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- HOPT on Ranger so can't fuse multiple times into ranger for mills? Or maybe it sets it to the field, and you can't activate it immediately
- Brethren of the Phantom Beasts or something for other Attributes/Types, like Fish, Fire Spirit.
- Link 2 monster that counts as Gazelle? Continuous Trap to aid them
- Main Deck Monsters (6 Cards)
- Phantom Beast Thunder-Pegasus
- Beast-Warrior/LIGHT/Level 4/ATK 700/DEF 2000
- Monsters your opponent controls cannot attack "Phantom Beast" monsters you control, except this one. (Quick Effect): You can banish this card from your GY; this turn, you take no battle damage from battles involving "Phantom Beast" monsters you control, also "Phantom Beast" monsters you control cannot be destroyed by battle.
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- (Quick Effect) for ATK boost
- Phantom Beast Cross-Wing
- Beast-Warrior/LIGHT/Level 4/ATK 1300/DEF 1300
- You can send this card from your hand to the GY; send 1 "Phantom Beast" card from your Deck to the GY. You can only use this effect of "Phantom Beast Cross-Wing" once per turn. While this card is in the GY, "Phantom Beast" monsters you control gain 300 ATK.
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- Gazelle the Prince of Phantom Beasts
- Beast/EARTH/Level 4/ATK 1500/DEF 1200
- If the card is Normal or Special Summoned: You can add 1 "Phantom Beast" Spell/Trap from your Deck to your hand. During your Main Phase: You can send 1 other Beast or Beast-Warrior monster from your hand or field to the GY, and if you do, Special Summon 1 Level 4 or lower "Phantom Beast" monster from your Deck, except "Gazelle the Prince of Phantom Beasts". You can only use each effect of "Gazelle the Prince of Phantom Beasts" once per turn.
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- Phantom Beast Wild-Horn
- Beast-Warrior/EARTH/Level 4/ATK 1700/DEF 0
- If your "Phantom Beast" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can banish this card from your GY, then target 1 "Phantom Beast" card in your GY; add it to your hand. You can only use this effect of "Phantom Beast Wild-Horn" once per turn.
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- Edit this to be "Brethren of Phantom Beast", and maybe summons while you control another Phantom Beast?
- Berfomet
- Fiend/DARK/Level 5/ATK 1400/DEF 1800
- If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Berfomet" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Phantom Beast" monster from your Deck to your hand. You can only use this effect of "Berfomet" once per turn.
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- Phantom Beast Rock-Lizard
- Beast-Warrior/DARK/Level 7/ATK 2200/DEF 2000
- If this card is in your hand or GY: You can Tribute 2 Beast and/or Beast-Warrior monsters; Special Summon this card. You can only use this effect of "Phantom Beast Rock-Lizard" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Phantom Beast" Spell/Trap directly from your Deck. If a "Phantom Beast" monster you control destroys an opponent's monster by battle or card effect: Inflict 500 damage to your opponent. If this card is destroyed by an opponent's card effect: Inflict 2000 damage to your opponent.
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- Extra Deck Monsters (6 Cards)
- Phantom Beast Ranger
- Beast-Warrior/EARTH/Level 4/ATK 1500/DEF 1200 (Fusion)
- 1 "Phantom Beast" monster + 1 EARTH monster
- While you control another “Phantom Beast" monster, your opponent cannot target this card for attacks or by card effects. Once per turn: You can target 1 "Phantom Beast" card in your GY; add it to your hand.
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- Phantom Beast Eagle
- Beast/WIND/Level 5/ATK 2000/DEF 1500 (Fusion)
- 1 "Phantom Beast" monster + 1 WIND monster
- This card can attack directly. (Quick Effect): You can banish this card from your GY; all "Phantom Beast" monsters you currently control gain 1000 ATK until the end of this turn.
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- Phantom Beast Chimera
- Beast/DARK/Level 6/ATK 2100/DEF 1800 (Fusion)
- 1 "Phantom Beast" monster + 1 DARK monster
- If this card battles an opponent's monster, it gains ATK equal to half the current ATK of the opponent's monster it is battling during the Damage Step only. If this card is destroyed by battle or card effect: You can target 1 "Phantom Beast" monster or DARK monster in your GY, except "Phantom Beast Chimera"; Special Summon it.
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- Phantom Beast Leaping-Swordfish
- Beast/WATER/Level 7/ATK 2600/DEF 2000 (Fusion)
- 1 "Phantom Beast" monster + 1 WATER monster
- This card can make a second attack during each Battle Phase. If this card inflicts battle damage to your opponent: You can discard 1 random card from your opponent's hand.
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- Phantom Beast Lightning-Unicorn
- Beast/LIGHT/Level 8/ATK 1400/DEF 2800 (Fusion)
- 1 "Phantom Beast" monster + 1 LIGHT monster
- If this card is Fusion Summoned: You can send 1 "Phantom Beast" card from your Deck to the GY. When any player's monster declares an attack: You can banish 1 "Phantom Beast" card from your GY, then target 1 "Phantom Beast" monster you control; negate the attack, and if you do, the targeted monster gains ATK equal to the current ATK of the monster whose attack was negated.
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- Phantom Beast Ember-Boar
- Beast/FIRE/Level 9/ATK 2800/DEF 0 (Fusion)
- 1 "Phantom Beast" monster + 1 FIRE monster
- If this card battles a Special Summoned monster: Destroy that monster, and if you do, both players take damage equal to its original ATK. If this card is destroyed by a card effect: Destroy all cards on the field.
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- Spell Cards (3 Cards)
- Phantom Beast Fusion
- Normal Spell
- Fusion Summon 1 "Phantom Beast" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If you control "Gazelle the King of Mythical Beast", you can also use monsters in your Deck as Fusion Materials. You can only activate 1 "Phantom Beast Fusion" per turn.
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- Gust of the Phantom Beasts
- Quick-Play Spell
- Activate 1 of these effects.
- ● If you control a "Phantom Beast" monster: Target 1 Spell/Trap on the field; destroy it.
- ● If you control "Gazelle King of Mythical Beasts": Target up to 2 Spells/Traps on the field; banish them.
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- Howl of the Phantom Beasts
- Quick-Play Spell
- Target 3 of your "Phantom Beast" monsters, that are banished or are in your GY; shuffle them into the Deck, then draw 1 card. If you control "Gazelle the King of Mythical Beasts", draw 1 more card. You can only activate 1 "Howl of the Phantom Beasts" per turn.
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- Trap Cards (4 Cards)
- Phantom Beast Gate
- Normal Trap
- Banish 2 Beast and/or Beast-Warrior monsters from your GY; Special Summon 1 "Phantom Beast" monster from your Deck. If you control "Gazelle the King of Mythical Beasts", you can activate this card from your hand.
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- Wings of the Phantom Beast
- Normal Trap
- Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Phantom Beast" monster from your GY.
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- Claws of the Phantom Beast
- Normal Trap
- Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys an opponent's monster by battle: It can make a second attack in a row.
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- Phantom Beast Stampede
- Counter Trap
- When a card or effect is activated that targets a "Phantom Beast" card(s) in your possession: Negate the activation, and if you do, destroy it. If you control "Gazelle the King of Mythical Beasts", shuffle it into the Deck instead.
- Winged Beast, Warrior, and Fish
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