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Apr 5th, 2020
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  1. 001 Valor:
  2. Base defense increased by {num1}
  3.  
  4. 002 MP +5:
  5. Base MP increased by {num1}
  6.  
  7. 003 Strength +5:
  8. Base strength increased by {num1}
  9.  
  10. 004 Stamina +5:
  11. Base stamina increased by {num1}
  12.  
  13. 005 Spirit +5:
  14. Base spirit increased by {num1}
  15.  
  16. 006 Luck +5:
  17. Base luck increased by {num1}
  18.  
  19. 007 Break Armor:
  20. Normal attacks better at breaking armor by {num1}%
  21.  
  22. 008 Provoke:
  23. Easier to be targeted by enemies
  24.  
  25. 009 Retain:
  26. Effect length increased by {num1}% for status increase caused by move
  27.  
  28. 010 Lucky Break:
  29. {num3}% chance of not getting knocked back
  30.  
  31. 011 Forsake:
  32. {num3}% chance of canceling out damage from opponent
  33.  
  34. 012 Bear It:
  35. Defense increased by {num1}% for {num2} sec. at start of battle
  36.  
  37. 013 MP +5:
  38. Base MP increased by {num1} and magic attack increased by {num5}
  39.  
  40. 014 Spirit +3:
  41. Base attack and magic attack increased by {num1}
  42.  
  43. 015 DEF/MGC DEF Boost:
  44. Base defense and magic defense increased by {num1}
  45.  
  46. 016 Survive:
  47. {num3}% chance of retaining 1 HP instead of fainting
  48.  
  49. 017 Recovery II:
  50. Using a healing move on ally recovers {num1}% more HP in battle
  51.  
  52. 018 Defense Boost All:
  53. All allies' defense increased by {num1}% in battle
  54.  
  55. 019 Healing MP Saver:
  56. Decreases MP used for healing magic by {num1}% in battle
  57.  
  58. 020 Proper Safety:
  59. Gear effectiveness increased by {num1}%
  60.  
  61. 021 Light Reduction:
  62. Opponent's light elemental damage decreased by {num1}%
  63.  
  64. 022 Defensive:
  65. Defense and magic defense increased by {num1}% while using charge attack
  66.  
  67. 023 Indomitable:
  68. Attack increased by {num1}% for {num2} sec. at start of battle
  69.  
  70. 024 Guard Saber:
  71. Opponent's saber magic and corresponding elemental damage decreased by {num1}%
  72.  
  73. 025 Attack Saber:
  74. MP needed for saber magic increased by {num1}, increases damage dealt by {num5}%
  75.  
  76. 026 Attack Boost All:
  77. All allies' attack increases by {num1}% in battle
  78.  
  79. 027 Proper Weapon:
  80. Weapon efficiency increased by {num1}%
  81.  
  82. 028 Dark Reduction:
  83. Opponent's dark elemental damage decreased by {num1}%
  84.  
  85. 029 Charger:
  86. Charge attack damage increased by {num1}%
  87.  
  88. 030 Protective Light:
  89. Decrease light/dark elemental damage by {num1}%
  90.  
  91. 031 MP +10:
  92. Base MP increased by {num1} and magic attack increased by {num5}
  93.  
  94. 032 Spirit +6:
  95. Base attack and magic attack increased by {num1}
  96.  
  97. 033 Stamina +12:
  98. Base defense and magic defense increased by {num1}
  99.  
  100. 034 Damage CS Boost:
  101. Add {num1}% of CS gauge when receiving damage
  102.  
  103. 035 Special Effect III:
  104. All allies' status effect resistance increased by {num1}%
  105.  
  106. 036 Guard:
  107. Take on {num1}% of ally's damage from opponent
  108.  
  109. 037 Heal:
  110. Recover {num1}% of HP when receiving {num0}% or more of player's HP damage in one hit
  111.  
  112. 038 Miracle:
  113. Retain 1 HP when hit with critical damage when HP at {num0}% or above
  114.  
  115. 039 Cure:
  116. {num3}% chance of canceling status effect when using healing magic in battle
  117.  
  118. 040 Sanctum:
  119. {num3}% chance of increasing healing magic's effectiveness by {num1}% in battle
  120.  
  121. 041 Heal CS Boost II:
  122. Add {num1}% of CS gauge when healing an ally's HP in battle
  123.  
  124. 042 Adversity:
  125. Attack, defense, and magic defense increased by {num1}% when HP drops to {num0}% or below
  126.  
  127. 043 Heal Upgrade:
  128. Recovers {num1}% more HP in battle when healed
  129.  
  130. 044 Mastery:
  131. Weapon efficiency increased by {num1}%
  132.  
  133. 045 Weak Point:
  134. Damage to enemy's elemental weakness increased by {num1}%
  135.  
  136. 046 Fraction:
  137. Damage to enemy with moderate elemental resistance increased by {num1}%
  138.  
  139. 047 Weak Point All:
  140. Damage to enemy's elemental weakness increased by {num1}% for all allies
  141.  
  142. 048 Pinpoint:
  143. Chance of critical hit increased by {num1}%
  144.  
  145. 049 Adrenaline Rush:
  146. Attack increases after defeating an enemy
  147.  
  148. 050 Wound:
  149. Damage increased by {num5}% by sacrificing {num1}% of HP when using a power attack
  150.  
  151. 051 Victory Heal II:
  152. Recover {num1}% of HP when enemy defeated
  153.  
  154. 052 Counter:
  155. Attack increases by {num1}% for {num2} sec. when receiving damage (effect cannot overlap)
  156.  
  157. 053 Rage:
  158. Each time {num0}% of HP in damage is accumulated, attack increases by {num1}% (up to {num4}%)
  159.  
  160. 054 Super Healing:
  161. Heal beyond max HP when receiving recovery effect exceeding it (up to {num1}%) in battle
  162.  
  163. 055 MP +10:
  164. Base MP increased by {num1} and magic attack increased by {num5}
  165.  
  166. 056 MP Boost III:
  167. Base MP increased by {num1}
  168.  
  169. 057 Stamina +20:
  170. Base defense increased by {num1}
  171.  
  172. 058 Spirit +20:
  173. Base magic defense increased by {num1}
  174.  
  175. 059 Attack Boost All III:
  176. Take on {num1}% of ally's damage from opponent
  177.  
  178. 060 Miracle II:
  179. Retain 1 HP when hit with critical damage when HP at {num0}% or above
  180.  
  181. 061 Cure II:
  182. Cancel status effect when using healing magic in battle
  183.  
  184. 062 Heal Upgrade II:
  185. Recovers {num1}% more HP in battle when healed
  186.  
  187. 063 Frenzy:
  188. Attack and defense increased by {num1}% when normal attack hits (up to {num4}%)
  189.  
  190. 064 Strength +20:
  191. Base attack increased by {num1}
  192.  
  193. 065 Intellect +20:
  194. Base magic attack increased by {num1}
  195.  
  196. 066 Weak Point II:
  197. Damage to enemy's elemental weakness increased by {num1}%
  198.  
  199. 067 Judge II:
  200. Damage to enemy with moderate elemental resistance increased by {num1}%
  201.  
  202. 068 Weak Point All II:
  203. Damage to enemy's elemental weakness increased by {num1}% for all allies
  204.  
  205. 069 Wound II:
  206. Damage increased by {num5}% by sacrificing {num1}% of HP when using a power attack
  207.  
  208. 070 Rage II:
  209. Each time {num0}% of HP in damage is accumulated, attack and defense increase by {num1}% (up to {num4}%)
  210.  
  211. 071 Pinpoint II:
  212. Chance of critical hit increased by {num1}%
  213.  
  214. 072 Gift:
  215. Base MP increased by {num1}
  216.  
  217. 073 Intellect +5:
  218. Base intellect increased by {num1}
  219.  
  220. 074 MP Boost:
  221. Base MP increased by {num1}
  222.  
  223. 075 Limit Break:
  224. Magic damage dealt increases by {num1}%
  225.  
  226. 076 Luck +20:
  227. Base luck increased by {num1}
  228.  
  229. 077 Victory MP Boost:
  230. Recover {num1} of MP when enemy defeated
  231.  
  232. 078 Silence-Proof:
  233. Resistance to silence increased by {num1}%
  234.  
  235. 079 Magic Burst:
  236. Damage from magic increased by {num1}% when MP at {num0}%
  237.  
  238. 080 Intellect +10:
  239. Base magic attack increased by {num1}
  240.  
  241. 081 Spirit +10:
  242. Base magic defense increased by {num1}
  243.  
  244. 082 MP Boost II:
  245. Base MP increased by {num1}
  246.  
  247. 083 Spell Guard:
  248. Defense and magic defense increased by {num1}% when casting
  249.  
  250. 084 Spell Shield:
  251. Magic defense increased by {num1}% when casting
  252.  
  253. 085 Bless:
  254. {num3}% chance of changing MP needed for move to 0 in battle
  255.  
  256. 086 Wrath:
  257. Magic attack and magic defense increase if ally faints
  258.  
  259. 087 Wound Magic:
  260. Damage increased by {num5}% by sacrificing {num1}% of HP when using attack magic
  261.  
  262. 088 HP +20:
  263. Base HP increased by {num1}, base MP increased by {num5}
  264.  
  265. 089 Victory Heal:
  266. Recover {num1}% of HP when enemy defeated
  267.  
  268. 090 Random Debuff:
  269. {num3}% chance of a random stat decreasing when using a power attack
  270.  
  271. 091 Refresh:
  272. Recover {num1}% of MP after winning a battle
  273.  
  274. 092 Intellect +15:
  275. Base magic attack increased by {num1}
  276.  
  277. 093 Spirit +15:
  278. Base magic defense increased by {num1}
  279.  
  280. 094 Victory CS Boost:
  281. Add {num1}% of CS gauge when enemy defeated
  282.  
  283. 095 HP +50:
  284. Base HP increased by {num1}, base MP increased by {num5}
  285.  
  286. 096 Strength +12:
  287. Base attack and defense increased by {num1}
  288.  
  289. 097 Move MP Saver II:
  290. Decreases MP used for moves by {num1}% during battle
  291.  
  292. 098 Elemental Combo:
  293. Damage increased by {num1}% when using magic of the same element in succession (up to {num4}%)
  294.  
  295. 099 Tough:
  296. Damage to non-boss monsters increased by {num1}%
  297.  
  298. 100 Enigma:
  299. Harder for enemies to target
  300.  
  301. 101 Desperation:
  302. Recover {num1}% MP when HP drops to {num0}% or below
  303.  
  304. 102 Intellect +12:
  305. Base magic attack and magic defense increased by {num1}
  306.  
  307. 103 Spell Resistance:
  308. {num3}% chance of not getting knocked back while casting
  309.  
  310. 104 Magic Rush:
  311. Magic attack increased by {num1}% x number of enemies hit with the attack magic (up to {num4}%)
  312.  
  313. 105 Judge:
  314. Damage to boss monsters increased by {num1}%
  315.  
  316. 106 Guardian Runes:
  317. Status effect resistance increased by {num1}%
  318.  
  319. 107 Retain Effect:
  320. Status effect time increased by {num1}%
  321.  
  322. 108 Effect Boost All:
  323. Chance of status effect for all allies increased by {num1}%
  324.  
  325. 109 Cheat:
  326. Damage to monster of level lower than the character's increased by {num1}%
  327.  
  328. 110 Soul Hunt:
  329. Magic attack increases by {num1}% for {num2} sec. after ally faints (effect cannot overlap)
  330.  
  331. 111 Wound Magic All:
  332. Sacrifices {num1}% of allies' HP to increase magic damage {num5}% multiplied by the number of allies
  333.  
  334. 112 Magic Armor:
  335. {num3}% chance that enemy magic will do zero damage
  336.  
  337. 113 Quick Shot:
  338. Damage to enemy with {num0}% HP increased by {num1}%
  339.  
  340. 114 Stat Down MP Saver II:
  341. {num1}% of MP needed for magic substituted by HP when using magic
  342.  
  343. 115 Elemental Master:
  344. Deal damage regardless of resistant element
  345.  
  346. 116 Auto-HP Heal II:
  347. Time casting magic shortened by {num1}%
  348.  
  349. 117 Auto-HP Heal All II:
  350. Time casting higher magic spells shortened by {num1}%
  351.  
  352. 118 Elemental Combo II:
  353. Damage increased by {num1}% when using magic of the same element in succession (up to {num4}%)
  354.  
  355. 119 Sturdy III:
  356. Damage increased by {num1}% when casting time increased by {num2}%
  357.  
  358. 120 Spell Resistance II:
  359. Cannot get knocked back while casting
  360.  
  361. 121 Magic Rush II:
  362. Magic attack increased by {num1}% x number of enemies hit with the attack magic (max {num4}%)
  363.  
  364. 122 Greed:
  365. Recover {num1}% of MP when receiving damage
  366.  
  367. 123 MGC Boost All:
  368. All allies' magic attack increases by {num1}% in battle
  369.  
  370. 124 Cheat II:
  371. Damage to monster of level lower than the character's increased by {num1}%
  372.  
  373. 125 Wound Magic All II:
  374. Damage increased by {num5}% x allies by sacrificing {num1}% of HP of allies when using attack magic
  375.  
  376. 126 Magic Armor II:
  377. {num3}% chance that enemy magic will do zero damage
  378.  
  379. 127 Summon CS Boost II:
  380. Damage increased by {num5}% by sacrificing {num1}% of HP when using attack magic
  381.  
  382. 128 Instinct:
  383. Cannot get knocked back for {num2} sec. at start of battle
  384.  
  385. 129 Conflagration:
  386. Dealt damage increases by {num1}% when HP drops to {num0}% or below
  387.  
  388. 130 Indignant:
  389. Attack increases if ally faints
  390.  
  391. 131 Strength +10:
  392. Base attack increased by {num1}
  393.  
  394. 132 Stamina +10:
  395. Base defense increased by {num1}
  396.  
  397. 133 Self-Heal:
  398. Status effect and stat decrease effect time shortened by {num1}%
  399.  
  400. 134 Damage Heal:
  401. {num3}% chance to recover {num1}% of HP when receiving damage
  402.  
  403. 135 Defense Help:
  404. Defense increases by {num1}% when HP drops to {num0}% or below
  405.  
  406. 136 Mutiny:
  407. Attack increases by {num1}% if HP drops to {num0}% or below
  408.  
  409. 137 Attack Help:
  410. Attack increases by {num1}% when HP drops to {num0}% or below
  411.  
  412. 138 Finishing Blow:
  413. Damage to enemy with {num0}% HP or below increased by {num1}%
  414.  
  415. 139 Fighting Spirit:
  416. Add {num1}% of CS gauge for every {num0} sec. in battle
  417.  
  418. 140 Strength +15:
  419. Base attack increased by {num1}
  420.  
  421. 141 Payback:
  422. Reduce total amount of CS gauge used by {num1}% when using class strike
  423.  
  424. 142 Spirit +12:
  425. Base attack and magic attack increase by {num1}
  426.  
  427. 143 Fortitude:
  428. Attack increases by {num1}% when affected by status effect
  429.  
  430. 144 1-Hit Class Strike:
  431. Class strike damage increased by {num1}% when HP at 100%
  432.  
  433. 145 Revive:
  434. {num3}% chance of reducing total amount of CS gauge used by {num1}% when using class strike
  435.  
  436. 146 Ambition:
  437. Status effect or stat decrease canceled when using class strike
  438.  
  439. 147 1-Hit Class Strike II:
  440. Decreases MP used for healing magic by {num1}
  441.  
  442. 148 MGC DEF Boost All:
  443. All allies' magic defense increases by {num1}% in battle
  444.  
  445. 149 Attack Saber II:
  446. MP needed for saber magic increased by {num1}, increases damage dealt by {num5}%
  447.  
  448. 150 Enigma II:
  449. Very hard for enemies to target
  450.  
  451. 151 Close Call:
  452. Recovers {num1}% more HP when healing an ally with {num0}% HP or below in battle
  453.  
  454. 152 Royal Anger:
  455. Attack and defense increase by {num1}% when HP drops to {num0}% or below
  456.  
  457. 153 Victory CS Boost II:
  458. Add {num1}% of CS gauge when enemy defeated
  459.  
  460. 154 Critical Damage:
  461. Damage increased by {num1}% when hit by critical hit
  462.  
  463. 155 Inferno:
  464. Invincible for {num2} sec. at start of battle
  465.  
  466. 156 Revenge:
  467. Attack and defense increase by {num1}% after all other allies faint
  468.  
  469. 157 Gem:
  470. Cannot be knocked back while using a charge attack, opponent's damage decreased by {num1}%
  471.  
  472. 158 Heal CS Boost III:
  473. Add {num1}% of CS gauge when healing an ally's HP in battle
  474.  
  475. 159 Damage CS Boost II:
  476. Add {num1}% of CS gauge when receiving damage
  477.  
  478. 160 MGC Boost All II:
  479. All allies' magic attack increases by {num1}% in battle
  480.  
  481. 161 ATK Down All II:
  482. Decrease all enemies' attack by {num1}%
  483.  
  484. 162 Close Call II:
  485. Recovers {num1}% more HP when healing an ally with {num0}% HP or below in battle
  486.  
  487. 163 MGC DEF Boost All II:
  488. All allies' magic defense increased by {num1}% in battle
  489.  
  490. 164 Evil Spirit:
  491. Attack increased by {num1}% when normal attack hits (up to {num4}%)
  492.  
  493. 165 Counter II:
  494. Attack increases by {num1}% for {num2} sec. when receiving damage (effect cannot overlap)
  495.  
  496. 166 Wound III:
  497. Damage increased by {num5}% by sacrificing {num1}% of HP when using a power attack
  498.  
  499. 167 Revenge II:
  500. Attack and defense increase by {num1}% after all other allies faint
  501.  
  502. 168 Forsake II:
  503. {num3}% chance of canceling out damage from opponent
  504.  
  505. 169 Critical Damage II:
  506. Damage increased by {num1}% when hit by critical hit
  507.  
  508. 170 Glimmer:
  509. Base MP increased by {num1}
  510.  
  511. 171 Recovery:
  512. Using a healing move on ally recovers {num1}% more HP in battle
  513.  
  514. 172 Persist:
  515. {num3}% chance of retaining 1 HP instead of fainting
  516.  
  517. 173 Heal CS Boost:
  518. Add {num1}% of CS gauge when healing an ally's HP in battle
  519.  
  520. 174 Resistance Boost:
  521. Status effect resistance increased by {num1}%
  522.  
  523. 175 Mercy:
  524. Add {num1}% of CS gauge when casting healing magic
  525.  
  526. 176 Auto-HP Heal All:
  527. Recover {num1}% of HP for all allies every {num0} sec. in battle
  528.  
  529. 177 Safeguard:
  530. Cancel out stat decrease when using healing magic in battle
  531.  
  532. 178 Distress:
  533. Attack and magic attack increases by {num1}% when affected by status effect
  534.  
  535. 179 Down Time:
  536. Stat decrease from move lengthened by {num1}%
  537.  
  538. 180 Two-Hit:
  539. Chance of status effect for enemy with decreased stat increased by {num1}%
  540.  
  541. 181 Attacker:
  542. Base attack increased by {num1}, defense decreased by {num5}
  543.  
  544. 182 Security:
  545. {num3}% chance of no damage when receiving damage
  546.  
  547. 183 Quick Heal:
  548. Status effect time shortened by {num1}%
  549.  
  550. 184 Recover Break:
  551. Heal {num1}% more than max HP when healing ally in battle
  552.  
  553. 185 Magic Bell:
  554. Magic attack and magic defense increase when receiving magic damage
  555.  
  556. 186 Saber CS Boost:
  557. Add {num1}% of CS gauge when using saber magic
  558.  
  559. 187 Repetition:
  560. Damage increased by {num1}% when using summoning magic in succession (up to {num4}%)
  561.  
  562. 188 Spell Guard II:
  563. Chance of status effect increased by {num1}%
  564.  
  565. 189 Super Stat Down:
  566. Stat decrease from move increased by {num1}%
  567.  
  568. 190 Super Summon:
  569. Summoning magic damage increased by {num1}%
  570.  
  571. 191 Special Effect:
  572. Damage to enemy with status effect increased by {num1}%
  573.  
  574. 192 Hard Ricochet:
  575. {num3}% chance of reflecting stat decrease back
  576.  
  577. 193 Life Swipe:
  578. Recover {num1}% of HP when using class strike
  579.  
  580. 194 Stat Down Converter II:
  581. Add {num1}% of CS gauge when stat is decreased with move
  582.  
  583. 195 Bad Luck:
  584. {num3}% chance of stat decrease from move increasing by {num1}%
  585.  
  586. 196 DEF Down All:
  587. Decrease all enemies' defense by {num1}%
  588.  
  589. 197 Salvation:
  590. Recover 100% HP for all fainted allies when fainted
  591.  
  592. 198 DEF/MGC DEF Boost III:
  593. Base defense and magic defense increased by {num1}
  594.  
  595. 199 Healing MP Saver III:
  596. Decreases MP used for healing magic by {num1}
  597.  
  598. 200 Small-fry:
  599. Decreases all enemies' magic attack and magic defense when battle starts
  600.  
  601. 201 Spell Guard III:
  602. Chance of status effect increased by {num1}%
  603.  
  604. 202 Super Ninja Trick:
  605. Ninja move damage increased by {num1}%
  606.  
  607. 203 Super Stat Down II:
  608. Stat decrease from move increased by {num1}%
  609.  
  610. 204 DEF Down All II:
  611. Decrease all enemies' defense by {num1}%
  612.  
  613. 205 Covert:
  614. Slightly harder for enemies to target
  615.  
  616. 206 Lucky Find:
  617. Item drop rate increased by {num1}%
  618.  
  619. 207 Item Master:
  620. {num3}% chance of keeping the item when using an item in battle
  621.  
  622. 208 Toxic II:
  623. {num3}% chance of poisoning enemy and decreasing defense when using power attack
  624.  
  625. 209 Doze:
  626. {num3}% chance of causing sleep when using power attack
  627.  
  628. 210 Move MP Saver:
  629. Decreases MP used for moves by {num1}% in battle
  630.  
  631. 211 Focus:
  632. Magic attack increased by {num1}% when HP at {num0}% in battle
  633.  
  634. 212 Voltage:
  635. Adds a random status increase to all allies at start of battle
  636.  
  637. 213 Stamina +15:
  638. Base defense increased by {num1}
  639.  
  640. 214 Effect + CS Boost:
  641. Add {num1}% of CS gauge when causing a status effect
  642.  
  643. 215 Mute:
  644. {num3}% chance of causing silence when using power attack
  645.  
  646. 216 Stat Boost:
  647. Stat increase from move increased by {num1}%
  648.  
  649. 217 Ambush:
  650. Damage to enemy not targeting the player increased by {num1}%
  651.  
  652. 218 Interception:
  653. Damage dealt by enemy targeting the player decreased by {num1}%
  654.  
  655. 219 Plunder:
  656. {num1}% chance of acquiring twice the amount of an item when item is obtained
  657.  
  658. 220 Trap CS Boost:
  659. Add {num1}% of CS gauge when a trap is successful
  660.  
  661. 221 Trap Recoil:
  662. Easier to knock back enemy when trap is successful
  663.  
  664. 222 Super Trap:
  665. Trap damage increased by {num1}%
  666.  
  667. 223 Trap Combo:
  668. Damage increased by {num1}% when using the same trap in succession (up to {num4}%)
  669.  
  670. 224 Forsake III:
  671. {num3}% chance of canceling out damage from opponent
  672.  
  673. 225 Toxic Trap:
  674. {num3}% chance of poisoning enemy and decreasing attack when a trap is successful
  675.  
  676. 226 Life and Death:
  677. Attack and magic attack increase by {num1}% for {num2} sec. with class strike (effect cannot overlap)
  678.  
  679. 227 Ninja SP Boost:
  680. Add {num1}% of CS gauge when a ninja move is successful
  681.  
  682. 228 Ninja MP Saver:
  683. Decreases MP used for ninja moves by {num1}
  684.  
  685. 229 Charred:
  686. {num3}% chance of causing burns when using power attack
  687.  
  688. 230 Magic Help:
  689. Magic attack increases by {num1}% when HP drops to {num0}% or below
  690.  
  691. 231 Chain Ninja:
  692. Damage increased by {num1}% when using ninja moves of same element in succession (up to {num4}%)
  693.  
  694. 232 Cutthroat:
  695. {num3}% chance of destroying enemy instantly when attacking enemy with status effect
  696.  
  697. 233 1-Hit CS Boost:
  698. Add {num1}% of CS gauge when enemy defeated in one hit
  699.  
  700. 234 Retribution:
  701. {num3}% chance of destroying enemy instantly when using power attack
  702.  
  703. 235 Stonework:
  704. {num3}% chance of causing petrify when using power attack
  705.  
  706. 236 Stand Ground:
  707. Cannot get knocked back while using charge attack
  708.  
  709. 237 Anti-Resuscitate:
  710. {num3}% chance of destroying enemy instantly when using power attack at {num0}% HP or below
  711.  
  712. 238 About-face:
  713. Stat decrease effect swapped for stat increase
  714.  
  715. 239 Retain Stat Boost II:
  716. Stat increase from move increased by {num1}%
  717.  
  718. 240 Attack Boost All II:
  719. All allies' attack increases by {num1}% in battle
  720.  
  721. 241 Defense Boost All II:
  722. All allies' defense increased by {num1}% in battle
  723.  
  724. 242 Trap Recoil II:
  725. Much easier to knock back enemy when trap is successful
  726.  
  727. 243 Fortitude II:
  728. Trap damage increased by {num1}%
  729.  
  730. 244 Special Effect II:
  731. Damage to enemy with status effect increased by {num1}%
  732.  
  733. 245 Dark Zone:
  734. All enemies' attack decreased at start of battle
  735.  
  736. 246 Chain Ninja II:
  737. Damage increased by {num1}% when using ninja moves of same element in succession (up to {num4}%)
  738.  
  739. 247 Fortitude III:
  740. {num3}% chance of destroying enemy instantly when using power attack
  741.  
  742. 248 Stand Ground II:
  743. {num3}% chance of not getting knocked back while using charge attack
  744.  
  745. 249 Protector:
  746. Base defense and magic defense increased by {num1}
  747.  
  748. 250 Bountiful:
  749. Healing item's effectiveness increased by {num1}% in battle
  750.  
  751. 251 Army of One:
  752. Add {num1}% of CS gauge when normal attack hits
  753.  
  754. 252 Fortitude IV:
  755. Effect length increased by {num1} sec. for status increase caused by move
  756.  
  757. 253 Stat Boost MP Saver:
  758. Decrease MP needed for move that increases stat by {num1}%
  759.  
  760. 254 + Resistance Boost:
  761. Status effect resistance increased by {num1}% when stat is increased with move
  762.  
  763. 255 Ward Runes:
  764. Stat decrease effect time shortened by {num1}%
  765.  
  766. 256 Stat Down MP Saver:
  767. Decrease MP needed for move that decreases stat by {num1}%
  768.  
  769. 257 + Anti-Resist. Boost:
  770. Status effect resistance increased by {num1}% when stat is decreased with move
  771.  
  772. 258 Mana Blessing:
  773. Recover {num1}% of HP for all allies after winning a battle
  774.  
  775. 259 HP +5:
  776. Base HP increased by {num1}
  777.  
  778. 260 Summon MP Saver:
  779. Decreases MP used for summoning by {num1}%
  780.  
  781. 261 Reactionary:
  782. Magic attack and magic defense increases by {num1}% when HP drops to {num0}% or below
  783.  
  784. 262 Extra Potent:
  785. Also gain the status increase effect yourself
  786.  
  787. 263 Random Buff:
  788. Randomized status effect when stat is increased with move
  789.  
  790. 264 Defender Help:
  791. Defense and magic defense increase by {num1}%, attack and magic attack decrease by {num5}% in battle
  792.  
  793. 265 Meteor Light:
  794. Effect lasts until the battle ends for status increase caused by move
  795.  
  796. 266 Stat Boost CS Boost:
  797. Add {num1}% of CS gauge when stat is increased with move
  798.  
  799. 267 Good Luck:
  800. {num3}% chance of stat increase from move increasing by {num1}%
  801.  
  802. 268 Down Side:
  803. {num3}% chance of reflecting ally's stat decrease back
  804.  
  805. 269 Winged Protection:
  806. Attack increased by {num1}% when HP at 100%
  807.  
  808. 270 Summon CS Boost:
  809. Add {num1}% of CS gauge when using summoning magic
  810.  
  811. 271 Unlimited:
  812. MP needed for summoning magic increased by {num1}, increases damage dealt by {num5}%
  813.  
  814. 272 Reactionary II:
  815. Magic attack and magic defense increases by {num1}% when HP drops to {num0}% or below
  816.  
  817. 273 Opposite Effect:
  818. Triggers opposite effect when stat is decreased with move
  819.  
  820. 274 Super Magic:
  821. Attack increases by {num1}% for {num2} sec. after using magic (effect cannot overlap)
  822.  
  823. 275 Attacker Help:
  824. Attack and magic attack increase by {num1}% when HP drops to {num0}% or below
  825.  
  826. 276 Defender:
  827. Base defense increased by {num1}, base attack decreased by {num5}
  828.  
  829. 277 Persistent Effect:
  830. Stat decrease from move effective until battle ends
  831.  
  832. 278 Stat Down CS Boost:
  833. Add {num1}% of CS gauge when stat is decreased with move
  834.  
  835. 279 ATK Down All:
  836. Decrease all enemies' attack by {num1}%
  837.  
  838. 280 Stat Down Resistance:
  839. {num3}% chance of canceling ally's stat decrease
  840.  
  841. 281 Light of Relief:
  842. Recover {num1}% of HP for all allies when using a class strike
  843.  
  844. 282 Spirit +9:
  845. Base attack and magic attack increased by {num1}
  846.  
  847. 283 Tough II:
  848. Decreases MP used for summoning by {num1}
  849.  
  850. 284 Pinpoint III:
  851. Time casting summoning magic shortened by {num1}%
  852.  
  853. 285 Stat Boost CS Boost II:
  854. Add {num1}% of CS gauge when stat is increased with move
  855.  
  856. 286 Surprise Aid:
  857. Adds {num1}% of CS gauge for random ally when player uses class strike
  858.  
  859. 287 Stat Boost CS Boost III:
  860. Add {num1}% of CS gauge when using summoning magic
  861.  
  862. 288 Good Luck II:
  863. {num3}% chance of stat increase from move increasing by {num1}%
  864.  
  865. 289 Bad Luck II:
  866. {num3}% chance of stat decrease from move increasing by {num1}%
  867.  
  868. 290 HP +10:
  869. Base HP increased by {num1}, base MP increased by {num5}
  870.  
  871. 291 HP +15:
  872. Base HP increased by {num1}, base MP increased by {num5}
  873.  
  874. 292 HP +10:
  875. Base HP increased by {num1}, base DEF increased by {num5}
  876.  
  877. 293 HP +20:
  878. Base HP increased by {num1}, base DEF increased by {num5}
  879.  
  880. 294 HP +30:
  881. Base HP increased by {num1}, base DEF increased by {num5}
  882.  
  883. 295 Strength +3:
  884. Base attack and defense increased by {num1}
  885.  
  886. 296 Strength +6:
  887. Base attack and defense increased by {num1}
  888.  
  889. 297 Strength +9:
  890. Base attack and defense increased by {num1}
  891.  
  892. 298 Intellect +3:
  893. Base magic attack and magic defense increased by {num1}
  894.  
  895. 299 Intellect +6:
  896. Base magic attack and magic defense increased by {num1}
  897.  
  898. 300 Intellect +9:
  899. Base magic attack and magic defense increased by {num1}
  900.  
  901. 301 Stamina +3:
  902. Base defense and magic defense increased by {num1}
  903.  
  904. 302 Stamina +6:
  905. Base defense and magic defense increased by {num1}
  906.  
  907. 303 Stamina +9:
  908. Base defense and magic defense increased by {num1}
  909.  
  910. 304 Luck +10:
  911. Base luck increased by {num1}
  912.  
  913. 305 Luck +15:
  914. Base luck increased by {num1}
  915.  
  916. 306 Auto-HP Heal:
  917. Recover {num1}% of HP for every {num0} sec. in battle
  918.  
  919. 307 Oracle:
  920. All stats increase when using class strike
  921.  
  922. 308 Sturdy:
  923. Attack increases by {num1}% when HP at {num0}% or above
  924.  
  925. 309 Sturdy II:
  926. Attack increases by {num1}% when HP at {num0}% or above
  927.  
  928. 310 Light of Guidance:
  929. All allies' attack increases by {num1}% when HP at {num0}% or above
  930.  
  931. 311 Light of Refuge:
  932. All allies' defense increases by {num1}% when HP drops to {num0}% or below
  933.  
  934. 312 Victory MP Boost II:
  935. Normal attacks better at breaking armor by {num1}%
  936.  
  937. 313 Winning Heal:
  938. Recover {num1}% of HP for all allies after winning a battle
  939.  
  940. 314 Guard Saber II:
  941. Opponent's saber magic and corresponding elemental damage decreased by {num1}%
  942.  
  943. 315 Toxic:
  944. {num3}% chance of poisoning when using power attack
  945.  
  946. 316 Charger II:
  947. Charge attack damage increased by {num1}%
  948.  
  949. 317 Hard Ricochet II:
  950. {num3}% chance of reflecting stat decrease back
  951.  
  952. 318 Critical Smash:
  953. {num3}% chance of attack decrease with critical hit
  954.  
  955. 319 Critical Smash II:
  956. {num3}% chance of attack decrease with critical hit
  957.  
  958. 320 Broken Lines:
  959. {num3}% chance of defense decrease with critical hit
  960.  
  961. 321 Broken Lines II:
  962. {num3}% chance of defense decrease with critical hit
  963.  
  964. 322 Victory CS Boost III:
  965. Attack increases by {num1} when HP drops to {num0}% or below
  966.  
  967. 323 Random Debuff II:
  968. {num3}% chance of a random stat decreasing when using a power attack
  969.  
  970. 324 Defensive Stance:
  971. Defense increased by {num1}%, attack decreased by {num5}% during battle
  972.  
  973. 325 Concentrate:
  974. Chance of critical hit increased by {num1}%
  975.  
  976. 326 Flourish:
  977. Damage increased by {num1}% when hit by critical hit
  978.  
  979. 327 Offensive Stance:
  980. Attack increased by {num1}%, defense decreased by {num5}% during battle
  981.  
  982. 328 Damage CS Boost III:
  983. No description in the file.
  984.  
  985. 329 Damage CS Boost IV:
  986. No description in the file.
  987.  
  988. 330 Damage MP Boost:
  989. Recover {num1}% of MP when receiving damage
  990.  
  991. 331 Damage MP Boost II:
  992. No description in the file.
  993.  
  994. 332 Heal Upgrade All:
  995. Recovers {num1}% more of all allies' HP in battle
  996.  
  997. 333 Heal Upgrade All II:
  998. No description in the file.
  999.  
  1000. 334 Attacker II:
  1001. No description in the file.
  1002.  
  1003. 335 Defender II:
  1004. No description in the file.
  1005.  
  1006. 336 Ninja SP Boost II:
  1007. No description in the file.
  1008.  
  1009. 337 Mighty:
  1010. Power attack damage increased by {num1}%
  1011.  
  1012. 338 Mighty II:
  1013. No description in the file.
  1014.  
  1015. 339 Mighty III:
  1016. No description in the file.
  1017.  
  1018. 340 Cherish:
  1019. Opponent's damage decreased by {num1}% for all allies
  1020.  
  1021. 341 Quick Shot II:
  1022. No description in the file.
  1023.  
  1024. 342 Hard Ricochet III:
  1025. No description in the file.
  1026.  
  1027. 343 Critical Smash III:
  1028. No description in the file.
  1029.  
  1030. 344 Broken Lines III:
  1031. No description in the file.
  1032.  
  1033. 345 Magic Smash:
  1034. {num3}% chance of magic attack and magic defense decrease with critical hit
  1035.  
  1036. 346 Magic Smash II:
  1037. No description in the file.
  1038.  
  1039. 347 Magic Smash III:
  1040. No description in the file.
  1041.  
  1042. 348 Heal II:
  1043. No description in the file.
  1044.  
  1045. 349 Attack Help II:
  1046. No description in the file.
  1047.  
  1048. 350 Attack Help III:
  1049. No description in the file.
  1050.  
  1051. 351 Defense Help II:
  1052. No description in the file.
  1053.  
  1054. 352 Defense Help III:
  1055. No description in the file.
  1056.  
  1057. 353 Ambush II:
  1058. No description in the file.
  1059.  
  1060. 354 Finishing Blow II:
  1061. No description in the file.
  1062.  
  1063. 355 Bless II:
  1064. No description in the file.
  1065.  
  1066. 356 Payback II:
  1067. No description in the file.
  1068.  
  1069. 357 Payback III:
  1070. No description in the file.
  1071.  
  1072. 358 Defensive II:
  1073. No description in the file.
  1074.  
  1075. 359 Magic Armor III:
  1076. No description in the file.
  1077.  
  1078. 360 Random Debuff III:
  1079. No description in the file.
  1080.  
  1081. 361 Limit Break II:
  1082. No description in the file.
  1083.  
  1084. 362 Limit Break III:
  1085. No description in the file.
  1086.  
  1087. 363 Interception II:
  1088. No description in the file.
  1089.  
  1090. 364 Interception III:
  1091. No description in the file.
  1092.  
  1093. 365 Victory Heal III:
  1094. No description in the file.
  1095.  
  1096. 366 Concentrate II:
  1097. No description in the file.
  1098.  
  1099. 367 Flourish II:
  1100. No description in the file.
  1101.  
  1102. 368 Weak Point III:
  1103. No description in the file.
  1104.  
  1105. 369 MGC DEF Down All:
  1106. Decrease all enemies' magic defense by {num1}%
  1107.  
  1108. 370 MGC DEF Down All II:
  1109. No description in the file.
  1110.  
  1111. 371 Reclaim:
  1112. Recover {num1} of MP when power attack is successful
  1113.  
  1114. 372 Reclaim II:
  1115. No description in the file.
  1116.  
  1117. 373 Magic Recoil:
  1118. Easier to knock back enemy when magic is successful
  1119.  
  1120. 374 Cast Resist:
  1121. Opponent's damage decreased by {num1}% when casting
  1122.  
  1123. 375 Cast Resist II:
  1124. No description in the file.
  1125.  
  1126. 376 Cast Resist III:
  1127. No description in the file.
  1128.  
  1129. 377 Total Resistance:
  1130. All status effects canceled out
  1131.  
  1132. 378 Elemental Reduction:
  1133. Opponent's elemental damage decreased by {num1}%
  1134.  
  1135. 379 Elemental Reduction II:
  1136. No description in the file.
  1137.  
  1138. 380 Ward Off:
  1139. {num3}% chance of decreasing damage from opponent by {num1}%
  1140.  
  1141. 381 Ward Off II:
  1142. No description in the file.
  1143.  
  1144. 382 Ward Off III:
  1145. No description in the file.
  1146.  
  1147. 383 Attack Recoil:
  1148. Easier to knock back enemy when power attack is successful
  1149.  
  1150. 384 Stat Down Resistance:
  1151. All stat decreases canceled out
  1152.  
  1153. 385 Meditation:
  1154. Add {num1}% of CS gauge for every {num0} sec. in battle
  1155.  
  1156. 386 Climactic Hit:
  1157. Chance of critical hit increased by {num1}% when attack on status affected enemy is successful
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