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  1. 14:25 - Door of Time Skip, found by Mitjitsu in 2008, swordless version found in 2011 by MrGrunz.
  2. 21:42 - Normal Gameplay
  3. 22:10 - Normal Gameplay
  4. 26:40 - Megaflip clip into the Dodongo's head while its closed. It's missing proper internal collision when closed and has that giant hole you see there that leads into Out of Bounds. Afterwards, get ISG off a bomb so you can bomb hover into the boss loading zone in the room behind it which incidentally also skips the door that leads to the boss room.
  5. 30:30 - Use a Z-Target Ledge Clip to get inside of the geometry behind the shop and then get ISG and bomb hover to the door loading zone.
  6. 36:25 - Sloped Ground Clip to clip through the stairs, then use a damage boost from the chu to reach the potion shop loading zone.
  7. 39:58 - (NOTE: NOT A DOOR SKIP) Acute Angle Clip using a HESS
  8. 43:20 - (NOTE: NOT A DOOR SKIP) Acute Angle Clip using a HESS
  9. 43:50 - Just normal movement
  10. 45:15 - (NOTE: NOT A DOOR SKIP) As adult, the loading zone for Jabu still exists as it's a part of the map itself, however it was covered with ice to prevent adult Link from being able to trigger it. If you clip inside of it, you can still activate the loading zone.
  11. 58:15 - Use a Superslide Teleport off the bush to clip into the ground and swim into the Water Temple loading zone
  12. 1:02:08 - (NOTE: NOT A DOOR SKIP) Use an A Slide into a Weirdshot to get past King Zora.
  13. 1:06:20 - Hookshot Jump off Epona to FW Void Warp into Forest Temple. This spawns Link in Forest Temple with the coordinates of the entrance to Gerudo Fortress from the first Thieves' Hideout entrance, putting him right outside the Boss Room loading zone.
  14. 1:10:17 - 1:11:41 - Get ISG and damage/bomb hover through the ceiling and across the room transition to right in front of the boss door collision. If you Jump Slash at the door from high enough while holding forward, you simply clip into it.
  15. 1:15:20 - Megaflip Ground Clip into a bit of ground that's just barely out of bounds.
  16. (note, you missed this one) 1:17:05 - Shadow Temple boss key skip using a Z-Target Ledge Clip + damage boost.
  17. 1:20:17 - Bomb Hover out of bounds and then past the door to the trials room, and in that room, perform Trials Skip.
  18. 1:21:17 - 1:23:38 - Hookshot Clip OoB and hover to the Ganondorf fight, using a bit of geometry available to us to perform RBA halfway through to refill chus.
  19. 1:27:28 - 1:29:14 - Void Warp with Prelude to load the back room of Temple of Time with the coordinates from the Tower Collapse entrance coordinates which allows him to put away the Master Sword without worrying about the Door of Time. Incidentally, the game initiates the Prelude of Light cutscene since we haven't watched it yet.
  20. 1:32:51 - Door of Time Skip again.
  21. 1:35:30 - 1:36:19 - Z-Target Ledge Clip twice, once to get into Darunia's room, and another to get into the ground below the Boss Room door. Then just Bomb Hover up into the door loading zone from below it.
  22. 1:38:10 - Perform Ocarina Items to delay the Blue Warp timer so you can break out early, then Acute Angle clip behind the Boss Door to Wrong Warp into Ganon's Castle by loading the Fire Temple from Volvagia entrance combined with the value of the Fire Medallion cutscene.
  23. 1:39:46 - 1:40:10 - Once again, Void Warp with Prelude to load the back room of Temple of Time with the coordinates from the Tower Collapse entrance coordinates which allows him to put away the Master Sword without worrying about the Door of timer.
  24. 1:40:51 - Door of Time skip again
  25. 1:43:38 - Gate Skip (not sure if counts as door here, don't think it does, could be wrong though). Basically, just Megaflip off the top of the jail onto some outer geometry and clip back in.
  26. 1:44:50 - 1:46:09 - "Spirit Hover". Basically just ISG + Bomb Hover your way up to the Mirror Shield so you don't have to actually go through the dungeon itself. Avoids a lot of doors.
  27. 1:46:20 - 1:47:34 - Acute Angle Clip with a HESS then Megaflip over the crawlspace room transition to load the next room, then sidehop back inbounds. Hookshot Clip OoB and do essentially the same thing: with ISG, side hop over the crawlspace to load the next room. Weirdshot off a chu to hookshot a hookable surface in the next room, travel through the next room blind and weirdshot again to get into the next unloaded room which is the main center room of the Spirit Temple with the statue. Hover up into the statue's head, clip OoB, and perform Spirit Boss Key skip.
  28. 1:48:43 - Hookshot Clip (using Iron Knuckle instead of Torch this time)
  29. 1:49:20 - 1:51:57 - Biiig Bomb Hover to the upper room.
  30. 1:53:54 - Skip the room transition so the Deku Tree room doesn't load. An actor in the room is the Deku Tree's mouth, and since it's not loaded, allows you to simply walk into the Deku Tree.
  31. 1:55:46 - 1:56:37 - Ganondoor. Perform Ocarina Items to delay the Blue Warp timer so you can break out early, then Bomb Hover above the blockade blocking the door that takes you back into the Deku Tree. Hover above and into the door loading zone as the Blue Warp timer expires to Wrong Warp into Tower Collapse sequence by loading the Kokiri Emerald cutscene combined with the entrance of the Deku Tree from Ghoma's Room.
  32. 2:01:32 - 2:02:33 - Collect the Gold Skulluta Token as you cull it with the help of a chu explosion (make the camera not face it so it stops updating in-game). This stores the GS's freezing abilities and if you hookshot something the frame you reactivate the GS by looking at it, it'll cause a hookshot jump. Use this to clip into the Twinrova boss room area, then set FW using FW on B. Use Ocarina Items to warp out after setting FW since Ocarina is normally disabled here.
  33. 2:03:33 - 2:04:24 - FW Void Warp using Death Hole Dive in Goron City. Since Goron City's primary room number is 3 and the Twinrova primary boss room number is 3, the proper room loads when you Void Warp in. The coordinates of the entrance to Goron City from DMT puts Link just inside of bounds in the Twinrova room as well.
  34.  
  35. Q: Explain RBA (if I understand correctly this is the most used trick)?
  36. A: RBA is Reverse Bottle Adventure. When you have a Bottle on the B button, it'll look at what's on your C-Right to determine where to write the bottle contents data into your inventory. A guide to determine where the bottle contents data gets written based on your C-Right item can be found here: https://www.zeldaspeedruns.com/oot/ba/rba-quick-guide. Highly recommend this full explanation by dannyb: https://www.youtube.com/watch?v=lQQlbnJzxUI. The most common RBA is Poe RBA which affects your Bombchu count. Bombchus are used a LOT for hovers so it's nice having a Poe handy to do RBA with to refill your chus without having to buy them from the Chu shop or the Magic Carpet salesman.
  37.  
  38. Q: What are void warps and why they're useful to this run?
  39. A: Void Warps are a powerful type of warp that allows you to warp into a scene (as determined by a Farore's Wind warp, a warp song, or hitting a loading zone as you void out) with the room number and coordinates determined by Link respawning after a void. So for example, lets say you set FW in Water Temple at the entrance of the dungeon, this would store the coordinates of the entrance and room 0 in FW. Then lets say you go to Fire Temple, enter a door that puts you into room 2, clip out of bounds and void out. The game would respawn Link at the coordinates of the door to room 2 that you entered in. If you then Void Warp by activating the FW we set earlier as you void out, what will happen is the game will warp you to Water Temple still, but it'll load room 2 and place you at the coordinates of the door from the Fire Temple, disregarding the room 0 and entrance coordinates that FW was set at. Specially crafted combinations of void coordinates and rooms numbers allow many of the tricks in this run to happen that otherwise wouldn't be possible, or require huge workarounds.
  40.  
  41. Q: Why do they need to do a wrong warp to Twinrova?
  42. A: They have to do a Void Warp into Twinrova's room because normally there's no way to load the room (and the boss) without opening the door to the room. If you clip past the door, you'll just be in an unloaded room because opening the door is what actually initiates loading the room. However, if you warp directly into the scene with room 3 loaded (which we do using a Void Warp from Goron City) then no doors need to be loaded.
  43.  
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