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Jul 16th, 2019
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  1. # DeluxeMenus 1.10.5 main configuration file
  2. #
  3. # check_updates: <true/false>
  4. # Should DeluxeMenus check if there are any updates available on Spigot and inform ops there is an update available.
  5. #
  6. # ==============================================================
  7. #
  8. # PER ITEM PERMISSION AND PRIORITY INFO:
  9. #
  10. # Per item permissions and priorities are optional.
  11. # High priority = 1, Lowest priority = 2147483647.
  12. # This allows you to show different items for a specific menu slot depending on the highest priority
  13. # item permission a player has. This makes your menus very dynamic :)
  14. #
  15. # You CAN NOT specify a permission without a priority!
  16. # You CAN specify a priority without a permission.
  17. # You should always create a low priority item without a permission which will act as the no permission
  18. # item if a player does not have permission for any of the items that require permission, otherwise
  19. # no item will be set in the slot if a player does not have permission for any of the permission items.
  20. #
  21. # ==============================================================
  22. #
  23. # GUI menu configuration:
  24. #
  25. # You can create as many GUI menus you like.
  26. # Every menu name must be unique. There can not be duplicate menu names!
  27. # Players must have permission for a GUI menu to open one!
  28. # Ops should automatically have permission for any GUI menu.
  29. #
  30. # Permission to open a GUI menu is: deluxemenus.guimenu.<menuName>
  31. #
  32. # You specify the command which opens the GUI menu. Make sure this command
  33. # does not conflict with any existing commands on your server!
  34. # A GUI menu without an open command specified will not be loaded!
  35. #
  36. # GUI menus configuration layout:
  37. #
  38. # gui_menus:
  39. # <menuName>:
  40. # menu_title: '<title of menu goes here>'
  41. # command: <command to open this menu goes here>
  42. # inventory_type: '<add this option if you want to create a menu of a different InventoryType aside from chest>'
  43. # open_requirement:
  44. # requirements:
  45. # <unique name for this requirement>:
  46. # type: <type for this requirement>
  47. # <unique options per requirement type would go here>
  48. # deny_commands:
  49. # - '[message] you do not meet requirements to open this menu'
  50. # size: <size of this menu, increments of 9, max size is 54>
  51. # update_interval: <time in seconds this gui should update for a player if an item is set to uodate placeholders>
  52. # items:
  53. # <item identifier>:
  54. # material: <name or id>
  55. # material: head-<name of player>
  56. # material: hdb-<HeadDatabase id> (requires plugin HeadDatabase)
  57. # data: <integer, used for data values for wool etc>
  58. # amount: <amount of this item to show>
  59. # slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
  60. # priority: <this is used if you have multiple items set for the same slot>
  61. # view_requirement: <see view requirement info below. The lowest priority item a player meets all view requirements for will be shown>
  62. # update: <true/false if this item should update placeholders on the interval set for the gui menu this item is in>
  63. # hide_attributes: <true/false if this item should display item attributes>
  64. # hide_enchantments: <true/false if this item should display item enchantment / level> (useful for 'enchantment glow' items)
  65. # hide_effects: <true/false if this item should display item effect attributes>
  66. # hide_unbreakable: <true/false if this item should display item unbreakable attributes>
  67. # banner_meta: (this is used if you want to display a custom banner with specific patterns)
  68. # - <dyecolor>;<PatternType> (more information on where to find DyeColor and PatternType names below)
  69. # - 'RED;BASE'
  70. # - 'WHITE;CREEPER'
  71. # display_name: <display name to show for this item>
  72. # lore:
  73. # - 'placeholders can be used in the name and lore'
  74. # - '%<any placeholder from Papi>% shows the viewer values'
  75. # enchantments: valid enchantment names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
  76. # - '<ENCHANTMENT>;<LEVEL>'
  77. # - 'SILK_TOUCH;1'
  78. # left_click_commands:
  79. # - '[close]'
  80. # left_click_requirement: <see how to use this option below>
  81. # right_click_commands:
  82. # - '[player] spawn'
  83. # right_click_requirement: <see how to use this option below>
  84. #
  85. #
  86. # You can specify if a GUI menu should be loaded from another file:
  87. #
  88. # gui_menus:
  89. # <menuName>:
  90. # file: 'menuName.yml'
  91. #
  92. # This allows you to keep your config clean and not have tons of GUI menus cluttering it.
  93. # The file format the GUI menu is loaded from must end in .yml
  94. # GUI menus loaded from other configuration files must follow a specific format as well...
  95. # To get started loading GUI menus from different files, simply create a GUI menu in this config and specify the file it will load from.
  96. # After that is done, use /dm reload and DeluxeMenus will create a folder and file specific to the GUI menu you specified.
  97. # If the file specified is created by DeluxeMenus (because it did not exist), a default GUI menu layout will be saved to that file.
  98. # From here you can edit it to your liking and use /dm reload to update your GUI menu!
  99. #
  100. # This loading from external config files is only available for gui menus and will not work for click menus yet....
  101. #
  102. # banner_meta must be listed with a specific format:
  103. # banner_meta:
  104. # - <DyeColor>;<PatternType>
  105. #
  106. # Valid DyeColor names can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  107. # Valid PatternTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/banner/PatternType.html
  108. # ==============================================================
  109. #
  110. # Requirement information
  111. #
  112. # Requirements can be set as the following:
  113. #
  114. # open_requirement: This requirement is checked when a menu is opened
  115. # view_requirement: This requirement determines if an item should be set in a menu slot
  116. # left_click_requirement: This requirement is checked when an item is left clicked
  117. # right_click_requirement: This requirement is checked when an item is right clicked
  118. #
  119. # Requirement types:
  120. # javascript - Evaluates a javascript expression that must return true or false
  121. # configuration options:
  122. # expression
  123. #
  124. # has item - Checks if a player has a specific item
  125. # configuration options:
  126. # material
  127. # amount
  128. # data
  129. # name
  130. # lore
  131. #
  132. # has money - Checks if a player has enough money (Vault required)
  133. # configuration options:
  134. # amount
  135. #
  136. # has permission - Checks if a player has a specific permission
  137. # configuration options:
  138. # permission
  139. #
  140. # string contains - Checks if a string contains another string
  141. # configuration options:
  142. # input
  143. # output
  144. #
  145. # string equals - Checks if a string equals another string
  146. # configuration options:
  147. # input
  148. # output
  149. #
  150. # stringequalsignorecase - Checks if a string equals another string ignoring case
  151. # configuration options:
  152. # input
  153. # output
  154. #
  155. # > - Checks if a number is greater than another number
  156. # configuration options:
  157. # input
  158. # output
  159. #
  160. # >= - Checks if a number is greater than or equal to another number
  161. # configuration options:
  162. # input
  163. # output
  164. #
  165. # == - Checks if a number is equal to another number
  166. # configuration options:
  167. # input
  168. # output
  169. #
  170. # <= - Checks if a number is less than or equal to another number
  171. # configuration options:
  172. # input
  173. # output
  174. #
  175. # < - Checks if a number is less than another number
  176. # configuration options:
  177. # input
  178. # output
  179. #
  180. #
  181. #
  182. # So why would we want to use requirements?
  183. # By default, DeluxeMenus does not require a player meet any conditions to open your menu.
  184. # If you want to require a menu need a certain permission node for it to be accessed, or a certain amount of money
  185. # for a menu to be opened, You do that with an 'open_requirement'.
  186. # Below is an example of how you would deny opening a menu if the viewer does not have permission:
  187. #
  188. # menu_title: 'Menu that requires permission to open'
  189. # open_command: testmenu
  190. # size: 9
  191. # open_requirement:
  192. # requirements:
  193. # this_requirement_name:
  194. # type: has permission
  195. # permission: 'testmenu.open'
  196. # deny_commands:
  197. # - '[message] you do not have permission to open testmenu'
  198. #
  199. #
  200. # Below is a full example of use cases for requirements:
  201. #
  202. # menu_title: 'Menu that requires permission to open'
  203. # open_command: testmenu
  204. # size: 9
  205. # open_requirement:
  206. # requirements:
  207. # this_requirement_name:
  208. # type: has permission
  209. # permission: 'testmenu.open'
  210. # deny_commands:
  211. # - '[message] you do not have permission to open testmenu'
  212. # items:
  213. # mymenuitem:
  214. # priority: 2
  215. # material: DIRT
  216. # slot: 0
  217. # name 'You dont have 100 diamonds to view this item'
  218. # mymenuitem:
  219. # priority: 1
  220. # material: DIAMOND
  221. # slot: 0
  222. # name 'You have lots of diamonds so you can see this item'
  223. # view_requirement:
  224. # requirements:
  225. # diamond_requirement:
  226. # type: has item
  227. # material: diamond
  228. # amount: 100
  229. # left_click_requirement:
  230. # requirements:
  231. # money_requirement:
  232. # type: '>='
  233. # input: '%vault_eco_balance_fixed%'
  234. # output: 1000
  235. # deny_commands:
  236. # - '[message] you only have %vault_eco_balance_fixed%'
  237. # left_click_commands:
  238. # - '[message] you have over 1000 dollars!'
  239. # right_click_requirement:
  240. # requirements:
  241. # staff_requirement:
  242. # type: string equals
  243. # input: '%vault_rank%'
  244. # output: staff
  245. # deny_commands:
  246. # - '[message] you are not staff'
  247. # right_click_commands:
  248. # - '[message] you are staff'
  249. #
  250. # deny_commands: are optional and will be executed if the requirement is not met.
  251. # ==============================================================
  252. #
  253. #
  254. # You do not need to specify item options that you don't use!
  255. # The only required entries for a gui menu item to be valid are:
  256. #
  257. # A valid material
  258. # A valid slot
  259. #
  260. # Every item in the items list must have a unique <item identifier>
  261. #
  262. # If you choose to update placeholders for a specific item, you must specify update_interval: <time>
  263. # in the GUI menu options for the specific GUI menu.
  264. # Only GUI menus with at least one item that has update: true will update those specific items placeholders.
  265. #
  266. # Every click_command must start with a specific identifier to know what to do for the execution.
  267. # Valid click_command identifiers:
  268. #
  269. # [console] - Execute a command from the console
  270. # Usage: - '[console] <command with no slash>'
  271. #
  272. # [player] - Execute a command for the menu viewer
  273. # Usage: - '[player] <command with no slash>'
  274. #
  275. # [commandevent] - Fire a PlayerCommandPreprocessEvent for commands that do not use the bukkit command system
  276. # Usage: - '[commandevent] <command with no slash>'
  277. #
  278. # [message] - Send a message to the menu viewer
  279. # Usage: - [message] <message to send to the player
  280. #
  281. # [openguimenu] - Open a GUI menu (can only be used in GUI menu click_commands)
  282. # Usage: - '[openguimenu] <guiMenuName>'
  283. #
  284. # [connect] - Connect to the specified bungee server
  285. # Usage: - '[connect] <serverName>'
  286. #
  287. # [close] - Close the viewers open menu
  288. # Usage: - '[close]
  289. #
  290. # [refresh] - Refresh items in the current menu view
  291. # Usage: - '[refresh]
  292. #
  293. # [broadcastsound] - Broadcast a sound to the server
  294. # Usage: - '[broadcastsound]
  295. #
  296. # [sound] - Play a sound for a the specific player
  297. # Usage: - '[sound]
  298. #
  299. # [json] - Send a json message to the menu viewer
  300. # Usage: - '[json] {"text":"message"}'
  301. #
  302. #
  303. #
  304. # You can delay any of the click command being performed by ending the command with
  305. # <delay=(time in TICKS)>
  306. # example:
  307. # - '[close]'
  308. # - '[message] it has been 5 seconds since the menu closed!<delay=100>'
  309. # - '[message] it has been 10 seconds since the menu closed!<delay=200>'
  310. #
  311. # A delay should NOT be added to the [close] or [openguimenu] actions
  312. # as it could potentially cause unknown issues or glitches with menus.
  313. debug: false
  314. check_updates: true
  315. gui_menus:
  316. server:
  317. menu_title: Quick Travel
  318. open_command: travel
  319. size: 45
  320. items:
  321. '1':
  322. material: BOW
  323. slot: 15
  324. display_name: '&6Maze Brawl'
  325. lore:
  326. - '&7%bungee_mazebrawl-1% Playing'
  327. - '&r'
  328. - '&fLoot chests, craft gear and'
  329. - '&fbattle it out in a stone maze'
  330. - '&fwith 11 other players to be the'
  331. - '&flast player standing.'
  332. - '&r'
  333. - '&eClick to play!'
  334. left_click_commands:
  335. - '[openguimenu] mazebrawl'
  336. right_click_commands:
  337. - '[openguimenu] mazebrawl'
  338.  
  339. '2':
  340. material: IRON_SWORD
  341. slot: 13
  342. display_name: '&6Fort Wars'
  343. lore:
  344. - '&7%bungee_fortwars-1% Playing'
  345. - '&r'
  346. - '&fBattle it out with explosives'
  347. - '&fand projectiles in an attempt'
  348. - '&fto eliminate the other team.'
  349. - '&r'
  350. - '&eClick to play!'
  351. left_click_commands:
  352. - '[openguimenu] fortwars'
  353. right_click_commands:
  354. - '[openguimenu] fortwars'
  355. '3':
  356. material: DIAMOND_AXE
  357. slot: 11
  358. display_name: '&6Blitz'
  359. lore:
  360. - '&7%bungee_blitz-1% Playing'
  361. - '&r'
  362. - '&fBrawl it out with up to 7'
  363. - '&fother players. Last player'
  364. - '&fstanding wins.'
  365. - '&r'
  366. - '&eClick to play!'
  367. left_click_commands:
  368. - '[openguimenu] blitz'
  369. right_click_commands:
  370. - '[openguimenu] blitz'
  371. '4':
  372. material: IRON_PICKAXE
  373. slot: 21
  374. display_name: '&6Sky UHC'
  375. lore:
  376. - '&70 Playing'
  377. - '&r'
  378. - '&fComing soon...'
  379. '5':
  380. material: FISHING_ROD
  381. slot: 23
  382. display_name: '&6Island Wars'
  383. lore:
  384. - '&70 Playing'
  385. - '&r'
  386. - '&fComing soon...'
  387. '6':
  388. material: 160
  389. data: 7
  390. slot: 1
  391. display_name: '&r'
  392. '7':
  393. material: CHEST
  394. slot: 39
  395. display_name: '&cMerchant'
  396. lore:
  397. - '&fComing soon...'
  398. '8':
  399. material: GOLD_INGOT
  400. slot: 40
  401. display_name: '&EServer Store'
  402. lore:
  403. - '&fComing soon...'
  404. '9':
  405. material: BOOK_AND_QUILL
  406. slot: 41
  407. display_name: '&3Quest Master'
  408. lore:
  409. - '&fComing soon...'
  410. '10':
  411. material: 160
  412. data: 7
  413. slot: 42
  414. display_name: '&r'
  415. '11':
  416. material: 160
  417. data: 7
  418. slot: 44
  419. display_name: '&r'
  420. '12':
  421. material: 160
  422. data: 7
  423. slot: 45
  424. display_name: '&r'
  425. '13':
  426. material: 160
  427. data: 7
  428. slot: 38
  429. display_name: '&r'
  430. '14':
  431. material: 160
  432. data: 7
  433. slot: 37
  434. display_name: '&r'
  435. '15':
  436. material: 160
  437. data: 7
  438. slot: 36
  439. display_name: '&r'
  440. '16':
  441. material: 160
  442. data: 7
  443. slot: 35
  444. display_name: '&r'
  445. '17':
  446. material: 160
  447. data: 7
  448. slot: 34
  449. display_name: '&r'
  450. '18':
  451. material: 160
  452. data: 7
  453. slot: 33
  454. display_name: '&r'
  455. '19':
  456. material: 160
  457. data: 7
  458. slot: 32
  459. display_name: '&r'
  460. '20':
  461. material: 160
  462. data: 7
  463. slot: 31
  464. display_name: '&r'
  465. '21':
  466. material: 160
  467. data: 7
  468. slot: 30
  469. display_name: '&r'
  470. '22':
  471. material: 160
  472. data: 7
  473. slot: 29
  474. display_name: '&r'
  475. '23':
  476. material: 160
  477. data: 7
  478. slot: 28
  479. display_name: '&r'
  480. '24':
  481. material: 160
  482. data: 7
  483. slot: 27
  484. display_name: '&r'
  485. '25':
  486. material: 160
  487. data: 7
  488. slot: 26
  489. display_name: '&r'
  490. '26':
  491. material: 160
  492. data: 7
  493. slot: 25
  494. display_name: '&r'
  495. '27':
  496. material: 160
  497. data: 7
  498. slot: 24
  499. display_name: '&r'
  500. '28':
  501. material: 160
  502. data: 7
  503. slot: 22
  504. display_name: '&r'
  505. '29':
  506. material: 160
  507. data: 7
  508. slot: 20
  509. display_name: '&r'
  510. '30':
  511. material: 160
  512. data: 7
  513. slot: 19
  514. display_name: '&r'
  515. '31':
  516. material: 160
  517. data: 7
  518. slot: 18
  519. display_name: '&r'
  520. '32':
  521. material: 160
  522. data: 7
  523. slot: 17
  524. display_name: '&r'
  525. '33':
  526. material: 160
  527. data: 7
  528. slot: 16
  529. display_name: '&r'
  530. '34':
  531. material: 160
  532. data: 7
  533. slot: 15
  534. display_name: '&r'
  535. '35':
  536. material: 160
  537. data: 7
  538. slot: 14
  539. display_name: '&r'
  540. '36':
  541. material: 160
  542. data: 7
  543. slot: 13
  544. display_name: '&r'
  545. '37':
  546. material: 160
  547. data: 7
  548. slot: 12
  549. display_name: '&r'
  550. '38':
  551. material: 160
  552. data: 7
  553. slot: 14
  554. display_name: '&r'
  555. '39':
  556. material: 160
  557. data: 7
  558. slot: 10
  559. display_name: '&r'
  560. '40':
  561. material: 160
  562. data: 7
  563. slot: 9
  564. display_name: '&r'
  565. '41':
  566. material: 160
  567. data: 7
  568. slot: 8
  569. display_name: '&r'
  570. '42':
  571. material: 160
  572. data: 7
  573. slot: 7
  574. display_name: '&r'
  575. '43':
  576. material: 160
  577. data: 7
  578. slot: 6
  579. display_name: '&r'
  580. '44':
  581. material: 160
  582. data: 7
  583. slot: 5
  584. display_name: '&r'
  585. '45':
  586. material: 160
  587. data: 7
  588. slot: 4
  589. display_name: '&r'
  590. '46':
  591. material: 160
  592. data: 7
  593. slot: 3
  594. display_name: '&r'
  595. '47':
  596. material: 160
  597. data: 7
  598. slot: 2
  599. display_name: '&r'
  600. '48':
  601. material: 160
  602. data: 7
  603. slot: 1
  604. display_name: '&r'
  605. '49':
  606. material: 160
  607. data: 7
  608. slot: 43
  609. display_name: '&r'
  610. blitz:
  611. menu_title: Blitz
  612. open_command: blitz
  613. size: 27
  614. items:
  615. '0':
  616. material: 347
  617. slot: 22
  618. display_name: '&b&lQuick Join'
  619. lore:
  620. - '&fClick to join a'
  621. - '&frandom server.'
  622. left_click_commands:
  623. - '[connect] Blitz-1'
  624. - '[close]'
  625. right_click_commands:
  626. - '[connect] Blitz-1'
  627. - '[close]'
  628. '1':
  629. material: GOLD_BLOCK
  630. slot: 11
  631. display_name: '&a&lBlitz-1'
  632. lore:
  633. - '&fPlayers: &e%bungee_Blitz-1%/12'
  634. - '&fStatus: &e%animatedmenu_motd_Blitz1%'
  635. - '&r'
  636. - '&eClick to connect!'
  637. left_click_commands:
  638. - '[connect] Blitz-1'
  639. - '[close]'
  640. right_click_commands:
  641. - '[connect] Blitz-1'
  642. - '[close]'
  643. '2':
  644. material: STONE
  645. slot: 12
  646. display_name: '&c&lBlitz-2'
  647. lore:
  648. - '&fPlayers: &e0/12'
  649. - '&fStatus: &cOffline'
  650. - '&r'
  651. - '&eClick to connect!'
  652. '3':
  653. material: STONE
  654. slot: 13
  655. display_name: '&c&lBlitz-3'
  656. lore:
  657. - '&fPlayers: &e0/12'
  658. - '&fStatus: &cOffline'
  659. - '&r'
  660. - '&eClick to connect!'
  661. '4':
  662. material: STONE
  663. slot: 14
  664. display_name: '&c&lBlitz-4'
  665. lore:
  666. - '&fPlayers: &e0/12'
  667. - '&fStatus: &cOffline'
  668. - '&r'
  669. - '&eClick to connect!'
  670. '5':
  671. material: STONE
  672. slot: 15
  673. display_name: '&c&lBlitz-5'
  674. lore:
  675. - '&fPlayers: &e0/12'
  676. - '&fStatus: &cOffline'
  677. - '&r'
  678. - '&eClick to connect!'
  679. '6':
  680. material: 160
  681. data: 7
  682. slot: 1
  683. display_name: '&r'
  684. '7':
  685. material: 160
  686. data: 7
  687. slot: 2
  688. display_name: '&r'
  689. '8':
  690. material: 160
  691. data: 7
  692. slot: 3
  693. display_name: '&r'
  694. '9':
  695. material: 160
  696. data: 7
  697. slot: 4
  698. display_name: '&r'
  699. '10':
  700. material: 160
  701. data: 7
  702. slot: 5
  703. display_name: '&r'
  704. '11':
  705. material: 160
  706. data: 7
  707. slot: 6
  708. display_name: '&r'
  709. '12':
  710. material: 160
  711. data: 7
  712. slot: 7
  713. display_name: '&r'
  714. '13':
  715. material: 160
  716. data: 7
  717. slot: 8
  718. display_name: '&r'
  719. '14':
  720. material: 160
  721. data: 7
  722. slot: 9
  723. display_name: '&r'
  724. '15':
  725. material: 160
  726. data: 7
  727. slot: 10
  728. display_name: '&r'
  729. '16':
  730. material: 160
  731. data: 7
  732. slot: 16
  733. display_name: '&r'
  734. '17':
  735. material: 160
  736. data: 7
  737. slot: 17
  738. display_name: '&r'
  739. '18':
  740. material: 160
  741. data: 7
  742. slot: 18
  743. display_name: '&r'
  744. '19':
  745. material: 160
  746. data: 7
  747. slot: 19
  748. display_name: '&r'
  749. '20':
  750. material: 160
  751. data: 7
  752. slot: 20
  753. display_name: '&r'
  754. '21':
  755. material: 160
  756. data: 7
  757. slot: 21
  758. display_name: '&r'
  759. '22':
  760. material: 160
  761. data: 7
  762. slot: 23
  763. display_name: '&r'
  764. '23':
  765. material: 160
  766. data: 7
  767. slot: 24
  768. display_name: '&r'
  769. '24':
  770. material: 160
  771. data: 7
  772. slot: 25
  773. display_name: '&r'
  774. '25':
  775. material: 160
  776. data: 7
  777. slot: 26
  778. display_name: '&r'
  779. '26':
  780. material: 160
  781. data: 7
  782. slot: 27
  783. display_name: '&r'
  784. '27':
  785. material: 160
  786. data: 7
  787. slot: 0
  788. display_name: '&r'
  789.  
  790. mazebrawl:
  791. menu_title: Maze Brawl
  792. open_command: mazebrawl
  793. size: 27
  794. items:
  795. '0':
  796. material: 347
  797. slot: 22
  798. display_name: '&b&lQuick Join'
  799. lore:
  800. - '&fClick to join a'
  801. - '&frandom server.'
  802. left_click_commands:
  803. - '[connect] MazeBrawl-1'
  804. - '[close]'
  805. right_click_commands:
  806. - '[connect] MazeBrawl-1'
  807. - '[close]'
  808. '1':
  809. material: GOLD_BLOCK
  810. slot: 11
  811. display_name: '&a&lMazeBrawl-1'
  812. lore:
  813. - '&fPlayers: &e%bungee_mazebrawl-1%/12'
  814. - '&fStatus: &e%animatedmenu_motd_mazebrawl1%'
  815. - '&r'
  816. - '&eClick to connect!'
  817. left_click_commands:
  818. - '[connect] MazeBrawl-1'
  819. - '[close]'
  820. right_click_commands:
  821. - '[connect] MazeBrawl-1'
  822. - '[close]'
  823. '2':
  824. material: STONE
  825. slot: 12
  826. display_name: '&c&lMazeBrawl-2'
  827. lore:
  828. - '&fPlayers: &e0/12'
  829. - '&fStatus: &cOffline'
  830. - '&r'
  831. - '&eClick to connect!'
  832. '3':
  833. material: STONE
  834. slot: 13
  835. display_name: '&c&lMazeBrawl-3'
  836. lore:
  837. - '&fPlayers: &e0/12'
  838. - '&fStatus: &cOffline'
  839. - '&r'
  840. - '&eClick to connect!'
  841. '4':
  842. material: STONE
  843. slot: 14
  844. display_name: '&c&lMazeBrawl-4'
  845. lore:
  846. - '&fPlayers: &e0/12'
  847. - '&fStatus: &cOffline'
  848. - '&r'
  849. - '&eClick to connect!'
  850. '5':
  851. material: STONE
  852. slot: 15
  853. display_name: '&c&lMazeBrawl-5'
  854. lore:
  855. - '&fPlayers: &e0/12'
  856. - '&fStatus: &cOffline'
  857. - '&r'
  858. - '&eClick to connect!'
  859. '6':
  860. material: 160
  861. data: 7
  862. slot: 1
  863. display_name: '&r'
  864. '7':
  865. material: 160
  866. data: 7
  867. slot: 2
  868. display_name: '&r'
  869. '8':
  870. material: 160
  871. data: 7
  872. slot: 3
  873. display_name: '&r'
  874. '9':
  875. material: 160
  876. data: 7
  877. slot: 4
  878. display_name: '&r'
  879. '10':
  880. material: 160
  881. data: 7
  882. slot: 5
  883. display_name: '&r'
  884. '11':
  885. material: 160
  886. data: 7
  887. slot: 6
  888. display_name: '&r'
  889. '12':
  890. material: 160
  891. data: 7
  892. slot: 7
  893. display_name: '&r'
  894. '13':
  895. material: 160
  896. data: 7
  897. slot: 8
  898. display_name: '&r'
  899. '14':
  900. material: 160
  901. data: 7
  902. slot: 9
  903. display_name: '&r'
  904. '15':
  905. material: 160
  906. data: 7
  907. slot: 10
  908. display_name: '&r'
  909. '16':
  910. material: 160
  911. data: 7
  912. slot: 16
  913. display_name: '&r'
  914. '17':
  915. material: 160
  916. data: 7
  917. slot: 17
  918. display_name: '&r'
  919. '18':
  920. material: 160
  921. data: 7
  922. slot: 18
  923. display_name: '&r'
  924. '19':
  925. material: 160
  926. data: 7
  927. slot: 19
  928. display_name: '&r'
  929. '20':
  930. material: 160
  931. data: 7
  932. slot: 20
  933. display_name: '&r'
  934. '21':
  935. material: 160
  936. data: 7
  937. slot: 21
  938. display_name: '&r'
  939. '22':
  940. material: 160
  941. data: 7
  942. slot: 23
  943. display_name: '&r'
  944. '23':
  945. material: 160
  946. data: 7
  947. slot: 24
  948. display_name: '&r'
  949. '24':
  950. material: 160
  951. data: 7
  952. slot: 25
  953. display_name: '&r'
  954. '25':
  955. material: 160
  956. data: 7
  957. slot: 26
  958. display_name: '&r'
  959. '26':
  960. material: 160
  961. data: 7
  962. slot: 27
  963. display_name: '&r'
  964. '27':
  965. material: 160
  966. data: 7
  967. slot: 0
  968. display_name: '&r'
  969. fortwars:
  970. menu_title: Fort Wars
  971. open_command: fortwars
  972. size: 27
  973. items:
  974. '0':
  975. material: 347
  976. slot: 22
  977. display_name: '&b&lQuick Join'
  978. lore:
  979. - '&fClick to join a'
  980. - '&frandom server.'
  981. left_click_commands:
  982. - '[connect] Blitz-1'
  983. - '[close]'
  984. right_click_commands:
  985. - '[connect] Blitz-1'
  986. - '[close]'
  987. '1':
  988. material: GOLD_BLOCK
  989. slot: 11
  990. display_name: '&a&lFortWars-1'
  991. lore:
  992. - '&fPlayers: &e%bungee_FortWars-1%/12'
  993. - '&fStatus: &e%animatedmenu_motd_FortWars1%'
  994. - '&r'
  995. - '&eClick to connect!'
  996. left_click_commands:
  997. - '[connect] FortWars-1'
  998. - '[close]'
  999. right_click_commands:
  1000. - '[connect] FortWars-1'
  1001. - '[close]'
  1002. '2':
  1003. material: STONE
  1004. slot: 12
  1005. display_name: '&c&lFortWars-2'
  1006. lore:
  1007. - '&fPlayers: &e0/12'
  1008. - '&fStatus: &cOffline'
  1009. - '&r'
  1010. - '&eClick to connect!'
  1011. '3':
  1012. material: STONE
  1013. slot: 13
  1014. display_name: '&c&lFortWars-3'
  1015. lore:
  1016. - '&fPlayers: &e0/12'
  1017. - '&fStatus: &cOffline'
  1018. - '&r'
  1019. - '&eClick to connect!'
  1020. '4':
  1021. material: STONE
  1022. slot: 14
  1023. display_name: '&c&lFortWars-4'
  1024. lore:
  1025. - '&fPlayers: &e0/12'
  1026. - '&fStatus: &cOffline'
  1027. - '&r'
  1028. - '&eClick to connect!'
  1029. '5':
  1030. material: STONE
  1031. slot: 15
  1032. display_name: '&c&lFortWars-5'
  1033. lore:
  1034. - '&fPlayers: &e0/12'
  1035. - '&fStatus: &cOffline'
  1036. - '&r'
  1037. - '&eClick to connect!'
  1038. '6':
  1039. material: 160
  1040. data: 7
  1041. slot: 1
  1042. display_name: '&r'
  1043. '7':
  1044. material: 160
  1045. data: 7
  1046. slot: 2
  1047. display_name: '&r'
  1048. '8':
  1049. material: 160
  1050. data: 7
  1051. slot: 3
  1052. display_name: '&r'
  1053. '9':
  1054. material: 160
  1055. data: 7
  1056. slot: 4
  1057. display_name: '&r'
  1058. '10':
  1059. material: 160
  1060. data: 7
  1061. slot: 5
  1062. display_name: '&r'
  1063. '11':
  1064. material: 160
  1065. data: 7
  1066. slot: 6
  1067. display_name: '&r'
  1068. '12':
  1069. material: 160
  1070. data: 7
  1071. slot: 7
  1072. display_name: '&r'
  1073. '13':
  1074. material: 160
  1075. data: 7
  1076. slot: 8
  1077. display_name: '&r'
  1078. '14':
  1079. material: 160
  1080. data: 7
  1081. slot: 9
  1082. display_name: '&r'
  1083. '15':
  1084. material: 160
  1085. data: 7
  1086. slot: 10
  1087. display_name: '&r'
  1088. '16':
  1089. material: 160
  1090. data: 7
  1091. slot: 16
  1092. display_name: '&r'
  1093. '17':
  1094. material: 160
  1095. data: 7
  1096. slot: 17
  1097. display_name: '&r'
  1098. '18':
  1099. material: 160
  1100. data: 7
  1101. slot: 18
  1102. display_name: '&r'
  1103. '19':
  1104. material: 160
  1105. data: 7
  1106. slot: 19
  1107. display_name: '&r'
  1108. '20':
  1109. material: 160
  1110. data: 7
  1111. slot: 20
  1112. display_name: '&r'
  1113. '21':
  1114. material: 160
  1115. data: 7
  1116. slot: 21
  1117. display_name: '&r'
  1118. '22':
  1119. material: 160
  1120. data: 7
  1121. slot: 23
  1122. display_name: '&r'
  1123. '23':
  1124. material: 160
  1125. data: 7
  1126. slot: 24
  1127. display_name: '&r'
  1128. '24':
  1129. material: 160
  1130. data: 7
  1131. slot: 25
  1132. display_name: '&r'
  1133. '25':
  1134. material: 160
  1135. data: 7
  1136. slot: 26
  1137. display_name: '&r'
  1138. '26':
  1139. material: 160
  1140. data: 7
  1141. slot: 27
  1142. display_name: '&r'
  1143. '27':
  1144. material: 160
  1145. data: 7
  1146. slot: 0
  1147. display_name: '&r'
  1148. lobby:
  1149. menu_title: Lobby Selector
  1150. open_command: lobby
  1151. size: 27
  1152. items:
  1153. '0':
  1154. material: 347
  1155. slot: 22
  1156. display_name: '&b&lQuick Join'
  1157. lore:
  1158. - '&fClick to join a'
  1159. - '&frandom server.'
  1160. left_click_commands:
  1161. - '[connect] Lobby-1'
  1162. - '[close]'
  1163. right_click_commands:
  1164. - '[connect] Lobby-1'
  1165. - '[close]'
  1166. '1':
  1167. material: GOLD_BLOCK
  1168. slot: 11
  1169. display_name: '&a&lLobby-1'
  1170. lore:
  1171. - '&fPlayers: &e%bungee_Lobby-1%/50'
  1172. - '&fStatus: &aOnline'
  1173. - '&r'
  1174. - '&eClick to connect!'
  1175. left_click_commands:
  1176. - '[connect] Lobby-1'
  1177. - '[close]'
  1178. right_click_commands:
  1179. - '[connect] Lobby-1'
  1180. - '[close]'
  1181. '2':
  1182. material: STONE
  1183. slot: 12
  1184. display_name: '&c&lLobby-2'
  1185. lore:
  1186. - '&fPlayers: &e0/50'
  1187. - '&fStatus: &cOffline'
  1188. - '&r'
  1189. - '&eClick to connect!'
  1190. '3':
  1191. material: STONE
  1192. slot: 13
  1193. display_name: '&c&lLobby-3'
  1194. lore:
  1195. - '&fPlayers: &e0/50'
  1196. - '&fStatus: &cOffline'
  1197. - '&r'
  1198. - '&eClick to connect!'
  1199. '4':
  1200. material: STONE
  1201. slot: 14
  1202. display_name: '&c&lLobby-4'
  1203. lore:
  1204. - '&fPlayers: &e0/50'
  1205. - '&fStatus: &cOffline'
  1206. - '&r'
  1207. - '&eClick to connect!'
  1208. '5':
  1209. material: STONE
  1210. slot: 15
  1211. display_name: '&c&lLobby-5'
  1212. lore:
  1213. - '&fPlayers: &e0/50'
  1214. - '&fStatus: &cOffline'
  1215. - '&r'
  1216. - '&eClick to connect!'
  1217. '6':
  1218. material: 160
  1219. data: 7
  1220. slot: 1
  1221. display_name: '&r'
  1222. '7':
  1223. material: 160
  1224. data: 7
  1225. slot: 2
  1226. display_name: '&r'
  1227. '8':
  1228. material: 160
  1229. data: 7
  1230. slot: 3
  1231. display_name: '&r'
  1232. '9':
  1233. material: 160
  1234. data: 7
  1235. slot: 4
  1236. display_name: '&r'
  1237. '10':
  1238. material: 160
  1239. data: 7
  1240. slot: 5
  1241. display_name: '&r'
  1242. '11':
  1243. material: 160
  1244. data: 7
  1245. slot: 6
  1246. display_name: '&r'
  1247. '12':
  1248. material: 160
  1249. data: 7
  1250. slot: 7
  1251. display_name: '&r'
  1252. '13':
  1253. material: 160
  1254. data: 7
  1255. slot: 8
  1256. display_name: '&r'
  1257. '14':
  1258. material: 160
  1259. data: 7
  1260. slot: 9
  1261. display_name: '&r'
  1262. '15':
  1263. material: 160
  1264. data: 7
  1265. slot: 10
  1266. display_name: '&r'
  1267. '16':
  1268. material: 160
  1269. data: 7
  1270. slot: 16
  1271. display_name: '&r'
  1272. '17':
  1273. material: 160
  1274. data: 7
  1275. slot: 17
  1276. display_name: '&r'
  1277. '18':
  1278. material: 160
  1279. data: 7
  1280. slot: 18
  1281. display_name: '&r'
  1282. '19':
  1283. material: 160
  1284. data: 7
  1285. slot: 19
  1286. display_name: '&r'
  1287. '20':
  1288. material: 160
  1289. data: 7
  1290. slot: 20
  1291. display_name: '&r'
  1292. '21':
  1293. material: 160
  1294. data: 7
  1295. slot: 21
  1296. display_name: '&r'
  1297. '22':
  1298. material: 160
  1299. data: 7
  1300. slot: 23
  1301. display_name: '&r'
  1302. '23':
  1303. material: 160
  1304. data: 7
  1305. slot: 24
  1306. display_name: '&r'
  1307. '24':
  1308. material: 160
  1309. data: 7
  1310. slot: 25
  1311. display_name: '&r'
  1312. '25':
  1313. material: 160
  1314. data: 7
  1315. slot: 26
  1316. display_name: '&r'
  1317. '26':
  1318. material: 160
  1319. data: 7
  1320. slot: 27
  1321. display_name: '&r'
  1322. '27':
  1323. material: 160
  1324. data: 7
  1325. slot: 0
  1326. display_name: '&r'
  1327. example:
  1328. menu_title: Merchant
  1329. open_command: merchant7898
  1330. size: 45
  1331. items:
  1332. '0':
  1333. material: EMERALD
  1334. slot: 11
  1335. display_name: '&eBalance'
  1336. lore:
  1337. - '&fTokens: &b%vault_eco_balance_commas%'
  1338. '12343':
  1339. material: GOLD_BLOCK
  1340. slot: 20
  1341. display_name: '&6VIP Rank'
  1342. lore:
  1343. - '&7Rarity: &6Legendary'
  1344. - '&7Cost: &b1,000,000 tokens'
  1345. - ''
  1346. - '&eClick to unlock!'
  1347. left_click_requirement:
  1348. requirements:
  1349. anything_here:
  1350. type: has money
  1351. amount: 1000000
  1352. deny_commands:
  1353. - '[message] &c&l[!] &cYou do not have enough tokens. To earn some visit
  1354. the Quest Master.'
  1355. - '[close]'
  1356. right_click_requirement:
  1357. requirements:
  1358. anything_here:
  1359. type: has money
  1360. amount: 1000000
  1361. deny_commands:
  1362. - '[message] &c&l[!] &cYou do not have enough tokens. To earn some visit
  1363. the Quest Master.'
  1364. - '[close]'
  1365. left_click_commands:
  1366. - '[takemoney] 1000000'
  1367. - '[console] pex user %player_name% group set VIP'
  1368. - '[message] &a&l[!] &aYour purchase was successful. Your rank has been set
  1369. to VIP.'
  1370. right_click_commands:
  1371. - '[takemoney] 1000000'
  1372. - '[console] pex user %player_name% group set VIP'
  1373. - '[message] &a&l[!] &aYour purchase was successful. Your rank has been set
  1374. to VIP.'
  1375. 'a1red':
  1376. material: STAINED_GLASS
  1377. slot: 13
  1378. display_name: '&aOrange Cell &7(Maze Brawl)'
  1379. lore:
  1380. - '&7Rarity: &aCommon'
  1381. - '&7Cost: &b1,000 tokens'
  1382. - '&7Gamemode: &6Maze Brawl'
  1383. - ''
  1384. - '&cYou already own this item.'
  1385. view_requirement:
  1386. requirements:
  1387. perm:
  1388. type: has permission
  1389. permission: mazebrawl.cell.15
  1390. '1':
  1391. material: STAINED_GLASS
  1392. slot: 13
  1393. display_name: '&aOrange Cell &7(Maze Brawl)'
  1394. lore:
  1395. - '&7Rarity: &aCommon'
  1396. - '&7Cost: &b1,000 tokens'
  1397. - '&7Gamemode: &6Maze Brawl'
  1398. - ''
  1399. - '&eClick to unlock!'
  1400. left_click_requirement:
  1401. requirements:
  1402. anything_here:
  1403. type: has money
  1404. amount: 1000
  1405. deny_commands:
  1406. - '[message] &c&l[!] &cYou do not have enough tokens. To earn some visit
  1407. the Quest Master.'
  1408. - '[close]'
  1409. right_click_requirement:
  1410. requirements:
  1411. anything_here:
  1412. type: has money
  1413. amount: 1000
  1414. deny_commands:
  1415. - '[message] &c&l[!] &cYou do not have enough tokens. To earn some visit
  1416. the Quest Master.'
  1417. - '[close]'
  1418. left_click_commands:
  1419. - '[console] eco take %player_name% 1000'
  1420. - '[console] pex user %player_name% add mazebrawl.cell.15'
  1421. - '[message] &a&l[!] &aYour purchase was successful. Your new item is available
  1422. for use.'
  1423. right_click_commands:
  1424. - '[console] eco take %player_name% 1000'
  1425. - '[console] pex user %player_name% add mazebrawl.cell.15'
  1426. - '[message] &a&l[!] &aYour purchase was successful. Your new item is available
  1427. for use.'
  1428. 'a2red':
  1429. material: SLIME_BLOCK
  1430. slot: 14
  1431. display_name: '&dSlime Cell &7(Blitz)'
  1432. lore:
  1433. - '&7Rarity: &dEpic'
  1434. - '&7Cost: &b10,000 tokens'
  1435. - '&7Gamemode: &6Blitz'
  1436. - ''
  1437. - '&cYou already own this item.'
  1438. view_requirement:
  1439. requirements:
  1440. perm:
  1441. type: has permission
  1442. permission: blitz.cell.29
  1443. '2':
  1444. material: SLIME_BLOCK
  1445. slot: 14
  1446. display_name: '&aSlime Cell &7(Blitz)'
  1447. lore:
  1448. - '&7Rarity: &dEpic'
  1449. - '&7Cost: &b10,000 tokens'
  1450. - '&7Gamemode: &6Blitz'
  1451. - ''
  1452. - '&eClick to unlock!'
  1453. left_click_requirement:
  1454. requirements:
  1455. anything_here:
  1456. type: has money
  1457. amount: 10000
  1458. deny_commands:
  1459. - '[message] &c&l[!] &cYou do not have enough tokens. To earn some visit
  1460. the Quest Master.'
  1461. - '[close]'
  1462. right_click_requirement:
  1463. requirements:
  1464. anything_here:
  1465. type: has money
  1466. amount: 10000
  1467. deny_commands:
  1468. - '[message] &c&l[!] &cYou do not have enough tokens. To earn some visit
  1469. the Quest Master.'
  1470. - '[close]'
  1471. left_click_commands:
  1472. - '[console] eco take %player_name% 10000'
  1473. - '[console] pex user %player_name% add blitz.cell.29'
  1474. - '[message] &a&l[!] &aYour purchase was successful. Your new item is available
  1475. for use.'
  1476. right_click_commands:
  1477. - '[console] eco take %player_name% 10000'
  1478. - '[console] pex user %player_name% add blitz.cell.29'
  1479. - '[message] &a&l[!] &aYour purchase was successful. Your new item is available
  1480. for use.'
  1481. '6':
  1482. material: 160
  1483. data: 7
  1484. slot: 1
  1485. display_name: '&r'
  1486. '7':
  1487. material: 160
  1488. data: 7
  1489. slot: 2
  1490. display_name: '&r'
  1491. '8':
  1492. material: 160
  1493. data: 7
  1494. slot: 3
  1495. display_name: '&r'
  1496. '9':
  1497. material: 160
  1498. data: 7
  1499. slot: 4
  1500. display_name: '&r'
  1501. '10':
  1502. material: 160
  1503. data: 7
  1504. slot: 5
  1505. display_name: '&r'
  1506. '11':
  1507. material: 160
  1508. data: 7
  1509. slot: 6
  1510. display_name: '&r'
  1511. '12':
  1512. material: 160
  1513. data: 7
  1514. slot: 7
  1515. display_name: '&r'
  1516. '41':
  1517. material: 160
  1518. data: 7
  1519. slot: 9
  1520. display_name: '&r'
  1521. '13':
  1522. material: 160
  1523. data: 7
  1524. slot: 8
  1525. display_name: '&r'
  1526. '18':
  1527. material: 160
  1528. data: 7
  1529. slot: 17
  1530. display_name: '&r'
  1531. '19':
  1532. material: 160
  1533. data: 7
  1534. slot: 18
  1535. display_name: '&r'
  1536. '26':
  1537. material: 160
  1538. data: 7
  1539. slot: 27
  1540. display_name: '&r'
  1541. '28':
  1542. material: 160
  1543. data: 7
  1544. slot: 26
  1545. display_name: '&r'
  1546. '30':
  1547. material: 160
  1548. data: 7
  1549. slot: 36
  1550. display_name: '&r'
  1551. '12':
  1552. material: 160
  1553. data: 7
  1554. slot: 35
  1555. display_name: '&r'
  1556. '31':
  1557. material: 160
  1558. data: 7
  1559. slot: 38
  1560. display_name: '&r'
  1561. '32':
  1562. material: 160
  1563. data: 7
  1564. slot: 39
  1565. display_name: '&r'
  1566. '33':
  1567. material: 160
  1568. data: 7
  1569. slot: 40
  1570. display_name: '&r'
  1571. '34':
  1572. material: 160
  1573. data: 7
  1574. slot: 41
  1575. display_name: '&r'
  1576. '35':
  1577. material: 160
  1578. data: 7
  1579. slot: 42
  1580. display_name: '&r'
  1581. '36':
  1582. material: 160
  1583. data: 7
  1584. slot: 43
  1585. display_name: '&r'
  1586. '37':
  1587. material: 160
  1588. data: 7
  1589. slot: 44
  1590. display_name: '&r'
  1591. '38':
  1592. material: 160
  1593. data: 7
  1594. slot: 45
  1595. display_name: '&r'
  1596. '39':
  1597. material: 160
  1598. data: 7
  1599. slot: 45
  1600. display_name: '&r'
  1601. '40':
  1602. material: 160
  1603. data: 7
  1604. slot: 0
  1605. display_name: '&r'
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