FDSuprema

WeaponIni Syntax

Feb 18th, 2012
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  1. [WeaponID]
  2. weaponname=Weapon Name
  3. weapontype=Weapon Type, this will be used as the filename for the skills that can be used with this weapon. For example, if the weapon type is "sword" when you use `skill the command will call from swordskillids.txt to choose a random skill.
  4. weaponelement=Can be "Fire", "Wind", "Water", "Earth", "Shadow", "Light", or "None".
  5. usenum=Can be any number. 0 means unlimited.
  6. strikenum=Number of different attacks.
  7. strikeNtype=Can be "damage", "healyou", "healthem", "absorb", "throw", "transform", or "disarm"
  8. strikeN=Attack description number N, N can be any number.
  9. strikeNmin=Minimum damage dealt/HP healed with the attack.
  10. strikeNmax=Maximum damage dealt/HP healed with the attack.
  11. strikeNid=For "transform" and "disarm", includes the ID for the target weapon to change into.
  12. strikefocus=Optional. Custom focus message for the `focus command.
  13. strikefocusdesc=Optional. Custom attack message for a special post-focus attack.
  14. strikefocusmin=Minimum damage dealt with a special post-focus attack.
  15. strikefocusmax=Maximum damage dealt with a special post-focus attack.
  16. strikefocustype=Can be "damage", "healyou", "healthem", "absorb", "throw", "transform", or "disarm"
  17. normalhitrate=The number here must be 1-100. The higher this number is, the higher chance of hitting with it.
  18. normalcritrate=The number here must be 1-100. The higher this number is, the higher the chance of a critical hit when attacking with it.
  19. focushitrate=
  20. focuscritrate=
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