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- <?xml version="1.0" encoding="utf-8"?>
- <GameVariant game="Halo4" engineType="Megalo">
- <Base flags="Unknown1">
- <Header type="GameVariant" activity="Activities" mode="Forge" engine="Megalo" EngineCategoryIndex="9">
- <Unknown unk04="32553" id0="38BF86677A526C56" id1="87ACC6A84AA977D4" id2="87ACC6A84AA977D4" />
- <Creator timeStamp="5237BB50" xuid="9000003E75EE5" onlineId="True" name="ZaTaisho" />
- <Modifier timeStamp="5269528B" xuid="9000003E75EE5" onlineId="True" name="ZaTaisho" />
- <Title>Paradocs</Title>
- <Description>Protect your Medic! Exterminate the enemy team.</Description>
- <EngineIconIndex>4</EngineIconIndex>
- </Header>
- <Misc flags="ResetPlayersOnNewRound, ResetMapOnNewRound, Unknown3" killCamEnabled="True" pointsSystemEnabled="True" bit5="True">
- <Round timeLimit="12" limit="1" earlyVictoryWinCount="0" suddenDeathTimeLimit="90" />
- </Misc>
- <Prototype mode="1" />
- <Respawning flags="InstantRespawnEnabled">
- <Times respawn="7" initialLoadoutSelection="0" />
- </Respawning>
- <Social />
- <MapOverrides flags="GrenadesOnMap, ShortcutsOnMap, EquipmentOnMap, PowerupsOnMap, TurretsOnMap">
- <BaseTraits>
- <Appearance waypoint="2" />
- </BaseTraits>
- <Powerups>
- <DamageBoost>
- <Base duration="30">
- <Damage>
- <Modifiers>
- <entry key="BodyMultiplier" value="1.50152588" />
- </Modifiers>
- </Damage>
- <Weapons>
- <Modifiers>
- <entry key="DamageMultiplier" value="1.25128174" />
- <entry key="MeleeDamageMultiplier" value="1.25128174" />
- </Modifiers>
- <Apps explodeOnDeath="2" />
- </Weapons>
- <Appearance camo="1">
- <Effects looping="4" />
- </Appearance>
- </Base>
- </DamageBoost>
- <SpeedBoost>
- <Base duration="45">
- <Weapons>
- <Modifiers>
- <entry key="SwitchSpeedModifier" value="1.75178528" />
- <entry key="ReloadSpeedModifier" value="1.75178528" />
- </Modifiers>
- </Weapons>
- <Movement>
- <Modifiers>
- <entry key="Speed" value="1.50152588" />
- </Modifiers>
- </Movement>
- <Appearance>
- <Effects looping="3" />
- </Appearance>
- </Base>
- </SpeedBoost>
- <Overshield>
- <Base duration="1">
- <Damage powerupCancellation="1" />
- </Base>
- <Runtime duration="120">
- <Damage powerupCancellation="2" />
- <Appearance>
- <Effects looping="2" />
- </Appearance>
- </Runtime>
- </Overshield>
- </Powerups>
- </MapOverrides>
- <Teams>
- <Team designator="0" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FFBD2A1B" secondaryColor="FF8F3E35" />
- <Emblem foreground="109" background="50" primaryColor="3" secondaryColor="22" backgroundColor="25" />
- <Name>
- <String>
- <English>Red Team</English>
- <Japanese>レッドチーム</Japanese>
- <German>Team Rot</German>
- <French>Équipe rouge</French>
- <Spanish>Equipo rojo</Spanish>
- <Mexican>Equipo rojo</Mexican>
- <Italian>Squadra rossa</Italian>
- <Korean>레드팀</Korean>
- <ChineseTrad>紅隊</ChineseTrad>
- <ChineseSimp>Red Team</ChineseSimp>
- <Portuguese>Equipe Vermelha</Portuguese>
- <Polish>Czerwona</Polish>
- <Russian>Красная команда</Russian>
- <Danish>Rødt hold</Danish>
- <Finnish>Punainen</Finnish>
- <Dutch>Rood team</Dutch>
- <Norwegian>Rødt lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="1" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF28467C" secondaryColor="FF898FA0" />
- <Emblem foreground="110" background="51" primaryColor="3" secondaryColor="16" backgroundColor="17" />
- <Name>
- <String>
- <English>Blue Team</English>
- <Japanese>ブルーチーム</Japanese>
- <German>Team Blau</German>
- <French>Équipe bleue</French>
- <Spanish>Equipo azul</Spanish>
- <Mexican>Equipo azul</Mexican>
- <Italian>Squadra blu</Italian>
- <Korean>블루팀</Korean>
- <ChineseTrad>藍隊</ChineseTrad>
- <ChineseSimp>Blue Team</ChineseSimp>
- <Portuguese>Equipe Azul</Portuguese>
- <Polish>Niebieska</Polish>
- <Russian>Синяя команда</Russian>
- <Danish>Blåt hold</Danish>
- <Finnish>Sininen</Finnish>
- <Dutch>Blauw team</Dutch>
- <Norwegian>Blått lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="2" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FFFFCA00" secondaryColor="FF8D675C" />
- <Emblem foreground="111" background="52" primaryColor="3" secondaryColor="28" backgroundColor="30" />
- <Name>
- <String>
- <English>Gold Team</English>
- <Japanese>ゴールドチーム</Japanese>
- <German>Team Gold</German>
- <French>Équipe or</French>
- <Spanish>Equipo dorado</Spanish>
- <Mexican>Equipo dorado</Mexican>
- <Italian>Squadra oro</Italian>
- <Korean>골드팀</Korean>
- <ChineseTrad>金隊</ChineseTrad>
- <ChineseSimp>Gold Team</ChineseSimp>
- <Portuguese>Equipe Dourada</Portuguese>
- <Polish>Złota</Polish>
- <Russian>Золотая команда</Russian>
- <Danish>Gyldent hold</Danish>
- <Finnish>Kultainen</Finnish>
- <Dutch>Gouden team</Dutch>
- <Norwegian>Gull-lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="3" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF006C00" secondaryColor="FF689B6F" />
- <Emblem foreground="112" background="53" primaryColor="3" secondaryColor="10" backgroundColor="11" />
- <Name>
- <String>
- <English>Green Team</English>
- <Japanese>グリーンチーム</Japanese>
- <German>Team Grün</German>
- <French>Équipe verte</French>
- <Spanish>Equipo verde</Spanish>
- <Mexican>Equipo verde</Mexican>
- <Italian>Squadra verde</Italian>
- <Korean>그린팀</Korean>
- <ChineseTrad>綠隊</ChineseTrad>
- <ChineseSimp>Green Team</ChineseSimp>
- <Portuguese>Equipe Verde</Portuguese>
- <Polish>Zielona</Polish>
- <Russian>Зеленая команда</Russian>
- <Danish>Grønt hold</Danish>
- <Finnish>Vihreä</Finnish>
- <Dutch>Groen team</Dutch>
- <Norwegian>Grønt lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="4" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF843BD0" secondaryColor="FF2E6A94" />
- <Emblem foreground="114" background="55" primaryColor="3" secondaryColor="19" backgroundColor="21" />
- <Name>
- <String>
- <English>Purple Team</English>
- <Japanese>パープルチーム</Japanese>
- <German>Team Lila</German>
- <French>Équipe mauve</French>
- <Spanish>Equipo morado</Spanish>
- <Mexican>Equipo morado</Mexican>
- <Italian>Squadra viola</Italian>
- <Korean>퍼플팀</Korean>
- <ChineseTrad>紫隊</ChineseTrad>
- <ChineseSimp>Purple Team</ChineseSimp>
- <Portuguese>Equipe Roxa</Portuguese>
- <Polish>Fioletowa</Polish>
- <Russian>Фиолет. команда</Russian>
- <Danish>Lilla hold</Danish>
- <Finnish>Purppura</Finnish>
- <Dutch>Paars team</Dutch>
- <Norwegian>Lilla lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="5" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF76BD12" secondaryColor="FF606512" />
- <Emblem foreground="116" background="57" primaryColor="3" secondaryColor="13" backgroundColor="12" />
- <Name>
- <String>
- <English>Lime Team</English>
- <Japanese>ライムチーム</Japanese>
- <German>Team Lindgrün</German>
- <French>Équipe citron</French>
- <Spanish>Equipo lima</Spanish>
- <Mexican>Equipo lima</Mexican>
- <Italian>Squadra lime</Italian>
- <Korean>라임팀</Korean>
- <ChineseTrad>草綠隊</ChineseTrad>
- <ChineseSimp>Lime Team</ChineseSimp>
- <Portuguese>Equipe Limão</Portuguese>
- <Polish>Limonkowa</Polish>
- <Russian>Лимонн. команда</Russian>
- <Danish>Limegrønt hold</Danish>
- <Finnish>Keltavihreä</Finnish>
- <Dutch>Limoen team</Dutch>
- <Norwegian>Limegult lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="6" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FFFF7F24" secondaryColor="FFFF6427" />
- <Emblem foreground="113" background="54" primaryColor="3" secondaryColor="5" backgroundColor="27" />
- <Name>
- <String>
- <English>Orange Team</English>
- <Japanese>オレンジチーム</Japanese>
- <German>Team Orange</German>
- <French>Équipe orange</French>
- <Spanish>Equipo naranja</Spanish>
- <Mexican>Equipo naranja</Mexican>
- <Italian>Squadra arancione</Italian>
- <Korean>오렌지팀</Korean>
- <ChineseTrad>橘隊</ChineseTrad>
- <ChineseSimp>Orange Team</ChineseSimp>
- <Portuguese>Equipe Laranja</Portuguese>
- <Polish>Pomarańczowa</Polish>
- <Russian>Оранж. команда</Russian>
- <Danish>Orange hold</Danish>
- <Finnish>Oranssi</Finnish>
- <Dutch>Oranje team</Dutch>
- <Norwegian>Oransje lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="7" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF1FA8CA" secondaryColor="FF1C3842" />
- <Emblem foreground="115" background="56" primaryColor="3" secondaryColor="1" backgroundColor="2" />
- <Name>
- <String>
- <English>Cyan Team</English>
- <Japanese>シアンチーム</Japanese>
- <German>Team Türkis</German>
- <French>Équipe cyan</French>
- <Spanish>Equipo cian</Spanish>
- <Mexican>Equipo cian</Mexican>
- <Italian>Squadra turchese</Italian>
- <Korean>시안팀</Korean>
- <ChineseTrad>碧藍隊</ChineseTrad>
- <ChineseSimp>Cyan Team</ChineseSimp>
- <Portuguese>Equipe Ciano</Portuguese>
- <Polish>Cyjanowa</Polish>
- <Russian>Голубая команда</Russian>
- <Danish>Cyan hold</Danish>
- <Finnish>Syaani</Finnish>
- <Dutch>Cyaan team</Dutch>
- <Norwegian>Cyan lag</Norwegian>
- </String>
- </Name>
- </Team>
- </Teams>
- <Loadouts flags="MapLoadoutsEnabled, PersonalLoadoutsEnabled" used="False" />
- <Ordnance flags="InitialOrdnanceEnabled, RandomOrdnanceEnabled, OrdnanceEnabled" unk6="50" unk12="0" unk36="5" unk3A="0">
- <DropSets initial="initial_drop" />
- <InfinityResupplyTime min="100" max="120" />
- </Ordnance>
- </Base>
- <Megalo encoding="103" version="53FD" engineIcon="4" engineCategory="9" scoreToWinRound="300" unk1ACF2="False" unk1ACF3="False" unk1ACF4="True">
- <SerializeFlags>UseStringTableNames, UseUserOptionNames</SerializeFlags>
- <StringTable baseNameIndex="BaseName">
- <String name="BaseName">
- <English>Regicide</English>
- <Japanese>レジサイド</Japanese>
- <German>Königsmord</German>
- <French>Régicide</French>
- <Spanish>Regicidio</Spanish>
- <Mexican>Regicidio</Mexican>
- <Italian>Regicidio</Italian>
- <Korean>반역</Korean>
- <ChineseTrad>弒君</ChineseTrad>
- <ChineseSimp>Regicide</ChineseSimp>
- <Portuguese>Regicídio</Portuguese>
- <Polish>Królobójstwo</Polish>
- <Russian>Цареубийство</Russian>
- <Danish>Regicide</Danish>
- <Finnish>Kuninkaanmurha</Finnish>
- <Dutch>Koningsmoord</Dutch>
- <Norwegian>Kongedrap</Norwegian>
- </String>
- <String name="regicide">
- <String>regicide</String>
- </String>
- <String name="team_spawn">
- <String>team_spawn</String>
- </String>
- <String name="ffa_spawn">
- <String>ffa_spawn</String>
- </String>
- <String name="initial_drop">
- <String>initial_drop</String>
- </String>
- <String name="String5">
- <English>Hidden Gametype</English>
- <Japanese>非表示のゲームタイプ</Japanese>
- <German>Versteckter Spieltyp</German>
- <French>Type de partie caché</French>
- <Spanish>Tipo de partida oculto</Spanish>
- <Mexican>Tipo de partida oculto</Mexican>
- <Italian>Tipo di partita nascosto</Italian>
- <Korean>숨겨진 게임 종류</Korean>
- <ChineseTrad>隱藏的遊戲類型</ChineseTrad>
- <ChineseSimp>Hidden Gametype</ChineseSimp>
- <Portuguese>Tipo de jogo escondido</Portuguese>
- <Polish>Ukryty rodzaj gry</Polish>
- <Russian>Скрытый тип игры</Russian>
- <Danish>Skjult spiltype</Danish>
- <Finnish>Piilotettu pelityyppi</Finnish>
- <Dutch>Verborgen gametype</Dutch>
- <Norwegian>Skjult spillvariant</Norwegian>
- </String>
- <String name="String6">
- <String>
- </String>
- </String>
- <String name="String7">
- <English>slayer</English>
- <Japanese>スレイヤー</Japanese>
- <German>Showdown</German>
- <French>assassin</French>
- <Spanish>asesino</Spanish>
- <Mexican>asesino</Mexican>
- <Italian>massacro</Italian>
- <Korean>슬레이어</Korean>
- <ChineseTrad>殺戮之王</ChineseTrad>
- <ChineseSimp>slayer</ChineseSimp>
- <Portuguese>assassino</Portuguese>
- <Polish>Zabójca</Polish>
- <Russian>мясник</Russian>
- <Danish>slayer</Danish>
- <Finnish>surmaaja</Finnish>
- <Dutch>slachter</Dutch>
- <Norwegian>slakter</Norwegian>
- </String>
- <String name="String8">
- <English>classic slayer</English>
- <Japanese>クラシック スレイヤー</Japanese>
- <German>Klassischer Showdown</German>
- <French>assassin classique</French>
- <Spanish>asesino clásico</Spanish>
- <Mexican>asesino clásico</Mexican>
- <Italian>massacro classico</Italian>
- <Korean>클래식 슬레이어</Korean>
- <ChineseTrad>經典級殺戮之王</ChineseTrad>
- <ChineseSimp>classic slayer</ChineseSimp>
- <Portuguese>assassino clássico</Portuguese>
- <Polish>klasyczny Zabójca</Polish>
- <Russian>классический мясник</Russian>
- <Danish>classic slayer</Danish>
- <Finnish>klassinen surmaaja</Finnish>
- <Dutch>klassieke slachter</Dutch>
- <Norwegian>klassisk slakt</Norwegian>
- </String>
- <String name="String9">
- <English>slayer pro</English>
- <Japanese>スレイヤー Pro</Japanese>
- <German>Showdown – Pro</German>
- <French>assassin pro</French>
- <Spanish>asesino pro</Spanish>
- <Mexican>asesino pro</Mexican>
- <Italian>massacro pro</Italian>
- <Korean>슬레이어 프로</Korean>
- <ChineseTrad>超級殺戮之王</ChineseTrad>
- <ChineseSimp>slayer pro</ChineseSimp>
- <Portuguese>assassino pro</Portuguese>
- <Polish>Zabójca zawodowiec</Polish>
- <Russian>убийца PRO</Russian>
- <Danish>slayer pro</Danish>
- <Finnish>surmaaja pro</Finnish>
- <Dutch>prof-slachter</Dutch>
- <Norwegian>slakter-PRO</Norwegian>
- </String>
- <String name="String10">
- <English>covy slayer</English>
- <Japanese>コヴナント スレイヤー</Japanese>
- <German>Allianz-Showdown</German>
- <French>assassin covenant</French>
- <Spanish>asesino covenant</Spanish>
- <Mexican>asesino covenant</Mexican>
- <Italian>massacro Covenant</Italian>
- <Korean>코버넌트 슬레이어</Korean>
- <ChineseTrad>星盟殺戮之王</ChineseTrad>
- <ChineseSimp>covy slayer</ChineseSimp>
- <Portuguese>assassino Covenant</Portuguese>
- <Polish>Zabójca Sprzymierzonych</Polish>
- <Russian>Резня Кови</Russian>
- <Danish>covy slayer</Danish>
- <Finnish>coven surmaaja</Finnish>
- <Dutch>covy-slachter</Dutch>
- <Norwegian>covy-slakter</Norwegian>
- </String>
- <String name="String11">
- <English>swat</English>
- <Japanese>SWAT</Japanese>
- <German>SWAT</German>
- <French>swat</French>
- <Spanish>swat</Spanish>
- <Mexican>swat</Mexican>
- <Italian>swat</Italian>
- <Korean>SWAT</Korean>
- <ChineseTrad>特警</ChineseTrad>
- <ChineseSimp>swat</ChineseSimp>
- <Portuguese>swat</Portuguese>
- <Polish>swat</Polish>
- <Russian>спецназ</Russian>
- <Danish>swat</Danish>
- <Finnish>swat</Finnish>
- <Dutch>swat</Dutch>
- <Norwegian>swat</Norwegian>
- </String>
- <String name="String12">
- <English>Kill Points</English>
- <Japanese>キル ポイント</Japanese>
- <German>Abschusspunkte</German>
- <French>Points de frag</French>
- <Spanish>Puntos por abatido</Spanish>
- <Mexican>Puntos por abatido</Mexican>
- <Italian>Punti uccisione</Italian>
- <Korean>사살</Korean>
- <ChineseTrad>殺敵分數</ChineseTrad>
- <ChineseSimp>Kill Points</ChineseSimp>
- <Portuguese>Pontos de Abate</Portuguese>
- <Polish>Punkty za zabicie</Polish>
- <Russian>Очки за убийства</Russian>
- <Danish>Drabspoint</Danish>
- <Finnish>Tappopisteet</Finnish>
- <Dutch>Killpunten</Dutch>
- <Norwegian>Killpoeng</Norwegian>
- </String>
- <String name="String13">
- <English>Points for killing an enemy.</English>
- <Japanese>敵を倒すと獲得できるポイント</Japanese>
- <German>Punkte für das Ausschalten eines Gegners.</German>
- <French>Points pour tuer un ennemi.</French>
- <Spanish>Puntos por matar a un enemigo.</Spanish>
- <Mexican>Puntos por matar a un enemigo.</Mexican>
- <Italian>Punti per l'uccisione di un nemico.</Italian>
- <Korean>적 한 명을 죽일 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>擊殺敵人所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points for killing an enemy.</ChineseSimp>
- <Portuguese>Pontos por matar o inimigo.</Portuguese>
- <Polish>Punkty za zabicie przeciwnika.</Polish>
- <Russian>Очки за уничтожение противника.</Russian>
- <Danish>Point for at dræbe en fjende.</Danish>
- <Finnish>Pisteet vihollisen tappamisesta.</Finnish>
- <Dutch>Punten voor het doden van een vijand.</Dutch>
- <Norwegian>Poeng for å drepe en fiende.</Norwegian>
- </String>
- <String name="String14">
- <English>No Points</English>
- <Japanese>ポイントなし</Japanese>
- <German>Keine Punkte</German>
- <French>Aucun point</French>
- <Spanish>Ningún punto</Spanish>
- <Mexican>Ningún punto</Mexican>
- <Italian>Nessun punto</Italian>
- <Korean>점수 없음</Korean>
- <ChineseTrad>沒有分數</ChineseTrad>
- <ChineseSimp>no points</ChineseSimp>
- <Portuguese>Sem Pontos</Portuguese>
- <Polish>Bez punktów</Polish>
- <Russian>Нет очков</Russian>
- <Danish>Ingen point</Danish>
- <Finnish>Ei pisteitä</Finnish>
- <Dutch>Geen punten</Dutch>
- <Norwegian>Ingen poeng</Norwegian>
- </String>
- <String name="String15">
- <English>1 Point</English>
- <Japanese>1 ポイント</Japanese>
- <German>1 Punkt</German>
- <French>1 point</French>
- <Spanish>1 punto</Spanish>
- <Mexican>1 punto</Mexican>
- <Italian>1 punto</Italian>
- <Korean>1점</Korean>
- <ChineseTrad>1 分</ChineseTrad>
- <ChineseSimp>1 point</ChineseSimp>
- <Portuguese>1 Ponto</Portuguese>
- <Polish>1 pkt</Polish>
- <Russian>1 очко</Russian>
- <Danish>1 point</Danish>
- <Finnish>1 piste</Finnish>
- <Dutch>1 punt</Dutch>
- <Norwegian>1 poeng</Norwegian>
- </String>
- <String name="String16">
- <English>2 Points</English>
- <Japanese>2 ポイント</Japanese>
- <German>2 Punkte</German>
- <French>2 points</French>
- <Spanish>2 puntos</Spanish>
- <Mexican>2 puntos</Mexican>
- <Italian>2 punti</Italian>
- <Korean>2점</Korean>
- <ChineseTrad>2 分</ChineseTrad>
- <ChineseSimp>2 points</ChineseSimp>
- <Portuguese>2 Pontos</Portuguese>
- <Polish>2 pkt</Polish>
- <Russian>2 очка</Russian>
- <Danish>2 point</Danish>
- <Finnish>2 pistettä</Finnish>
- <Dutch>2 punten</Dutch>
- <Norwegian>2 poeng</Norwegian>
- </String>
- <String name="String17">
- <English>5 Points</English>
- <Japanese>5 ポイント</Japanese>
- <German>5 Punkte</German>
- <French>5 points</French>
- <Spanish>5 puntos</Spanish>
- <Mexican>5 puntos</Mexican>
- <Italian>5 punti</Italian>
- <Korean>5점</Korean>
- <ChineseTrad>5 分</ChineseTrad>
- <ChineseSimp>5 points</ChineseSimp>
- <Portuguese>5 Pontos</Portuguese>
- <Polish>5 pkt</Polish>
- <Russian>5 очков</Russian>
- <Danish>5 point</Danish>
- <Finnish>5 pistettä</Finnish>
- <Dutch>5 punten</Dutch>
- <Norwegian>5 poeng</Norwegian>
- </String>
- <String name="String18">
- <English>10 Points</English>
- <Japanese>10 ポイント</Japanese>
- <German>10 Punkte</German>
- <French>10 points</French>
- <Spanish>10 puntos</Spanish>
- <Mexican>10 puntos</Mexican>
- <Italian>10 punti</Italian>
- <Korean>10점</Korean>
- <ChineseTrad>10 分</ChineseTrad>
- <ChineseSimp>10 points</ChineseSimp>
- <Portuguese>10 Pontos</Portuguese>
- <Polish>10 pkt</Polish>
- <Russian>10 очков</Russian>
- <Danish>10 point</Danish>
- <Finnish>10 pistettä</Finnish>
- <Dutch>10 punten</Dutch>
- <Norwegian>10 poeng</Norwegian>
- </String>
- <String name="String19">
- <English>15 Points</English>
- <Japanese>15 ポイント</Japanese>
- <German>15 Punkte</German>
- <French>15 points</French>
- <Spanish>15 puntos</Spanish>
- <Mexican>15 puntos</Mexican>
- <Italian>15 punti</Italian>
- <Korean>15점</Korean>
- <ChineseTrad>15 分</ChineseTrad>
- <ChineseSimp>15 points</ChineseSimp>
- <Portuguese>15 Pontos</Portuguese>
- <Polish>15 pkt</Polish>
- <Russian>15 очков</Russian>
- <Danish>15 point</Danish>
- <Finnish>15 pistettä</Finnish>
- <Dutch>15 punten</Dutch>
- <Norwegian>15 poeng</Norwegian>
- </String>
- <String name="String20">
- <English>20 Points</English>
- <Japanese>20 ポイント</Japanese>
- <German>20 Punkte</German>
- <French>20 points</French>
- <Spanish>20 puntos</Spanish>
- <Mexican>20 puntos</Mexican>
- <Italian>20 punti</Italian>
- <Korean>20점</Korean>
- <ChineseTrad>20 分</ChineseTrad>
- <ChineseSimp>20 points</ChineseSimp>
- <Portuguese>20 Pontos</Portuguese>
- <Polish>20 pkt</Polish>
- <Russian>20 очков</Russian>
- <Danish>20 point</Danish>
- <Finnish>20 pistettä</Finnish>
- <Dutch>20 punten</Dutch>
- <Norwegian>20 poeng</Norwegian>
- </String>
- <String name="String21">
- <English>50 Points</English>
- <Japanese>50 ポイント</Japanese>
- <German>50 Punkte</German>
- <French>50 points</French>
- <Spanish>50 puntos</Spanish>
- <Mexican>50 puntos</Mexican>
- <Italian>50 punti</Italian>
- <Korean>50점</Korean>
- <ChineseTrad>50 分</ChineseTrad>
- <ChineseSimp>50 points</ChineseSimp>
- <Portuguese>50 Pontos</Portuguese>
- <Polish>50 pkt</Polish>
- <Russian>50 очков</Russian>
- <Danish>50 point</Danish>
- <Finnish>50 pistettä</Finnish>
- <Dutch>50 punten</Dutch>
- <Norwegian>50 poeng</Norwegian>
- </String>
- <String name="String22">
- <English>100 Points</English>
- <Japanese>100 ポイント</Japanese>
- <German>100 Punkte</German>
- <French>100 points</French>
- <Spanish>100 puntos</Spanish>
- <Mexican>100 puntos</Mexican>
- <Italian>100 punti</Italian>
- <Korean>100점</Korean>
- <ChineseTrad>100 分</ChineseTrad>
- <ChineseSimp>100 points</ChineseSimp>
- <Portuguese>100 Pontos</Portuguese>
- <Polish>100 pkt</Polish>
- <Russian>100 очков</Russian>
- <Danish>100 point</Danish>
- <Finnish>100 pistettä</Finnish>
- <Dutch>100 punten</Dutch>
- <Norwegian>100 poeng</Norwegian>
- </String>
- <String name="String23">
- <English>Death Points</English>
- <Japanese>デス ポイント</Japanese>
- <German>Todespunkte</German>
- <French>Points de décès</French>
- <Spanish>Puntos por muerte</Spanish>
- <Mexican>Puntos por muerte</Mexican>
- <Italian>Punti morte</Italian>
- <Korean>사망</Korean>
- <ChineseTrad>死亡分數</ChineseTrad>
- <ChineseSimp>Death Points</ChineseSimp>
- <Portuguese>Pontos por morte</Portuguese>
- <Polish>Punkty za zgony</Polish>
- <Russian>Очки смерти</Russian>
- <Danish>Dødspoint</Danish>
- <Finnish>Kuolemapisteet</Finnish>
- <Dutch>Doodpunten</Dutch>
- <Norwegian>Dødspoeng</Norwegian>
- </String>
- <String name="String24">
- <English>Points for dying.</English>
- <Japanese>敵に倒されると獲得できるポイント</Japanese>
- <German>Punkte fürs Sterben.</German>
- <French>Points pour mourir.</French>
- <Spanish>Puntos por morir.</Spanish>
- <Mexican>Puntos por morir.</Mexican>
- <Italian>Punti per la morte.</Italian>
- <Korean>사망 시 획득하는 점수입니다.</Korean>
- <ChineseTrad>死亡所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points for dying.</ChineseSimp>
- <Portuguese>Pontos por morrer.</Portuguese>
- <Polish>Punkty za umieranie samemu.</Polish>
- <Russian>Очки за гибель.</Russian>
- <Danish>Point for at dø.</Danish>
- <Finnish>Pisteet kuolemisesta.</Finnish>
- <Dutch>Punten voor doodgaan.</Dutch>
- <Norwegian>Poeng for å dø.</Norwegian>
- </String>
- <String name="String25">
- <English>-50 Points</English>
- <Japanese>-50 ポイント</Japanese>
- <German>-50 Punkte</German>
- <French>-50 points</French>
- <Spanish>-50 puntos</Spanish>
- <Mexican>-50 puntos</Mexican>
- <Italian>-50 punti</Italian>
- <Korean>-50점</Korean>
- <ChineseTrad>-50 分</ChineseTrad>
- <ChineseSimp>-50 points</ChineseSimp>
- <Portuguese>-50 Pontos</Portuguese>
- <Polish>-50 pkt</Polish>
- <Russian>-50 очков</Russian>
- <Danish>-50 point</Danish>
- <Finnish>-50 pistettä</Finnish>
- <Dutch>-50 punten</Dutch>
- <Norwegian>-50 poeng</Norwegian>
- </String>
- <String name="String26">
- <English>-20 Points</English>
- <Japanese>-20 ポイント</Japanese>
- <German>-20 Punkte</German>
- <French>-20 points</French>
- <Spanish>-20 puntos</Spanish>
- <Mexican>-20 puntos</Mexican>
- <Italian>-20 punti</Italian>
- <Korean>-20점</Korean>
- <ChineseTrad>-20 分</ChineseTrad>
- <ChineseSimp>-20 points</ChineseSimp>
- <Portuguese>-20 Pontos</Portuguese>
- <Polish>-20 pkt</Polish>
- <Russian>-20 очков</Russian>
- <Danish>-20 point</Danish>
- <Finnish>-20 pistettä</Finnish>
- <Dutch>-20 punten</Dutch>
- <Norwegian>-20 poeng</Norwegian>
- </String>
- <String name="String27">
- <English>-15 Points</English>
- <Japanese>-15 ポイント</Japanese>
- <German>-15 Punkte</German>
- <French>-15 points</French>
- <Spanish>-15 puntos</Spanish>
- <Mexican>-15 puntos</Mexican>
- <Italian>-15 punti</Italian>
- <Korean>-15점</Korean>
- <ChineseTrad>-15 分</ChineseTrad>
- <ChineseSimp>-15 points</ChineseSimp>
- <Portuguese>-15 Pontos</Portuguese>
- <Polish>-15 pkt</Polish>
- <Russian>-15 очков</Russian>
- <Danish>-15 point</Danish>
- <Finnish>-15 pistettä</Finnish>
- <Dutch>-15 punten</Dutch>
- <Norwegian>-15 poeng</Norwegian>
- </String>
- <String name="String28">
- <English>-10 Points</English>
- <Japanese>-10 ポイント</Japanese>
- <German>-10 Punkte</German>
- <French>-10 points</French>
- <Spanish>-10 puntos</Spanish>
- <Mexican>-10 puntos</Mexican>
- <Italian>-10 punti</Italian>
- <Korean>-10점</Korean>
- <ChineseTrad>-10 分</ChineseTrad>
- <ChineseSimp>-10 points</ChineseSimp>
- <Portuguese>-10 Pontos</Portuguese>
- <Polish>-10 pkt</Polish>
- <Russian>-10 очков</Russian>
- <Danish>-10 point</Danish>
- <Finnish>-10 pistettä</Finnish>
- <Dutch>-10 punten</Dutch>
- <Norwegian>-10 poeng</Norwegian>
- </String>
- <String name="String29">
- <English>-5 Points</English>
- <Japanese>-5 ポイント</Japanese>
- <German>-5 Punkte</German>
- <French>-5 points</French>
- <Spanish>-5 puntos</Spanish>
- <Mexican>-5 puntos</Mexican>
- <Italian>-5 punti</Italian>
- <Korean>-5점</Korean>
- <ChineseTrad>-5 分</ChineseTrad>
- <ChineseSimp>-5 points</ChineseSimp>
- <Portuguese>-5 Pontos</Portuguese>
- <Polish>-5 pkt</Polish>
- <Russian>-5 очков</Russian>
- <Danish>-5 point</Danish>
- <Finnish>-5 pistettä</Finnish>
- <Dutch>-5 punten</Dutch>
- <Norwegian>-5 poeng</Norwegian>
- </String>
- <String name="String30">
- <English>-2 Points</English>
- <Japanese>-2 ポイント</Japanese>
- <German>-2 Punkte</German>
- <French>-2 points</French>
- <Spanish>-2 puntos</Spanish>
- <Mexican>-2 puntos</Mexican>
- <Italian>-2 punti</Italian>
- <Korean>-2점</Korean>
- <ChineseTrad>-2 分</ChineseTrad>
- <ChineseSimp>-2 points</ChineseSimp>
- <Portuguese>-2 Pontos</Portuguese>
- <Polish>-2 pkt</Polish>
- <Russian>-2 очка</Russian>
- <Danish>-2 point</Danish>
- <Finnish>-2 pistettä</Finnish>
- <Dutch>-2 punten</Dutch>
- <Norwegian>-2 poeng</Norwegian>
- </String>
- <String name="String31">
- <English>-1 Point</English>
- <Japanese>-1 ポイント</Japanese>
- <German>-1 Punkt</German>
- <French>-1 point </French>
- <Spanish>-1 punto</Spanish>
- <Mexican>-1 punto</Mexican>
- <Italian>-1 punto</Italian>
- <Korean>-1점</Korean>
- <ChineseTrad>-1 分</ChineseTrad>
- <ChineseSimp>-1 point</ChineseSimp>
- <Portuguese>-1 Ponto</Portuguese>
- <Polish>-1 pkt</Polish>
- <Russian>-1 очко</Russian>
- <Danish>-1 point</Danish>
- <Finnish>-1 piste</Finnish>
- <Dutch>-1 punt</Dutch>
- <Norwegian>-1 poeng</Norwegian>
- </String>
- <String name="String32">
- <English>Betrayal Points</English>
- <Japanese>裏切りポイント</Japanese>
- <German>Verräterpunkte</German>
- <French>Points de trahison</French>
- <Spanish>Puntos por traición</Spanish>
- <Mexican>Puntos por traición</Mexican>
- <Italian>Punti tradimento</Italian>
- <Korean>배신</Korean>
- <ChineseTrad>背叛分數</ChineseTrad>
- <ChineseSimp>Betrayal Points</ChineseSimp>
- <Portuguese>Pontos por traição</Portuguese>
- <Polish>Punkty za zdradę</Polish>
- <Russian>Очки предательства</Russian>
- <Danish>Forræderipoint</Danish>
- <Finnish>Petospisteet</Finnish>
- <Dutch>Verraadpunten</Dutch>
- <Norwegian>Forræderipoeng</Norwegian>
- </String>
- <String name="String33">
- <English>Points for killing an ally.</English>
- <Japanese>味方を倒すと獲得できるポイント</Japanese>
- <German>Punkte für das Ausschalten eines Verbündeten.</German>
- <French>Points pour tuer un allié.</French>
- <Spanish>Puntos por matar a un aliado.</Spanish>
- <Mexican>Puntos por matar a un aliado.</Mexican>
- <Italian>Punti per l'uccisione di un alleato.</Italian>
- <Korean>아군 한 명을 죽일 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>殺死盟友所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points for killing an ally.</ChineseSimp>
- <Portuguese>Pontos por matar um aliado.</Portuguese>
- <Polish>Punkty za zabicie sojusznika.</Polish>
- <Russian>Очки за убийство союзника.</Russian>
- <Danish>Point for at dræbe en allieret.</Danish>
- <Finnish>Pisteet liittolaisen tappamisesta.</Finnish>
- <Dutch>Punten voor het doden van een bondgenoot.</Dutch>
- <Norwegian>Poeng for å drepe en alliert.</Norwegian>
- </String>
- <String name="String34">
- <English>Suicide Bonus</English>
- <Japanese>自爆ボーナス</Japanese>
- <German>Selbstmordbonus</German>
- <French>Bonus de suicide</French>
- <Spanish>Bonificación por suicidio</Spanish>
- <Mexican>Bonificación por suicidio</Mexican>
- <Italian>Bonus suicidio</Italian>
- <Korean>자살 보너스</Korean>
- <ChineseTrad>自殺獎勵</ChineseTrad>
- <ChineseSimp>Suicide Points</ChineseSimp>
- <Portuguese>Bônus de Suicídio</Portuguese>
- <Polish>Premia samobójcza</Polish>
- <Russian>Бонус суицидника</Russian>
- <Danish>Selvmordsbonus</Danish>
- <Finnish>Itsemurhabonus</Finnish>
- <Dutch>Zelfmoordbonus</Dutch>
- <Norwegian>Selvmordsbonus</Norwegian>
- </String>
- <String name="String35">
- <English>Extra points for dying by your own hand.</English>
- <Japanese>自爆すると追加されるポイント</Japanese>
- <German>Extrapunkte für Spieler, die Selbstmord begehen.</German>
- <French>Points supplémentaires accordés pour s'être donné la mort.</French>
- <Spanish>Puntos extra por matarte tú mismo.</Spanish>
- <Mexican>Puntos extra por matarte tú mismo.</Mexican>
- <Italian>Punti extra per commettere suicidio.</Italian>
- <Korean>자살했을 때 얻는 추가 점수입니다.</Korean>
- <ChineseTrad>殺死自己所獲得的額外分數。</ChineseTrad>
- <ChineseSimp>Points for killing yourself.</ChineseSimp>
- <Portuguese>Pontos adicionais por morrer pela sua própria mão.</Portuguese>
- <Polish>Dodatkowe punkty za śmierć z własnej ręki.</Polish>
- <Russian>Дополнительные очки за самоубийство.</Russian>
- <Danish>Ekstra point for at dø ved egen hånd.</Danish>
- <Finnish>Lisäpisteet kuolemisesta oman käden kautta.</Finnish>
- <Dutch>Extra punten voor het doden van jezelf.</Dutch>
- <Norwegian>Ekstrapoeng for å dø ved egen hjelp.</Norwegian>
- </String>
- <String name="String36">
- <English>Base King Bounty</English>
- <Japanese>ベース賞金ポイント</Japanese>
- <German>Grundlegendes Königskopfgeld</German>
- <French>Prime de Roi de base</French>
- <Spanish>Recompensa básica de rey</Spanish>
- <Mexican>Recompensa básica de rey</Mexican>
- <Italian>Taglia base re</Italian>
- <Korean>기본 왕 현상금</Korean>
- <ChineseTrad>王者基本賞金</ChineseTrad>
- <ChineseSimp>Base King Bounty</ChineseSimp>
- <Portuguese>Recompensa do Rei de Base</Portuguese>
- <Polish>Podstawowa nagroda za króla</Polish>
- <Russian>Базовая награда за Царя</Russian>
- <Danish>Basiskongedusør</Danish>
- <Finnish>Peruskuningaspalkkio</Finnish>
- <Dutch>Basiskoningsbonus</Dutch>
- <Norwegian>Grunndusør for konge</Norwegian>
- </String>
- <String name="String37">
- <English>The base bonus for killing the King.</English>
- <Japanese>キングを倒した時のベースポイント</Japanese>
- <German>Basisbonus für den Abschuss des Königs.</German>
- <French>Bonus de base remporté en tuant le Roi.</French>
- <Spanish>La bonificación básica por matar al rey.</Spanish>
- <Mexican>La bonificación básica por matar al rey.</Mexican>
- <Italian>Il bonus base per l'uccisione del re.</Italian>
- <Korean>왕을 처치할 때 받는 기본 보너스입니다.</Korean>
- <ChineseTrad>殺死王者的基本獎勵。</ChineseTrad>
- <ChineseSimp>The base points for killing the King.</ChineseSimp>
- <Portuguese>O bônus de base por matar o Rei.</Portuguese>
- <Polish>Podstawowa premia za zabicie króla.</Polish>
- <Russian>Базовая премия за убийство Царя.</Russian>
- <Danish>Basisbonus for at dræbe kongen.</Danish>
- <Finnish>Kuninkaan tappamisesta saatava perusbonus.</Finnish>
- <Dutch>De basisbonus voor het doden van de koning.</Dutch>
- <Norwegian>Grunnbonusen du får for å drepe kongen.</Norwegian>
- </String>
- <String name="String38">
- <English>200 Points</English>
- <Japanese>200 ポイント</Japanese>
- <German>200 Punkte</German>
- <French>200 points</French>
- <Spanish>200 puntos</Spanish>
- <Mexican>200 puntos</Mexican>
- <Italian>200 punti</Italian>
- <Korean>200점</Korean>
- <ChineseTrad>200 分</ChineseTrad>
- <ChineseSimp>200 points</ChineseSimp>
- <Portuguese>200 Pontos</Portuguese>
- <Polish>200 pkt</Polish>
- <Russian>200 очков</Russian>
- <Danish>200 point</Danish>
- <Finnish>200 pistettä</Finnish>
- <Dutch>200 punten</Dutch>
- <Norwegian>200 poeng</Norwegian>
- </String>
- <String name="String39">
- <English>300 Points</English>
- <Japanese>300 ポイント</Japanese>
- <German>300 Punkte</German>
- <French>300 points</French>
- <Spanish>300 puntos</Spanish>
- <Mexican>300 puntos</Mexican>
- <Italian>300 punti</Italian>
- <Korean>300점</Korean>
- <ChineseTrad>300 分</ChineseTrad>
- <ChineseSimp>300 points</ChineseSimp>
- <Portuguese>300 Pontos</Portuguese>
- <Polish>300 pkt</Polish>
- <Russian>300 очков</Russian>
- <Danish>300 point</Danish>
- <Finnish>300 pistettä</Finnish>
- <Dutch>300 punten</Dutch>
- <Norwegian>300 poeng</Norwegian>
- </String>
- <String name="String40">
- <English>400 Points</English>
- <Japanese>400 ポイント</Japanese>
- <German>400 Punkte</German>
- <French>400 points</French>
- <Spanish>400 puntos</Spanish>
- <Mexican>400 puntos</Mexican>
- <Italian>400 punti</Italian>
- <Korean>400점</Korean>
- <ChineseTrad>400 分</ChineseTrad>
- <ChineseSimp>400 points</ChineseSimp>
- <Portuguese>400 Pontos</Portuguese>
- <Polish>400 pkt</Polish>
- <Russian>400 очков</Russian>
- <Danish>400 point</Danish>
- <Finnish>400 pistettä</Finnish>
- <Dutch>400 punten</Dutch>
- <Norwegian>400 poeng</Norwegian>
- </String>
- <String name="String41">
- <English>500 Points</English>
- <Japanese>500 ポイント</Japanese>
- <German>500 Punkte</German>
- <French>500 points</French>
- <Spanish>500 puntos</Spanish>
- <Mexican>500 puntos</Mexican>
- <Italian>500 punti</Italian>
- <Korean>500점</Korean>
- <ChineseTrad>500 分</ChineseTrad>
- <ChineseSimp>500 points</ChineseSimp>
- <Portuguese>500 Pontos</Portuguese>
- <Polish>500 pkt</Polish>
- <Russian>500 очков</Russian>
- <Danish>500 point</Danish>
- <Finnish>500 pistettä</Finnish>
- <Dutch>500 punten</Dutch>
- <Norwegian>500 poeng</Norwegian>
- </String>
- <String name="String42">
- <English>King Bounty Increase</English>
- <Japanese>賞金ポイント アップ率</Japanese>
- <German>Erhöhung des Königskopfgeldes</German>
- <French>Augmentation de la prime de Roi</French>
- <Spanish>Aumento de recompensa de rey</Spanish>
- <Mexican>Aumento de recompensa de rey</Mexican>
- <Italian>Aumento taglia sul re</Italian>
- <Korean>왕 현상금 증가</Korean>
- <ChineseTrad>王者賞金增加</ChineseTrad>
- <ChineseSimp>King Bounty Increase</ChineseSimp>
- <Portuguese>Aumento da Recompensa do Rei</Portuguese>
- <Polish>Zwiększenie nagrody za króla</Polish>
- <Russian>Повышение награды за Царя</Russian>
- <Danish>Forøget kongedusør</Danish>
- <Finnish>Kuningaspalkkion kasvu</Finnish>
- <Dutch>Verhoging koningspremie</Dutch>
- <Norwegian>Kongedusør økt</Norwegian>
- </String>
- <String name="String43">
- <English>The bounty increases each time the King gets a kill.</English>
- <Japanese>キングが敵を倒すたびに上がる賞金ポイント</Japanese>
- <German>Das Kopfgeld erhöht sich mit jedem Abschuss, den der König erzielt.</German>
- <French>La prime de Roi augmente à chaque frag réalisé par le Roi.</French>
- <Spanish>La recompensa aumenta cada vez que el rey logra un abatido.</Spanish>
- <Mexican>La recompensa aumenta cada vez que el rey logra un abatido.</Mexican>
- <Italian>La taglia aumenta ogni volta che il re ottiene un'uccisione.</Italian>
- <Korean>왕을 처치할 때마다 현상금이 증가합니다.</Korean>
- <ChineseTrad>王者每殺 1 人,賞金就會增加。</ChineseTrad>
- <ChineseSimp>The bounty increases each time the King gets a kill.</ChineseSimp>
- <Portuguese>A recompensa aumenta cada vez que o Rei consegue um abate.</Portuguese>
- <Polish>Nagroda rośnie za każdym razem, kiedy król kogoś zabije.</Polish>
- <Russian>Награда повышается каждый раз, когда Царь убивает кого-нибудь.</Russian>
- <Danish>Dusøren stiger, hver gang kongen laver et drab.</Danish>
- <Finnish>Kuningaspalkkio kasvaa aina, kun kuningas saa tapon.</Finnish>
- <Dutch>De premie wordt telkens wanneer de koning iemand heeft gedood hoger.</Dutch>
- <Norwegian>Dusøren øker hver gang kongen dreper noen.</Norwegian>
- </String>
- <String name="String44">
- <English>Bounty Increase Limit</English>
- <Japanese>賞金ポイント アップ上限</Japanese>
- <German>Kopfgeldlimit</German>
- <French>Limite d'augmentation de la prime</French>
- <Spanish>Límite de aumento de recompensa</Spanish>
- <Mexican>Límite de aumento de recompensa</Mexican>
- <Italian>Limite aumento taglia</Italian>
- <Korean>현상금 증가 한계</Korean>
- <ChineseTrad>賞金增加限度</ChineseTrad>
- <ChineseSimp>Bounty Increase Limit</ChineseSimp>
- <Portuguese>Limite de Aumento de Recompensa</Portuguese>
- <Polish>Limit zwiększania nagrody</Polish>
- <Russian>Предел повышения награды</Russian>
- <Danish>Grænse for dusørforøgelse</Danish>
- <Finnish>Palkkion kasvun raja</Finnish>
- <Dutch>Limiet premieverhoging</Dutch>
- <Norwegian>Dusørgrense</Norwegian>
- </String>
- <String name="String45">
- <English>The number of times a King's bounty can increase.</English>
- <Japanese>賞金ポイントの上昇回数上限</Japanese>
- <German>Bestimmt, wie oft sich das Königskopfgeld erhöhen kann.</German>
- <French>Le nombre de fois que la prime de Roi peut augmenter.</French>
- <Spanish>El número de veces que puede aumentar la recompensa del rey.</Spanish>
- <Mexican>El número de veces que puede aumentar la recompensa del rey.</Mexican>
- <Italian>Il numero di volte che la taglia sul re può aumentare.</Italian>
- <Korean>왕 현상금이 증가하는 횟수입니다.</Korean>
- <ChineseTrad>王者賞金能增加的次數。</ChineseTrad>
- <ChineseSimp>The number of times a King's bounty can increase.</ChineseSimp>
- <Portuguese>O número de vezes que uma recompensa de Rei pode aumentar.</Portuguese>
- <Polish>Ile razy może wzrosnąć nagroda za zabicie króla.</Polish>
- <Russian>Сколько раз может повышаться награда за Царя.</Russian>
- <Danish>Antal gange en konges dusør kan forøges.</Danish>
- <Finnish>Niiden kertojen määrä, jonka kuningaspalkkio voi kasvaa.</Finnish>
- <Dutch>Het aantal keren dat de koningspremie hoger kan worden.</Dutch>
- <Norwegian>Antallet ganger en konges dusør kan økes.</Norwegian>
- </String>
- <String name="String46">
- <English>Never</English>
- <Japanese>なし</Japanese>
- <German>Niemals</German>
- <French>Jamais</French>
- <Spanish>Nunca</Spanish>
- <Mexican>Nunca</Mexican>
- <Italian>Illimitato</Italian>
- <Korean>허용 안 함</Korean>
- <ChineseTrad>無</ChineseTrad>
- <ChineseSimp>Never</ChineseSimp>
- <Portuguese>Nunca</Portuguese>
- <Polish>Nigdy</Polish>
- <Russian>Никогда</Russian>
- <Danish>Aldrig</Danish>
- <Finnish>Ei koskaan</Finnish>
- <Dutch>Nooit</Dutch>
- <Norwegian>Aldri</Norwegian>
- </String>
- <String name="String47">
- <English>1 Time</English>
- <Japanese>1 回</Japanese>
- <German>1 Mal</German>
- <French>1 fois</French>
- <Spanish>1 vez</Spanish>
- <Mexican>1 vez</Mexican>
- <Italian>1 volta</Italian>
- <Korean>1회</Korean>
- <ChineseTrad>1 次</ChineseTrad>
- <ChineseSimp>1 Time</ChineseSimp>
- <Portuguese>1 Vez</Portuguese>
- <Polish>1 raz</Polish>
- <Russian>1 раз</Russian>
- <Danish>1 gang</Danish>
- <Finnish>1 kerran</Finnish>
- <Dutch>1 keer</Dutch>
- <Norwegian>1 gang</Norwegian>
- </String>
- <String name="String48">
- <English>2 Times</English>
- <Japanese>2 回</Japanese>
- <German>2 Mal</German>
- <French>2 fois</French>
- <Spanish>2 veces</Spanish>
- <Mexican>2 veces</Mexican>
- <Italian>2 volte</Italian>
- <Korean>2회</Korean>
- <ChineseTrad>2 次</ChineseTrad>
- <ChineseSimp>2 Times</ChineseSimp>
- <Portuguese>2 Vezes</Portuguese>
- <Polish>2 razy</Polish>
- <Russian>2 раза</Russian>
- <Danish>2 gange</Danish>
- <Finnish>2 kertaa</Finnish>
- <Dutch>2 keer</Dutch>
- <Norwegian>2 ganger</Norwegian>
- </String>
- <String name="String49">
- <English>3 Times</English>
- <Japanese>3 回</Japanese>
- <German>3 Mal</German>
- <French>3 fois</French>
- <Spanish>3 veces</Spanish>
- <Mexican>3 veces</Mexican>
- <Italian>3 volte</Italian>
- <Korean>3회</Korean>
- <ChineseTrad>3 次</ChineseTrad>
- <ChineseSimp>3 Times</ChineseSimp>
- <Portuguese>3 Vezes</Portuguese>
- <Polish>3 razy</Polish>
- <Russian>3 раза</Russian>
- <Danish>3 gange</Danish>
- <Finnish>3 kertaa</Finnish>
- <Dutch>3 keer</Dutch>
- <Norwegian>3 ganger</Norwegian>
- </String>
- <String name="String50">
- <English>4 Times</English>
- <Japanese>4 回</Japanese>
- <German>4 Mal</German>
- <French>4 fois</French>
- <Spanish>4 veces</Spanish>
- <Mexican>4 veces</Mexican>
- <Italian>4 volte</Italian>
- <Korean>4회</Korean>
- <ChineseTrad>4 次</ChineseTrad>
- <ChineseSimp>4 Times</ChineseSimp>
- <Portuguese>4 Vezes</Portuguese>
- <Polish>4 razy</Polish>
- <Russian>4 раза</Russian>
- <Danish>4 gange</Danish>
- <Finnish>4 kertaa</Finnish>
- <Dutch>4 keer</Dutch>
- <Norwegian>4 ganger</Norwegian>
- </String>
- <String name="String51">
- <English>5 Times</English>
- <Japanese>5 回</Japanese>
- <German>5 Mal</German>
- <French>5 fois</French>
- <Spanish>5 veces</Spanish>
- <Mexican>5 veces</Mexican>
- <Italian>5 volte</Italian>
- <Korean>5회</Korean>
- <ChineseTrad>5 次</ChineseTrad>
- <ChineseSimp>5 Times</ChineseSimp>
- <Portuguese>5 Vezes</Portuguese>
- <Polish>5 razy</Polish>
- <Russian>5 раз</Russian>
- <Danish>5 gange</Danish>
- <Finnish>5 kertaa</Finnish>
- <Dutch>5 keer</Dutch>
- <Norwegian>5 ganger</Norwegian>
- </String>
- <String name="String52">
- <English>6 Times</English>
- <Japanese>6 回</Japanese>
- <German>6 Mal</German>
- <French>6 fois</French>
- <Spanish>6 veces</Spanish>
- <Mexican>6 veces</Mexican>
- <Italian>6 volte</Italian>
- <Korean>6회</Korean>
- <ChineseTrad>6 次</ChineseTrad>
- <ChineseSimp>6 Times</ChineseSimp>
- <Portuguese>6 Vezes</Portuguese>
- <Polish>6 razy</Polish>
- <Russian>6 раз</Russian>
- <Danish>6 gange</Danish>
- <Finnish>6 kertaa</Finnish>
- <Dutch>6 keer</Dutch>
- <Norwegian>6 ganger</Norwegian>
- </String>
- <String name="String53">
- <English>7 Times</English>
- <Japanese>7 回</Japanese>
- <German>7 Mal</German>
- <French>7 fois</French>
- <Spanish>7 veces</Spanish>
- <Mexican>7 veces</Mexican>
- <Italian>7 volte</Italian>
- <Korean>7회</Korean>
- <ChineseTrad>7 次</ChineseTrad>
- <ChineseSimp>7 Times</ChineseSimp>
- <Portuguese>7 Vezes</Portuguese>
- <Polish>7 razy</Polish>
- <Russian>7 раз</Russian>
- <Danish>7 gange</Danish>
- <Finnish>7 kertaa</Finnish>
- <Dutch>7 keer</Dutch>
- <Norwegian>7 ganger</Norwegian>
- </String>
- <String name="String54">
- <English>8 Times</English>
- <Japanese>8 回</Japanese>
- <German>8 Mal</German>
- <French>8 fois</French>
- <Spanish>8 veces</Spanish>
- <Mexican>8 veces</Mexican>
- <Italian>8 volte</Italian>
- <Korean>8회</Korean>
- <ChineseTrad>8 次</ChineseTrad>
- <ChineseSimp>8 Times</ChineseSimp>
- <Portuguese>8 Vezes</Portuguese>
- <Polish>8 razy</Polish>
- <Russian>8 раз</Russian>
- <Danish>8 gange</Danish>
- <Finnish>8 kertaa</Finnish>
- <Dutch>8 keer</Dutch>
- <Norwegian>8 ganger</Norwegian>
- </String>
- <String name="String55">
- <English>9 Times</English>
- <Japanese>9 回</Japanese>
- <German>9 Mal</German>
- <French>9 fois</French>
- <Spanish>9 veces</Spanish>
- <Mexican>9 veces</Mexican>
- <Italian>9 volte</Italian>
- <Korean>9회</Korean>
- <ChineseTrad>9 次</ChineseTrad>
- <ChineseSimp>9 Times</ChineseSimp>
- <Portuguese>9 Vezes</Portuguese>
- <Polish>9 razy</Polish>
- <Russian>9 раз</Russian>
- <Danish>9 gange</Danish>
- <Finnish>9 kertaa</Finnish>
- <Dutch>9 keer</Dutch>
- <Norwegian>9 ganger</Norwegian>
- </String>
- <String name="String56">
- <English>10 Times</English>
- <Japanese>10 回</Japanese>
- <German>10 Mal</German>
- <French>10 fois</French>
- <Spanish>10 veces</Spanish>
- <Mexican>10 veces</Mexican>
- <Italian>10 volte</Italian>
- <Korean>10회</Korean>
- <ChineseTrad>10 次</ChineseTrad>
- <ChineseSimp>10 Times</ChineseSimp>
- <Portuguese>10 Vezes</Portuguese>
- <Polish>10 razy</Polish>
- <Russian>10 раз</Russian>
- <Danish>10 gange</Danish>
- <Finnish>10 kertaa</Finnish>
- <Dutch>10 keer</Dutch>
- <Norwegian>10 ganger</Norwegian>
- </String>
- <String name="String57">
- <English>15 Times</English>
- <Japanese>15 回</Japanese>
- <German>15 Mal</German>
- <French>15 fois</French>
- <Spanish>15 veces</Spanish>
- <Mexican>15 veces</Mexican>
- <Italian>15 volte</Italian>
- <Korean>15회</Korean>
- <ChineseTrad>15 次</ChineseTrad>
- <ChineseSimp>15 Times</ChineseSimp>
- <Portuguese>15 Vezes</Portuguese>
- <Polish>15 razy</Polish>
- <Russian>15 раз</Russian>
- <Danish>15 gange</Danish>
- <Finnish>15 kertaa</Finnish>
- <Dutch>15 keer</Dutch>
- <Norwegian>15 ganger</Norwegian>
- </String>
- <String name="String58">
- <English>20 Times</English>
- <Japanese>20 回</Japanese>
- <German>20 Mal</German>
- <French>20 fois</French>
- <Spanish>20 veces</Spanish>
- <Mexican>20 veces</Mexican>
- <Italian>20 volte</Italian>
- <Korean>20회</Korean>
- <ChineseTrad>20 次</ChineseTrad>
- <ChineseSimp>20 Times</ChineseSimp>
- <Portuguese>20 Vezes</Portuguese>
- <Polish>20 razy</Polish>
- <Russian>20 раз</Russian>
- <Danish>20 gange</Danish>
- <Finnish>20 kertaa</Finnish>
- <Dutch>20 keer</Dutch>
- <Norwegian>20 ganger</Norwegian>
- </String>
- <String name="String59">
- <English>25 Times</English>
- <Japanese>25 回</Japanese>
- <German>25 Mal</German>
- <French>25 fois</French>
- <Spanish>25 veces</Spanish>
- <Mexican>25 veces</Mexican>
- <Italian>25 volte</Italian>
- <Korean>25회</Korean>
- <ChineseTrad>25 次</ChineseTrad>
- <ChineseSimp>25 Times</ChineseSimp>
- <Portuguese>25 Vezes</Portuguese>
- <Polish>25 razy</Polish>
- <Russian>25 раз</Russian>
- <Danish>25 gange</Danish>
- <Finnish>25 kertaa</Finnish>
- <Dutch>25 keer</Dutch>
- <Norwegian>25 ganger</Norwegian>
- </String>
- <String name="String60">
- <English>50 Times</English>
- <Japanese>50 回</Japanese>
- <German>50 Mal</German>
- <French>50 fois</French>
- <Spanish>50 veces</Spanish>
- <Mexican>50 veces</Mexican>
- <Italian>50 volte</Italian>
- <Korean>50회</Korean>
- <ChineseTrad>50 次</ChineseTrad>
- <ChineseSimp>50 Times</ChineseSimp>
- <Portuguese>50 Vezes</Portuguese>
- <Polish>50 razy</Polish>
- <Russian>50 раз</Russian>
- <Danish>50 gange</Danish>
- <Finnish>50 kertaa</Finnish>
- <Dutch>50 keer</Dutch>
- <Norwegian>50 ganger</Norwegian>
- </String>
- <String name="String61">
- <English>King Execution Bonus</English>
- <Japanese>キング処刑ボーナス</Japanese>
- <German>Königshinrichtungsbonus</German>
- <French>Bonus d'exécution du Roi</French>
- <Spanish>Bonificación por ejecución del rey</Spanish>
- <Mexican>Bonificación por ejecución del rey</Mexican>
- <Italian>Bonus esecuzione re</Italian>
- <Korean>왕 처형 보너스</Korean>
- <ChineseTrad>王者處決獎勵</ChineseTrad>
- <ChineseSimp>King Execution Bonus</ChineseSimp>
- <Portuguese>Bônus de Execução de Rei</Portuguese>
- <Polish>Premia za egzekucję króla</Polish>
- <Russian>Бонус за казнь Царя</Russian>
- <Danish>Kongehenrettelsesbonus</Danish>
- <Finnish>Kuninkaan teloituksen bonus</Finnish>
- <Dutch>Koningsexecutiebonus</Dutch>
- <Norwegian>Kongehenrettelsesbonus</Norwegian>
- </String>
- <String name="String62">
- <English>Bonus points earned for executing the King.</English>
- <Japanese>キングを処刑すると獲得できるボーナスポイント</Japanese>
- <German>Bonuspunkte für das Hinrichten des Königs.</German>
- <French>Points bonus gagnés en exécutant le Roi.</French>
- <Spanish>Puntos extra por ejecutar al rey.</Spanish>
- <Mexican>Puntos extra por ejecutar al rey.</Mexican>
- <Italian>Punti bonus ottenuti per l'esecuzione del re.</Italian>
- <Korean>왕을 처형하면 보너스 점수를 얻습니다.</Korean>
- <ChineseTrad>處決王者時所獲得的獎勵分數。</ChineseTrad>
- <ChineseSimp>Bonus points earned for executing the King.</ChineseSimp>
- <Portuguese>Pontos de bônus obtidos por executar o Rei.</Portuguese>
- <Polish>Premia punktowa za dokonanie egzekucji na królu.</Polish>
- <Russian>Дополнительные очки, получаемые за казнь Царя.</Russian>
- <Danish>Bonuspoint for at henrette kongen.</Danish>
- <Finnish>Bonuspisteet kuninkaan teloittamisesta.</Finnish>
- <Dutch>Bonuspunten die je krijgt voor het executeren van de koning.</Dutch>
- <Norwegian>Bonuspoeng gitt for å henrette kongen.</Norwegian>
- </String>
- <String name="String63">
- <English>King Assist Points</English>
- <Japanese>キング アシスト ポイント</Japanese>
- <German>Königsunterstützungspunkte</German>
- <French>Points d'assistance régicide</French>
- <Spanish>Puntos por ayudar a matar al rey</Spanish>
- <Mexican>Puntos por ayudar a matar al rey</Mexican>
- <Italian>Punti vicecospiratore</Italian>
- <Korean>반역 지원 점수</Korean>
- <ChineseTrad>王者助攻分數</ChineseTrad>
- <ChineseSimp>King Assist Points</ChineseSimp>
- <Portuguese>Pontos de Assistência ao Rei</Portuguese>
- <Polish>Punkty za asystę królewską</Polish>
- <Russian>Очки поддержки Царя</Russian>
- <Danish>Konge-assistpoint</Danish>
- <Finnish>Kuningasavustuksen pisteet</Finnish>
- <Dutch>Hulp bij koningsmoord</Dutch>
- <Norwegian>Kongeassistbonus</Norwegian>
- </String>
- <String name="String64">
- <English>Points for getting an Assist on the King.</English>
- <Japanese>キングを倒すのをアシストすると獲得できるポイント</Japanese>
- <German>Punkte für eine Unterstützung beim Königsabschuss.</German>
- <French>Points gagnés en aidant un joueur à tuer le Roi.</French>
- <Spanish>Puntos por asistir a otro jugador en matar al rey.</Spanish>
- <Mexican>Puntos por asistir a otro jugador en matar al rey.</Mexican>
- <Italian>Punti per aver fornito assistenza al re.</Italian>
- <Korean>왕을 지원할 때 받는 점수입니다.</Korean>
- <ChineseTrad>協助王者殺敵時所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points for getting an Assist on the King.</ChineseSimp>
- <Portuguese>Pontos por dar Assistência ao Rei.</Portuguese>
- <Polish>Punkty zdobywane za asystę przy zabiciu króla.</Polish>
- <Russian>Очки за поддержку Царя.</Russian>
- <Danish>Point for at få en assist mod kongen.</Danish>
- <Finnish>Pisteet avustuksen saamiseen kuninkaan tappamisesta.</Finnish>
- <Dutch>Punten voor hulp bij een koningsmoord.</Dutch>
- <Norwegian>Poeng for å få en assist på kongen.</Norwegian>
- </String>
- <String name="String65">
- <English>Bounty Reset</English>
- <Japanese>賞金ポイント リセット</Japanese>
- <German>Rücksetzung des Kopfgeldes</German>
- <French>Réinitialisation de la prime</French>
- <Spanish>Reinicio de recompensa</Spanish>
- <Mexican>Reinicio de recompensa</Mexican>
- <Italian>Ripristino taglia</Italian>
- <Korean>현상금 초기화</Korean>
- <ChineseTrad>賞金重設</ChineseTrad>
- <ChineseSimp>Bounty Reset</ChineseSimp>
- <Portuguese>Zerar Recompensa</Portuguese>
- <Polish>Wyzerowanie nagrody</Polish>
- <Russian>Сброс награды</Russian>
- <Danish>Nulstilling af dusør</Danish>
- <Finnish>Palkkion nollaus</Finnish>
- <Dutch>Premie-reset</Dutch>
- <Norwegian>Dusørnullstilling</Norwegian>
- </String>
- <String name="String66">
- <English>If the King dies, the bounty resets.</English>
- <Japanese>キングが倒された際に賞金ポイントをリセットする</Japanese>
- <German>Wenn der König stirbt, wird das Kopfgeld zurückgesetzt.</German>
- <French>La prime est réinitialisée à la mort du Roi.</French>
- <Spanish>Si el rey muere, se reinicia la recompensa.</Spanish>
- <Mexican>Si el rey muere, se reinicia la recompensa.</Mexican>
- <Italian>Se il re muore, la taglia si ripristina.</Italian>
- <Korean>왕이 죽으면 현상금이 초기화됩니다.</Korean>
- <ChineseTrad>王者一旦陣亡,賞金將會重設。</ChineseTrad>
- <ChineseSimp>If the King dies, the bounty resets.</ChineseSimp>
- <Portuguese>Se o Rei morrer, a recompensa será zerada.</Portuguese>
- <Polish>Nagroda wraca do wartości początkowej po śmierci króla.</Polish>
- <Russian>Если царь умирает, происходит сброс награды.</Russian>
- <Danish>Dusøren bliver nulstillet, hvis kongen dør.</Danish>
- <Finnish>Jos kuningas kuolee, palkkio nollataan.</Finnish>
- <Dutch>Als de koning doodgaat, wordt de premie gereset.</Dutch>
- <Norwegian>Om kongen dør, nullstilles dusøren.</Norwegian>
- </String>
- <String name="String67">
- <English>Disabled</English>
- <Japanese>オフ</Japanese>
- <German>Deaktiviert</German>
- <French>Désactivé(e)</French>
- <Spanish>Desact.</Spanish>
- <Mexican>Desact.</Mexican>
- <Italian>No</Italian>
- <Korean>끄기</Korean>
- <ChineseTrad>停用</ChineseTrad>
- <ChineseSimp>Disabled</ChineseSimp>
- <Portuguese>Desat.</Portuguese>
- <Polish>Wyłączone</Polish>
- <Russian>Откл.</Russian>
- <Danish>Deaktiveret</Danish>
- <Finnish>Pois käytöstä</Finnish>
- <Dutch>Uitgeschakeld</Dutch>
- <Norwegian>Deaktivert</Norwegian>
- </String>
- <String name="String68">
- <English>Enabled</English>
- <Japanese>オン</Japanese>
- <German>Aktiviert</German>
- <French>Activé(e)</French>
- <Spanish>Activ.</Spanish>
- <Mexican>Activ.</Mexican>
- <Italian>Sì</Italian>
- <Korean>켜기</Korean>
- <ChineseTrad>啟用</ChineseTrad>
- <ChineseSimp>Enabled</ChineseSimp>
- <Portuguese>Habilitado</Portuguese>
- <Polish>Włączone</Polish>
- <Russian>Вкл.</Russian>
- <Danish>Aktiveret</Danish>
- <Finnish>Käytössä</Finnish>
- <Dutch>Ingeschakeld</Dutch>
- <Norwegian>Aktivert</Norwegian>
- </String>
- <String name="String69">
- <English>King Powerups</English>
- <Japanese>キング パワーアップ</Japanese>
- <German>Königsextras</German>
- <French>Power-ups du Roi</French>
- <Spanish>Mejoras de rey</Spanish>
- <Mexican>Mejoras de rey</Mexican>
- <Italian>Potenziamenti re</Italian>
- <Korean>왕 파워업</Korean>
- <ChineseTrad>王者升級道具</ChineseTrad>
- <ChineseSimp>King Powerups</ChineseSimp>
- <Portuguese>Otimizações de Rei</Portuguese>
- <Polish>Królewskie bonusy</Polish>
- <Russian>Усиления Царя</Russian>
- <Danish>Kongeforbedringer</Danish>
- <Finnish>Kuninkaan tehosteet</Finnish>
- <Dutch>Koningspowerups</Dutch>
- <Norwegian>Kraftøkere for kongen</Norwegian>
- </String>
- <String name="String70">
- <English>Rewards powerups to Kings who survive long enough.</English>
- <Japanese>一定時間、生き延びたキングに与えられるパワーアップ</Japanese>
- <German>Belohnungen für Könige, die lange genug überleben.</German>
- <French>Le Roi reçoit des power-ups s'il survit assez longtemps.</French>
- <Spanish>Otorga mejoras a los reyes que sobreviven lo suficiente.</Spanish>
- <Mexican>Otorga mejoras a los reyes que sobreviven lo suficiente.</Mexican>
- <Italian>Potenziamenti premio per i re che sopravvivono abbastanza a lungo.</Italian>
- <Korean>왕이 되어 오랫동안 생존하면 파워업 보상을 얻습니다.</Korean>
- <ChineseTrad>只要王者活得夠久,就能獲得升級道具。</ChineseTrad>
- <ChineseSimp>Rewards powerups to Kings who survive long enough.</ChineseSimp>
- <Portuguese>Recompensa em otimizações para os Reis que sobreviverem pelo tempo suficiente.</Portuguese>
- <Polish>Nagradzanie bonusami królów, którzy przetrwali wystarczająco długo.</Polish>
- <Russian>Дает новые усиления Царям, которым удалось достаточно долго выжить.</Russian>
- <Danish>Giver forbedringer til konger, der overlever længe nok.</Danish>
- <Finnish>Antaa tarpeeksi pitkään selvinneille kuninkaille palkinnoksi tehosteita.</Finnish>
- <Dutch>Geeft koningen die lang genoeg overleven powerups.</Dutch>
- <Norwegian>Belønner kongen med kraftøkere for å ha levd lenge nok.</Norwegian>
- </String>
- <String name="String71">
- <English>King Traits</English>
- <Japanese>キング オプション</Japanese>
- <German>Königseigenschaften</German>
- <French>Caractéristiques Roi</French>
- <Spanish>Rasgos de rey</Spanish>
- <Mexican>Rasgos de rey</Mexican>
- <Italian>Elementi re</Italian>
- <Korean>왕 특성</Korean>
- <ChineseTrad>王者能力</ChineseTrad>
- <ChineseSimp>King Traits</ChineseSimp>
- <Portuguese>Caract. de Rei</Portuguese>
- <Polish>Cechy króla</Polish>
- <Russian>Способности Царя</Russian>
- <Danish>Egenskaber for konge</Danish>
- <Finnish>Kuninkaan piirteet</Finnish>
- <Dutch>Koningskenmerken</Dutch>
- <Norwegian>Kongetrekk</Norwegian>
- </String>
- <String name="String72">
- <English>Applied when a player is the King. Overrides all but powerups.</English>
- <Japanese>プレイヤーがキングの時に適用されるオプション。パワーアップ以外のすべてのオプションに優先する</Japanese>
- <German>Gelten für Spieler, die König sind. Setzen alles außer Extras außer Kraft.</German>
- <French>Attribuées au joueur Roi. Surpasse toutes les autres caractéristiques, sauf les power-ups.</French>
- <Spanish>Se aplican cuando el jugador es el rey. Anulan todo menos las mejoras.</Spanish>
- <Mexican>Se aplican cuando el jugador es el rey. Anulan todo menos las mejoras.</Mexican>
- <Italian>Si applica quando un giocatore è il re. Ignora tutto eccetto i potenziamenti.</Italian>
- <Korean>왕이 된 플레이어에게 적용됩니다. 파워업 이외의 모든 것보다 우선합니다.</Korean>
- <ChineseTrad>成為王者的玩家所具有的能力。將覆蓋升級道具以外的所有能力。</ChineseTrad>
- <ChineseSimp>Applied when a player is the King. Overrides all but powerups.</ChineseSimp>
- <Portuguese>Aplicado quando um jogador é o Rei. Substitui tudo, menos otimizações.</Portuguese>
- <Polish>Przypisywane do gracza, gdy ten jest królem. Nadpisuje wszystko prócz bonusów.</Polish>
- <Russian>Действуют в отношении игрока, ставшего Царем. Перекрывают все, кроме усилений.</Russian>
- <Danish>Anvendes, når en spiller er kongen. Tilsidesætter alt, undtagen forbedringer.</Danish>
- <Finnish>Käytetään, kun pelaaja on kuningas. Ohittaa kaiken tehosteita lukuun ottamatta.</Finnish>
- <Dutch>Kenmerken die gelden wanneer een speler de koning is. Vervangt alles behalve powerups.</Dutch>
- <Norwegian>Gjelder mens en spiller er konge. Overstyrer alt bortsett fra kraftøkere.</Norwegian>
- </String>
- <String name="String73">
- <English>Regicides</English>
- <Japanese>レジサイド</Japanese>
- <German>Königsmorde</German>
- <French>Régicides</French>
- <Spanish>Regicidios</Spanish>
- <Mexican>Regicidios</Mexican>
- <Italian>Regicidi</Italian>
- <Korean>반역</Korean>
- <ChineseTrad>弒君</ChineseTrad>
- <ChineseSimp>Regicides</ChineseSimp>
- <Portuguese>Regicídios</Portuguese>
- <Polish>Królobójstwa</Polish>
- <Russian>Цареубийств</Russian>
- <Danish>Kongemord</Danish>
- <Finnish>Kunkkumurhat</Finnish>
- <Dutch>Koningsmoord</Dutch>
- <Norwegian>Kongedrap</Norwegian>
- </String>
- <String name="String74">
- <English>King Time</English>
- <Japanese>キング
- タイム</Japanese>
- <German>Zeit als König</German>
- <French>Durée du règne</French>
- <Spanish>Tiempo de rey</Spanish>
- <Mexican>Tiempo de rey</Mexican>
- <Italian>Tempo re</Italian>
- <Korean>왕 생존 시간</Korean>
- <ChineseTrad>王者時間</ChineseTrad>
- <ChineseSimp>King Time</ChineseSimp>
- <Portuguese>Tempo do Rei</Portuguese>
- <Polish>Królewski czas</Polish>
- <Russian>Время Царя</Russian>
- <Danish>Kongetid</Danish>
- <Finnish>Kuningasaika</Finnish>
- <Dutch>Koningstijd</Dutch>
- <Norwegian>Kongetid</Norwegian>
- </String>
- <String name="String75">
- <English>Crowns</English>
- <Japanese>戴冠</Japanese>
- <German>Kronen</German>
- <French>Couronnes</French>
- <Spanish>Coronas</Spanish>
- <Mexican>Coronas</Mexican>
- <Italian>Corone</Italian>
- <Korean>왕관</Korean>
- <ChineseTrad>王冠</ChineseTrad>
- <Portuguese>Coroas</Portuguese>
- <Polish>Korony</Polish>
- <Russian>Короны</Russian>
- <Danish>Kroner</Danish>
- <Finnish>Kruunut</Finnish>
- <Dutch>Kronen</Dutch>
- <Norwegian>Kroner</Norwegian>
- </String>
- <String name="String76">
- <English>Powerups</English>
- <Japanese>パワー
- アップ</Japanese>
- <German>Extras</German>
- <French>Power-ups</French>
- <Spanish>Mejoras</Spanish>
- <Mexican>Mejoras</Mexican>
- <Italian>Potenziamenti</Italian>
- <Korean>파워업</Korean>
- <ChineseTrad>升級道具</ChineseTrad>
- <Portuguese>Otimizações</Portuguese>
- <Polish>Bonusy</Polish>
- <Russian>Усиления</Russian>
- <Danish>Forbedringer</Danish>
- <Finnish>Tehosteet</Finnish>
- <Dutch>Powerups</Dutch>
- <Norwegian>Kraftøkninger</Norwegian>
- </String>
- <String name="String77">
- <English>Kill the Enemy King!</English>
- <Japanese>敵のキングを倒せ!</Japanese>
- <German>Schalten Sie den feindlichen König aus!</German>
- <French>Tuez le roi ennemi !</French>
- <Spanish>¡Mata al rey enemigo!</Spanish>
- <Mexican>¡Mata al rey enemigo!</Mexican>
- <Italian>Uccidi il re avversario!</Italian>
- <Korean>적 VIP를 사살하십시오.</Korean>
- <ChineseTrad>殺死敵方王者!</ChineseTrad>
- <ChineseSimp>Kill the Enemy King!</ChineseSimp>
- <Portuguese>Mate o Rei Inimigo!</Portuguese>
- <Polish>Zabij króla nieprzyjaciela!</Polish>
- <Russian>Убейте вражеского Царя!</Russian>
- <Danish>Dræb fjendens konge!</Danish>
- <Finnish>Tapa vihollisen kuningas!</Finnish>
- <Dutch>Dood de vijandelijke koning!</Dutch>
- <Norwegian>Drep kongen til fienden!</Norwegian>
- </String>
- <String name="String78">
- <English>Kill the King... You get more points!</English>
- <Japanese>キングを倒してより多くのポイントを獲得!</Japanese>
- <German>Schalten Sie den König aus ... das gibt mehr Punkte!</German>
- <French>Tuez le Roi… ça rapporte plus de points !</French>
- <Spanish>Mata al rey... ¡Ganarás más puntos!</Spanish>
- <Mexican>Mata al rey... ¡Ganarás más puntos!</Mexican>
- <Italian>Uccidi il re... Ottieni altri punti!</Italian>
- <Korean>왕을 처치하면 많은 점수를 얻습니다!</Korean>
- <ChineseTrad>殺死王者,就能獲得更多分數!</ChineseTrad>
- <ChineseSimp>Kill the King... You get more points!</ChineseSimp>
- <Portuguese>Mate o Rei… Você ganha mais pontos!</Portuguese>
- <Polish>Zabij króla… Zdobądź więcej punktów!</Polish>
- <Russian>Убейте Царя... Вы получили больше очков!</Russian>
- <Danish>Dræb kongen ... du får flere point!</Danish>
- <Finnish>Tapa kuningas... saat lisää pisteitä!</Finnish>
- <Dutch>Dood de koning... Je krijgt meer punten!</Dutch>
- <Norwegian>Drep kongen ... du får flere poeng!</Norwegian>
- </String>
- <String name="String79">
- <English>
- BOUNTY +%n</English>
- <Japanese>
- 賞金ポイント: %n</Japanese>
- <German>
- KOPFGELD +%n</German>
- <French>
- PRIME +%n</French>
- <Spanish>
- RECOMPENSA +%n</Spanish>
- <Mexican>
- RECOMPENSA +%n</Mexican>
- <Italian>
- TAGLIA +%n</Italian>
- <Korean>
- 현상금 +%n</Korean>
- <ChineseTrad>
- 賞金 +%n</ChineseTrad>
- <ChineseSimp>
- BOUNTY +%n</ChineseSimp>
- <Portuguese>
- RECOMPENSA +%n</Portuguese>
- <Polish>
- NAGRODA +%n</Polish>
- <Russian>
- НАГРАДА +%n</Russian>
- <Danish>
- DUSØR +%n</Danish>
- <Finnish>
- PALKKIO +%n</Finnish>
- <Dutch>
- PREMIE +%n</Dutch>
- <Norwegian>
- DUSØR +%n</Norwegian>
- </String>
- <String name="Proximity Traits">
- <String>Proximity Traits</String>
- </String>
- <String name="Applied to those within the Trait Radius">
- <String>Applied to those within the Trait Radius.</String>
- </String>
- <String name="Trait Radius">
- <String>Trait Radius</String>
- </String>
- <String name="Set Boundary around Medic in which Proximity Traits are applied.">
- <String>Set Boundary around Medic in which Proximity Traits are applied.</String>
- </String>
- yolo <String name="You are near the Medic!">
- <String>You are near the Medic!</String>
- </String>
- <String name="String84">
- <English>3 Units</English>
- <Japanese>3号機</Japanese>
- <German>3 Stück</German>
- <French>3 unités</French>
- <Spanish>3 Unidades</Spanish>
- <Mexican>3 Unidades</Mexican>
- <Italian>3 Unità</Italian>
- <Korean>3 대</Korean>
- <ChineseTrad>3單位</ChineseTrad>
- <ChineseSimp>3单位</ChineseSimp>
- <Portuguese>3 unidades</Portuguese>
- <Polish>3 Jednostki</Polish>
- <Russian>3 единицы</Russian>
- <Danish>3 enheder</Danish>
- <Finnish>3 Kpl</Finnish>
- <Dutch>3 Eenheden</Dutch>
- <Norwegian>3 stk</Norwegian>
- </String>
- <String name="String85">
- <English>5 Units</English>
- <Japanese>5号機</Japanese>
- <German>5 Stück</German>
- <French>5 unités</French>
- <Spanish>5 Unidades</Spanish>
- <Mexican>5 Unidades</Mexican>
- <Italian>5 Unità</Italian>
- <Korean>5 대</Korean>
- <ChineseTrad>5單位</ChineseTrad>
- <ChineseSimp>5单位</ChineseSimp>
- <Portuguese>5 unidades</Portuguese>
- <Polish>5 Jednostki</Polish>
- <Russian>5 единицы</Russian>
- <Danish>5 enheder</Danish>
- <Finnish>5 Kpl</Finnish>
- <Dutch>5 Eenheden</Dutch>
- <Norwegian>5 stk</Norwegian>
- </String>
- <String name="String86">
- <English>8 Units</English>
- <Japanese>8号機</Japanese>
- <German>8 Stück</German>
- <French>8 unités</French>
- <Spanish>8 Unidades</Spanish>
- <Mexican>8 Unidades</Mexican>
- <Italian>8 Unità</Italian>
- <Korean>8 대</Korean>
- <ChineseTrad>8單位</ChineseTrad>
- <ChineseSimp>8单位</ChineseSimp>
- <Portuguese>8 unidades</Portuguese>
- <Polish>8 Jednostki</Polish>
- <Russian>8 единицы</Russian>
- <Danish>8 enheder</Danish>
- <Finnish>8 Kpl</Finnish>
- <Dutch>8 Eenheden</Dutch>
- <Norwegian>8 stk</Norwegian>
- </String>
- <String name="String87">
- <English>10 Units</English>
- <Japanese>10号機</Japanese>
- <German>10 Stück</German>
- <French>10 unités</French>
- <Spanish>10 Unidades</Spanish>
- <Mexican>10 Unidades</Mexican>
- <Italian>10 Unità</Italian>
- <Korean>10 대</Korean>
- <ChineseTrad>10單位</ChineseTrad>
- <ChineseSimp>10单位</ChineseSimp>
- <Portuguese>10 unidades</Portuguese>
- <Polish>10 Jednostki</Polish>
- <Russian>10 единицы</Russian>
- <Danish>10 enheder</Danish>
- <Finnish>10 Kpl</Finnish>
- <Dutch>10 Eenheden</Dutch>
- <Norwegian>10 stk</Norwegian>
- </String>
- <String name="String88">
- <English>15 Units</English>
- <Japanese>15号機</Japanese>
- <German>15 Stück</German>
- <French>15 unités</French>
- <Spanish>15 Unidades</Spanish>
- <Mexican>15 Unidades</Mexican>
- <Italian>15 Unità</Italian>
- <Korean>15 대</Korean>
- <ChineseTrad>15單位</ChineseTrad>
- <ChineseSimp>15单位</ChineseSimp>
- <Portuguese>15 unidades</Portuguese>
- <Polish>15 Jednostki</Polish>
- <Russian>15 единицы</Russian>
- <Danish>15 enheder</Danish>
- <Finnish>15 Kpl</Finnish>
- <Dutch>15 Eenheden</Dutch>
- <Norwegian>15 stk</Norwegian>
- </String>
- <String name="String89">
- <English>20 Units</English>
- <Japanese>20号機</Japanese>
- <German>20 Stück</German>
- <French>20 unités</French>
- <Spanish>20 Unidades</Spanish>
- <Mexican>20 Unidades</Mexican>
- <Italian>20 Unità</Italian>
- <Korean>20 대</Korean>
- <ChineseTrad>20單位</ChineseTrad>
- <ChineseSimp>20单位</ChineseSimp>
- <Portuguese>20 unidades</Portuguese>
- <Polish>20 Jednostki</Polish>
- <Russian>20 единицы</Russian>
- <Danish>20 enheder</Danish>
- <Finnish>20 Kpl</Finnish>
- <Dutch>20 Eenheden</Dutch>
- <Norwegian>20 stk</Norwegian>
- </String>
- <String name="String90">
- <English>25 Units</English>
- <Japanese>25号機</Japanese>
- <German>25 Stück</German>
- <French>25 unités</French>
- <Spanish>25 Unidades</Spanish>
- <Mexican>25 Unidades</Mexican>
- <Italian>25 Unità</Italian>
- <Korean>25 대</Korean>
- <ChineseTrad>25單位</ChineseTrad>
- <ChineseSimp>25单位</ChineseSimp>
- <Portuguese>25 unidades</Portuguese>
- <Polish>25 Jednostki</Polish>
- <Russian>25 единицы</Russian>
- <Danish>25 enheder</Danish>
- <Finnish>25 Kpl</Finnish>
- <Dutch>25 Eenheden</Dutch>
- <Norwegian>25 stk</Norwegian>
- </String>
- <String name="String91">
- <English>30 Units</English>
- <Japanese>30号機</Japanese>
- <German>30 Stück</German>
- <French>30 unités</French>
- <Spanish>30 Unidades</Spanish>
- <Mexican>30 Unidades</Mexican>
- <Italian>30 Unità</Italian>
- <Korean>30 대</Korean>
- <ChineseTrad>30單位</ChineseTrad>
- <ChineseSimp>30单位</ChineseSimp>
- <Portuguese>30 unidades</Portuguese>
- <Polish>30 Jednostki</Polish>
- <Russian>30 единицы</Russian>
- <Danish>30 enheder</Danish>
- <Finnish>30 Kpl</Finnish>
- <Dutch>30 Eenheden</Dutch>
- <Norwegian>30 stk</Norwegian>
- </String>
- <String name="String92">
- <English>40 Units</English>
- <Japanese>40号機</Japanese>
- <German>40 Stück</German>
- <French>40 unités</French>
- <Spanish>40 Unidades</Spanish>
- <Mexican>40 Unidades</Mexican>
- <Italian>40 Unità</Italian>
- <Korean>40 대</Korean>
- <ChineseTrad>40單位</ChineseTrad>
- <ChineseSimp>40单位</ChineseSimp>
- <Portuguese>40 unidades</Portuguese>
- <Polish>40 Jednostki</Polish>
- <Russian>40 единицы</Russian>
- <Danish>40 enheder</Danish>
- <Finnish>40 Kpl</Finnish>
- <Dutch>40 Eenheden</Dutch>
- <Norwegian>40 stk</Norwegian>
- </String>
- <String name="String93">
- <English>55 Units</English>
- <Japanese>55号機</Japanese>
- <German>55 Stück</German>
- <French>55 unités</French>
- <Spanish>55 Unidades</Spanish>
- <Mexican>55 Unidades</Mexican>
- <Italian>55 Unità</Italian>
- <Korean>55 대</Korean>
- <ChineseTrad>55單位</ChineseTrad>
- <ChineseSimp>55单位</ChineseSimp>
- <Portuguese>55 unidades</Portuguese>
- <Polish>55 Jednostki</Polish>
- <Russian>55 единицы</Russian>
- <Danish>55 enheder</Danish>
- <Finnish>55 Kpl</Finnish>
- <Dutch>55 Eenheden</Dutch>
- <Norwegian>55 stk</Norwegian>
- </String>
- <String name="String94">
- <English>70 Units</English>
- <Japanese>70号機</Japanese>
- <German>70 Stück</German>
- <French>70 unités</French>
- <Spanish>70 Unidades</Spanish>
- <Mexican>70 Unidades</Mexican>
- <Italian>70 Unità</Italian>
- <Korean>70 대</Korean>
- <ChineseTrad>70單位</ChineseTrad>
- <ChineseSimp>70单位</ChineseSimp>
- <Portuguese>70 unidades</Portuguese>
- <Polish>70 Jednostki</Polish>
- <Russian>70 единицы</Russian>
- <Danish>70 enheder</Danish>
- <Finnish>70 Kpl</Finnish>
- <Dutch>70 Eenheden</Dutch>
- <Norwegian>70 stk</Norwegian>
- </String>
- <String name="String95">
- <English>100 Units</English>
- <Japanese>100号機</Japanese>
- <German>100 Stück</German>
- <French>100 unités</French>
- <Spanish>100 Unidades</Spanish>
- <Mexican>100 Unidades</Mexican>
- <Italian>100 Unità</Italian>
- <Korean>100 대</Korean>
- <ChineseTrad>100單位</ChineseTrad>
- <ChineseSimp>100单位</ChineseSimp>
- <Portuguese>100 unidades</Portuguese>
- <Polish>100 Jednostki</Polish>
- <Russian>100 единицы</Russian>
- <Danish>100 enheder</Danish>
- <Finnish>100 Kpl</Finnish>
- <Dutch>100 Eenheden</Dutch>
- <Norwegian>100 stk</Norwegian>
- </String>
- <String name="String96">
- <English>150 Units</English>
- <Japanese>150号機</Japanese>
- <German>150 Stück</German>
- <French>150 unités</French>
- <Spanish>150 Unidades</Spanish>
- <Mexican>150 Unidades</Mexican>
- <Italian>150 Unità</Italian>
- <Korean>150 대</Korean>
- <ChineseTrad>150單位</ChineseTrad>
- <ChineseSimp>150单位</ChineseSimp>
- <Portuguese>150 unidades</Portuguese>
- <Polish>150 Jednostki</Polish>
- <Russian>150 единицы</Russian>
- <Danish>150 enheder</Danish>
- <Finnish>150 Kpl</Finnish>
- <Dutch>150 Eenheden</Dutch>
- <Norwegian>150 stk</Norwegian>
- </String>
- </StringTable>
- <DescString>
- <String>
- <English>Kill the Enemy King!</English>
- <Japanese>敵のキングを倒せ!</Japanese>
- <German>Schalten Sie den feindlichen König aus!</German>
- <French>Tuez le roi ennemi !</French>
- <Spanish>¡Mata al rey enemigo!</Spanish>
- <Mexican>¡Mata al rey enemigo!</Mexican>
- <Italian>Uccidi il re avversario!</Italian>
- <Korean>적 왕을 처치하십시오.</Korean>
- <ChineseTrad>殺死敵方王者!</ChineseTrad>
- <ChineseSimp>Kill the Enemy King!</ChineseSimp>
- <Portuguese>Mate o Rei Inimigo!</Portuguese>
- <Polish>Zabij króla nieprzyjaciela!</Polish>
- <Russian>Убейте вражеского Царя!</Russian>
- <Danish>Dræb fjendens konge!</Danish>
- <Finnish>Tapa vihollisen kuningas!</Finnish>
- <Dutch>Dood de vijandelijke koning!</Dutch>
- <Norwegian>Drep kongen til fienden!</Norwegian>
- </String>
- </DescString>
- <CategoryString>
- <String>
- <English>Regicide</English>
- <Japanese>レジサイド</Japanese>
- <German>Königsmord</German>
- <French>Régicide</French>
- <Spanish>Regicidio</Spanish>
- <Mexican>Regicidio</Mexican>
- <Italian>Regicidio</Italian>
- <Korean>반역</Korean>
- <ChineseTrad>弒君</ChineseTrad>
- <ChineseSimp>Regicide</ChineseSimp>
- <Portuguese>Regicídio</Portuguese>
- <Polish>Królobójstwo</Polish>
- <Russian>Цареубийство</Russian>
- <Danish>Regicide</Danish>
- <Finnish>Kuninkaanmurha</Finnish>
- <Dutch>Koningsmoord</Dutch>
- <Norwegian>Kongedrap</Norwegian>
- </String>
- </CategoryString>
- <PlayerTraits>
- <entry nameIndex="String71" descIndex="String72" name="King Traits">
- <Traits>
- <Appearance waypoint="2">
- <Effects death="1" />
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="Proximity Traits" descIndex="Applied to those within the Trait Radius" name="Proximity Traits" runtime="True">
- <Traits>
- <Damage>
- <Modifiers>
- <entry key="ShieldMultiplier" value="1.99594116" />
- </Modifiers>
- </Damage>
- <Movement>
- <Modifiers>
- <entry key="Speed" value="0.048828125" />
- </Modifiers>
- </Movement>
- <Appearance aura="2" />
- </Traits>
- </entry>
- </PlayerTraits>
- <UserDefinedOptions>
- <entry nameIndex="String5" descIndex="String6" name="Hidden Gametype" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String7" descIndex="String6" value="0" />
- <entry nameIndex="String8" descIndex="String6" value="1" />
- <entry nameIndex="String9" descIndex="String6" value="2" />
- <entry nameIndex="String10" descIndex="String6" value="3" />
- <entry nameIndex="String11" descIndex="String6" value="7" />
- </Values>
- </entry>
- <entry nameIndex="String12" descIndex="String13" name="Kill Points" valueIndex="4">
- <Values defaultIndex="4">
- <entry nameIndex="String14" descIndex="String6" value="0" />
- <entry nameIndex="String15" descIndex="String6" value="1" />
- <entry nameIndex="String16" descIndex="String6" value="2" />
- <entry nameIndex="String17" descIndex="String6" value="5" />
- <entry nameIndex="String18" descIndex="String6" value="10" />
- <entry nameIndex="String19" descIndex="String6" value="15" />
- <entry nameIndex="String20" descIndex="String6" value="20" />
- <entry nameIndex="String21" descIndex="String6" value="50" />
- <entry nameIndex="String22" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String23" descIndex="String24" name="Death Points" valueIndex="7">
- <Values defaultIndex="7">
- <entry nameIndex="String25" descIndex="String6" value="-50" />
- <entry nameIndex="String26" descIndex="String6" value="-20" />
- <entry nameIndex="String27" descIndex="String6" value="-15" />
- <entry nameIndex="String28" descIndex="String6" value="-10" />
- <entry nameIndex="String29" descIndex="String6" value="-5" />
- <entry nameIndex="String30" descIndex="String6" value="-2" />
- <entry nameIndex="String31" descIndex="String6" value="-1" />
- <entry nameIndex="String14" descIndex="String6" value="0" />
- <entry nameIndex="String15" descIndex="String6" value="1" />
- <entry nameIndex="String16" descIndex="String6" value="2" />
- <entry nameIndex="String17" descIndex="String6" value="5" />
- <entry nameIndex="String18" descIndex="String6" value="10" />
- <entry nameIndex="String19" descIndex="String6" value="15" />
- <entry nameIndex="String20" descIndex="String6" value="20" />
- <entry nameIndex="String21" descIndex="String6" value="50" />
- <entry nameIndex="String22" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String32" descIndex="String33" name="Betrayal Points" valueIndex="3">
- <Values defaultIndex="3">
- <entry nameIndex="String25" descIndex="String6" value="-50" />
- <entry nameIndex="String26" descIndex="String6" value="-20" />
- <entry nameIndex="String27" descIndex="String6" value="-15" />
- <entry nameIndex="String28" descIndex="String6" value="-10" />
- <entry nameIndex="String29" descIndex="String6" value="-5" />
- <entry nameIndex="String30" descIndex="String6" value="-2" />
- <entry nameIndex="String31" descIndex="String6" value="-1" />
- <entry nameIndex="String14" descIndex="String6" value="0" />
- <entry nameIndex="String15" descIndex="String6" value="1" />
- <entry nameIndex="String16" descIndex="String6" value="2" />
- <entry nameIndex="String17" descIndex="String6" value="5" />
- <entry nameIndex="String18" descIndex="String6" value="10" />
- <entry nameIndex="String19" descIndex="String6" value="15" />
- <entry nameIndex="String20" descIndex="String6" value="20" />
- <entry nameIndex="String21" descIndex="String6" value="50" />
- <entry nameIndex="String22" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String34" descIndex="String35" name="Suicide Bonus" valueIndex="7">
- <Values defaultIndex="7">
- <entry nameIndex="String25" descIndex="String6" value="-50" />
- <entry nameIndex="String26" descIndex="String6" value="-20" />
- <entry nameIndex="String27" descIndex="String6" value="-15" />
- <entry nameIndex="String28" descIndex="String6" value="-10" />
- <entry nameIndex="String29" descIndex="String6" value="-5" />
- <entry nameIndex="String30" descIndex="String6" value="-2" />
- <entry nameIndex="String31" descIndex="String6" value="-1" />
- <entry nameIndex="String14" descIndex="String6" value="0" />
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- <entry nameIndex="String17" descIndex="String6" value="5" />
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- <entry nameIndex="String20" descIndex="String6" value="20" />
- <entry nameIndex="String21" descIndex="String6" value="50" />
- <entry nameIndex="String22" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String36" descIndex="String37" name="Base King Bounty" valueIndex="3">
- <Values defaultIndex="3">
- <entry nameIndex="String14" descIndex="String6" value="0" />
- <entry nameIndex="String15" descIndex="String6" value="1" />
- <entry nameIndex="String16" descIndex="String6" value="2" />
- <entry nameIndex="String17" descIndex="String6" value="5" />
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- <entry nameIndex="String38" descIndex="String6" value="200" />
- <entry nameIndex="String39" descIndex="String6" value="300" />
- <entry nameIndex="String40" descIndex="String6" value="400" />
- <entry nameIndex="String41" descIndex="String6" value="500" />
- </Values>
- </entry>
- <entry nameIndex="String42" descIndex="String43" name="King Bounty Increase" valueIndex="3">
- <Values defaultIndex="3">
- <entry nameIndex="String14" descIndex="String6" value="0" />
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- <entry nameIndex="String22" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String44" descIndex="String45" name="Bounty Increase Limit" valueIndex="4">
- <Values defaultIndex="4">
- <entry nameIndex="String46" descIndex="String6" value="0" />
- <entry nameIndex="String47" descIndex="String6" value="1" />
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- <entry nameIndex="String53" descIndex="String6" value="7" />
- <entry nameIndex="String54" descIndex="String6" value="8" />
- <entry nameIndex="String55" descIndex="String6" value="9" />
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- <entry nameIndex="String59" descIndex="String6" value="25" />
- <entry nameIndex="String60" descIndex="String6" value="50" />
- </Values>
- </entry>
- <entry nameIndex="String61" descIndex="String62" name="King Execution Bonus" valueIndex="5">
- <Values defaultIndex="5">
- <entry nameIndex="String14" descIndex="String6" value="0" />
- <entry nameIndex="String15" descIndex="String6" value="1" />
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- <entry nameIndex="String22" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String63" descIndex="String64" name="King Assist Points" valueIndex="3">
- <Values defaultIndex="3">
- <entry nameIndex="String14" descIndex="String6" value="0" />
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- <entry nameIndex="String22" descIndex="String6" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String65" descIndex="String66" name="Bounty Reset" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String67" descIndex="String6" value="0" />
- <entry nameIndex="String68" descIndex="String6" value="1" />
- </Values>
- </entry>
- <entry nameIndex="String69" descIndex="String70" name="King Powerups" valueIndex="1">
- <Values defaultIndex="1">
- <entry nameIndex="String67" descIndex="String6" value="0" />
- <entry nameIndex="String68" descIndex="String6" value="1" />
- </Values>
- </entry>
- <entry nameIndex="Trait Radius" descIndex="Set Boundary around Medic in which Proximity Traits are applied." name="Trait Radius" valueIndex="4">
- <Values defaultIndex="3">
- <entry nameIndex="String67" descIndex="String6" value="0" />
- <entry nameIndex="String84" descIndex="String6" value="3" />
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- <entry nameIndex="String91" descIndex="String6" value="30" />
- <entry nameIndex="String92" descIndex="String6" value="40" />
- <entry nameIndex="String93" descIndex="String6" value="55" />
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- <entry nameIndex="String96" descIndex="String6" value="150" />
- </Values>
- </entry>
- </UserDefinedOptions>
- <PlayerRatingParams flag="False">
- <Param>1</Param>
- <Param>1</Param>
- <Param>1</Param>
- <Param>1</Param>
- <Param>0.33</Param>
- <Param>1</Param>
- <Param>1000</Param>
- <Param>1000</Param>
- <Param>0.96</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- </PlayerRatingParams>
- <EngineOptions>
- <Disabled>
- <Option>658</Option>
- </Disabled>
- </EngineOptions>
- <UserOptions>
- <Hidden>
- <Option>Hidden Gametype</Option>
- </Hidden>
- </UserOptions>
- <Loadouts>
- <entry size_="0" flags="Enabled" nameIndex="90" primaryWeapon="1" secondaryWeapon="5" armorAbility="12" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="0" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- <entry size_="1" flags="Enabled" nameIndex="87" primaryWeapon="1" secondaryWeapon="5" armorAbility="18" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="1" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- <entry size_="2" flags="Enabled" nameIndex="89" primaryWeapon="1" secondaryWeapon="5" armorAbility="1" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="2" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- </Loadouts>
- <WeaponTuning>
- <OneBarrelWeapons>
- <WarthogGunner_Gauss>
- <Value6>14.0004559</Value6>
- <Value7>11.9996414</Value7>
- <Value10>11.9996414</Value10>
- <Value11>9.999781</Value11>
- </WarthogGunner_Gauss>
- </OneBarrelWeapons>
- </WeaponTuning>
- </Megalo>
- <MegaloScript version="1" dbVersion="1">
- <SerializeFlags>EmbedObjects, UseEnumNames, UseIndexNames, UseConditionTypeNames, UseActionTypeNames, EmbedObjectsWriteSansIds</SerializeFlags>
- <Statistics>
- <Stat nameIndex="String73" format="Numeric" sortOrder="Ascending" name="Regicides" isScoreToWin="True" />
- <Stat nameIndex="String74" format="Time" sortOrder="Ascending" name="King Time" />
- <Stat nameIndex="String75" format="Numeric" sortOrder="Ascending" name="Crowns" />
- <Stat nameIndex="String76" format="Numeric" sortOrder="Ascending" name="Powerups" />
- </Statistics>
- <HudWidgets>
- yolo <Widget position="10" name="Widget0" />
- </HudWidgets>
- <ObjectFilters>
- <Filter labelIndex="regicide" name="regicide" />
- <Filter labelIndex="team_spawn" name="team_spawn" />
- <Filter labelIndex="ffa_spawn" name="ffa_spawn" />
- </ObjectFilters>
- <GlobalVariables>
- <Numeric>
- <Var networkState="HighPriority" name="GlobalNumeric0" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric1" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric2" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric3" varRefType="Int16">1</Var>
- </Numeric>
- <Players>
- <Var networkState="HighPriority" name="GlobalPlayer0" />
- <Var name="GlobalPlayer1" />
- </Players>
- </GlobalVariables>
- <PlayerVariables>
- <Numeric>
- <Var networkState="HighPriority" name="PlayerNumeric0" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric1" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric2" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric3" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric4" varRefType="Int16">0</Var>
- </Numeric>
- <Timers>
- <Var name="PlayerTimer0" varRefType="Int16">3</Var>
- <Var name="PlayerTimer1" varRefType="Int16">1</Var>
- <Var name="PlayerTimer2" varRefType="Int16">30</Var>
- <Var name="PlayerTimer3" varRefType="Int16">90</Var>
- </Timers>
- </PlayerVariables>
- <TeamVariables>
- <Numeric>
- <Var networkState="HighPriority" name="TeamNumeric0" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="TeamNumeric1" varRefType="Int16">0</Var>
- </Numeric>
- <Players>
- <Var networkState="HighPriority" name="TeamPlayer0" />
- </Players>
- </TeamVariables>
- <Values />
- <Triggers>
- <Trigger trigType="Initialization" name="InitializationTrigger">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Bounty Increase Limit</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">King Bounty Increase</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Base King Bounty</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="AutomaticScoringEnabled">
- <Param type="Bool">False</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Turnwidgetinvisible">
- <Elements>
- yolo <E type="Action" name="WidgetSetPlayerVisibility">
- <Param type="Widget">Widget0</Param>
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Bool">False</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="Pregame" name="PregameTrigger">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Symmetry" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachTeam" name="Trigger2">
- <Elements>
- <E type="Condition" name="TeamHasPlayers">
- <Param type="TeamReference" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger3">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger4">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger4_Subroutine5">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerSetObjectiveTitle">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Tokens2" stringIndex="String77" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger4_Subroutine6">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerSetObjectiveTitle">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Tokens2" stringIndex="String77" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger4_Subroutine7">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerSetObjectiveTitle">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Tokens2" stringIndex="String78" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger4_Subroutine8">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerSetObjectiveTitle">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Tokens2" stringIndex="String78" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="SetLoadoutPalette">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="LoadoutPaletteReference">1</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger9">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetPlace">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Scratch">NumericScratch1</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetOverallPlace">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Scratch">NumericScratch1</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="Team.PlayerVar" dataType="TeamScratch0">TeamPlayer0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch0" />
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="Iterator.Player">Crowns</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_lostthecrown</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="TimerReset">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer2</Param>
- </E>
- <E type="Action" name="TimerReset">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer3</Param>
- </E>
- <E type="Action" name="TimerRateSet">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer2</Param>
- <Param type="TimerRate">None</Param>
- </E>
- <E type="Action" name="TimerRateSet">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer3</Param>
- <Param type="TimerRate">None</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="Team.PlayerVar" dataType="TeamScratch0">TeamPlayer0</Param>
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Base King Bounty</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerSetHudBanner">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="NameIndex32">carried_king</Param>
- </E>
- yolo Set boundary around medic
- <E type="Action" name="ObjectSetBoundary">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="Shape" shapeType="Sphere">
- <Radius varRefType="UserDefinedOption">Trait Radius</Radius>
- </Param>
- </E>
- <E type="Action" name="PlayerSetHudBanner">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="NameIndex32">NONE</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_youareking</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_playerisking</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- <E type="Action" name="TimerRateSet">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
- <Param type="TimerRate">Minus100p</Param>
- </E>
- <E type="Action" name="TimerRateSet">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer3</Param>
- <Param type="TimerRate">Minus100p</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_ffa_new_king</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch1" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Team.NumericVar" dataType="TeamScratch1">TeamNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_team_protect_your_king</Param>
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="TeamScratch1" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_ffa_first_king_crowned_hb</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch1" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Team.NumericVar" dataType="TeamScratch1">TeamNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_team_first_king_crowned_hb</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Team.NumericVar" dataType="TeamScratch1">TeamNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger10">
- <Elements>
- yolo <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="Team.PlayerVar" dataType="TeamScratch0">TeamPlayer0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- yolo If a player is on the same team as the Medic
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- yolo AND he is not a Medic himself
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- yolo AND he is in the boundary we made earlier
- <E type="Condition" name="ObjectIsInBoundary">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- </E>
- yolo Set the text of Widget0
- <E type="Action" name="WidgetSetText">
- <Param type="Widget">Widget0</Param>
- <Param type="Tokens2" stringIndex="You are near the Medic!" />
- </E>
- yolo Display Widget0
- <E type="Action" name="WidgetSetPlayerVisibility">
- <Param type="Widget">Widget0</Param>
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Bool">True</Param>
- </E>
- yolo Apply these traits
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Proximity Traits</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger10_Subroutine11">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectSetNavpoint">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="NameIndex">default</Param>
- </E>
- <E type="Action" name="ObjectSetNavpointVisibility">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="TeamFilterParameters" filterType="NoOne" />
- </E>
- <E type="Action" name="ObjectSetNavpointPriority">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="NavpointPriority">Low</Param>
- </E>
- <E type="Action" name="ObjectToggleBlip">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="Bool">False</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" name="Trigger10_Subroutine12">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">King Traits</Param>
- </E>
- <E type="Action" name="ObjectSetNavpoint">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="NameIndex">navpoint_regicide</Param>
- </E>
- <E type="Action" name="ObjectSetNavpointVisibility">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
- </E>
- <E type="Action" name="ObjectSetNavpointPriority">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="NavpointPriority">High</Param>
- </E>
- <E type="Action" name="ObjectToggleBlip">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="Bool">True</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectSetBountyText">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="Tokens1" stringIndex="String79" tokenCount="1">
- <Token0 type="Numeric" varRefType="Scratch">NumericScratch0</Token0>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectSetBountyText">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="Tokens1" stringIndex="String79" tokenCount="1">
- <Token0 type="Numeric" varRefType="Scratch">NumericScratch0</Token0>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachTeam" name="Trigger13">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">slayer_5kills_to_win_hb</Param>
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachTeam" name="Trigger14">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Team.NumericVar" dataType="Iterator.Team">TeamNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">next_kill_wins</Param>
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Team.NumericVar" dataType="Iterator.Team">TeamNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger15">
- <Elements>
- <E type="Action" name="TimerRateSet">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
- <Param type="TimerRate">None</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="TimerRateSet">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
- <Param type="TimerRate">Minus100p</Param>
- </E>
- <E type="Condition" name="TimerIsZero">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="Iterator.Player">King Time</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="TimerReset">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer1</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="Incident" name="IncidentTrigger">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">minutes_remaining_5</Param>
- </E>
- <E type="Action" name="AllowMatchJoinInProgress">
- <Param type="Bool">True</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">round_beginning</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetDamageReportingModifier">
- <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="PlayerScratch0">Regicides</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric1</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">6</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">execution</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">King Execution Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_team_killed_enemy_king</Param>
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_team_our_king_down</Param>
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_king_got_kill</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_king_kill_king_joust</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">King Bounty Increase</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_kingbonusincrease</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_kingmaxbonus</Param>
- <Param type="TargetVar" targetType="None" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">10</Param>
- <Param type="OperationType">Divide</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">6</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachTeam">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="AllowMatchJoinInProgress">
- <Param type="Bool">True</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">120</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="AllowMatchJoinInProgress">
- <Param type="Bool">True</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">player_activated</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_game_start</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_game_start</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">death</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Death Points</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Death Points</Param>
- </E>
- <E type="Action" name="TimerReset">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer2</Param>
- </E>
- <E type="Action" name="TimerReset">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer3</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">emp_assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">driver_assist_gunner</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">vehicle_destroy_assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">distraction</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_kingassist</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">King Assist Points</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">ffa_assist_suppression</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">life_saved</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch1" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_lifesaver_savior</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">kill_betrayal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Betrayal Points</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Betrayal Points</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">suicide</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Suicide Bonus</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Suicide Bonus</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_ffa_king_suicide</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_team_king_suicide</Param>
- <Param type="TargetVar" targetType="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">kill</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">emp_assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">driver_assist_gunner</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">vehicle_destroy_assist</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">distraction</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">death</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">kill_betrayal</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">suicide</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerScore" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_king_within_victory_hb</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">player_spawn</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="TimerReset">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer2</Param>
- </E>
- <E type="Action" name="TimerReset">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer3</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Bounty Reset</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Base King Bounty</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_player_respawned_still_king_hb</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_king_still_leading_hb</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="TimerRateSet">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer2</Param>
- <Param type="TimerRate">Minus100p</Param>
- </E>
- <E type="Action" name="TimerRateSet">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="PlayerScratch0">PlayerTimer3</Param>
- <Param type="TimerRate">Minus100p</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">death</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">game_over_win</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">game_over_lose</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">game_over_tie</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="Iterator.Player">King Time</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="Iterator.Player">King Time</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_most_time_as_king</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">game_over_win</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">game_complete_regicide_win</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">game_over_lose</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">game_over_tie</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">game_complete_regicide</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">game_over_lose</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">game_over_tie</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">game_complete_regicide</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">player_quit</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="TeamScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="Team.PlayerVar" dataType="TeamScratch0">TeamPlayer0</Param>
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger19">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="TimerIsZero">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_kingtacular</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">King Powerups</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="Iterator.Player">Powerups</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="PlayerApplyPowerup">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PowerupType">Overshield</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="TimerReset">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer2</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="TimerIsZero">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer3</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">regicide_reignofterror</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">King Powerups</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="Iterator.Player">Powerups</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="PlayerApplyPowerup">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PowerupType">DamageBoost</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="TimerReset">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer3</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger20">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="GlobalPlayer0">PlayerNumeric1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">regicide</Param>
- <Param type="CustomReference" varRefType="Scratch">NumericScratch0</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">regicide</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Base King Bounty</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">everything_else_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">grenade_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">plasma_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">supercombine_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">sword_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">hammer_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">rocket_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">fuel_rod_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">sniper_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">binary_rifle_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">beam_rifle_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">railgun_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">splaser_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">melee_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">headshot_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">beatdown_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">splatter_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">vehicle_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">assassination_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">airsassination_kill</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">king_assist</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">King Assist Points</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- <E type="Action" name="MedalOverridePoints">
- <Param type="MedalIndex">execution</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">King Execution Bonus</Param>
- <Param type="CustomReference" varRefType="Int16">1</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="HostMigration" name="HostMigrationTrigger">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="AutomaticScoringEnabled">
- <Param type="Bool">False</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger22">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="TimerIsZero">
- <Param type="TimerReference" varRefType="RoundTime" />
- </E>
- <E type="Action" name="EndRoundWithWinner" />
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger23">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">start_tense_dynamic_music_1</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">cancel_dynamic_music</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- </Triggers>
- <EntryPoints>
- <Initialization>InitializationTrigger</Initialization>
- <HostMigration>HostMigrationTrigger</HostMigration>
- <Pregame>PregameTrigger</Pregame>
- <Incident>IncidentTrigger</Incident>
- </EntryPoints>
- </MegaloScript>
- </GameVariant>
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