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Jul 19th, 2018
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  1. _newObject = createVehicle ['CUP_t_AmygdalusC2s_EP1', [23651.8,18800.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23651.1,18802.1,7.15232]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_str_lipa', [23681,18770.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23680.5,18771.2,13.4607]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_str_lipa', [23680.7,18778.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23681.4,18779.5,13.4607]; [_newObject, [[0.965926,0.258819,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Smrk_velky', [23681.2,18796.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23680.4,18796.9,11.9696]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_str_lipa', [23680.6,18786.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23680.2,18787.3,13.4607]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mound02_8m_F', [23683.2,18836,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23682.8,18836,2.97951]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_t_AmygdalusC2s_EP1', [23686,18824.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23685.8,18823,7.15232]; [_newObject, [[-0.573577,-0.819152,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_t_AmygdalusC2s_EP1', [23678.9,18823.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23678.3,18824.5,7.15232]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Smrk_velky', [23680.7,18820.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23679.8,18821,11.9696]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Smrk_velky', [23681.1,18829.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23680.3,18829.3,11.9696]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mound02_8m_F', [23683.1,18845.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23683.4,18845.2,2.97951]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Smrk_velky', [23681.2,18862.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23680.3,18862.3,11.9696]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Smrk_velky', [23680.9,18851.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23680.1,18851.8,11.9696]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mound02_8m_F', [23683.5,18894.2,0.0868516], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23683.9,18894.2,3.06636]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mound02_8m_F', [23683.6,18885,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23683.3,18885,2.97951]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_str_lipa', [23681.3,18880,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23680.8,18880.8,13.4607]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Dum_istan3_hromada2', [23682.6,18926.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23680.5,18925.6,7.8498]; [_newObject, [[-8.02679e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Smrk_velky', [23684.4,18908.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23683.5,18908.5,11.9696]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23697.1,18930.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23694,18930.4,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6konec', [23684.6,18930.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23687.7,18930.3,3.19]; [_newObject, [[1,-2.8213e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_str_lipa', [23683.6,18960.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23683.2,18961.7,13.4607]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageBags_F', [23725,18837.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23725.4,18838.5,3.62364]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23724.5,18839.9,3.62001], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23724.5,18840,8.48551]; [_newObject, [[0.866025,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23724.8,18836.8,3.62637], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23724.8,18836.8,8.49187]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23724.8,18836.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23724.8,18836.8,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23727.3,18833.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23727.3,18833.7,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23729.9,18830.7,3.62637], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23729.9,18830.7,8.49187]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23724.5,18840,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23724.5,18840,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23729.9,18830.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23729.9,18830.7,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23727.3,18833.7,3.62637], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23727.3,18833.7,8.49187]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23729.8,18841.9,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23729.8,18841.9,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23728.2,18844.8,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23728.2,18844.8,6.5934]; [_newObject, [[-0.5,-0.866025,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23728.6,18842.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23728.6,18842.1,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23726.2,18841.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23726.2,18841.1,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23729.2,18841.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23729.2,18841.1,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23728.6,18845.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23728.6,18845.1,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23727.4,18842.9,0.46079], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23726.5,18843.4,8.48551]; [_newObject, [[0.866025,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23726.5,18843.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23726.5,18843.4,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23729.4,18846.3,0.462784], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23728.5,18846.9,8.48551]; [_newObject, [[0.866025,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23728.5,18846.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23728.5,18846.8,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ToolTrolley_02_F', [23729.6,18841.6,2.38419e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23729.6,18841.6,3.66955]; [_newObject, [[0.987688,-0.156435,-2.03998e-008], [6.36876e-008,2.71703e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23715.9,18930.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23712.7,18930.5,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23722.1,18930.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23719,18930.6,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23709.6,18930.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23706.5,18930.5,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23728.3,18930.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23725.2,18930.6,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23703.3,18930.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23700.2,18930.4,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23753.5,18809.2,2.591], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23753.5,18809.2,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23752.1,18809.3,2.66], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23752.1,18809.3,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23749.5,18808.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23749.5,18808.5,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23757.3,18809.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23757.4,18809.4,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenCrate_01_stack_x3_F', [23749.4,18809.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23749.4,18809.4,3.89787]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Crates_EP1', [23754.5,18808.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23754.5,18808.9,3.42247]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_hromada_beden_dekorativniX', [23755.8,18809,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.8,18809,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23753,18803.2,3.62376], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23753,18803.1,8.48926]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23750.4,18806.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23750.4,18806.2,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23753,18803.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23753,18803.2,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23758.1,18797.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23758.1,18797.1,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23750.4,18806.2,3.62376], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23750.4,18806.2,8.48926]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23748.7,18810,0.479723], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23747.9,18809.3,8.48926]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23751.5,18809.8,0.284205], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.5,18808.5,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23755.5,18800.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.5,18800.1,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23758.7,18798.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23758.7,18798.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23747.8,18809.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23747.8,18809.3,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23758.7,18798.6,3.63869], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23758.7,18798.6,8.50419]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23755.5,18800.1,3.62357], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.5,18800.1,8.48907]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23755.4,18808.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.4,18808.5,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallet_MilBoxes_F', [23751.7,18809.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.5,18809.4,3.64011]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallets_stack_F', [23753.2,18809.4,-0.000999928], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23753.2,18809.4,3.61857]; [_newObject, [[1.29975e-006,1,1.2277e-007], [-1.17106e-007,-1.2277e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['FoldTable', [23756.5,18807.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23756.5,18807.9,3.5901]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_StallWater_F', [23753.7,18835.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23753.7,18835.5,3.6015]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Stairs_F', [23734,18828.5,-0.5], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23733.9,18828.5,4.19233]; [_newObject, [[-0.642787,0.766045,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Stairs_F', [23733.3,18827.9,-0.5], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23733.2,18828,4.19233]; [_newObject, [[-0.642787,0.766045,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23753.5,18810.7,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23753.5,18810.7,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23751.9,18822.5,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.9,18822.5,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23751.9,18827,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.9,18827,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23753.5,18813.7,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23753.5,18813.7,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23751.9,18824,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.9,18824,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23748.8,18813.6,1.81296], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748.8,18813.6,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23751.9,18825.5,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.9,18825.5,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23753.5,18812.2,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23753.5,18812.2,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23751.9,18822.1,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.9,18822.1,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23746.7,18811.8,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23746.7,18811.8,6.5934]; [_newObject, [[0.642788,-0.766044,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23744.8,18818.1,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23744.8,18818.1,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23742.2,18825.2,2.99776], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.2,18825.2,6.5934]; [_newObject, [[-8.74214e-008,-1,-4.94135e-010], [-0.00565224,0,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23751.9,18828.5,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.9,18828.5,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23751.3,18810.8,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.3,18810.8,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23736.3,18832.9,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23736.3,18832.9,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23742.7,18820.1,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.7,18820.1,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23737.8,18832.9,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737.8,18832.9,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23739.3,18832.9,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.3,18832.9,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23740.8,18832.9,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740.8,18832.9,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23742.3,18832.9,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.3,18832.9,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23742.7,18832.9,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.7,18832.9,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23737.7,18825.9,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737.7,18825.9,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23744.3,18818.1,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23744.3,18818.1,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23749.8,18812.2,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23749.8,18812.2,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23738.8,18824.9,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23738.8,18824.9,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23740.8,18825.2,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740.8,18825.2,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23742.7,18825.2,2.95647], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.7,18825.2,6.5934]; [_newObject, [[-8.74214e-008,-1,-4.94361e-010], [-0.00565484,0,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23741.9,18821,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23741.9,18821,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23736.2,18827.9,2.51092], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23736.2,18827.9,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23739.7,18823.6,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.7,18823.6,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23739,18825.3,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739,18825.3,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23738.2,18822.1,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23738.2,18822.1,6.5934]; [_newObject, [[-0.642787,0.766045,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23742.3,18817.1,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.3,18817.1,6.5934]; [_newObject, [[-0.642787,0.766045,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23740,18827.2,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740,18827.2,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23740.9,18822.2,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740.9,18822.2,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Metal_rack_Tall_F', [23735.8,18834.2,3.00407e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.8,18834.2,3.19003]; [_newObject, [[1,2.46472e-005,-4.42218e-006], [4.42021e-006,8.03164e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Metal_rack_Tall_F', [23735.8,18833.4,1.33514e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.8,18833.4,3.19001]; [_newObject, [[1,3.25446e-005,-2.31851e-005], [2.31863e-005,-3.70908e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Rug_01_Traditional_F', [23741.5,18829.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23741.5,18829.2,3.20068]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Rug_01_Traditional_F', [23739.7,18834.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.7,18834.3,3.20068]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23757.3,18813.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23757.4,18813.4,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23748.9,18829.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748.9,18829.2,4.8655]; [_newObject, [[-8.02679e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23736.5,18830.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23736.5,18830.8,4.8655]; [_newObject, [[-3.25841e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23754.8,18825.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23754.8,18825.3,4.8655]; [_newObject, [[1.43051e-006,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23748,18828.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748,18828.2,4.8655]; [_newObject, [[1,-1.11659e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23754.8,18821.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23754.8,18821.4,4.8655]; [_newObject, [[9.53674e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23735.6,18833.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.5,18833.8,4.8655]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23740.4,18830.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740.4,18830.8,4.8655]; [_newObject, [[-3.25841e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23744.6,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23744.6,18814.3,4.8655]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23754.8,18829.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23754.8,18829.2,4.8655]; [_newObject, [[-8.02679e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23755.7,18826.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.8,18826.3,4.8655]; [_newObject, [[-1,1.44244e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23748.9,18821.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748.9,18821.4,4.8655]; [_newObject, [[9.53674e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23755.7,18822.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.8,18822.3,4.8655]; [_newObject, [[-1,9.65599e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23734.8,18826.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23734.8,18826.5,4.8655]; [_newObject, [[0.642787,-0.766045,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23753.9,18824.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23753.9,18824.4,4.8655]; [_newObject, [[-1,1.44244e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23742.5,18832.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.5,18832.9,4.8655]; [_newObject, [[4.76837e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23744.6,18821.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23744.6,18821.8,4.8655]; [_newObject, [[-2.23319e-006,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23748,18824.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748,18824.3,4.8655]; [_newObject, [[1,-1.11659e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23735.6,18825,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.5,18825,4.8655]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23739.2,18820.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.2,18820.5,4.8655]; [_newObject, [[-1,2.39611e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23735.6,18829.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.5,18829.9,4.8655]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23755.7,18828.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.7,18828.2,4.8655]; [_newObject, [[-1,9.65599e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [23741.7,18834.7,-0.000866413], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23741.7,18834.7,7.18945]; [_newObject, [[-9.0988e-005,1,2.60841e-005], [-0.000133602,-2.60963e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ChairPlastic_F', [23752.2,18825.5,4.29153e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23752.2,18825.5,3.67211]; [_newObject, [[-0.939697,0.342008,1.02468e-005], [5.31659e-006,-1.5353e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ChairPlastic_F', [23748.5,18828.7,1.0252e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748.5,18828.7,3.67211]; [_newObject, [[0.499903,0.866081,-2.31551e-005], [1.90915e-005,1.57158e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenCounter_01_F', [23736,18828.5,-0.000356674], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23736,18828.5,3.6655]; [_newObject, [[0.999997,-0.000288939,-0.00250776], [0.00250781,0.000175761,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenCrate_01_stack_x5_F', [23746.4,18813.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23746.4,18813.4,4.15197]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Rack_F', [23738,18833.2,1.19209e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23738,18833.2,4.00591]; [_newObject, [[-1,-9.11948e-005,5.64559e-006], [5.65015e-006,-4.99719e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Barrel4', [23754.9,18821,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23754.9,18821,3.76835]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Barrel4', [23755.5,18821,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.5,18821,3.76835]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Barrel4', [23748.5,18821.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748.5,18821.7,3.76835]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sofa_01_F', [23755,18827.8,-4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755,18827.8,3.68811]; [_newObject, [[-0.996195,-0.0871553,-1.17265e-006], [-1.16998e-006,-8.17311e-008,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sofa_01_F', [23742.7,18835.5,7.15256e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.7,18835.5,3.68811]; [_newObject, [[-0.996195,-0.0871553,1.57027e-006], [1.54413e-006,3.67308e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['AmmoCrates_NoInteractive_Large', [23754.3,18813.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23754.3,18813.9,4.55025]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenBed_01_F', [23742.3,18824.7,-2.38419e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.3,18824.7,3.64592]; [_newObject, [[1,1.49012e-007,3.29125e-007], [-3.29125e-007,-1.34709e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23743.5,18823.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18823.3,4.8655]; [_newObject, [[1,3.13916e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23743.5,18819.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18819.3,4.8655]; [_newObject, [[1,3.13916e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23739.5,18828.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.5,18828.8,4.8655]; [_newObject, [[1,3.13916e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23751.9,18821.4,-0.781062], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.9,18821.4,7.66208]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23735,18824.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735,18824.6,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23745.5,18818.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23745.5,18818.1,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23740.2,18818.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740.1,18818.5,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23742.7,18815.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.7,18815.4,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23738.9,18835.2,0.0478802], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23738.9,18835.2,8.49102]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23746.1,18813,0.478828], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23745.3,18812.3,8.48926]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23737,18833.2,0.0478802], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737,18833.2,8.49102]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23740.2,18818.4,0.0475111], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740.2,18818.4,8.49065]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23737,18829.2,0.0478802], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737,18829.2,8.49102]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23743.6,18816.1,0.460673], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.7,18815.4,8.49065]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23745.5,18819.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23745.5,18819.9,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23732.5,18827.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23732.5,18827.6,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23739.7,18821.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.7,18821.5,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23743.5,18816.4,0.0475111], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18816.4,8.49065]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23736.2,18824.6,0.668229], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735,18824.6,8.49065]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23744.6,18820.4,0.483778], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18820.4,8.49065]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23737.6,18821.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737.6,18821.5,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23755.4,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.4,18814.3,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23737.5,18836.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737.5,18836.8,4.8655]; [_newObject, [[-3.25841e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23751.9,18821.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.9,18821.4,4.8655]; [_newObject, [[4.76837e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23743.5,18831.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18831.3,4.8655]; [_newObject, [[1,3.13916e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23743.5,18816.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18816.6,4.8655]; [_newObject, [[1,3.13916e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23751.5,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.5,18814.3,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23738.4,18822.2,0.519112], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737.6,18821.5,8.49065]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23742.4,18824.4,0.483532], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18824.4,8.49065]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23741.5,18826.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23741.5,18826.9,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23741.4,18836.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23741.4,18836.8,4.8655]; [_newObject, [[-3.25841e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23741.6,18835.2,0.0478802], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23741.6,18835.2,8.49102]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23743.5,18835.2,0.0731726], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18835.2,8.51631]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23742.4,18828.4,0.485161], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18828.4,8.49065]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23743.5,18839.2,3.65081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18839.2,8.51631]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23743.5,18827.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18827.3,4.8655]; [_newObject, [[1,3.13916e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23742.1,18818.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.1,18818.5,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23735.5,18826.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.5,18826.9,4.8655]; [_newObject, [[1,-4.01339e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23745.3,18812.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23745.3,18812.3,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23742.4,18832.4,0.450863], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18832.4,8.49065]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23732.5,18827.6,3.62637], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23732.5,18827.6,8.49187]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23737.5,18832.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737.5,18832.9,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23742.4,18833.3,0.459107], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18833.3,8.49065]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23747.5,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23747.5,18814.3,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23743.5,18835.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18835.2,4.8655]; [_newObject, [[1,3.13916e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23752,18829.2,-0.781062], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23752,18829.2,7.66208]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23745.5,18814.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23745.5,18814.1,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23751.9,18829.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.9,18829.2,4.8655]; [_newObject, [[-3.25841e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23742.5,18821.5,-0.780264], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.5,18821.5,7.66439]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23749,18826.2,-0.443407], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748,18826.2,7.66726]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23743.5,18838.2,2.80176], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18838.2,7.66726]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23757.3,18811.4,-0.784323], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23757.3,18811.4,7.65882]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23735.6,18835.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.6,18835.8,4.8655]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23758.4,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23758.4,18814.3,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23740.5,18832.9,-0.784323], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740.5,18832.9,7.65882]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23735.6,18831.8,-0.775883], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.6,18831.8,7.66726]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23737,18826.3,0.0418434], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737,18826.3,8.48498]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23738.5,18830.8,-0.784323], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23738.5,18830.8,7.65882]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23742.4,18830.8,-0.784323], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.4,18830.8,7.65882]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23754.8,18824.3,-0.392577], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.8,18824.3,7.66639]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23748,18822.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748,18822.3,4.8655]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23735.6,18835.8,-0.784323], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.6,18835.8,7.65882]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23748,18822.3,-0.775883], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748,18822.3,7.66726]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Satelit', [23751.4,18825.7,1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.4,18825.7,7.6466]; [_newObject, [[-0.422618,-0.906308,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Satelit', [23739.4,18820.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.4,18820.5,7.6466]; [_newObject, [[-0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_ch_mod_d', [23740.4,18819.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740.4,18819.1,3.19]; [_newObject, [[-0.573577,-0.819152,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Skrin_bar', [23742.1,18818.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.1,18818.6,3.19]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Poster_03_F', [23739.3,18820.1,1.78043], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.3,18820.1,4.97543]; [_newObject, [[-1,9.65599e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Poster_05_F', [23739.2,18832.8,2.05998], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.2,18832.8,5.25498]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_picture_e', [23740.5,18821.6,0.805897], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740.5,18821.6,3.9959]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GunrackTK_EP1', [23755.6,18813.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.1,18814.5,3.67471]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GunrackTK_EP1', [23756.7,18813.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23756.3,18814.5,3.67471]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Gunrack1', [23750.7,18813.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23750.6,18813.8,3.69478]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_TableBig_01_F', [23753.3,18824.6,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23753.3,18824.6,3.63446]; [_newObject, [[1,-2.42889e-005,-6.14904e-006], [6.14902e-006,-9.77976e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_SatelliteAntenna_01_F', [23751.2,18824.9,-0.000904083], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.2,18824.9,7.69238]; [_newObject, [[0.499968,-0.866044,0.000416237], [-0.000486566,0.000199723,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Dhangar_whiteskrin', [23742.4,18827.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.4,18827.2,3.19]; [_newObject, [[-3.25841e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_toilet_b', [23743,18829.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743,18829.2,3.19]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_sink', [23739.8,18828.8,1.03954], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.8,18828.8,4.22954]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_bath', [23740.2,18827.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740.2,18827.4,3.56833]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_metalcase_01', [23735.9,18824.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.9,18824.2,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_metalcase_01', [23735.9,18824.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.9,18824.6,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_lekarnicka', [23739.3,18829.1,1.37877], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.3,18829.1,4.56877]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Dkamna_uhli', [23736.2,18827,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23736.2,18827,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_fridge', [23736,18830.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23736,18830.4,3.19]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_flower_01', [23742.3,18833.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.3,18833.1,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_case_wall_unit_part_c', [23743,18833.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743,18833.2,3.19]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ammobox_rounds_F', [23757,18813.2,-0.000166178], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23757,18813.2,3.2952]; [_newObject, [[7.97076e-005,-1,9.77966e-006], [0.00101966,9.86093e-006,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ammobox_rounds_F', [23757.1,18812.6,-0.000167608], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23757.1,18812.6,3.2952]; [_newObject, [[-5.64943e-005,-1,-2.11775e-005], [0.0010424,-2.12364e-005,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ammobox_rounds_F', [23757,18812.9,-0.000166416], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23757,18812.9,3.2952]; [_newObject, [[4.5357e-005,-1,7.30864e-006], [0.00102505,7.35513e-006,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_full_F', [23752.4,18813.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23752.4,18813.5,3.798]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Water_pipe_EP1', [23742.7,18834.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.7,18834.1,3.78451]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ArmChair_01_F', [23739.7,18835.9,-4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.7,18835.9,3.6738]; [_newObject, [[0.965928,-0.258811,-5.82193e-007], [1.84964e-006,4.65369e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Table_small_EP1', [23741.1,18835.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23741.1,18835.5,3.42257]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MRB_Full_Arsenal_Crate', [23748.9,18813.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748.9,18813.5,4.0153]; [_newObject, [[1,1.49012e-007,-2.56746e-007], [2.56746e-007,3.17161e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesWooden_F', [23742.5,18847.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.5,18847.8,3.929]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23733.3,18841.8,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23733.3,18841.8,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23731.6,18844.9,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23731.6,18844.9,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23733.3,18846.3,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23733.3,18846.3,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23730.7,18843.4,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23730.7,18843.4,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23730.8,18849.3,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23730.8,18849.3,6.5934]; [_newObject, [[-0.5,-0.866025,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23733.3,18844.8,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23733.3,18844.8,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23733.3,18847.7,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23733.3,18847.7,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23739.9,18847.7,2.66967], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.9,18847.7,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23733.3,18843.3,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23733.3,18843.3,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23739.9,18849.2,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.9,18849.2,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23739.9,18850.7,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.9,18850.7,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23735.9,18852.2,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.9,18852.2,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23734.1,18849.2,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23734.1,18849.2,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23740,18852.2,2.65318], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740,18852.2,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23734.9,18850.7,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23734.9,18850.7,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Workbench_01_F', [23740.8,18852.2,7.15256e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740.8,18852.2,3.68675]; [_newObject, [[-7.07931e-006,1,-2.71918e-006], [3.25363e-007,2.71918e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23748.4,18841.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748.4,18841.1,4.8655]; [_newObject, [[-1.51793e-006,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23743.5,18840.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.5,18840.2,4.8655]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23748.3,18847.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748.3,18847,4.8655]; [_newObject, [[1.43051e-006,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23743.8,18851.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.8,18851.9,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23736.4,18847.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23736.4,18847,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23738.9,18852.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23738.9,18852.9,4.8655]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23743.9,18840.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.9,18840.1,4.8655]; [_newObject, [[-0.906307,0.422619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23732.4,18851.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23732.5,18851.9,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23744.4,18841.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23744.4,18841.1,4.8655]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23743.8,18847.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.8,18847.2,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23736.2,18841.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23736.2,18841.1,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23743.8,18840.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.8,18840.9,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23735.4,18848,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.4,18848,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23743.8,18848,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.8,18848,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WaterTank_04_F', [23750.3,18851.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23750.4,18851.3,4.14976]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bench_05_F', [23731.1,18840.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23731.1,18840.8,3.38075]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenCrate_01_stack_x5_F', [23742.9,18851.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.9,18851.7,4.15197]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WaterTank_03_F', [23732.8,18848.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23732.9,18848.1,7.56219]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Metal_Shed_F', [23756.2,18849.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23756.2,18851.3,4.53444]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Barrel4', [23735.6,18846.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.6,18846.6,3.76835]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Barrel4', [23736.3,18846.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23736.3,18846.6,3.76835]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23751.9,18844.2,1.62446], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.1,18844.2,4.81446]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23745.8,18844.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748.9,18844.2,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23733.8,18844.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23736.9,18844.2,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23739.9,18844.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743,18844.3,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['jbad_wall_l3_gate', [23743.8,18844.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.9,18843.8,4.41744]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23751.4,18841.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.4,18841.1,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23753.4,18841.1,3.65081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23753.4,18841.1,8.51631]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23741.9,18852.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23741.9,18852.9,4.8655]; [_newObject, [[6.27833e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23734.5,18857.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23734.4,18857.2,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23739.4,18847,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.4,18847,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23755.3,18847,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.3,18847,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23730.5,18847,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23730.5,18847,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23733.9,18852.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23733.9,18852.9,4.8655]; [_newObject, [[6.27833e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23745.4,18841.1,3.65081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23745.4,18841.1,8.51631]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23732.5,18853.8,3.61779], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23732.5,18853.8,8.48329]; [_newObject, [[0.866025,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23743.4,18847.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.4,18847,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23736.4,18860.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23736.4,18860.6,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23751.3,18847,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.3,18847,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23734,18847,-0.782756], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23734,18847,7.66038]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23757.4,18841.1,3.65081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23757.4,18841.1,8.51631]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23740.4,18867.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740.4,18867.6,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23730.5,18850.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23730.5,18850.3,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23759.3,18847,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23759.3,18847,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23759.4,18841.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23759.4,18841.1,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23738.4,18864.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23738.4,18864.1,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23749.4,18841.1,3.65081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23749.4,18841.1,8.51631]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23733.2,18841.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23733.2,18841.1,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23732.5,18849,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23732.5,18849,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23755.4,18841.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.4,18841.1,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23732.5,18853.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23732.5,18853.8,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23731.4,18849.8,0.462876], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23730.5,18850.3,8.48551]; [_newObject, [[0.866025,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23746.3,18847.1,2.797], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23746.3,18847,7.6625]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23742.8,18850,-0.442978], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.8,18850,7.66611]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23736.9,18852.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23736.9,18852.9,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23746.4,18841.1,2.797], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23746.4,18841.1,7.6625]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23736.9,18852.9,-0.784323], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23736.9,18852.9,7.65882]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ToolTrolley_02_F', [23740.6,18847.6,1.14441e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740.6,18847.6,3.66956]; [_newObject, [[0.999849,0.0173702,1.13427e-006], [-1.76026e-006,3.60229e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ToolTrolley_01_F', [23732.2,18846.5,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23732.2,18846.5,3.68208]; [_newObject, [[0.990268,0.139173,-8.4372e-006], [6.78236e-006,1.23648e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6konec', [23727.6,18844.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23730.7,18844.3,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wicker_basket_EP1', [23758,18851.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23758,18851.4,3.62488]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wicker_basket_EP1', [23758,18850.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23758,18850.8,3.62488]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_EngineCrane_01_F', [23730,18846.1,-4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23730,18846.1,4.2084]; [_newObject, [[-0.96126,0.275642,-1.86526e-006], [-8.41371e-007,3.83282e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['FoldTable', [23739.5,18848.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23739.5,18848.2,3.5901]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Portable_generator_F', [23733.2,18852.4,-0.000808477], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23733.2,18852.4,3.54837]; [_newObject, [[-0.00133923,0.999999,1.57447e-005], [0.00389716,-1.05254e-005,0.999992]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_metalcrate', [23735.8,18848.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.8,18848.6,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Axe_woodblock', [23759.9,18848,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23759.9,18848,3.54292]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Haystack_small', [23754.2,18848.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23754.2,18848.6,3.95586]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PortableLight_single_F', [23730.4,18841.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23730.5,18841.6,4.27381]; [_newObject, [[-0.707107,-0.707106,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23746.4,18877.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23746.4,18877.9,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23754.4,18891.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23754.4,18891.7,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23752.4,18888.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23752.4,18888.3,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23758.4,18898.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23758.4,18898.6,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23750.4,18884.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23750.4,18884.8,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23756.4,18895.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23756.4,18895.2,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23742.4,18871,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23742.4,18871,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23748.4,18881.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748.4,18881.4,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23744.4,18874.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23744.4,18874.5,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23758.4,18886.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23758.3,18886.8,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23750,18879.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23750,18879.6,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23759.9,18893,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23759.8,18893,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23755.7,18887.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.6,18887.8,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23759.3,18892.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23759.2,18892.6,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23758.7,18893.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23758.7,18893.3,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23747,18930.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.9,18930.6,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23753.2,18930.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23750.1,18930.7,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23740.8,18930.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737.7,18930.6,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23759.4,18930.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23756.3,18930.8,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23734.6,18930.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23731.4,18930.5,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Net_Fence_Gate_F', [23789.1,18782.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18777.6,4.2275]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23778.4,18762,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.5,18762,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23772.2,18762.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.3,18762.1,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23784.6,18762,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.7,18762,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23781.2,18769.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.2,18769.5,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23789.1,18770.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18770.9,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23789.1,18766.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18766.9,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23778.6,18772.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.6,18772.6,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23783.8,18766.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.8,18766.5,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23776.1,18775.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.1,18775.7,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23787,18765,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787,18765,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23773.5,18778.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.5,18778.7,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23789.1,18773.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18773.6,4.8655]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_vetev_1_buk', [23779.4,18779,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.2,18779,3.53174]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23782.6,18776.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.6,18776.1,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23781.3,18777,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.3,18777,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23783.3,18772.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.2,18772.9,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23784.7,18774.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.6,18774.5,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23782.9,18777.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.8,18777.8,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23777.5,18779.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.4,18779.4,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23779.4,18778.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.3,18778.8,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23782.8,18779.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.7,18779.6,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23786,18777.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786,18777.4,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23786.7,18768.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18768,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23786.2,18770,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.1,18770,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23786.6,18771.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18771.9,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23780.4,18774.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.4,18774.5,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23777.1,18778,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.1,18778,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23781.8,18779.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.7,18779.3,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23783.6,18779.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.5,18779.3,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23785.6,18768.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.6,18768.8,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6konec', [23766,18762.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23769.1,18762.1,3.19]; [_newObject, [[1,-2.8213e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.2,18801.2,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.2,18801.2,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.2,18799.4,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.2,18799.4,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.3,18802.7,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.3,18802.7,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.2,18799.7,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.2,18799.7,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23781.6,18798.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.6,18798.6,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23789.2,18808.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18808.3,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23781.5,18799.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.4,18799.6,4.8655]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PicnicTable_01_F', [23771,18809.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771,18809.7,3.45014]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shed_06_F', [23771,18807.2,0.893649], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771,18807.2,5.49935]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ClothesLine_01_full_F', [23762.4,18802.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.4,18802.7,4.44357]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenTable_large_F', [23787.1,18799.2,-0.00100112], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.1,18799.2,3.62129]; [_newObject, [[0.999848,-0.0174607,-4.8099e-007], [3.75133e-007,-6.06585e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Crates_stack_EP1', [23781.8,18799.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.8,18799.7,3.94984]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canister_EP1', [23787.9,18798.9,0.00100374], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.9,18798.9,4.42301]; [_newObject, [[-0.754709,0.656059,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_bucket', [23785.6,18799,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.6,18799,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23768,18789.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768,18789.5,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23768,18787.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768,18787.8,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23768,18795.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768,18795.7,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23771.5,18792.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.5,18792.7,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23771.4,18783.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.4,18783.9,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23768,18793.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768,18793.8,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23771.5,18795.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.5,18795.7,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23771.6,18788.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.6,18788.3,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23771.5,18790.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.6,18790.6,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23771.6,18787.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.6,18787.4,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23767.9,18792.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.9,18792.1,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23771.5,18785.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.5,18785.7,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23767.9,18790.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.9,18790.9,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23775.6,18796,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.6,18796,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23775.6,18793,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.6,18793,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23775.6,18790.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.6,18790.9,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23775.7,18788.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.7,18788.7,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23775.7,18787.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.7,18787.7,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23775.5,18786,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.5,18786.1,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23775.5,18784.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.5,18784.3,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23775.2,18782.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.2,18782.4,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_p_Helianthus', [23775.2,18780.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.3,18780.5,3.85743]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23786.9,18796.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.9,18796.1,3.46276]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23785.6,18790.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.7,18790.4,3.46276]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23786.7,18796.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.8,18796.9,3.46276]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23785.4,18788.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.4,18788.9,3.46276]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23786.2,18795.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.3,18795.9,3.46276]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23786.5,18795.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.5,18795.4,3.46276]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23785.7,18795.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.8,18795.4,3.46276]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23785.7,18789.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.8,18789.5,3.46276]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23785.1,18789.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.1,18789.3,3.46276]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23786.2,18791.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.3,18791,3.46276]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23786.6,18791.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.5,18791.9,3.46276]; [_newObject, [[0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23786.8,18793.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.8,18793.5,3.46276]; [_newObject, [[0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23787.1,18794.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787,18794.2,3.46276]; [_newObject, [[0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23787.1,18792.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787,18792.6,3.46276]; [_newObject, [[0.984808,0.173648,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23787.4,18793.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.4,18793.7,3.46276]; [_newObject, [[0.984808,0.173648,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_06_EP1', [23787.4,18797.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.4,18797.6,3.46276]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23786.9,18794.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.9,18794.9,3.51449]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23785,18788.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785,18788.4,3.51449]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23787.8,18797.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.8,18797.1,3.51449]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23785.7,18788.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.7,18788.4,3.51449]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23786.8,18796.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18796.3,3.51449]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23786.1,18789,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.1,18789.1,3.51449]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23786.1,18794.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.1,18795,3.51449]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23786.6,18796.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18796.4,3.51449]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23785.7,18789.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.6,18789.7,3.51449]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23786.1,18792.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.1,18792.3,3.51449]; [_newObject, [[0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23786.6,18790.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18790.6,3.51449]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23786.4,18793.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.4,18793.9,3.51449]; [_newObject, [[0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23786.6,18794.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18794.6,3.51449]; [_newObject, [[0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23785.5,18789.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.5,18789.9,3.51449]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23787.1,18793.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.1,18793.2,3.51449]; [_newObject, [[0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23787.2,18795.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.3,18795.6,3.51449]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23786.9,18793.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787,18793.3,3.51449]; [_newObject, [[0.984808,0.173648,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_07_EP1', [23787.4,18794.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.4,18794.7,3.51449]; [_newObject, [[0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wheel_cart_EP1', [23787.5,18802.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.5,18802.5,3.56347]; [_newObject, [[0.999391,0.0348995,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23760.7,18794,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.7,18794,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23789.1,18794.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18794.5,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23782.7,18798.6,0.0610504], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.7,18798.6,8.50419]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23788.2,18800.5,0.4781], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18800.5,8.50894]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23786.7,18798.6,0.0610504], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18798.6,8.50419]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23789.1,18782.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18782.6,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23766.7,18798.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18798.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23762.7,18798.6,3.63869], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.7,18798.6,8.50419]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23789.1,18790.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18790.6,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.2,18803.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18803.3,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23774.7,18798.6,3.63869], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.7,18798.6,8.50419]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23765.8,18787.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23765.8,18787.9,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.2,18800.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18800.5,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23789.1,18786.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18786.6,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23787.2,18803.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.2,18803.4,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23788.2,18803.3,0.46521], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18803.3,8.50894]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23787.3,18799.7,0.461418], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.3,18798.6,8.5045]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23770.6,18798.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.6,18798.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23787.3,18798.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.3,18798.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23783.4,18803.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.4,18803.4,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23762.7,18798.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.7,18798.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23783.7,18798.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.7,18798.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23778.7,18798.6,3.63869], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.7,18798.6,8.50419]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23781.5,18801.5,-0.768704], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.4,18801.5,7.67444]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23768.4,18784.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.4,18784.8,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23766.7,18798.6,3.63869], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18798.6,8.50419]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23774.6,18798.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.6,18798.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23789.2,18807.3,3.64344], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18807.3,8.50894]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23763.2,18791,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.2,18791,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23778.6,18798.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.6,18798.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23770.7,18798.6,3.63869], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.7,18798.6,8.50419]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Stand_F', [23770.9,18781.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.9,18781.8,4.8655]; [_newObject, [[0.766044,0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23789.2,18806.3,2.79332], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18806.3,7.65882]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23789.1,18797.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18797.5,4.8655]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_VineyardFence_01_F', [23775.5,18788.1,-0.0002985], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.5,18788.1,3.79459]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_VineyardFence_01_F', [23767.7,18791.4,-0.0002985], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.7,18791.4,3.79459]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_VineyardFence_01_F', [23771.4,18787.8,-0.0002985], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.4,18787.8,3.79459]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_vetev_1_buk', [23776.8,18793.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777,18794,3.53174]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23776.2,18783.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.1,18783.5,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23783.4,18792.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.3,18792.4,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23776,18793.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.9,18793.4,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23778.6,18793.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.6,18793.4,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23778.2,18782,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.2,18782,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23782.4,18793.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.3,18793.3,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23779.3,18787.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.2,18787.4,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23786.5,18791.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.4,18791.9,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23783.7,18784.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.6,18784.8,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23766.3,18793.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.3,18793.3,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23776.9,18795.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.8,18795.7,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23768.1,18793.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768,18793.7,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23773.9,18783.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.9,18783.6,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23765.6,18795.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23765.6,18795.3,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23780.5,18786.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.4,18786.1,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23774.8,18786.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.7,18786.1,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23763.6,18793,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.6,18793,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23773.5,18786.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.5,18786.3,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23783.9,18791.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.8,18791.4,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23782.5,18791.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.5,18791.1,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23783.7,18790.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.6,18790.9,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23786,18784.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.9,18784.6,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23783.5,18793.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.5,18793.2,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23773.2,18792.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.1,18792.1,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23776.6,18789.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.5,18789.2,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23784.8,18781.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.7,18781.5,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23765,18794.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.9,18794.7,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23771.9,18784.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.8,18784.5,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23777.6,18786.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.5,18786.6,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23772.7,18795,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.6,18795,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23768.1,18792,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768,18792,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23777.3,18792.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.2,18792.4,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23776.8,18795.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.7,18795.3,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23776,18784.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.9,18784.8,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23776.1,18781.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776,18781.4,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23762.9,18795.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.8,18795.9,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23786.4,18788.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.3,18788.2,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23762,18794.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762,18794.8,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23784.7,18785.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.6,18785.4,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23779.9,18783.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.8,18783.5,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23770.2,18786,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.2,18786,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23775.4,18780.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.3,18780.3,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23773.9,18782.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.8,18782.1,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23761.8,18795.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23761.7,18795.7,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23783.5,18790.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.4,18790.3,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23770.8,18787.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.7,18787.7,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23776.7,18785,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.7,18785,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23786.1,18791.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.2,18791.8,3.54225]; [_newObject, [[0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23785.8,18790.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.7,18790.7,3.54225]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23785.9,18788.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.7,18788.8,3.54225]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23786.4,18796.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.3,18796.2,3.54225]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23787.4,18795.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.2,18796,3.54225]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23786.9,18797.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.8,18797.3,3.54225]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23787,18795.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.9,18795.4,3.54225]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23786.2,18795.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.1,18795.4,3.54225]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23786.6,18794.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18794.2,3.54225]; [_newObject, [[0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23787.9,18797.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.8,18797.6,3.54225]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23787,18792.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.1,18792.3,3.54225]; [_newObject, [[0.984808,0.173648,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23785.3,18789.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.2,18789.7,3.54225]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23786.3,18793.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.4,18793.4,3.54225]; [_newObject, [[0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23787.3,18793.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.4,18793.4,3.54225]; [_newObject, [[0.984808,0.173648,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23786.7,18790.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18791,3.54225]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23785.1,18788.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785,18788.8,3.54225]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23787.3,18794.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.5,18794.3,3.54225]; [_newObject, [[0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_papaver_05_EP1', [23786.2,18789.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.1,18789.5,3.54225]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallet_vertical_F', [23786.1,18819.7,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.1,18819.7,11.152]; [_newObject, [[-0.999947,-0.0103123,7.4699e-006], [7.47402e-006,-3.61213e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [23779.7,18831.7,-0.268592], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.7,18831.7,7.00553]; [_newObject, [[0.105738,-0.0323869,-0.993866], [-0.950279,0.291103,-0.110587]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [23778,18831.8,-0.000680923], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778,18831.8,7.27345]; [_newObject, [[-1,3.52493e-005,-5.37056e-006], [-5.4038e-006,-0.000942588,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [23778.2,18830.8,-0.000514984], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.2,18830.8,7.27361]; [_newObject, [[-0.8659,-0.500215,0.00130098], [0.00133453,0.00029069,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesShabby_F', [23774.2,18817,-0.0276403], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.2,18817,11.1498]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sun_chair_green_F', [23762.2,18824.4,0.0189557], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.2,18824.4,6.9292]; [_newObject, [[-0.0871559,-0.996194,0.000183808], [1.59995e-005,0.000183111,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Stairs_F', [23774.9,18823.9,3.12], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.8,18823.9,7.81233]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Stairs_F', [23774.7,18825.7,-0.5], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.7,18825.7,4.19233]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Stairs_F', [23774.6,18825.3,-0.5], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.7,18825.3,4.19233]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Stairs_F', [23774.9,18823.4,3.12], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.8,18823.4,7.81233]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23760.8,18820.5,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.8,18820.5,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18834.3,3.05714], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18834.3,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23760.8,18826.6,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.8,18826.6,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23762.1,18832.7,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.1,18832.7,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.3,18831.3,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.3,18831.3,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.3,18829.8,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.3,18829.8,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.6,18828.3,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.6,18828.3,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18835.7,2.71908], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18835.7,6.5934]; [_newObject, [[0.999996,-1.2687e-005,0.00299007], [-0.0029901,-0.00422839,0.999987]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.6,18826.8,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.6,18826.8,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.6,18825.3,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.6,18825.3,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.6,18817.9,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.6,18817.9,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.4,18838.9,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.4,18838.9,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18832.8,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18832.8,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.6,18819.4,3.33353], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.6,18819.4,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.6,18831.3,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.6,18831.3,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.6,18817.5,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.6,18817.5,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.6,18829.8,2.6054], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.6,18829.8,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23760.8,18832.6,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.8,18832.6,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.3,18835.7,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.3,18835.7,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.3,18832.7,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.3,18832.7,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.6,18820.9,3.33353], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.6,18820.9,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.3,18828.3,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.3,18828.3,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23771.2,18822.6,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.2,18822.6,6.5934]; [_newObject, [[-3.25841e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23771.9,18822.6,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.9,18822.6,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.2,18817.5,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.2,18817.5,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.2,18819,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.2,18819,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.3,18820.4,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.3,18820.5,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23780.8,18824.7,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.8,18824.7,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23781.8,18820.4,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.8,18820.4,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23781.8,18829.8,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.8,18829.8,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23781.8,18832.7,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.8,18832.7,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.3,18834.2,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.3,18834.2,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.6,18822.3,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.6,18822.3,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.9,18828.2,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.9,18828.2,6.5934]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.9,18832.5,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.9,18832.5,6.5934]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23781.8,18817.5,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.8,18817.5,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23781.8,18819,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.8,18819,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23780.8,18823.4,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.8,18823.4,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23781.8,18821.9,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.8,18821.9,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23781.8,18827.2,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.8,18827.2,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23781.8,18828.3,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.8,18828.3,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.3,18821.9,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.3,18821.9,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23781.8,18831.2,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.8,18831.2,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23780.8,18825.8,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.8,18825.8,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.2,18824.8,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.2,18824.8,6.5934]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.6,18823.8,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.6,18823.8,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18831.3,3.40589], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18831.3,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18828.3,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18828.3,10.2334]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18817.9,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18817.9,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.4,18819.4,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.4,18819.4,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23771.2,18826.1,3.50046], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.2,18826.1,10.2434]; [_newObject, [[0,1,0], [0.00138075,0,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23782.1,18817.3,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.1,18817.3,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23782.1,18820.3,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.1,18820.2,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23782.1,18821.7,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.1,18821.7,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18829.8,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18829.8,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23762.1,18820.5,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.1,18820.5,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18826.8,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18826.8,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.3,18827.2,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.3,18827.2,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18823.9,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18823.9,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18825.4,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18825.4,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18819.4,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18819.4,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18822.4,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18822.4,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18820.9,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18820.9,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18817.3,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18817.3,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.4,18817.3,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.4,18817.3,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.4,18817.9,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.4,18817.9,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18835.7,3.40589], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18835.7,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.4,18820.9,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.4,18820.9,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.4,18821.9,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.4,18821.9,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18834.2,3.40589], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18834.2,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23772.2,18826.1,3.50185], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.2,18826.1,10.2434]; [_newObject, [[0,1,0], [0.00138075,0,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23777,18825.3,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777,18825.3,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23773.3,18828.4,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.3,18828.4,10.2434]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23781.8,18834.2,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.8,18834.2,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.9,18820.5,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.9,18820.5,6.5934]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18826.5,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18826.5,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23777.5,18836.5,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.5,18836.5,13.8834]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23786.6,18833.3,3.53656], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18833.3,13.8834]; [_newObject, [[0,1,0], [0.00565222,0,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23786.6,18820.4,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18820.4,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23783.4,18816.7,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.4,18816.7,13.8834]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.4,18832.8,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.4,18832.8,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.4,18831.4,3.40589], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.4,18831.4,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.4,18829.9,3.40589], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.4,18829.9,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.4,18828.5,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.4,18828.5,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.4,18827.3,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.4,18827.3,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23777,18826,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777,18826,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23782.1,18826.1,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.1,18826.1,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23782.1,18827.6,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.1,18827.6,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23782.1,18829.1,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.1,18829.1,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23782,18830.6,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782,18830.5,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23782,18832,3.07048], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782,18832,10.2434]; [_newObject, [[-0.999984,1.19249e-008,0.00565222], [0.00565222,0,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23782,18833.5,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782,18833.5,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23782.1,18834.8,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.1,18834.8,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23782.1,18835.7,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.1,18835.7,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.9,18832.7,3.16294], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.9,18832.6,10.2434]; [_newObject, [[0,1,0], [0.00565508,0,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.9,18826.2,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.9,18826.2,10.2434]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.9,18820.5,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.9,18820.5,10.2434]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18832.7,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18832.7,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18832.7,3.40589], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18832.7,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23782.1,18818.8,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.1,18818.8,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23781.9,18835.7,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.9,18835.7,6.5934]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23762,18826.8,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762,18826.8,6.5934]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23766.7,18820.4,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18820.4,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23782.1,18823.2,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.1,18823.2,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23769.8,18836.5,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23769.8,18836.5,13.8834]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23782.1,18824.6,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.1,18824.6,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23782.9,18836.5,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.9,18836.5,13.8834]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.4,18835.7,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.4,18835.7,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23786.6,18825.6,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18825.6,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.4,18834.3,3.54236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.4,18834.3,10.2434]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23775.8,18816.7,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.8,18816.7,13.8834]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23769.8,18816.7,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23769.8,18816.7,13.8834]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23768.1,18821.2,1.61516], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.1,18821.2,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23769.6,18821.2,1.61516], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23769.6,18821.2,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23771.1,18821.2,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.1,18821.2,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23772.6,18821.2,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.6,18821.2,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.1,18821.2,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.1,18821.2,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23775.6,18821.2,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.6,18821.2,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23777.1,18821.2,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.1,18821.2,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23778.6,18821.2,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.6,18821.2,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23780,18821.2,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780,18821.2,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23781.5,18821.2,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.5,18821.2,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23783,18821.2,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783,18821.2,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23784.5,18821.2,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.5,18821.2,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.5,18821.2,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.5,18821.2,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.4,18828.7,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.4,18828.7,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23784.5,18828.7,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.5,18828.7,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.5,18831.9,3.53037], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.5,18831.9,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23784.5,18832.2,3.54612], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.5,18832.2,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23783,18831.9,3.53792], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783,18831.9,13.8834]; [_newObject, [[0,1,0], [0.00565222,0,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23781.6,18831.9,3.52981], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.6,18831.9,13.8834]; [_newObject, [[0,1,0], [0.00565222,0,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23780.1,18831.9,3.52157], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.1,18831.9,13.8834]; [_newObject, [[0,1,0], [0.00565222,0,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23778.7,18831.9,3.51332], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.7,18831.9,13.8834]; [_newObject, [[0,1,0], [0.00565222,0,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23777.2,18831.9,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.2,18831.9,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23780.1,18827,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.1,18827,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23778.7,18827.3,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.7,18827.3,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23777.2,18826.8,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.2,18826.8,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23775.8,18831.9,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.8,18831.9,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.3,18831.9,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.3,18831.9,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23772.8,18831.9,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.8,18831.9,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23771.4,18831.9,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.4,18831.9,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23768.5,18831.9,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.5,18831.9,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23769.9,18831.9,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23769.9,18831.9,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23767.4,18831.9,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.4,18831.9,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23775.8,18827.4,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.8,18827.4,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23774.3,18827,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.3,18827,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23771,18827.3,3.53206], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771,18827.3,13.8834]; [_newObject, [[0.999999,-4.37114e-008,-0.00138075], [0.00138075,0,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23770.9,18825.8,2.66884], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.9,18825.8,13.8834]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23781.2,18825.8,3.53236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.2,18825.8,13.8834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_lobby_table', [23786.2,18831.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.2,18831.7,6.76764]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Metal_rack_Tall_F', [23774.4,18826.8,1.57356e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.4,18826.8,3.19002]; [_newObject, [[-0.00015559,1,-1.60981e-005], [3.41952e-005,1.61035e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Rug_01_F', [23763.9,18827.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.9,18827.5,3.20068]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Rug_01_Traditional_F', [23782.7,18833.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.7,18833.3,10.4283]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Rug_01_F', [23781.7,18835.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.7,18835.5,3.20068]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Rug_01_Traditional_F', [23777.8,18828.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.8,18828.5,3.20068]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Rug_01_F', [23767.4,18821,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.4,18821,6.77832]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23767.8,18836.4,0.052043], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.8,18836.4,8.5015]; [_newObject, [[-8.74224e-008,-0.999991,-0.00422364], [-0.00298451,-0.00422362,0.999987]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23763.8,18817.7,0.524168], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.8,18816.6,8.51113]; [_newObject, [[1.43051e-006,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23762.9,18835.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18835.5,4.8655]; [_newObject, [[1,-1.35501e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23771.7,18830.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.7,18830.3,4.8655]; [_newObject, [[2.38419e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23771.8,18826.4,0.0283384], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.8,18826.4,8.5125]; [_newObject, [[-8.74227e-008,-1,1.20542e-010], [0.00137884,0,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23784.7,18836.4,0.408271], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.7,18836.4,8.51114]; [_newObject, [[-1.51793e-006,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23763.8,18826.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.8,18826.4,4.8655]; [_newObject, [[-1.27952e-006,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23780.6,18819.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.6,18819.6,4.8655]; [_newObject, [[-1,2.39611e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23772,18824.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772,18824.6,4.8655]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23763.8,18828.6,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.8,18828.6,8.5145]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23762.9,18817.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18817.6,4.8655]; [_newObject, [[1,-1.11659e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23785.6,18817.6,0.510978], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18817.6,8.51114]; [_newObject, [[-1,1.91927e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23762.9,18817.6,0.0679951], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18817.6,8.51114]; [_newObject, [[1,-1.47422e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23762.9,18829.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18829.5,4.8655]; [_newObject, [[1,-1.35501e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23776.9,18823.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.9,18823.5,4.8655]; [_newObject, [[-1,1.91927e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23762.9,18825.6,0.0579023], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18825.6,8.50104]; [_newObject, [[1,-1.35501e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23785.7,18817.7,0.421784], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.7,18816.7,8.51114]; [_newObject, [[1.43051e-006,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23772.9,18821.5,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.9,18821.5,8.5145]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23785.6,18833.5,0.512627], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18833.5,8.51114]; [_newObject, [[-1,1.91927e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23779.8,18836.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.8,18836.4,4.8655]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23784.7,18835.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.7,18835.4,4.8655]; [_newObject, [[1,-2.54711e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23772.9,18817.6,0.0693598], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.9,18817.6,8.5125]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23774.8,18835.4,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.8,18835.4,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23767.7,18822.6,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.7,18822.6,8.5145]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23771.8,18824.6,0.060792], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.8,18824.6,12.1545]; [_newObject, [[0,1,0], [0.00137884,0,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23772.9,18823.6,0.0623684], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.9,18823.6,12.1545]; [_newObject, [[-0.999999,1.19249e-008,0.00137884], [0.00137884,0,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23785.5,18833.5,0.516789], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18833.5,12.1551]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23766.8,18835.5,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.8,18835.5,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23776.7,18825.5,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.7,18825.5,12.1545]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23770.8,18821.5,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.8,18821.5,8.5145]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23766.8,18817.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.8,18817.6,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23785.7,18828.7,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.7,18828.6,12.1545]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23780.9,18825.4,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.9,18825.4,8.5145]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23785.6,18819.6,0.466418], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18819.6,12.1545]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23785.6,18823.6,0.46477], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18823.6,12.1545]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23783.2,18839.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.2,18839.8,4.8655]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23779.8,18824.5,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.8,18824.5,12.1545]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23771.8,18818.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.8,18818.7,4.8655]; [_newObject, [[-2.23319e-006,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23785.6,18829.5,0.501044], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18829.5,12.1545]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23762.9,18835.5,0.0706282], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18835.5,8.5015]; [_newObject, [[0.999996,-1.26492e-005,0.00298448], [-0.00298451,-0.00422362,0.999987]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23767.7,18828.6,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.7,18828.6,8.5145]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23779.8,18828.7,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.8,18828.7,12.1545]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23770.7,18821.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.7,18821.6,12.1545]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23776.7,18833.5,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.7,18833.5,12.1545]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23775.8,18822.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.8,18822.6,4.8655]; [_newObject, [[1.43051e-006,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23785.7,18824.5,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.7,18824.5,12.1545]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23762.9,18823.6,0.0679941], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18823.6,8.51113]; [_newObject, [[1,-1.47422e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23770.8,18817.6,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.8,18817.6,8.5145]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23779.9,18818.7,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.9,18818.7,8.5145]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23780.9,18831.4,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.9,18831.4,8.5145]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23775.7,18834.5,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.7,18834.5,12.1545]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23762.9,18829.5,0.0583601], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18829.5,8.5015]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenCounter_01_F', [23775.1,18820.3,-0.000392914], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.1,18820.3,10.8931]; [_newObject, [[-0.0104109,-0.999945,-0.00153168], [-1.01539e-005,-0.00153166,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenCounter_01_F', [23776.6,18826.9,0.000582457], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.6,18826.9,3.66643]; [_newObject, [[0.000113123,0.999999,-0.00146681], [1.67717e-007,0.00146681,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenCounter_01_F', [23778.3,18818.6,-0.000407219], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.3,18818.6,10.8931]; [_newObject, [[-0.999991,-0.00400995,-0.00136511], [-0.00136527,3.74607e-005,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenCounter_01_F', [23777.5,18820.3,-0.000430107], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.5,18820.3,10.8931]; [_newObject, [[-0.010018,-0.999949,-0.0014878], [5.87053e-006,-0.00148793,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenCounter_01_F', [23777.8,18830.1,-0.000417948], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.8,18830.1,3.66543]; [_newObject, [[0.00254854,-0.999996,-0.00145663], [2.35713e-006,-0.00145663,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenCrate_01_stack_x3_F', [23777.8,18827.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.8,18827.4,7.47551]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenCrate_01_F', [23767.7,18824.1,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.7,18824.1,10.7648]; [_newObject, [[0.996193,0.0871715,5.89208e-008], [-3.60015e-008,-2.64494e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenCrate_01_stack_x5_F', [23767.8,18821.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.8,18821.5,11.3796]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenCrate_01_stack_x5_F', [23769.5,18821.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23769.5,18821.5,11.3796]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Fort_Crate_wood', [23768.5,18835.8,0.967061], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.5,18835.8,11.8713]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Fort_Crate_wood', [23769.5,18835.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23769.5,18835.8,10.9043]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Fort_Crate_wood', [23768.5,18835.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.5,18835.8,10.9043]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Fort_Crate_wood', [23767.4,18835.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.4,18835.8,10.9043]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenTable_large_F', [23770.3,18825.3,-0.00102234], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.3,18825.3,10.8489]; [_newObject, [[-1,-5.54314e-005,3.95146e-005], [3.95121e-005,4.52605e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenTable_large_F', [23766.8,18829.3,1.07288e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.8,18829.3,3.62231]; [_newObject, [[-1,-4.53889e-005,5.97311e-006], [5.97262e-006,1.07983e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenTable_large_F', [23783.5,18830.9,0.123792], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.5,18830.9,10.9737]; [_newObject, [[-0.774979,0.631986,-1.22786e-005], [-0.631097,-0.773887,0.053052]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesPlastic_F', [23778.8,18826,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.8,18826,7.00011]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Basket_F', [23776.1,18817.6,-0.00200462], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.1,18817.6,4.39763]; [_newObject, [[-0.00299301,0.999995,0.00066791], [-0.00210003,-0.000674197,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sofa_01_F', [23769.3,18829.8,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23769.3,18829.8,10.9147]; [_newObject, [[-5.54379e-006,-1,-2.21743e-006], [-2.94019e-008,-2.21743e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sofa_01_F', [23763.6,18835,-0.000874996], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.6,18835,7.26487]; [_newObject, [[1,-0.000309224,0.000205686], [-0.000205687,-3.57726e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sofa_01_F', [23771.9,18829.7,-3.91006e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.9,18829.7,10.9161]; [_newObject, [[-0.173396,-0.984852,0.000569676], [0.000697179,0.000455691,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sofa_01_F', [23764.8,18835.5,-1.66893e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.8,18835.5,3.6881]; [_newObject, [[0.08714,-0.996196,-6.12766e-006], [1.6698e-006,-6.00499e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sofa_01_F', [23767.8,18835.4,-0.00100374], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.8,18835.4,3.6871]; [_newObject, [[-0.084917,-0.996388,-7.57643e-006], [-2.0317e-006,-7.43074e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sofa_01_F', [23763.6,18832,-0.000888348], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.6,18832,7.26486]; [_newObject, [[1,1.16528e-005,-4.67657e-006], [4.6768e-006,-2.03776e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Crates_stack_EP1', [23773.2,18829.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.2,18829.9,3.94984]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Crates_stack_EP1', [23768,18829.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768,18829.2,7.52748]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenBed_01_F', [23782.1,18831.8,-0.000856876], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.1,18831.8,7.2227]; [_newObject, [[-1,-5.57897e-005,-2.56923e-005], [-2.56911e-005,-2.13557e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenBed_01_F', [23782.7,18835.2,-0.000825882], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.7,18835.2,10.8727]; [_newObject, [[-3.59832e-005,1,-0.000113198], [1.80408e-005,0.000113198,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Chest_EP1', [23769.8,18835.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23769.8,18835.9,3.31205]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Chest_EP1', [23783.2,18825.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.2,18825.9,6.8897]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Chair_EP1', [23766.4,18828.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.4,18828.9,10.8977]; [_newObject, [[-3.25841e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Chair_EP1', [23766,18829.9,-0.115594], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766,18829.9,10.7921]; [_newObject, [[0.5,-0.866025,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Chair_EP1', [23766.4,18828.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.4,18828.2,10.8977]; [_newObject, [[0.0871554,-0.996195,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23762.9,18832.6,-0.777589], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18832.6,7.66555]; [_newObject, [[-1,9.65599e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23778.8,18826.6,-0.776111], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.8,18826.6,14.957]; [_newObject, [[-1,9.65599e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23768.8,18836.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.8,18836.4,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23773.9,18824.6,2.37909], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775,18824.6,8.51448]; [_newObject, [[-5.6426e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23762.9,18820.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18820.5,4.8655]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23764.8,18828.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.8,18828.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23762.9,18820.6,-0.777589], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18820.6,7.66555]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23762.9,18820.6,-0.783661], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18820.6,11.3095]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23785.6,18826.5,0.500504], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18826.5,8.51226]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23768.8,18816.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.8,18816.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23768.6,18834.4,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.6,18834.4,8.5145]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23786.6,18822.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18822.6,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23785.6,18822.6,0.512046], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18822.6,8.51226]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23782.8,18828.7,-0.78394], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.8,18828.6,14.9506]; [_newObject, [[2.38419e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23789.2,18835.2,3.64231], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18835.2,8.50781]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23770.8,18824.5,0.0714016], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.8,18824.5,8.51454]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23772.8,18816.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.8,18816.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23780.7,18816.7,0.0629005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.7,18816.7,12.156]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23772.8,18836.4,0.0693769], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.8,18836.4,8.51252]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23770.7,18824.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.7,18824.5,4.8655]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23762.9,18824.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18824.5,4.8655]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23789.2,18815.2,3.64231], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18815.2,8.50781]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23789.2,18811.2,3.64231], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18811.2,8.50781]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23768.8,18816.7,0.0629005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.8,18816.7,12.156]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23762.9,18832.5,-0.791584], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18832.5,11.3016]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23774.8,18826.4,0.0695095], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.8,18826.4,8.51265]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23773.9,18826.4,-1.24893], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775,18826.4,4.8655]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23768.6,18824.5,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.6,18824.5,8.5145]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23772.8,18834.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.8,18834.4,4.8655]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23780.7,18816.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.7,18816.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23777.9,18824.5,0.432562], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.9,18824.5,8.5155]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23789.2,18823.2,3.64231], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18823.2,8.50781]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23789.2,18839.2,0.0646734], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18839.2,8.50781]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23779,18834.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779,18834.5,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23764.8,18836.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.8,18836.4,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.2,18827.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18827.3,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.2,18839.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18839.2,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23780.9,18820.6,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.9,18820.6,8.5145]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23780.7,18817.7,0.545272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.7,18816.7,8.51251]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23774.8,18820.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.8,18820.6,4.8655]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23762.9,18820.5,-0.777589], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18820.5,7.66555]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23779,18826.5,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779,18826.5,8.5145]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23762.9,18820.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18820.5,4.8655]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23772.8,18817.7,0.545272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.8,18816.7,8.51251]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23785.6,18830.5,0.500504], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18830.5,8.51226]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23787.3,18838.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.3,18838.9,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23768.8,18826.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.8,18826.4,4.8655]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23768.8,18817.7,0.510645], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.8,18816.7,8.51251]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23776.8,18816.7,0.0628996], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.8,18816.7,12.156]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23786.6,18830.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18830.5,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23786.6,18826.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18826.5,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23762.9,18832.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18832.5,8.44314]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.2,18819.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18819.3,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.2,18815.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18815.3,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23778.8,18826.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.8,18826.4,4.8655]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23776.7,18828.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.7,18828.6,12.1545]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23786.6,18818.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18818.6,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23774.8,18824.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.8,18824.6,12.1545]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23762.9,18832.5,-0.777589], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18832.5,7.66555]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23774.8,18822.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.8,18822.6,12.1545]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23789.2,18819.2,3.64231], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18819.2,8.50781]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23768.8,18820.7,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.8,18820.6,12.1545]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23768.8,18824.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.8,18824.6,12.1545]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23770.8,18828.5,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.8,18828.5,8.5145]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23776.8,18836.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.8,18836.4,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23764.8,18826.5,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.8,18826.5,8.5145]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23780.7,18836.4,0.0693769], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.7,18836.4,8.51252]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23778.8,18830.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.8,18830.6,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23774.8,18822.6,0.0712013], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.8,18822.6,8.51434]; [_newObject, [[2.38419e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23780.9,18828.4,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.9,18828.4,8.5145]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23773.9,18824.6,-1.25215], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775,18824.6,4.8655]; [_newObject, [[-5.6426e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23762.9,18820.6,0.0368824], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18820.6,8.48002]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23789.2,18827.2,3.64231], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18827.2,8.50781]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23762.9,18832.5,-0.792103], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18832.5,11.301]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23784.7,18816.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.7,18816.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23784.7,18836.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.7,18836.4,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23776.8,18817.7,0.545272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.8,18816.7,8.51251]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23768.6,18820.5,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.6,18820.5,8.5145]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23768.6,18830.5,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.6,18830.5,8.5145]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23778.7,18820.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.7,18820.6,4.8655]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23776.8,18836.4,0.0693769], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.8,18836.4,8.51252]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.2,18835.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18835.2,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23772.8,18822.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.8,18822.6,4.8655]; [_newObject, [[2.38419e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23776.8,18816.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.8,18816.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23762.9,18820.6,-0.783661], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18820.6,11.3095]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23772.7,18826.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.7,18826.4,4.8655]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23764.8,18836.4,0.0609274], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.8,18836.4,8.5015]; [_newObject, [[-8.74224e-008,-0.999991,-0.00422364], [-0.00298451,-0.00422362,0.999987]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23764.8,18822.6,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.8,18822.6,8.5145]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23768.8,18828.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.8,18828.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23779,18828.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779,18828.5,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23784.7,18816.7,0.0629005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.7,18816.7,12.156]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23782.8,18828.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.8,18828.5,4.8655]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23772.8,18828.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.8,18828.4,4.8655]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.2,18823.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18823.3,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23780.9,18834.4,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.9,18834.4,8.5145]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23776.7,18818.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.7,18818.6,4.8655]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23772.8,18816.7,0.0629005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.8,18816.7,12.156]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23782.8,18826.4,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.8,18826.4,8.5145]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23779,18824.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779,18824.5,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23786.6,18826.6,-0.776366], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18826.6,14.9568]; [_newObject, [[-1,9.65599e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23786.6,18826.6,-0.776641], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18826.6,14.9565]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23762.9,18832.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18832.5,4.8655]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23768.8,18836.4,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.8,18836.5,12.1545]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23770.7,18818.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.7,18818.6,4.8655]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23766.8,18826.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.8,18826.6,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.2,18811.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18811.3,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23780.7,18836.4,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.7,18836.4,12.1545]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23772.8,18836.4,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.8,18836.4,12.1545]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23778.8,18818.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.8,18818.6,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23762.9,18832.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18832.5,8.44314]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23782.7,18824.5,-0.769814], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.7,18824.5,14.9633]; [_newObject, [[4.76837e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23772.8,18836.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.8,18836.4,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23778.8,18826.6,-0.782979], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.8,18826.6,14.9502]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23778.8,18834.5,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.8,18834.5,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.2,18831.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18831.2,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23784.7,18836.4,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.7,18836.4,12.1545]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23782.8,18828.6,-0.77707], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.8,18828.7,14.9575]; [_newObject, [[-1.0411e-006,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23785.6,18826.6,0.498857], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18826.6,12.154]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23762.9,18820.6,0.0368824], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18820.6,8.48002]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23762.9,18832.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18832.5,4.8655]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23766.8,18830.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.8,18830.6,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23778.9,18822.6,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.9,18822.6,8.5145]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23778.8,18822.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.8,18822.6,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23784.7,18826.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.7,18826.4,4.8655]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23764.8,18816.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.8,18816.6,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Crouch_F', [23785.6,18826.6,0.477841], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18826.6,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23782.7,18824.5,-0.776683], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.7,18824.5,14.9565]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23766.8,18822.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.8,18822.6,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23786.6,18834.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18834.5,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23784.7,18832.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.7,18832.4,4.8655]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23789.2,18831.2,3.64231], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18831.2,8.50781]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23770.8,18834.5,0.0713596], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.8,18834.5,8.5145]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23776.8,18836.4,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.8,18836.4,12.1545]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ShelvesMetal_F', [23776.8,18831.6,0.00259399], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.8,18831.6,6.77314]; [_newObject, [[0.00231164,0.999974,-0.00685235], [-0.000899482,0.00685445,0.999976]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Fire_barrel', [23764.9,18828.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.9,18828.8,10.986]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23762.9,18825.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18825.6,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23786.6,18831.5,-0.777633], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18831.5,14.9552]; [_newObject, [[1,-6.39758e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23762.4,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.4,18814.3,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23771.8,18822.6,-0.778645], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.8,18822.6,11.315]; [_newObject, [[2.38419e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23765.8,18816.7,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23765.8,18816.7,12.1545]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23785.5,18835.5,0.494351], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18835.5,12.1585]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23774.3,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.3,18814.3,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23783.7,18836.4,-1.57627], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.7,18836.4,11.3124]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23760.2,18825.5,-0.00763988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.2,18825.5,8.4355]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23785.6,18819.6,0.406449], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18819.6,8.4355]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23780.9,18823.5,-0.771796], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.9,18823.5,11.3213]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23787.6,18836.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.6,18836.7,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23762.9,18823.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18823.6,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23779,18831.5,-0.78064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779,18831.5,7.6625]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23784.3,18838.9,-0.78064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.3,18838.9,7.6625]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23763.8,18836.4,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.8,18836.4,12.1545]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23762.9,18833.5,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18833.5,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23762.9,18831.5,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18831.5,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23762.9,18835.5,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18835.5,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23762.9,18827.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18827.6,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23765.8,18816.7,-0.780726], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23765.8,18816.7,11.3124]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23762.9,18819.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18819.6,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23769.8,18836.4,-0.0198212], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23769.8,18836.4,8.4355]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23762.9,18821.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18821.6,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23766.3,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.3,18814.3,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23762.9,18817.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18817.6,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23772.9,18823.7,-0.777167], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.9,18823.7,11.315]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23760.2,18827.5,-0.00763988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.2,18827.5,8.4355]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23760.2,18819.5,-0.00763988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.2,18819.5,8.4355]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23769.8,18836.4,-0.780726], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23769.8,18836.4,11.3124]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23786.6,18821.6,0.0577555], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18821.6,12.1509]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23786.6,18817.6,0.0548973], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18817.6,12.148]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23760.2,18835.5,-0.00763988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.2,18835.5,8.4355]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23788.1,18836.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23788.1,18836.6,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23761.1,18816.7,-0.00763988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23761.1,18816.7,8.4355]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23760.2,18821.5,-0.00763988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.2,18821.5,8.4355]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23786.6,18835.5,-0.778322], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18835.5,14.9545]; [_newObject, [[1,-6.39758e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23786.6,18821.6,-0.781199], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18821.6,14.9519]; [_newObject, [[1,-6.39758e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23785.5,18831.5,0.497382], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18831.5,12.1582]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23770.7,18821.5,-0.78064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.8,18821.5,7.6625]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23764.3,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.3,18814.3,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23765.8,18836.4,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23765.8,18836.4,12.1545]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23766.8,18833.6,-0.784387], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.8,18833.6,14.9488]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23765.8,18826.4,-0.78064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23765.8,18826.4,7.6625]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23770.7,18823.6,-0.780738], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.7,18823.6,14.9524]; [_newObject, [[-1,9.65599e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23761.9,18836.4,-0.00763988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23761.9,18836.4,8.4355]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23763.8,18816.7,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.8,18816.7,12.1545]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23788.3,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23788.3,18814.3,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23783.7,18816.6,-0.780726], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.7,18816.6,11.3124]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23771.7,18828.6,-0.78064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.7,18828.6,7.6625]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23776.9,18827.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.9,18827.5,8.44314]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23760.2,18833.5,-0.00763988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.2,18833.5,8.4355]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23782.3,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.3,18814.3,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23761.8,18816.7,-0.00763988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23761.8,18816.7,8.4355]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23786.6,18817.6,-0.782294], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18817.6,14.9508]; [_newObject, [[1,-6.39758e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23777.7,18834.5,-0.781354], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.7,18834.5,14.9518]; [_newObject, [[7.15256e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23767.7,18826.5,-0.778165], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.7,18826.5,11.315]; [_newObject, [[-8.02679e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23776.6,18831.5,-0.781354], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.6,18831.5,14.9518]; [_newObject, [[-1,9.65599e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23768.6,18827.5,-0.778165], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.6,18827.5,11.315]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23770.8,18819.5,-0.778165], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.8,18819.5,11.315]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23771.8,18820.6,-0.78064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.8,18820.6,7.6625]; [_newObject, [[2.38419e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23785.5,18835.5,-0.348399], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18835.5,11.3124]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23769.7,18822.6,-0.778165], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23769.7,18822.6,11.315]; [_newObject, [[2.38419e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23765.8,18828.6,-0.771943], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23765.8,18828.6,11.3112]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23761.1,18836.4,-0.00763988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23761.1,18836.4,8.4355]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23780.6,18817.7,-0.78064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.6,18817.7,7.6625]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23785.6,18835.5,0.404801], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18835.5,8.4355]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23762.9,18829.6,0.0613604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18829.6,12.1545]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23779,18821.6,-0.917108], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779,18821.6,7.6625]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23770.8,18831.5,-0.778165], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.8,18831.5,11.315]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23785.7,18826.5,-0.771796], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.7,18826.5,11.3213]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23784.3,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.3,18814.3,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23778.9,18838.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.9,18838.8,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23784.7,18833.4,-0.78064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.7,18833.4,7.6625]; [_newObject, [[1,-8.78176e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23776.3,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.3,18814.3,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23778.9,18837.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.9,18837.5,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23760.2,18831.5,-0.00763988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.2,18831.5,8.4355]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23778.3,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.3,18814.3,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23768.3,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.3,18814.3,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23786.6,18819.6,-0.780726], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.6,18819.6,11.3124]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23760.2,18817.6,-0.00763988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.2,18817.6,8.4355]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23781.8,18826.4,-0.78064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.8,18826.4,7.6625]; [_newObject, [[-8.02679e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23762.9,18827.5,-0.793771], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18827.5,11.2994]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23760.4,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.4,18814.3,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23784.2,18826.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.2,18826.6,15.7331]; [_newObject, [[1,-6.39758e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23783.1,18829.1,2.57492e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.1,18829.1,15.7327]; [_newObject, [[-8.02666e-007,-1,4.53692e-009], [0.00565222,0,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23782,18824.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782,18824.2,15.7331]; [_newObject, [[-8.02679e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23782,18829.1,2.57492e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782,18829.1,15.7309]; [_newObject, [[-8.02666e-007,-1,4.53692e-009], [0.00565222,0,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23781.1,18828.1,4.76837e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.1,18828.1,15.7361]; [_newObject, [[0.999984,-8.78176e-007,-0.00565222], [0.00565222,0,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23783.7,18836.4,-0.00763988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.7,18836.4,8.4355]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23768.6,18817.6,-0.771796], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.6,18817.6,11.3213]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23780.9,18817.7,-0.771796], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.9,18817.7,11.3213]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23772.8,18831.4,-0.78064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.8,18831.4,7.6625]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23772.7,18817.7,-0.78064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.7,18817.7,7.6625]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23760.2,18823.5,-0.00763988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.2,18823.5,8.4355]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23777.9,18825.5,-0.413795], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.9,18825.5,7.6625]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23760.2,18829.5,-0.00763988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.2,18829.5,8.4355]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23776.9,18829.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.9,18829.5,8.44314]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23778,18822.6,-0.78064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778,18822.6,7.6625]; [_newObject, [[2.38419e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23782.8,18831.4,-1.24807], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.8,18831.4,7.6625]; [_newObject, [[1,-8.78176e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23780.3,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.3,18814.3,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23783.7,18817.7,0.467356], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.7,18816.7,8.4355]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23786.3,18814.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.3,18814.3,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23762.9,18827.5,-0.78064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18827.5,7.6625]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23766.8,18819.6,-0.784387], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.9,18819.6,14.9488]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23783.1,18824.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.1,18824.2,15.7331]; [_newObject, [[-8.02679e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23784.2,18825.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.2,18825.1,15.7331]; [_newObject, [[1,-6.39758e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [23765.8,18817.7,0.442623], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23765.8,18816.6,8.4355]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23784.2,18828.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.2,18828.2,15.7331]; [_newObject, [[1,-6.39758e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23781.7,18836.4,-0.78064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.7,18836.4,7.6625]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23781.1,18825.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.1,18825.1,15.7331]; [_newObject, [[1,-8.78176e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23772.9,18819.6,-0.778165], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.9,18819.6,11.315]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_ch_mod_d', [23771.7,18817.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.7,18817.1,6.76764]; [_newObject, [[-0.422618,-0.906308,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Skrin_bar', [23762.9,18823.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.9,18823.9,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Skrin_bar', [23770.8,18834,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.8,18834,6.76764]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Skrin_bar', [23778.9,18831.7,3.62236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.9,18831.7,10.39]; [_newObject, [[-0.999984,1.19249e-008,0.00565508], [0.00565508,0,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Skrin_bar', [23783.5,18826.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.5,18826.6,6.76764]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GunrackTK_EP1', [23780.3,18819.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.9,18820,7.25235]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GunrackTK_EP1', [23779.7,18823.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.5,18824.1,10.9023]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_TableBig_01_F', [23775.9,18834.2,-4.76837e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.9,18834.2,3.63446]; [_newObject, [[-5.68701e-006,1,3.0543e-006], [-1.6986e-006,-3.05431e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['plp_ctm_DisplayShelfGrey', [23786.5,18835.5,0.717939], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.5,18835.5,4.89956]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['plp_ctm_DisplayShelfGrey', [23786.5,18833.6,0.71794], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.5,18833.6,4.89956]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shelf_EP1', [23785.2,18836.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.2,18836.1,3.72183]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RattanTable_01_F', [23781.3,18836,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.3,18836,10.8149]; [_newObject, [[-3.49922e-005,1,-1.69112e-005], [-1.76732e-005,1.69106e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RattanTable_01_F', [23786.2,18822.5,-0.00100183], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.2,18822.5,3.58728]; [_newObject, [[-3.49625e-005,1,-1.68803e-005], [-1.7696e-005,1.68797e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RattanTable_01_F', [23763.3,18829.1,0.00234175], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.3,18829.1,3.59062]; [_newObject, [[0.00639635,0.999909,-0.0118998], [0.000386747,0.0118975,0.999929]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RattanTable_01_F', [23781.4,18833.2,-0.000916958], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.4,18833.2,7.165]; [_newObject, [[0.000185866,1,0.000201233], [0.000156459,-0.000201262,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RattanTable_01_F', [23781.4,18830.4,-0.000829697], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.4,18830.4,7.16509]; [_newObject, [[0.000155584,1,0.000196455], [0.000128074,-0.000196475,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RattanTable_01_F', [23772.4,18817.2,-0.00100183], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.4,18817.2,7.16492]; [_newObject, [[-3.49954e-005,1,-1.69063e-005], [-1.76436e-005,1.69057e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RattanTable_01_F', [23763.4,18829.1,-0.000925541], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.4,18829.1,7.165]; [_newObject, [[3.6865e-005,1,-9.81562e-005], [1.89744e-005,9.81555e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RattanTable_01_F', [23767.5,18829.8,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.5,18829.8,10.8149]; [_newObject, [[-4.05307e-005,1,-1.32673e-005], [-2.02038e-005,1.32665e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RattanTable_01_F', [23784.1,18834.8,-0.00100183], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.1,18834.8,3.58728]; [_newObject, [[-3.49625e-005,1,-1.68809e-005], [-1.76949e-005,1.68803e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RattanTable_01_F', [23784.1,18836.1,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.1,18836.1,10.8149]; [_newObject, [[-3.49922e-005,1,-1.69112e-005], [-1.76732e-005,1.69106e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['plp_bo_BarStool', [23778.3,18829.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.3,18829.5,3.63533]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['plp_bo_BarStool', [23776.8,18829.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.8,18829.5,3.63533]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['plp_bo_BarStool', [23777.5,18829.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.5,18829.5,3.63533]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_picture_g', [23779.1,18833.4,0.829635], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.1,18833.4,4.01964]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cabinet_EP1', [23763.4,18825.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.4,18825.6,7.91626]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cabinet_EP1', [23781.1,18819.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.1,18819.9,4.33862]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cabinet_EP1', [23770.2,18819.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.2,18819.7,4.33862]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Blankets_EP1', [23768.4,18825.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.4,18825.7,3.52875]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Blankets_EP1', [23785.9,18817.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.9,18817.4,3.52875]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Blankets_EP1', [23767.5,18817.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.5,18817.3,3.52875]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Blankets_EP1', [23781.6,18825.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.6,18825.7,7.10639]; [_newObject, [[0.34202,-0.939693,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_postel_panelak2', [23764.2,18818.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.2,18818.1,3.19]; [_newObject, [[-0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_postel_panelak1', [23769.3,18818.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23769.3,18818.1,3.19]; [_newObject, [[0.965926,0.258819,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenTable_small_F', [23776,18817.4,0.000243902], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776,18817.4,3.62254]; [_newObject, [[0.00110663,0.999999,0.000638921], [-0.00181158,-0.000636916,0.999998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_washing_machine', [23776.3,18819.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.3,18819.2,3.19]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_washing_machine', [23776.3,18820,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.3,18820,3.19]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PortableLight_double_F', [23773.4,18821.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.5,18821.8,7.85145]; [_newObject, [[-0.996195,0.0871567,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['pook_Flag_vehicle_TKINS', [23779.6,18821.6,1.09147], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.6,18821.6,7.85911]; [_newObject, [[-0.573576,0.819152,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['pook_Flag_vehicle_TKINS', [23776.9,18828.5,1.3716], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.9,18828.5,8.13924]; [_newObject, [[4.76837e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['pook_Flag_vehicle_TKINS', [23779.8,18821.2,1.05951], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.8,18821.2,7.82715]; [_newObject, [[0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Microwave_01_F', [23778.5,18817.7,-0.0231581], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.5,18817.7,11.4426]; [_newObject, [[0.995959,-0.0898012,0.00149853], [-0.00145177,0.000586035,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Microwave_01_F', [23776.2,18826.8,-0.0232906], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.2,18826.8,4.21565]; [_newObject, [[0.00043717,-0.999999,0.0014403], [0.000155177,0.00144037,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MobilePhone_smart_F', [23774.2,18827.1,0.00189209], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.2,18827.1,7.59276]; [_newObject, [[0.258818,0.965926,9.24946e-005], [-0.000277567,-2.13839e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WaterCooler_01_new_F', [23774.9,18817,-0.00098896], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.9,18817,11.1487]; [_newObject, [[0.0018877,-0.999998,3.53433e-005], [4.53981e-005,3.5429e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WaterCooler_01_new_F', [23780.5,18833.2,-0.000967979], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.5,18833.2,7.49874]; [_newObject, [[1,0.000153577,-5.70999e-005], [5.71236e-005,-0.000154224,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_SatellitePhone_F', [23776.4,18829.7,-0.00306511], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.4,18829.7,7.77686]; [_newObject, [[0.984767,-0.17386,-0.00247595], [0.00253702,0.000129013,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_case_F', [23773.8,18835.8,0.948354], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.8,18835.8,7.97304]; [_newObject, [[0.173639,0.984809,4.557e-006], [-1.88952e-005,-1.29574e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_case_F', [23773.4,18835.8,0.948352], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.4,18835.8,7.97303]; [_newObject, [[-0.000122345,1,2.16334e-005], [-4.671e-005,-2.16391e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_mouse_F', [23775,18835.5,0.947196], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775,18835.5,7.74005]; [_newObject, [[-2.17977e-005,1,9.64333e-007], [3.91949e-006,-9.64247e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_mouse_F', [23772.8,18835.6,0.947802], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.8,18835.6,7.74065]; [_newObject, [[0.00131723,0.999999,1.82357e-005], [-0.0191423,6.98252e-006,0.999817]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_mouse_F', [23775.3,18827.7,-0.00361776], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.3,18827.7,7.7437]; [_newObject, [[0.707918,-0.706295,-8.01912e-005], [-0.000981404,-0.0010972,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_mousepad_F', [23775.3,18827.7,0.947199], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.3,18827.7,7.71847]; [_newObject, [[0.707152,-0.707061,3.55779e-005], [-3.41676e-005,1.6146e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_keyboard_F', [23774.6,18835.6,0.947196], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.6,18835.6,7.72277]; [_newObject, [[0.0871569,0.996195,-1.1513e-006], [5.75772e-007,1.10532e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_keyboard_F', [23775.7,18828,0.947879], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.7,18828,7.72345]; [_newObject, [[0.707152,-0.707061,1.06873e-005], [-0.0021234,-0.00210856,0.999995]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_keyboard_F', [23772.4,18835.5,0.947196], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.4,18835.5,7.72277]; [_newObject, [[-0.0871544,0.996195,-1.00019e-006], [3.79994e-007,1.03725e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_screen_F', [23772.9,18835.9,0.948369], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.9,18835.9,7.97069]; [_newObject, [[0.17271,0.984973,0.000199966], [-0.000413259,-0.000130554,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_screen_F', [23776.1,18827.8,0.948421], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.1,18827.8,7.97074]; [_newObject, [[0.865986,-0.500068,8.22854e-005], [-0.00260566,-0.00434777,0.999987]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_screen_F', [23774.2,18835.9,0.948379], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.2,18835.9,7.9707]; [_newObject, [[-0.500436,0.865774,-0.000303686], [-0.00023273,0.000216246,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_screen_F', [23772.2,18836,0.947777], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.2,18836,7.9701]; [_newObject, [[-0.16937,0.985552,0.000220777], [0.00400645,0.000464508,0.999992]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_screen_F', [23775.6,18827.3,0.948012], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.6,18827.3,7.97033]; [_newObject, [[0.500049,-0.865996,0.00125751], [0.00343183,0.00343371,0.999988]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_screen_F', [23774.8,18836,0.947212], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.8,18836,7.96953]; [_newObject, [[0.0874027,0.996173,-0.000237295], [6.62258e-005,0.000232396,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Laptop_EP1', [23773.5,18827.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.5,18827.1,7.72275]; [_newObject, [[0.173644,-0.984792,0.00567833], [0.00655963,0.00692239,0.999955]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Camera1', [23776.4,18820,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.4,18820,7.36269]; [_newObject, [[-0.965926,-0.258819,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Fridge_01_closed_F', [23780.4,18832.7,-0.000997543], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.4,18832.7,7.28513]; [_newObject, [[1,0.000258237,-1.03045e-005], [1.03014e-005,1.18563e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Printer_01_F', [23772.9,18826.8,-0.00670576], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.9,18826.8,7.76882]; [_newObject, [[0.0029705,-0.999995,-3.47327e-005], [0.0207825,2.70093e-005,0.999784]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Printer_01_F', [23775.6,18836,0.948352], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.6,18836,7.90114]; [_newObject, [[1.3774e-005,1,1.45917e-005], [-6.95947e-007,-1.45917e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['PowerGenerator', [23780.3,18827.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.3,18827.6,7.5363]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Suitcase', [23776.3,18830.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.3,18830.9,7.01299]; [_newObject, [[0.866025,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Dhangar_knihovna', [23786.4,18823.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.4,18823.1,6.76764]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Dhangar_knihovna', [23786.4,18822.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.4,18822.2,6.76764]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Dhangar_knihovna', [23786.4,18824,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.4,18824,6.76764]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Dhangar_knihovna', [23780.7,18830,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.7,18830,6.76764]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Map_for_briefing_EP1', [23780.9,18831.3,1.3664], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.9,18831.3,8.71227]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Map_for_briefing_EP1', [23779.8,18836.5,1.26569], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.8,18836.5,12.2616]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PlasticCase_01_large_F', [23780.5,18834.1,-0.000869274], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.5,18834.1,7.1483]; [_newObject, [[9.51905e-005,1,-0.000123742], [-0.000113303,0.000123752,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Money_F', [23776.2,18829,-0.00651979], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.2,18829,7.61935]; [_newObject, [[0.965162,-0.261598,0.00546296], [2.63788e-005,0.0209757,0.99978]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Money_F', [23776.6,18829,-0.00693083], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.6,18829,7.61894]; [_newObject, [[-0.999988,0.00490907,-8.12197e-005], [2.16514e-005,0.0209515,0.99978]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FilePhotos_F', [23776.5,18830.3,-0.00014782], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.5,18830.3,7.59629]; [_newObject, [[-0.70717,0.707043,0.0002085], [2.15462e-005,-0.000273339,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_File1_F', [23776.2,18830.1,0.00150013], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.2,18830.1,7.59681]; [_newObject, [[-0.866046,-0.499964,-0.000754917], [-5.39796e-005,-0.00141644,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_metalcase_02', [23777.5,18836,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.5,18836,6.76764]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_flower_02', [23771.4,18827,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.4,18827,6.76764]; [_newObject, [[-0.866025,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['OfficeTable_01_new_F', [23777.4,18829.9,-0.000869274], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.4,18829.9,7.18917]; [_newObject, [[-1,8.14213e-005,7.64121e-005], [7.63971e-005,-0.000183269,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_OfficeChair_01_F', [23772.7,18828,-0.000896931], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.7,18828,7.44116]; [_newObject, [[-0.707068,-0.707146,3.00925e-005], [1.92832e-005,2.32738e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_OfficeChair_01_F', [23772.5,18834.8,-0.000708103], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.5,18834.8,7.44135]; [_newObject, [[-0.865943,0.500142,6.73123e-005], [-0.000230489,-0.000533654,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_OfficeChair_01_F', [23775.5,18829.7,-0.00099659], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.5,18829.7,7.44106]; [_newObject, [[-1,-8.2761e-005,-2.34559e-006], [-2.34672e-006,1.36224e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MapBoard_stratis_F', [23780.3,18835.8,-0.00322628], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.3,18835.8,7.73329]; [_newObject, [[0.866096,0.499846,-0.00566394], [0.00489963,0.00284148,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MapBoard_01_Wall_F', [23773.6,18826.6,1.46506], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.7,18826.5,8.78423]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MapBoard_01_Wall_F', [23775.5,18826.6,1.46506], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.6,18826.5,8.78423]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MapBoard_01_Wall_Tanoa_F', [23773.7,18836.1,1.58581], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.8,18836.5,8.78389]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['WallMap', [23771.2,18827.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.2,18827.9,7.67601]; [_newObject, [[-0.965926,-0.258819,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_OfficeCabinet_02_F', [23772.3,18826.7,-0.000989437], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.3,18826.7,7.54715]; [_newObject, [[0.00212383,-0.999998,-3.17335e-005], [-2.05271e-005,-3.17772e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_OfficeCabinet_01_F', [23779.1,18834.9,-0.000883102], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.1,18834.9,11.1973]; [_newObject, [[-1,5.23033e-005,8.86221e-005], [8.862e-005,-4.1034e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_OfficeCabinet_01_F', [23771,18829.1,-0.000906944], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771,18829.1,7.54723]; [_newObject, [[-1,7.36717e-005,2.57943e-005], [2.57964e-005,2.87538e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_OfficeCabinet_01_F', [23771.1,18829.9,-0.000989914], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.1,18829.9,7.54715]; [_newObject, [[-1,-6.50882e-005,-2.99869e-005], [-2.99882e-005,2.02823e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Dhangar_whiteskrin', [23777.8,18816.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.8,18816.9,3.19]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_toilet_b', [23766.8,18823,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.8,18823,6.76764]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_toilet_b', [23786.2,18829,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.2,18829,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_sink', [23782.9,18829.3,1.22683], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.9,18829.3,4.41683]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_sink', [23773,18828.4,0.939413], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773,18828.4,4.12941]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_sink', [23765.9,18826.3,1.16599], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23765.9,18826.3,7.93363]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_bath', [23783.7,18827,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.7,18827,3.56833]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_bath', [23763.7,18823,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.7,18823.1,7.14597]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_metalcase_01', [23777.1,18836,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.1,18836,6.76764]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_metalcase_01', [23776.2,18836,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.2,18836,6.76764]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_metalcase_01', [23776.6,18836,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.6,18836,6.76764]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_lekarnicka', [23782.4,18829.6,1.74628], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.4,18829.6,4.93628]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_lekarnicka', [23766.2,18826.8,1.94369], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.2,18826.8,8.71133]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_fridge', [23778.7,18826.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.7,18826.8,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_fridge', [23778.1,18826.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.1,18826.8,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_fridge', [23778.4,18817.1,0.1102], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.4,18817.1,10.39]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_flower_01', [23768.2,18829,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.2,18829,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_case_wall_unit_part_c', [23779.1,18829.1,3.62236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.1,18829.1,10.39]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23780.7,18816.9,0.813848], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.7,18816.9,11.6498]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23780.6,18816.9,1.58405], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.6,18816.8,12.42]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23786.4,18821.4,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.4,18821.4,10.835]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23779,18818.2,0.813848], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779,18818.2,11.6498]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23779.1,18818.2,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.1,18818.2,10.835]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23783.6,18816.9,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.6,18816.9,10.835]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23779,18821.1,0.813848], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779,18821.1,11.6498]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23779,18821.1,1.55123], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779,18821.1,12.3872]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23786.4,18818.4,0.744436], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.4,18818.5,11.5804]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23779,18821.1,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.1,18821.1,10.835]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23786.4,18818.5,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.4,18818.5,10.835]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23786.4,18821.4,0.744436], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.4,18821.4,11.5804]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23783.5,18816.9,1.58405], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.5,18816.9,12.42]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23783.5,18816.9,0.813848], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.5,18816.9,11.6498]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23779,18818.2,1.55123], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779,18818.2,12.3872]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_long_green_F', [23780.7,18816.9,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.7,18816.9,10.835]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_full_F', [23780.1,18817.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.1,18817.9,11.0256]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RattanChair_01_F', [23781.4,18834.1,0.000939846], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.4,18834.1,7.3268]; [_newObject, [[-0.906467,0.42224,0.00559032], [0.00556662,-0.00128902,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RattanChair_01_F', [23777.5,18834.2,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.5,18834.2,3.74821]; [_newObject, [[1,4.38392e-005,1.05003e-005], [-1.04996e-005,-1.61859e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RattanChair_01_F', [23767.4,18830.6,-0.000812531], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.4,18830.6,10.975]; [_newObject, [[-0.996204,-0.0870507,-0.000107511], [-0.000135963,0.000320922,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RattanChair_01_F', [23780.3,18820.9,-0.000798702], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.3,18820.9,7.32506]; [_newObject, [[0.93983,0.341642,-2.59144e-005], [0.000162651,-0.000371589,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Water_pipe_EP1', [23764.4,18817.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.4,18817.5,3.78451]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Water_pipe_EP1', [23773.3,18829.4,-0.0788784], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.3,18829.4,10.9333]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Water_pipe_EP1', [23763.3,18833.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.3,18833.4,7.36215]; [_newObject, [[0.766044,-0.642788,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Water_pipe_EP1', [23768.3,18830.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.3,18830.2,7.36215]; [_newObject, [[-0.707107,-0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Water_pipe_EP1', [23781.3,18834.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.3,18834.7,7.36215]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Water_pipe_EP1', [23763.9,18833.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.9,18833.5,7.36215]; [_newObject, [[-0.0871556,0.996195,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ArmChair_01_F', [23785.9,18829.4,0.000636101], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.9,18829.4,10.9021]; [_newObject, [[-0.573509,0.819196,0.0023021], [0.00221712,-0.00125801,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ArmChair_01_F', [23785.9,18819,-9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.9,18819,3.6738]; [_newObject, [[-0.965928,0.258811,-1.88232e-006], [-2.84598e-006,-3.34874e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ArmChair_01_F', [23763.7,18832.5,0.000118017], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.7,18832.5,3.67392]; [_newObject, [[0.967104,-0.254359,-0.00324989], [0.00321188,-0.00056475,0.999994]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Table_small_EP1', [23766.3,18834.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.3,18834.1,3.42257]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Garbage_can', [23773.3,18817,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.4,18817,10.909]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Garbage_can', [23783.1,18830.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.1,18830.1,3.68133]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Garbage_can', [23775.7,18813.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.8,18813.9,3.68133]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Garbage_can', [23773,18829.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.1,18829.2,3.68133]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_box_c', [23771.2,18817.6,0.896571], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.2,18817.6,4.08657]; [_newObject, [[0.984808,-0.173648,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_box_c', [23771.2,18817.2,0.291332], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.2,18817.2,3.48133]; [_newObject, [[0.965926,0.258819,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_box_c', [23771.4,18818,0.291332], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.4,18818,3.48133]; [_newObject, [[-0.258819,-0.965926,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Boots_EP1', [23783.6,18836.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.6,18836.1,3.25995]; [_newObject, [[0.996195,-0.0871556,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Boots_EP1', [23764.2,18828.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.2,18828.2,3.25995]; [_newObject, [[0.996195,-0.0871556,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['FloorMop', [23772.9,18826.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.9,18826.8,3.85452]; [_newObject, [[-0.5,-0.866025,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Vase_loam_3_EP1', [23778.7,18836.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.7,18836.1,3.70909]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Vase_loam_3_EP1', [23777.9,18836.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.9,18836.1,7.28673]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bowl_EP1', [23777,18830.2,0.000286579], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777,18830.2,4.21975]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bowl_EP1', [23767.5,18829.8,0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.5,18829.8,11.284]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bowl_EP1', [23778.4,18820.3,0.000444412], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.4,18820.3,11.4474]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Teapot_EP1', [23777.4,18827,-0.00047636], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.4,18827,4.29513]; [_newObject, [[0.965926,-0.258819,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Kitchenstove_Elec', [23776.1,18817.1,0.0645428], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.1,18817.1,10.39]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Kitchenstove_Elec', [23775.1,18826.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.1,18826.9,3.19]; [_newObject, [[-3.25841e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ChairWood_F', [23775.9,18833.5,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.9,18833.5,3.18934]; [_newObject, [[-0.341821,-0.939765,3.03348e-005], [7.94639e-006,2.93888e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ChairWood_F', [23775.8,18834.9,1.19209e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.8,18834.9,3.18934]; [_newObject, [[0.0869253,0.996215,1.80795e-005], [7.86684e-006,-1.88346e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ChairWood_F', [23775.2,18833.5,-1.66893e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.2,18833.5,3.18934]; [_newObject, [[0.0873815,-0.996175,2.93348e-005], [-5.15611e-006,2.89951e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ChairWood_F', [23775.1,18817.1,1.26362e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.1,18817.1,3.18936]; [_newObject, [[-0.173407,-0.98485,-4.01672e-005], [3.14094e-005,-4.63155e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ChairWood_F', [23774.6,18834.2,1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.6,18834.2,3.18934]; [_newObject, [[-0.996172,-0.08741,1.68534e-005], [1.61456e-005,8.80521e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ChairWood_F', [23776.5,18834.9,1.19209e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.5,18834.9,3.18934]; [_newObject, [[0.258603,0.965984,1.81512e-005], [4.52602e-006,-2.0002e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ChairWood_F', [23775.2,18834.9,-1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.2,18834.9,3.18934]; [_newObject, [[0.086927,0.996215,3.05046e-005], [-6.92135e-007,-3.05601e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ChairWood_F', [23776.5,18833.5,-1.66893e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.5,18833.5,3.18934]; [_newObject, [[0.173867,-0.984769,2.94636e-005], [-6.9075e-006,2.86997e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_AirConditioner_01_F', [23778,18837,-0.000812531], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778,18837,3.71983]; [_newObject, [[1,3.08773e-005,-3.6502e-006], [3.70457e-006,-0.00176155,0.999998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_AirConditioner_01_F', [23776.8,18837.1,-0.000816822], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.8,18837.1,3.71983]; [_newObject, [[1,-2.02283e-005,-5.93817e-006], [5.90231e-006,-0.00177147,0.999998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['plp_ct_FootlockerGreen', [23763.7,18822.1,-0.001019], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.7,18822.1,7.14526]; [_newObject, [[-1.28961e-005,-1,6.90125e-007], [-5.43992e-007,6.90132e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_case_bedroom_b', [23764.5,18816.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.5,18816.8,6.76764]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FlowerPot_01_Flower_F', [23763.3,18824.7,-0.00074625], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.3,18824.7,7.56797]; [_newObject, [[0.00154792,0.99999,-0.00414664], [-0.00149507,0.00414895,0.99999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SmallTV', [23763.3,18829.2,0.000929832], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.3,18829.2,8.04652]; [_newObject, [[0.819152,0.573576,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carpet_rack_EP1', [23777.5,18824,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.5,18824,7.54397]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carpet_rack_EP1', [23776.2,18835.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.2,18835.8,11.194]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Dhangar_borwnskrin', [23781.8,18836,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.8,18836,6.76764]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Dhangar_borwnskrin', [23786.3,18830.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.3,18830.1,6.76764]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Desk', [23773.6,18826.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.6,18826.9,7.1747]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Desk', [23776.4,18829.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23776.4,18829.7,7.1747]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_tv_a', [23783.3,18826,0.963833], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.3,18826,4.15383]; [_newObject, [[-0.258819,0.965926,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FlatTV_01_F', [23770.3,18825.3,-0.00198364], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.3,18825.3,11.5897]; [_newObject, [[-5.83093e-005,-1,-0.000723134], [-3.94967e-006,-0.000723133,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FlatTV_01_F', [23786.2,18831.8,-0.0009799], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.2,18831.8,7.56987]; [_newObject, [[1,-8.26084e-005,-0.000186926], [0.000186928,1.74306e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FlatTV_01_F', [23774.2,18826.8,-0.000388622], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.2,18826.8,7.89888]; [_newObject, [[0.172179,-0.985066,-0.000203866], [-0.000263201,-0.000252961,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FlatTV_01_F', [23766.8,18829.3,-0.00200272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.8,18829.3,4.36313]; [_newObject, [[-7.37858e-005,-1,-0.000623389], [-1.684e-005,-0.000623388,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ShelvesWooden_F', [23772.4,18833.5,-0.00106406], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.4,18833.5,3.69073]; [_newObject, [[-0.000229243,0.999997,-0.00231789], [1.43362e-005,0.0023179,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Dhangar_psacistul', [23784,18826,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784,18826,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Dhangar_psacistul', [23775.8,18827.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.8,18827.6,6.76764]; [_newObject, [[0.707107,0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Dhangar_psacistul', [23774.8,18836,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.8,18836,6.76764]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_Dhangar_psacistul', [23772.5,18836,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.5,18836,6.76764]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Football_01_F', [23781.6,18820.5,-0.00100017], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.6,18820.5,3.27322]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_vojenska_palanda', [23767.1,18820,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.1,18820,6.76764]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_vojenska_palanda', [23785.1,18821.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.1,18821.3,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_vojenska_palanda', [23767.1,18822,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.1,18822,6.76764]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_vojenska_palanda', [23785.1,18823.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.1,18823.8,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carpet_EP1', [23778.7,18820.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.7,18820.9,6.8353]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carpet_EP1', [23767.7,18831.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.7,18831.9,6.8353]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carpet_EP1', [23764.8,18831.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.8,18831.9,6.8353]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carpet_EP1', [23766.2,18831.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.2,18831.9,6.8353]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carpet_EP1', [23766.7,18819.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18819.6,3.25766]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carpet_EP1', [23770.3,18828.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23770.3,18828.2,10.4753]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carpet_EP1', [23773.9,18831.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.9,18831.1,6.8353]; [_newObject, [[0.173648,-0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carpet_EP1', [23764.8,18834.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.8,18834.9,6.8353]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carpet_EP1', [23766.7,18821,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.7,18821,3.25766]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carpet_EP1', [23767.7,18834.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.7,18834.8,6.8353]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carpet_EP1', [23766.2,18834.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.2,18834.8,6.8353]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carpet_2_EP1', [23780,18825.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780,18825.5,6.8491]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Carpet_2_EP1', [23764.5,18829.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.5,18829.6,3.27146]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FoodSack_01_full_brown_idap_F', [23774.6,18820.1,0.216247], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.6,18820.1,10.7172]; [_newObject, [[0.998332,-0.0543514,0.0194567], [-0.0195222,-0.000674381,0.999809]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CerealsBox_F', [23778.6,18817.9,-0.0232258], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.6,18817.9,11.5129]; [_newObject, [[0.25548,-0.966814,0.00109587], [-0.00130356,0.000789014,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_end_green_F', [23786.4,18823.1,1.5614], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.4,18823.1,12.3897]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_end_green_F', [23781.6,18821.3,0.628608], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.6,18821.4,11.4569]; [_newObject, [[-0.906308,0.422619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_end_green_F', [23783.9,18821.3,0.628608], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.9,18821.3,11.4569]; [_newObject, [[-0.819152,-0.573576,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_end_green_F', [23785.2,18816.8,1.60726], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.3,18816.8,12.4356]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_end_green_F', [23786.5,18819.9,1.5614], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.5,18820,12.3897]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_end_green_F', [23781.3,18820.7,0.628608], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.3,18820.7,11.4569]; [_newObject, [[0.965926,-0.25882,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_end_green_F', [23784.1,18820.7,0.628608], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.2,18820.7,11.4569]; [_newObject, [[0.939693,0.34202,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_end_green_F', [23786.4,18823.8,1.5614], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.4,18823.8,12.3897]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_end_green_F', [23786.4,18819.3,1.5614], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.5,18819.2,12.3897]; [_newObject, [[1,-1.62921e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_short_green_F', [23785.7,18824.3,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.7,18824.3,10.8304]; [_newObject, [[-1.0411e-006,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_short_green_F', [23779,18823.5,1.54143], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779,18823.5,12.3728]; [_newObject, [[1,-1.11659e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_short_green_F', [23786.4,18823.6,0.774807], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.4,18823.6,11.6062]; [_newObject, [[-1,9.65599e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_short_green_F', [23785.7,18816.8,0.860672], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.7,18816.8,11.692]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_short_green_F', [23779.9,18824.3,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.9,18824.3,10.8304]; [_newObject, [[1.19209e-006,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_short_green_F', [23785.7,18824.3,0.80545], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.7,18824.3,11.6368]; [_newObject, [[-1.0411e-006,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_short_green_F', [23779.7,18824.3,1.54143], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.8,18824.3,12.3728]; [_newObject, [[1.19209e-006,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_short_green_F', [23781.3,18820.6,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.3,18820.6,10.8304]; [_newObject, [[0.965926,-0.258819,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_short_green_F', [23779.8,18824.3,0.822874], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.8,18824.3,11.6542]; [_newObject, [[1.19209e-006,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_short_green_F', [23786.4,18823.6,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.4,18823.6,10.8304]; [_newObject, [[-1,9.65599e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_short_green_F', [23784.2,18820.6,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.2,18820.5,10.8304]; [_newObject, [[0.965926,0.258819,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_short_green_F', [23779,18823.4,0.826977], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779,18823.4,11.6583]; [_newObject, [[-1,1.44244e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_short_green_F', [23785.7,18824.3,1.54143], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.7,18824.3,12.3728]; [_newObject, [[-1.0411e-006,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_short_green_F', [23779.1,18823.4,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.1,18823.4,10.8304]; [_newObject, [[-1,1.44244e-006,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_short_green_F', [23785.7,18816.9,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.7,18816.9,10.8304]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_case_cans_b', [23786.3,18833.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.3,18833.6,10.4151]; [_newObject, [[-0.999984,1.19249e-008,0.00565222], [0.00565222,0,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_01_round_green_F', [23782.8,18821.7,-0.00130081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.7,18821.6,10.835]; [_newObject, [[-3.25841e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_transport_crates_EP1', [23775.9,18826,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.9,18826,11.1566]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_case_wall_unit_part_d', [23779.1,18829.9,0.0694895], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.1,18829.9,10.39]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WaterBottle_01_pack_F', [23774.7,18820.2,-0.0234575], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.7,18820.2,11.4844]; [_newObject, [[-0.651548,-0.758605,-0.0016936], [-0.000846713,-0.00150529,0.999998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_line_F', [23782.1,18853.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.8,18852.7,3.24015]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_JunkPile_F', [23787.9,18855.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.7,18855.3,3.46469]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Platform_F', [23785.4,18840.4,3.47], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.4,18840.4,6.5934]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23789.1,18847.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18847.2,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23789.2,18841,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18841,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23783.2,18840.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.2,18840.1,4.8655]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23782.3,18841.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.3,18841.1,4.8655]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [23782.2,18847,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.2,18847,4.8655]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageHeap_03_F', [23788.3,18852.3,-6.67572e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23788.1,18852.6,3.71707]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageHeap_01_F', [23762.2,18849.1,-1.43051e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.3,18849.2,3.64326]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageHeap_04_F', [23787.7,18856.6,-7.62939e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.6,18856.6,3.70228]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageContainer_open_F', [23782.3,18847.8,2.6226e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23782.3,18847.8,3.92853]; [_newObject, [[-0.000704146,-1,0.000104797], [0.000110771,0.000104719,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageContainer_closed_F', [23788.1,18847.9,6.4373e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23788.1,18847.9,3.97398]; [_newObject, [[-2.4846e-005,1,-1.06803e-005], [-4.77598e-007,1.06803e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageContainer_closed_F', [23786.3,18847.9,5.96046e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.3,18847.9,3.97398]; [_newObject, [[-2.48633e-005,1,-1.05967e-005], [-5.11276e-007,1.05967e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageBags_F', [23786.9,18857.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.3,18858.8,3.62364]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23782.9,18844.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786,18844.3,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23770.5,18844.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.6,18844.2,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23776.7,18844.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.8,18844.3,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23758.1,18844.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23761.2,18844.1,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23764.3,18844.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.4,18844.1,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_tires_EP1', [23781,18847.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781,18847.7,3.66881]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageBarrel_01_english_F', [23785.9,18856.3,-0.00476956], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.9,18856.3,3.79908]; [_newObject, [[0.00213892,0.999805,0.0196393], [0.000299693,-0.01964,0.999807]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Misc_Garb_3_EP1', [23786.8,18852.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.8,18852.7,3.22914]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23787.2,18847,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.2,18847,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23775.3,18841.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.3,18841.1,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23779.2,18847,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.2,18847,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.1,18849,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18849,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.1,18856.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18856.9,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.1,18864.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18864.9,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23787.3,18841.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.3,18841.1,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.1,18860.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18860.9,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23763.3,18847,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.3,18847,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23763.4,18841.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.4,18841.1,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.1,18868.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18868.9,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23773.4,18841.1,3.6425], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.4,18841.1,8.508]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23771.3,18847,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.3,18847,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23769.4,18841.1,3.6425], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23769.4,18841.1,8.508]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23767.3,18847,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.3,18847,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23765.4,18841.1,3.6425], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23765.4,18841.1,8.508]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23775.2,18847,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.2,18847,4.8655]; [_newObject, [[-3.01992e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23787.3,18841.1,0.0648603], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.3,18841.1,8.508]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23761.4,18841.1,3.6425], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23761.4,18841.1,8.508]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23777.3,18841.1,3.6425], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.3,18841.1,8.508]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.1,18852.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18852.9,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_Prone_F', [23781.3,18841.1,3.6425], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.3,18841.1,8.508]; [_newObject, [[1.50996e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23771.3,18841.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.3,18841.1,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23779.3,18841.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.3,18841.1,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23767.3,18841.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.3,18841.1,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Fire_barrel_burning', [23786.7,18851.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.7,18851.1,3.76835]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Fire_barrel_burning', [23785.4,18854.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.4,18854.8,3.76835]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23784.3,18841.1,-0.777326], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.3,18841.1,7.66581]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Stand_F', [23778.9,18840.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23778.9,18840.2,4.8655]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23784.2,18847,2.80176], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.2,18847.1,7.66726]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Prone_F', [23784.3,18841.1,0.0714483], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.3,18841.1,8.51459]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_L3_gate_EP1', [23789.2,18844.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18843.9,4.41744]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Body', [23760,18850.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760,18850.5,3.35306]; [_newObject, [[0.996195,-0.0871559,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Body', [23760.1,18851.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.1,18851.3,3.35306]; [_newObject, [[0.996195,0.0871556,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['BloodPool_01_Medium_Old_F', [23760.9,18849.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.9,18849.5,3.195]; [_newObject, [[0.5,0.866025,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['BloodPool_01_Large_New_F', [23760.4,18848.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.4,18848.3,3.195]; [_newObject, [[-0.906308,-0.422618,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wreck_Car_F', [23785.5,18884.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23785.3,18884.8,3.91829]; [_newObject, [[0.173648,0.984808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.1,18872.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18872.9,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.1,18884.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18884.8,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.1,18876.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18876.9,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.1,18880.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18880.8,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.1,18896.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18896.9,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.1,18888.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18888.7,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23761.8,18899.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23761.8,18899.2,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23784.7,18887.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23784.6,18887.8,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23761.1,18884.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23761.1,18884.7,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23786.2,18881.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23786.2,18881.2,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23767.4,18893.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.3,18893.7,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23783.6,18884.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.5,18884.3,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23760.6,18887.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.6,18887.9,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23762.2,18891.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.1,18891.1,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23765.1,18898.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23765,18898.5,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23766.9,18895.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.8,18895.4,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23764.3,18898.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.2,18898.6,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wall_L3_gate_EP1', [23789.2,18892.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.2,18892.5,4.41744]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23779.2,18910.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23779.2,18910.7,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.1,18904.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18904.8,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23775.2,18910.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.2,18910.7,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.1,18908.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18908.7,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23787.2,18910.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.2,18910.7,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23783.2,18910.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783.2,18910.7,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23767.3,18910.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.3,18910.7,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23789.1,18900.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.1,18900.8,4.8655]; [_newObject, [[-1,-4.64912e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23771.3,18910.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23771.3,18910.7,4.8655]; [_newObject, [[3.89414e-007,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23762.4,18905.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.4,18905.5,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23764.4,18909,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.3,18909,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [23760.4,18902.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23760.4,18902.1,4.8655]; [_newObject, [[0.866026,-0.5,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23765.6,18902.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23765.5,18902.1,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23765.9,18906.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23765.8,18906.9,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23763.9,18902.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23763.9,18902.3,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23766.5,18908.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23766.4,18908,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_c_grass_desert_EP1', [23767.5,18901.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23767.5,18901.5,3.43277]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23784.3,18930.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.2,18930.8,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23771.9,18930.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.8,18930.8,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23790.6,18930.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.4,18930.9,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23765.7,18930.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.5,18930.8,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23778.1,18930.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775,18930.8,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_House_C_10_EP1', [23777.8,18946.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23777.8,18945.9,7.44743]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23803,18749.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23805.2,18747.3,3.19]; [_newObject, [[0.707107,-0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23811.8,18740.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23814,18738.5,3.19]; [_newObject, [[0.707107,-0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23807.4,18745.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23809.6,18742.9,3.19]; [_newObject, [[0.707107,-0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23816.2,18736.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23818.4,18734.1,3.19]; [_newObject, [[0.707107,-0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mound01_8m_F', [23794,18775.3,-4.52995e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23793.7,18775.3,3.3362]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampStreet_F', [23793.7,18765.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23792.1,18765.3,9.31383]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23803.2,18762.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23806.3,18762.2,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23809.4,18762.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23812.5,18762.2,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.4,18766.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.4,18769.6,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23790.8,18762.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23794,18762.1,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23797,18762.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23800.1,18762.1,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23815.6,18762.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23818.7,18762.2,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23794.2,18758.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23796.4,18756.1,3.19]; [_newObject, [[0.707107,-0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23798.6,18753.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23800.8,18751.7,3.19]; [_newObject, [[0.707107,-0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.4,18772.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.4,18775.8,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6konec', [23789.8,18762.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23792,18760.6,3.19]; [_newObject, [[0.707107,-0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6konec', [23791.4,18760.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.4,18763.4,3.19]; [_newObject, [[2.38419e-007,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mound02_8m_F', [23794.4,18792.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23794.8,18792.9,2.97951]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mound01_8m_F', [23794.2,18782,-4.52995e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23794,18782.1,3.3362]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampStreet_F', [23794.4,18808.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23792.8,18808.3,9.31383]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.4,18785,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.4,18788.2,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.4,18778.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.4,18782,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.4,18791.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.4,18794.4,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.4,18797.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.4,18800.6,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.5,18803.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.5,18806.8,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_House_C_5_V1_EP1', [23801.1,18808.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23800.7,18808.4,4.98794]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mound02_8m_F', [23795.4,18826.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23795.7,18826.3,2.97951]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mound02_8m_F', [23795.5,18817.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23795.1,18817.1,2.97951]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.5,18828.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.5,18831.6,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.5,18816.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.5,18819.2,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.5,18834.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.5,18837.8,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.5,18809.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.5,18813,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.5,18822.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.5,18825.4,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mound02_8m_F', [23795,18867.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23794.6,18867.3,2.97951]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wreck_Car2_F', [23801.9,18847.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23802.2,18847.7,4.03294]; [_newObject, [[0.707107,-0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageHeap_01_F', [23798.2,18849.3,-1.19209e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23798.4,18849.2,3.64326]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageHeap_04_F', [23800.3,18847.4,-7.39098e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23800.2,18847.5,3.70228]; [_newObject, [[0.707107,0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.5,18840.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.5,18844.1,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.6,18859.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.6,18862.6,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.6,18853.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.6,18856.4,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.6,18847.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.6,18850.2,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.6,18865.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.6,18868.9,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mound02_8m_F', [23794.7,18881.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23795.1,18881.7,2.97951]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mound02_8m_F', [23794.7,18874.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23795,18874.9,2.97951]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampStreet_off_F', [23793.8,18875.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23792.1,18875.8,9.31383]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.6,18872,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.6,18875.1,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.6,18884.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.6,18887.5,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.7,18896.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.7,18900,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.7,18890.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.7,18893.7,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.6,18878.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.6,18881.3,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_pillar_grey_F', [23818.3,18892.1,-0.262175], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23818.3,18892.4,3.66296]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_8m_dmg_grey_F', [23818.3,18890.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23818.3,18890.6,3.4375]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_gate_grey_F', [23794.1,18896.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23793.8,18896.7,3.69166]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23798.8,18887.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23798.8,18887.3,3.75166]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23793.8,18889.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23793.8,18889.2,3.75166]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23795.3,18887.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23795.3,18887.2,3.75166]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23809.3,18887.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23809.3,18887.3,3.75166]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23818.3,18897.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23818.3,18897.8,3.75166]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23818.3,18894.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23818.3,18894.3,3.75166]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23812.8,18887.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23812.8,18887.3,3.75166]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23816.3,18887.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23816.4,18887.3,3.75166]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23802.3,18887.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23802.3,18887.3,3.75166]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23793.8,18892.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23793.8,18892.7,3.75166]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23805.8,18887.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23805.8,18887.3,3.75166]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6konec', [23799.1,18896.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23795.9,18896.6,3.19]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_House_C_11_dam_EP1', [23812.2,18895.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23810.5,18894.3,5.14035]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampStreet_F', [23793.5,18928.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.9,18928.8,9.31383]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Wreck_Skodovka_F', [23810,18903.5,0.00288773], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23810,18903.7,3.77269]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.7,18921.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.7,18924.8,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.8,18909.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.8,18912.4,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.8,18903,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.8,18906.2,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.8,18915.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.8,18918.6,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shed_W03_EP1', [23796.3,18907.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23795.8,18906.7,4.05138]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23793.7,18900.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23793.7,18900.8,3.75166]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23793.7,18904.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23793.7,18904.3,3.75166]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23793.7,18907.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23793.7,18907.8,3.75166]; [_newObject, [[1,7.54979e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23809.3,18909.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23809.3,18909.8,3.75166]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23795.2,18909.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23795.3,18909.8,3.75166]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23812.8,18909.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23812.8,18909.8,3.75166]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23816.3,18909.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23816.3,18909.9,3.75166]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23818.3,18908.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23818.3,18908.3,3.75166]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23818.3,18904.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23818.3,18904.8,3.75166]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23818.3,18901.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23818.3,18901.3,3.75166]; [_newObject, [[-1,1.19249e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23802.3,18909.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23802.3,18909.8,3.75166]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23798.7,18909.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23798.8,18909.8,3.75166]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WallCity_01_4m_grey_F', [23805.8,18909.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23805.8,18909.8,3.75166]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.7,18934.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.7,18937.3,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.7,18927.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.7,18931.1,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23791.7,18940.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.7,18943.5,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6konec', [23791.7,18952.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.7,18949.8,3.19]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_A_Office01_EP1', [23813,18944.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23812.4,18944.5,7.96286]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23820.6,18731.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23822.8,18729.7,3.19]; [_newObject, [[0.707107,-0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6konec', [23829.5,18723.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23827.3,18725.3,3.19]; [_newObject, [[-0.707106,0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6', [23821.8,18762.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23824.9,18762.3,3.19]; [_newObject, [[1,-4.37114e-008,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_A1_Road_ces6konec', [23834.3,18762.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23831.1,18762.3,3.19]; [_newObject, [[-1,4.88762e-007,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_t_AmygdalusC2s_EP1', [23823,18906.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23822.3,18907.5,7.15232]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CUP_t_AmygdalusC2s_EP1', [23823.5,18900.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23822.8,18901.5,7.15232]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HelipadSquare_F', [23989.9,17847,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23989.9,17847,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_StallWater_F', [23998.2,17861,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23998.2,17861,3.6015]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [23983.8,17872.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23983.7,17872.2,4.4]; [_newObject, [[-0.999989,0.00469493,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [23995.8,17867.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23995.8,17867.2,4.4]; [_newObject, [[-0.0138925,-0.999904,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [23987.3,17867.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23987.3,17867,4.4]; [_newObject, [[0.00094262,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [23995.1,17859,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23997.4,17859,3.93051]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [23984,17861,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23983.9,17863.2,3.93051]; [_newObject, [[-0.999954,-0.00956424,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [23992,17858.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23993.1,17858.9,3.98834]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [23984,17859.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23984,17859.7,3.89211]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesWooden_F', [23986.2,17864.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23986.2,17864.9,3.929]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesShabby_F', [23990,17865.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23990,17865.2,3.94984]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sack_F', [23987.8,17864.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23987.8,17864.9,3.58727]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_cargo_addon02_V1_F', [23987.7,17863.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23987.6,17863.7,3.86377]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Tank_rust_F', [23996.3,17863.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23996.3,17864,4.54754]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [23987.9,17898.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23987.9,17898.5,4.4]; [_newObject, [[0.0148597,0.99989,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [23983.7,17880.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23983.6,17880.3,4.4]; [_newObject, [[-0.999778,0.0210646,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [23983.6,17888.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23983.6,17888.9,4.4]; [_newObject, [[-0.999989,0.00469493,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [23996.3,17898.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23996.3,17898.6,4.4]; [_newObject, [[0.0148597,0.99989,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_HQ_V1_F', [23994.8,17879.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23994,17880,7.0654]; [_newObject, [[0.99988,0.015498,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagBunker_Small_F', [23982.8,17895.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23983.3,17895.3,4.15563]; [_newObject, [[0.999758,0.0219755,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CamoNet_INDP_open_Curator_F', [23990.8,17893.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23990.9,17893.2,4.31267]; [_newObject, [[0.0263514,-0.999653,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HelipadSquare_F', [24013.5,17847,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24013.5,17847,3.19]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V1_F', [24011.6,17868.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24011.6,17869.3,3.88]; [_newObject, [[-0.00776673,-0.99997,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [24001.3,17864,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24001.2,17864,4.4]; [_newObject, [[-0.999999,0.00164033,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [24016.3,17866.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24016.3,17866.9,4.4]; [_newObject, [[-0.999777,0.0210999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [24016.4,17875.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24016.3,17875.2,4.4]; [_newObject, [[-0.999777,0.0210999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [24010.9,17863.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24010.8,17863.6,4.4]; [_newObject, [[-0.0264038,-0.999651,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [24000.8,17859,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24003,17859,3.93051]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [24001.4,17876.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24003.7,17876.9,3.93051]; [_newObject, [[0.00849407,0.999964,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [24006.4,17859,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24008.7,17859,3.93051]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [24007.6,17865.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24007.6,17867.8,3.93051]; [_newObject, [[-0.999957,0.00926769,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_Patrol_V1_F', [24011.8,17902.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24011.7,17901.5,8.095]; [_newObject, [[-0.0111874,-0.999937,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [24007.8,17902.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24007.7,17902.4,4.4]; [_newObject, [[-0.99988,0.015498,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [24016.3,17892.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24016.2,17892.1,4.4]; [_newObject, [[-0.999777,0.0210999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [24016.3,17900.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24016.2,17900.5,4.4]; [_newObject, [[-0.999777,0.0210999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [24016.3,17883.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24016.3,17883.6,4.4]; [_newObject, [[-0.999777,0.0210999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [24012.9,17905.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24012.9,17905.7,4.4]; [_newObject, [[0.0102232,0.999948,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [23999.3,17893.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24001.5,17893.1,3.93051]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [24004.5,17893.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24006.8,17893.1,3.93051]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MRB_Arsenal_Crate', [24002.5,17884.2,-2.38419e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24002.5,17884.2,4.0153]; [_newObject, [[1.21062e-005,1,2.67594e-006], [-2.01753e-006,-2.67591e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MRB_Arsenal_Crate', [24002.5,17889.2,-9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24002.5,17889.2,4.0153]; [_newObject, [[1.33125e-007,1,2.90335e-006], [-1.59745e-006,-2.90335e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CamoNet_INDP_open_Curator_F', [24011.4,17886.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24010.8,17886.1,4.31267]; [_newObject, [[-0.999624,0.0274157,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LOP_ISTS_OPF_NSV_TriPod', [23747.9,18810.9,-0.0770917], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23747.9,18810.9,4.49447]; [_newObject, [[-0.499155,0.866473,0.00824223], [0.00401864,-0.00719702,0.999966]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LOP_AFR_Civ_UAZ', [23737.6,18843.7,0.00540113], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737.6,18843.7,4.34098]; [_newObject, [[0.996189,0.0871612,0.00322625], [-0.00330927,0.000808018,0.999994]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LOP_AM_OPF_Static_DSHKM', [23783,18820.4,-0.068368], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23783,18820.4,12.0353]; [_newObject, [[0.0376596,0.999143,0.0171893], [0.000238046,-0.0172105,0.999852]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MRB_MELB_MH6M', [23990.1,17846.7,0.0139136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23990.1,17846.7,5.14409]; [_newObject, [[-1.27511e-005,1,-2.24605e-006], [0.000519296,2.25267e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhsusf_M1232_MK19_usarmy_d', [23984.8,17905.3,-0.0176449], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23984.8,17905.3,4.35363]; [_newObject, [[2.8576e-005,0.999875,-0.0158175], [-3.11433e-005,0.0158175,0.999875]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhsusf_M1237_M2_usarmy_d', [23992.1,17905.5,-0.019227], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23992.1,17905.5,4.53879]; [_newObject, [[3.9462e-005,0.999876,-0.0157373], [-2.87823e-005,0.0157373,0.999876]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhsusf_M1237_M2_usarmy_d', [23999,17905.7,-0.0195875], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23999,17905.7,4.53843]; [_newObject, [[3.97022e-005,0.999875,-0.0158284], [-3.07921e-005,0.0158284,0.999875]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ej_MH60M', [24013.5,17845.3,-0.0149193], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24013.5,17845.3,5.81101]; [_newObject, [[2.27371e-006,1,-0.000265772], [8.75318e-007,0.000265772,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhsusf_m1025_d_m2', [24012.2,17910.2,-0.0198159], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24012.2,17910.2,5.30463]; [_newObject, [[5.51064e-005,0.999953,-0.00972786], [0.00298674,0.00972764,0.999948]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhsusf_m1025_d_m2', [24008.1,17910.3,-0.019815], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24008.1,17910.3,5.30463]; [_newObject, [[5.50763e-005,0.999953,-0.00972764], [0.00298688,0.00972743,0.999948]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhsusf_m998_d_2dr', [24016.3,17910.1,-0.0147529], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [24016.3,17910.1,5.03614]; [_newObject, [[0.00010162,0.999974,-0.0071702], [0.00248252,0.00716992,0.999971]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;
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