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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class BulletSpawn : MonoBehaviour {
- public Transform bullet;
- public float bulletspeed;
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update () {
- if (Input.GetMouseButtonDown (0)) {
- Transform BulletInst = (Transform)Instantiate (bullet, GameObject.Find ("Spawn").transform.position, Quaternion.identity);
- BulletInst.GetComponent<Rigidbody> ().AddForce (transform.forward * bulletspeed);
- }
- }
- }
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