Advertisement
Guest User

Untitled

a guest
Jan 20th, 2020
93
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.94 KB | None | 0 0
  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # internal
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Don't Modify these settings unless explicitly told to or if you know what you are doing.
  7. # This could result in the lose of settings or an unexpected crash.
  8. ##########################################################################################################
  9.  
  10. internal {
  11. S:version=1
  12. }
  13.  
  14.  
  15. ##########################################################################################################
  16. # popoffs
  17. #--------------------------------------------------------------------------------------------------------#
  18. # These Settings effect the digits that bounce off mobs when they take damage.
  19. ##########################################################################################################
  20.  
  21. popoffs {
  22.  
  23. ##########################################################################################################
  24. # behavior
  25. #--------------------------------------------------------------------------------------------------------#
  26. # This subcategory holds behavioral settings to do with PopOffs.
  27. ##########################################################################################################
  28.  
  29. behavior {
  30. # This sets how powerful the initial bounce is. All positive numbers accepted, 1.5 is default.
  31. D:Bounce_Strength=1.5
  32.  
  33. # Set this to false to disable damage pop offs. Typically Set using the in game gui.('.' Period is the default keybinding)
  34. B:Enabled=true
  35.  
  36. # Change this to change the speed that the damage indicators fall, low numbers prevent falling numbers entirely. All positive numbers accepted, 0.8 is default.
  37. S:Gravity=0.800
  38.  
  39. # How long the damage indicator lasts before disappearing. Defaults to 12. Decimals not accepted, whole numbers only.
  40. I:Lifespan=12
  41.  
  42. # This sets how far to send damage alerts to clients.
  43. I:Range=30
  44.  
  45. # Pop off critical when a critical strike lands.
  46. B:ShowCriticalHits=true
  47.  
  48. # The size of the digits that bounce off mobs, defaults to 3.0
  49. D:Size=3.0
  50.  
  51. # 0 = Disable, 1 = Only alert when update is available, 2 = Normal Behavior.
  52. I:UpdateBehavior=0
  53. }
  54.  
  55. ##########################################################################################################
  56. # appearance
  57. #--------------------------------------------------------------------------------------------------------#
  58. # This subcategory holds appearance settings to do with PopOffs.
  59. ##########################################################################################################
  60.  
  61. appearance {
  62. # When building the font file for the damage indicator, use the texture pack specific font. Default true, set to false to use the default font.
  63. B:Build_TexturePack_Font=true
  64.  
  65. # The color of the digits. Must use a 3 byte or 4 byte(With alpha included) RGB value here, also known as html notation. Defaults to FFFF00(Yellow).
  66. S:Color=E5A800
  67.  
  68. # When true, objects in the environment can block the numbers
  69. B:Enable_Depth_Test=false
  70.  
  71. # The color of the digits on heals. Must use a 3 byte or 4 byte(With alpha included) RGB value here, also known as html notation. Defaults to 00FF00(Green).
  72. S:Heal_Color=058700
  73.  
  74. # Apply the Scale Smoothing filter to the font. Accepts any number between 2.0 and 4.0. All other numbers disable the filter. Defaults to 0.0(disabled). The Scale filter induces a smoother font, but can introduce fuzziness as a consequence. High values may increase startup time significantly when applied to high resolution fonts, or run java out of memory entirely.
  75. D:Scale_Smoothing_Filter=0.0
  76.  
  77. # Number between 1.0 and 0.0 that controls how transparent the digits are. 1.0 means no transparency.
  78. D:Transparency=1.0
  79.  
  80. # Use drop shadows on popoffs.
  81. B:useDropShadows=true
  82. }
  83.  
  84. }
  85.  
  86.  
  87. ##########################################################################################################
  88. # portrait
  89. #--------------------------------------------------------------------------------------------------------#
  90. # These Settings effect the current health portrait window on the hud.
  91. ##########################################################################################################
  92.  
  93. portrait {
  94.  
  95. ##########################################################################################################
  96. # behavior
  97. #--------------------------------------------------------------------------------------------------------#
  98. # This subcategory holds behavioral settings to do with Portraits.
  99. ##########################################################################################################
  100.  
  101. behavior {
  102. # If the portrait is not visible for you or renders incorrectly, set this to true.
  103. B:AlternateRenderMethod=false
  104.  
  105. # Should the debug window(F3) Hide the portrait window.
  106. B:DebugHidesWindow=true
  107.  
  108. # Set to false to Disable.
  109. B:Enable=true
  110.  
  111. # Only set this to true if you have rendering problems. It can decrease preformance.
  112. B:HighCompatibilityMode=true
  113.  
  114. # How long the Portrait will stay after you are no longer targetting a mob. -1 to last forever or until the mob is unloaded.
  115. I:Portrait_Lifetime=160
  116.  
  117. # How long the Portrait will stay after you are no longer targetting a mob. -1 to last forever or until the mob is unloaded.
  118. B:"Show Potion Effects"=true
  119.  
  120. # Hide boss health bars.
  121. B:SupressBossHealth=false
  122. }
  123.  
  124. ##########################################################################################################
  125. # appearance
  126. #--------------------------------------------------------------------------------------------------------#
  127. # This subcategory holds appearance settings to do with Portraits.
  128. ##########################################################################################################
  129.  
  130. appearance {
  131. # Change the size of the portrait preview.
  132. D:Gui_Scale=0.76
  133.  
  134. # When true, mobs in the portrait are locked in place. When false, they turn the same same as they are turning in the world.
  135. B:Lock_Mob_Position=true
  136.  
  137. # The Currently Selected Skin Path.
  138. S:Portrait_Skin=/assets/defaultskins/default/
  139.  
  140. # This is typically set from the repositioning Gui in game, but added here for modpacks.
  141. I:Portrait_xPos=15
  142.  
  143. # This is typically set from the repositioning Gui in game, but added here for modpacks.
  144. I:Portrait_yPos=15
  145.  
  146. # The range that mouse overing mobs will display their health.
  147. I:Range=30
  148. }
  149.  
  150. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement