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- # https://elanthipedia.play.net/Cleric#Circle_Requirements
- # 3 Magics: Arcana, Augmentation, Attunement
- # 3 Weapons (only 1 is needed to circle): Brawling, Heavy Thrown, Large Blunt
- # 1 Armor: Chain Armor (does not include Shield Usage)
- # 4 Survivals: Athletics, Perception, Evasion, Outdoorsmanship
- # 4 Lores (only 3 are needed to circle): Appraisal, Tactics, Scholarship, Mechanical Lore
- # Eventually you will need to train 1 more Weapon to circle (for a total of 2)
- # Eventually you will need to train 2 more Magics to circle (for a total of 5)
- # However, you will probably end up training them all since they each have very useful spells
- # The other Magic skills are: Targeted Magic, Warding, Debilitation, Utility
- # Eventually you will need to train 1 more Lore to circle (for a total of 4)
- # Hunting settings
- training_manager_hunting_priority: true
- training_manager_priority_skills:
- - Chain Armor
- - Shield Usage
- hunting_info:
- - :zone: rats
- stop_on:
- - Chain Armor
- - Shield Usage
- - Tactics
- safe_room: 851
- use_weak_attacks: true
- crossing_training_sorcery_room: 851
- repair_withdrawal_amount: 300
- repair_every: 5
- # Gear settings
- gear:
- # - :adjective: example
- # :name: gear
- # :is_leather: true
- # :hinders_lockpicking: false
- # :is_worn: true
- - :adjective: chain
- :name: shirt
- :is_leather: false
- :hinders_lockpicking: false
- :is_worn: true
- - :adjective: chain
- :name: greaves
- :is_leather: false
- :hinders_lockpicking: false
- :is_worn: true
- - :adjective: chain
- :name: balaclava
- :is_leather: false
- :hinders_lockpicking: true
- :is_worn: true
- - :adjective: chain
- :name: gloves
- :is_leather: false
- :hinders_lockpicking: true
- :is_worn: true
- - :adjective: target
- :name: shield
- :is_leather: false
- :hinders_lockpicking: true
- :is_worn: true
- - :adjective: parry
- :name: stick
- :is_leather: false
- :hinders_lockpicking: false
- :is_worn: true
- - :adjective: brass
- :name: knuckles
- :is_leather: false
- :hinders_lockpicking: true
- :is_worn: true
- - :adjective: elbow
- :name: spikes
- :is_leather: false
- :hinders_lockpicking: false
- :is_worn: true
- ## WEAPONS ##
- - :adjective: pine-handled
- :name: sledgehammer
- :is_leather: false
- :hinders_lockpicking: false
- :is_worn: false
- - :adjective: footman's
- :name: flail
- :is_leather: false
- :hinders_lockpicking: false
- :is_worn: false
- - :adjective: metal
- :name: cupcakes
- :is_leather: false
- :hinders_lockpicking: false
- :is_worn: false
- - :adjective: light
- :name: crossbow
- :is_leather: false
- :hinders_lockpicking: false
- :is_worn: false
- - :adjective: war
- :name: hammer
- :is_leather: false
- :hinders_lockpicking: false
- :is_worn: false
- - :adjective: stout
- :name: broadsword
- :is_leather: false
- :hinders_lockpicking: false
- :is_worn: false
- gear_sets:
- standard:
- - chain shirt
- - scale balaclava
- - chain gloves
- - target shield
- - parry stick
- - brass knuckles
- - elbow spikes
- - chain greaves
- # Combat settings
- offensive_spell_cycle:
- - Burden
- - Strange Arrow
- offensive_spells:
- Burden:
- abbrev: Burden
- Strange Arrow:
- abbrev: stra
- buff_spells:
- # Centering:
- # abbrev: Centering
- # recast: 1
- # mana: 1
- # cambrinth:
- # - 1
- Minor Physical Protection:
- abbrev: mpp
- recast: 1
- mana: 1
- cambrinth:
- - 1
- Ease Burden:
- abbrev: Ease
- recast: 1
- cambrinth:
- - 1
- Manifest Force:
- abbrev: MAF
- recast: 1
- cambrinth:
- - 1
- dance_skill: Twohanded Blunt
- training_abilities:
- Tactics: 30
- Hunt: 80
- Perc: 120
- Pray: 610
- Collect: 220
- weapon_training:
- Brawling: ''
- Large Edged: stout broadsword
- Heavy Thrown: war hammer
- Large Blunt: pine-handled sledgehammer
- Twohanded Blunt: footman's flail
- Small Blunt: metal cupcakes
- Light Thrown: metal cupcakes
- Crossbow: light crossbow
- # Non-combat settings
- crossing_training:
- - Theurgy
- #- Augmentation
- #- Warding
- - Appraisal
- - Sorcery
- - Athletics
- - Perception
- - Attunement
- - Scholarship
- - Outdoorsmanship
- - Mechanical Lore
- training_spells:
- Augmentation:
- abbrev: Centering
- Warding:
- abbrev: mpp
- cambrinth: cambrinth ring
- cambrinth_cap: 5
- favor_goal: 30
- favor_god: Faenella
- water_holder: chalice
- flint_lighter: pine-handled sledgehammer
- theurgy_supply_container: backpack
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