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- DOS:
- -Dyna Man charged mainfire ammo use decreased: 24 > 6
- -NuclearDetonatorWepM clutter code cleaned up
- Unlimited:
- -Rainbow Man mainfire clutter code cleaned up
- -Rainbow Man item switched to reload
- -Nail Man player setup dance fixed
- -Comet Woman mainfire cooldown decreased: 22 > 19
- -Comet Woman mainfire speed increased: 38 > 50
- -Comet Woman mainfire direct damage increased: 7 > 10
- -Comet Woman mainfire no longer interrupts altfire ammo recharge
- -Comet Woman altfire ammo recharge amount decreased: 4 > 2
- Forever:
- -Photon Man item switched to reload
- -Propel Man altfire now gives him armor during the blow phase
- -Propel Man item switched to reload
- -Chemic Man item switched to reload
- -Haze Man item switched to reload
- -Boil Man reworked:
- --Now uses a four-piece ammo bar for certain attacks which recharges slowly over time
- --Mainfire is now the sword swing, it now has less cooldown but also less range and less damage, charge it up to add a fire shot (1 ammo), fire shot damage increased: 13 > 16, can use altfire while at max charge for a dash slash (2 ammo)
- --Altfire on the ground is a forwards run which leaves behind flame trails and damages on contact, altfire in the air is a downwards thrust which causes an explosion on landing
- RNC:
- -Heat Man charged altfire no longer gives level 2 fireballs on hit
- -Heat Man level 2 mainfire direct damage decreased: 10 > 5, explosion damage decreased: 10 > 5, no longer has set damage
- -Clash Man skin, HUD, ammo bar, and item colors changed
- -Clash Man normal mainfire speed decreased: 120 > 90
- -Clash Man normal mainfire no longer does the quake explosion on contact with players
- MMCX:
- -Whispy Woods charged mainfire now stops in place on contact with anything
- -Whispy Woods charged mainfire protection increased: 3 > 35
- -Whispy Woods charged mainfire damage increased: 2 > 17
- -Whispy Woods charged mainfire upwards knockback increased: 28 > 65
- -Whispy Woods charged altfire no longer rips
- -Whispy Woods charged altfire damage increased: 7 > 30
- -Whispy Woods charged altfire HUD color changed
- Rock Force:
- -Fuse Man horizontal ammo bar is no longer invisible
- -Fuse Man rocket jump dynamite sticks now spawn lower, preventing them from exploding too close to the ceiling often
- -Pulse Man item switched to reload
- MMRocks:
- -Police Man altfire ammo regain amount decreased: 4 > 2
- -Police Man regains ammo slower while using mainfire
- -Bug fixed where players could attack Police Man's shield shot and steal it for themselves
- Odyssey:
- -Spike Man aerial altfire no longer thrusts forwards and upwards on initial button press
- -Spike Man aerial altfire hitbox size increased: 50x50 > 60x60
- -Rapid Man item switched to reload
- RMF2:
- -Aircon Man item switched to reload
- SFR:
- -Zap Man item switched to reload
- -Wizard Man item switched to reload
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