Advertisement
Guest User

Untitled

a guest
May 3rd, 2018
103
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.21 KB | None | 0 0
  1. Starting a 'Publish' compile.
  2. Starting compilation of cp_office_a3
  3. Valve Software - vbsp.exe (Mar 6 2018)
  4. 8 threads
  5. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  6. Loading C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\cp_office_a3.vmf
  7. Error! Variable "%keywords" is multiply defined in material "nature/battlefieldgrass001"!
  8. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  9. Patching WVT material: maps/cp_office_a3/concrete/blendwetpavement001_wvt_patch
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13.  
  14. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2239.0 5295.1 3782.3)
  15. Leaf 0 contents: CONTENTS_SOLID
  16. Leaf 1 contents:
  17. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  18. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  19. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  20. Candidate brush IDs: Brush 190163:
  21.  
  22. Processing areas...done (0)
  23. Building Faces...done (0)
  24. Chop Details...done (0)
  25. Find Visible Detail Sides...
  26. Merged 550 detail faces...done (0)
  27. Merging details...done (0)
  28. FixTjuncs...
  29. PruneNodes...
  30. WriteBSP...
  31. done (1)
  32. writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\cp_office_a3.prt...Building visibility clusters...
  33. done (0)
  34. *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
  35. Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
  36. *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
  37. Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
  38. Finding displacement neighbors...
  39. Finding lightmap sample positions...
  40. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  41. Building Physics collision data...
  42. done (1) (296888 bytes)
  43. Error! To use model "models/props_2fort/gibs/miningcrate001_break01.mdl"
  44. with prop_static, it must be compiled with $staticprop!
  45. Error loading studio model "models/props_2fort/gibs/miningcrate001_break01.mdl"!
  46. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  47. Compacting texture/material tables...
  48. Reduced 1324 texinfos to 782
  49. Reduced 46 texdatas to 45 (1084 bytes to 1062)
  50. Writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\cp_office_a3.bsp
  51. Wrote ZIP buffer, estimated size 716, actual size 636
  52. 5 seconds elapsed
  53. Valve Software - vvis.exe (Mar 6 2018)
  54. 8 threads
  55. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\cp_office_a3.bsp
  56. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\cp_office_a3.prt
  57. 967 portalclusters
  58. 3044 numportals
  59. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  60. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (119)
  61. Optimized: 2637 visible clusters (0.78%)
  62. Total clusters visible: 338087
  63. Average clusters visible: 349
  64. Building PAS...
  65. Average clusters audible: 959
  66. visdatasize:224959 compressed from 247552
  67. writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\cp_office_a3.bsp
  68. 1 minute, 59 seconds elapsed
  69. Valve Software - vrad.exe SSE (Mar 6 2018)
  70.  
  71. Valve Radiosity Simulator
  72. 8 threads
  73. [Reading texlights from 'lights.rad']
  74. unknown light specifier type - lights
  75.  
  76. [56 texlights parsed from 'lights.rad']
  77.  
  78. Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\cp_office_a3.bsp
  79. Setting up ray-trace acceleration structure... Done (20.28 seconds)
  80. 4770 faces
  81. 19 degenerate faces
  82. 2079140 square feet [299396224.00 square inches]
  83. 3 Displacements
  84. 2645 Square Feet [380928.00 Square Inches]
  85. 4751 patches before subdivision
  86. zero area child patch
  87. zero area child patch
  88. 89885 patches after subdivision
  89. sun extent from map=0.173648
  90. 33 direct lights
  91. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (173)
  92. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (18)
  93. transfers 7428254, max 1023
  94. transfer lists: 56.7 megs
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #1 added RGB(140613, 104708, 60298)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #2 added RGB(26529, 17864, 9352)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #3 added RGB(6359, 3792, 1773)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #4 added RGB(1521, 807, 336)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  104. Bounce #5 added RGB(400, 188, 69)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #6 added RGB(107, 44, 14)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #7 added RGB(30, 11, 3)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #8 added RGB(8, 3, 1)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #9 added RGB(2, 1, 0)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #10 added RGB(1, 0, 0)
  115. Build Patch/Sample Hash Table(s).....Done<0.0311 sec>
  116. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
  117. FinalLightFace Done
  118. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  119. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  120. Writing leaf ambient...done
  121. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (24)
  122.  
  123. Ready to Finish
  124.  
  125. Object names Objects/Maxobjs Memory / Maxmem Fullness
  126. ------------ --------------- --------------- --------
  127. models 45/1024 2160/49152 ( 4.4%)
  128. brushes 927/8192 11124/98304 (11.3%)
  129. brushsides 13804/65536 110432/524288 (21.1%)
  130. planes 19084/65536 381680/1310720 (29.1%)
  131. vertexes 7694/65536 92328/786432 (11.7%)
  132. nodes 2204/65536 70528/2097152 ( 3.4%)
  133. texinfos 782/12288 56304/884736 ( 6.4%)
  134. texdata 45/2048 1440/65536 ( 2.2%)
  135. dispinfos 3/0 528/0 ( 0.0%)
  136. disp_verts 187/0 3740/0 ( 0.0%)
  137. disp_tris 288/0 576/0 ( 0.0%)
  138. disp_lmsamples 7024/0 7024/0 ( 0.0%)
  139. faces 4770/65536 267120/3670016 ( 7.3%)
  140. hdr faces 4770/65536 267120/3670016 ( 7.3%)
  141. origfaces 2666/65536 149296/3670016 ( 4.1%)
  142. leaves 2250/65536 72000/2097152 ( 3.4%)
  143. leaffaces 5835/65536 11670/131072 ( 8.9%)
  144. leafbrushes 2148/65536 4296/131072 ( 3.3%)
  145. areas 2/256 16/2048 ( 0.8%)
  146. surfedges 34682/512000 138728/2048000 ( 6.8%)
  147. edges 20585/256000 82340/1024000 ( 8.0%)
  148. LDR worldlights 0/8192 0/720896 ( 0.0%)
  149. HDR worldlights 33/8192 2904/720896 ( 0.4%)
  150. leafwaterdata 0/32768 0/393216 ( 0.0%)
  151. waterstrips 723/32768 7230/327680 ( 2.2%)
  152. waterverts 0/65536 0/786432 ( 0.0%)
  153. waterindices 12012/65536 24024/131072 (18.3%)
  154. cubemapsamples 0/1024 0/16384 ( 0.0%)
  155. overlays 12/512 4224/180224 ( 2.3%)
  156. LDR lightdata [variable] 0/0 ( 0.0%)
  157. HDR lightdata [variable] 7265236/0 ( 0.0%)
  158. visdata [variable] 224959/16777216 ( 1.3%)
  159. entdata [variable] 157036/393216 (39.9%)
  160. LDR ambient table 2250/65536 9000/262144 ( 3.4%)
  161. HDR ambient table 2250/65536 9000/262144 ( 3.4%)
  162. LDR leaf ambient 2250/65536 63000/1835008 ( 3.4%)
  163. HDR leaf ambient 9034/65536 252952/1835008 (13.8%)
  164. occluders 0/0 0/0 ( 0.0%)
  165. occluder polygons 0/0 0/0 ( 0.0%)
  166. occluder vert ind 0/0 0/0 ( 0.0%)
  167. detail props [variable] 1/12 ( 8.3%)
  168. static props [variable] 1/62994 ( 0.0%)
  169. pakfile [variable] 3977440/0 ( 0.0%)
  170. physics [variable] 296888/4194304 ( 7.1%)
  171. physics terrain [variable] 273/1048576 ( 0.0%)
  172.  
  173. Level flags = 2
  174.  
  175. Total triangle count: 14400
  176. Writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\cp_office_a3.bsp
  177. 4 minutes, 6 seconds elapsed
  178. C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\cp_office_a3.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_office_a3.bsp
  179. 1 File(s) copied
  180. CompilePal - Automated Packaging
  181. Finding sources of game content...
  182. Found search paths...
  183. Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
  184. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
  185. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
  186. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
  187. Reading BSP...
  188. Initializing pak file...
  189. Writing file list...
  190. Running bspzip...
  191. Finished!
  192. ---------------------
  193. 29 materials found
  194. 17 models found
  195. 0 particle files found
  196. 0 sounds found
  197. additional files:
  198. -nav file
  199. ---------------------
  200. 'Publish' compile finished in 00:06:17
  201. 6 errors/warnings logged:
  202. 6 errors/warnings logged for cp_office_a3:
  203. ● 1x: Warning: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([sub:1] [sub:2] [sub:3])
  204. ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
  205. ● 1x: Caution: Error loading studio model &quot;[sub:1]&quot;!
  206. ● 2x: Info: zero area child patch
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement