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slotmask 8k

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Jul 6th, 2020
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  1. shaders = "12"
  2. shader0 = "shaders_glsl/crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.glsl"
  3. filter_linear0 = "false"
  4. wrap_mode0 = "clamp_to_border"
  5. mipmap_input0 = "false"
  6. alias0 = "ORIG_LINEARIZED"
  7. float_framebuffer0 = "false"
  8. srgb_framebuffer0 = "true"
  9. scale_type_x0 = "source"
  10. scale_x0 = "1.000000"
  11. scale_type_y0 = "source"
  12. scale_y0 = "1.000000"
  13. shader1 = "shaders_glsl/crt/shaders/crt-royale/src/crt-royale-scanlines-vertical-interlacing.glsl"
  14. filter_linear1 = "true"
  15. wrap_mode1 = "clamp_to_border"
  16. mipmap_input1 = "false"
  17. alias1 = "VERTICAL_SCANLINES"
  18. float_framebuffer1 = "false"
  19. srgb_framebuffer1 = "true"
  20. scale_type_x1 = "source"
  21. scale_x1 = "1.000000"
  22. scale_type_y1 = "viewport"
  23. scale_y1 = "1.000000"
  24. shader2 = "shaders_glsl/crt/shaders/crt-royale/src/crt-royale-bloom-approx.glsl"
  25. filter_linear2 = "true"
  26. wrap_mode2 = "clamp_to_border"
  27. mipmap_input2 = "false"
  28. alias2 = "BLOOM_APPROX"
  29. float_framebuffer2 = "false"
  30. srgb_framebuffer2 = "true"
  31. scale_type_x2 = "absolute"
  32. scale_x2 = "320"
  33. scale_type_y2 = "absolute"
  34. scale_y2 = "240"
  35. shader3 = "shaders_glsl/blurs/blur9fast-vertical.glsl"
  36. filter_linear3 = "true"
  37. wrap_mode3 = "clamp_to_border"
  38. mipmap_input3 = "false"
  39. alias3 = ""
  40. float_framebuffer3 = "false"
  41. srgb_framebuffer3 = "true"
  42. scale_type_x3 = "source"
  43. scale_x3 = "1.000000"
  44. scale_type_y3 = "source"
  45. scale_y3 = "1.000000"
  46. shader4 = "shaders_glsl/blurs/blur9fast-horizontal.glsl"
  47. filter_linear4 = "true"
  48. wrap_mode4 = "clamp_to_border"
  49. mipmap_input4 = "false"
  50. alias4 = "HALATION_BLUR"
  51. float_framebuffer4 = "false"
  52. srgb_framebuffer4 = "true"
  53. scale_type_x4 = "source"
  54. scale_x4 = "1.000000"
  55. scale_type_y4 = "source"
  56. scale_y4 = "1.000000"
  57. shader5 = "shaders_glsl/crt/shaders/crt-royale/src/crt-royale-mask-resize-vertical.glsl"
  58. filter_linear5 = "true"
  59. wrap_mode5 = "clamp_to_border"
  60. mipmap_input5 = "false"
  61. alias5 = ""
  62. float_framebuffer5 = "false"
  63. srgb_framebuffer5 = "false"
  64. scale_type_x5 = "absolute"
  65. scale_x5 = "64"
  66. scale_type_y5 = "viewport"
  67. scale_y5 = "0.062500"
  68. shader6 = "shaders_glsl/crt/shaders/crt-royale/src/crt-royale-mask-resize-horizontal.glsl"
  69. filter_linear6 = "false"
  70. wrap_mode6 = "clamp_to_border"
  71. mipmap_input6 = "false"
  72. alias6 = "MASK_RESIZE"
  73. float_framebuffer6 = "false"
  74. srgb_framebuffer6 = "false"
  75. scale_type_x6 = "viewport"
  76. scale_x6 = "0.062500"
  77. scale_type_y6 = "source"
  78. scale_y6 = "1.000000"
  79. shader7 = "shaders_glsl/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.glsl"
  80. filter_linear7 = "true"
  81. wrap_mode7 = "clamp_to_border"
  82. mipmap_input7 = "false"
  83. alias7 = "MASKED_SCANLINES"
  84. float_framebuffer7 = "false"
  85. srgb_framebuffer7 = "true"
  86. scale_type_x7 = "viewport"
  87. scale_x7 = "1.000000"
  88. scale_type_y7 = "viewport"
  89. scale_y7 = "1.000000"
  90. shader8 = "shaders_glsl/crt/shaders/crt-royale/src/crt-royale-brightpass.glsl"
  91. filter_linear8 = "true"
  92. wrap_mode8 = "clamp_to_border"
  93. mipmap_input8 = "false"
  94. alias8 = "BRIGHTPASS"
  95. float_framebuffer8 = "false"
  96. srgb_framebuffer8 = "true"
  97. scale_type_x8 = "viewport"
  98. scale_x8 = "1.000000"
  99. scale_type_y8 = "viewport"
  100. scale_y8 = "1.000000"
  101. shader9 = "shaders_glsl/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.glsl"
  102. filter_linear9 = "true"
  103. wrap_mode9 = "clamp_to_border"
  104. mipmap_input9 = "false"
  105. alias9 = ""
  106. float_framebuffer9 = "false"
  107. srgb_framebuffer9 = "true"
  108. scale_type_x9 = "source"
  109. scale_x9 = "1.000000"
  110. scale_type_y9 = "source"
  111. scale_y9 = "1.000000"
  112. shader10 = "shaders_glsl/crt/shaders/crt-royale/src/crt-royale-bloom-horizontal-reconstitute.glsl"
  113. filter_linear10 = "true"
  114. wrap_mode10 = "clamp_to_border"
  115. mipmap_input10 = "false"
  116. alias10 = ""
  117. float_framebuffer10 = "false"
  118. srgb_framebuffer10 = "true"
  119. scale_type_x10 = "source"
  120. scale_x10 = "1.000000"
  121. scale_type_y10 = "source"
  122. scale_y10 = "1.000000"
  123. shader11 = "shaders_glsl/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.glsl"
  124. filter_linear11 = "true"
  125. wrap_mode11 = "clamp_to_border"
  126. mipmap_input11 = "false"
  127. alias11 = ""
  128. float_framebuffer11 = "false"
  129. srgb_framebuffer11 = "false"
  130. scale_type_x11 = "viewport"
  131. scale_x11 = "1.000000"
  132. scale_type_y11 = "viewport"
  133. scale_y11 = "1.000000"
  134. parameters = "crt_gamma;lcd_gamma;levels_contrast;halation_weight;diffusion_weight;bloom_underestimate_levels;bloom_excess;beam_min_sigma;beam_max_sigma;beam_spot_power;beam_min_shape;beam_max_shape;beam_shape_power;beam_horiz_filter;beam_horiz_sigma;beam_horiz_linear_rgb_weight;convergence_offset_x_r;convergence_offset_x_g;convergence_offset_x_b;convergence_offset_y_r;convergence_offset_y_g;convergence_offset_y_b;mask_type;mask_sample_mode_desired;mask_specify_num_triads;mask_triad_size_desired;mask_num_triads_desired;aa_subpixel_r_offset_y_runtime;aa_cubic_c;aa_gauss_sigma;geom_mode_runtime;geom_radius;geom_view_dist;geom_tilt_angle_x;geom_tilt_angle_y;geom_aspect_ratio_x;geom_aspect_ratio_y;geom_overscan_x;geom_overscan_y;border_size;border_darkness;border_compress;interlace_bff;interlace_1080i"
  135. crt_gamma = "2.400000"
  136. lcd_gamma = "2.200000"
  137. levels_contrast = "0.750000"
  138. halation_weight = "0.000000"
  139. diffusion_weight = "0.000000"
  140. bloom_underestimate_levels = "0.500000"
  141. bloom_excess = "0.000000"
  142. beam_min_sigma = "0.300000"
  143. beam_max_sigma = "0.500000"
  144. beam_spot_power = "0.330000"
  145. beam_min_shape = "2.000000"
  146. beam_max_shape = "4.000000"
  147. beam_shape_power = "0.250000"
  148. beam_horiz_filter = "0.000000"
  149. beam_horiz_sigma = "0.350000"
  150. beam_horiz_linear_rgb_weight = "1.000000"
  151. convergence_offset_x_r = "0.000000"
  152. convergence_offset_x_g = "0.000000"
  153. convergence_offset_x_b = "0.000000"
  154. convergence_offset_y_r = "0.000000"
  155. convergence_offset_y_g = "0.000000"
  156. convergence_offset_y_b = "0.000000"
  157. mask_type = "1.000000"
  158. mask_sample_mode_desired = "0.000000"
  159. mask_specify_num_triads = "1.000000"
  160. mask_triad_size_desired = "3.000000"
  161. mask_num_triads_desired = "480.000000"
  162. aa_subpixel_r_offset_y_runtime = "0.000000"
  163. aa_cubic_c = "0.500000"
  164. aa_gauss_sigma = "0.500000"
  165. geom_mode_runtime = "0.000000"
  166. geom_radius = "2.000000"
  167. geom_view_dist = "2.000000"
  168. geom_tilt_angle_x = "0.000000"
  169. geom_tilt_angle_y = "0.000000"
  170. geom_aspect_ratio_x = "432.000000"
  171. geom_aspect_ratio_y = "329.000000"
  172. geom_overscan_x = "1.000000"
  173. geom_overscan_y = "1.000000"
  174. border_size = "0.005000"
  175. border_darkness = "0.000000"
  176. border_compress = "1.000000"
  177. interlace_bff = "0.000000"
  178. interlace_1080i = "0.000000"
  179. textures = "mask_grille_texture_small;mask_grille_texture_large;mask_slot_texture_small;mask_slot_texture_large;mask_shadow_texture_small;mask_shadow_texture_large"
  180. mask_grille_texture_small = "shaders_glsl/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png"
  181. mask_grille_texture_small_linear = "true"
  182. mask_grille_texture_small_wrap_mode = "repeat"
  183. mask_grille_texture_small_mipmap = "false"
  184. mask_grille_texture_large = "shaders_glsl/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5Spacing.png"
  185. mask_grille_texture_large_linear = "true"
  186. mask_grille_texture_large_wrap_mode = "repeat"
  187. mask_grille_texture_large_mipmap = "true"
  188. mask_slot_texture_small = "shaders_glsl/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png"
  189. mask_slot_texture_small_linear = "true"
  190. mask_slot_texture_small_wrap_mode = "repeat"
  191. mask_slot_texture_small_mipmap = "false"
  192. mask_slot_texture_large = "shaders_glsl/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png"
  193. mask_slot_texture_large_linear = "true"
  194. mask_slot_texture_large_wrap_mode = "repeat"
  195. mask_slot_texture_large_mipmap = "true"
  196. mask_shadow_texture_small = "shaders_glsl/crt/shaders/crt-royale/TileableLinearShadowMaskEDPResizeTo64.png"
  197. mask_shadow_texture_small_linear = "true"
  198. mask_shadow_texture_small_wrap_mode = "repeat"
  199. mask_shadow_texture_small_mipmap = "false"
  200. mask_shadow_texture_large = "shaders_glsl/crt/shaders/crt-royale/TileableLinearShadowMaskEDP.png"
  201. mask_shadow_texture_large_linear = "true"
  202. mask_shadow_texture_large_wrap_mode = "repeat"
  203. mask_shadow_texture_large_mipmap = "true"
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