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Hellsau

Please stop deleting my pastes

Jun 14th, 2014
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  1. Tier 5 and under premiums:
  2.  
  3. Great tanks:
  4. leFH18B2 - Not in store due to being overpowered as fuck. I solopub it at 75% winrate. This is the only reason to grind the Bat155 on-track. If you didn't buy this when it was removed from the store, you made a very bad decision. If you weren't playing then, well at least you were never tricked into grinding French artillery. Just gonna rub this in since I don't have a Type 59.
  5.  
  6. Churchill III/Excelsior/T14 - Tier 5 preferential heavies. Churchill 3 gets a 6pdr so it has no problem penning anything, and an insane 30% XP boost which trains crews really goddamn fast. T14 and Excelsior have lower pen. The Excelsior has thick and flat front armor and no side armor. The T14 has thin and angled front armor, and good spaced/sloped side armor. The Excelsior has better gold pen.
  7.  
  8. T-127 - Good tank. Gets easy matchmaking so you can platoon with Pz2Js and BT-SVs.
  9.  
  10. Fine tanks:
  11. T-15/Locust: Tier 3 scouts, both quite good. The T-15 is probably a better buy between them due to there being many more US light premiums for crew training, as well as the Locust having 330m view range compared to the T-15's 350m. The Locust does have slightly more pen and slightly better camo, but that doesn't outweigh the T-15's view range and ability to train Pz2/Pz1C/Luchs crews. Plus the T-15 has better armor.
  12.  
  13. T-25 - Regular matchmaking, but unlike the Ram 2 and Chi-Nu-Kai, it doesn't something unique. It's basically a T49, that trade its camo, profile, and turning speed for a lot of HP. Very strange tank to play though since it just turns its hull and turret so slowly.
  14.  
  15. Valentine II - Bumped up here from the bad tanks tier since it platoons with B2s and has bonkers camo due to being a light tank. Don't think about that last one too hard, just get this if you want to seal-club with B2 owning wallet warriors.
  16.  
  17. FCM36 PaK40 - Bumped down from great tanks tier. French TDs are a dead-end line now with a large number of stinkers, and the FCM still gets tier 5 matches on Sand River or Highway where you're just too slow to be fun. Utterly breaks Province matches in half though.
  18.  
  19. T2 Light Tank - Only useful for tournaments and companies, since getting tier 4 matches is ludicrous. If you want to play go-fast shooty tank, play the T7/VIC (which only see tier 2s) or get a Pz2/Cruiser 3.
  20.  
  21. S35 - Fun tank, but doesn't get easy matchmaking. 74 gold pen against tier 5s, with horrendous pen dropoff, is pretty bad. Bad crew trainer as well with lots of other alternatives for German medium premiums. It really is fun in tier 3 games, and it's fine in tier 4 games. It should get preferential matchmaking.
  22.  
  23. Bad tanks:
  24. Matilda IV - Extremely poor pen (86 AP, 102 gold pen) and slower than the Churchill 3. It's fine until you come face to face with a competent enemy tier 5 heavy, or most tier 6s. That 102 pen is just crippling against certain tanks.
  25.  
  26. Chi-Nu-Kai - Regular matchmaking, and is effectively identical to the Chi-Nu. Just find a fun regular Japanese tank to play to grind skills.
  27.  
  28. Ram II - Regular matchmaking, gets a 6pdr, but is incredibly inaccurate due to the terrible aiming time. Bunch of HP. I would say to avoid it, but there's not a lot of options for training US medium crews, and some people enjoy the Ram.
  29.  
  30. Avoid like the plague:
  31. Matilda Black Prince - it is a slower, less armored Churchill. Extremely bad tank.
  32. Sexton I - Inaccurate with FAR too long a reload. Just get a Valentine AT instead if you want a tier 3 British artillery.
  33.  
  34. Tier 6/7:
  35.  
  36. Great Tanks:
  37. E-25 - Insanely overpowered. Nearly invisible, extremely mobile, great accuracy, preferential matchmaking. Completely bananas. There is no reason this thing should get preferential matchmaking considering how its pen isn't much worse than the AT-15A and SU-122-44 while also being very accurate with good defense in its camo and mobility.
  38.  
  39. SU-122-44 - Insanely overpowered. Good camo, good mobility, great alpha and DPM. Regular matchmaking. Mostly bananas. Gets regular matchmaking and still excels.
  40.  
  41. Fine Tanks:
  42. Panther/M10 (Warcrime Panther. The Russians call it the Manther, but on the NA server that refers to the VK3002M) - Stock Panther with 1300 HP and easy matchmaking. Apparently it's very fun to play in Historical Battles if those ever become a thing again, and it also platoons with the E-25 and T23E3 if anyone plays that. Other than that, yeah, it's a stock Panther.
  43.  
  44. SU-100Y - Huge and armorless, but MUCH better mobility than you'd think. Almost no camo or armor, so you need to stay a quite a distance from the enemies, which is a problem since your gun is pretty unreliable. If you can survive until the late game, you can punish the enemies by oneshotting them. Has a gold AP shell that deals more damage and has less pen, which provides some utility but might punish you in tier 8 games. Ammo stats: AP/AP/HE, Damage: 440/510/580, Pen: 196/171/65. If you play this tank poorly you will do nothing and be useless. Extremely high stress tank but can reward you if you play it perfectly.
  45.  
  46. Type 64 - It's a T21, or a bad Chaffee, or a quick stock Hellcat. Fun to play if you like light tanks, but it isn't going to carry often. Only 45 shells is just ridiculous as well, considering it can see tier 10s (at least until 9.1).
  47.  
  48. Bad Tanks:
  49. TOG II - Easy matchmaking, but huge and the pubbies suicide into you while your teammates will never, EVER, shoot at them. Doesn't really platoon well with anything.
  50.  
  51. Dicker Max - It's a Nashorn, or a stock Sturer. Slow, good gun depression, decent gun. Not fun to play, not particularly good at anything, and now that the E-25 is around you don't really need it as a crew training. Just get the E-25.
  52.  
  53. Avoid like the plague:
  54. AT-15A - The tank itself is just unfun to play and severely underpowered. It has fine frontal armor, and the weak spots aren't too weak, but it is slow as fuck, has the 17pdr, and
  55.  
  56. Pz4 S - There is just nothing to recommend on this tank. No one says, "boy I sure am glad I'm playing my Pz4S, it's just so much fun!" It should also get preferential matchmaking just based on how much shittier it is compared to the other German tier 6s.
  57.  
  58. Tier 8 (easy matchmaking unless otherwise specified):
  59.  
  60. Great Tanks:
  61. IS-6 - Bullshit hull armor, pubbies don't know to shoot your 180mm turret. The gun has 175 pen, but that's workable, and it reloads very quickly. If you pen all your shots with AP, you will farm credits like crazy. If you pen all your shots with APCR and have good platoonmates, you will farm winrate like crazy. Pretty much just awesome.
  62.  
  63. Jagdtiger 8,8 - Grinds an insane amount of money. You have almost no shell costs and low repair costs, and you just shit out damage once you get into position, plus you have a very generous credit multiplier. The downside? You're extremely slow, cannot turn, and pubbies get the luckiest fucking pens (they will snapshot down your gun barrel one out of three tries). All this leads to you not really being able to force game wins. If you're willing to trade winrate for credits, this will do the job.
  64.  
  65. FCM 50t - It's ridiculously mobile, and has good pen with low cost shells. It's also armorless and gigantic, with French accuracy problems (though not nearly as bad as the normal French heavies.) It also seems to have a weird credit multiplier. A lot of replays get posted about 120k-150k IS-6/KV-5/Type 59 games, but your insane games in the FCM won't often break 100k. Its mediocre games will net you 75k or so, though, so it averages out. Very good, very fun tank, and it really complements certain platooned vehicles. It has a 1000 horsepower engine, so you will climb some fucking bullshit slopes, and you push and ram very well.
  66.  
  67. Fine Tanks:
  68. T34 - Regular matchmaking. Extremely long aim time and high bloom makes putting shells into people a hassle, but a great turret at least gives you the ability to aim in. Pubbies will get the luckies fucking pens on your turret so get ready for some bullshit. The hull is quite slow and pretty weak, and the rear of the sides is very flammable, but if you learn to trick pubbies into hitting your tracks you'll get to pull some wicked carries.
  69.  
  70. Bad Tanks:
  71. Lowe - Regular matchmaking, weak hull armor, and extremely slow. Accurate, high pen gun, and nice sloping on the turret, but it truly is slow. Just play the T34.
  72.  
  73. Avoid like the plague:
  74. Super Pershing - 200 pen guns go through the upper front plate. You're extremely slow, and don't really have a particularly good gun to compensate for being armorless and immobile. Good mantlet and gold pen, but...why bother?
  75.  
  76. T-34-3 - This tank is pretty much not what you want to be doing. It's got a shotgun for a weapon, but the non-existant gun depression makes putting that gun on target a pain.
  77.  
  78. 112 - Just get the IS-6.
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