Sandwitches

Generic Stunts and Systems

Mar 16th, 2013
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  1. Generic Stunts and Systems
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  3. Now... its possible to make complicated Stunts and Systems... but thats not for everyone. So I decided to put together this little list of possible stunts to give people a little help.
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  6. BASIC Stunts/Systems
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  8. >The Ability to use one skill in place of another in certain situations.
  9. >An External system (Remember, A mech can grant you a skill at +4 that does not stack with your normal skill for a system slot.)
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  13. OVERCOME Stunts/Systems
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  15. >+2 to a Skill to Overcome a Certain Type of obstacle (such as Rough Terrain, Magic, Target Locks, so forth.)
  16. The ability to get an free Situation Aspect with a Free Invocation when Succeeding with Style on a certain type of Overcome check.
  17. The ability to get a free attack against an enemy when Succeeding with Style on a certain type of Overcome check.
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  20. ADVANTAGE Stunts/Systems
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  22. +2 to Creating an a specfic type of Advantage
  23. +2 When Invoking a specific type of Advantage
  24. The ability to "Create an Advantage" to get free Invocations for a Mech or character Aspect.
  25. The ability to gain additional free invocations of certain types of Advantages.
  26. The Ability to attempt to Create an Advantage when a certain Trigger Happens.
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  30. ATTACK Stunts/Systems
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  32. +2 to attacks at a Certain Range (non-fighting only)
  33. +2 to attacks When in certain situations (Outnumbered, in same Zone as Target, Attacking an Entire zone, etc...)
  34. +2 to attacks while a specific Situation Aspect is in play.
  35. The ability to get an free Situation Aspect with a Free Invocation when Succeeding with Style on an attack.
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  39. DEFEND Stunts/Systems
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  41. +2 to defenses from attacks at a Certain Range
  42. +2 to defenses When in certain situations (Outnumbered, in same Zone as attacker, enemy attacking whole zone, etc...)
  43. +2 to defenses while a specific Situation Aspect is in play.
  44. The ability to get an free Situation Aspect with a Free Invocation when Succeeding with Style against an Enemy Attack.
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  48. SUPER MODE Systems
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  50. Energy Drive/Super Mode (Stuff Like A GN Drive, The Super Modes from G Gundam, An Overloaded GS-Ride, A Berserk Furher charging for a Charged Particle Cannon so on and so Forth)
  51. +2 to Creating an a Powered Up/Special Mode/Super Mode Advantage
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