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plytalent

Anti-damage

Apr 6th, 2018
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text 0.67 KB | None | 0 0
  1.  
  2. wait(-math.huge/math.huge)
  3. if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health < math.huge or game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health > -math.huge then
  4. game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health = math.huge
  5. game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").MaxHealth = math.huge
  6. end
  7. if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health < math.huge or game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health > -math.huge then
  8. game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health = 1
  9. end
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