Bland-Aid

Not Your Forte

Mar 6th, 2022 (edited)
119
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.13 KB | None | 0 0
  1. Stats:
  2. (Mostly unremarkable, save for an above average air jump and an exaggeratedly long initial dash, the longest in the game by a decent margin. Actual running speed isn't great. Tentative idea: jumping during initial dash carries momentum? Could balance it by cutting air control during a dash jump, so you're more or less committed once you do it
  3.  
  4. Built to get into the opponent's face and take them out quickly. Lacks Mega Man's keepaway game, but has more practical melee options and a better combo game. Significantly less resilient than Mega Man, with a weight of 96 units (as light as the Pits) and a much less flexible recovery)
  5.  
  6. N-Spec: Wheel Cutter
  7. (Ground-based projectile. Slight delay before it starts moving; needs some space to reach top speed. Carries current momentum off of platforms. Low angle knockback that combos into itself at early percents. Can also be held in front of Bass to act as a constant hitbox. In this state, Bass can quickly scale vertical walls. Niche recovery tool. Remember to implement a limiter to prevent infinite stalling on certain stages.)
  8.  
  9. S-Spec: Napalm Bomb
  10. (similar to Mii Gunner's Grenade Launch)
Advertisement
Add Comment
Please, Sign In to add comment