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- # Configuration file
- ##########################################################################################################
- # internal
- #--------------------------------------------------------------------------------------------------------#
- # Don't Modify these settings unless explicitly told to or if you know what you are doing.
- # This could result in the lose of settings or an unexpected crash.
- ##########################################################################################################
- internal {
- S:version=1
- }
- ##########################################################################################################
- # popoffs
- #--------------------------------------------------------------------------------------------------------#
- # These Settings effect the digits that bounce off mobs when they take damage.
- ##########################################################################################################
- popoffs {
- ##########################################################################################################
- # behavior
- #--------------------------------------------------------------------------------------------------------#
- # This subcategory holds behavioral settings to do with PopOffs.
- ##########################################################################################################
- behavior {
- # This sets how powerful the initial bounce is. All positive numbers accepted, 1.5 is default.
- D:Bounce_Strength=1.5
- # Set this to false to disable damage pop offs. Typically Set using the in game gui.('.' Period is the default keybinding)
- B:Enabled=true
- # Change this to change the speed that the damage indicators fall, low numbers prevent falling numbers entirely. All positive numbers accepted, 0.8 is default.
- S:Gravity=0.800
- # How long the damage indicator lasts before disappearing. Defaults to 12. Decimals not accepted, whole numbers only.
- I:Lifespan=12
- # This sets how far to send damage alerts to clients.
- I:Range=30
- # Pop off critical when a critical strike lands.
- B:ShowCriticalHits=true
- # The size of the digits that bounce off mobs, defaults to 3.0
- D:Size=3.0
- # 0 = Disable, 1 = Only alert when update is available, 2 = Normal Behavior.
- I:UpdateBehavior=0
- }
- ##########################################################################################################
- # appearance
- #--------------------------------------------------------------------------------------------------------#
- # This subcategory holds appearance settings to do with PopOffs.
- ##########################################################################################################
- appearance {
- # When building the font file for the damage indicator, use the texture pack specific font. Default true, set to false to use the default font.
- B:Build_TexturePack_Font=true
- # The color of the digits. Must use a 3 byte or 4 byte(With alpha included) RGB value here, also known as html notation. Defaults to FFFF00(Yellow).
- S:Color=E5A800
- # When true, objects in the environment can block the numbers
- B:Enable_Depth_Test=false
- # The color of the digits on heals. Must use a 3 byte or 4 byte(With alpha included) RGB value here, also known as html notation. Defaults to 00FF00(Green).
- S:Heal_Color=058700
- # Apply the Scale Smoothing filter to the font. Accepts any number between 2.0 and 4.0. All other numbers disable the filter. Defaults to 0.0(disabled). The Scale filter induces a smoother font, but can introduce fuzziness as a consequence. High values may increase startup time significantly when applied to high resolution fonts, or run java out of memory entirely.
- D:Scale_Smoothing_Filter=0.0
- # Number between 1.0 and 0.0 that controls how transparent the digits are. 1.0 means no transparency.
- D:Transparency=1.0
- # Use drop shadows on popoffs.
- B:useDropShadows=true
- }
- }
- ##########################################################################################################
- # portrait
- #--------------------------------------------------------------------------------------------------------#
- # These Settings effect the current health portrait window on the hud.
- ##########################################################################################################
- portrait {
- ##########################################################################################################
- # behavior
- #--------------------------------------------------------------------------------------------------------#
- # This subcategory holds behavioral settings to do with Portraits.
- ##########################################################################################################
- behavior {
- # If the portrait is not visible for you or renders incorrectly, set this to true.
- B:AlternateRenderMethod=false
- # Should the debug window(F3) Hide the portrait window.
- B:DebugHidesWindow=true
- # Set to false to Disable.
- B:Enable=true
- # Only set this to true if you have rendering problems. It can decrease preformance.
- B:HighCompatibilityMode=true
- # How long the Portrait will stay after you are no longer targetting a mob. -1 to last forever or until the mob is unloaded.
- I:Portrait_Lifetime=160
- # How long the Portrait will stay after you are no longer targetting a mob. -1 to last forever or until the mob is unloaded.
- B:"Show Potion Effects"=true
- # Hide boss health bars.
- B:SupressBossHealth=false
- }
- ##########################################################################################################
- # appearance
- #--------------------------------------------------------------------------------------------------------#
- # This subcategory holds appearance settings to do with Portraits.
- ##########################################################################################################
- appearance {
- # Change the size of the portrait preview.
- D:Gui_Scale=0.76
- # When true, mobs in the portrait are locked in place. When false, they turn the same same as they are turning in the world.
- B:Lock_Mob_Position=true
- # The Currently Selected Skin Path.
- S:Portrait_Skin=/assets/defaultskins/default/
- # This is typically set from the repositioning Gui in game, but added here for modpacks.
- I:Portrait_xPos=15
- # This is typically set from the repositioning Gui in game, but added here for modpacks.
- I:Portrait_yPos=15
- # The range that mouse overing mobs will display their health.
- I:Range=30
- }
- }
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