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- --[[
- NytFall.
- Currently:
- Displays a message when logging in.
- Prints a message if you fail to move in a raid.
- At the end of combat, sends a list of all people who failed to raid or party.
- ]]
- -- Frames
- NytFall = CreateFrame("Frame", "NytFall")
- LibFail = LibStub("LibFail-1.0")
- local Fails = LibFail:GetSupportedEvents()
- local CombatFails = {} -- We'll use this to record fails and report at the end of combat
- -- Register
- NytFall:RegisterEvent("PLAYER_ENTERING_WORLD")
- NytFall:RegisterEvent("PLAYER_REGEN_ENABLED")
- -- Main Funcs
- function NytFall_OnEvent(self, event, ...)
- if (event == "PLAYER_ENTERING_WORLD") then
- DEFAULT_CHAT_FRAME:AddMessage("NytFall BETA loaded.")
- elseif (event == "PLAYER_REGEN_ENABLED") then
- if (#CombatFails ~= 0) then
- for k, v in pairs(CombatFails) do
- if (UnitInRaid("player") == true) then
- SendChatMessage(v, "RAID")
- else
- SendChatMessage(v, "PARTY")
- end
- end
- end
- end
- end
- local function NytFall_OnFail(event, player, type)
- local FailSpell = GetSpellInfo(LibFail:GetEventSpellId(event)) or "" -- Get the spell that killed the player
- local LibFail_Message
- local Count
- if (type == LibFail.FAIL_TYPE_NOTMOVING) then
- LibFail_Message = "%s did not move from %s!"
- CombatFails[player] = LibFail_Message
- end
- print(LibFail_Message:format(player, spell)) -- Replace the first $s with the playername and %s with the Spell name
- end
- -- Other
- for _, event in ipairs(Fails) do
- LibFail.RegisterCallback("NytFall", event, "NytFall_OnFail")
- end
- NytFall:SetScript("OnEvent", "NytFall_OnEvent")
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