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- <?xml version="1.0" encoding="UTF-8"?>
- <configs>
- <append xpath="/items">
- <item name="gunMessiah">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,flaredBarrel,sideAttachments,smallTopAttachments,stock,perkShotgunMessiah"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="39"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/blunderbuss/blunderbussPrefab"/>
- <property name="Material" value="Mmetal"/>
- <property name="RepairTools" value="resourceForgedIron"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Shotguns"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="EconomicValue" value="225"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.8"/> <!-- obsolete if rounds per minute exists -->
- <!-- <property name="Range" value="40"/> -->
- <property name="Magazine_items" value="ammoBlunderbuss"/>
- <property name="Reload_time" value="3"/>
- <property name="Sound_start" value="blunderbuss_fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="blunderbuss_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
- <!-- <property name="DamageBonus.head" value="3"/>
- <property name="DamageBonus.wood" value="2.5"/>
- <property name="DamageBonus.earth" value="0.2"/> -->
- <property name="ScopeOffset" value="-0.00062,0.088,0.065"/>
- <property name="SideOffset" value="0,0,0"/>
- <property name="BarrelOffset" value="0,0,0"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- </property>
- <effect_group name="Base Effects"> <!-- gunBlunderbuss -->
- <passive_effect name="MaxRange" operation="base_set" value="20"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="3"/>
- <passive_effect name="EntityDamage" operation="perc_add" value="0.25"/>
- <passive_effect name="BlockDamage" operation="perc_add" value="0.25"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1.5" tags="wood"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="75"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="1"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/> <!-- 3.9s -->
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.1"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.1"/>
- <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05"/>
- <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15"/>
- <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="8"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-4,4"/>
- <display_value name="dRecoil" value="60" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="0"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="1.9"/>
- <passive_effect name="DegradationMax" operation="base_set" value="1600,3200" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="10"/>
- </effect_group>
- </item>
- </append>
- </configs>
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