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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'minigames'
  137. - 'sg1'
  138. - 'sg2'
  139.  
  140. # Show delay on join. Usefull if you wish to let the user
  141. # enjoy a Title MOTD without having the scoreboard obstructing
  142. # the view.
  143. show-delay: 0
  144.  
  145. # Anti Flicker will use a new engine that will allow you to use fast animations
  146. # without any flicker.
  147. # You can disable this feature if you do not have fast refresh rates.
  148. antiflicker: true
  149.  
  150. # A list of different scoreboards
  151. boards:
  152. # Default FeatherBoard comes with a board called "default". All players have the permission
  153. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  154. # the permission is negated.
  155. #
  156. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  157. # names such as "vip-board", "mcmmo-levelup", ...
  158. default:
  159. # Every section here are different lines. The first section will be used as the title
  160. # the following sections will be used as the lines on the scoreboard (max 15)
  161. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  162. # things simple I will use logical names such as "title", "spacer", "header", ...
  163. title:
  164. # Every line has its own frames. The animation will loop through these frames on intervals
  165. # that you configure below.
  166. # Put all your frames under 'text:'. You can make as many lines as you want and use
  167. # placeholders and preset effects.
  168. # Keep in mind that there is a limit in line width!
  169. text:
  170. # To create cool looking animations you create yourself
  171. # you can use the graphical tool AnimationCreator
  172. # https://www.spigotmc.org/resources/animationcreator.6001/
  173. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  174. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  175. - '&6&lSurvival &8[&e{BUNGEECOUNT}&8]'
  176.  
  177. # Interval is the animation interval in TICKS (20 ticks is one second).
  178. # Every X ticks the animation goes to the next frame (see above)
  179. # Once all frames are finished it will start over from the first one
  180. interval: 0
  181. # If you don't want a static order of the frames and want to show each frame at random
  182. # you can enable this option.
  183. random: false
  184. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  185. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  186. # These lines (usually a header or footer) are also good for decoration.
  187. info-line2:
  188. text:
  189. - '&6General'
  190. interval: 2
  191. random: true
  192. info-line:
  193. text:
  194. - 'Nume: &e{player}'
  195. interval: 2
  196. random: true
  197. name:
  198. text:
  199. - 'Grad: &e{group}'
  200. interval: 2
  201. random: true
  202. rank:
  203. text:
  204. - '&fBani: &e{money_rounded}'
  205. interval: 2
  206. random: true
  207. space2:
  208. text: []
  209. interval: 0
  210. random: true
  211. stats-line:
  212. text:
  213. - '&6Server'
  214. interval: 2
  215. random: true
  216. player-kills:
  217. text:
  218. - '&fOnline: &e{onlineplayers}'
  219. interval: 2
  220. random: true
  221. mob-kills:
  222. text:
  223. - '&fGlobal: &e{BUNGEECOUNT}'
  224. interval: 2
  225. random: true
  226. space3:
  227. text: []
  228. interval: 0
  229. random: true
  230. server-line:
  231. text:
  232. - '&6Statistici'
  233. interval: 2
  234. random: true
  235. players-connected:
  236. text:
  237. - '&fMobi ucisi: &e{stat_pkills}'
  238. interval: 2
  239. random: true
  240. total-players:
  241. text:
  242. - '&fKills: &e{stat_kills}'
  243. interval: 2
  244. random: false
  245. total-players2:
  246. text:
  247. - '&fViata: &e{healthbar}'
  248. interval: 2
  249. random: false
  250. # This is a combat scoreboard example showing
  251. # combat related information.
  252. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  253. # (Unless you want it to show all the time)
  254. # You still need to 'trigger' this scoreboard in the vanilla_combat
  255. combat-scoreboard-example:
  256. # Lets just use the title,header and footer from the example above
  257. # for in depth configuration look above.
  258. #
  259. # When designing a board that is used when triggered on an event. You have
  260. # to think (before looking at the placeholders) what is relevant.
  261. # For example: When I think of combat my first thoughts are:
  262. # - Health: To see how much you have left
  263. # - Possible cooldown timers
  264. # - With who am I in combat?
  265. # - Target health
  266. # - mcMMO attacking level?
  267. #
  268. # Next you have to think what is important during that event:
  269. # - Combat: not too much distraction (no animations, smaller scoreboard)
  270. #
  271. # Once you know those things start looking for placeholders. A lot of events such
  272. # as mcmmo have placeholders that can only be used in such events.
  273. title:
  274. text:
  275. # To create cool looking animations you create yourself
  276. # you can use the graphical tool AnimationCreator
  277. # https://www.spigotmc.org/resources/animationcreator.6001/
  278. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  279. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  280. - '<single><delay times="10">&l><</delay></single>'
  281. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  282. - '<single>&f&lherB</single>'
  283. - '<single>&f&lherBo</single>'
  284. - '<single>&f&latherBoa</single>'
  285. - '<single>&f&leatherBoar</single>'
  286. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  287. interval: 2
  288. random: false
  289. header:
  290. text:
  291. - '&a&m+-----------------+'
  292. interval: 10
  293. random: true
  294. combat-label:
  295. text:
  296. - '&8&l> &f&lCombat target:'
  297. interval: 100
  298. random: false
  299. combat-data:
  300. text:
  301. - '{vanilla-combat_opponent_name}'
  302. interval: 2
  303. random: false
  304. spacer1:
  305. text: []
  306. interval: 100
  307. health-label:
  308. text:
  309. - '&8&l> &f&lHealth stats:'
  310. interval: 100
  311. random: false
  312. health-data-1:
  313. text:
  314. - '&aYou: {healthbar}'
  315. interval: 1
  316. random: false
  317. health-data-2:
  318. text:
  319. - '&9Target: {vanilla-combat_opponent_healthbar}'
  320. interval: 1
  321. random: false
  322. footer:
  323. text:
  324. - '&a&m+-----------------+'
  325. interval: 10
  326. random: true
  327. # This is an example for mcMMO when you level up
  328. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  329. # (Unless you want it to show all the time)
  330. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  331. mcmmo-levelup:
  332. title:
  333. text:
  334. # To create cool looking animations you create yourself
  335. # you can use the graphical tool AnimationCreator
  336. # https://www.spigotmc.org/resources/animationcreator.6001/
  337. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  338. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  339. - '<single><delay times="10">&l><</delay></single>'
  340. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  341. - '<single>&f&lherB</single>'
  342. - '<single>&f&lherBo</single>'
  343. - '<single>&f&latherBoa</single>'
  344. - '<single>&f&leatherBoar</single>'
  345. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  346. interval: 2
  347. random: false
  348. header:
  349. text:
  350. - '&a&m+-----------------+'
  351. interval: 10
  352. random: true
  353. info-label:
  354. text:
  355. # mcMMO-levelup comes with several event specific placeholders
  356. - '&9Congrats! Level up: {mcmmo-levelup_levelsgained}'
  357. interval: 10
  358. spacer1: # This is a spacer an empty line
  359. text:
  360. - ''
  361. interval: 10
  362. # Do you want to randomize the animation frames?
  363. random: false
  364. skill-label: # You can add elements to the group and name them like you want
  365. # Lets make a static label
  366. text:
  367. - '&9&l> &e&lSkill:'
  368. interval: 10 # The interval is not important since its just 1 static text.
  369. # Do you want to randomize the animation frames?
  370. random: false
  371. skill:
  372. # Lets make a static label
  373. text:
  374. - '{mcmmo-levelup_skill_name}'
  375. interval: 10 # The interval is not important since its just 1 static text.
  376. # Do you want to randomize the animation frames?
  377. random: false
  378. spacer2: # This is a spacer an empty line
  379. text:
  380. - ''
  381. interval: 100
  382. # Do you want to randomize the animation frames?
  383. random: false
  384. skilllevel-label: # You can add elements to the group and name them like you want
  385. # Lets make a static label
  386. text:
  387. - '&9&l> &e&lCurrent level:'
  388. interval: 10 # The interval is not important since its just 1 static text.
  389. # Do you want to randomize the animation frames?
  390. random: false
  391. skilllevel:
  392. # Lets make a static label
  393. text:
  394. - '{mcmmo-levelup_skilllevel}'
  395. interval: 10 # The interval is not important since its just 1 static text.
  396. # Do you want to randomize the animation frames?
  397. random: false
  398. footer:
  399. text:
  400. - '&a&m+-----------------+'
  401. interval: 10
  402. random: true
  403. # This is an example for Towny when you enter a town
  404. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  405. # (Unless you want it to show all the time)
  406. # You still need to 'trigger' this scoreboard in the 'towny-town'
  407. towny-town-example:
  408. # Lets just use the title,header and footer from the example above
  409. # for in depth configuration look above.
  410. title:
  411. text:
  412. # To create cool looking animations you create yourself
  413. # you can use the graphical tool AnimationCreator
  414. # https://www.spigotmc.org/resources/animationcreator.6001/
  415. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  416. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  417. - '<single><delay times="10">&l><</delay></single>'
  418. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  419. - '<single>&f&lherB</single>'
  420. - '<single>&f&lherBo</single>'
  421. - '<single>&f&latherBoa</single>'
  422. - '<single>&f&leatherBoar</single>'
  423. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  424. interval: 2
  425. random: false
  426. header:
  427. text:
  428. - '&a&m+-------------------+'
  429. interval: 10
  430. random: true
  431. town-label:
  432. text:
  433. - '&9You are in town:'
  434. interval: 100
  435. town-data:
  436. text:
  437. - '{towny_currenttown_name}'
  438. interval: 100
  439. spacer1:
  440. text: []
  441. interval: 100
  442. townboard-label:
  443. text:
  444. - '&9Town board:'
  445. interval: 100
  446. townboard:
  447. text:
  448. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  449. interval: 3
  450. spacer2:
  451. text: []
  452. interval: 100
  453. population-label:
  454. text:
  455. - '&9Population:'
  456. interval: 100
  457. poplulation-data:
  458. text:
  459. - '{towny_currenttown_residents}'
  460. interval: 100
  461. footer:
  462. text:
  463. - '&a&m+-------------------+'
  464. interval: 10
  465. random: true
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