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Player.log

a guest Oct 17th, 2018 6 Never
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  1. Desktop is 1920 x 1080 @ 60 Hz
  2. Initialize engine version: 2018.2.5f1 (3071d1717b71)
  3. GfxDevice: creating device client; threaded=1
  4. Renderer: GeForce GTX 1050/PCIe/SSE2
  5. Vendor:   NVIDIA Corporation
  6. Version:  4.5.0 NVIDIA 396.54
  7. GLES:     0
  8.  GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  9. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  10. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  11. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  12. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  13. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_
  14. object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_pr
  15. ogram5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_N
  16. V_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buf
  17. fer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  18. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 65241800
  19. Begin MonoManager ReloadAssembly
  20. - Completed reload, in  0.044 seconds
  21. Default vsync count 1
  22. requesting resize 1920 x 1080
  23. Using native desktop resolution 1920 x 1080
  24. requesting fullscreen 1920 x 1080 at 0 Hz
  25. Desktop is 1920 x 1080 @ 60 Hz
  26. UnloadTime: 0.501000 ms
  27. UnityCommunityExpress.Awake: First, force-load steam_api by doing SteamAPI_IsSteamRunning
  28.  
  29. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  30.  
  31. SteamAPI_IsSteamRunning: True
  32.  
  33. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  34.  
  35. SteamUnityAPI_IsSteamRunning: True
  36.  
  37. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  38.  
  39. SteamAPI_RestartAppIfNecessary: False on SteamRegular
  40.  
  41. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  42.  
  43. Will _ceInstance.Initialize
  44.  
  45. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  46.  
  47. SteamAPI_Init: True
  48.  
  49. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  50.  
  51. UFE.Awake
  52.  
  53. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  54.  
  55. ggpo_testo: 12345
  56.  
  57. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  58.  
  59. UdpPinger starts listening to ping UDP port 19900
  60.  
  61. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  62.  
  63. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  64. UFE.Awake: Done with res: 1920*1080 fullscreen: True version v0.15582
  65.  
  66. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  67.  
  68.  
  69. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 51586.
  70. Total: 139.685000 ms (FindLiveObjects: 2.986000 ms CreateObjectMapping: 2.219000 ms MarkObjects: 134.280000 ms  DeleteObjects: 0.197000 ms)
  71.  
  72. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  73.  
  74. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51586.
  75. Total: 138.545000 ms (FindLiveObjects: 2.908000 ms CreateObjectMapping: 2.103000 ms MarkObjects: 133.452000 ms  DeleteObjects: 0.082000 ms)
  76.  
  77. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  78.  
  79. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51586.
  80. Total: 136.685000 ms (FindLiveObjects: 3.179000 ms CreateObjectMapping: 1.797000 ms MarkObjects: 131.628000 ms  DeleteObjects: 0.079000 ms)
  81.  
  82. Start fullscreen in resolution: 1920 * 1080
  83.  
  84. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  85.  
  86. requesting resize 1920 x 1080
  87. Using native desktop resolution 1920 x 1080
  88. requesting fullscreen 1920 x 1080 at 0 Hz
  89. Desktop is 1920 x 1080 @ 60 Hz
  90. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  91. 1/2 scenes use different skyboxes.
  92.  
  93.  
  94. (Filename:  Line: 124)
  95.  
  96. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  97. 1/3 scenes have different Realtime GI settings.
  98. 2/3 scenes use different skyboxes.
  99.  
  100.  
  101. (Filename:  Line: 124)
  102.  
  103. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  104. 1/2 scenes have different Realtime GI settings.
  105. 1/2 scenes use different skyboxes.
  106.  
  107.  
  108. (Filename:  Line: 124)
  109.  
  110. Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
  111. [O 7.231] Created persistent socket on local port UDP 9991
  112.  
  113. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  114.  
  115. [O 7.232] FSServerConnection connecting to 85.234.133.240:9990
  116.  
  117. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  118.  
  119. [O 7.279] FSServerConnection up as 192.168.0.220:33419
  120.  
  121. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  122.  
  123.  
  124. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 55774.
  125. Total: 161.927000 ms (FindLiveObjects: 3.647000 ms CreateObjectMapping: 2.913000 ms MarkObjects: 155.058000 ms  DeleteObjects: 0.309000 ms)
  126.  
  127. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  128. [O 7.477] < Server: [|hello:User 89.64.21.94:0]
  129.  
  130. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  131.  
  132. [O 7.477] > Send: [|auth:localip=192.168.0.220:localport=9991:version=v0.15582:authString=steam=76561198056323570]
  133.  
  134. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  135.  
  136.  
  137. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55774.
  138. Total: 146.827000 ms (FindLiveObjects: 3.396000 ms CreateObjectMapping: 2.035000 ms MarkObjects: 141.224000 ms  DeleteObjects: 0.170000 ms)
  139.  
  140. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  141. [O 7.477] < Server: [|xp:10800;grave=10800,jaina=10800,setsuki=0,rook=10800,degrey=0,valerie=0,geiger=0,midori=0,lum=0,argagarg=0,menelker=0]
  142.  
  143. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  144.  
  145. [O 7.477] < Server: [|authsucceeded:Makiki]
  146.  
  147. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  148.  
  149. [O 7.477] < Server: [|avoidedplayers:]
  150.  
  151. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  152.  
  153. [O 7.633] < Server: [|rankeddata:1:0:3:1]
  154.  
  155. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  156.  
  157. [O 7.633] < Server: [|dailychallengeavailable:false]
  158.  
  159. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  160.  
  161. [O 7.633] > Send: [|myconfig:121]
  162.  
  163. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  164.  
  165. [O 7.633] > Send: [|spectatorsenabled:True]
  166.  
  167. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  168.  
  169. [O 7.633] > Send: [|onlysameplatform:False]
  170.  
  171. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  172.  
  173. [U 7.634] Writing Steam friends... [Main Menu]
  174.  
  175. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  176.  
  177. [O 7.633] > Send: [|platformfriends:76561197999649788;76561198018964143;76561198028176080;76561198033959252;76561198034778380;76561198034937873;76561198039262760;76561198039836008;76561198046523503;76561198048020279;76561198048928959;76561198057226720;76561198057340514;76561198058734179;76561198063912593;76561198069067317;76561198070649615;76561198076574215;76561198081686951;76561198082399069;76561198082600589;76561198084637030;76561198087129194;76561198094380233;76561198103646194;76561198129245265;76561198133840091;76561198135677074;76561198171859217;76561198189332505;76561198222531500;76561198246337614;76561198304888732;76561198003076915]
  178.  
  179. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  180.  
  181.  
  182. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55774.
  183. Total: 144.167000 ms (FindLiveObjects: 3.512000 ms CreateObjectMapping: 2.074000 ms MarkObjects: 138.487000 ms  DeleteObjects: 0.092000 ms)
  184.  
  185. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  186. 1/3 scenes have different Realtime GI settings.
  187. 2/3 scenes use different skyboxes.
  188.  
  189.  
  190. (Filename:  Line: 124)
  191.  
  192. [O 7.991] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
  193.  
  194. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  195.  
  196. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  197. 1/3 scenes have different Realtime GI settings.
  198. 2/3 scenes use different skyboxes.
  199.  
  200.  
  201. (Filename:  Line: 124)
  202.  
  203. [O 8.036] < Server: [|friendrequestsreceived:]
  204.  
  205. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  206.  
  207. [O 8.036] < Server: [|friendrequestssent:]
  208.  
  209. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  210.  
  211. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  212. 1/3 scenes have different Realtime GI settings.
  213. 2/3 scenes use different skyboxes.
  214.  
  215.  
  216. (Filename:  Line: 124)
  217.  
  218. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  219. 1/3 scenes have different Realtime GI settings.
  220. 2/3 scenes use different skyboxes.
  221.  
  222.  
  223. (Filename:  Line: 124)
  224.  
  225. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  226. 1/3 scenes have different Realtime GI settings.
  227. 2/3 scenes use different skyboxes.
  228.  
  229.  
  230. (Filename:  Line: 124)
  231.  
  232. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  233. 1/3 scenes have different Realtime GI settings.
  234. 2/3 scenes use different skyboxes.
  235.  
  236.  
  237. (Filename:  Line: 124)
  238.  
  239. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  240. 1/3 scenes have different Realtime GI settings.
  241. 2/3 scenes use different skyboxes.
  242.  
  243.  
  244. (Filename:  Line: 124)
  245.  
  246. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  247. 1/3 scenes have different Realtime GI settings.
  248. 2/3 scenes use different skyboxes.
  249.  
  250.  
  251. (Filename:  Line: 124)
  252.  
  253. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  254. 1/3 scenes have different Realtime GI settings.
  255. 2/3 scenes use different skyboxes.
  256.  
  257.  
  258. (Filename:  Line: 124)
  259.  
  260. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  261. 1/3 scenes have different Realtime GI settings.
  262. 2/3 scenes use different skyboxes.
  263.  
  264.  
  265. (Filename:  Line: 124)
  266.  
  267. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  268. 1/3 scenes have different Realtime GI settings.
  269. 2/3 scenes use different skyboxes.
  270.  
  271.  
  272. (Filename:  Line: 124)
  273.  
  274. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  275. 1/3 scenes have different Realtime GI settings.
  276. 2/3 scenes use different skyboxes.
  277.  
  278.  
  279. (Filename:  Line: 124)
  280.  
  281. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  282. 1/3 scenes have different Realtime GI settings.
  283. 2/3 scenes use different skyboxes.
  284.  
  285.  
  286. (Filename:  Line: 124)
  287.  
  288. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  289. 1/3 scenes have different Realtime GI settings.
  290. 2/3 scenes use different skyboxes.
  291.  
  292.  
  293. (Filename:  Line: 124)
  294.  
  295. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  296. 1/3 scenes have different Realtime GI settings.
  297. 2/3 scenes use different skyboxes.
  298.  
  299.  
  300. (Filename:  Line: 124)
  301.  
  302. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  303. 1/3 scenes have different Realtime GI settings.
  304. 2/3 scenes use different skyboxes.
  305.  
  306.  
  307. (Filename:  Line: 124)
  308.  
  309. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  310. 1/3 scenes have different Realtime GI settings.
  311. 2/3 scenes use different skyboxes.
  312.  
  313.  
  314. (Filename:  Line: 124)
  315.  
  316. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  317. 1/3 scenes have different Realtime GI settings.
  318. 2/3 scenes use different skyboxes.
  319.  
  320.  
  321. (Filename:  Line: 124)
  322.  
  323. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  324. 1/3 scenes have different Realtime GI settings.
  325. 2/3 scenes use different skyboxes.
  326.  
  327.  
  328. (Filename:  Line: 124)
  329.  
  330. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  331. 1/3 scenes have different Realtime GI settings.
  332. 2/3 scenes use different skyboxes.
  333.  
  334.  
  335. (Filename:  Line: 124)
  336.  
  337. [O 33.122] < Server: [|challengereceived:steam:76561198003076915:Remy77077]
  338.  
  339. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  340.  
  341. [O 33.122] Challenge received from steam user id 76561198003076915: [Remy77077]
  342.  
  343. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  344.  
  345. [O 36.887] > Send: [|acceptchallenge:steam:76561198003076915]
  346.  
  347. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  348.  
  349. [O 36.941] < Server: [|joinchallenge:pnum:2,ip:81.96.124.149,port:9991,ip_alt:192.168.0.7,port_alt:9991,oppPlatform:steam,oppId:76561198003076915,oppInputConfig:111,gameplayRandomSeed:590100267,oppName:Remy77077]
  350.  
  351. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  352.  
  353. [O 36.950] > Send: [|inmatch:true]
  354.  
  355. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  356.  
  357. [O 36.953] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 81.96.124.149 remotePort 9991 remoteIpAddressAlt 192.168.0.7 remotePortAlt 9991 sb_my_game_details |P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R590100267: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  358.  
  359. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  360.  
  361. [O 36.963] GGPO: begin_game(Fantasy Strike)
  362.  
  363. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  364.  
  365. [O 36.963] ADDED remote P1 at 81.96.124.149:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 1, GGPO_OK
  366.  
  367. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  368.  
  369. [O 36.964] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 2, GGPO_OK
  370.  
  371. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  372.  
  373. [O 40.755] > Send: [|requestfriendsinfo]
  374.  
  375. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  376.  
  377. [O 40.772] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,3]
  378.  
  379. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  380.  
  381. [O 46.967] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Connecting ggpoDisconnected False restartingGGPO False
  382.  
  383. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  384.  
  385. [O 46.970] gf 0: END ggpoSession 508777696 GGPO.state was Connecting MatchmakingService.matchState None restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  386.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  387.    at GameModeManager.DefaultOpponentDisconnected(DisconnectReason reason)
  388.    at GameModeManager.OpponentDisconnected(DisconnectReason reason)
  389.    at UFE.FixedUpdate()
  390.  
  391. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  392.  
  393. [O 46.970] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Offline ggpoDisconnected True restartingGGPO False
  394.  
  395. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  396.  
  397. [O 46.970] Already disconnected! MenuEngine.InGameplay False OngoingMatch was False
  398.  
  399. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  400.  
  401. [O 46.970] Disconnecting players from previous GGPO connection
  402.  
  403. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  404.  
  405. [O 46.956] > Send: [|inmatch:false]
  406.  
  407. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  408.  
  409. [O 50.772] > Send: [|requestfriendsinfo]
  410.  
  411. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  412.  
  413. [O 50.995] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
  414.  
  415. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  416.  
  417. [O 57.352] < Server: [|challengereceived:steam:76561198003076915:Remy77077]
  418.  
  419. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  420.  
  421. [O 57.352] Challenge received from steam user id 76561198003076915: [Remy77077]
  422.  
  423. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  424.  
  425. [O 59.876] > Send: [|acceptchallenge:steam:76561198003076915]
  426.  
  427. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  428.  
  429. [O 59.923] < Server: [|joinchallenge:pnum:2,ip:81.96.124.149,port:9991,ip_alt:192.168.0.7,port_alt:9991,oppPlatform:steam,oppId:76561198003076915,oppInputConfig:111,gameplayRandomSeed:443160623,oppName:Remy77077]
  430.  
  431. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  432.  
  433. [O 59.932] > Send: [|inmatch:true]
  434.  
  435. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  436.  
  437. [O 59.932] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 81.96.124.149 remotePort 9991 remoteIpAddressAlt 192.168.0.7 remotePortAlt 9991 sb_my_game_details |P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R443160623: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  438.  
  439. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  440.  
  441. [O 59.933] GGPO: begin_game(Fantasy Strike)
  442.  
  443. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  444.  
  445. [O 59.933] ADDED remote P1 at 81.96.124.149:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 1, GGPO_OK
  446.  
  447. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  448.  
  449. [O 59.933] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 2, GGPO_OK
  450.  
  451. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  452.  
  453. [O 69.952] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Connecting ggpoDisconnected False restartingGGPO False
  454.  
  455. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  456.  
  457. [O 69.952] gf 0: END ggpoSession 508777696 GGPO.state was Connecting MatchmakingService.matchState None restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  458.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  459.    at GameModeManager.DefaultOpponentDisconnected(DisconnectReason reason)
  460.    at GameModeManager.OpponentDisconnected(DisconnectReason reason)
  461.    at UFE.FixedUpdate()
  462.  
  463. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  464.  
  465. [O 69.952] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Offline ggpoDisconnected True restartingGGPO False
  466.  
  467. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  468.  
  469. [O 69.952] Already disconnected! MenuEngine.InGameplay False OngoingMatch was False
  470.  
  471. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  472.  
  473. [O 69.952] Disconnecting players from previous GGPO connection
  474.  
  475. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  476.  
  477. [O 69.943] > Send: [|inmatch:false]
  478.  
  479. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  480.  
  481. [O 75.893] < Server: [|challengereceived:steam:76561198003076915:Remy77077]
  482.  
  483. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  484.  
  485. [O 75.893] Challenge received from steam user id 76561198003076915: [Remy77077]
  486.  
  487. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  488.  
  489. [O 80.363] > Send: [|requestfriendsinfo]
  490.  
  491. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  492.  
  493. [O 80.409] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
  494.  
  495. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  496.  
  497. [O 83.978] > Send: [|acceptchallenge:steam:76561198003076915]
  498.  
  499. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  500.  
  501. [O 84.023] < Server: [|joinchallenge:pnum:2,ip:81.96.124.149,port:9991,ip_alt:192.168.0.7,port_alt:9991,oppPlatform:steam,oppId:76561198003076915,oppInputConfig:111,gameplayRandomSeed:713690899,oppName:Remy77077]
  502.  
  503. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  504.  
  505. [O 84.032] > Send: [|inmatch:true]
  506.  
  507. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  508.  
  509. [O 84.032] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 81.96.124.149 remotePort 9991 remoteIpAddressAlt 192.168.0.7 remotePortAlt 9991 sb_my_game_details |P2|CB|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R713690899: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  510.  
  511. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  512.  
  513. [O 84.033] GGPO: begin_game(Fantasy Strike)
  514.  
  515. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  516.  
  517. [O 84.033] ADDED remote P1 at 81.96.124.149:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 1, GGPO_OK
  518.  
  519. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  520.  
  521. [O 84.033] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 2, GGPO_OK
  522.  
  523. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  524.  
  525. [O 94.049] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Connecting ggpoDisconnected False restartingGGPO False
  526.  
  527. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  528.  
  529. [O 94.049] gf 0: END ggpoSession 508777696 GGPO.state was Connecting MatchmakingService.matchState None restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  530.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  531.    at GameModeManager.DefaultOpponentDisconnected(DisconnectReason reason)
  532.    at GameModeManager.OpponentDisconnected(DisconnectReason reason)
  533.    at UFE.FixedUpdate()
  534.  
  535. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  536.  
  537. [O 94.049] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Offline ggpoDisconnected True restartingGGPO False
  538.  
  539. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  540.  
  541. [O 94.049] Already disconnected! MenuEngine.InGameplay False OngoingMatch was False
  542.  
  543. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  544.  
  545. [O 94.049] Disconnecting players from previous GGPO connection
  546.  
  547. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  548.  
  549. [O 94.039] > Send: [|inmatch:false]
  550.  
  551. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  552.  
  553. [O 116.809] > Send: [|requestfriendsinfo]
  554.  
  555. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  556.  
  557. [O 116.858] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
  558.  
  559. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  560.  
  561. [O 118.281] > Send: [|sendchallenge:steam:76561198003076915]
  562.  
  563. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  564.  
  565. [O 126.819] > Send: [|requestfriendsinfo]
  566.  
  567. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  568.  
  569. [O 127.257] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
  570.  
  571. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  572.  
  573. [O 127.304] < Server: [|joinchallenge:pnum:1,ip:81.96.124.149,port:9991,ip_alt:192.168.0.7,port_alt:9991,oppPlatform:steam,oppId:76561198003076915,oppInputConfig:111,gameplayRandomSeed:1221648730,oppName:Remy77077]
  574.  
  575. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  576.  
  577. [O 127.314] > Send: [|inmatch:true]
  578.  
  579. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  580.  
  581. [O 127.314] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 81.96.124.149 remotePort 9991 remoteIpAddressAlt 192.168.0.7 remotePortAlt 9991 sb_my_game_details |P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R1221648730: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  582.  
  583. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  584.  
  585. [O 127.315] GGPO: begin_game(Fantasy Strike)
  586.  
  587. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  588.  
  589. [O 127.315] ADDED local P1 at 127.0.0.1:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 1, GGPO_OK
  590.  
  591. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  592.  
  593. [O 127.315] ADDED remote P2 at 81.96.124.149:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 2, GGPO_OK
  594.  
  595. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  596.  
  597. [O 136.822] > Send: [|requestfriendsinfo]
  598.  
  599. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  600.  
  601. [O 136.868] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,3]
  602.  
  603. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  604.  
  605. [O 137.335] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Connecting ggpoDisconnected False restartingGGPO False
  606.  
  607. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  608.  
  609. [O 137.335] gf 0: END ggpoSession 508777696 GGPO.state was Connecting MatchmakingService.matchState None restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  610.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  611.    at GameModeManager.DefaultOpponentDisconnected(DisconnectReason reason)
  612.    at GameModeManager.OpponentDisconnected(DisconnectReason reason)
  613.    at UFE.FixedUpdate()
  614.  
  615. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  616.  
  617. [O 137.335] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Offline ggpoDisconnected True restartingGGPO False
  618.  
  619. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  620.  
  621. [O 137.335] Already disconnected! MenuEngine.InGameplay False OngoingMatch was False
  622.  
  623. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  624.  
  625. [O 137.335] Disconnecting players from previous GGPO connection
  626.  
  627. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  628.  
  629. [O 137.327] > Send: [|inmatch:false]
  630.  
  631. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  632.  
  633. [O 137.707] > Send: [|requestfriendsinfo]
  634.  
  635. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  636.  
  637. [O 137.749] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
  638.  
  639. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  640.  
  641. [O 139.139] > Send: [|sendchallenge:steam:76561198003076915]
  642.  
  643. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  644.  
  645. [O 142.348] < Server: [|joinchallenge:pnum:1,ip:81.96.124.149,port:9991,ip_alt:192.168.0.7,port_alt:9991,oppPlatform:steam,oppId:76561198003076915,oppInputConfig:111,gameplayRandomSeed:1686039663,oppName:Remy77077]
  646.  
  647. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  648.  
  649. [O 142.356] > Send: [|inmatch:true]
  650.  
  651. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  652.  
  653. [O 142.356] gf 0: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 81.96.124.149 remotePort 9991 remoteIpAddressAlt 192.168.0.7 remotePortAlt 9991 sb_my_game_details |P1|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R1686039663: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  654.  
  655. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  656.  
  657. [O 142.357] GGPO: begin_game(Fantasy Strike)
  658.  
  659. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  660.  
  661. [O 142.357] ADDED local P1 at 127.0.0.1:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 1, GGPO_OK
  662.  
  663. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  664.  
  665. [O 142.357] ADDED remote P2 at 81.96.124.149:9991 alt 192.168.0.7:9991 retcode GGPO_OK: 2, GGPO_OK
  666.  
  667. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  668.  
  669. [O 147.710] > Send: [|requestfriendsinfo]
  670.  
  671. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  672.  
  673. [O 147.757] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,3]
  674.  
  675. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  676.  
  677. [O 152.363] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Connecting ggpoDisconnected False restartingGGPO False
  678.  
  679. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  680.  
  681. [O 152.363] gf 0: END ggpoSession 508777696 GGPO.state was Connecting MatchmakingService.matchState None restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  682.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  683.    at GameModeManager.DefaultOpponentDisconnected(DisconnectReason reason)
  684.    at GameModeManager.OpponentDisconnected(DisconnectReason reason)
  685.    at UFE.FixedUpdate()
  686.  
  687. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  688.  
  689. [O 152.363] OnGGPODisconnect [] with MatchmakingService.matchState None GGPO.state Offline ggpoDisconnected True restartingGGPO False
  690.  
  691. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  692.  
  693. [O 152.363] Already disconnected! MenuEngine.InGameplay False OngoingMatch was False
  694.  
  695. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  696.  
  697. [O 152.363] Disconnecting players from previous GGPO connection
  698.  
  699. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  700.  
  701. [O 152.355] > Send: [|inmatch:false]
  702.  
  703. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  704.  
  705. [O 157.712] > Send: [|requestfriendsinfo]
  706.  
  707. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  708.  
  709. [O 157.754] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
  710.  
  711. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  712.  
  713. [O 192.623] > Send: [|requestfriendsinfo]
  714.  
  715. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  716.  
  717. [O 192.670] < Server: [|friendsinfo:169,steam,76561198003076915,335670,Remy77077,2]
  718.  
  719. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  720.  
  721. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  722. 1/2 scenes have different Realtime GI settings.
  723. 1/2 scenes use different skyboxes.
  724.  
  725.  
  726. (Filename:  Line: 124)
  727.  
  728. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  729. 1/2 scenes have different Realtime GI settings.
  730. 1/2 scenes use different skyboxes.
  731.  
  732.  
  733. (Filename:  Line: 124)
  734.  
  735. [O 205.367] > Send: [|join:casual:False]
  736.  
  737. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  738.  
  739. [O 205.367] > Send: [|setchar:Grave:000000]
  740.  
  741. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  742.  
  743. [O 205.434] < Server: [|joined:casual]
  744.  
  745. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  746.  
  747. [O 205.473] < Server: [|ping:81.96.124.149:19900+192.168.0.7:19900]
  748.  
  749. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  750.  
  751. } OnPingTestComplete: 81.96.124.149:19900 pings 0 ms out of 0 pings: [81.96.124.149:19900+192.168.0.7:19900]
  752.  
  753. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  754.  
  755. } OnPingTestComplete: 192.168.0.7:19900 pings 0 ms out of 0 pings: [81.96.124.149:19900+192.168.0.7:19900]
  756.  
  757. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  758.  
  759. [O 225.088] < Server: [|didquit:casual]
  760.  
  761. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  762.  
  763. [O 225.134] < Server: [|joinbot:oppChar:grave,oppCustomization:000000,oppPXP:27039,oppCXP:3672,stageToUse:62,gameplayRandomSeed:353998338,oppName:Critic]
  764.  
  765. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  766.  
  767. [O 225.144] gf 0: END ggpoSession 0 GGPO.state was Offline MatchmakingService.matchState None restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace:    at System.Environment.get_StackTrace()
  768.    at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  769.    at FSServerConnection+<HandleMessage>c__AnonStoreyC.<>m__0()
  770.    at FSServerConnection.DoUpdate()
  771.    at UFE.Update()
  772.  
  773. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  774.  
  775. [O 225.144] > Send: [|inmatch:false]
  776.  
  777. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  778.  
  779. [O 225.144] > Send: [|inmatch:true]
  780.  
  781. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  782.  
  783. [O 225.145] Setup online stage: nextOnlineStage: 2 - setting: Stage_Midori
  784.  
  785. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  786.  
  787. [O 227.636] Setup online stage: nextOnlineStage: 2 - setting: Stage_Midori
  788.  
  789. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  790.  
  791. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  792. 1/2 scenes have different Realtime GI settings.
  793. 1/2 scenes use different skyboxes.
  794.  
  795.  
  796. (Filename:  Line: 124)
  797.  
  798. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  799. 1/2 scenes have different Realtime GI settings.
  800. 1/2 scenes use different skyboxes.
  801.  
  802.  
  803. (Filename:  Line: 124)
  804.  
  805. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  806. 1/2 scenes have different Realtime GI settings.
  807. 1/2 scenes use different skyboxes.
  808.  
  809.  
  810. (Filename:  Line: 124)
  811.  
  812. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  813. 1/3 scenes have different Realtime GI settings.
  814. 2/3 scenes use different skyboxes.
  815.  
  816.  
  817. (Filename:  Line: 124)
  818.  
  819. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  820. 1/3 scenes have different Realtime GI settings.
  821. 2/3 scenes use different skyboxes.
  822.  
  823.  
  824. (Filename:  Line: 124)
  825.  
  826. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  827. 1/3 scenes have different Realtime GI settings.
  828. 1/3 scenes use different skyboxes.
  829.  
  830.  
  831. (Filename:  Line: 124)
  832.  
  833. Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
  834.  
  835. Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 70739.
  836. Total: 167.221000 ms (FindLiveObjects: 5.243000 ms CreateObjectMapping: 4.113000 ms MarkObjects: 156.502000 ms  DeleteObjects: 1.363000 ms)
  837.  
  838. [O 240.281] > Send: [|outcome:4:1:0]
  839.  
  840. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  841.  
  842. [O 240.528] > Send: [|join:casual:False]
  843.  
  844. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  845.  
  846. [O 240.528] > Send: [|setchar:Grave:000000]
  847.  
  848. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  849.  
  850. [O 240.543] < Server: [|xpgain:pxp:10800,cxp:10800,time:0]
  851.  
  852. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  853.  
  854. [O 240.628] < Server: [|joined:casual]
  855.  
  856. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  857.  
  858. [O 240.628] < Server: [|ping:81.96.124.149:19900+192.168.0.7:19900]
  859.  
  860. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  861.  
  862. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  863. 1/3 scenes have different Realtime GI settings.
  864. 2/3 scenes use different skyboxes.
  865.  
  866.  
  867. (Filename:  Line: 124)
  868.  
  869. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  870. 2/4 scenes have different Realtime GI settings.
  871. 3/4 scenes use different skyboxes.
  872.  
  873.  
  874. (Filename:  Line: 124)
  875.  
  876. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  877. 2/3 scenes have different Realtime GI settings.
  878. 2/3 scenes use different skyboxes.
  879.  
  880.  
  881. (Filename:  Line: 124)
  882.  
  883. } OnPingTestComplete: 192.168.0.7:19900 pings 0 ms out of 0 pings: [81.96.124.149:19900+192.168.0.7:19900]
  884.  
  885. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  886.  
  887. } OnPingTestComplete: 81.96.124.149:19900 pings 0 ms out of 0 pings: [81.96.124.149:19900+192.168.0.7:19900]
  888.  
  889. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  890.  
  891. [O 255.474] > Send: [|quit:casual]
  892.  
  893. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  894.  
  895. [O 255.523] < Server: [|didquit:casual]
  896.  
  897. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  898.  
  899. [O 433.974] > Send: [|bye]
  900.  
  901. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  902.  
  903. Steam shutdown
  904.  
  905. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  906.  
  907. Setting up 2 worker threads for Enlighten.
  908.   Thread -> id: 7ff40f7fe700 -> priority: 1
  909.   Thread -> id: 7ff40effd700 -> priority: 1
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