TrueWolves

IGM Draconia Fork 3

Jun 15th, 2019
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  1. Let's make a game!
  2. name:Legend of Draconia: World Forge
  3. by:Blade Skydancer
  4. desc:You have drifted through nothingness for eons. Nothing but an endless sea of energies; untamed Fire, flowing Water, drifting Air, rumbling Earth, glowing Light and creeping Shadow. You pluck and weave these things together to create, making gems and rocks which float in space; the first physical objects. But now, you feel it's time for something new. Something different. For Life. You have created a very special rock, a planet, and imbued it with all of the elements. And now, your Children roam its surface.<//>Legend of Draconia: World Forge is a game about creating a world full of dragons, magic and monsters. Use Mana generated from your children, the Dragons, to give them Lands to live in and hold dominion over.
  5. created:7/6/2019
  6. updated:16/6/2019
  7. version:1.2
  8.  
  9. Settings
  10. background:https://i.imgur.com/uiubzMM.jpg
  11. building cost increase:120%
  12. building cost refund:0.01%
  13. spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
  14. spritesheet:drakeicons, 48 by 48, https://i.imgur.com/nkRMIeF.png
  15. stylesheet:stuff/bigBlue.css
  16.  
  17. Layout
  18. use default
  19.  
  20. *dragonBox
  21. contains:tag:Dragons
  22. header:Dragons
  23. in:buildings
  24. names:show
  25. icons:show
  26.  
  27. Includes
  28. *include Dragon %id %name1 %name2 %name3 %type %mana="1" %breed="1" %growth="1" %crowd="1" %health="1"
  29. *Dragon[%id]00
  30. name:[%name1] Dragon Egg
  31. tags:Dragons [%type]Dragons Chromatics Egg
  32. class:noBackground
  33. on tick:
  34. if (chance((0.08/[%health]/TotalHealth*Dragon[%id]00)))
  35. if (Dragon[%id]00 < 25)
  36. toast Lost a [%name1] Dragon egg...
  37. end
  38. Dragon[%id]00 = (Dragon[%id]00 - (1+floor(Dragon[%id]00/(25*[%crowd]))))
  39. end
  40. yield (1*[%growth]*TotalGrowth) Dragon[%id]00Grow
  41. end
  42. hidden when 0
  43. no buy
  44. *Dragon[%id]01
  45. name:[%name1] Dragon Child
  46. tags:Dragons [%type]Dragons Chromatics Child
  47. class:noBackground
  48. on tick:
  49. if (chance((0.04/[%health]/TotalHealth*Dragon[%id]01)))
  50. if (Dragon[%id]01 < 25)
  51. toast A [%name1] Dragon child didn't make it...
  52. end
  53. Dragon[%id]01 = (Dragon[%id]01 - (1+floor(Dragon[%id]01/(25*[%crowd]))))
  54. end
  55. yield (1*[%mana]) [%type]
  56. yield (1*[%growth]*TotalGrowth) Dragon[%id]01Grow
  57. end
  58. hidden when 0
  59. no buy
  60. *Dragon[%id]02
  61. name:Adolescent [%name1] Dragon
  62. tags:Dragons [%type]Dragons Chromatics Adolescent
  63. class:noBackground
  64. on tick:
  65. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]02)))
  66. if (Dragon[%id]02 < 25)
  67. toast An Adolescent [%name1] Dragon was too curious for their own good.
  68. end
  69. Dragon[%id]02 = (Dragon[%id]02 - (1+floor(Dragon[%id]02/(25*[%crowd]))))
  70. end
  71. yield (2*[%mana]) [%type]
  72. yield (1*[%growth]*TotalGrowth) Dragon[%id]02Grow
  73. yield (1*[%breed]*TotalBreed/4) Dragon[%id]0Breed
  74. end
  75. hidden when 0
  76. no buy
  77. *Dragon[%id]03
  78. name:Lesser [%name1] Dragon
  79. tags:Dragons [%type]Dragons Chromatics Lesser
  80. class:noBackground
  81. on tick:
  82. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]03)))
  83. if (Dragon[%id]03 < 25)
  84. toast A Lesser [%name1] Dragon died before their prime.
  85. end
  86. Dragon[%id]03 = (Dragon[%id]03 - (1+floor(Dragon[%id]03/(25*[%crowd]))))
  87. end
  88. yield (3*[%mana]) [%type]
  89. yield (1*[%growth]*TotalGrowth) Dragon[%id]03Grow
  90. yield (1*[%breed]*TotalBreed/2) Dragon[%id]0Breed
  91. end
  92. hidden when 0
  93. no buy
  94. *Dragon[%id]04
  95. name:Adult [%name1] Dragon
  96. tags:Dragons [%type]Dragons Chromatics Adult
  97. class:noBackground
  98. on tick:
  99. if (chance((0.005/[%health]/TotalHealth*Dragon[%id]04)))
  100. if (Dragon[%id]04 < 25)
  101. toast Lost an Adult [%name1] Dragon tragically
  102. end
  103. Dragon[%id]04 = (Dragon[%id]04 - (1+floor(Dragon[%id]04/(25*[%crowd]))))
  104. end
  105. yield (4*[%mana]) [%type]
  106. yield (1*[%growth]*TotalGrowth) Dragon[%id]04Grow
  107. yield (1*[%breed]*TotalBreed) Dragon[%id]0Breed
  108. end
  109. hidden when 0
  110. no buy
  111. *Dragon[%id]05
  112. name:Mature [%name1] Dragon
  113. tags:Dragons [%type]Dragons Chromatics Mature
  114. class:noBackground
  115. on tick:
  116. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]05)))
  117. if (Dragon[%id]05 < 25)
  118. toast A Matured [%name1] Dragon passed to the next world.
  119. end
  120. Dragon[%id]05 = (Dragon[%id]05 - (1+floor(Dragon[%id]05/(25*[%crowd]))))
  121. end
  122. yield (5*[%mana]) [%type]
  123. yield (1*[%growth]*TotalGrowth) Dragon[%id]05Grow
  124. yield (1*[%breed]*TotalBreed/3) Dragon[%id]0Breed
  125. end
  126. hidden when 0
  127. no buy
  128. *Dragon[%id]06
  129. name:Greater [%name1] Dragon
  130. tags:Dragons [%type]Dragons Chromatics Greater
  131. class:noBackground
  132. on tick:
  133. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]06)))
  134. if (Dragon[%id]06 < 25)
  135. toast A Greater [%name1] Dragon's age caught up with them.
  136. end
  137. Dragon[%id]06 = (Dragon[%id]06 - (1+floor(Dragon[%id]06/(25*[%crowd]))))
  138. end
  139. yield (6*[%mana]) [%type]
  140. yield (1*[%growth]*TotalGrowth) Dragon[%id]06Grow
  141. yield (1*[%breed]*TotalBreed/9) Dragon[%id]0Breed
  142. end
  143. hidden when 0
  144. no buy
  145. *Dragon[%id]07
  146. name:Venerable [%name1] Dragon
  147. tags:Dragons [%type]Dragons Chromatics Venerable
  148. class:noBackground
  149. on tick:
  150. if (chance((0.04/[%health]/TotalHealth*Dragon[%id]07)))
  151. if (Dragon[%id]07 < 25)
  152. toast A Venerable [%name1] Dragon passed on their last legend.
  153. end
  154. Dragon[%id]07 = (Dragon[%id]07 - (1+floor(Dragon[%id]07/(25*[%crowd]))))
  155. end
  156. yield (7*[%mana]) [%type]
  157. yield (1*[%growth]*TotalGrowth) Dragon[%id]07Grow
  158. end
  159. hidden when 0
  160. no buy
  161. *Dragon[%id]08
  162. name:Ancient [%name1] Dragon
  163. tags:Dragons [%type]Dragons Chromatics Ancient
  164. class:noBackground
  165. on tick:
  166. if (chance((0.08/[%health]/TotalHealth*Dragon[%id]08)))
  167. if (Dragon[%id]08 < 25)
  168. toast One of your [%name1] Dragons left a grand legacy peacefully in their sleep. They will be remembered.
  169. end
  170. Dragon[%id]08 = (Dragon[%id]08 - (1+floor(Dragon[%id]08/(25*[%crowd]))))
  171. end
  172. yield (8*[%mana]) [%type]
  173. end
  174. hidden when 0
  175. no buy
  176. *Dragon[%id]10
  177. name:[%name2] Dragon Egg
  178. tags:Dragons [%type]Dragons Gem Egg
  179. class:noBackground
  180. on tick:
  181. if (chance((0.04/[%health]/TotalHealth*Dragon[%id]10)))
  182. if (Dragon[%id]10 < 25)
  183. toast Lost a [%name2] Dragon egg...
  184. end
  185. Dragon[%id]10 = (Dragon[%id]10 - (1+floor(Dragon[%id]10/(25*[%crowd]))))
  186. end
  187. yield (1*[%growth]*TotalGrowth) Dragon[%id]10Grow
  188. end
  189. hidden when 0
  190. no buy
  191. *Dragon[%id]11
  192. name:[%name2] Dragon Child
  193. tags:Dragons [%type]Dragons Gem Child
  194. class:noBackground
  195. on tick:
  196. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]11)))
  197. if (Dragon[%id]11 < 25)
  198. toast A [%name2] Dragon child didn't make it...
  199. end
  200. Dragon[%id]11 = (Dragon[%id]11 - (1+floor(Dragon[%id]11/(25*[%crowd]))))
  201. end
  202. yield (1.5*[%mana]) [%type]
  203. yield (1*[%growth]*TotalGrowth) Dragon[%id]11Grow
  204. end
  205. hidden when 0
  206. no buy
  207. *Dragon[%id]12
  208. name:Adolescent [%name2] Dragon
  209. tags:Dragons [%type]Dragons Gem Adolescent
  210. class:noBackground
  211. on tick:
  212. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]12)))
  213. if (Dragon[%id]12 < 25)
  214. toast An Adolescent [%name2] Dragon was too curious for their own good.
  215. end
  216. Dragon[%id]12 = (Dragon[%id]12 - (1+floor(Dragon[%id]12/(25*[%crowd]))))
  217. end
  218. yield (3*[%mana]) [%type]
  219. yield (1*[%growth]*TotalGrowth) Dragon[%id]12Grow
  220. yield (1*[%breed]*TotalBreed/4) Dragon[%id]1Breed
  221. end
  222. hidden when 0
  223. no buy
  224. *Dragon[%id]13
  225. name:Lesser [%name2] Dragon
  226. tags:Dragons [%type]Dragons Gem Lesser
  227. class:noBackground
  228. on tick:
  229. if (chance((0.005/[%health]/TotalHealth*Dragon[%id]13)))
  230. if (Dragon[%id]13 < 25)
  231. toast A Lesser [%name2] Dragon died before their prime.
  232. end
  233. Dragon[%id]13 = (Dragon[%id]13 - (1+floor(Dragon[%id]13/(25*[%crowd]))))
  234. end
  235. yield (4.5*[%mana]) [%type]
  236. yield (1*[%growth]*TotalGrowth) Dragon[%id]13Grow
  237. yield (1*[%breed]*TotalBreed/2) Dragon[%id]1Breed
  238. end
  239. hidden when 0
  240. no buy
  241. *Dragon[%id]14
  242. name:Adult [%name2] Dragon
  243. tags:Dragons [%type]Dragons Gem Adult
  244. class:noBackground
  245. on tick:
  246. if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]14)))
  247. if (Dragon[%id]14 < 25)
  248. toast Lost an Adult [%name2] Dragon tragically
  249. end
  250. Dragon[%id]14 = (Dragon[%id]14 - (1+floor(Dragon[%id]14/(25*[%crowd]))))
  251. end
  252. yield (6*[%mana]) [%type]
  253. yield (1*[%growth]*TotalGrowth) Dragon[%id]14Grow
  254. yield (1*[%breed]*TotalBreed) Dragon[%id]1Breed
  255. end
  256. hidden when 0
  257. no buy
  258. *Dragon[%id]15
  259. name:Mature [%name2] Dragon
  260. tags:Dragons [%type]Dragons Gem Mature
  261. class:noBackground
  262. on tick:
  263. if (chance((0.005/[%health]/TotalHealth*Dragon[%id]15)))
  264. if (Dragon[%id]15 < 25)
  265. toast A Matured [%name2] Dragon passed on to the next world.
  266. end
  267. Dragon[%id]15 = (Dragon[%id]15 - (1+floor(Dragon[%id]15/(25*[%crowd]))))
  268. end
  269. yield (7.5*[%mana]) [%type]
  270. yield (1*[%growth]*TotalGrowth) Dragon[%id]15Grow
  271. yield (1*[%breed]*TotalBreed/3) Dragon[%id]1Breed
  272. end
  273. hidden when 0
  274. no buy
  275. *Dragon[%id]16
  276. name:Greater [%name2] Dragon
  277. tags:Dragons [%type]Dragons Gem Greater
  278. class:noBackground
  279. on tick:
  280. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]16)))
  281. if (Dragon[%id]16 < 25)
  282. toast A Greater [%name2] Dragon's age caught up with them.
  283. end
  284. Dragon[%id]16 = (Dragon[%id]16 - (1+floor(Dragon[%id]16/(25*[%crowd]))))
  285. end
  286. yield (9*[%mana]) [%type]
  287. yield (1*[%growth]*TotalGrowth) Dragon[%id]16Grow
  288. yield (1*[%breed]*TotalBreed/9) Dragon[%id]1Breed
  289. end
  290. hidden when 0
  291. no buy
  292. *Dragon[%id]17
  293. name:Venerable [%name2] Dragon
  294. tags:Dragons [%type]Dragons Gem Venerable
  295. class:noBackground
  296. on tick:
  297. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]17)))
  298. if (Dragon[%id]17 < 25)
  299. toast A Venerable [%name2] Dragon passed on their last legend.
  300. end
  301. Dragon[%id]17 = (Dragon[%id]17 - (1+floor(Dragon[%id]17/(25*[%crowd]))))
  302. end
  303. yield (10.5*[%mana]) [%type]
  304. yield (1*[%growth]*TotalGrowth) Dragon[%id]17Grow
  305. end
  306. hidden when 0
  307. no buy
  308. *Dragon[%id]18
  309. name:Ancient [%name2] Dragon
  310. tags:Dragons [%type]Dragons Gem Ancient
  311. class:noBackground
  312. on tick:
  313. if (chance((0.04/[%health]/TotalHealth*Dragon[%id]18)))
  314. if (Dragon[%id]18 < 25)
  315. toast One of your [%name2] Dragons has ascended beyond the realm. They will be honored.
  316. end
  317. Dragon[%id]18 = (Dragon[%id]18 - (1+floor(Dragon[%id]18/(25*[%crowd]))))
  318. end
  319. yield (12*[%mana]) [%type]
  320. end
  321. hidden when 0
  322. no buy
  323. *Dragon[%id]20
  324. name:[%name3] Dragon Egg
  325. tags:Dragons [%type]Dragons Pure Egg
  326. class:noBackground
  327. on tick:
  328. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]20)))
  329. if (Dragon[%id]20 < 25)
  330. toast Lost a [%name3] Dragon egg...
  331. end
  332. Dragon[%id]20 = (Dragon[%id]20 - (1+floor(Dragon[%id]20/(25*[%crowd]))))
  333. end
  334. yield (1*[%growth]*TotalGrowth) Dragon[%id]20Grow
  335. end
  336. hidden when 0
  337. no buy
  338. *Dragon[%id]21
  339. name:[%name3] Dragon Child
  340. tags:Dragons [%type]Dragons Pure Child
  341. class:noBackground
  342. on tick:
  343. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]21)))
  344. if (Dragon[%id]21 < 25)
  345. toast A [%name3] Dragon child didn't make it...
  346. end
  347. Dragon[%id]21 = (Dragon[%id]21 - (1+floor(Dragon[%id]21/(25*[%crowd]))))
  348. end
  349. yield (2*[%mana]) [%type]
  350. yield (1*[%growth]*TotalGrowth) Dragon[%id]21Grow
  351. end
  352. hidden when 0
  353. no buy
  354. *Dragon[%id]22
  355. name:Adolescent [%name3] Dragon
  356. tags:Dragons [%type]Dragons Pure Adolescent
  357. class:noBackground
  358. on tick:
  359. if (chance((0.005/[%health]/TotalHealth*Dragon[%id]22)))
  360. if (Dragon[%id]22 < 25)
  361. toast An Adolescent [%name3] Dragon was too curious for their own good.
  362. end
  363. Dragon[%id]22 = (Dragon[%id]22 - (1+floor(Dragon[%id]22/(25*[%crowd]))))
  364. end
  365. yield (4*[%mana]) [%type]
  366. yield (1*[%growth]*TotalGrowth) Dragon[%id]22Grow
  367. yield (1*[%breed]*TotalBreed/4) Dragon[%id]2Breed
  368. end
  369. hidden when 0
  370. no buy
  371. *Dragon[%id]23
  372. name:Lesser [%name3] Dragon
  373. tags:Dragons [%type]Dragons Pure Lesser
  374. class:noBackground
  375. on tick:
  376. if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]23)))
  377. if (Dragon[%id]23 < 25)
  378. toast A Lesser [%name3] Dragon died before their prime.
  379. end
  380. Dragon[%id]23 = (Dragon[%id]23 - (1+floor(Dragon[%id]23/(25*[%crowd]))))
  381. end
  382. yield (6*[%mana]) [%type]
  383. yield (1*[%growth]*TotalGrowth) Dragon[%id]23Grow
  384. yield (1*[%breed]*TotalBreed/2) Dragon[%id]2Breed
  385. end
  386. hidden when 0
  387. no buy
  388. *Dragon[%id]24
  389. name:Adult [%name3] Dragon
  390. tags:Dragons [%type]Dragons Pure Adult
  391. class:noBackground
  392. on tick:
  393. if (chance((0.00125/[%health]/TotalHealth*Dragon[%id]24)))
  394. if (Dragon[%id]24 < 25)
  395. toast Lost an Adult [%name3] Dragon tragically
  396. end
  397. Dragon[%id]24 = (Dragon[%id]24 - (1+floor(Dragon[%id]24/(25*[%crowd]))))
  398. end
  399. yield (8*[%mana]) [%type]
  400. yield (1*[%growth]*TotalGrowth) Dragon[%id]24Grow
  401. yield (1*[%breed]*TotalBreed) Dragon[%id]2Breed
  402. end
  403. hidden when 0
  404. no buy
  405. *Dragon[%id]25
  406. name:Mature [%name3] Dragon
  407. tags:Dragons [%type]Dragons Pure Mature
  408. class:noBackground
  409. on tick:
  410. if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]25)))
  411. if (Dragon[%id]25 < 25)
  412. toast A Matured [%name3] Dragon passed on to the next world.
  413. end
  414. Dragon[%id]25 = (Dragon[%id]25 - (1+floor(Dragon[%id]25/(25*[%crowd]))))
  415. end
  416. yield (10*[%mana]) [%type]
  417. yield (1*[%growth]*TotalGrowth) Dragon[%id]25Grow
  418. yield (1*[%breed]*TotalBreed/3) Dragon[%id]2Breed
  419. end
  420. hidden when 0
  421. no buy
  422. *Dragon[%id]26
  423. name:Greater [%name3] Dragon
  424. tags:Dragons [%type]Dragons Pure Greater
  425. class:noBackground
  426. on tick:
  427. if (chance((0.005/[%health]/TotalHealth*Dragon[%id]26)))
  428. if (Dragon[%id]26 < 25)
  429. toast A Greater [%name3] Dragon's age caught up with them.
  430. end
  431. Dragon[%id]26 = (Dragon[%id]26 - (1+floor(Dragon[%id]26/(25*[%crowd]))))
  432. end
  433. yield (12*[%mana]) [%type]
  434. yield (1*[%growth]*TotalGrowth) Dragon[%id]26Grow
  435. yield (1*[%breed]*TotalBreed/9) Dragon[%id]2Breed
  436. end
  437. hidden when 0
  438. no buy
  439. *Dragon[%id]27
  440. name:Venerable [%name3] Dragon
  441. tags:Dragons [%type]Dragons Pure Venerable
  442. class:noBackground
  443. on tick:
  444. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]27)))
  445. if (Dragon[%id]27 < 25)
  446. toast A Venerable [%name3] Dragon passed on their last legend.
  447. end
  448. Dragon[%id]27 = (Dragon[%id]27 - (1+floor(Dragon[%id]27/(25*[%crowd]))))
  449. end
  450. yield (14*[%mana]) [%type]
  451. yield (1*[%growth]*TotalGrowth) Dragon[%id]27Grow
  452. end
  453. hidden when 0
  454. no buy
  455. *Dragon[%id]28
  456. name:Ancient [%name3] Dragon
  457. tags:Dragons [%type]Dragons Pure Ancient
  458. class:noBackground
  459. on tick:
  460. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]28)))
  461. if (Dragon[%id]28 < 25)
  462. toast One of your [%name3] Dragons has left the world peacefully in their sleep. They will join beside you.
  463. end
  464. Dragon[%id]28 = (Dragon[%id]28 - (1+floor(Dragon[%id]28/(25*[%crowd]))))
  465. end
  466. yield (16*[%mana]) [%type]
  467. end
  468. hidden when 0
  469. no buy
  470.  
  471. *include DragonBreed %id %name1 %name2 %name3 %type %land="1" %rare="1"
  472. *Dragon[%id]BreedRate
  473. name: [%id] Dragon Breed Rate
  474. is always:(max(pow(((((Total[%type]Dragons+1)/(Total[%type]Land+1))+([%land]-1))/[%land]),3),pow(((Total[%type]Dragons+1)/(Total[%type]Land+1)),(1/3)))*600)
  475. hidden
  476. *Dragon[%id]Total
  477. name: [%id] Dragon Population Total
  478. is always:(Dragon[%id]01 + Dragon[%id]02 + Dragon[%id]03 + Dragon[%id]04 + Dragon[%id]05 + Dragon[%id]06 + Dragon[%id]07 + Dragon[%id]08 + Dragon[%id]11 + Dragon[%id]12 + Dragon[%id]13 + Dragon[%id]14 + Dragon[%id]15 + Dragon[%id]16 + Dragon[%id]17 + Dragon[%id]18 + Dragon[%id]21 + Dragon[%id]22 + Dragon[%id]23 + Dragon[%id]24 + Dragon[%id]25 + Dragon[%id]26 + Dragon[%id]27 + Dragon[%id]28)
  479. hidden
  480. *Dragon[%id]0Breed
  481. name: [%name1] Dragon Breeding
  482. on tick:
  483. if (Dragon[%id]0Breed>=Dragon[%id]BreedRate)
  484. if (chance((4*[%rare])%))
  485. Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]0Breed/Dragon[%id]BreedRate)
  486. else
  487. Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]0Breed/Dragon[%id]BreedRate)
  488. end
  489. Dragon[%id]0Breed = (Dragon[%id]0Breed % Dragon[%id]BreedRate)
  490. end
  491. end
  492. hidden
  493. *Dragon[%id]1Breed
  494. name: [%name2] Dragon Breeding
  495. on tick:
  496. if (Dragon[%id]1Breed>=(Dragon[%id]BreedRate*(5/6)))
  497. if (chance((0.8*[%rare])%))
  498. Dragon[%id]20 = Dragon[%id]20 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
  499. else if (chance((11.1*[%rare])%))
  500. Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
  501. else
  502. Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
  503. end
  504. Dragon[%id]1Breed = (Dragon[%id]1Breed % (Dragon[%id]BreedRate*(5/6)))
  505. end
  506. end
  507. hidden
  508. *Dragon[%id]2Breed
  509. name: [%name3] Dragon Breeding
  510. on tick:
  511. if (Dragon[%id]2Breed>=(Dragon[%id]BreedRate*(25/36)))
  512. if (chance((3.7*[%rare])%))
  513. Dragon[%id]20 = Dragon[%id]20 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
  514. else if (chance((22.2*[%rare])%))
  515. Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
  516. else
  517. Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
  518. end
  519. Dragon[%id]2Breed = (Dragon[%id]2Breed % (Dragon[%id]BreedRate*(25/36)))
  520. end
  521. end
  522. hidden
  523. *Dragon[%id]00Grow
  524. name: [%name1] Dragon Egg Growth
  525. on tick:
  526. if (Dragon[%id]00Grow>=300)
  527. Dragon[%id]01 = Dragon[%id]01 + floor(Dragon[%id]00Grow/300)
  528. Dragon[%id]00 = Dragon[%id]00 - floor(Dragon[%id]00Grow/300)
  529. Dragon[%id]00Grow = (Dragon[%id]00Grow % 300)
  530. end
  531. end
  532. hidden
  533. *Dragon[%id]10Grow
  534. name: [%name2] Dragon Egg Growth
  535. on tick:
  536. if (Dragon[%id]10Grow>=400)
  537. Dragon[%id]11 = Dragon[%id]11 + floor(Dragon[%id]10Grow/400)
  538. Dragon[%id]10 = Dragon[%id]10 - floor(Dragon[%id]10Grow/400)
  539. Dragon[%id]10Grow = (Dragon[%id]10Grow % 400)
  540. end
  541. end
  542. hidden
  543. *Dragon[%id]20Grow
  544. name: [%name3] Dragon Egg Growth
  545. on tick:
  546. if (Dragon[%id]20Grow>=500)
  547. Dragon[%id]21 = Dragon[%id]21 + floor(Dragon[%id]20Grow/500)
  548. Dragon[%id]20 = Dragon[%id]20 - floor(Dragon[%id]20Grow/500)
  549. Dragon[%id]20Grow = (Dragon[%id]20Grow % 500)
  550. end
  551. end
  552. hidden
  553. *Dragon[%id]01Grow
  554. name: Child [%name1] Dragon Growth
  555. on tick:
  556. if (Dragon[%id]01Grow>=1800)
  557. Dragon[%id]02 = Dragon[%id]02 + floor(Dragon[%id]01Grow/1800)
  558. Dragon[%id]01 = Dragon[%id]01 - floor(Dragon[%id]01Grow/1800)
  559. Dragon[%id]01Grow = (Dragon[%id]01Grow % 1800)
  560. end
  561. end
  562. hidden
  563. *Dragon[%id]11Grow
  564. name: Child [%name2] Dragon Growth
  565. on tick:
  566. if (Dragon[%id]11Grow>=2400)
  567. Dragon[%id]12 = Dragon[%id]12 + floor(Dragon[%id]11Grow/2400)
  568. Dragon[%id]11 = Dragon[%id]11 - floor(Dragon[%id]11Grow/2400)
  569. Dragon[%id]11Grow = (Dragon[%id]11Grow % 2400)
  570. end
  571. end
  572. hidden
  573. *Dragon[%id]21Grow
  574. name: Child [%name3] Dragon Growth
  575. on tick:
  576. if (Dragon[%id]21Grow>=3000)
  577. Dragon[%id]22 = Dragon[%id]22 + floor(Dragon[%id]21Grow/3000)
  578. Dragon[%id]21 = Dragon[%id]21 - floor(Dragon[%id]21Grow/3000)
  579. Dragon[%id]21Grow = (Dragon[%id]21Grow % 3000)
  580. end
  581. end
  582. hidden
  583. *Dragon[%id]02Grow
  584. name: Adolescent [%name1] Dragon Growth
  585. on tick:
  586. if (Dragon[%id]02Grow>=3600)
  587. Dragon[%id]03 = Dragon[%id]03 + floor(Dragon[%id]02Grow/3600)
  588. Dragon[%id]02 = Dragon[%id]02 - floor(Dragon[%id]02Grow/3600)
  589. Dragon[%id]02Grow = (Dragon[%id]02Grow % 3600)
  590. end
  591. end
  592. hidden
  593. *Dragon[%id]12Grow
  594. name: Adolescent [%name2] Dragon Growth
  595. on tick:
  596. if (Dragon[%id]12Grow>=4800)
  597. Dragon[%id]13 = Dragon[%id]13 + floor(Dragon[%id]12Grow/4800)
  598. Dragon[%id]12 = Dragon[%id]12 - floor(Dragon[%id]12Grow/4800)
  599. Dragon[%id]12Grow = (Dragon[%id]12Grow % 4800)
  600. end
  601. end
  602. hidden
  603. *Dragon[%id]22Grow
  604. name: Adolescent [%name3] Dragon Growth
  605. on tick:
  606. if (Dragon[%id]22Grow>=6000)
  607. Dragon[%id]23 = Dragon[%id]23 + floor(Dragon[%id]22Grow/6000)
  608. Dragon[%id]22 = Dragon[%id]22 - floor(Dragon[%id]22Grow/6000)
  609. Dragon[%id]22Grow = (Dragon[%id]22Grow % 6000)
  610. end
  611. end
  612. hidden
  613. *Dragon[%id]03Grow
  614. name: Lesser [%name1] Dragon Growth
  615. on tick:
  616. if (Dragon[%id]03Grow>=7200)
  617. Dragon[%id]04 = Dragon[%id]04 + floor(Dragon[%id]03Grow/7200)
  618. Dragon[%id]03 = Dragon[%id]03 - floor(Dragon[%id]03Grow/7200)
  619. Dragon[%id]03Grow = (Dragon[%id]03Grow % 7200)
  620. end
  621. end
  622. hidden
  623. *Dragon[%id]13Grow
  624. name: Lesser [%name2] Dragon Growth
  625. on tick:
  626. if (Dragon[%id]13Grow>=9600)
  627. Dragon[%id]14 = Dragon[%id]14 + floor(Dragon[%id]13Grow/9600)
  628. Dragon[%id]13 = Dragon[%id]13 - floor(Dragon[%id]13Grow/9600)
  629. Dragon[%id]13Grow = (Dragon[%id]13Grow % 9600)
  630. end
  631. end
  632. hidden
  633. *Dragon[%id]23Grow
  634. name: Lesser [%name3] Dragon Growth
  635. on tick:
  636. if (Dragon[%id]23Grow>=12000)
  637. Dragon[%id]24 = Dragon[%id]24 + floor(Dragon[%id]23Grow/12000)
  638. Dragon[%id]23 = Dragon[%id]23 - floor(Dragon[%id]23Grow/12000)
  639. Dragon[%id]23Grow = (Dragon[%id]23Grow % 12000)
  640. end
  641. end
  642. hidden
  643. *Dragon[%id]04Grow
  644. name: Adult [%name1] Dragon Growth
  645. on tick:
  646. if (Dragon[%id]04Grow>=14400)
  647. Dragon[%id]05 = Dragon[%id]05 + floor(Dragon[%id]04Grow/14400)
  648. Dragon[%id]04 = Dragon[%id]04 - floor(Dragon[%id]04Grow/14400)
  649. Dragon[%id]04Grow = (Dragon[%id]04Grow % 14400)
  650. end
  651. end
  652. hidden
  653. *Dragon[%id]14Grow
  654. name: Adult [%name2] Dragon Growth
  655. on tick:
  656. if (Dragon[%id]14Grow>=19200)
  657. Dragon[%id]15 = Dragon[%id]15 + floor(Dragon[%id]14Grow/19200)
  658. Dragon[%id]14 = Dragon[%id]14 - floor(Dragon[%id]14Grow/19200)
  659. Dragon[%id]14Grow = (Dragon[%id]14Grow % 19200)
  660. end
  661. end
  662. hidden
  663. *Dragon[%id]24Grow
  664. name: Adult [%name3] Dragon Growth
  665. on tick:
  666. if (Dragon[%id]24Grow>=24000)
  667. Dragon[%id]25 = Dragon[%id]25 + floor(Dragon[%id]24Grow/24000)
  668. Dragon[%id]24 = Dragon[%id]24 - floor(Dragon[%id]24Grow/24000)
  669. Dragon[%id]24Grow = (Dragon[%id]24Grow % 24000)
  670. end
  671. end
  672. hidden
  673. *Dragon[%id]05Grow
  674. name: Mature [%name1] Dragon Growth
  675. on tick:
  676. if (Dragon[%id]05Grow>=28800)
  677. Dragon[%id]06 = Dragon[%id]06 + floor(Dragon[%id]05Grow/28800)
  678. Dragon[%id]05 = Dragon[%id]05 - floor(Dragon[%id]05Grow/28800)
  679. Dragon[%id]05Grow = (Dragon[%id]05Grow % 28800)
  680. end
  681. end
  682. hidden
  683. *Dragon[%id]15Grow
  684. name: Mature [%name2] Dragon Growth
  685. on tick:
  686. if (Dragon[%id]15Grow>=38400)
  687. Dragon[%id]16 = Dragon[%id]16 + floor(Dragon[%id]15Grow/38400)
  688. Dragon[%id]15 = Dragon[%id]15 - floor(Dragon[%id]15Grow/38400)
  689. Dragon[%id]15Grow = (Dragon[%id]15Grow % 38400)
  690. end
  691. end
  692. hidden
  693. *Dragon[%id]25Grow
  694. name: Mature [%name3] Dragon Growth
  695. on tick:
  696. if (Dragon[%id]25Grow>=48000)
  697. Dragon[%id]26 = Dragon[%id]26 + floor(Dragon[%id]25Grow/48000)
  698. Dragon[%id]25 = Dragon[%id]25 - floor(Dragon[%id]25Grow/48000)
  699. Dragon[%id]25Grow = (Dragon[%id]25Grow % 48000)
  700. end
  701. end
  702. hidden
  703. *Dragon[%id]06Grow
  704. name: Greater [%name1] Dragon Growth
  705. on tick:
  706. if (Dragon[%id]06Grow>=57600)
  707. Dragon[%id]07 = Dragon[%id]07 + floor(Dragon[%id]06Grow/57600)
  708. Dragon[%id]06 = Dragon[%id]06 - floor(Dragon[%id]06Grow/57600)
  709. Dragon[%id]06Grow = (Dragon[%id]06Grow % 57600)
  710. end
  711. end
  712. hidden
  713. *Dragon[%id]16Grow
  714. name: Greater [%name2] Dragon Growth
  715. on tick:
  716. if (Dragon[%id]16Grow>=76800)
  717. Dragon[%id]17 = Dragon[%id]17 + floor(Dragon[%id]16Grow/76800)
  718. Dragon[%id]16 = Dragon[%id]16 - floor(Dragon[%id]16Grow/76800)
  719. Dragon[%id]16Grow = (Dragon[%id]16Grow % 76800)
  720. end
  721. end
  722. hidden
  723. *Dragon[%id]26Grow
  724. name: Greater [%name3] Dragon Growth
  725. on tick:
  726. if (Dragon[%id]26Grow>=96000)
  727. Dragon[%id]27 = Dragon[%id]27 + floor(Dragon[%id]26Grow/96000)
  728. Dragon[%id]26 = Dragon[%id]26 - floor(Dragon[%id]26Grow/96000)
  729. Dragon[%id]26Grow = (Dragon[%id]26Grow % 96000)
  730. end
  731. end
  732. hidden
  733. *Dragon[%id]07Grow
  734. name: Venerable [%name1] Dragon Growth
  735. on tick:
  736. if (Dragon[%id]07Grow>=115200)
  737. Dragon[%id]08 = Dragon[%id]08 + floor(Dragon[%id]07Grow/115200)
  738. Dragon[%id]07 = Dragon[%id]07 - floor(Dragon[%id]07Grow/115200)
  739. Dragon[%id]07Grow = (Dragon[%id]07Grow % 115200)
  740. end
  741. end
  742. hidden
  743. *Dragon[%id]17Grow
  744. name: Venerable [%name2] Dragon Growth
  745. on tick:
  746. if (Dragon[%id]17Grow>=153600)
  747. Dragon[%id]18 = Dragon[%id]18 + floor(Dragon[%id]17Grow/153600)
  748. Dragon[%id]17 = Dragon[%id]17 - floor(Dragon[%id]17Grow/153600)
  749. Dragon[%id]17Grow = (Dragon[%id]17Grow % 153600)
  750. end
  751. end
  752. hidden
  753. *Dragon[%id]27Grow
  754. name: Venerable [%name3] Dragon Growth
  755. on tick:
  756. if (Dragon[%id]27Grow>=192000)
  757. Dragon[%id]28 = Dragon[%id]28 + floor(Dragon[%id]27Grow/192000)
  758. Dragon[%id]27 = Dragon[%id]27 - floor(Dragon[%id]27Grow/192000)
  759. Dragon[%id]27Grow = (Dragon[%id]27Grow % 192000)
  760. end
  761. end
  762. hidden
  763.  
  764. Buttons
  765. *theWorldButton
  766. name:Draconia
  767. desc:Clicking here will generate one random point of Mana.
  768. on click:
  769. anim icon wobble
  770. if (chance((100/6)%))
  771. yield 1 Fire
  772. else if (chance((100/5)%))
  773. yield 1 Water
  774. else if (chance((100/4)%))
  775. yield 1 Air
  776. else if (chance((100/3)%))
  777. yield 1 Earth
  778. else if (chance((100/2)%))
  779. yield 1 Light
  780. else
  781. yield 1 Dark
  782. end
  783. end
  784. icon:https://i.imgur.com/0L2Ukqg.png
  785. no text
  786. class:bigButton hasFlares
  787. icon class:shadowed
  788. tooltip origin:bottom
  789. tooltip class:red
  790.  
  791. Resources
  792.  
  793. *TEMPLATE
  794. class:noBackground
  795. show earned
  796.  
  797. *Fire
  798. name:Fire Mana
  799. desc:Fire Mana is creative and passionate. Use Mana to create Lands for your dragons.
  800. icon:drakeicons[4,0]
  801. *Water
  802. name:Water Mana
  803. desc:Water Mana is compassionate and empathic. Use Mana to create Lands for your dragons.
  804. icon:drakeicons[4,1]
  805. *Air
  806. name:Air Mana
  807. desc:Air Mana is innovative and gregarious. Use Mana to create Lands for your dragons.
  808. icon:drakeicons[4,3]
  809. *Earth
  810. name:Earth Mana
  811. desc:Earth Mana is determined and unyielding. Use Mana to create Lands for your dragons.
  812. icon:drakeicons[4,2]
  813. *Light
  814. name:Light Mana
  815. desc:Light Mana is altruistic and just. Use Mana to create Lands for your dragons.
  816. icon:drakeicons[4,4]
  817. *Dark
  818. name:Dark Mana
  819. desc:Dark Mana is ambitious and mysterious. Use Mana to create Lands for your dragons.
  820. icon:drakeicons[4,5]
  821.  
  822. *TEMPLATE
  823. class:noBackground
  824. hidden when 0
  825.  
  826. *TotalFireDragons
  827. name:Fire Dragon Population
  828. desc:Tracks the total Fire Dragon population.
  829. icon:drakeicons[1,0]
  830. is always:DragonFTotal
  831. *TotalFireLand
  832. name:Fire Habitability
  833. desc:Tracks the total space for Fire Dragons to live in
  834. icon:drakeicons[2,0]
  835. is always:(desert * 7)
  836. *TotalWaterDragons
  837. name:Water Dragon Population
  838. desc:Tracks the total Water Dragon population.
  839. icon:drakeicons[1,2]
  840. is always:DragonWTotal
  841. *TotalWaterLand
  842. name:Water Habitability
  843. desc:Tracks the total space for Water Dragons to live in
  844. icon:drakeicons[2,2]
  845. is always:(ocean * 7)
  846. *TotalAirDragons
  847. name:Air Dragon Population
  848. desc:Tracks the total Air Dragon population.
  849. icon:drakeicons[1,1]
  850. is always:DragonATotal
  851. *TotalAirLand
  852. name:Air Habitability
  853. desc:Tracks the total space for Air Dragons to live in
  854. icon:drakeicons[2,1]
  855. is always:(plain * 7)
  856. *TotalEarthDragons
  857. name:Earth Dragon Population
  858. desc:Tracks the total Earth Dragon population.
  859. icon:drakeicons[1,1]
  860. is always:DragonETotal
  861. *TotalEarthLand
  862. name:Earth Habitability
  863. desc:Tracks the total space for Earth Dragons to live in
  864. icon:drakeicons[2,1]
  865. is always:(mountain * 7)
  866. *TotalLightDragons
  867. name:Light Dragon Population
  868. desc:Tracks the total Light Dragon population.
  869. icon:drakeicons[1,3]
  870. is always:DragonLTotal
  871. *TotalLightLand
  872. name:Light Habitability
  873. desc:Tracks the total space for Light Dragons to live in
  874. icon:drakeicons[2,3]
  875. is always:(steppe * 7)
  876. *TotalDarkDragons
  877. name:Dark Dragon Population
  878. desc:Tracks the total Dark Dragon population.
  879. icon:drakeicons[1,3]
  880. is always:DragonDTotal
  881. *TotalDarkLand
  882. name:Dark Habitability
  883. desc:Tracks the total space for Dark Dragons to live in
  884. icon:drakeicons[2,3]
  885. is always:(swamp * 7)
  886. *TotalBreed
  887. name:Upgrade Breed Multiplier
  888. desc:Tracks the total Breeding Multiplier from all Upgrades
  889. is always:1
  890. hidden
  891. *TotalGrowth
  892. name:Upgrade Growth Multiplier
  893. desc:Tracks the total Growth Multiplier from all Upgrades
  894. is always:1
  895. hidden
  896. *TotalHealth
  897. name:Upgrade Health Multiplier
  898. desc:Tracks the total Health Multiplier from all Upgrades
  899. is always:1
  900. hidden
  901. *desertCost
  902. name:debug
  903. is always:50
  904. hidden
  905.  
  906. [include DragonBreed %id="F" %name1="Red Flame" %name2="Ruby Flame" %name3="Flame Incarnate" %type="Fire"]
  907. [include DragonBreed %id="W" %name1="Blue Sea" %name2="Sapphire Sea" %name3="Sea Incarnate" %type="Water"]
  908. [include DragonBreed %id="A" %name1="Yellow Cloud" %name2="Citrine Cloud" %name3="Cloud Incarnate" %type="Air"]
  909. [include DragonBreed %id="E" %name1="Green Mountain" %name2="Emerald Mountain" %name3="Mountain Incarnate" %type="Earth"]
  910. [include DragonBreed %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %type="Light" %land="1.5"]
  911. [include DragonBreed %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %type="Dark" %rare="1.5"]
  912.  
  913.  
  914. Buildings
  915. *TEMPLATE
  916. on click:anim glow
  917.  
  918. *desert|deserts
  919. name:Desert|Deserts
  920. desc:A vast rolling sea of sand and dunes.<//><b>Effect:</b><.>Provides space for 7 Fire Dragons.
  921. icon:drakeicons[0,0]
  922. cost:5 Fire, 1 Water, 1 Air, 1 Earth, 1 Light, 1 Dark
  923. on earn:DragonF00 = (DragonF00 + 1)
  924. unlocked
  925.  
  926. *ocean
  927. name:Ocean
  928. desc:A deep expanse of seemingly endless water.<//><b>Effect:</b><.>Provides space for 7 Water Dragons.
  929. icon:drakeicons[0,2]
  930. cost:1 Fire, 5 Water, 1 Air, 1 Earth, 1 Light, 1 Dark
  931. on earn:DragonW00 = (DragonW00 + 1)
  932. unlocked
  933.  
  934. *plain|plains
  935. name:Plain|Plains
  936. desc:Gentle hills and grass as far as the eye can see.<//><b>Effect:</b><.>Provides space for 7 Air Dragons.
  937. icon:drakeicons[0,1]
  938. cost:1 Fire, 1 Water, 5 Air, 1 Earth, 1 Light, 1 Dark
  939. on earn:DragonA00 = (DragonA00 + 1)
  940. unlocked
  941.  
  942. *mountain|mountains
  943. name:Mountain|Mountains
  944. desc:Earth towering in a gradual spire that can be seen over the horizen.<//><b>Effect:</b><.>Provides space for 7 Earth Dragons.
  945. icon:drakeicons[0,1]
  946. cost:1 Fire, 1 Water, 1 Air, 5 Earth, 1 Light, 1 Dark
  947. on earn:DragonE00 = (DragonE00 + 1)
  948. unlocked
  949.  
  950. *steppe
  951. name:Steppe
  952. desc:Brightly lit field of shrubs and stone, where you can see out for days.<//><b>Effect:</b><.>Provides space for 7 Light Dragons.
  953. icon:drakeicons[0,3]
  954. cost:1 Fire, 1 Water, 1 Air, 1 Earth, 5 Light, 1 Dark
  955. on earn:DragonL00 = (DragonL00 + 1)
  956. unlocked
  957.  
  958. *swamp|swamps
  959. name:Swamp|Swamps
  960. desc:A dim tumble of vegitation and growth that chokes out most vision and sunlight.<//><b>Effect:</b><.>Provides space for 7 Dark Dragons.
  961. icon:drakeicons[0,3]
  962. cost:1 Fire, 1 Water, 1 Air, 1 Earth, 1 Light, 5 Dark
  963. on earn:DragonD00 = (DragonD00 + 1)
  964. unlocked
  965.  
  966. [include Dragon %id="F" %name1="Red Flame" %name2="Ruby Flame" %name3="Flame Incarnate" %type="Fire" %breed="1.5"]
  967. [include Dragon %id="W" %name1="Blue Sea" %name2="Sapphire Sea" %name3="Sea Incarnate" %type="Water" %growth="1.5"]
  968. [include Dragon %id="A" %name1="Yellow Cloud" %name2="Citrine Cloud" %name3="Cloud Incarnate" %type="Air" %crowd="1.5"]
  969. [include Dragon %id="E" %name1="Green Mountain" %name2="Emerald Mountain" %name3="Mountain Incarnate" %type="Earth" %health="1.5"]
  970. [include Dragon %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %type="Light"]
  971. [include Dragon %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %type="Dark"]
  972.  
  973. Upgrades
  974. *debugFire
  975. name:Debug Fire Boost
  976. desc: Click here to gain unlimited (fire)power
  977. on click:
  978. yield 10000 Fire
  979. end
  980. Achievements
  981. *TEMPLATE
  982. on click:anim glow
  983. icon:drakeicons[1,0]
  984. on earn:toast New Dragon unlocked in the Bestiary!
  985. *DragonF00Award
  986. name:Red Flame Dragon Egg
  987. desc:Your first one. The egg wobbles, soon hatching.
  988. req:1 DragonF00
  989. *DragonF01Award
  990. name:Child Red Flame Dragon
  991. desc:The dragon hatches from its egg!
  992. req:1 DragonF01
  993. *DragonF02Award
  994. name:Lesser Red Flame Dragon
  995. desc:Beginning a rebellious phase...
  996. req:1 DragonF02
  997. *DragonF03Award
  998. name:Adult Red Flame Dragon
  999. desc:Ready to take on the world.
  1000. req:1 DragonF03
  1001. *DragonF04Award
  1002. name:Greater Red Flame Dragon
  1003. desc:Another year older, another year wiser, another year more powerful
  1004. req:1 DragonF04
  1005. *DragonF05Award
  1006. name:Ancient Red Flame Dragon
  1007. desc:Even rarer dragons respect the power and knowledge that comes with age.
  1008. req:1 DragonF05
  1009. *DragonF10Award
  1010. name:Ruby Flame Dragon Egg
  1011. desc:Awww, look at this little gem!
  1012. req:1 DragonF10
  1013. *DragonF11Award
  1014. name:Child Ruby Flame Dragon
  1015. desc:Growing up is always tough.
  1016. req:1 DragonF11
  1017. *DragonF12Award
  1018. name:Lesser Ruby Flame Dragon
  1019. desc:Ruby dragons have a touch of the divine in their otherwise mortal bodies
  1020. req:1 DragonF12
  1021. *DragonF13Award
  1022. name:Adult Ruby Flame Dragon
  1023. desc:Harder, better, faster, stronger.
  1024. req:1 DragonF13
  1025. *DragonF14Award
  1026. name:Greater Ruby Flame Dragon
  1027. desc:Becoming a venerable leader.
  1028. req:1 DragonF14
  1029. *DragonF15Award
  1030. name:Ancient Ruby Flame Dragon
  1031. desc:An extremely rare dragon, likely to rule over even other dragons in their power.
  1032. req:1 DragonF15
  1033. *DragonF20Award
  1034. name:Pure Flame Dragon Egg
  1035. desc:owo what's this?
  1036. req:1 DragonF20
  1037. *DragonF21Award
  1038. name:Child Pure Flame Dragon
  1039. desc:Not entirely mortal, this little baby dragon has a great future.
  1040. req:1 DragonF21
  1041. *DragonF22Award
  1042. name:Lesser Pure Flame Dragon
  1043. desc:Some people just want to watch the world burn.
  1044. req:1 DragonF22
  1045. *DragonF23Award
  1046. name:Adult Pure Flame Dragon
  1047. desc:Somehow, there are still higher plateaus to reach.
  1048. req:1 DragonF23
  1049. *DragonF24Award
  1050. name:Greater Pure Flame Dragon
  1051. desc:Approaching the peak of power.
  1052. req:1 DragonF24
  1053. *DragonF25Award
  1054. name:Greater Pure Flame Dragon
  1055. desc:A literal demigod of living fire now watches over your world.
  1056. req:1 DragonF25
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