tjc12821

Antoran High Command

Dec 6th, 2017
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  1. max_time=450
  2. vary_combat_length=0.0667
  3.  
  4. #bats - Doesn't account for double bat spawns.
  5. raid_events+=/adds,count=1,first=11,cooldown=8,last=87,duration=6,duration_stddev=2
  6. raid_events+=/adds,count=1,first=97,cooldown=8,last=171,duration=6,duration_stddev=2
  7. raid_events+=/adds,count=1,first=204,cooldown=8,last=273,duration=6,duration_stddev=2
  8. raid_events+=/adds,count=1,first=306,cooldown=8,last=338,duration=6,duration_stddev=2
  9. raid_events+=/adds,count=2,first=365,cooldown=25,last=422,duration=6,duration_stddev=2
  10.  
  11. #pyromancers - These die faster than felguards so we use a different event
  12. raid_events+=/adds,count=1,first=8,cooldown=35,last=85,duration=10,duration_stddev=4
  13. raid_events+=/adds,count=1,first=107,cooldown=35,last=185,duration=20,duration_stddev=5
  14. raid_events+=/adds,count=1,first=287,cooldown=35,last=362,duration=20,duration_stddev=5
  15. raid_events+=/adds,count=1,first=385,cooldown=35,duration=20,duration_stddev=5
  16.  
  17. #felguards
  18. raid_events+=/adds,count=2,first=8,cooldown=35,last=85,duration=25,duration_stddev=7
  19. raid_events+=/adds,count=2,first=107,cooldown=35,last=185,duration=35,duration_stddev=5
  20. raid_events+=/adds,count=2,first=287,cooldown=35,last=362,duration=35,duration_stddev=5
  21. raid_events+=/adds,count=2,first=385,cooldown=35,duration=35,duration_stddev=5
  22. raid_events+=/movement,distance=5,player_chance=0.11765,cooldown=35,first=15,last=92
  23. raid_events+=/movement,distance=5,player_chance=0.11765,cooldown=35,first=114,last=192
  24. raid_events+=/movement,distance=5,player_chance=0.11765,cooldown=35,first=294,last=369
  25. raid_events+=/movement,distance=5,player_chance=0.11765,cooldown=35,first=392
  26.  
  27. #mines - 1/17 people will get a mine under them, which spawns 3 mines randomly nearby. This leaves 16 people potentially impacted, but since the secondary mines spawn in random places, it's not a 100% chance that any individual mine will land on any player. I used a 50% chance a mine lands under a player as an estimate, so (3/16)/2 chance.
  28. raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.05882,first=8,last=93
  29. raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.09375,first=8,last=93
  30. raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.05882,first=194,last=279
  31. raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.09375,first=194,last=279
  32. raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.05882,first=286,last=372
  33. raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.09375,first=286,last=372
  34. raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.05882,first=468
  35. raid_events+=/movement,distance=6,cooldown=9.82,cooldown_stddev=1.21,player_chance=0.09375,first=468
  36.  
  37. #grenades - Radius is 8 but we give some padding. We also give a chance that one player is in the location a grenade moves to and thus has to move as well.
  38. raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=15,last=93
  39. raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=100,last=186
  40. raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=193,last=279
  41. raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=286,last=372
  42. raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=377,last=465
  43. raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=471
  44. raid_events+=/stun,duration=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=15,last=93
  45. raid_events+=/stun,duration=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=100,last=186
  46. raid_events+=/stun,duration=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=193,last=279
  47. raid_events+=/stun,duration=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=286,last=372
  48. raid_events+=/stun,duration=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=377,last=465
  49. raid_events+=/stun,duration=10,cooldown=15,cooldown_stddev=1,player_chance=0.17647,first=471
  50.  
  51. raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.07143,first=15,last=93
  52. raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.07143,first=100,last=186
  53. raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.07143,first=193,last=279
  54. raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.07143,first=286,last=372
  55. raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.07143,first=377,last=465
  56. raid_events+=/movement,distance=10,cooldown=15,cooldown_stddev=1,player_chance=0.07143,first=471
  57.  
  58. #moving between bosses
  59. raid_events+=/movement,distance=40,cooldown=93,first=93
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