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  1. #StrikePractice Config
  2. #Version: 0.1
  3. #MC version: should work with all 1.7-1.8 (supports 1.7-1.11 but 1.9-1.11 haven't tested much)
  4.  
  5. ##
  6. ##Please report all bugs!
  7. ##Check the HELP.txt
  8. ##
  9.  
  10. #Sorry for my grammar mistakes, not my first language :P
  11.  
  12. #the prefix in most of the messages
  13. prefix: '&7[&aStrikePractice&7] '
  14. #the radius that system will use when it selects locations around the centre in FFA based fights
  15. circle-radius: 10
  16. #in seconds
  17. #after how many seconds should players be teleported back to the lobby after fights
  18. wait-before-teleport: 3
  19. #after how many seconds should players be put in the spectator mode (if enabled) after they have died
  20. wait-before-spectator: 0
  21. #should spectating be enabled
  22. allow-spectating: true
  23. #the teleporter item will contain all players currently fighting
  24. spectator-teleporter-distance: 150
  25. #prevent players from flying to close to fighting players
  26. spectator-stay-away: false
  27. #spectator check period in ticks
  28. spectator-timer-period: 10
  29. #should unranked and ranked be in separate inventories
  30. separate-queues: true
  31. #enable cooldown between fights
  32. queue-cooldown: false
  33. #in seconds
  34. queue-cooldown-time: 10
  35. #enable cooldown between ranked fights
  36. elo-queue-cooldown: false
  37. #in seconds
  38. elo-queue-cooldown-time: 20
  39. #should the plugin warn players before stacking arenas and creating a new world
  40. lag-broadcast: true
  41. #this will fix the bug caused by some plugins (citizens for example)
  42. #simply just limits the delay between taking damage (default 500 ms)
  43. #the check is ignored if the entity/player has a combo kit
  44. limit-default-hit-delay: true
  45. #will stack the 'arenas-world' for x times if there are arenas
  46. #if set to 2, 'arenas-world' will be stacked 2 times (total of 3 arenas worlds)
  47. #playbacks are also available on these arenas even if it wasn't the original arena
  48. autostack-arenas-on-enable: 2
  49. #should the plugin stack worlds and arenas, leave false if you want it to reset the arenas and not create new ones
  50. make-arenas-automatically: false
  51. #the name of the world where arenas should be located, this arena world will be stacked if enabled
  52. #you might still create arenas in different worlds
  53. arenas-world: Arenas
  54. #when rolling back, this will check if the block below the placed block is dirt (and will replace with grass)
  55. replace-dirt-with-grass: true
  56. #set 1 for no modification
  57. combo-kb-modifier: 0.25
  58. #how often should online players' kits be saved to file to avoid server crash reseting them, in seconds
  59. player-kits-auto-save-period: 600
  60. #how often should online players' stats be saved to avoid server crash reseting them, in seconds
  61. player-stats-auto-save-period: 300
  62. inventory-message-your: '&6Your team: '
  63. inventory-message-opponent: '&6Opponent team: '
  64. fight-inventory-message: '&e<player>,'
  65. #the pvp bot's maximum attack range
  66. bot-attack-range: 5.4
  67. #how the pvp bot should be named, <player> will be replaced with the player's name
  68. bot-name: 'BOT_<player>'
  69. tab-list:
  70. #should the custom tab be enabled
  71. enabled: true
  72. #in ticks
  73. update-time: 100
  74. #should the updates be done in asynchronous thread
  75. async-update: false
  76. #player slots
  77. #the tab looks like
  78. #first line, second line, third line
  79. #fourth line, fifth line, sixth line
  80. #see the HELP.txt for placeholders
  81. slots:
  82. - '&a&lStrikePractice'
  83. - '&a&lStrikePractice'
  84. - '&a&lStrikePractice'
  85. - '&7&m----------------'
  86. - '&7&m----------------'
  87. - '&7&m----------------'
  88. - ''
  89. - ''
  90. - ''
  91. - '&6&l&nELO'
  92. - '&6&l&nStats'
  93. - '&6&l&nInfo'
  94. - ''
  95. - ''
  96. - ''
  97. - '&6&lBuildUHC: &e<elo_builduhcelo>'
  98. - '&6&lKills: &e<kills>'
  99. - '&6&lTime: &e<time>'
  100. - '&6&lPotion: &e<elo_potionelo>'
  101. - '&6&lDeaths: &e<deaths>'
  102. - '&6&lPing: &e<ping>'
  103. - '&6&lGapple: &e<elo_gappleelo>'
  104. - '&6&lBrackets: &e<brackets_wins>'
  105. - '&6&lStaff Online: &e<online_staff>'
  106. - '&6&lSoup: &e<elo_soupelo>'
  107. - '&6&lLMS Wins: &e<lms_wins>'
  108. - '&6&lOnline: &e<players>'
  109. - ''
  110. - ''
  111. - ''
  112. - ''
  113. - ''
  114. - ''
  115. - ''
  116. - ''
  117. - ''
  118. - ''
  119. - ''
  120. - ''
  121. - ''
  122. - ''
  123. - ''
  124. - ''
  125. - ''
  126. - ''
  127. - ''
  128. - ''
  129. - ''
  130. - ''
  131. - ''
  132. - ''
  133. - ''
  134. - ''
  135. - ''
  136. - ''
  137. - ''
  138. - ''
  139. - ''
  140. - ''
  141. - ''
  142. scoreboard:
  143. enabled: true
  144. #in ticks
  145. update-time: 20
  146. teleport-update: true
  147. async-update: false
  148. #should the enderpearl cooldown be displayed only during fight
  149. enderpearl-cooldown-only-in-fight: true
  150. title: '&a&lStrikePractice'
  151. default:
  152. - '&8&m------------------------'
  153. - '&6Online: &e<players>'
  154. - '&6In Queue: &e<in_queue>'
  155. - '&6Server Time: &e<time>'
  156. - '&6Next Event (&e<next_event_name>&6): &e<next_event_time>'
  157. duel:
  158. - '&8&m------------------------'
  159. - '&61v1 - &e<kit>'
  160. - '&6Opponent: &e<opponent>'
  161. - '&6Fight duration: &e<duration>'
  162. party-ffa:
  163. - '&8&m------------------------'
  164. - '&6Party FFA'
  165. - '&6Players Left: &e<own_team_left>&6/&e<party_members>'
  166. - '&6Fight duration: &e<duration>'
  167. party-split:
  168. - '&8&m------------------------'
  169. - '&6Party Split'
  170. - '&6Your Team Left: &e<own_team_left>&6/&e<own_team_members>'
  171. - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
  172. - '&6Fight duration: &e<duration>'
  173. party-vs-party:
  174. - '&8&m------------------------'
  175. - '&6Party Vs Party'
  176. - '&6Enemy Team: &e<enemy_team_owner>&6''s Party'
  177. - '&6Your Team Left: &e<own_team_left>&6/&e<party_members>'
  178. - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
  179. - '&6Fight duration: &e<duration>'
  180. brackets:
  181. - '&8&m------------------------'
  182. - '&6Brackets'
  183. - '&6Fight: &e<current_fight_player1> &6vs &e<current_fight_player2>'
  184. - '&6Event Duration: &e<total_duration>'
  185. juggernaut:
  186. - '&8&m------------------------'
  187. - '&6Juggernaut: &e<juggernaut>'
  188. - '&6Event Duration: &e<total_duration>'
  189. lms:
  190. - '&8&m------------------------'
  191. - '&6Last Man Standing'
  192. - '&6Players Left: &e<alive>&6/&e<lms_players>'
  193. - '&6Event Duration: &e<total_duration>'
  194. koth:
  195. - '&8&m------------------------'
  196. - '&9King of The Hill'
  197. - '&6Capper: &e<capper> &6(&e<capper_team>&6)'
  198. - '&6Timer: &e<timer>'
  199. - '&6Event Duration: &e<total_duration>'
  200. queue:
  201. - '&8&m------------------------'
  202. - '&6Queue: &e<kit>'
  203. - '&6Elo range: &e<search_range1>&6-&e<search_range2>'
  204. - '&6Currently fighting: &e<in_fight>'
  205. - '&6In queue: &e<in_queue>'
  206. #this will be displayed in the scoreboard whenever the player is in a party
  207. party-addition:
  208. - '&6Party Members: &e<party_members>'
  209. #same but whenever the player is still on their enderpearl cooldown.
  210. enderpearl-cooldown-addition:
  211. - '&6Pearl Cooldown: &e<enderpearl_cooldown>'
  212. economy:
  213. enabled: false
  214. #give money for killing
  215. kill-give: false
  216. #the amount
  217. kill-amount: 10
  218. #withdraw money when the player dies
  219. death-withdraw: false
  220. #the amount
  221. withdraw-amount: 5
  222. #should messages be cached for better performance
  223. cache-messages: true
  224. #should colored name tags in team fights be enabled (for example, party split, party vs party and koth)
  225. enable-colored-names: true
  226. #if false arenas-world must contain arenas and make-arenas-automatically must be true
  227. rollback-arenas: true
  228. #should the player be teleported to the lobby when they join the server
  229. join-lobby-teleport: true
  230. #should teleporting be allowed during fights
  231. allow-teleporting-in-fight: false
  232. #should short distance teleports be allowed during fights
  233. allow-short-teleports: true
  234. #maximum teleport distance (allow-short-teleports must be true)
  235. max-teleport-distance: 10
  236. #should the plugin prevent grass from spreading
  237. disable-grass-spread: true
  238. #should the plugin prevent crafting during fights
  239. disable-crafting-in-fight: true
  240. #should the plugin prevent raining
  241. anti-rain: true
  242. #should the plugin prevent lava and water generating cobblestone
  243. anti-lava-generator: false
  244. #should the plugin prevent building when the player is not in a build fight
  245. disable-building-without-build-kit: true
  246. #should the plugin prevent players from dropping items when they are not fighting
  247. prevent-item-dropping: false
  248. enderpearl-cooldown:
  249. enabled: true
  250. #Cooldown in seconds
  251. cooldown: 10
  252. #The format for cooldown
  253. format: '0'
  254. #How often the name will be updated
  255. #in ticks
  256. interval: 2
  257. #The name of the held enderpearl when the player is on cooldown
  258. #Use <time> for the time left
  259. pearl-name: '&bCooldown: &c<time> seconds'
  260. #Cooldown message
  261. cooldown-message: '&3You must wait &c<time> &3seconds before using that again!'
  262. #MySQL
  263. database:
  264. #do you want to use mysql or put stats to the same yml file as custom kits?
  265. #I haven't tested mysql at all so I hope it works :)
  266. mysql: false
  267. host: localhost
  268. port: 3306
  269. user: root
  270. password: strikepracticeisbest
  271. name: StrikePractice
  272. #allow clickable messages
  273. #party join, fight inventories and duel accepts
  274. clickable-messages: true
  275. #the message that will be clickable
  276. clickable-message: '&c[&eOr Click Here&c]'
  277. #if only elo fights should be saved
  278. save-elo-fights: false
  279. #if all fights (including elo) should be saved
  280. save-all-fights: false
  281. #in seconds
  282. #the maximum time of match recording, avoid players from creating too big playback
  283. max-recording-time: 300
  284. #should the plugin record all fights (including ranked and unranked)
  285. record-all-fights: true
  286. #should the plugin record only ranked fights
  287. record-elo-fights: true
  288. #after how many days should the plugin remove the recorded playback
  289. #for example, set to 0.5 for 12 hours
  290. remove-record-after: 7.0
  291. #simple date format
  292. date-format: 'dd/MM HH:mm:ss'
  293. #placeholder format
  294. current-time-format: 'HH:mm'
  295. #if you want to increase or decrease the server time
  296. #for example if the server time displays 15:00, setting this to -2 will result in 13:00
  297. server-time-increase: 0
  298. ranked:
  299. #after how many seconds should the range be increased
  300. elo-range-time: 5
  301. #how much should the range be increased each time
  302. elo-range-increase: 50
  303. #after how many seconds should the player be able to fight with anyone in this state
  304. anyone-after: 60
  305. match:
  306. #should the plugin block all commands while in a fight
  307. block-all-commands: false
  308. #otherwise this will help you
  309. blocked-commands:
  310. - /kit
  311. - /essentials:kit
  312. - /exampleblockedcommand
  313. - /examplepluginname:exampleblockedcommand
  314. #same but while in spectator mode
  315. spectator-block-all-commands: false
  316. spectator-blocked-commands:
  317. - /kit
  318. - /essentials:kit
  319. - /examplepluginname:exampleblockedcommand
  320. #the default language, before the player selects other
  321. default-language: english
  322. #seconds
  323. #used in all types of fights
  324. countdown-time: 4
  325. #title of the inventory
  326. party-settings-title: '&6Party Settings'
  327. #default number of maximum players in a party
  328. max-party-members: 10
  329. #title of the inventory
  330. playback-gui-title: '&bYour recent matches'
  331. #title of the kit selector inventory
  332. inventory-title: '&bSelect Kit'
  333. #title of the queue inventory/inventories
  334. queue-inventory-title: '&3Queue Kit'
  335. #name of the item you use to quit queue
  336. quit-item-name: '&4Leave current queue.'
  337. #should the there be a kit editor item in kit selector inventories
  338. kit-editor-in-kit-selector: false
  339. #name of the item
  340. kit-selector-editor-name: '&3Custom Kit Editor'
  341. #material of the item
  342. kit-selector-editor-material: BOOK
  343. #title of the kit editor selector inventory
  344. kit-editor-title: '&3Edit Kits'
  345. #should the players be able to open the inventory by opening an anvil
  346. kit-editor-anvil: false
  347. #the first line of a sign to save the player's kit
  348. kit-editor-save-sing-line-1: '[Save Kit]'
  349. #the first line of a sign to leave the kit editor place
  350. kit-editor-leave-line-1: '[Leave Editor]'
  351. #the first line of a sign to reset the edited kit
  352. kit-editor-reset-kit-line-1: '[Reset Kit]'
  353. #In seconds
  354. #How long time should items be on the ground when dropped
  355. #will only affect deaths and drop events that happen in matches and pvp events
  356. remove-drops: 3
  357. #should the plugin increase the rollback rate if the server has good performance and decrease it when the tps starts dropping
  358. automatic-max-rollback-rate: flase
  359. #maximum changes of blocks per tick in a sign arena
  360. max-block-changes-per-tick-per-arena: 10
  361. #maximum checks per tick in a sign arena
  362. max-block-checks-per-tick-per-arena: 300
  363. #maximum changes of blocks per tick in brackets arenas
  364. max-block-changes-per-tick-brackets-arena: 50
  365. #maximum checks per tick in brackets arenas
  366. max-block-checks-per-tick-brackets-arena: 750
  367. #displayed in items of the queue inventory/inventories
  368. in-queue: '&6In queue: &e<players>'
  369. in-match: '&6In fight: &e<players>'
  370. #should the /duel (without any arguments) open the duel inventory
  371. duel-inventory: true
  372. #the title of the inventory
  373. duel-inventory-title: '&3Duel'
  374. #name of the duel item
  375. duel-inventory-duel: '&3Duel a Player'
  376. #name of the pending requests item
  377. duel-inventory-pending: '&3Pending Duel Requests'
  378. #name of the item when the player has disabled duel requests
  379. duel-inventory-toggle-disabled: '&3Toggle Duel Requests (disabled)'
  380. #name of the item when the player has enabled duel requests
  381. duel-inventory-toggle-enabled: '&3Toggle Duel Requests (enabled)'
  382. fight-inventory:
  383. #where the plugin should show the contents
  384. item-start-slot: 1
  385. #where the plugin should display the helmet item
  386. helmet-slot: 37
  387. #same for chestplate
  388. chestplate-slot: 38
  389. #same for leggings
  390. leggings-slot: 39
  391. #same for boots
  392. boots-slot: 40
  393. #the player's food level
  394. food-slot: 43
  395. #the player's health
  396. health-slot: 41
  397. #the player's potion effects
  398. pots-slot: 42
  399. #the name of the player
  400. name-slot: 44
  401. #<food> will be replaced with the player's food level
  402. food: '&6Food: <food>/20'
  403. #<health> will be replaced with the player's health
  404. health: '&6Health: <health>/20'
  405. #if the player was dead, this will be displayed in their 'health' item
  406. dead: '&cDead'
  407. pots: '&3Type - Amplifier - Duration'
  408. #how the effects should be displayed
  409. #<type> will be replaced with the potion effect type
  410. #<amplifier> will be replaced with the amplifier of the potion effect
  411. #<duration> will be replaced with the duration left of the potion effect
  412. effect: '&b<type> - <amplifier> - <duration> minutes'
  413. #title of the inventory
  414. inventory: '&4Fight Inventory'
  415. #the name item
  416. #<name> will be replaced with the player's name
  417. name: '&6<name>''s inventory'
  418. #default starting elo
  419. #in case you are using MySQL and changing this after you have already made the kits you might need to recreate the columns
  420. starting-elo: 1000
  421. #which stats should be displayed when using the command /stats
  422. show-stats:
  423. deaths: true
  424. kills: true
  425. elo: true
  426. party-wins: true
  427. lms: true
  428. brackets: true
  429. party:
  430. #how other parties should be displayed in the inventory
  431. in-match-party: '&8<name>''s party (in a fight)'
  432. not-in-match-party: '&3<name>''s party (not in a fight)'
  433. your-party: '&6Your party'
  434. #title of the inventory
  435. inventory-title: '&3Party Fights'
  436. #the item to start a party ffa
  437. ffa-item: DIAMOND
  438. #name of the item
  439. ffa-item-name: '&bParty FFA'
  440. #lore of the item
  441. ffa-item-lore:
  442. - '&8Fight against other players in your party'
  443. #same for party split
  444. split-item: DIAMOND_SWORD
  445. split-item-name: '&bSplit Party'
  446. split-item-lore:
  447. - '&8Splits your party in two teams'
  448. - '&8Fight against other players in your party'
  449. #party chat format
  450. #<player> = player's name
  451. #<meesage> = the message
  452. chat-format: '&5<player>: &b<message>'
  453. #how much should creating a party cost
  454. create:
  455. costs: false
  456. amount: 20
  457. #just to make it less spammy
  458. #cooldown between duel invites
  459. #in milli seconds
  460. request-cooldown: 5000
  461. #cooldown between party invites
  462. #in milli seconds
  463. party-invite-cooldown: 3000
  464. #the prefix of the team1
  465. team1-prefix: '&9'
  466. #the prefix of the team2
  467. team2-prefix: '&c'
  468. #name of the item in many inventories that will go back to previous inventory or close the current inventory
  469. back-button-name: '&cBack'
  470. #the message to preview the custom kit someone has requested a fight with the player or their party
  471. preview-custom-kit: '&6Click here to preview the custom kit'
  472. #how often (in seconds) should the public party message be sent
  473. public-party-broadcast-time: 10
  474. language:
  475. #title of the inventory
  476. title: '&3Select your language'
  477. #current language item
  478. your-language-item: WOOL
  479. #current language name
  480. your-language: '&b&lYour language: <language>'
  481. #size of the inventory
  482. inv-size: 18
  483. preview:
  484. #should the players be able to preview all kits in kit selector inventories
  485. shift-click-preview: true
  486. #title of the preview kit selector inventory
  487. select-kit-title: '&9Select Kit To Preview'
  488. #title of the preview inventory
  489. title: '&9Kit Preview'
  490. #the potion effects of the kit
  491. pots: '&cEffects:'
  492. potions: '&b<type> - <amplifier> - <duration> minutes'
  493. #shows if the kit is a ranked kit
  494. elo-item: GOLD_INGOT
  495. elo-name: '&cELO: <value>'
  496. #other things will be taken from 'custom-kit:' part
  497. #kind of a custom gamemode for players
  498. custom-kit:
  499. enabled: true
  500. #the default name of the custom kit
  501. default-name: '&9Custom Kit'
  502. #the default icon
  503. icon-material: DIAMOND_SWORD
  504. #if you want players to have a premade kit set the name of the kit here
  505. premade: 'premadecustomkit'
  506. #second line of the inventory
  507. second-line: 'STAINED_GLASS_PANE:2'
  508. #title of the main inventory
  509. main-title: '&cCustom Kit'
  510. #message sent to the player when changing the name of the custom kit
  511. #<name> will be replaced with the new name of the custom kit
  512. new-name: '&6New name: &r<name>'
  513. #title of the inventory where players can edit the icon of their custom kit
  514. custom-kit-name: '&cCustom Kit Icon'
  515. #title of the inventory where players can edit the armor of their custom kit
  516. helmets: '&cCustom Kit Helmets'
  517. chestplates: '&cCustom Kit Chestplates'
  518. leggings: '&cCustom Kit Leggings'
  519. boots: '&cCustom Kit Boots'
  520. #there will be a number (refering to the slot) after this in the title
  521. item: '&cCustom Kit Item: '
  522. #how air in the inventory should be displayed
  523. air: '&6Air'
  524. #<value> will be replaced with translation of 'yes-or-true:' or 'no-or-false'
  525. horse: '&cHorse: <value>'
  526. combo: '&cCombo: <value>'
  527. bow: '&cBow: <value>'
  528. build: '&cBuild: <value>'
  529. horse-item: GOLD_BARDING
  530. combo-item: CLAY
  531. bow-item: BOW
  532. build-item: DIAMOND_PICKAXE
  533. use-custom-items: false
  534. #when giving one of these kits to a player, the custom kit of the player will be given instead
  535. replaces-kits:
  536. - thisKitWillBeReplacedWithThePlayersCustomKit
  537. sign-stats:
  538. #first line must be this
  539. #just lines displaying particular statistic
  540. #i think it's quite easy to understand
  541. #see the HELP.txt for help how to create sign stats
  542. line-1: '&3[&4Stats&3 ]'
  543. line-2: '&4Click me!'
  544. #<player> will be replaced with the name of the player whose stats are displayed
  545. player-line: '&5<player>'
  546. brackets-line: '&5Brackets Wins'
  547. kills-line: '&5Kills'
  548. deaths-line: '&5Deaths'
  549. lms-line: '&5LMS Wins'
  550. party-wins-line: '&5Party Wins'
  551. elo-line: '&5<kit> Elo'
  552. #the value (for example number of kills)
  553. value: '&3<value>'
  554. automatic-events:
  555. broadcast:
  556. #how often should the message be sent
  557. delay: 10
  558. #how often
  559. times: 5
  560. #the messages for all events
  561. lms: '&cLMS event is starting soon! Type /lms join!'
  562. brackets: '&cBrackets event is starting soon! Type /brackets join!'
  563. juggernaut: '&cJuggernaut event is starting soon! Type /juggernaut join!'
  564. koth: '&cKoth event is starting soon! Type /koth join!'
  565. #default kits when hosting a automatic event
  566. juggernaut-kit: juggernaut
  567. juggernaut-player-kit: pvp
  568. koth-kit: pvp
  569. lms-kit: pvp
  570. brackets-kit: pvp
  571. times:
  572. #format like this: time:lms (for example 15:30:lms)
  573. #lms, koth, brackets, juggernaut
  574. - '15:30:lms'
  575. brackets:
  576. #the command will be executed when a player wins the event
  577. #<player> will be replaced with the name of the player
  578. winner-cmd: eco give <player> 100
  579. #start the event automatically when the number of players join
  580. auto-start: 15
  581. #after how many seconds should the event be started automatically
  582. auto-start-after-seconds: 10
  583. koth:
  584. #if you want to enable building in the koth event this should be set to a build arena
  585. arena: optionalKothArena
  586. #should the players be able to join or rejoin the event at any time
  587. anytime-join: true
  588. #team names
  589. team1: '&9&lTeam Blue'
  590. team2: '&c&lTeam Red'
  591. #how many seconds should the capping time be
  592. timer: 300
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