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Oct 5th, 2019
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2.  
  3. <configs>
  4.  
  5. <append xpath="/items">
  6. <item name="gunMessiah">
  7. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,flaredBarrel,sideAttachments,smallTopAttachments,stock,perkShotgunMessiah"/>
  8. <property name="DisplayType" value="rangedGun"/>
  9. <property name="HoldType" value="39"/>
  10. <property name="Meshfile" value="Items/Weapons/Ranged/blunderbuss/blunderbussPrefab"/>
  11. <property name="Material" value="Mmetal"/>
  12. <property name="RepairTools" value="resourceForgedIron"/>
  13. <property name="DegradationBreaksAfter" value="false"/>
  14. <property name="SoundJammed" value="weapon_jam"/>
  15. <property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
  16. <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
  17. <property name="Sound_Sight_In" value="rifle_sight_in"/>
  18. <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  19. <property name="Group" value="Ammo/Weapons"/>
  20. <property name="Group" value="Ammo/Weapons"/>
  21. <property name="ActionSkillGroup" value="Shotguns"/>
  22. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  23. <property name="RepairExpMultiplier" value="10.8"/>
  24. <property name="EconomicValue" value="225"/>
  25.  
  26. <property class="Action0">
  27. <property name="Class" value="Ranged"/>
  28. <property name="Delay" value="0.8"/> <!-- obsolete if rounds per minute exists -->
  29. <!-- <property name="Range" value="40"/> -->
  30. <property name="Magazine_items" value="ammoBlunderbuss"/>
  31. <property name="Reload_time" value="3"/>
  32. <property name="Sound_start" value="blunderbuss_fire"/>
  33. <property name="Sound_repeat" value=""/>
  34. <property name="Sound_end" value=""/>
  35. <property name="Sound_empty" value="weapon_empty"/>
  36. <property name="Sound_reload" value="blunderbuss_reload"/>
  37. <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
  38. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
  39. <!-- <property name="DamageBonus.head" value="3"/>
  40. <property name="DamageBonus.wood" value="2.5"/>
  41. <property name="DamageBonus.earth" value="0.2"/> -->
  42. <property name="ScopeOffset" value="-0.00062,0.088,0.065"/>
  43. <property name="SideOffset" value="0,0,0"/>
  44. <property name="BarrelOffset" value="0,0,0"/>
  45. </property>
  46. <property class="Action1">
  47. <property name="Class" value="Zoom"/>
  48. <property name="Zoom_max_out" value="55"/>
  49. <property name="Zoom_max_in" value="55"/>
  50. </property>
  51.  
  52. <effect_group name="Base Effects"> <!-- gunBlunderbuss -->
  53. <passive_effect name="MaxRange" operation="base_set" value="20"/>
  54. <passive_effect name="DamageFalloffRange" operation="base_set" value="3"/>
  55.  
  56. <passive_effect name="EntityDamage" operation="perc_add" value="0.25"/>
  57. <passive_effect name="BlockDamage" operation="perc_add" value="0.25"/>
  58. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  59. <passive_effect name="DamageModifier" operation="perc_add" value="1.5" tags="wood"/>
  60.  
  61. <passive_effect name="RoundsPerMinute" operation="base_set" value="75"/>
  62. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  63.  
  64. <passive_effect name="MagazineSize" operation="base_set" value="1"/>
  65. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/> <!-- 3.9s -->
  66. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  67. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  68. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  69.  
  70. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.1"/>
  71. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.1"/>
  72. <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13"/>
  73. <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05"/>
  74. <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15"/>
  75. <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3"/>
  76.  
  77. <passive_effect name="KickDegreesVertical" operation="base_set" value="8"/>
  78. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-4,4"/>
  79. <display_value name="dRecoil" value="60" />
  80. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="0"/>
  81. <passive_effect name="WeaponHandling" operation="base_set" value="1.9"/>
  82.  
  83. <passive_effect name="DegradationMax" operation="base_set" value="1600,3200" tier="1,6"/>
  84. <passive_effect name="DegradationPerUse" operation="base_set" value="10"/>
  85. </effect_group>
  86. </item>
  87. </append>
  88. </configs>
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