Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [WeaponID]
- weaponname=Weapon Name
- weapontype=Weapon Type, this will be used as the filename for the skills that can be used with this weapon. For example, if the weapon type is "sword" when you use `skill the command will call from swordskillids.txt to choose a random skill.
- weaponelement=Can be "Fire", "Wind", "Water", "Earth", "Shadow", "Light", or "None".
- usenum=Can be any number. 0 means unlimited.
- strikenum=Number of different attacks.
- strikeNtype=Can be "damage", "healyou", "healthem", "absorb", "throw", "transform", or "disarm"
- strikeN=Attack description number N, N can be any number.
- strikeNmin=Minimum damage dealt/HP healed with the attack.
- strikeNmax=Maximum damage dealt/HP healed with the attack.
- strikeNid=For "transform" and "disarm", includes the ID for the target weapon to change into.
- strikefocus=Optional. Custom focus message for the `focus command.
- strikefocusdesc=Optional. Custom attack message for a special post-focus attack.
- strikefocusmin=Minimum damage dealt with a special post-focus attack.
- strikefocusmax=Maximum damage dealt with a special post-focus attack.
- strikefocustype=Can be "damage", "healyou", "healthem", "absorb", "throw", "transform", or "disarm"
- normalhitrate=The number here must be 1-100. The higher this number is, the higher chance of hitting with it.
- normalcritrate=The number here must be 1-100. The higher this number is, the higher the chance of a critical hit when attacking with it.
- focushitrate=
- focuscritrate=
Advertisement
Add Comment
Please, Sign In to add comment