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May 24th, 2017
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  1. precision highp float;
  2.  
  3. void main ()
  4. {
  5. vec4 t = vec4(1.0);
  6. vec4 aColor = vec4(1.0,0.0,0.0,1.0);
  7. gl_FragColor = aColor;
  8.  
  9. }
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