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Gamenator

brad_UV2.rvmat

Apr 17th, 2023
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  1. #define _ARMA_
  2.  
  3. class StageTI
  4. {
  5. texture = "cup\TrackedVehicles\CUP_TrackedVehicles_Bradley\data\A3_ti_ca.paa";
  6. };
  7. ambient[] = {1.0,1.0,1.0,1};
  8. diffuse[] = {1,1,1,1};
  9. forcedDiffuse[] = {0,0,0,0};
  10. emmisive[] = {0,0,0,1};
  11. specular[] = {1,1,1,1};
  12. specularPower = 80;
  13. PixelShaderID = "Super";
  14. VertexShaderID = "Super";
  15. class Stage1
  16. {
  17. texture = "cup\TrackedVehicles\CUP_TrackedVehicles_Bradley\data\A3_NOHQ.paa";
  18. uvSource = "tex";
  19. class uvTransform
  20. {
  21. aside[] = {1,0,0};
  22. up[] = {0,1,0};
  23. dir[] = {0,0,0};
  24. pos[] = {0,0,0};
  25. };
  26. };
  27. class Stage2
  28. {
  29. texture = "cup\TrackedVehicles\CUP_TrackedVehicles_Bradley\data\destruct\metal_detail_dt.paa";
  30. uvSource = "tex";
  31. class uvTransform
  32. {
  33. aside[] = {19.923895,-1.743115,0};
  34. up[] = {1.743115,19.923895,0};
  35. dir[] = {0,0,0};
  36. pos[] = {0,0,0};
  37. };
  38. };
  39. class Stage3
  40. {
  41. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  42. uvSource = "tex";
  43. class uvTransform
  44. {
  45. aside[] = {1,0,0};
  46. up[] = {0,1,0};
  47. dir[] = {0,0,0};
  48. pos[] = {0,0,0};
  49. };
  50. };
  51. class Stage4
  52. {
  53. texture = "cup\TrackedVehicles\CUP_TrackedVehicles_Bradley\data\A3_as.paa";
  54. uvSource = "tex";
  55. class uvTransform
  56. {
  57. aside[] = {1,0,0};
  58. up[] = {0,1,0};
  59. dir[] = {0,0,0};
  60. pos[] = {0,0,0};
  61. };
  62. };
  63. class Stage5
  64. {
  65. texture = "cup\TrackedVehicles\CUP_TrackedVehicles_Bradley\data\A3_smdi.paa";
  66. uvSource = "tex";
  67. class uvTransform
  68. {
  69. aside[] = {1,0,0};
  70. up[] = {0,1,0};
  71. dir[] = {0,0,0};
  72. pos[] = {0,0,0};
  73. };
  74. };
  75. class Stage6
  76. {
  77. texture = "#(ai,16,2,2)fresnel(1.4,1.16)";
  78. uvSource = "tex";
  79. class uvTransform
  80. {
  81. aside[] = {1,0,0};
  82. up[] = {0,1,0};
  83. dir[] = {0,0,0};
  84. pos[] = {0,0,0};
  85. };
  86. };
  87. class Stage7
  88. {
  89. texture = "a3\data_f\env_land_co.paa";
  90. uvSource = "tex";
  91. class uvTransform
  92. {
  93. aside[] = {1,0,0};
  94. up[] = {0,1,0};
  95. dir[] = {0,0,0};
  96. pos[] = {0,0,0};
  97. };
  98. };
  99.  
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