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Capital Identities Races

Volt_Cruelerz Jul 28th, 2012 191 Never
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  1. =================== ADVENT ========================
  2. -Holy Trinity-
  3.         Radiance: Damage & Armor
  4.         Progenitor: AM Regen & Ability Cooldown
  5.         Halcyon: Squads & Weapon Cooldown
  6.                 Eradica: empowered by holy trinity & auto-heals allies
  7.  
  8. -Dark Triad-
  9.         Discord: Splash Damage & Ability Cooldown
  10.         Rapture: Accuracy & Damage
  11.         Revelation: AM Regen & Bombing Damage
  12.                 Coronata: empowered by dark triad & bonus damage versus TEC capitals and titans
  13.  
  14.  
  15. ==================== TEC ==========================
  16.  
  17. -Dedicated Warship-
  18.         Kol: morale boost to allies
  19.  
  20. -Anti Piracy-
  21.         Sova: SC deal bonus damage against pirates
  22.  
  23. -Communications Jammer-
  24.         Akkan: reduces accuracy of enemy ships
  25.  
  26. -Massive Cargo Bays-
  27.         Dunov: the Dunov increases the movement speed of all trade ships in the well and buffs the income rate of any trade ports.
  28.  
  29. -Missile Retrofits-
  30.         Marza: buffs missile damage of nearby frigates
  31.  
  32. -Troop Deployment-
  33.         Corsev: reduces damage taken and installs surface-to-space missiles
  34.  
  35. -Maginot Line-
  36.         Ankylon: bonus damage and regen when in a friendly well
  37.  
  38. -Xenophobia-
  39.         Ragnarov: bonus damage against Vasari capitals and titans
  40.  
  41.  
  42. =================== VASARI ========================
  43.  
  44. -Zenith Technology-
  45.         Kortul: nearby enemies deal less damage
  46.  
  47. -Matter Compilers-
  48.         Skirantra: increases build rates of nearby factories
  49.  
  50. -Orbital Rule-
  51.         Jarrasul: prevents loss of a planet while in orbit
  52.  
  53. -Solitary Fighter-
  54.         Antorak: the Antorak's stats are significantly increased when no allied ships are in the gravity well.
  55.  
  56. -Advanced Phase Missiles-
  57.         Vulkoras: the Vulkoras's phase missiles have a much higher chance to bypass shields and also disrupt enemy shields thereafter
  58.  
  59. -Superior Nanites-
  60.         Rankulas: amplifies the nanite-based abilities of nearby allied ships and structure; also, upon death, infects all nearby ships and structures (including allies) with a vicious DoT
  61.                 Population Growth: faster pop growth
  62.                 Nano-Disassembler: greater DoT
  63.                 Phase Missile Turrets: DoT to hull, shields, and AM
  64.                 Repair Cloud: faster healing
  65.                 Jam Weapons: reduces dodge chance
  66.                 Repair Platform: faster healing
  67.  
  68. -Exodus Flagship-
  69.         Vorastra: Vorastra spawns culture
  70.  
  71. -Trinity Alliance-
  72.         Kultorask: the Kultorask becomes drastically more powerful when both the TEC and Advent are near.
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