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- #version 400
- uniform mat4 mView, mProjection, mModel;
- layout(location = 0) in vec4 vVertex;
- layout(location = 1) in vec4 vColor;
- out vec4 vColorVs;
- void main()
- {
- vColorVs = vColor;
- gl_Position = mProjection * mView * mModel * vVertex;
- }
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