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- max_time=450
- vary_combat_length=0.0667
- #bats - Doesn't account for double bat spawns.
- raid_events+=/adds,count=1,first=11,cooldown=8,last=87,duration=6,duration_stddev=2
- raid_events+=/adds,count=1,first=97,cooldown=8,last=171,duration=6,duration_stddev=2
- raid_events+=/adds,count=1,first=204,cooldown=8,last=273,duration=6,duration_stddev=2
- raid_events+=/adds,count=1,first=306,cooldown=8,last=338,duration=6,duration_stddev=2
- raid_events+=/adds,count=2,first=365,cooldown=25,last=422,duration=6,duration_stddev=2
- #pyromancers - These die faster than felguards so we use a different event
- raid_events+=/adds,count=1,first=8,cooldown=35,last=85,duration=10,duration_stddev=4
- raid_events+=/adds,count=1,first=107,cooldown=35,last=185,duration=20,duration_stddev=5
- raid_events+=/adds,count=1,first=287,cooldown=35,last=362,duration=20,duration_stddev=5
- raid_events+=/adds,count=1,first=385,cooldown=35,duration=20,duration_stddev=5
- #felguards
- raid_events+=/adds,count=2,first=8,cooldown=35,last=85,duration=25,duration_stddev=7
- raid_events+=/adds,count=2,first=107,cooldown=35,last=185,duration=35,duration_stddev=5
- raid_events+=/adds,count=2,first=287,cooldown=35,last=362,duration=35,duration_stddev=5
- raid_events+=/adds,count=2,first=385,cooldown=35,duration=35,duration_stddev=5
- raid_events+=/movement,distance=5,player_chance=0.11765,cooldown=35,first=15,last=92
- raid_events+=/movement,distance=5,player_chance=0.11765,cooldown=35,first=114,last=192
- raid_events+=/movement,distance=5,player_chance=0.11765,cooldown=35,first=294,last=369
- raid_events+=/movement,distance=5,player_chance=0.11765,cooldown=35,first=392
- #mines - 1/17 people will get a mine under them, which spawns 3 mines randomly nearby. This leaves 16 people potentially impacted, but since the secondary mines spawn in random places, it's not a 100% chance that any individual mine will land on any player. I used a 50% chance a mine lands under a player as an estimate, so (3/16)/2 chance.
- raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.05882,first=8,last=93
- raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.09375,first=8,last=93
- raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.05882,first=194,last=279
- raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.09375,first=194,last=279
- raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.05882,first=286,last=372
- raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.09375,first=286,last=372
- raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.05882,first=468
- raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.09375,first=468
- #grenades - Radius is 8 but we give some padding. We also give a chance that one player is in the location a grenade moves to and thus has to move as well.
- raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=15,last=93
- raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=100,last=186
- raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=193,last=279
- raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=286,last=372
- raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=377,last=465
- raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=471
- raid_events+=/stun,duration=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=15,last=93
- raid_events+=/stun,duration=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=100,last=186
- raid_events+=/stun,duration=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=193,last=279
- raid_events+=/stun,duration=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=286,last=372
- raid_events+=/stun,duration=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=377,last=465
- raid_events+=/stun,duration=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=471
- raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.07143,first=15,last=93
- raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.07143,first=100,last=186
- raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.07143,first=193,last=279
- raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.07143,first=286,last=372
- raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.07143,first=377,last=465
- raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.07143,first=471
- #moving between bosses
- raid_events+=/movement,distance=40,cooldown=93,first=93
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