFrame = char.Torso.CFrame * CFrame.new(0, 0, 0)
  2658.  
  2659. local fr = Instance.new("Part", char)
  2660.  
  2661. fr.BrickColor = hit.BrickColor
  2662.  
  2663. fr.Size = Vector3.new(1, 1, 1)
  2664.  
  2665. fr.CanCollide = false
  2666.  
  2667. fr.Anchored = true
  2668.  
  2669. fr.CFrame = r.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(90), 0, 0)
  2670.  
  2671. local fms = Instance.new("SpecialMesh", fr)
  2672.  
  2673. fms.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2674.  
  2675. fms.Scale = Vector3.new(1, 1, 6)
  2676.  
  2677. TARG7 = Vector3.new(90, 90, 10)
  2678.  
  2679. obj = fms
  2680.  
  2681. obj2 = fs
  2682.  
  2683. TARG8 = Vector3.new(90, 5, 90)
  2684.  
  2685. local dmg = true
  2686.  
  2687. game.Debris:AddItem(fr, 8)
  2688.  
  2689. game.Debris:AddItem(fs, 8)
  2690.  
  2691. current = true
  2692.  
  2693. skl = false
  2694.  
  2695. fs.Touched:connect(function(hit)
  2696.  
  2697. if dmg == true and hit.Parent:FindFirstChild("Humanoid") and hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then
  2698.  
  2699. if hit.Parent:FindFirstChild("Speed") then
  2700.  
  2701. hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value - 0.4
  2702.  
  2703. spd.Value = spd.Value + 0.1
  2704.  
  2705. local fx = math.floor(15 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  2706.  
  2707. dmg = false
  2708.  
  2709. if hit.Parent:FindFirstChild("Blocking") then
  2710.  
  2711. if hit.Parent:FindFirstChild("Blocking").Value == true then
  2712.  
  2713. hit.Parent.PauseBlock.Value = true
  2714.  
  2715. wait()
  2716.  
  2717. hit.Parent.BlockingLeft.Value = 5
  2718.  
  2719. wait()
  2720.  
  2721. hit.Parent.PauseBlock.Value = true
  2722.  
  2723. hit.Parent.BlockingLabel.Value = true
  2724.  
  2725. stun.Value = true
  2726.  
  2727. else
  2728.  
  2729. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  2730.  
  2731. DGU(hit, fx)
  2732.  
  2733. fr = false
  2734.  
  2735. end
  2736.  
  2737. else
  2738.  
  2739. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  2740.  
  2741. DGU(hit, fx)
  2742.  
  2743. fr = false
  2744.  
  2745. end
  2746.  
  2747. else
  2748.  
  2749. local fx = math.floor(15 * atk.Value)
  2750.  
  2751. dmg = false
  2752.  
  2753. if hit.Parent:FindFirstChild("Blocking") then
  2754.  
  2755. if hit.Parent:FindFirstChild("Blocking").Value == true then
  2756.  
  2757. hit.Parent.PauseBlock.Value = true
  2758.  
  2759. wait()
  2760.  
  2761. hit.Parent.BlockingLeft.Value = 5
  2762.  
  2763. wait()
  2764.  
  2765. hit.Parent.PauseBlock.Value = true
  2766.  
  2767. hit.Parent.BlockingLabel.Value = true
  2768.  
  2769. stun.Value = true
  2770.  
  2771. else
  2772.  
  2773. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  2774.  
  2775. DGU(hit, fx)
  2776.  
  2777. fr = false
  2778.  
  2779. end
  2780.  
  2781. else
  2782.  
  2783. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
  2784.  
  2785. DGU(hit, fx)
  2786.  
  2787. fr = false
  2788.  
  2789. end
  2790.  
  2791. end
  2792.  
  2793. end
  2794.  
  2795. end)
  2796.  
  2797. for i = 1, 20 do
  2798.  
  2799. wait()
  2800.  
  2801. fr.Transparency = fr.Transparency + 0.05
  2802.  
  2803. end
  2804.  
  2805. dmg = false
  2806.  
  2807. end)
  2808.  
  2809. TARG1 = UpSideDownPunch[5]
  2810.  
  2811. TARG2 = UpSideDownPunch[6]
  2812.  
  2813. TARG3 = UpSideDownPunch[2]
  2814.  
  2815. TARG4 = UpSideDownPunch[3]
  2816.  
  2817. TARG5 = UpSideDownPunch[4]
  2818.  
  2819. TARG6 = UpSideDownPunch[1]
  2820.  
  2821. wait(1.6)
  2822.  
  2823. dmg = false
  2824.  
  2825. current = true
  2826.  
  2827. skl = false
  2828.  
  2829. end
  2830.  
  2831. end
  2832.  
  2833. end)
  2834.  
  2835. local Speed = 0.4
  2836.  
  2837. local lspeed = 0.2
  2838.  
  2839. game:GetService("RunService").RenderStepped:connect(function()
  2840.  
  2841. if Vector3.new(char.Torso.Velocity.X, 0, char.Torso.Velocity.Z).magnitude > 2 then
  2842.  
  2843. IdleAndWalk = true
  2844.  
  2845. else
  2846.  
  2847. IdleAndWalk = false
  2848.  
  2849. end
  2850.  
  2851. if TARG4 ~= nil then
  2852.  
  2853. rl.C0 = rl.C0:lerp(TARG4, lspeed)
  2854.  
  2855. end
  2856.  
  2857. if TARG5 ~= nil then
  2858.  
  2859. ll.C0 = ll.C0:lerp(TARG5, lspeed)
  2860.  
  2861. end
  2862.  
  2863. if TARG3 ~= nil then
  2864.  
  2865. nc.C0 = nc.C0:lerp(TARG3, lspeed)
  2866.  
  2867. end
  2868.  
  2869. if TARG1 ~= nil then
  2870.  
  2871. w3.C0 = w3.C0:lerp(TARG1, Speed)
  2872.  
  2873. end
  2874.  
  2875. if TARG2 ~= nil then
  2876.  
  2877. w4.C0 = w4.C0:lerp(TARG2, Speed)
  2878.  
  2879. end
  2880.  
  2881. if TARG6 ~= nil then
  2882.  
  2883. ts.C0 = ts.C0:lerp(TARG6, Speed)
  2884.  
  2885. end
  2886.  
  2887. if TARG7 ~= nil and obj ~= nil then
  2888.  
  2889. obj.Scale = obj.Scale:lerp(TARG7, 0.05)
  2890.  
  2891. end
  2892.  
  2893. if TARG8 ~= nil and obj2 ~= nil then
  2894.  
  2895. obj2.Size = obj2.Size:lerp(TARG8, 0.05)
  2896.  
  2897. obj2.CFrame = char.Torso.CFrame * CFrame.new(0, -2.5, 0)
  2898.  
  2899. end
  2900.  
  2901. if TARG10 ~= nil and obj3 ~= nil and TARG11 ~= nil then
  2902.  
  2903. obj3.Size = obj3.Size:lerp(TARG10, 0.05)
  2904.  
  2905. obj3.CFrame = char.Torso.CFrame * CFrame.new(0, -2.5, 0) * TARG11
  2906.  
  2907. end
  2908.  
  2909. if TARG10 ~= nil and obj3 ~= nil and obj3.Transparency ~= 1 then
  2910.  
  2911. obj2.Transparency = obj2.Transparency + 0.05
  2912.  
  2913. obj3.Transparency = obj3.Transparency + 0.05
  2914.  
  2915. wait(0.1)
  2916.  
  2917. end
  2918.  
  2919. if char.Humanoid.Jump == true then
  2920.  
  2921. gd.Value = true
  2922.  
  2923. else
  2924.  
  2925. gd.Value = false
  2926.  
  2927. end
  2928.  
  2929. if energy < 100 and current == true then
  2930.  
  2931. energy = energy + 0.05
  2932.  
  2933. end
  2934.  
  2935. for i = 1, #parts do
  2936.  
  2937. local Part = parts[i]
  2938.  
  2939. Part.Size = Part.Size:lerp(Vector3.new(6, 32, 7), 0.05)
  2940.  
  2941. for x = 1, #poses do
  2942.  
  2943. Part.CFrame = poses[i]
  2944.  
  2945. end
  2946.  
  2947. end
  2948.  
  2949. if blt.Value < 99 and bl.Value == false and stun.Value == false then
  2950.  
  2951. blt.Value = blt.Value + 0.03
  2952.  
  2953. end
  2954.  
  2955. if bl.Value == true and blt.Value < 5 then
  2956.  
  2957. bl.Value = false
  2958.  
  2959. current = true
  2960.  
  2961. skl = false
  2962.  
  2963. end
  2964.  
  2965. if posd.Value == true and 0 < pt.Value then
  2966.  
  2967. pt.Value = pt.Value - 0.02
  2968.  
  2969. char.Humanoid.Health = char.Humanoid.Health - 0.11
  2970.  
  2971. end
  2972.  
  2973. if 1 > pt.Value then
  2974.  
  2975. posd.Value = false
  2976.  
  2977. end
  2978.  
  2979. if bl.Value == true then
  2980.  
  2981. blt.Value = blt.Value - 0.5
  2982.  
  2983. end
  2984.  
  2985. if 0 < atkt.Value then
  2986.  
  2987. atkt.Value = atkt.Value - 0.02
  2988.  
  2989. else
  2990.  
  2991. atk.Value = 1
  2992.  
  2993. end
  2994.  
  2995. if 0 < deft.Value then
  2996.  
  2997. deft.Value = deft.Value - 0.02
  2998.  
  2999. else
  3000.  
  3001. def.Value = 1
  3002.  
  3003. end
  3004.  
  3005. if 0 < spdt.Value then
  3006.  
  3007. spdt.Value = spdt.Value - 0.02
  3008.  
  3009. else
  3010.  
  3011. wait()
  3012.  
  3013. if 1 > spdt.Value then
  3014.  
  3015. spd.Value = 1
  3016.  
  3017. end
  3018.  
  3019. end
  3020.  
  3021. local DV2 = S1T / S1TF
  3022.  
  3023. local initX6 = f1.Size.X.Scale
  3024.  
  3025. f1f:TweenSize(UDim2.new(initX6 * DV2 * 1.665, 0, 1, 0), "In", "Linear", 1)
  3026.  
  3027. if S1T < 14 then
  3028.  
  3029. S1T = S1T + 0.02
  3030.  
  3031. S1 = false
  3032.  
  3033. else
  3034.  
  3035. S1 = true
  3036.  
  3037. end
  3038.  
  3039. if S1T == 14 then
  3040.  
  3041. S1 = true
  3042.  
  3043. end
  3044.  
  3045. local DV2 = S2T / S2TF
  3046.  
  3047. local initX6 = f2.Size.X.Scale
  3048.  
  3049. f2f:TweenSize(UDim2.new(initX6 * DV2 * 3.566, 0, 1, 0), "In", "Linear", 1)
  3050.  
  3051. if 14 > S2T then
  3052.  
  3053. S2T = S2T + 0.01
  3054.  
  3055. S2 = false
  3056.  
  3057. else
  3058.  
  3059. S2 = true
  3060.  
  3061. end
  3062.  
  3063. if S2T == 15 then
  3064.  
  3065. S2 = true
  3066.  
  3067. end
  3068.  
  3069. local DV2 = S3T / S3TF
  3070.  
  3071. local initX6 = f3.Size.X.Scale
  3072.  
  3073. f3f:TweenSize(UDim2.new(initX6 * DV2 * 2.855, 0, 1, 0), "In", "Linear", 1)
  3074.  
  3075. if 14 > S3T then
  3076.  
  3077. S3T = S3T + 0.01
  3078.  
  3079. S3 = false
  3080.  
  3081. else
  3082.  
  3083. S3 = true
  3084.  
  3085. end
  3086.  
  3087. if S3T == 15 then
  3088.  
  3089. S3 = true
  3090.  
  3091. end
  3092.  
  3093. local DV2 = S4T / S4TF
  3094.  
  3095. local initX6 = f4.Size.X.Scale
  3096.  
  3097. f4f:TweenSize(UDim2.new(initX6 * DV2 * 3.45, 0, 1, 0), "In", "Linear", 1)
  3098.  
  3099. if S4T < 29 then
  3100.  
  3101. S4T = S4T + 0.015
  3102.  
  3103. S4 = false
  3104.  
  3105. else
  3106.  
  3107. S4 = true
  3108.  
  3109. end
  3110.  
  3111. if S4T == 30 then
  3112.  
  3113. S4 = true
  3114.  
  3115. end
  3116.  
  3117. end)
  3118.  
  3119. satk = atk.Value
  3120.  
  3121. sdef = def.Value
  3122.  
  3123. sspd = spd.Value
  3124.  
  3125. atk.Changed:connect(function()
  3126.  
  3127. if satk > atk.Value then
  3128.  
  3129. atkt.Value = atkt.Value + 4
  3130.  
  3131. makeui(Color3.new(255, 0, 0), "-Damage")
  3132.  
  3133. satk = atk.Value
  3134.  
  3135. else
  3136.  
  3137. atkt.Value = atkt.Value + 4
  3138.  
  3139. makeui(Color3.new(255, 0, 0), "+Damage")
  3140.  
  3141. satk = atk.Value
  3142.  
  3143. end
  3144.  
  3145. end)
  3146.  
  3147. posd.Changed:connect(function()
  3148.  
  3149. if posd.Value == false then
  3150.  
  3151. makeui(Color3.new(255, 0, 0), "-Poison")
  3152.  
  3153. else
  3154.  
  3155. makeui(Color3.new(255, 0, 0), "+Poison")
  3156.  
  3157. end
  3158.  
  3159. end)
  3160.  
  3161. def.Changed:connect(function()
  3162.  
  3163. if sdef > def.Value then
  3164.  
  3165. deft.Value = deft.Value + 4
  3166.  
  3167. makeui(Color3.new(0, 0, 255), "-Defense")
  3168.  
  3169. sdef = def.Value
  3170.  
  3171. else
  3172.  
  3173. deft.Value = deft.Value + 4
  3174.  
  3175. makeui(Color3.new(0, 0, 255), "+Defense")
  3176.  
  3177. sdef = def.Value
  3178.  
  3179. end
  3180.  
  3181. end)
  3182.  
  3183. spd.Changed:connect(function()
  3184.  
  3185. if sspd > spd.Value then
  3186.  
  3187. spdt.Value = spdt.Value + 4
  3188.  
  3189. makeui(Color3.new(0, 255, 0), "-Speed")
  3190.  
  3191. sspd = spd.Value
  3192.  
  3193. else
  3194.  
  3195. spdt.Value = spdt.Value + 4
  3196.  
  3197. makeui(Color3.new(0, 255, 0), "+Speed")
  3198.  
  3199. sspd = spd.Value
  3200.  
  3201. end
  3202.  
  3203. end)
  3204.  
  3205. bll.Changed:connect(function()
  3206.  
  3207. if bll.Value == true then
  3208.  
  3209. local c = Instance.new("Part", game.Workspace)
  3210.  
  3211. c.Anchored = true
  3212.  
  3213. c.CanCollide = false
  3214.  
  3215. c.BrickColor = BrickColor.new("Medium stone grey")
  3216.  
  3217. c.Shape = "Ball"
  3218.  
  3219. c.Size = Vector3.new(1, 1, 1)
  3220.  
  3221. c.CFrame = char.Torso.CFrame
  3222.  
  3223. c.TopSurface = "Smooth"
  3224.  
  3225. c.BottomSurface = "Smooth"
  3226.  
  3227. c.Transparency = 0.1
  3228.  
  3229. local v = Instance.new("Part", game.Workspace)
  3230.  
  3231. v.Anchored = true
  3232.  
  3233. v.CanCollide = false
  3234.  
  3235. v.BrickColor = BrickColor.new("Medium stone grey")
  3236.  
  3237. v.Size = Vector3.new(1, 1, 1)
  3238.  
  3239. v.CFrame = char.Torso.CFrame
  3240.  
  3241. v.TopSurface = "Smooth"
  3242.  
  3243. v.BottomSurface = "Smooth"
  3244.  
  3245. v.Transparency = 0.1
  3246.  
  3247. obj2 = c
  3248.  
  3249. TARG8 = Vector3.new(30, 30, 30)
  3250.  
  3251. obj3 = v
  3252.  
  3253. TARG10 = Vector3.new(15, 21, 15)
  3254.  
  3255. TARG11 = CFrame.new(0, 0, 0)
  3256.  
  3257. makeui(BrickColor.new("Bright bluish green").Color, "Blocked!")
  3258.  
  3259. bll.Value = false
  3260.  
  3261. end
  3262.  
  3263. end)
  3264.  
  3265. stun.Changed:connect(function()
  3266.  
  3267. if stun.Value == true then
  3268.  
  3269. makeui(Color3.new(255, 255, 0), "+Stunned")
  3270.  
  3271. wait(2)
  3272.  
  3273. if opend == true then
  3274.  
  3275. stun.Value = false
  3276.  
  3277. end
  3278.  
  3279. end
  3280.  
  3281. if stun.Value == false then
  3282.  
  3283. makeui(Color3.new(255, 255, 0), "-Stunned")
  3284.  
  3285. end
  3286.  
  3287. end)
  3288.  
  3289. while wait() do
  3290.  
  3291. wait()
  3292.  
  3293. fa.Text = "Attack : " .. atk.Value
  3294.  
  3295. fa2.Text = "Speed : " .. spd.Value
  3296.  
  3297. fa3.Text = "Defense : " .. def.Value
  3298.  
  3299. local initX5 = f5.Size.X.Scale
  3300.  
  3301. local maxhp = char.Humanoid.MaxHealth
  3302.  
  3303. local hp = char.Humanoid.Health
  3304.  
  3305. local Pie = hp / maxhp
  3306.  
  3307. f5f:TweenSize(UDim2.new(initX5 * Pie * 3.33, 0, 1, 0), "In", "Linear", 1)
  3308.  
  3309. local DV1 = energy / 100
  3310.  
  3311. local initX6 = f6.Size.X.Scale
  3312.  
  3313. f6f:TweenSize(UDim2.new(initX6 * DV1 * 3.33, 0, 1, 0), "In", "Linear", 1)
  3314.  
  3315. local DV1 = blt.Value / blm
  3316.  
  3317. local initX6 = f9.Size.X.Scale
  3318.  
  3319. f9f:TweenSize(UDim2.new(initX6 * DV1 * 1.63, 0, 1, 0), "In", "Linear", 1)
  3320.  
  3321. if opend == true and current == true and idleq == false then
  3322.  
  3323. if stun.Value == true then
  3324.  
  3325. TARG1 = stunned[3]
  3326.  
  3327. TARG2 = stunned[2]
  3328.  
  3329. TARG3 = stunned[1]
  3330.  
  3331. TARG4 = stunned[5]
  3332.  
  3333. TARG5 = stunned[4]
  3334.  
  3335. TARG6 = stunned[6]
  3336.  
  3337. char.Humanoid.WalkSpeed = 0
  3338.  
  3339. end
  3340.  
  3341. if stun.Value == true then
  3342.  
  3343. char.Humanoid.JumpPower = 0
  3344.  
  3345. else
  3346.  
  3347. char.Humanoid.JumpPower = 50
  3348.  
  3349. end
  3350.  
  3351. if stun.Value == false and skl == false then
  3352.  
  3353. char.Humanoid.WalkSpeed = 16 * spd.Value
  3354.  
  3355. end
  3356.  
  3357. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  3358.  
  3359. TARG1 = jump[3]
  3360.  
  3361. TARG2 = jump[2]
  3362.  
  3363. TARG3 = jump[1]
  3364.  
  3365. TARG4 = jump[5]
  3366.  
  3367. TARG5 = jump[4]
  3368.  
  3369. TARG6 = CFrame.new(0, 0, 0)
  3370.  
  3371. end
  3372.  
  3373. local lilwl = ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
  3374.  
  3375. local lirwl = rl.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
  3376.  
  3377. local lilwr = ll.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
  3378.  
  3379. local lirwr = rl.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
  3380.  
  3381. if bl.Value == false then
  3382.  
  3383. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false then
  3384.  
  3385. TARG1 = walk[8]
  3386.  
  3387. TARG2 = walk[7]
  3388.  
  3389. TARG3 = walk[6]
  3390.  
  3391. TARG4 = walk[4]
  3392.  
  3393. TARG5 = walk[3]
  3394.  
  3395. TARG6 = walk[5]
  3396.  
  3397. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3398.  
  3399. wait(0.05)
  3400.  
  3401. end
  3402.  
  3403. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3404.  
  3405. wait(0.05)
  3406.  
  3407. end
  3408.  
  3409. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3410.  
  3411. wait(0.05)
  3412.  
  3413. end
  3414.  
  3415. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3416.  
  3417. wait(0.05)
  3418.  
  3419. end
  3420.  
  3421. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3422.  
  3423. TARG1 = walk[8]
  3424.  
  3425. TARG2 = walk[7]
  3426.  
  3427. TARG3 = walk[6]
  3428.  
  3429. TARG4 = walk[2]
  3430.  
  3431. TARG5 = walk[1]
  3432.  
  3433. TARG6 = walk[5]
  3434.  
  3435. end
  3436.  
  3437. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3438.  
  3439. wait(0.05)
  3440.  
  3441. end
  3442.  
  3443. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3444.  
  3445. wait(0.05)
  3446.  
  3447. end
  3448.  
  3449. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3450.  
  3451. wait(0.05)
  3452.  
  3453. end
  3454.  
  3455. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3456.  
  3457. wait(0.05)
  3458.  
  3459. end
  3460.  
  3461. elseif IdleAndWalk == false and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3462.  
  3463. TARG1 = idle[5]
  3464.  
  3465. TARG2 = idle[6]
  3466.  
  3467. TARG3 = idle[2]
  3468.  
  3469. TARG4 = idle[4]
  3470.  
  3471. TARG5 = idle[3]
  3472.  
  3473. TARG6 = idle[1]
  3474.  
  3475. end
  3476.  
  3477. end
  3478.  
  3479. end
  3480.  
  3481. end
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