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Fr3ak8239

NonCanonClasses-v1a gamma 3 Changelog

Jul 22nd, 2019
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  1. DOS:
  2. -Dyna Man charged mainfire ammo use decreased: 24 > 6
  3. -NuclearDetonatorWepM clutter code cleaned up
  4.  
  5. Unlimited:
  6. -Rainbow Man mainfire clutter code cleaned up
  7. -Rainbow Man item switched to reload
  8. -Nail Man player setup dance fixed
  9. -Comet Woman mainfire cooldown decreased: 22 > 19
  10. -Comet Woman mainfire speed increased: 38 > 50
  11. -Comet Woman mainfire direct damage increased: 7 > 10
  12. -Comet Woman mainfire no longer interrupts altfire ammo recharge
  13. -Comet Woman altfire ammo recharge amount decreased: 4 > 2
  14.  
  15. Forever:
  16. -Photon Man item switched to reload
  17. -Propel Man altfire now gives him armor during the blow phase
  18. -Propel Man item switched to reload
  19. -Chemic Man item switched to reload
  20. -Haze Man item switched to reload
  21. -Boil Man reworked:
  22. --Now uses a four-piece ammo bar for certain attacks which recharges slowly over time
  23. --Mainfire is now the sword swing, it now has less cooldown but also less range and less damage, charge it up to add a fire shot (1 ammo), fire shot damage increased: 13 > 16, can use altfire while at max charge for a dash slash (2 ammo)
  24. --Altfire on the ground is a forwards run which leaves behind flame trails and damages on contact, altfire in the air is a downwards thrust which causes an explosion on landing
  25.  
  26. RNC:
  27. -Heat Man charged altfire no longer gives level 2 fireballs on hit
  28. -Heat Man level 2 mainfire direct damage decreased: 10 > 5, explosion damage decreased: 10 > 5, no longer has set damage
  29. -Clash Man skin, HUD, ammo bar, and item colors changed
  30. -Clash Man normal mainfire speed decreased: 120 > 90
  31. -Clash Man normal mainfire no longer does the quake explosion on contact with players
  32.  
  33. MMCX:
  34. -Whispy Woods charged mainfire now stops in place on contact with anything
  35. -Whispy Woods charged mainfire protection increased: 3 > 35
  36. -Whispy Woods charged mainfire damage increased: 2 > 17
  37. -Whispy Woods charged mainfire upwards knockback increased: 28 > 65
  38. -Whispy Woods charged altfire no longer rips
  39. -Whispy Woods charged altfire damage increased: 7 > 30
  40. -Whispy Woods charged altfire HUD color changed
  41.  
  42. Rock Force:
  43. -Fuse Man horizontal ammo bar is no longer invisible
  44. -Fuse Man rocket jump dynamite sticks now spawn lower, preventing them from exploding too close to the ceiling often
  45. -Pulse Man item switched to reload
  46.  
  47. MMRocks:
  48. -Police Man altfire ammo regain amount decreased: 4 > 2
  49. -Police Man regains ammo slower while using mainfire
  50. -Bug fixed where players could attack Police Man's shield shot and steal it for themselves
  51.  
  52. Odyssey:
  53. -Spike Man aerial altfire no longer thrusts forwards and upwards on initial button press
  54. -Spike Man aerial altfire hitbox size increased: 50x50 > 60x60
  55. -Rapid Man item switched to reload
  56.  
  57. RMF2:
  58. -Aircon Man item switched to reload
  59.  
  60. SFR:
  61. -Zap Man item switched to reload
  62. -Wizard Man item switched to reload
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