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- <WHATIS[DM]> Now, you've left your house to get to that grotto you were at before.
- <WHATIS[DM]> You are currently standing outside the entrance. It's oddly silent...
- <transientConstant> Hm, Alia said she just saw... things. I'm not sure if it could be more of those creatures -- or that asshole snake. I make sure my guitar's out and over my shoulder before I try to peek inside.
- <WHATIS[DM]> Roll for perception.
- <transientConstant> !roll 1d20+3
- <`DICE> transientConstant rolled 1d20+3 [ 1d20=9 ]{12}
- <WHATIS[DM]> It's pretty damn dark in there, but you're pretty sure there's nothing hiding just inside the cave. Whatever's inside must be further inward, if there's anything at all.
- <transientConstant> I don't really want to head inside. I've played enough video games in my time to know it's probably a trap. But there's also probably treasure -- or at least information. Ruins are always items of hot shit when it comes to cool things. <transientConstant> Or it could be like Minecraft where I fall into lava.
- <transientConstant> Whatever. Nothing for it. I keep my guitar held in both hands in front of me and cautiously begin inward.
- <WHATIS[DM]> You can barely see the walls. Shame you didn't bring a lighter or something.
- <WHATIS[DM]> There's a faint red light glowing deeper in the tunnel however. Good glow or bad glow, you don't know.
- <transientConstant> A question comes to mind.. do I call out, and try to get myself in the best position to confront whatever it could be -- if unfriendly? Or do I try to get the drop on it?
- <transientConstant> I'll try to keep low to the ground, to sneak up to where the light may be coming from.
- <transientConstant> !roll 1d20+2 for stealth
- <`DICE> transientConstant rolled 1d20+2 for stealth [ 1d20=20 ]{22}
- <WHATIS[DM]> You sleek your way further up the tunnel. There appears to be some more of those monsters from before, but something's different...
- <WHATIS[DM]> Roll for perception.
- <transientConstant> !roll 1d20+3
- <`DICE> transientConstant rolled 1d20+3 [ 1d20=18 ]{21}
- <WHATIS[DM]> None of them have faces.
- <WHATIS[DM]> It's just... emptiness there.
- <WHATIS[DM]> Their fur looks steely and somehow, unnerving. Not to mention that their claws don't appear to be attached to their bodies anymore.
- <WHATIS[DM]> You can count 3 of them standing in the open, and 2 laying on the ground, barely moving.
- <transientConstant> I can't really say I'm pleased if we've already graduated to nightmare-level monsters. But I'm also in a dark ass ruin. Can I make out where the light was coming from?
- <WHATIS[DM]> A fire sits in the center of the room, which the imps stare into with the eyes they don't have.
- <WHATIS[DM]> Time to make your move, you think.
- <transientConstant> Ok that explains the light. Five, though. This could be more challenging. Which ones are closes to me? The standing ones or the ones lying down?
- <WHATIS[DM]> The is one standing with his back to you, just a few feet in front. Those lying down are at the edges of the room, and are the furthest away from you.
- <transientConstant> I've gotten this close. I suppose I can say hello with a guitar to the back of the head. I stand, sloooowly. And try to get the drop on them.
- <WHATIS[DM]> roll for stealth.
- <transientConstant> !roll 1d20+2
- <`DICE> transientConstant rolled 1d20+2 [ 1d20=15 ]{17}
- <WHATIS[DM]> You are holding your guitar at the ready, like a batter at the home plate...
- <transientConstant> Exactly, the golf swing is reserved for the ones lying down. Time for a home run!
- <transientConstant> (( oops I forgot how surprise works ))
- <WHATIS[DM]> Roll to hit.
- <transientConstant> (( Oh I just get a free round neat. ))
- <transientConstant> !roll 1d20+1
- <`DICE> transientConstant rolled 1d20+1 [ 1d20=20 ]{21}
- <WHATIS[DM]> Critical! Roll double of your damage dice.
- <transientConstant> !roll 2d8+1
- <`DICE> transientConstant rolled 2d8+1 [ 2d8=9 ]{10}
- <WHATIS[DM]> You splatter the imp's head against the wall, his limbs falling with thuds on the ground.
- <WHATIS[DM]> The heads of the others quickly swivel around to face you, but you're already making another move.
- <WHATIS[DM]> -9/1
- <transientConstant> I hold the guitar out in front of me with both hands, like a bastard sword. "Alright, let's dance."
- <WHATIS[DM]> They're wide open!
- <transientConstant> I lunge towards the closest one and whirl, aiming for its chest.
- <transientConstant> !roll 1d20+1
- <`DICE> transientConstant rolled 1d20+1 [ 1d20=16 ]{17}
- <WHATIS[DM]> Hit! Roll damage.
- <transientConstant> !roll 1d8+1
- <`DICE> transientConstant rolled 1d8+1 [ 1d8=1 ]{2}
- <WHATIS[DM]> You lightly tap the imp. He seems annoyed.
- <WHATIS[DM]> 5/7
- <transientConstant> I step back, taking a defensive posture.
- <transientConstant> End turn
- <WHATIS[DM]> The imp you just attack tries to claw at you, his arms spinning like a pinwheel.
- <WHATIS[DM]> !roll 1d20-1
- <`DICE> WHATIS[DM] rolled 1d20-1 [ 1d20=20 ]{19}
- <WHATIS[DM]> roll 1d4+1
- <WHATIS[DM]> !roll 1d4+1
- <`DICE> WHATIS[DM] rolled 1d4+1 [ 1d4=3 ]{4}
- <WHATIS[DM]> The imp tears into your chest.
- <WHATIS[DM]> 9/13
- <transientConstant> My poor shirt is going to be nothing but ribbons at this rate. So sad.
- <WHATIS[DM]> The other one standing attempts to attack you.
- <WHATIS[DM]> !roll 1d20-1
- <`DICE> WHATIS[DM] rolled 1d20-1 [ 1d20=13 ]{12}
- <WHATIS[DM]> (I'll go in your favor for that one.)
- <WHATIS[DM]> By the sliver of a hair, you dodge it.
- <WHATIS[DM]> Those lying on the ground are still getting up.
- <WHATIS[DM]> Your move, musician.
- <transientConstant> This is getting more dangerous than last time. I rapidly go through my options, but honestly I just need cut down as many of these as possible before the other two join up.
- <transientConstant> I attack the same target again, an overhead bash.
- <transientConstant> !roll 1d20+1
- <`DICE> transientConstant rolled 1d20+1 [ 1d20=8 ]{9}
- <WHATIS[DM]> No can do. He avoids the strike.
- <transientConstant> Disaster! I try to make the best of it though, slamming my guitar into the ground as hard as possible and roaring loudly, trying to intimidate the first imp.
- <transientConstant> !roll 1d20+2 for intimidate
- <`DICE> transientConstant rolled 1d20+2 for intimidate [ 1d20=9 ]{11}
- <WHATIS[DM]> !roll 1d20-1
- <`DICE> WHATIS[DM] rolled 1d20-1 [ 1d20=19 ]{18}
- <WHATIS[DM]> The imp is unperturbed.
- <WHATIS[DM]> End turn.
- <transientConstant> Ok fuck. This is bad. Yes end turn.
- <WHATIS[DM]> Those standing don't attack you. Instead, the TVs on their chests turn on.
- <WHATIS[DM]> Roll insight.
- <transientConstant> !roll 1d20+3
- <`DICE> transientConstant rolled 1d20+3 [ 1d20=13 ]{16}
- <WHATIS[DM]> ...Pictures of skulls appear. This is kind of dumb.
- <WHATIS[DM]> The others leap onto you.
- <WHATIS[DM]> !roll 1d20-1
- <`DICE> WHATIS[DM] rolled 1d20-1 [ 1d20=20 ]{19}
- <WHATIS[DM]> !roll 1d4+1
- <`DICE> WHATIS[DM] rolled 1d4+1 [ 1d4=1 ]{2}
- <WHATIS[DM]> 7/13
- <WHATIS[DM]> !roll 1d20-1
- <`DICE> WHATIS[DM] rolled 1d20-1 [ 1d20=4 ]{3}
- <WHATIS[DM]> While one tears into you, the other one leaps too early, and falls pathetically on the floor.
- <WHATIS[DM]> End turn.
- <transientConstant> (( Would getting the healing gel and eating it be a minor? Or the two combined a major? ))
- <WHATIS[DM]> ((Major))
- <transientConstant> I can't pass up such a good opportunity, I try to break the back of the imp sprawled out on the ground.
- <transientConstant> (( Advantage? ))
- <WHATIS[DM]> (Sure)
- <transientConstant> !roll 2#1d20+1
- <`DICE> transientConstant rolled 2#1d20+1 [ 1d20=16 ]{17}, [ 1d20=11 ]{12}
- <WHATIS[DM]> Hit!
- <transientConstant> !roll 1d8+1
- <`DICE> transientConstant rolled 1d8+1 [ 1d8=3 ]{4}
- <WHATIS[DM]> 0/4
- <WHATIS[DM]> The imp stops moving.
- <transientConstant> Deep breath. One down. I access my sylladex to pull out the gel from the last fight. Holding onto it for now, wielding the guitar one-handed.
- <transientConstant> End turn.
- <WHATIS[DM]> One of the imps claws at you.
- <WHATIS[DM]> !roll 1d20-1
- <`DICE> WHATIS[DM] rolled 1d20-1 [ 1d20=2 ]{1}
- <WHATIS[DM]> He successeflly throws himself onto the ground.
- <WHATIS[DM]> While that imps lies there, the others rush at you.
- <WHATIS[DM]> !roll 1d20-1
- <`DICE> WHATIS[DM] rolled 1d20-1 [ 1d20=6 ]{5}
- <WHATIS[DM]> !roll 1d20-1
- <`DICE> WHATIS[DM] rolled 1d20-1 [ 1d20=20 ]{19}
- <WHATIS[DM]> A miss, and a hit.
- <WHATIS[DM]> !roll 1d4-1
- <`DICE> WHATIS[DM] rolled 1d4-1 [ 1d4=3 ]{2}
- <WHATIS[DM]> 5/13
- <WHATIS[DM]> End turn.
- <transientConstant> I can feel the blood soaking my shirt, even if I can't see it. Some benefit to black shirts, I guess.
- <transientConstant> Minor first! I stuff the gel into my mouth. UGH THIS TEXTURE IS AWFUL.
- <WHATIS[DM]> !roll 1d3+2
- <`DICE> WHATIS[DM] rolled 1d3+2 [ 1d3=2 ]{4}
- <WHATIS[DM]> You gain 4 HP!
- <WHATIS[DM]> 9/13
- <transientConstant> That feels better, and the adrenaline is pumping! Oh look, another imp on the ground. Both hands back on the guitar, let's drive that head.
- <transientConstant> !roll 2#1d20+1
- <`DICE> transientConstant rolled 2#1d20+1 [ 1d20=12 ]{13}, [ 1d20=5 ]{6}
- <transientConstant> FORE!
- <WHATIS[DM]> Roll for damage.
- <transientConstant> !roll 1d8+1
- <`DICE> transientConstant rolled 1d8+1 [ 1d8=5 ]{6}
- <WHATIS[DM]> It's a hole in one. Not surprising, considering that imp only had 1 HP.
- <WHATIS[DM]> -5/1
- <WHATIS[DM]> End turn.
- <transientConstant> Si.
- <WHATIS[DM]> Desperate, the remaining two imps try to tear into you.
- <WHATIS[DM]> !roll 1d20-1
- <`DICE> WHATIS[DM] rolled 1d20-1 [ 1d20=6 ]{5}
- <WHATIS[DM]> !roll 1d20-1
- <`DICE> WHATIS[DM] rolled 1d20-1 [ 1d20=15 ]{14}
- <WHATIS[DM]> Again, a miss and a hit.
- <WHATIS[DM]> !roll 1d4+1
- <`DICE> WHATIS[DM] rolled 1d4+1 [ 1d4=2 ]{3}
- <WHATIS[DM]> 6/13
- <WHATIS[DM]> That stung a little.
- <WHATIS[DM]> End turn.
- <transientConstant> It's them or fucking me! I turn the guitar in my hands and try to slam the broadside of the 'head' against the head of the imp I injured earlier, assuming it's still alive.
- <transientConstant> !roll 1d20+1
- <`DICE> transientConstant rolled 1d20+1 [ 1d20=16 ]{17}
- <WHATIS[DM]> Hit!
- <transientConstant> !roll 1d8+1
- <`DICE> transientConstant rolled 1d8+1 [ 1d8=3 ]{4}
- <WHATIS[DM]> 1/7
- <WHATIS[DM]> Still holding on...
- <transientConstant> I grit my teeth. That was maybe harder to swing than I expected. Just hold on...
- <transientConstant> End turn.
- <WHATIS[DM]> The imps keep attacking.
- <WHATIS[DM]> !roll 1d20-1
- <`DICE> WHATIS[DM] rolled 1d20-1 [ 1d20=14 ]{13}
- <WHATIS[DM]> !roll 1d20-1
- <`DICE> WHATIS[DM] rolled 1d20-1 [ 1d20=8 ]{7}
- <WHATIS[DM]> One manages a slash.
- <WHATIS[DM]> !roll 1d4+1
- <`DICE> WHATIS[DM] rolled 1d4+1 [ 1d4=2 ]{3}
- <WHATIS[DM]> 3/13
- <WHATIS[DM]> This is not looking to be in your favor.
- <WHATIS[DM]> End turn.
- <transientConstant> My arm feels a bit numb after that hit. But nothing broken. It's probably time to Disengage and try to abscond the fuck out of here. The entrance is still behind me?
- <WHATIS[DM]> It indeed is.
- <transientConstant> I take a couple tentative steps backwards, making sure they don't claw after me before I turn and sprint for the exit as much as I can as injured as I feel.
- <WHATIS[DM]> The imps don't pursue you. They didn't expect you to take down 3 of them, and despite your injuries, aren't very inclined to risking much else.
- <WHATIS[DM]> Successfully escaped the grotto.
- <WHATIS[DM]> Gained 30 XP, leveling you to the 3rd Echeladder Rung.
- <WHATIS[DM]> You think you'll need some more equipment. Maybe you should ask Televisprite for advice...
- <WHATIS[DM]> END STRIFE
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