carlosname

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May 8th, 2020
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142.  
  143. function TakeDamage(hum, dmg)
  144. hum:TakeDamage(dmg)
  145. end
  146. plr = game.Players.LocalPlayer
  147. repeat
  148. wait(0.4)
  149. until plr.Character
  150. chr = plr.Character
  151. human = chr:FindFirstChild("Humanoid")
  152. human.Name = "hi"
  153. human.MaxHealth = 5000
  154. human.Health = 5000
  155. human.JumpPower = 70
  156. human.WalkSpeed = 20
  157. mouse = plr:GetMouse()
  158. selected = false
  159. equipd = false
  160. tors = chr.Torso
  161. rarm = chr["Right Arm"]
  162. larm = chr["Left Arm"]
  163. rleg = chr["Right Leg"]
  164. lleg = chr["Left Leg"]
  165. hrp = chr.HumanoidRootPart
  166. hed = chr.Head
  167. anim = human.Animator
  168. activu = false
  169. appeared = false
  170. animpose = nil
  171. POSU = false
  172. local wherto = hrp
  173. local addcfr = CFrame.new(0, 0, 0)
  174. Heartbeat = Instance.new("BindableEvent")
  175. Heartbeat.Name = "Heartbeat"
  176. Heartbeat.Parent = script
  177. frame = 0.03333333333333333
  178. tf = 0
  179. local BC = chr["Body Colors"]
  180. BC.HeadColor = BrickColor.new("Pastel brown")
  181. BC.LeftArmColor = BrickColor.new("Pastel brown")
  182. BC.LeftLegColor = BrickColor.new("Pastel brown")
  183. BC.RightArmColor = BrickColor.new("Pastel brown")
  184. BC.RightLegColor = BrickColor.new("Pastel brown")
  185. BC.TorsoColor = BrickColor.new("Pastel brown")
  186.  
  187. for i,v in pairs(chr:children()) do
  188. if v:IsA("Accessory") then
  189. v:Destroy()
  190. end
  191. end
  192.  
  193. for i,v in pairs(chr:children()) do
  194. if v:IsA("Shirt") then
  195. v:Destroy()
  196. end
  197. end
  198.  
  199. for i,v in pairs(chr:children()) do
  200. if v:IsA("Pants") then
  201. v:Destroy()
  202. end
  203. end
  204.  
  205.  
  206. game:GetService("RunService").Heartbeat:connect(function(s, p)
  207. tf = tf + s
  208. if tf >= frame then
  209. for i = 1, math.floor(tf / frame) do
  210. Heartbeat:Fire()
  211. end
  212. tf = tf - frame * math.floor(tf / frame)
  213. end
  214. end)
  215. function swait(num)
  216. if num == 0 or num == nil then
  217. Heartbeat.Event:wait()
  218. else
  219. for i = 1, num do
  220. Heartbeat.Event:wait()
  221. end
  222. end
  223. end
  224. tool = Instance.new("Tool")
  225. tool.CanBeDropped = false
  226. tool.RequiresHandle = false
  227. tool.Name = "Za Warudo"
  228. tool.Parent = plr.Backpack
  229. modz = Instance.new("Model")
  230. modz.Name = "efx"
  231. modz.Parent = chr
  232. ZaWarudo = Instance.new("Model")
  233. ZaWarudo.Name = "Za Warudo"
  234. ZaWarudo.Parent = chr
  235. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  236. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  237. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  238. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  239. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  240. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  241. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  242. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  243. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  244. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  245. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  246. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  247. RS = tors:FindFirstChild("Right Shoulder")
  248. LS = tors:FindFirstChild("Left Shoulder")
  249. RH = tors:FindFirstChild("Right Hip")
  250. LH = tors:FindFirstChild("Left Hip")
  251. RJ = hrp:FindFirstChild("RootJoint")
  252. N = tors:FindFirstChild("Neck")
  253. cf = CFrame.new
  254. ang = CFrame.Angles
  255. rd = math.rad
  256. rd2 = math.random
  257. function nooutline(p)
  258. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  259. end
  260. function makepart(color, name, reflec, mater, parnt, cfram)
  261. local port = Instance.new("Part")
  262. port.BrickColor = BrickColor.new(color)
  263. port.Name = name
  264. port.Transparency = 1
  265. nooutline(port)
  266. port.Reflectance = reflec
  267. port.Material = mater
  268. port.Anchored = false
  269. port.CanCollide = false
  270. port.Locked = true
  271. port.Size = Vector3.new(0.2, 0.2, 0.2)
  272. port.Parent = parnt
  273. return port
  274. end
  275. function makemesh(meshtype, scale, meshid, parent)
  276. local mes = Instance.new("SpecialMesh")
  277. mes.MeshType = meshtype
  278. mes.Scale = scale
  279. if meshtype == "FileMesh" then
  280. mes.MeshId = meshid
  281. end
  282. mes.Parent = parent
  283. return mes
  284. end
  285. function makemotor(parent, p0, p1, c0, c1)
  286. swait()
  287. local wel = Instance.new("Motor6D")
  288. wel.Part0 = p0
  289. wel.Part1 = p1
  290. wel.C0 = c0
  291. if c1 ~= nil then
  292. wel.C1 = c1
  293. end
  294. wel.Parent = parent
  295. return wel
  296. end
  297. local konodioda = Instance.new("Sound")
  298. konodioda.SoundId = "rbxassetid://4681979771"
  299. konodioda.Volume = 3.5
  300. konodioda.Parent = hrp
  301. local bast = Instance.new("Sound")
  302. bast.SoundId = "rbxassetid://4801002524"
  303. bast.Volume = 3.5
  304. bast.Parent = hrp
  305. local bastt = Instance.new("Sound")
  306. bastt.SoundId = "rbxassetid://4876266463"
  307. bastt.Volume = 3.5
  308. bastt.Parent = hrp
  309. local diovania = Instance.new("Sound")
  310. diovania.SoundId = "rbxassetid://2998977755"
  311. diovania.Volume = 3.5
  312. diovania.Parent = hrp
  313. local mudi = Instance.new("Sound")
  314. mudi.SoundId = "rbxassetid://2553978464"
  315. mudi.Volume = 3.5
  316. mudi.Parent = hrp
  317. local zaworld = Instance.new("Sound")
  318. zaworld.SoundId = "rbxassetid://4729774926"
  319. zaworld.Volume = 3.8
  320. zaworld.Parent = hrp
  321. local wry = Instance.new("Sound")
  322. wry.SoundId = "rbxassetid://276152532"
  323. wry.Volume = 5
  324. wry.Parent = hrp
  325. function animo(yep)
  326. if yep == true then
  327. anim.Parent = human
  328. chr.Animate.Disabled = false
  329. elseif yep == false then
  330. chr.Animate.Disabled = true
  331. anim.Parent = nil
  332. end
  333. end
  334. animo(false)
  335. function lerpz(joint, prop, cfrmz, alp)
  336. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  337. end
  338. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  339. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  340. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  341. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  342. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  343. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  344. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  345. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  346. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  347. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  348. function resetlerp(whoever)
  349. if whoever == nil then
  350. RJ.C0 = RJC0
  351. RJ.C1 = RJC1
  352. N.C0 = NC0
  353. N.C1 = NC1
  354. RS.C0 = RSC0
  355. RS.C1 = RSC1
  356. LS.C0 = LSC0
  357. LS.C1 = LSC1
  358. RH.C0 = RHC0
  359. RH.C1 = RHC1
  360. LH.C0 = LHC0
  361. LH.C1 = LHC1
  362. elseif whoever ~= nil then
  363. nRJ.C0 = RJC0
  364. nRJ.C1 = RJC1
  365. nN.C0 = NC0
  366. nN.C1 = NC1
  367. nRS.C0 = RSC0
  368. nRS.C1 = RSC1
  369. nLS.C0 = LSC0
  370. nLS.C1 = LSC1
  371. nRH.C0 = RHC0
  372. nRH.C1 = RHC1
  373. nLH.C0 = LHC0
  374. nLH.C1 = LHC1
  375. end
  376. end
  377.  
  378. ---- Dio Hair
  379. local pa = Instance.new("Part",chr)
  380. pa.Name = "Hair"
  381. pa.BrickColor = BrickColor.new("Bright yellow")
  382. pa.Material = "Marble"
  383. local me = Instance.new("SpecialMesh",pa)
  384. me.MeshType = "FileMesh"
  385. me.MeshId = "rbxassetid://5003099305"
  386. me.Scale = Vector3.new(1,1,1)
  387. local we = Instance.new("Weld")
  388. we.Parent = pa
  389. we.Part0 = hed
  390. we.Part1 = pa
  391. we.C1 = CFrame.new(0,0.3,-.25)
  392. we.C0 = CFrame.Angles(0,0,0)
  393.  
  394. ------Dio shirt/Pants
  395. local sh = Instance.new("Shirt",chr)
  396. sh.ShirtTemplate = "rbxassetid://3671483311"
  397.  
  398. local pan = Instance.new("Pants",chr)
  399. pan.PantsTemplate = "rbxassetid://692871482"
  400.  
  401. ------ end of dio
  402. function STANDO(cfr)
  403. local rooto = Instance.new("Part")
  404. nooutline(rooto)
  405. rooto.Name = "HumanoidRootPart"
  406. rooto.Anchored = true
  407. rooto.CFrame = cfr
  408. rooto.Size = Vector3.new(2, 2, 1)
  409. rooto.CanCollide = false
  410. rooto.Locked = true
  411. rooto.Transparency = 1
  412. rooto.Parent = ZaWarudo
  413. local head = Instance.new("Part")
  414. nooutline(head)
  415. head.Anchored = false
  416. head.CFrame = rooto.CFrame * CFrame.new(0, 1.5, 0)
  417. head.Size = Vector3.new(2, 1, 1)
  418. head.BrickColor = BrickColor.new("Lavender")
  419. head.CanCollide = false
  420. head.Name = "Head"
  421. head.Locked = true
  422. head.Transparency = 1
  423. head.Parent = ZaWarudo
  424. local headmesh = makemesh("Head", Vector3.new(1.25, 1.25, 1.25), nil, head)
  425. local headdecal = Instance.new("Decal")
  426. headdecal.Name = "face"
  427. headdecal.Texture = "rbxassetid://2700109225"
  428. headdecal.Face = "Front"
  429. headdecal.Transparency = 1
  430. headdecal.Parent = head
  431. -------- Mask-ZaWarudo
  432. local mp = Instance.new("Part",ZaWarudo)
  433. mp.Name = "Mask"
  434. mp.BrickColor = BrickColor.new("Black")
  435. mp.Transparency = 1
  436. mp.CanCollide = false
  437. local mask = Instance.new("SpecialMesh",mp)
  438. mask.MeshId = "rbxassetid://4994041038"
  439. mask.MeshType = "FileMesh"
  440. mask.Scale = Vector3.new(1, 1, 1)
  441. local mw = Instance.new("Weld")
  442. mw.Parent = mask
  443. mw.Part0 = head
  444. mw.Part1 = mp
  445. mw.C1 = CFrame.new(0,-.3,-.1)
  446. mw.C0 = CFrame.Angles(0,0,0)
  447.  
  448. local me = Instance.new("Part",ZaWarudo)
  449. me.Name = "Eyes"
  450. me.BrickColor = BrickColor.new("Black")
  451. me.Transparency = 1
  452. me.CanCollide = false
  453. local eyes = Instance.new("SpecialMesh",me)
  454. eyes.MeshId = "rbxassetid://4994051573"
  455. eyes.TextureId = "rbxassetid://3103122741"
  456. eyes.MeshType = "FileMesh"
  457. eyes.Scale = Vector3.new(1, 1, 1)
  458. local mew = Instance.new("Weld")
  459. mew.Parent = eyes
  460. mew.Part0 = head
  461. mew.Part1 = me
  462. mew.C1 = CFrame.new(0,-.1,0.3)
  463. mew.C0 = CFrame.Angles(0,0,0)
  464.  
  465.  
  466. local torso = Instance.new("Part")
  467. nooutline(torso)
  468. torso.Name = "Torso"
  469. torso.Anchored = false
  470. torso.CFrame = rooto.CFrame * CFrame.new(0, 0, 0)
  471. torso.Size = Vector3.new(2, 1, 1)
  472. torso.BrickColor = BrickColor.new("Lavender")
  473. torso.CanCollide = false
  474. torso.Transparency = 1
  475. torso.Locked = true
  476. torso.Parent = ZaWarudo
  477. local torsomesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/torso.mesh", torso)
  478.  
  479. local leftarm = Instance.new("Part")
  480. nooutline(leftarm)
  481. leftarm.Anchored = false
  482. leftarm.Name = "Left Arm"
  483. leftarm.CFrame = rooto.CFrame * CFrame.new(1.5, 0, 0)
  484. leftarm.Size = Vector3.new(1, 2, 1)
  485. leftarm.BrickColor = BrickColor.new("Lavender")
  486. leftarm.CanCollide = false
  487. leftarm.Transparency = 1
  488. leftarm.Locked = true
  489. leftarm.Parent = ZaWarudo
  490. local leftarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftarm.mesh", leftarm)
  491.  
  492. local rightarm = Instance.new("Part")
  493. nooutline(rightarm)
  494. rightarm.Anchored = false
  495. rightarm.CFrame = rooto.CFrame * CFrame.new(-1.5, 0, 0)
  496. rightarm.Name = "Right Arm"
  497. rightarm.Size = Vector3.new(1, 2, 1)
  498. rightarm.BrickColor = BrickColor.new("Lavender")
  499. rightarm.CanCollide = false
  500. rightarm.Locked = true
  501. rightarm.Transparency = 1
  502. rightarm.Parent = ZaWarudo
  503. local rightarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightarm.mesh", rightarm)
  504.  
  505. local leftleg = Instance.new("Part")
  506. nooutline(leftleg)
  507. leftleg.Anchored = false
  508. leftleg.CFrame = rooto.CFrame * CFrame.new(1.5, -1.5, 0)
  509. leftleg.Name = "Left Leg"
  510. leftleg.Size = Vector3.new(1, 2, 1)
  511. leftleg.BrickColor = BrickColor.new("Lavender")
  512. leftleg.CanCollide = false
  513. leftleg.Transparency = 1
  514. leftleg.Locked = true
  515. leftleg.Parent = ZaWarudo
  516. local leftlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftleg.mesh", leftleg)
  517.  
  518. local rightleg = Instance.new("Part")
  519. nooutline(rightleg)
  520. rightleg.Anchored = false
  521. rightleg.CFrame = rooto.CFrame * CFrame.new(-1.5, -1.5, 0)
  522. rightleg.Name = "Right Leg"
  523. rightleg.Size = Vector3.new(1, 2, 1)
  524. rightleg.BrickColor = BrickColor.new("Lavender")
  525. rightleg.CanCollide = false
  526. rightleg.Locked = true
  527. rightleg.Transparency = 1
  528. rightleg.Parent = ZaWarudo
  529. local rightlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightleg.mesh", rightleg)
  530.  
  531.  
  532.  
  533. --------------------
  534.  
  535. local rootweld = makemotor(rooto, rooto, torso, RJC0, RJC1)
  536. rootweld.Name = "RootJoint"
  537. local neckweld = makemotor(torso, torso, head, NC0, NC1)
  538. neckweld.Name = "Neck"
  539. local rshoulderweld = makemotor(torso, torso, rightarm, RSC0, RSC1)
  540. rshoulderweld.Name = "Right Shoulder"
  541. local lshoulderweld = makemotor(torso, torso, leftarm, LSC0, LSC1)
  542. lshoulderweld.Name = "Left Shoulder"
  543. local rhipweld = makemotor(torso, torso, rightleg, RHC0, RHC1)
  544. rhipweld.Name = "Right Hip"
  545. local lhipweld = makemotor(torso, torso, leftleg, LHC0, LHC1)
  546. lhipweld.Name = "Left Hip"
  547. local pa1 = Instance.new("Part")
  548.  
  549.  
  550. local raemblem = Instance.new("Part")
  551. nooutline(raemblem)
  552. raemblem.Anchored = false
  553. raemblem.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  554. raemblem.Name = "raemblem"
  555. raemblem.Size = Vector3.new(0.2, 0.2, 0.2)
  556. raemblem.BrickColor = BrickColor.new("Black")
  557. raemblem.CanCollide = false
  558. raemblem.Locked = true
  559. raemblem.Material = "SmoothPlastic"
  560. raemblem.Transparency = 1
  561. raemblem.Parent = ZaWarudo
  562. local raemblemm = makemesh("Brick", Vector3.new(0, 3, 3), nil, raemblem)
  563. local raemblemw = makemotor(raemblem, raemblem, rightarm, ang(rd(0.5), rd(0), rd(0)) * cf(-0.5, -0.5, 0), ang(rd(0), 0, 0))
  564. local emmes = Instance.new("Decal")
  565. emmes.Texture = "rbxassetid://0"
  566. emmes.Transparency = 1
  567. emmes.Face = "Right"
  568. emmes.Name = "embe"
  569. emmes.Parent = raemblem
  570.  
  571. local tors1 = Instance.new("Part")
  572. nooutline(tors1)
  573. tors1.Anchored = false
  574. tors1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  575. tors1.Name = "ra1"
  576. tors1.Size = Vector3.new(1,1,1)
  577. tors1.BrickColor = BrickColor.new("Black")
  578. tors1.CanCollide = false
  579. tors1.Locked = true
  580. tors1.Transparency = 1
  581. tors1.Parent = ZaWarudo
  582. local tors1m = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://4994003907", tors1)
  583. local tors1w = makemotor(tors1, tors1, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 0, -0.2), ang(rd(0), 0, 0))
  584.  
  585. local arm1 = Instance.new("Part")
  586. nooutline(arm1)
  587. arm1.Anchored = false
  588. arm1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  589. arm1.Name = "arm1"
  590. arm1.Size = Vector3.new(1,1,1)
  591. arm1.BrickColor = BrickColor.new("Black")
  592. arm1.CanCollide = false
  593. arm1.Locked = true
  594. arm1.Transparency = 1
  595. arm1.Parent = ZaWarudo
  596. local arm1m = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://5000261637", arm1)
  597. local arm1w = makemotor(arm1, arm1, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0), ang(rd(0), 0, 0))
  598.  
  599. local arm2 = Instance.new("Part")
  600. nooutline(arm2)
  601. arm2.Anchored = false
  602. arm2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  603. arm2.Name = "arm2"
  604. arm2.Size = Vector3.new(1,1,1)
  605. arm2.BrickColor = BrickColor.new("Black")
  606. arm2.CanCollide = false
  607. arm2.Locked = true
  608. arm2.Transparency = 1
  609. arm2.Parent = ZaWarudo
  610. local arm2m = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://5000268075", arm2)
  611. local arm2w = makemotor(arm2, arm2, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0), ang(rd(0), 0, 0))
  612.  
  613. local leg1 = Instance.new("Part")
  614. nooutline(leg1)
  615. leg1.Anchored = false
  616. leg1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  617. leg1.Name = "leg1"
  618. leg1.Size = Vector3.new(1,1,1)
  619. leg1.BrickColor = BrickColor.new("Black")
  620. leg1.CanCollide = false
  621. leg1.Locked = true
  622. leg1.Transparency = 1
  623. leg1.Parent = ZaWarudo
  624. local leg1m = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://5000274561", leg1)
  625. local leg1w = makemotor(leg1, leg1, leftleg, ang(rd(0), rd(0), rd(0)) * cf(0.1, 0, 0), ang(rd(0), 0, 0))
  626.  
  627. local leg2 = Instance.new("Part")
  628. nooutline(leg2)
  629. leg2.Anchored = false
  630. leg2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  631. leg2.Name = "leg2"
  632. leg2.Size = Vector3.new(1,1,1)
  633. leg2.BrickColor = BrickColor.new("Black")
  634. leg2.CanCollide = false
  635. leg2.Locked = true
  636. leg2.Transparency = 1
  637. leg2.Parent = ZaWarudo
  638. local leg2m = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://5000294658", leg2)
  639. local leg2w = makemotor(leg2, leg2, rightleg, ang(rd(0), rd(0), rd(0)) * cf(-.1, 0, 0), ang(rd(0), 0, 0))
  640.  
  641. return ZaWarudo
  642. end
  643. local thenoob = STANDO(hrp.CFrame * CFrame.new(0, 0, 0))
  644. coroutine.resume(coroutine.create(function()
  645. local rot = thenoob.HumanoidRootPart
  646. repeat
  647. swait()
  648. rot.CFrame = rot.CFrame:lerp(wherto.CFrame * addcfr, 0.5)
  649. until rot == nil
  650. end))
  651. local rot = thenoob.HumanoidRootPart
  652. local ntorso = thenoob:FindFirstChild("Torso")
  653. local rightarm = thenoob:FindFirstChild("Right Arm")
  654. local leftarm = thenoob:FindFirstChild("Left Arm")
  655. local leftleg = thenoob:FindFirstChild("Left Leg")
  656. local rightleg = thenoob:FindFirstChild("Right Leg")
  657. local head = thenoob:FindFirstChild("Head")
  658. local face = head:FindFirstChild("face")
  659. local emblem = thenoob:FindFirstChild("raemblem"):FindFirstChild("embe")
  660. local embpart = thenoob:FindFirstChild("raemblem")
  661. local nRJ = rot:FindFirstChild("RootJoint")
  662. local nN = ntorso:FindFirstChild("Neck")
  663. local nRS = ntorso:FindFirstChild("Right Shoulder")
  664. local nLS = ntorso:FindFirstChild("Left Shoulder")
  665. local nRH = ntorso:FindFirstChild("Right Hip")
  666. local nLH = ntorso:FindFirstChild("Left Hip")
  667. function standappear(nbz)
  668. if selected == false or activu == true then
  669. return
  670. end
  671. if appeared == false then
  672. appeared = true
  673. wherto = hrp
  674. addcfr = cf(-2, 1, 2)
  675. local apear = Instance.new("Sound")
  676. apear.SoundId = "rbxassetid://4930468673"
  677. apear.Parent = rot
  678. apear.Volume = 5.25
  679. game.Debris:AddItem(apear, 1.5)
  680. apear:Play()
  681. for _, n in pairs(nbz:GetChildren()) do
  682. coroutine.resume(coroutine.create(function()
  683. for _ = 1, 5 do
  684. if n ~= rot and n ~= embpart and n.ClassName ~= "Sound" then
  685. swait()
  686. n.Transparency = n.Transparency - 0.2
  687. face.Transparency = face.Transparency - 0.2
  688. emblem.Transparency = emblem.Transparency - 0.2
  689. end
  690. end
  691. if n ~= rot and n ~= embpart then
  692. n.Transparency = 0
  693. end
  694. face.Transparency = 0
  695. emblem.Transparency = 0
  696. end))
  697. end
  698. elseif appeared == true then
  699. appeared = false
  700. wherto = hrp
  701. addcfr = cf(0, 0, 0)
  702. for _, n in pairs(nbz:GetChildren()) do
  703. coroutine.resume(coroutine.create(function()
  704. for _ = 1, 5 do
  705. if n ~= rot and n ~= embpart then
  706. swait()
  707. n.Transparency = n.Transparency + 0.2
  708. face.Transparency = face.Transparency + 0.2
  709. emblem.Transparency = emblem.Transparency + 0.2
  710.  
  711. end
  712. end
  713. if n ~= rot and n ~= embpart then
  714. n.Transparency = 1
  715. end
  716. face.Transparency = 1
  717. emblem.Transparency = 1
  718.  
  719. end))
  720. end
  721. end
  722. end
  723. function quickhit()
  724. if selected == false or activu == true then
  725. return
  726. end
  727. if appeared == false then
  728. standappear(thenoob)
  729.  
  730. wherto = hrp
  731. addcfr = cf(2, 1, 2)
  732. end
  733. cancarry = false
  734. activu = true
  735. wherto = hrp
  736. addcfr = cf(0, 0, -3.5)
  737. local ZAWRU = Instance.new("Sound")
  738. ZAWRU.SoundId = "rbxassetid://2553983089"
  739. ZAWRU.TimePosition = 0
  740. ZAWRU.Volume = 3
  741. ZAWRU.Parent = hrp
  742. ZAWRU:Play()
  743. local pooo = Instance.new("Sound")
  744. pooo.SoundId = "rbxassetid://0"
  745. pooo.Pitch = 1.5
  746. pooo.Volume = 5
  747. pooo.Parent = hrp
  748. pooo:Play()
  749. game.Debris:AddItem(pooo, 2.5)
  750. for _ = 1, 7 do
  751. swait(5)
  752. lerpz(nRJ, "C0", RJC0 * cf(0, 1.25, 0) * ang(rd(0), rd(4), rd(-85)), 0.75)
  753. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(75)), 0.75)
  754. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.75)
  755. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  756. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
  757. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  758. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
  759. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  760. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
  761. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  762. end
  763. for _ = 1, 8 do
  764. swait()
  765. hitoof(rightarm, 3, 20, 0.35, rot.CFrame.lookVector * 450)
  766. lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(0), rd(10), rd(75)), 0.75)
  767. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.75)
  768. lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-60), rd(100)), 0.75)
  769. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(50), rd(0)), 0.75)
  770. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
  771. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  772. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
  773. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  774. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
  775. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  776. end
  777. swait(250)
  778. wherto = hrp
  779. addcfr = cf(-2, 1, 2)
  780. activu = false
  781. end
  782. function THREATENING()
  783. if selected == false and cancarry == true then
  784. return
  785. end
  786. if POSU == false then
  787. activu = true
  788. cancarry = false
  789. addcfr = cf(0, 0, 2)
  790. POSU = true
  791. human.WalkSpeed = 0
  792. local d = Instance.new("ParticleEmitter")
  793. d.Name = "MENACINGU"
  794. d.Lifetime = NumberRange.new(1)
  795. d.Rate = 2
  796. d.Texture = "rbxassetid://298768656"
  797. d.VelocitySpread = 60
  798. d.Parent = tors
  799. human:SetStateEnabled(3, false)
  800. local randomoth = math.random(1, 2)
  801. if randomoth == 1 then
  802. repeat
  803. swait()
  804. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.05) * ang(rd(-5), rd(0), rd(-30)), 0.3)
  805. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(30)), 0.3)
  806. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(-20), rd(-5)), 0.3)
  807. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  808. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(140), rd(-70), rd(-50)), 0.3)
  809. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  810. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(-30), rd(10)), 0.3)
  811. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  812. lerpz(LH, "C0", LHC0 * cf(0.3, 0.1, -0.15) * ang(rd(-20), rd(50), rd(10)), 0.3)
  813. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3)
  814.  
  815. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(-2), rd(150)), 0.3)
  816. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(0), rd(50)), 0.3)
  817. lerpz(nRS, "C0", RSC0 * cf(0, 0, -0.125) * ang(rd(-0), rd(80), rd(85)), 0.3)
  818. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  819. lerpz(nLS, "C0", LSC0 * cf(-0.1, 0, -0.50) * ang(rd(-0.1), rd(-80), rd(-85)), 0.3)
  820. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  821. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  822. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  823. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  824. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  825.  
  826.  
  827. until POSU == false
  828. elseif randomoth == 2 then
  829. repeat
  830. swait()
  831. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-5)), 0.4)
  832. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(8), rd(0)), 0.3)
  833. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(80)), 0.3)
  834. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  835. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(-70)), 0.3)
  836. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  837. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-15)), 0.3)
  838. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  839. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(15)), 0.3)
  840. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  841.  
  842. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-5)), 0.4)
  843. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(8), rd(0)), 0.3)
  844. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(80)), 0.3)
  845. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  846. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(-70)), 0.3)
  847. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  848. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-15)), 0.3)
  849. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  850. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(15)), 0.3)
  851. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  852. until POSU == false
  853. end
  854. elseif POSU == true then
  855. POSU = false
  856. addcfr = cf(-2, 1, 2)
  857. human.WalkSpeed = 25
  858. human:SetStateEnabled(3, true)
  859. frame = 0.03333333333333333
  860. tors.MENACINGU:Destroy()
  861. activu = true
  862. activu = false
  863. cancarry = true
  864. end
  865. end
  866. local EHMMM = 0
  867. function block()
  868. if EHMMM == 50 or selected == false or activu == true then
  869. return
  870. end
  871. if appeared == false then
  872. standappear(thenoob)
  873. end
  874. wherto = hrp
  875. addcfr = cf(0, 0, -3)
  876. local bep = true
  877. local humanshealth = human.Health
  878. activu = true
  879. human:SetStateEnabled(15, false)
  880. local de = mouse.KeyUp:connect(function(key)
  881. if key == "e" then
  882. bep = false
  883. end
  884. end)
  885. local poopes = 0
  886. repeat
  887. swait()
  888. poopes = poopes + 1
  889. human.Health = humanshealth
  890. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(0)), 0.5)
  891. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(7), rd(0), rd(0)), 0.5)
  892. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(110), rd(160)), 0.5)
  893. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  894. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-110), rd(-160)), 0.5)
  895. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  896. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  897. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  898. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  899. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  900. until bep == false or poopes > 240
  901. de:Disconnect()
  902. human:SetStateEnabled(15, true)
  903. activu = false
  904. EHMMM = 50
  905. coroutine.resume(coroutine.create(function()
  906. wait(7)
  907. EHMMM = 0
  908. end))
  909. wherto = hrp
  910. addcfr = cf(-2, 1, 2)
  911. end
  912. function MUDA()
  913. if selected == false or activu == true then
  914. return
  915. end
  916. if appeared == false then
  917. standappear(thenoob)
  918. wherto = hrp
  919. addcfr = cf(0, 0, -3.5)
  920. end
  921. wry:Stop()
  922. local bep = true
  923. activu = true
  924. wherto = hrp
  925. addcfr = cf(0, 0, -3.5)
  926. local function blur(limb)
  927. coroutine.resume(coroutine.create(function()
  928. local memedon = {}
  929. for i = 1, 6 do
  930. local b1 = Instance.new("Part")
  931. nooutline(b1)
  932. b1.Size = Vector3.new(1, 2, 1)
  933. b1.CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
  934. b1.CanCollide = false
  935. b1.BrickColor = limb.BrickColor
  936. b1.Anchored = true
  937. b1.Transparency = 0.7
  938. b1.Locked = true
  939. b1.Parent = modz
  940. table.insert(memedon, b1)
  941. end
  942. local num = 0
  943. repeat
  944. swait()
  945. num = num % 6 + 1
  946. memedon[num].CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
  947. until bep == false
  948. for i = 1, #memedon do
  949. swait()
  950. memedon[i]:Destroy()
  951. end
  952. end))
  953. end
  954. local de = mouse.KeyUp:connect(function(key)
  955. if key == "r" then
  956. bep = false
  957. end
  958. end)
  959. blur(rightarm)
  960. blur(leftarm)
  961. local mudodo = Instance.new("Sound")
  962. mudodo.Volume = 7.5
  963. mudodo.SoundId = "rbxassetid://3392300106"
  964. mudodo.Looped = true
  965. mudodo.Parent = hrp
  966. mudodo:Play()
  967. repeat
  968. for _ = 1, 2 do
  969. swait()
  970. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(4), rd(4), rd(30)), 0.85)
  971. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-28)), 0.85)
  972. lerpz(nRS, "C0", RSC0 * cf(0.5, 0.25, -0.1) * ang(rd(20), rd(20), rd(105)), 0.85)
  973. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  974. lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(30), rd(10), rd(-70)), 0.85)
  975. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  976. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  977. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  978. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  979. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  980. end
  981. hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  982. for _ = 1, 2 do
  983. swait()
  984. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(-30)), 0.85)
  985. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(31)), 0.85)
  986. lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(-10), rd(-30), rd(75)), 0.85)
  987. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  988. lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(10), rd(-70)), 0.85)
  989. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  990. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  991. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  992. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  993. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  994. end
  995. hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  996. for _ = 1, 2 do
  997. swait()
  998. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(3), rd(3), rd(32)), 0.85)
  999. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-29)), 0.85)
  1000. lerpz(nRS, "C0", RSC0 * cf(0.35, 0.25, 0.1) * ang(rd(-10), rd(-20), rd(95)), 0.85)
  1001. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1002. lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(-10), rd(10), rd(-80)), 0.85)
  1003. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1004. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1005. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1006. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1007. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1008. end
  1009. hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1010. for _ = 1, 2 do
  1011. swait()
  1012. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(3), rd(-40)), 0.85)
  1013. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(-2), rd(35)), 0.85)
  1014. lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(20), rd(-30), rd(65)), 0.85)
  1015. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1016. lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(30), rd(-75)), 0.85)
  1017. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1018. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  1019. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1020. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  1021. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1022. end
  1023. hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1024. until bep == false or 0 >= human.Health
  1025. de:Disconnect()
  1026. mudodo:Stop()
  1027. wry:Play()
  1028. for _ = 1, 6 do
  1029. swait()
  1030. lerpz(nRJ, "C0", RJC0 * cf(0, 1.25, 0) * ang(rd(0), rd(4), rd(-85)), 0.75)
  1031. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(75)), 0.75)
  1032. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.75)
  1033. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1034. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
  1035. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1036. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
  1037. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1038. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
  1039. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1040. end
  1041. for _ = 1, 7 do
  1042. swait()
  1043. hito(rightarm, 3, 20, 0.35, rot.CFrame.lookVector * 50)
  1044. lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(0), rd(10), rd(75)), 0.75)
  1045. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.75)
  1046. lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-60), rd(100)), 0.75)
  1047. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.75)
  1048. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
  1049. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1050. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
  1051. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1052. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
  1053. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1054. end
  1055. swait(5)
  1056. wherto = hrp
  1057. mudodo:Destroy()
  1058. addcfr = cf(-2, 1, 2)
  1059. activu = false
  1060. end
  1061. function cability()
  1062. if selected == false or activu == true then
  1063. return
  1064. end
  1065. if appeared == false then
  1066. standappear(thenoob)
  1067. wherto = hrp
  1068. addcfr = cf(0, 0, -3.75)
  1069. end
  1070. activu = true
  1071. wherto = hrp
  1072. addcfr = cf(0, 0, -3.5)
  1073. local ZAWRUA = Instance.new("Sound")
  1074. ZAWRUA.SoundId = "rbxassetid://4142809172"
  1075. ZAWRUA.Volume = 3
  1076. ZAWRUA.Parent = hrp
  1077. ZAWRUA:Play()
  1078. game.Debris:AddItem(ZAWRUA, 2.5)
  1079. local wate = Instance.new("Part")
  1080. nooutline(wate)
  1081. wate.Size = Vector3.new(0.2, 0.2, 0.2)
  1082. wate.Material = "Neon"
  1083. wate.Transparency = 1
  1084. wate.BrickColor = BrickColor.new("New Yeller")
  1085. wate.CFrame = rightarm.CFrame * cf(0, -1.5, 0)
  1086. wate.Anchored = true
  1087. wate.CanCollide = false
  1088. wate.Parent = modz
  1089. local wmesh = makemesh("Sphere", Vector3.new(5, 5, 5), nil, wate)
  1090. coroutine.resume(coroutine.create(function()
  1091. repeat
  1092. swait()
  1093. wate.CFrame = rightarm.CFrame * cf(0, -1, 0)
  1094. wmesh.Scale = wmesh.Scale:lerp(Vector3.new(10, 10, 10), 0.5)
  1095. until not wate
  1096. end))
  1097. coroutine.resume(coroutine.create(function()
  1098. local pt = {}
  1099. for _ = 1, 10 do
  1100. local wp = Instance.new("Part")
  1101. nooutline(wp)
  1102. wp.Size = Vector3.new(0.2, 0.2, 0.2)
  1103. wp.Material = "Neon"
  1104. wp.Transparency = 1
  1105. wp.BrickColor = BrickColor.new("New Yeller")
  1106. wp.CFrame = wate.CFrame * ang(rd2(-100, 100) / 1000, rd2(-100, 100) / 1000, rd2(-100, 100) / 1000) * cf(0, -0.25, 0)
  1107. wp.Anchored = true
  1108. wp.CanCollide = false
  1109. wp.Parent = modz
  1110. local wmz = makemesh("Sphere", Vector3.new(0.5, 2, 0.5), nil, wp)
  1111. table.insert(pt, wp)
  1112. table.insert(pt, wmz)
  1113. end
  1114. for m = 1, 45 do
  1115. swait()
  1116. for _, hey in pairs(pt) do
  1117. if hey.ClassName == "SpecialMesh" then
  1118. hey.Scale = hey.Scale + Vector3.new(0.005, 0.04, 0.005)
  1119. elseif hey.ClassName == "Part" then
  1120. hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0)
  1121. hey.Transparency = hey.Transparency - 0.015
  1122. end
  1123. end
  1124. end
  1125. for m = 45, 50 do
  1126. swait()
  1127. for _, hey in pairs(pt) do
  1128. if hey.ClassName == "SpecialMesh" then
  1129. hey.Scale = hey.Scale + Vector3.new(0.025, 0.08, 0.025)
  1130. elseif hey.ClassName == "Part" then
  1131. hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0)
  1132. hey.Transparency = hey.Transparency + 0.2
  1133. end
  1134. end
  1135. end
  1136. for _, AAA in pairs(pt) do
  1137. if AAA.ClassName == "Part" then
  1138. AAA:Destroy()
  1139. end
  1140. end
  1141. end))
  1142. for _ = 1, 50 do
  1143. swait()
  1144. wmesh.Scale = Vector3.new(9, 9, 9)
  1145. wate.Transparency = wate.Transparency - 0.008
  1146. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-125)), 0.2)
  1147. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(115)), 0.2)
  1148. lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.2)
  1149. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1150. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.2)
  1151. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1152. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.2)
  1153. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1154. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.2)
  1155. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1156. end
  1157. local pooo = Instance.new("Sound")
  1158. pooo.SoundId = "rbxassetid://1074184175"
  1159. pooo.Volume = 3
  1160. pooo.Parent = hrp
  1161. pooo:Play()
  1162. game.Debris:AddItem(pooo, 2.5)
  1163. for _ = 1, 1 do
  1164. swait()
  1165. wate.Transparency = wate.Transparency + 0.15
  1166. lerpz(nRJ, "C0", RJC0 * cf(0, -2, 0) * ang(rd(0), rd(10), rd(35)), 0.5)
  1167. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-30)), 0.5)
  1168. lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-80), rd(100)), 0.5)
  1169. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
  1170. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
  1171. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1172. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
  1173. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1174. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
  1175. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1176. end
  1177. local swoo = Instance.new("Part")
  1178. nooutline(swoo)
  1179. swoo.Size = Vector3.new(0.2, 0.2, 0.2)
  1180. swoo.Material = "Neon"
  1181. swoo.Transparency = 0.2
  1182. swoo.BrickColor = BrickColor.new("Neon orange")
  1183. swoo.CFrame = rightarm.CFrame * ang(rd(0), rd(-15), rd(240)) * cf(1.5, -2.5, 0)
  1184. swoo.Anchored = true
  1185. swoo.CanCollide = false
  1186. swoo.Parent = modz
  1187. local wmesh = makemesh("FileMesh", Vector3.new(0.013333333333333334, 0.015384615384615385, 0.025), "rbxassetid://576041905", swoo)
  1188. local pli = Instance.new("PointLight")
  1189. pli.Brightness = 2
  1190. pli.Color = Color3.new(0.45098039215686275, 1, 0)
  1191. pli.Range = 10
  1192. pli.Shadows = true
  1193. pli.Parent = swoo
  1194. hito(swoo, 5, 40, 0.15, rot.CFrame.lookVector * 80)
  1195. for _ = 1, 10 do
  1196. swait()
  1197. wate.Transparency = wate.Transparency + 0.05
  1198. swoo.Transparency = swoo.Transparency + 0.075
  1199. pli.Range = pli.Range - 1
  1200. lerpz(nRJ, "C0", RJC0 * cf(0, -3, 0) * ang(rd(0), rd(10), rd(105)), 0.5)
  1201. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.5)
  1202. lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-30), rd(100)), 0.5)
  1203. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
  1204. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
  1205. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1206. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
  1207. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1208. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
  1209. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1210. end
  1211. wate:Destroy()
  1212. swoo:Destroy()
  1213. pli:Destroy()
  1214. swait(15)
  1215. wherto = hrp
  1216. addcfr = cf(-2, 1, 2)
  1217. activu = false
  1218. end
  1219. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=188959462")
  1220. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616594208")
  1221. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616576400")
  1222. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=291088606")
  1223.  
  1224. function hito(partoz, magn, dmg, debtim, bodyfdire)
  1225. for _, guy in pairs(workspace:GetChildren()) do
  1226. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1227. do
  1228. local humz = guy:FindFirstChild("Humanoid")
  1229. local horp = guy:FindFirstChild("HumanoidRootPart")
  1230. TakeDamage(humz, dmg)
  1231. local db = Instance.new("StringValue")
  1232. db.Name = "alabo"
  1233. db.Parent = horp
  1234. delay(debtim, function()
  1235. db:Destroy()
  1236. end)
  1237. local b = Instance.new("Part")
  1238. nooutline(b)
  1239. b.Size = Vector3.new(0.5, 0.1, 0.2)
  1240. b.Transparency = 0.25
  1241. b.Anchored = true
  1242. b.CanCollide = false
  1243. b.BrickColor = BrickColor.new("Institutional white")
  1244. b.Material = "ForceField"
  1245. b.Locked = true
  1246. b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1247. b.Parent = modz
  1248. local c = Instance.new("SpecialMesh")
  1249. c.MeshType = "Sphere"
  1250. c.Scale = Vector3.new(1, 1, 1)
  1251. c.Parent = b
  1252. game.Debris:AddItem(b, 1)
  1253. if bodyfdire then
  1254. local boopyve = Instance.new("BodyVelocity")
  1255. boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1256. boopyve.P = math.huge
  1257. boopyve.Velocity = bodyfdire
  1258. boopyve.Parent = horp
  1259. game.Debris:AddItem(boopyve, debtim)
  1260. end
  1261. local bet = Instance.new("Sound")
  1262. bet.Pitch = rd2(9, 11) / 10
  1263. bet.Volume = rd2(12, 14) / 10
  1264. bet.SoundId = "rbxassetid://165604684"
  1265. bet.Parent = b
  1266. bet:Play()
  1267. coroutine.resume(coroutine.create(function()
  1268. for _ = 1, 5 do
  1269. swait()
  1270. b.Transparency = b.Transparency + 0.15
  1271. c.Scale = c.Scale + Vector3.new(0.8 * dmg, 0.8 * dmg, 0.8 * dmg)
  1272. end
  1273. end))
  1274. end
  1275. end
  1276. end
  1277. end
  1278. function hitoof(partoz, magn, dmg, debtim, bodyfdire)
  1279. for _, guy in pairs(workspace:GetChildren()) do
  1280. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1281. do
  1282. local humz = guy:FindFirstChild("Humanoid")
  1283. local torso11 = guy:FindFirstChild("Torso") or guy:FindFirstChild("UpperTorso")
  1284. local horp = guy:FindFirstChild("HumanoidRootPart")
  1285. TakeDamage(humz, dmg * 4.6)
  1286. local db = Instance.new("StringValue")
  1287. db.Name = "alabo"
  1288. db.Parent = horp
  1289. delay(debtim, function()
  1290. db:Destroy()
  1291. end)
  1292. local pa = Instance.new("Part",humz)
  1293. torso11.Transparency = 1
  1294. pa.Name = "donut"
  1295. pa.BrickColor = torso11.BrickColor
  1296. pa.Material = "Plastic"
  1297. local me = Instance.new("SpecialMesh",pa)
  1298. me.MeshType = "FileMesh"
  1299. me.MeshId = "rbxassetid://5018497801"
  1300. me.Scale = Vector3.new(1,1,1)
  1301. local we = Instance.new("Weld")
  1302. we.Parent = pa
  1303. we.Part0 = torso11
  1304. we.Part1 = pa
  1305. we.C1 = CFrame.new(0,0,0)
  1306. we.C0 = CFrame.Angles(0,0,0)
  1307. local b = Instance.new("Part")
  1308. nooutline(b)
  1309. b.Size = Vector3.new(6, 1, 2)
  1310. b.Transparency = 0.25
  1311. b.Anchored = true
  1312. b.CanCollide = false
  1313. b.BrickColor = BrickColor.new("Crimson")
  1314. b.Material = "ForceField"
  1315. b.Locked = true
  1316. b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1317. b.Parent = modz
  1318. local c = Instance.new("SpecialMesh")
  1319. c.MeshType = "Sphere"
  1320. c.Scale = Vector3.new(3.5, 3.5, 3.5)
  1321. c.Parent = b
  1322. game.Debris:AddItem(b, 1)
  1323. if bodyfdire then
  1324. local boopyve = Instance.new("BodyVelocity")
  1325. boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1326. boopyve.P = math.huge
  1327. boopyve.Velocity = bodyfdire
  1328. boopyve.Parent = horp
  1329. game.Debris:AddItem(boopyve, debtim)
  1330. end
  1331. local bet = Instance.new("Sound")
  1332. bet.Pitch = rd2(9, 11) / 10
  1333. bet.Volume = rd2(12, 14) / 10
  1334. bet.SoundId = "rbxassetid://2553988018"
  1335. bet.Parent = b
  1336. bet:Play()
  1337. coroutine.resume(coroutine.create(function()
  1338. for _ = 1, 5 do
  1339. swait()
  1340. b.Transparency = b.Transparency + 0.15
  1341. c.Scale = c.Scale + Vector3.new(0.8 * dmg, 0.8 * dmg, 0.8 * dmg)
  1342. end
  1343. end))
  1344. end
  1345. end
  1346. end
  1347. end
  1348. mouse.KeyDown:connect(function(key)
  1349. if human.Health <= 0 then
  1350. return
  1351. end
  1352. if key == "f" then
  1353. standappear(thenoob)
  1354. end
  1355. if key == "r" then
  1356. MUDA()
  1357. end
  1358. if key == "q" then
  1359. quickhit()
  1360. end
  1361. if key == "e" then
  1362. block()
  1363. end
  1364. if key == "v" then
  1365. cability()
  1366. end
  1367. if key == "j" then
  1368. THREATENING()
  1369. end
  1370. if key == "k" then
  1371. konodioda:Play()
  1372. end
  1373. if key == "l" then
  1374. bast:Play()
  1375. end
  1376. if key == "n" then
  1377. bastt:Play()
  1378. end
  1379. if key == "b" then
  1380. diovania:Play()
  1381. end
  1382. if key == "m" then
  1383. mudi:Play()
  1384. end
  1385. if key == "y" then
  1386. musicc:Play()
  1387. end
  1388. if key == "p" then
  1389. zaworld:Play()
  1390. end
  1391. end)
  1392. tool.Equipped:connect(function()
  1393. selected = true
  1394. end)
  1395. tool.Unequipped:connect(function()
  1396. selected = false
  1397. end)
  1398. sine = 0
  1399. charge = 1
  1400. cos = math.cos
  1401. game:GetService("RunService").RenderStepped:connect(function()
  1402. if POSU == false then
  1403. local checkfloor = Ray.new(hrp.Position, hrp.CFrame.upVector * -4)
  1404. local checkpart = workspace:FindPartOnRayWithIgnoreList(checkfloor, {chr}, false, false)
  1405. local checkstate = human:GetState()
  1406. if checkstate.Value == 13 then
  1407. animpose = "Sitting"
  1408. elseif hrp.Velocity.y > 1 and checkpart == nil then
  1409. animpose = "Jumping"
  1410. elseif hrp.Velocity.y < -1 and checkpart == nil then
  1411. animpose = "Falling"
  1412. elseif 1 > (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude then
  1413. animpose = "Idle"
  1414. elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 35 then
  1415. animpose = "Walking"
  1416. elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude > 35 then
  1417. animpose = "TooFast"
  1418. end
  1419. if animpose == "Idle" then
  1420. sine = sine + charge
  1421. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3)
  1422. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3)
  1423. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3)
  1424. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1425. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3)
  1426. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1427. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(-5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3)
  1428. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1429. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3)
  1430. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1431. end
  1432. if animpose == "Walking" then
  1433. sine = sine + charge
  1434. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3)
  1435. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3)
  1436. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3)
  1437. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1438. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3)
  1439. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1440. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(-1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6)
  1441. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1442. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6)
  1443. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1444. end
  1445. if animpose == "Jumping" then
  1446. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(0)), 0.3)
  1447. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.3)
  1448. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3)
  1449. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1450. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3)
  1451. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1452. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3)
  1453. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1454. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
  1455. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1456. end
  1457. if animpose == "Falling" then
  1458. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(0)), 0.3)
  1459. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
  1460. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3)
  1461. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1462. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3)
  1463. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1464. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(10)), 0.3)
  1465. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1466. lerpz(LH, "C0", LHC0 * cf(-0.65, 0.75, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
  1467. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1468. end
  1469. if animpose == "TooFast" then
  1470. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1.5) * ang(rd(20), rd(0), rd(0)), 0.3)
  1471. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
  1472. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-10)), 0.3)
  1473. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1474. lerpz(LS, "C0", LSC0 * cf(0, -0.75, 0) * ang(rd(10), rd(-80), rd(-10)), 0.3)
  1475. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.3)
  1476. lerpz(RH, "C0", RHC0 * cf(0.75, 1.5, 0) * ang(rd(0), rd(0), rd(30)), 0.3)
  1477. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1478. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(50)), 0.3)
  1479. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1480. end
  1481. if animpose == "Sitting" then
  1482. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1483. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1484. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
  1485. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1486. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
  1487. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1488. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
  1489. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1490. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
  1491. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1492. end
  1493. end
  1494. if appeared == false and activu == false then
  1495. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1496. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1497. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1498. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1499. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1500. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1501. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1502. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1503. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1504. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1505. elseif appeared == true and activu == false then
  1506. sine = sine + charge
  1507. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0.05 * cos(sine / 90)) * ang(rd(1 - 1 * cos(sine / 90)), rd(0), rd(-5)), 0.3)
  1508. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 90)), rd(0), rd(4)), 0.3)
  1509. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(-3 - 3 * cos(sine / 100)), rd(0)), 0.3)
  1510. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1511. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(3 - 3 * cos(sine / 100)), rd(0)), 0.3)
  1512. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1513. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(-3 - 3 * cos(sine / 100)), rd(-2 - 2 * cos(sine / 100))), 0.3)
  1514. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1515. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(3 - 3 * cos(sine / 100)), rd(2 - 2 * cos(sine / 100))), 0.3)
  1516. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1517. end
  1518. end)
  1519. function dispose()
  1520. for i, v in pairs(getfenv(0)) do
  1521. v = nil
  1522. end
  1523. error = nil
  1524. print = nil
  1525. warn = nil
  1526. end
  1527. human.Died:connect(dispose)
  1528. chr.Changed:connect(function()
  1529. if chr.Parent == nil then
  1530. dispose()
  1531. end
  1532. end)
  1533.  
  1534. local me = game.Players.LocalPlayer
  1535. local mouse = me:GetMouse()
  1536. local char = me.Character
  1537. local hum = char:FindFirstChild('Humanoid')
  1538. local hd = char:FindFirstChild('Head')
  1539. local ts = char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
  1540. local ra = char:FindFirstChild('Right Arm') or char:FindFirstChild('RightUpperArm')
  1541. local la = char:FindFirstChild('Left Arm') or char:FindFirstChild('LeftUpperArm')
  1542. local rl = char:FindFirstChild('Right Leg') or char:FindFirstChild('RightUpperLeg')
  1543. local ll = char:FindFirstChild('Left Leg') or char:FindFirstChild('LeftUpperLeg')
  1544. local root = char:FindFirstChild('HumanoidRootPart')
  1545. local rj = root:FindFirstChild('RootJoint')
  1546. local rs = ts:FindFirstChild('Right Shoulder')
  1547. local ls = ts:FindFirstChild('Left Shoulder')
  1548. local rh = ts:FindFirstChild('Right Hip')
  1549. local lh = ts:FindFirstChild('Left Hip')
  1550. local nk = ts:FindFirstChild('Neck')
  1551. local anim = char:FindFirstChild('Animate')
  1552. local base = workspace:FindFirstChild('Baseplate') or workspace:FindFirstChild('Base')
  1553. local cantimestop = true
  1554. local cooldown = false
  1555. local cc = workspace.CurrentCamera
  1556. local cos = math.cos
  1557. local sin = math.sin
  1558. local rad = math.rad
  1559. local rand = math.random
  1560. local cfn = CFrame.new
  1561. local cfa = CFrame.Angles
  1562. local v3 = Vector3.new
  1563. local str = string
  1564. local unfreeze = {}
  1565. local health = {}
  1566. local connect = {}
  1567. local sine = 0
  1568. local effects = nil
  1569. if char:FindFirstChild('Effects') then
  1570. effects = char:FindFirstChild('Effects')
  1571. else
  1572. effects = Instance.new('Folder', char)
  1573. effects.Name = 'Effects'
  1574. end
  1575.  
  1576. ArtificialHB = Instance.new('BindableEvent', script)
  1577. ArtificialHB.Name = 'Heartbeat'
  1578. script:WaitForChild('Heartbeat')
  1579.  
  1580. frame = 1 / 60
  1581. tf = 0
  1582. allowframeloss = false
  1583. tossremainder = false
  1584. lastframe = tick()
  1585. script.Heartbeat:Fire()
  1586.  
  1587. game:GetService('RunService').Heartbeat:connect(function(s, p)
  1588. tf = tf + s
  1589. if tf >= frame then
  1590. if allowframeloss then
  1591. script.Heartbeat:Fire()
  1592. lastframe = tick()
  1593. else
  1594. for i = 1, math.floor(tf / frame) do
  1595. script.Heartbeat:Fire()
  1596. end
  1597. lastframe = tick()
  1598. end
  1599. if tossremainder then
  1600. tf = 0
  1601. else
  1602. tf = tf - frame * math.floor(tf / frame)
  1603. end
  1604. end
  1605. end)
  1606.  
  1607. function swait(t)
  1608. if t == 0 or t == nil then
  1609. script.Heartbeat.Event:Wait()
  1610. else
  1611. for i = 0, t do
  1612. script.Heartbeat.Event:Wait()
  1613. end
  1614. end
  1615. end
  1616.  
  1617. function sound(id, parent, vol, pitch, timepos)
  1618. local s = Instance.new('Sound')
  1619. s.Parent = parent
  1620. s.SoundId = id
  1621. s.Volume = vol
  1622. s.PlaybackSpeed = pitch
  1623. s.TimePosition = timepos
  1624. s:Play()
  1625. game.Debris:AddItem(s, s.PlaybackSpeed + 5)
  1626. end
  1627.  
  1628. function camshake(duration, intensity)
  1629. coroutine.wrap(function()
  1630. for i = 1, duration do
  1631. hum.CameraOffset = hum.CameraOffset:lerp(v3(rand(-1, 1), rand(-1, 1), rand(-1, 1)), 0.1 * intensity)
  1632. swait()
  1633. end
  1634. hum.CameraOffset = v3(0, 0, 0)
  1635. end)()
  1636. end
  1637.  
  1638. function findascendant(obj, class)
  1639. local par = obj
  1640. local ret = nil
  1641. pcall(function()
  1642. repeat
  1643. par = par.Parent
  1644. if par:IsA(class) then
  1645. ret = par
  1646. break
  1647. end
  1648. until par == nil
  1649. end)
  1650. return ret
  1651. end
  1652.  
  1653. local TimeStopSounds = {
  1654.  
  1655. TimeStop = 'rbxassetid://840567549';
  1656. TimeResume = 'rbxassetid://864569342';
  1657.  
  1658. }
  1659.  
  1660. function timestop()
  1661. cantimestop = false
  1662. coroutine.wrap(function()
  1663. local effect1 = Instance.new('Part', effects)
  1664. effect1.Shape = 'Ball'
  1665. effect1.Material = 'ForceField'
  1666. effect1.Anchored = true
  1667. effect1.CanCollide = false
  1668. effect1.Size = v3(0, 0, 0)
  1669. effect1.Transparency = 0
  1670. sound(TimeStopSounds.TimeStop, ts, 5, 1, 0)
  1671. for i,v in pairs(workspace:GetDescendants()) do
  1672. if v:IsA('BasePart') then
  1673. if not v.Anchored and not findascendant(v, 'Tool') and not findascendant(v, 'HopperBin') then
  1674. if not v:IsDescendantOf(char) then
  1675. v.Anchored = true
  1676. table.insert(unfreeze, v)
  1677. end
  1678. end
  1679. end
  1680. if v:IsA('Sound') then
  1681. if not v:IsDescendantOf(char) then
  1682. if v.IsPlaying then
  1683. v:Pause()
  1684. table.insert(unfreeze, v)
  1685. end
  1686. end
  1687. end
  1688. if v:IsA('Humanoid') then
  1689. local last = v.Health
  1690. local always = last
  1691. local e = v.HealthChanged:connect(function(hp)
  1692. if last - hp > 0 then
  1693. table.insert(health, {humanoid = v, change = last - hp})
  1694. end
  1695. last = hp
  1696. v.Health = always
  1697. end)
  1698. table.insert(connect, e)
  1699. end
  1700. if v:IsA('BodyVelocity') then
  1701. local lastforce = v.MaxForce
  1702. v.MaxForce = v3(0, 0, 0)
  1703. table.insert(unfreeze, {force = v, change = lastforce})
  1704. end
  1705. if v:IsA('BodyPosition') then
  1706. local lastposition = v.MaxForce
  1707. local lastD = v.D
  1708. local lastP = v.P
  1709. v.MaxForce = v3(0, 0, 0)
  1710. v.D = 0
  1711. v.P = 0
  1712. table.insert(unfreeze, {position = v, change = lastposition, dchange = lastD, pchange = lastP})
  1713. end
  1714. if v:IsA('BodyForce') then
  1715. local lastforce2 = v.Force
  1716. v.Force = v3(0, 0, 0)
  1717. table.insert(unfreeze, {force2 = v, fchange = lastforce2})
  1718. end
  1719. end
  1720. ee = workspace.DescendantAdded:Connect(function(v)
  1721. if v:IsA('BasePart') then
  1722. if not v.Anchored and not findascendant(v, 'Tool') and not findascendant(v, 'HopperBin') then
  1723. if not v:IsDescendantOf(char) then
  1724. v.Anchored = true
  1725. table.insert(unfreeze, v)
  1726. end
  1727. end
  1728. end
  1729. if v:IsA('Sound') then
  1730. if not v:IsDescendantOf(char) then
  1731. if v.IsPlaying then
  1732. v:Pause()
  1733. table.insert(unfreeze, v)
  1734. end
  1735. end
  1736. end
  1737. if v:IsA('Humanoid') then
  1738. local last = v.Health
  1739. local always = last
  1740. local e = v.HealthChanged:connect(function(hp)
  1741. if last - hp > 0 then
  1742. table.insert(health, {humanoid = v, change = last - hp})
  1743. end
  1744. last = hp
  1745. v.Health = always
  1746. end)
  1747. table.insert(connect, e)
  1748. end
  1749. end)
  1750. coroutine.wrap(function()
  1751. for i = 1, 10 do
  1752. camshake(70, 2)
  1753. swait(5)
  1754. end
  1755. end)
  1756. coroutine.wrap(function()
  1757. for i = 1, 1000 do
  1758. effect1.CFrame = ts.CFrame
  1759. effect1.Size = effect1.Size:lerp(v3(50, 50, 50), 0.015)
  1760. effect1.Transparency = effect1.Transparency + 0.010
  1761. if effect1.Transparency >= 1 then
  1762. effect1:Destroy()
  1763. end
  1764. swait()
  1765. end
  1766. end)()
  1767. wait(0.5)
  1768. local effect2 = Instance.new('Part', effects)
  1769. local effect3 = Instance.new('Part', effects)
  1770. effect3.Shape = 'Ball'
  1771. effect3.Material = 'ForceField'
  1772. effect3.Anchored = true
  1773. effect3.CanCollide = false
  1774. effect3.Size = v3(0, 0, 0)
  1775. effect3.Transparency = 0
  1776. effect2.Shape = 'Ball'
  1777. effect2.Material = 'ForceField'
  1778. effect2.Anchored = true
  1779. effect2.CanCollide = false
  1780. effect2.Size = v3(40, 40, 40)
  1781. effect2.Transparency = 1
  1782. coroutine.wrap(function()
  1783. for i = 1, 15 do
  1784. effect2.Transparency = effect2.Transparency - 0.11
  1785. swait()
  1786. end
  1787. end)()
  1788. coroutine.wrap(function()
  1789. for i = 1, 1000 do
  1790. effect3.CFrame = ts.CFrame
  1791. effect3.Size = effect3.Size:lerp(v3(50, 50, 50), 0.015)
  1792. effect3.Transparency = effect3.Transparency + 0.010
  1793. if effect3.Transparency >= 1 then
  1794. effect3:Destroy()
  1795. end
  1796. swait()
  1797. end
  1798. end)()
  1799. for i = 1, 1000 do
  1800. effect2.CFrame = ts.CFrame
  1801. effect2.Size = effect2.Size:lerp(v3(0, 0, 0), 0.015)
  1802. effect2.Transparency = effect2.Transparency + 0.015
  1803. if effect2.Transparency >= 1 then
  1804. effect2:Destroy()
  1805. end
  1806. swait()
  1807. end
  1808. end)()
  1809. wait(1.5) -- cooldown
  1810. cooldown = true
  1811. end
  1812.  
  1813. function timeresume()
  1814. coroutine.wrap(function()
  1815. sound(TimeStopSounds.TimeResume, ts, 5, 1, 0.15)
  1816. coroutine.wrap(function()
  1817. for i = 1, 10 do
  1818. camshake(20, 0.3)
  1819. swait(5)
  1820. end
  1821. end)
  1822. coroutine.wrap(function()
  1823. wait(1.5)
  1824. for i,v in pairs(unfreeze) do
  1825. pcall(function()
  1826. v.Anchored = false
  1827. end)
  1828. pcall(function()
  1829. v:Resume()
  1830. end)
  1831. end
  1832. for i,v in pairs(connect) do
  1833. pcall(function()
  1834. v:Disconnect()
  1835. end)
  1836. end
  1837. for i,v in pairs(health) do
  1838. pcall(function()
  1839. local humanoid = v.humanoid
  1840. humanoid.Health = humanoid.Health - v.change
  1841. if humanoid.Parent:FindFirstChild('Health') then
  1842. pcall(function()
  1843. humanoid.Parent.Health.Disabled = false
  1844. end)
  1845. end
  1846. end)
  1847. end
  1848. pcall(function()
  1849. ee:Disconnect()
  1850. end)
  1851. health = {}
  1852. unfreeze = {}
  1853. end)()
  1854. cantimestop = true
  1855. end)()
  1856. wait(1.5) -- cooldown
  1857. cooldown = false
  1858. end
  1859.  
  1860. mouse.KeyDown:connect(function(key)
  1861. if str.lower(key) == 'g' and cantimestop and cooldown == false then
  1862. timestop()
  1863. elseif str.lower(key) == 'g' and cantimestop == false and cooldown then
  1864. timeresume()
  1865. end
  1866. end)
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