rhydonphilip

All you need to know about pokes in LC

Mar 21st, 2015
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  1. list of pokes with viable set's.
  2.  
  3. If you want to see more of this: i made a full list of all existing pokes in LC that aren't listed in here because that are: outclassed, serve a niche that is too small to work or are literaly useless:
  4. http://pastebin.com/p2ejDHUh
  5. the UNVIABLE list^^^^^^^^
  6.  
  7. other usefull posts:
  8. Made by Frickett a all around guide: http://hastebin.com/wiyerenoxu.avrasm
  9.  
  10. http://www.smogon.com/forums/threads/lc-viability-rankings.3496013/
  11. http://www.smogon.com/forums/threads/oras-lc-good-cores.3526527/
  12. http://www.smogon.com/forums/threads/a-little-help-a-guide-to-the-intricacies-of-lc.3497933/ <--main starter guide(few flaws)
  13. https://docs.google.com/document/d/1CTVF_ZAEW71R_JnS073Szpcxk38frw_w5puWz8cL7fc/edit
  14. https://www.youtube.com/watch?v=y7u-51K54qM
  15. Note the smogon dex for eatch induvidual poke on this list could also be helpfull but this list is seposed to replace that with a small explanation of the poke from currect stand point while if you realy want to know how to use the pokes/how to build teams with them you could always look up the Smogon dex who is now updated on most set's however it still lacks some pokes aswell as some set's that aren't Top % for what it can run or what kind of things it could run instead.
  16.  
  17. INFO video on how to LC:
  18. https://www.youtube.com/watch?v=y6wdoKsKc7I (part 1)
  19. https://www.youtube.com/watch?v=XbSSCgfKGGM (part 2)
  20. https://www.youtube.com/watch?v=Coj-r9rLT0Y (part 3)
  21.  
  22. RhydonPhilip presents:
  23. the list of pokes in LC that are viable, surve a purpose or are able to fill a part of your valuable team again LC is a hard meta to work in it's no where near anyother meta and it's very evolved in sense as people look at seteriotypical smogon jokes well this is the clossest you will ever get to it, SR in every team~, knock off and 2 sort of items on everypoke~, unviablethings aren't able to work what so ever!(legit true so don't even think about using something that isn't listed AND no the special noted pokes also don't count!)
  24. On alphabetic order: (press CTRL+ F to find poke by name or if you know just the start character just go down all the 25.000 words :3
  25.  
  26. A:
  27. Abra @ Focus Sash
  28. Ability: Magic Guard
  29. Level: 5
  30. EVs: 36 Atk / 240 SpA / 200 Spe
  31. IVs: 30 Def / 30 SpA / 30 SpD / 30 Spe
  32. Timid Nature
  33. - Psychic
  34. - Hidden Power [Fighting]
  35. - Energy Ball/Dazzling Gleam
  36. - Protect/Knock Off/Dazzling Gleam/Shadow Ball
  37.  
  38. This set has some very interesting parts to note:
  39. Sash allowes you to take 1 hit from any opponant besides multi-hit users like Shellder/Aipom as you can keep sash even with Entry Hazards/Hail/Sand/Status up thanks to Magic Guard.
  40. This means you can beat very frail pure offencive opponants that have set up for a sweep and punish them in trade of your item and 99% of your HP. This is what most people refer to as a safety net. For noobs or more advanced players this can be a round winner.
  41. Most notable pokemon it can block are: Shell Smashers, Dragon Dancers and Swords Dance users. Zigzagoon does need a bit of chip damage after it has been set up as a 14 SpD set can survive a Psychic making it still able to obliterate you. Good examples for these groups did be Omanyte(Shell Smash), Scraggy(Dragon Dance) and Corpish(Swords Dance).
  42. Moves:
  43. - Protect allowes you to more efficiently scout for Scarf Users aswell as potect against Fake Out what is one of the most efficient ways of taking your item away.
  44. - Psychic is your main stab, while Psychock would allow you to hit past special walls there are only few and even those don't mind the damage out put for the move to be efficient at all.
  45. - Hidden Power Fight is to beat Pawniard, don't underestimate Pawniard it is one of the most versatile and insane pokemon in the game only hold back by the fight type weakness and just too low speed tier(16 instead of 17).
  46. - Energy Ball is generally prefered simply because of how many things it can deal with that this set is ment to deal with:
  47. Smashers: While smashers like Dwebble don't mind other smashers like Omanyte, Clamperl and None/Sturdy Broken Tirtouga get 1HKO'd
  48. Swords Dance: Corhpish
  49. Bulky water types: Chinchou, Frillish, Shellos, Slowpoke and Wailmer
  50. - Dazzling Gleam only hits few pokemon compaired to Energy Ball being only Vullaby with SR damage, Scraggy and Inkay....
  51. - Shadow Ball seems like an odd choice but is actually an older option that made a comeback as it covers: Gothita, Honedge, Pumpkaboo/Frillish after SR damage reguardless of set, Natu and Slowpoke. The first 2 are very important as these are actually concidered answeres to you.
  52. - Knock Off might actually be the oddest but actually is the most notable in the current metagame.
  53. Knock Off allowes you to wither your answeres down yourself knowing you can take away there item and switch out right after. Once you have a safe turn to come in you can obliterate it in 2 hits. Besides beating those walls it also allowes for beating the most notable answeres/pokemon in the current metagame being: Drifloon(Juice), Magnemite(Juice/Scarf)+Any Sturdy user and Munchlax with Berry Juice.
  54.  
  55.  
  56.  
  57. If that wasn't enough, Abra has an other set going for it:
  58. Life Orb set:
  59.  
  60. Abra @ Life Orb
  61. Ability: Magic Guard
  62. Level: 5
  63. EVs: 240 SpA / 200 Spe
  64. Timid Nature
  65. IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
  66. - Psychic
  67. - Hidden Power [Fighting]/Dazzling Gleam
  68. - Substitude/Energy Ball/Dazzling Gleam/Knock Off/Shadow Ball
  69. - Substitude/Energy Ball/Dazzling Gleam/Knock Off/Shadow Ball
  70.  
  71. Running Sub can allow for more efficient ways of dealing with Pawniard but doesn't allow you to beat up scarfed Pawniard, this means you have more space for running Dazzling Gleam over Hidden Power Fight.
  72. All other 5 moves can be spread however you want on the other 2 move slots as it simply has the space.
  73. The genius in this set lies in the ability once again. You don't take Life Orb damage meaning people can't on a blank eye see that you have Life Orb, once you pierce the opponants walls however you become extreemly prone to revenge killing and other things that the Sash set did otherwise deal with.
  74. Don't think this set doesn't pack force, infact it's one of the most powerfull pokemon in the game in terms of damage out put thanks to the metagames orientation to physical defence aswell as the general lack of effective special walls in LC.
  75. Besides Munchlax, Ferroseed, Lickitung, Special defencive Porygon/Lileep, Drowzee and Mantyke ALL YES ALL pokemon in LC that don't have another way of evading damage like Sturdy users or resisting all attacks like Stunky. This is taking in account all coverage options and only talking from a defencive perspective meaning ''19 or higher speed''/Scarf/Priority -users are still a hugh pain in the buttocks.
  76.  
  77.  
  78.  
  79.  
  80. --------Aipom: yes i made an aipom line (-.-) -------------------------------------------------
  81. Aipom @ Life Orb
  82. Ability: Skill Link
  83. Level: 5
  84. EVs: 76 HP / 196 Atk / 236 Spe
  85. Jolly Nature
  86. - Fury Swipes
  87. - U-turn
  88. - Fake Out
  89. - Knock Off
  90.  
  91. YES frickett i know it's sad to see around but the poke is able to outspeed the majority of the meta and KO anything with LO fakeout +fury swipes that doesn't resist or immunizize it. HOWEVER it's poor bulk, common miss use and sad accuracy on it's most powerfull move/combo makes this thing a lower ranked poke only topping at a sad –B what is lower part of B ranking.
  92. with knock off it get's all needed coverage that fury swipes doesn't kill meaning seedbomb is a lower and near useless coverage move let allone the damage because what does it hit water/rock/ground types that need knock off to do something ANYWAY by example tirtouga needs knock off first before you can do damage because he will just get berry juice and then get back to full HP like nothing happened and no fakeout wouldn't do the job ''just fine''.
  93.  
  94. Honestly i did rater not list this poke but it does infact have a niche, http://www.smogon.com/dex/xy/pokemon/aipom/
  95. this even explains how the poke should be used while the set they recomanded isn't precies and i try to make the bets potential set's right this moment(by example U-turn is a must EVEN more then fake out. Another move they recomand brick break/ice punch while icepunch has /some/ use it's still not optimal, and brickbreak hit's everything you would need to use knock off against first ANYWAY) sadly aipom isn't well...the most favorable poke but it still has allot of versitility and potential what it could still make use of.
  96. So the second set i recomand for it is:
  97. Aipom @ Eviolite
  98. Ability: Skill Link
  99. Level: 5
  100. EVs: 156 HP / 116 Atk / 236 Spe
  101. Jolly Nature
  102. - fury swipes
  103. - Taunt/Fake Out
  104. - Knock Off
  105. - U-turn
  106. this set runs some bulk , blame me for actualy carring to look this one up with actual advice from mambo.
  107. fury swipes actualy does 3 points every hit, while double slap even tho the better acc doesn't,
  108. 192 Atk Aipom Bullet Seed* (4 hits) vs. 124 HP / 160+ Def Eviolite Foongus: 12-16 (48 - 64%) -- approx. 12.1% chance to 2HKO
  109. *ignore the fact i used bullet seed cause smogon calcs don't have fury swipes nor double slap (they do have hit tho) meaning i need to place in bullet seed change 25-> 18 and change type to normal making it get stab and in this case not be resisted.
  110. the reason why it runs taunt is cause this set doesn't run glass blind cannon LO, but runs bulky support who also has a niche , but imo it's just outclassed by meinfoo on every part exept for speed.
  111.  
  112. ----------------------------------Aipom line! Ends here----------------------------------------------------------
  113.  
  114.  
  115.  
  116. Amaura:
  117. Amaura @ Berry Juice
  118. Ability: Refrigerate
  119. Level: 5
  120. EVs: 60 HP / 196 Def / 220 SpA / 12 SpD
  121. Modest Nature
  122. IVs: 0 Atk
  123. - Hyper Voice
  124. - Thunderbolt
  125. - Earth Power
  126. - Rock Polish
  127. NOW here we have out newest add to the viable family mainly because of hypervoice but also because this thing can with it's brandnew released ability support hail teams who used to be 100% unviable but now with some sorting things out a combo of caravana+ snover actualy put up a nice job of hail and making caravana able to break walls because of Blizzard(+hail up)and LO set can make use of the hail not the sash set...for those who are wondering.
  128. E-power,T-bolt and 120 basex1,3 cause refridge ICE STAB legit covers everytype in the game that isn't magnemite cause magnemite is a dirty juice sipper with a sturdy EYE.
  129. BTW if you want to run snowwarning just change up Hyper voice for the Blizzard and you are fine everything else stays.(the poke on it self does hit weaker BUT hail+ blizzard can get a sturdy juice to fall on it's nees because you just made it cry for E-POWER/Blizzard (this only works on switch in tho...) it's a useable set aswell sadly it's not powerfull enough/special enough for me to make a seperat set for it :/ still about as usefull tho.
  130.  
  131. Amaura @ Choice Scarf
  132. Ability: Refrigerate
  133. Level: 5
  134. EVs: 60 HP / 220 SpA / 228 Spe
  135. Timid Nature
  136. - Blizzard
  137. - Earth Power
  138. - Thunderbolt
  139. - Ancient Power/Filler
  140.  
  141. Ok so first of all scarfed amaura isn't bad at all, i just dislike the fact it could run rock polish and get in sutch a high speed tier you outspeed scarfed ghastly aswell as any 13x2 users like omanyte
  142. but mostly ghastly, aswell as priority users beat you anyway :P.
  143. i think saying bulky amaura is bad, is wrong however the scarfed user is allot easier to teambuild with + generaly against laddering people.
  144. Scarfed amaura sadly misses out on 1 move namely a 4th move, so as 4th move: HP fire, darkpulse, ancient power what is the most preferable option.
  145.  
  146. Just like on the previous one you can freely chose what amaura you want to run because both hyper voice + refridge aswell as snowwarning + blizzard are viable i just prefer snow+ blizzard on scarf because of hail breaking sash/sturdy on the few rare users of it like magnemite who dies to e-power + hail and then e-power again. This is preference however so be awair hyper voice + refridge wallbreaks some pokes.
  147.  
  148.  
  149.  
  150.  
  151.  
  152. Archen:
  153.  
  154. Bulky (Archen) @ Berry Juice/eviolite
  155. Ability: Defeatist
  156. Level: 5
  157. EVs: 76 HP / 180 Atk / 156 Def / 36 Spe
  158. Impish Nature
  159. - Acrobatics
  160. - Stone Edge/Rock Slide
  161. - Defog/Filler
  162. - Roost
  163.  
  164. Offencive archen (archen) @ Berry Juice
  165. Ability: Defeatist
  166. Level: 5
  167. EVs: 76 HP / 180 Atk / 196 Spe
  168. Jolly Nature
  169. - Acrobatics
  170. - Stone Edge
  171. - roost/Filler
  172. - Earthquake
  173.  
  174. Fast-Support (Archen) @ Berry Juice
  175. Ability: Defeatist
  176. Level: 5
  177. EVs: 76 HP / 156 Def / 76 SpD / 196 Spe
  178. Jolly Nature
  179. - Defog
  180. - Rock Slide
  181. - Acrobatics
  182. - Earthquake/Filler
  183.  
  184. Bulky-Support (Archen) @ Eviolite
  185. Ability: Defeatist
  186. Level: 5
  187. EVs: 236 HP / 156 Def / 76 SpD / 36 Spe
  188. Impish Nature
  189. - Acrobatics
  190. - Rock Slide
  191. - Defog
  192. - Roost
  193.  
  194. Just to put this basic:
  195. you can chose from all these moves:
  196. Knock off: i don't like running this on it but out side of it's stab's it's useable
  197. Stone edge: get's KO's on allot of things sadly not the bets set on defencive/fast support
  198. rock tomb: nice on Bulky support/Fast support or Defencive , absolute was on offencive set tho.
  199. rock slide: place able on any of them, but misses out on very few notable KO's
  200. EarthQuike: Place able on literaly any of them
  201. Defog: Placeable on any of them, preferably on the bulkier once tho but offencive cooould run it if you aren't so SR weak
  202. Stealth Rocks: any of them
  203. U-turn: momentum is place able on all of them but don't replace stab for it
  204. Roost: EVIO SET'S MUST ON ALL CONDITIONS RUN THIS MOVE
  205. Finaly Acrobatics: Placeable on all of them, it's the second stab and highly highly notable for any of the set's
  206.  
  207. Now you want to run rock stab on all these set's for sure.
  208. Roost on all evio set's, on berry juice roost is also usefull
  209. Acrobatic/EQ are mostnotable for any set.
  210.  
  211. This poke has so many uses in LC having one of the highest attack/offencive movepool(ground+rocks+flying= <3), recovery set up defog and more! It’s easy to say this thing is ranked A+ on viablity and can be used to support other pokes on simalar hight as things like mienfoo sadly it’s ability is holding it back in sutch a way everyone will say it would be bad.I think it doesn’t have that horible ability(at 50% halving attack/sp attack set),but LC has a sollution! Because of this it must run berry juice to make sure it stays in the 50%< hp range. It can however run eviolite on bulky set because bulky set can actualy make it survive from 60% to a small 40% what is in range of the 50% cap so it can function AND it's not a 1 time thing because almost nothing wants to stay in on an archen to then knock off it's juice exept a sacked fight type sadly all these Hugh improvements have there down side it loses allot of speed and this makes it missout on many many KO's but i am not saying this makes it worse nah it can work just as fine only surves a different role. Me i just preffer the offencive set most of the teams i make end up being ballenced/bulky offencive what isn't 100% ideal but alright.
  212.  
  213.  
  214.  
  215.  
  216. Axew:
  217. Axew @ Eviolite
  218. Ability: Mold Breaker
  219. Level: 5
  220. EVs: 228 HP / 140 Atk / 140 Spe
  221. Adamant Nature
  222. - Dragon Dance
  223. - Outrage
  224. - Poison Jab
  225. - Superpower
  226. Axew is ratter weird to explain, just generally speaking all dragons in LC aren’t A class good, however axew is one of the better dragons and is the best offensively/coverage wise speaking.
  227. Having access to dragon dance to set up with pretty normal defensive stats and still good enough speed to combo it with hitting 14 but also having 18 attack + solid stabs and cover no other poke has like poison jab + superpower to finish up both its answers to outrage.
  228. But imo you did be better off with Tyrunt running the sturdy Juice d-dance set. IF you were looking for a dragon type/cover having d-dancer.
  229.  
  230.  
  231.  
  232. B:
  233.  
  234.  
  235. Bellsprout Or more commonly known as fucksprout:
  236. Bellsprout @ Life Orb
  237. Ability: Chlorophyll
  238. Level: 5
  239. EVs: 116 HP / 196 SpA / 196 Spe
  240. Modest/Rash Nature
  241. IVs: 0 Atk
  242. - Sludge Bomb
  243. - Solar Beam
  244. - Weather Ball
  245. - Sleep Powder /Sucker punch
  246. This poke unlike most that i list isn’t made to be used by itself this poke rallies fully on to sun support from vulpix, similar to bulbasaur(a second option of sun sweeper) this poke can be used on itself but will end out being horribe. With sun up :2x speed , 1turn solar beam stab, 120 base+ sun boost [FIRE] Weatherball and stab Sludgebomb, and Sleep Powder/growth/Giga drain/sucker punch to help deal with potential walls.(modest/timid can both work it’s just if you want to out speed scarf users or break through walls)
  247. Bellsprout @ Eviolite
  248. Ability: Chlorophyll
  249. Level: 5
  250. EVs: 116 HP / 196 SpA / 196 Spe
  251. Modest Nature
  252. - Solar Beam
  253. - Weather Ball
  254. - Growth/Sleep Powder
  255. - Sludge Bomb
  256. This set is slightly different, this one is more of a wait until the needed moment+ be a bit more useful outside of sun thingy, normally you want to keep sprout healthy until sun go’s up and the opponent is worn down enough, however with this one belsprout can put in a bit more work against fight types or any type it resists most notably dealing with HP fight foongusus/fight types and sutch.
  257.  
  258. Bulbasaur:
  259. Bulbasaur @ Eviolite
  260. Ability: Chlorophyll
  261. Level: 5
  262. EVs: 76 HP / 44 Def / 240 SpA / 76 SpD
  263. Modest Nature
  264. IVs: 0 Atk / 30 SpA / 30 Spe
  265. - Giga Drain
  266. - Sludge Bomb
  267. - Hidden Power [Fire]
  268. - Growth
  269. This set can be run after sun light is gone being at a solid +2 sp attack sadly this thing isn’t the fastest so even with 15 speed it is 1 lower than the majority of things being at 16speed. (does have slightly better bulk then bell tho)
  270. It’s a bit hard to say if you should run evio belsprout or Bulbasaur but both serve very similar niches.
  271. Bulbasaur can run the same set as belsprout with:
  272. Bulbasaur @ Life Orb
  273. Ability: Chlorophyll
  274. Level: 5
  275. EVs: 240 SpA / 240 Spe
  276. Timid Nature
  277. IVs: 0 Atk / 30 SpA / 30 Spe
  278. - SolarBeam
  279. - Sludge Bomb
  280. - Hidden Power [Fire] (weather ball is a gen 5 event , meaning the ability chlorphyll is banned)
  281. - Growth
  282. This set is outclassed by belsprout tho exept if you worry about priority users in that case run this or evio belsprout :l
  283.  
  284. Buneary:
  285. Buneary @ Choice Band/Choise Scarf
  286. Ability: Limber
  287. Level: 5
  288. EVs: 228 Atk / 4 Def / 236 Spe
  289. Jolly Nature
  290. - Return
  291. - Jump Kick
  292. - Healing Wish/Fire Punch
  293. - Switcheroo
  294. So.... Buneary Hu.... easly one of the worst things on this list, why?, It's more gimmicky then anything but it serves a niche in Healing Wish.... i guess....
  295. I originaly even forgot to put this poke in any of the 2 lists because i refused it's existence on the first list and thought it had enouh of a niche to be listed in the first one.
  296. Choise Band is kinda useless knowing it's only on this list to ensure you do treathning enough damage output, sadly you do exactly the same damage with Life Orb. Choise Scarf wasn't originaly recommanded, however: it makes it outspeed Diglett, but also ensures you outspeed: elekid, Magby, Ponyta, Staryu, Taillow and Abra but also some other rater useless things(yea i know magby/taillow are rare but still notable enough.) But outside of outspeeding all these, it still serves as a disruptive like system with Switcheroo.
  297. Also ensures it's the first poke to move on that Priority Bracket, aka you will be able to use Healing Wish.
  298. So now let's list something that breaks even more rules in LC set making:
  299. Buneary @ Choice Band/Assault Vest/Flame Orb
  300. Level: 5
  301. Ability: Klutz
  302. EVs: 236 HP / 4 Def / 236 Spe
  303. Jolly Nature
  304. - Switcheroo
  305. - Return
  306. - Heal Bell/Thunder Wave
  307. - Healing Wish
  308. .........................................................
  309. well..... Klutz...... that's literalt the only reason in the very existence of LC that can reason the use of Assaultvest, Choise Band and Flame orb with Healbell+2 other support moves..... That just sounds so wrong, but it kinda works ish.... It sucks yea sure and it's a Gimmick as far as i can see it but it's listed to be notable enough so.... i guess i will note it too ?
  310.  
  311.  
  312. Bunnelby:
  313. Bunnelby @ Choice Scarf
  314. Ability: Huge Power
  315. Level: 5
  316. EVs: 52 HP / 228 Atk / 220 Spe
  317. Adamant Nature
  318. - Return
  319. - Quick Attack/Stone Edge
  320. - U-turn
  321. - Earthquake
  322. Now don’t just use this 1 spread it actually has a load of amazing moves to use and can run multiple item’s: LO and scarf both work(adamant and jolly both work), moves : Stone edge , Earthquake, U-turn, return, quick attack, wild charge all work <3 and with a solid 13x2 or 14x2 attack it breaks almost all walls with just his ears!
  323. This spread is mainly to work on itself, and not need any speed control support like t-wave/sticky webs because the Life orb set is much more suited for that.
  324. Bunnelby @ Life Orb
  325. Ability: Huge Power
  326. Level: 5
  327. EVs: 228 Atk / 52 Def / 220 Spe
  328. Adamant Nature
  329. - Return
  330. - Quick Attack
  331. - Earthquake
  332. - Stone Edge
  333. Dex recomanded to run thief on it aswell but knowing both Pumpkaboo-Super set’s live a hit from it anyway/get 2HKO’d reguardless with stone edge and all other ghosts actualy die from stoneEdge or EQ there isn’t any use, the only poke I can think of where this matters is a nor standert set of pumpkaboo and golurk….
  334. 228 Atk Life Orb Huge Power Bunnelby Return vs. 124 HP / 160+ Def Eviolite Foongus: 19-23 (76 - 92%) -- guaranteed 2HKO
  335. just to give you an example of how powerful bunnelby truly is!
  336.  
  337.  
  338.  
  339. C
  340.  
  341.  
  342. Cacnea:
  343. NOTE: This poke is a bit poor in that it needs a nice chunk of support to work, memento's Diglett is a good partner for this poke.
  344. Cacnea @ Eviolite
  345. Ability: Water Absorb
  346. Level: 5
  347. EVs: 36 HP / 156 Atk / 196 Def / 116 SpD
  348. Impish Nature
  349. - Drain Punch
  350. - Seed Bomb
  351. - Sucker Punch
  352. - Swords Dance
  353. Say as mutch as you want but the fact is the poke is useable, it has drain punch, 80base stab and SD+sucker punch to work with, it has 22HP and 14 def and 12 sp def so explain me who that is so horrible ..exactly it's alright compair it to craogunk who has 14-14 bulk and 23 HP simalr acces and dry skin instead of water absord to deal with scald users NOW what does this thing also have a poor special set (unlike coragunk who has a nice special set even) but unlike croagunk this thing has grass type PURE grass what isn't too bad knowing you can set up against ground types and actualy make good use of your HIGH attack 17 with not even maxed out ev's/nature now that is alright realy, this is the special set:
  354. Cacnea @ Eviolite
  355. Ability: Water Absorb
  356. Level: 5
  357. EVs: 36 HP / 120 Def / 240 SpA / 40 SpD
  358. Calm Nature
  359. - Nasty Plot
  360. - Dark Pulse
  361. - Giga Drain
  362. - Hidden Power [Fighting]
  363. very very gimmicky and poor
  364.  
  365.  
  366. Carvanha:
  367. (sashy vana)Carvanha @ Focus Sash
  368. Ability: Speed Boost
  369. Level: 5
  370. EVs: 76 HP / 196 Atk / 236 Spe
  371. Adamant Nature
  372. - Protect
  373. - Aqua Jet/destiny bond
  374. - Waterfall
  375. - Crunch/Zen Headbutt
  376. This poke was banned in gen 5, and now it’s only ranked A-, the meta is very much oriented around fight types as well as bulky fairy’s like spritzee/snubble meaning it got allot of treats on the go.
  377. But it’s still A-, hugh physical attack, speed boost ability, generally good speed, solid STAB’s having priority STAB, strong water STAB and Crunch. Also extra cover like destiny bond/Zen Headbutt.
  378. This set unlike the one below is odd to use imo, you need to ensure it remains it’s sash and ensure its checks are weakend, knowing it misses out on some KO’s.
  379. I generaly thing this set V is mutch more perferable:
  380. (life and death vana) Carvanha @ Life Orb
  381. Ability: Speed Boost
  382. Level: 5
  383. EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
  384. Jolly/Adamant Nature
  385. IVs: 9 HP
  386. - Crunch
  387. - Waterfall
  388. - Aqua Jet/Destinybond/ZenHeadbutt
  389. - Substitute/Protect
  390. Enough offence to 2HKO a hugh part of bulkier ballenced mons like fast-bulky mienfoo.
  391. ZenHeadbutt like on the other set is mainly to hit fight types most notably croagunk.
  392. Substitude if given the chance to set it up allows you to chunk in damage on your opponent while only taking little LO recoil of 1HP because you have a total of 19.
  393. Protect is to give you a better match up against fake out/ start going because you have 16 speed not 17 so you just miss out on the 17 speed bench what is important to note.
  394. Destiny bond is to Kill yourself and your target if no other options remain or to get a treat down for another team member to sweep.
  395. AND FINALY:
  396. if you know snover you know this is the nr 1 friend aswell as the only not-ice type hail sweeper:
  397. Carvanha @ Life Orb
  398. Ability: Speed Boost
  399. Level: 5
  400. EVs: 36 Def / 236 SpA / 236 Spe
  401. Timid Nature
  402. IVs: 0 HP
  403. - Substitute
  404. - Hydro Pump
  405. - Dark Pulse
  406. - Blizzard
  407. In hail blizzard will 2HKO literaly any poke on switch in exept munchlax the nr 1 best wall in LC
  408. Hydro pump normally can be countered by a nice handfull of pokes HOWEVER with hail it can just skip 2 Hp what is just enough to get pokes into KO range for the second hit~.
  409. 236 SpA Life Orb Carvanha Hydro Pump vs. 212 HP / 76 SpD Eviolite Spritzee: 12-16 (44.4 - 59.2%) -- 12.1% chance to 2HKO
  410. With hail:
  411. 236 SpA Life Orb Carvanha Hydro Pump vs. 212 HP / 76 SpD Eviolite Spritzee: 12-16 (44.4 - 59.2%) -- 68.4% chance to 2HKO after hail damage
  412. 236 SpA Life Orb Carvanha Hydro Pump vs. 236 HP / 0 SpD Eviolite Porygon: 12-16 (46.1 - 61.5%) -- 96.5% chance to 2HKO after hail damage
  413. 236 SpA Life Orb Carvanha Hydro Pump vs. 236 HP / 76+ SpD Eviolite Porygon: 9-13 (34.6 - 50%) -- 11.3% chance to 2HKO after hail damage
  414. 236 SpA Life Orb Carvanha Hydro Pump vs. 0 HP / 236 SpD Munchlax: 13-17 (43.3 - 56.6%) -- 93.8% chance to 2HKO after hail damage
  415. 252+ SpA Life Orb Carvanha Blizzard vs. 132 HP / 116 SpD Eviolite Croagunk: 10-13 (43.4 - 56.5%) -- 90.2% chance to 2HKO after hail damage
  416. Idk why you did want to stay in on this though.
  417. just to show you i just listed spritzee the arguably best mixed wall, porygon also listed as best mixed wall and finally munchlax THE UNDOUTABLE highest sp defencive wall in all of LC!
  418. i mean what else is there to say other than these pokes....
  419.  
  420.  
  421.  
  422. Chespin:
  423. Chespin @ Eviolite
  424. Level: 5
  425. Ability: Bulletproof
  426. EVs: 228 HP / 28 Atk / 236 SpD
  427. Impish Nature
  428. - Bulk Up
  429. - Synthesis
  430. - Seed Bomb/WoodHammer
  431. - Rock Slide
  432. This set makes optimal use of Chespins Bulk and Ability combination as it is infact able to 100% immunizise the opponants ball moves just to name a few: Foongus, gastly and Belsprout/Oddish. In this situations you can literaly set up 1 Bulk up for free and change the situation of being counterd by Vullaby into Punishing Vullaby with +1 RockSlide + Brave Bird recoil:
  433. +1 28 Atk Chespin Rock Slide vs. 116 HP / 236+ Def Eviolite Vullaby: 10-12 (40 - 48%) -- guaranteed 3HKO
  434. all the other flying types don't stand a single chance lol. The biggest flaw with this is preventing status tho knowing grass types like foongus are normaly used to take water types who just happen to spam scalds very offen. also Fire types like Ponyta/larvesta can burn you or Kill you.
  435. Chespin @ Eviolite
  436. Level: 5
  437. Ability: Bulletproof
  438. EVs: 68 HP / 28 Atk / 156 Def / 236 SpD
  439. Impish Nature
  440. - Seed Bomb
  441. - Synthesis
  442. - Spikes
  443. - Drain Punch/Low Sweep/RockSlide
  444. This is the Defencive set that makes use of Chespins acces to Spikes and good defences.
  445. Drain Punch allowes you to check Pawniard what actualy is a great thing knowing Pawniard generaly is a common and treathening poke to begin with aswell as the majority of teams that utilise Chespin normaly only have 1 Pawniard answere.
  446. LowSweep can be used to lower speed on other pokes making the support roll more effective while RockSlide gives a form of coverage agaisnt fire types what i still think is useless as all relevant fire types outspeed and 2HKO you.
  447.  
  448.  
  449. Chinchou:
  450. this one is sooo big i actualy made a link for it’s uses: http://pastebin.com/YYw4nAwz and http://www.smogon.com/dex/xy/pokemon/chinchou/
  451.  
  452. Clamperl:
  453. Clamperl @ DeepSeaTooth
  454. Ability: Rattled
  455. Level: 5
  456. EVs: 76 HP / 248 SpA / 180 Spe
  457. Timid/Modest Nature
  458. IVs: 0 Atk / 30 SpA
  459. - Shell Smash
  460. - Ice Beam
  461. - Surf
  462. - Hidden Power [Grass]
  463. The 76 HP IV's can be put in Sp Defence aswell as they matter equaly as mutch, infact 76 Sp Def allowes you to be morelikely to survive allot of important moves however 76 HP allowes you to check pokes like diglett MUTCH better what is fairly good to know.
  464. HP Grass deals with Chinchou, beats about anypoke at +2 that doesn’t have Sturdy AND it makes a very irritating poke to U-turn against as with a +1 speed boost you hit 19 speed and having this amazing special attack, sadly because it lacks eviolite it misses out on set up opportunity, is mutch easier to wear down and weak to priority while also lacking priority itself.
  465. Rattle allowes you to abuse U-turn and Sucker Punch as these moves are most likely to hit you one point or another either way you hit 18 to 19 depending on what nature you have as speed allowing you to always outspeed the 17 speed bench and 19 allowes you to outspeed importantly Gastly and speed tie 19 speed users like Staryu.
  466. 244 SpA Deep Sea Tooth Clamperl Surf vs. 0 HP / 236 SpD Eviolite Munchlax: 13-16 (43.3 - 53.3%) -- 39.1% chance to 2HKO
  467. Bulkiest wall in all of LC yet chance to 2HKO'd by this: +2 248+ SpA Deep Sea Tooth Clamperl Surf vs. 0 HP / 236 SpD Eviolite Munchlax: 25-31 (83.3 - 103.3%) -- 31.3% chance to OHKO add 1 Rock and you get:
  468. +2 248+ SpA Deep Sea Tooth Clamperl Surf vs. 0 HP / 236 SpD Eviolite Munchlax: 25-31 (83.3 - 103.3%) -- 93.8% chance to OHKO after Stealth Rock the best special wall in LC 1HKO'd by a +2 Clamperl.
  469. Ferroseed however is conciderd the best counter to it:
  470. 248+ SpA Deep Sea Tooth Clamperl Ice Beam vs. 84 HP / 148+ SpD Eviolite Ferroseed: 9-11 (40.9 - 50%) -- 0.4% chance to 2HKO.
  471. Idealy you did use this poke with Spore users like foongus who can give a plain set up opportunity rater then memento support what still has the ability to remove your item with Knock Off or Crit.... knowing this doesn't run that Armour. But cottonee can work aswell. Importantly the perfect team to run this with has Thunderwave spam, as it allowes Clamperl to outspeed practicaly anything exept: electric types and ground types, now electric types just happen to always beat you so...., as for ground types you actualy beat those.
  472.  
  473.  
  474. Cottonee:
  475.  
  476. Standert Utility (Cottonee) @ Eviolite
  477. Level: 5
  478. Ability: Prankster
  479. EVs: 116 HP / 196 Def / 196 SpD
  480. Bold Nature
  481. - Encore
  482. - Memento/Stun Spore
  483. - Stun Spore/Giga Drain/Taunt/Knock Off/Dazzling Gleam
  484. - Dazzling Gleam/Stun Spore/Giga Drain
  485.  
  486. Realy straight forward the set is made to make cottonee optimaly bulk actualy surviving 2 Psychics from abra and sutch the downslide of cottonee however is the fact it has no recovery meaning it can ealy be worn down even while checking the pokes it's ment to check for example Fight types can Knock off it's eviolite making it mutch weaker.
  487. The main niche this poke has is having encore + support uses as it's able to compleatly shut down Timburr with both type and encore use, also having the possibility to Stun Spore meaning you can get that Yellow Magic going and Memento is always important to note as it's able to drop it's life away and allow one of your allies to sweep.
  488. Dazzlinggleam allowes you to deal with fight types like mienfoo/Timburr/scraggy(if no Poison Jab) properly while Giga Drain to block Water types and kill off lovely Rock/Ground types.
  489. Taunt imo is rater useless it only allowes you to prevent set up and knowing the most set up pokes already lose against you and the once that are neutral/deal with you compleatly deal with you lol. for example the Pawniard(Defiant to boost attack to +2 after memento, Super coverage and at best neutral damage against it) is not a poke you did ever want to face as a cottonee even if you could taunt him , that did make it worse, i did perfer to have the ability to encore him after he SR'd.
  490. Knock Off just gives Knock Off support that all pokes can use. While Tirtouga is a poke that fears cottonee to the end of life as it can reliably deal with any move tirtouga could use. It not only does 4x super damage it also para's it after it has smashed, it encores it the turn after it smashed/set up and potentialy remove the berry juice making it even easier to kill knowing not mutch wants to switch into that.
  491.  
  492. Fast Lure (Cottonee) @ Eviolite
  493. Level: 5
  494. Ability: Prankster
  495. EVs: 224 SpA / 40 SpD / 232 Spe
  496. Timid Nature
  497. - Dazzling Gleam
  498. - Hidden Power Fighting/Giga Drain
  499. - Encore
  500. - Memento/Stun Spore/Giga Drain/Tailwind
  501. Now i just said Pawniard is the worst poke to face.... well this kinda lures it and deals with it.
  502. There also exist: Vullaby, Magnemite, Ferroseed and well many more but this poke has 30% usage so.... it has use!
  503. don't underestimae this set tho it has use :l
  504.  
  505.  
  506.  
  507.  
  508. Cranidos:
  509. Cranidos @ Life Orb
  510. Ability: Sheer Force
  511. Level: 5
  512. EVs: 60 HP / 236 Atk / 212 Spe
  513. Jolly/Adamant Nature
  514. - Fire Punch/Zen Headbutt/Rock Polish
  515. - Earthquake
  516. - Rock Slide
  517. - Zen Headbutt/Rock Polish
  518. Don't get me wrong, this poke is arguably one of the deadliest rock types in all of existence of LC, the reason why is because Sheer Force, Life Orb Stab, Rock Slide(75) with 22 attack is something dangerous, espeiclay knowing this + just EQ makes one of the best coverages in all of existence since gen 1, combine that with multiple good utility/coverage moves.
  519. But 1 stands out of this list, one that no one could disargue the viability of, this move is Rock Polish, changing it's rater disapointing 16 speed just lackign 1 speed point, but with this boost it hit's 32 speed, 32 speed is higher then the highest instant speed tier any poke could achieve meaning you did outspeed any poke that could check you normaly exept if it can set up on you and thne outspeed you, what makes the full outspeeding part redundant. Priority? Fake out, Extreemspeed, Gale-Acrobatic are 3 of the most common forms of recovery that you resist, other forms sutch as Sucker punch still hit neutral, sadly rock carries the most weaknesses: Aqua Jet, Mach Punch, Vacume Wave and Bullet Punch while bullet punch is highly uncommon it's still notable, the other 3 are very common even when the fight moves are only used by 1 poke respectively the pokes are common, Aqua jet is just common and good lol. Knowing this the poke isn't broke, also even when the coverage is one of the best it still lacks for example you can't do proper damage agaisnt Hippopotas/Slowpoke who both can take 2 Hit's and 1HKO you back, it's notable tho that most pokes can't 1HKO cranidoss even with stab priority meaning you can 1HKO them back with ZenHeadbutt at cost of not being able to hit Ferroseed. Idealy use Cottonee as a core member because crani loves free set up and the ability to outspeed without boost (on t-wave teams you could run non-rock polish cranidoss with Fire punch and Zen as coverage)
  520. Adamant over Jolly is also notable however there exists 1 rare poke: Scarfed elekid that could actualy run Cross chop and a mixed movepool what isn't common in the slighest but it's 1 thing that could outspeed you naturaly.
  521. Outside of the boosted version, if you can't get a boost having 16 speed is mutch more perferable as you are able to outspeed the 15 speed pokes (less common) and speed tie pawniard, what actualy is hugh.
  522.  
  523. Cranidos @ Choice Scarf
  524. Ability: Mold Breaker
  525. Level: 5
  526. EVs: 60 HP / 236 Atk / 212 Spe
  527. Jolly Nature
  528. - Earthquake
  529. - Zen Headbutt
  530. - Fire Punch
  531. - Rock Slide
  532. Scarfed version is notable, it allowes you to get normal utility without having to worry about getting a set up opportunity.
  533. It does see problems with Scarfed 17 speed users like Snivy with 17 speed and Mienfoo both able to do more then just 1HKO you.
  534. ---------------------------------------------Update line-------------------------------------------------------------------------
  535.  
  536. Croagunk:
  537. Nastyplot wall breaker(Croagunk) @ Berry Juice
  538. Ability: Dry Skin
  539. Level: 5
  540. EVs: 52 HP / 116 Def / 188 SpA / 116 SpD / 36 Spe
  541. Modest Nature
  542. - Nasty Plot
  543. - Shadow Ball
  544. - Vacuum Wave
  545. - Sludge Bomb
  546. Enough sp attack to break the game, stab priority, amazing stab and to top it off it has dry skin ...what isn't as good for this set as for the other 2 because of scald burn absorption.
  547. This set's main use is to literaly break walls that are potential checks to you with some support from momentum/memento's this set can ruin allot of teams because they just aren't prepaired for this kind of damage it also plays with the fact most people asume physical/mixed set so they switch in a poke that is able to wall that set, but the special set has compleatly different counters then the other 2 meaning you can't just go around and counter this...checking is a different story tho.
  548.  
  549. Physical frog(Croagunk) @ Eviolite
  550. Ability: Dry skin
  551. Level: 5
  552. EVs: 52 HP / 188 Atk / 116 Def / 116 SpD / 36 Spe
  553. Adamant Nature
  554. - Drain Punch
  555. - Knock Off
  556. - Gunk Shot
  557. - Sucker Punch/Swords dance
  558. Nothing to say other then it has high enough attack to deal any problem you did ever face, no seriously tho this poke has amazing attack uses with poisen, fight and dark it easly covers about any existing type , with sucker punch it can make use of priority.
  559. Drain punch and knock off the most common moves ever for fight types.
  560. Gunk shot is extreemly powerfull stab
  561. and Swords dance can be used as easy way to ruin everything but seriously everything!
  562. Sucker Punch is already explained for priority.
  563. honestly Swords Dance is what keeps it from being outclassed by timburr imo, it's faster set up and 12 speed is notable makes you outspeed the 10 speed group aswell as some weird peopel who run 11 speed pokes to outspeed that 10 speed group!
  564.  
  565. and last but definatly not least:(i even recomand you to use this one most of the times when you need a crogunk)
  566. Mixed frog(Croagunk) @ Eviolite
  567. Ability: Dry skin
  568. Level: 5
  569. EVs: 132 HP / 28 Atk / 36 Def / 188 SpA / 116 SpD
  570. Relaxed Nature
  571. - Drain Punch
  572. - Knock Off
  573. - Sludge Bomb
  574. - Vacuum Wave
  575. This set like the pervious once but combines the bets parts of both. It allows slow support and still checks the things it would normaly but doesn't have that rediculess high pressure of sweeping, with a bit of tricky plays you can force switches and still do the job of BOTH SET'S.
  576. it's unquestionably the most usefull set, but not preciesly the most threatning.
  577.  
  578.  
  579. Corphish
  580. Corphish @ Eviolite
  581. Ability: Adaptability
  582. Level: 5
  583. EVs: 12 HP / 116 Atk / 76 Def / 236 Spe
  584. Jolly Nature
  585. - Dragon Dance
  586. - Aqua Jet/super power
  587. - Crabhammer
  588. - Knock Off
  589. OR
  590. Corphish C (Corphish) @ Eviolite
  591. Ability: Adaptability
  592. Level: 5
  593. EVs: 196 Atk / 76 Def / 236 Spe
  594. Jolly Nature
  595. - Dragon Dance
  596. - Crabhammer
  597. - Aqua Jet
  598. - Knock Off
  599. very small difference in set but notable enough to see damage difference one allows slightly very slightly easyer set up while the other allows more generaly more offencive pressure what is highly prefferable imo.
  600. this poke is slow sadly but it does have high attack, adabtability crabhamer/waterfall pure on what you prefer and knock off kills allot of things at +1 aqua jet as priority and ofc this thing has enough base attack to destroy things all on it's own
  601. sadly tho it's walled by allot of bulky gras types and get's KO'd by most aswell , it can also run band and seriously band and the set i am running right here would have 2 differenceses and those are super power<--d-dance and band<--evio
  602.  
  603. Cubone @ Thick Club
  604. Ability: Battle Armor
  605. Level: 5
  606. EVs: 116 HP / 196 Atk / 156 Def / 36 SpD
  607. Brave Nature
  608. IVs: 0 Spe
  609. - Bonemerang
  610. - Rock Slide
  611. - Knock Off
  612. - Fire Punch/Swords Dance
  613. Now i normaly wouldn't list this thing as good but he could have use realy it's item is the answere as well as it's horrible speed it's item doubles attack and it's speed is from 7-14 so Trick room would be the best idea for this poke and it doesn't do a bad job with it it has enough coverage to make anything cry and has 30 attack!!!!!
  614. outside of trick room tho it has barely no use but inside it's legit one of the best poke to run in trick room teams LOL
  615. it even hes the best alter moves for EQ with bonemerang and Bone Rush what both are solid moves (Bone rush's use is it break every sturdy-juicer that exists with a nice 3hit's but yea it's pretty mutch useless if you have a move that always breaks sturdy/sash = Bonemerang (misses out on tirtouga/magnemite if all are intact tho with just 1 HP :c))
  616.  
  617.  
  618. D
  619.  
  620. Darumaka:
  621. Darumaka @ Choice Scarf
  622. Ability: Hustle
  623. Level: 5
  624. EVs: 116 HP / 196 Atk / 196 Spe
  625. Jolly Nature
  626. - Flare Blitz
  627. - Superpower
  628. - U-turn
  629. - Rock Slide
  630. This might sound weird but this poke actualy a pretty nice because this poke has acces to his most powerfull stab, U-turn and 2 fair coverage moves to top it all off it has an ability that makes it's attack 1,5x sadly makes him like an old man without glasses :[ because he only has 80% to work, needs scarf to outspeed anything and isn't exactly the most bulky poke
  631. this is legit the only set it can run so...yea... try to make use of it lol. The poke on it self isn't bad tho it can do nice damage but is eaaaaasly outclassed by ponyta/larvesta.Do know this poke has enough attack to break walls -1 196 Atk Hustle Darumaka Flare Blitz vs. 116 HP / 196 Def Eviolite Snubbull: 12-15 (50 - 62.5%) -- guaranteed 2HKO dude this is legit scary good but know you only hit 80% of the times and recoil....
  632.  
  633. Deerling:
  634. Deerling @ Berry Juice/Choise Scarf/Life Orb
  635. Ability: Sap Sipper
  636. Level: 5
  637. EVs: 36 HP / 196 Atk / 36 Def / 236 Spe
  638. Jolly/Adamant Nature
  639. - Seed Bomb
  640. - Jump Kick
  641. - Return/Double-Edge
  642. - Wild Charge/Baton pass
  643. Underestimated yes, this poke actually has good pressure with it's small but effective coverage and objectively strong STAB.
  644. The main reason this poke actualy was ranked as it actualy took a hugh time to even be ranked (yes i am talking 15-11-2015 untill this thing was ranked(it already served a D rank viability on some other parts but eh), now it's C ranked, want to know why ?
  645. Because people are losing there fucking mind about Snivy! Snivy is one of the most irritating opponants just because it's impossible to fully prepair for it, it has 4 different Hidden Powers it could run, it has 3 sets that only chance in slight EV spread and Item, none of those change the fact it's a monster to battle against tho.
  646. But in no way at all it's overpowerd as it actualy has a hugh problem deciding what HP it wants to run aswell.
  647. Anyway this poke actualy rose into some peoples mind as they wanted a poke to ensure snivy can't do anything.
  648. While yes it has good use in ability and sutch y/y/y but is it realy that good? no not really, it's use as a Chyro sweeper is kinda dissapointing, Scarf still can't wallbreak as effectively as you did think and LO takes 2 HP every hit's, what isn't bad but it's a thingy to note. It's type also makes it one of the easiers things to dealwith as it serves the negatives of each type, Normal usualy sees use against ghost types, well gastly/drifloon both deal with it just because of the grass type and pumpkaboo compleatly shut's you down, burns you and just withers with Bullet Seed+ recovery, it also adds up with fight being dominant over all. Grass on the other is alright exept it ensures you die to fletchling.
  649. All points on both ends are small and it has it's use but nothing extraordinary.
  650.  
  651. Diglett:
  652. Diglett @ Focus Sash
  653. Ability: Arena Trap
  654. Level: 5
  655. EVs: 36 HP / 236 Atk / 236 Spe
  656. Jolly/Adamant Nature
  657. - Stealth Rock/memento/Substitude
  658. - Sucker Punch
  659. - Earthquake
  660. - Rock Slide
  661. Arena trap = locked into a 1v 1 against a weak and helpless dweller well if THINK AGAIN this thing has 20 speed ,priority , set up , 100 base stab that can’t miss (exept if you aren’t traped)
  662. And has some nice lil suprises for you having memento,reversal to screw you up buddy!
  663. the filler slot can be of use individualy:
  664. sub = pawniard loses to you 1v1
  665. stealth rocks if you have no otehr SR setter
  666. memento is usefull if you can use some easy set up help
  667.  
  668. Dratini @ Eviolite/berry juice
  669. Ability: Shed Skin
  670. Level: 5
  671. EVs: 28 HP / 244 Atk / 36 SpD / 196 Spe
  672. Impish Nature
  673. - Dragon Dance
  674. - Extreme Speed
  675. - Outrage
  676. - Waterfall
  677. this is the second of the 3 useable dragons in LC it's ranked C Mid what is alright still bad but alright, evio or berry juice both work with shedskin you ''don't'' need to worry about burn or paralysis (or shouldn't), d-dance as set up for POWER and speed and it also has the best priority in LC what is extreemspeed. sadly tho only has good neutral coverage and his stats aren't exactly amazing... but if you want a dragon use any of the 3 I listed in here and all 3 are about as good.16 attack , 14 speed enough for scarf/d-dance set up.
  678.  
  679.  
  680. Drifloon:
  681. Drifloon @ berry juice
  682. Ability: Unburden
  683. Level: 5:
  684. Now this is where you can decide because the thing has the ability to run Mixed:
  685. EVs: 196 Atk / 4 Def / 36 SpA / 196 Spe
  686. Naive Nature
  687. - Acrobatics
  688. - Substitute
  689. - Shadow Ball
  690. - Destiny Bond/Will-O-Wisp
  691.  
  692. Pure Physical:
  693. EVs: 116 HP / 196 Atk / 196 Spe
  694. Jolly Nature
  695. - Destiny Bond/Will-O-Wisp
  696. - Substitute
  697. - Acrobatics
  698. - Knock Off
  699.  
  700. OR special or something mixed up
  701. Drifloon @ Weakness Policy
  702. Ability: Unburden
  703. Level: 5
  704. EVs: 116 Atk / 196 SpA / 196 Spe
  705. Hasty Nature
  706. - Endure
  707. - Destiny Bond
  708. - Shadow Ball
  709. - Acrobatics
  710. Immunizizing all priority exept bullet punch and sucker you can just trow a destiny bond up and get a kill reguardless!
  711.  
  712. Drilbur:
  713. Drilbur @ Life Orb
  714. Ability: Sand Rush
  715. Level: 5
  716. EVs: 36 HP / 236 Atk / 212 Spe
  717. Jolly Nature
  718. - Earthquake
  719. - Rapid Spin
  720. - Stealth Rock/Swords Dance
  721. - Rock Slide
  722. LO makes a world of difference: drilbur normaly hit's a low amout of damage, oot be exact this poke misses out on many , MANY KO's, LO gives you the needed boost to break free~, aswell as some sweepers/revenge killers like fletchling still can't KO this version while they can 1HKO the normal version with evio at +2
  723. This is my friend sweeping dweller a brother of diglett but less akward when it comes to it’s right with his favorit team budy hippopotas (just like bellsprout) this thing is able to do amasive things in sand HOWEVER unlike belsprout this thing doesn’t need sand to be good no this thing can clean the fiel and do damage no matter what conditions but fort hat THIS set is better:
  724. Bulky Spinner (Drilbur) @ Eviolite
  725. Ability: Moldbreaker
  726. Level: 5
  727. EVs: 36 HP / 116 Def / 76 SpD / 212 Spe
  728. Jolly Nature
  729. - Earthquake
  730. - Rapid Spin
  731. - Stealth Rock/Swords Dance
  732. - Rock Slide
  733. This set is not recomanded HOWEVER this is preciesly the set i use in the current meta game, about everypoke
  734. Most common option the moldbreaker with power , it's fast it's able to spin and set up rocks and still is powerfull
  735. easy to say it's the most viable set and the most usefull!
  736.  
  737. Drilbur @ Eviolite
  738. Ability: Mold Breaker
  739. Level: 5
  740. EVs: 36 HP / 236 Atk / 212 Spe
  741. Jolly Nature
  742. - Earthquake
  743. - Rock Slide
  744. - Rapid Spin
  745. - Stealth Rock/Swords Dance
  746. This can clean your spiky field into a smooth and nice start ground for his friends and set up rock it self even against natu AKA magic Little Cup bouncer(Who no one uses).
  747. Ghastly and some noobs running koffing can just be demolished by this poke's ability.
  748.  
  749. Doduo:
  750. Doduo @ Life Orb
  751. Ability: Early Bird
  752. Level: 5
  753. EVs: 236 Atk / 236 Spe
  754. Jolly Nature
  755. IVs: 29 HP
  756. - Brave Bird
  757. - Knock Off
  758. - Return/double edge
  759. - Roost/quick attack
  760. notice the 29IV's of HP and that gives it 19 hp or the LO ratio taking only 1 damage of recoil , brave bird, return/double edge can do nicely as recoil moves but seriously tho this thing has 18 speed and 18 attack what isn't question able when it comes to POWER the type combo is fair...still tho fletchling also get's walled just as hard as this thing can hit against rock types, it's ranked B mid what is all that it is these few moves and this set is all that is there to explain 18 speed = outspeeds the highest group of 17 speed!
  761. This poke is a bit outclassed by fletch/taillow but MHE it shines in LCUU and sees somewhat of an existing use in LC because of knock off and not being archen.
  762.  
  763. Dwebble:
  764. Also known as timber likes to eat shellshish
  765. Dwebble @ Berry Juice
  766. Ability: Sturdy
  767. Level: 5
  768. EVs: 236 Atk / 236 Spe
  769. Jolly Nature
  770. - Earthquake
  771. - Shell Smash
  772. - Rock Blast
  773. - X-Scissor
  774. Deals with so many things if you get rocks up if not then rock blast can kill stuf that runs akward sash, and is an interesting from of suprise element because 9/10 dwebbels are hazard set up!
  775. Dwebble @ Berry Juice
  776. Ability: Sturdy
  777. Level: 5
  778. EVs: 76 Atk / 156 Def / 236 Spe
  779. Jolly Nature
  780. - Spikes
  781. - Stealth Rock
  782. - Rock Blast
  783. - X-Scissor
  784. Just the basic set up dwebble not mutch of a problem other then it can set up against all defogers because of it’s ability does get knocked hard by spinners though and like i said it’s the lower option of the 2 aslong as you don’t run more then 21 HP (sturdy = 1 hp +berry juice = 20, = 21)
  785.  
  786. E
  787. Elekid @ Life Orb
  788. Ability: Vital Spirit
  789. Level: 5
  790. EVs: 12 Atk / 236 SpA / 236 Spe
  791. Naive Nature
  792. ((IVs: 9 HP))
  793. - Volt Switch
  794. - Fire Punch/ice punch
  795. - Cross Chop
  796. - Psychic
  797.  
  798. this poke shouldn't be feared mainly because of it's poor def so poor actualy i run -sp def nature to make it live something like fake out/acrobatic better. running 19 Hp is good but yea again it has poo bulk and with 19 Hp it won't live any priority it does have nice coverage and sadly also doesn't have a maing attack/sp attack it DOES have ~~~~20 speed~~~~ the highest speed in all of LC(tied with only 2 other pokes:voltorb(DON'T) and digglet) also has the best super coverage something could wish for with electric,ice, fire, fight, psychic it can ruin up anything in LC with super damage if only it would kill something that would be great! it will spend most of it's time switching from volt-switch so YEAAAAAA~.The poke's main use is for sticky web teams because it outspeeds any(not scarfed) gastly/drifloon/fletchling/archen and can go for a nice V-switch or T-bolt if you pack that(fletch does 47.3 - 57.8% with acro) and ghasly has 87,5% to KO with sludgebom on this set)
  799.  
  800.  
  801.  
  802. F
  803.  
  804. Ferroseed:
  805. Ferroseed @ Eviolite
  806. Ability: Iron Barbs
  807. Level: 5
  808. EVs: 84 HP / 36 Atk / 188 Def / 4 SpA / 148 SpD / 36 Spe
  809. Calm Nature
  810. - Spikes/stealth rocks
  811. - Thunder Wave/stealth rocks
  812. - Iron Head
  813. - Bullet Seed
  814. This guy this guy right here is your best friend we are talking about the absolute nr 1 of steel type walls here and the exept 2 best walls(porygon,spritzee) in all of LC even tho it has NO recovery and almost no ability to attack this thing is a true wall t-waving setting up spikes and rocks and then trowing his iron head or thorns right at you. Walling abra even with HP fight, walling any special attack all by it self (i am not joking it walls the biggest amout of viable special attackers anypoke can do exept munchlax and spritzee.
  815. allot of people sugest to run spikes over bullet seed but i think that would make you even weaker to other pokes like set up pokes
  816. spikes is useable if you have acces to another SR setter or run it over t-wave!
  817.  
  818.  
  819.  
  820. Fletchling:
  821. This Bird is on FIRE(Fletchling)
  822. Ability: Gale Wings
  823. Level: 5
  824. EVs: 196 Atk / 12 Def / 52 SpD / 180 Spe
  825. Jolly Nature
  826. - Acrobatics
  827. - Overheat
  828. - Swords Dance/U-turn
  829. - Roost
  830. This thing was suspect tested about a 3 months ago can you beleave it ? wel you sould because it’s lik a talonflame with even worse coverage SD, overheat, acrobatic, roost , U-turn and the optional heatwave/flame charge are all the things it should need being ranked A+ even tho any rock type like onix would block you with his eyes closed. Galewing = priority 110 base stab flying move (if no item) sd, priority roost and overheat to deal with those steel types.
  831. How to use as most pokes that are realy GOOD i give an small explanation on how to use them: this poke is a sweeper or cleaner depending on what the oponant has, sword dance and 110 base STAB attack can screw up allot of teams knowing it's PRIORITY FLYING in the most fight used tier/meta in all of smogon! notice the rock/bulky pokes like vulaby,all rock smashers, rock set up leads like onix and things like hippo also like to get in your way and block you in your sweep, so make sure you can't be blocked by sturdy pokes or by bulky defencive walls like those!
  832. amazing!(Fletchling)
  833. Ability: Gale Wings
  834. Level: 5
  835. EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
  836. Adamant Nature
  837. - Acrobatics
  838. - Swords Dance
  839. - U-turn
  840. - Roost
  841. SD + U-turn normaly is bad however this set isn't close to bad, having momentum to break sturdy pokes and then sweeping after it's main counter is gone is all that this set is about.
  842. while it's the bulkyest offencive set fletch can run it's still no match to real bulky pokes like vullaby to set up tailwinds.
  843. I would disrecomand it as a support poke however if you need priority Tailwind use or cottonee or this set but tailwind instead of Swords Dance
  844.  
  845. Foongus:
  846. Foongus @ Eviolite
  847. Ability: Regenerator
  848. Level: 5
  849. EVs: 124 HP / 160 Def / 160 SpD
  850. Bold Nature
  851. IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
  852. - Giga Drain
  853. - Sludge Bomb
  854. - Spore
  855. - Filler
  856. Filler = Hidden Power [Fighting]/HP fire, Stun Spore or Clear smog
  857. This lil friendly toad likes to reproduce by trowing his of hiw own breeding material right at your face and then you get in a pleasurous sleep ….I am talking about SPORE here! This thing has great bulk in defence and solid type to deal with things like Timburr, Mienfoo and get a spore going on about anything. And then regenerate all his HP back from the STAB super acrobatic it just survived from the fletchling who is now enjoying his sleep.
  858. It's however countered by allot of pokes especialy in the current meta game what Adapted because of multiple reasons what include abuse of regen foongus.
  859. The moves:
  860. Giga drain is standert STAB, you could do enegerie ball for damage but it's kinda useless knowing it makes 0 difference between 1/2/3HKO's and that recovery is important to live some Roll based 3HKO's.
  861. Sludge Bomb is it's strongest Poison STAB.
  862. Spore speaks for it self.
  863. HP fight 1HKO's pawniard
  864. HP fire hit's other grass types like chespin and 2HKO's Ferroseed.
  865. Stun Spore is interesting, after 1 poke has been put asleep you can still put other down sides by Paralysing.
  866. Clear smog is to ensure Timburr can't set up on you but also forms the best counter to Calm Mind Spritzee.
  867.  
  868. Frillish
  869. Frillish @ Eviolite(BAD)
  870. Ability: Water Absorb
  871. Level: 5
  872. EVs: 236 HP / 116 Def / 76 SpA / 76 SpD
  873. Bold Nature
  874. IVs: 0 Atk
  875. - Recover
  876. - Scald
  877. - Shadow Ball
  878. - Will-O-Wisp
  879. This poke needs a significant amout of support in teambuilding to shine however it can work in the current meta especialy how bulky and slow everything is getting the better this poke becomes.
  880. ALSO note that this pokes roll is outclassed by pumpkaboo/staryu depending on what roll you want it to have as a spin blocking bulky ghost pumpkaboo can normaly do all the things already and type whise is more perferable for any bulky team,
  881. while as a scald absorber/water type staryu can do everything this poke can and more: staryu is fast, can rapid spin, while this poke is slow but bulkyer though.
  882. now generaly reguardless of being outclassed explanation of the poke:
  883. This poke is interesting ranked C mid...now first off all yes the poke isn't good but it also has potential it has 16 sp def and 25 Hp what is good sadly 12 def isn't enough so it boosted it up to 14 def to make it live things like knock off better and then live other attacks nice, it also has very nice coverage with sludgebomb, scald ,shadowball , energieball, icebeam, dazzelinggleam, psychic, waterspout, sludge bomb and solid move uses like will-o , RECOVER, taunt what also is nice sadly it leaks sp attack and with 14 it won't cut it so scald and shadowball with nice side effects/ fair chances to work and will-o it self also is nice to get a better chance to burn. switch up any of the moves that aren't scald and recover and you should be fine :3
  884.  
  885. G
  886. Ghastly AKA misdreavus 0.5
  887. Gastly @ Choice Scarf
  888. Ability: Levitate
  889. Level: 5
  890. EVs: 116 HP / 196 SpA / 196 Spe
  891. Modest/Timid Nature
  892. - Trick
  893. - Shadow Ball
  894. - Sludge Wave
  895. - Dazzling Gleam/HP fight
  896. The fastest scarfer there will ever be 100base sp attack or a max of 20 sp attack what is amazing all by it self a bit bad ghost stab but it does have the option to run sludge bomb or wave if you prefer and the ability to trick scarfes around is always enjoyable
  897. Gastly @ Life Orb
  898. Ability: Levitate
  899. Level: 5
  900. EVs: 40 Def / 200 SpA / 200 Spe
  901. Modest/Timid Nature
  902. - Hidden Power [Fighting]
  903. - Shadow Ball
  904. - Sludge Wave
  905. - Substitute/Destiny Bond
  906. The second and probebly more rellyable ghastly set is the LO set where if you can switch in can just set up a sub and kill about anything that blocks you!(wave can do a potential 2 more damage on anything with LO boost)
  907. Also just like i noted the links it says you need 19 Hp to run 1hp recoil LO so don’t you dare run 20 HP!
  908.  
  909.  
  910.  
  911.  
  912. Gothita:
  913. even tho i know the scarf set has 96% usage a while ago i STILL RECOMAND THE OTHER SET'S ASWELL:
  914. Gothita @ Eviolite(un-used but still viable)
  915. Ability: Shadow Tag
  916. Level: 5
  917. EVs: 196 Def / 76 SpA / 236 Spe
  918. Timid Nature
  919. - Psychic
  920. - Shadow Ball
  921. - Thunder Wave/taunt
  922. - Calm Mind
  923. Now this poke is interesting and i see people run the scarf set as only existing set... i honestly think that's a bit wastfull cause the poke has allot of potential
  924. Now i my self am not 100% sure about this one mainly because i don’t use it offen enough but it’s definatly viable it’s able to trap anything other then ghosts and set up calm mind’s against most of them! Also t-wave and taunt are viable and notable options having one of the best stabs in LC isn’t bad not having dazeling gleam also isn’t bad because this thing isn't seposed to trap dark types or types that are able to break you down
  925.  
  926. now back in early X and Y frickett and i have used a rest talk gothita set, worked well tbh
  927. the set it self also was nice:
  928. Gothita @ Eviolite(another un-used set but still viable)
  929. Ability: Shadow Tag
  930. Level: 5
  931. EVs: 236 HP / 116 Def / 76 SpA / 76 SpD
  932. Bold Nature
  933. IVs: 0 Atk
  934. - Psychic
  935. - Calm Mind
  936. - Rest
  937. - Sleep Talk
  938. it was a nice bulky set sees allot of nice use BUT it needs support stunky, houndoor, pawniard and vullaby are common walls to this well any dark type but these are your main problems other uncommon once like purrloin are uncommon so don't worry about those.Very under-rated and it was good in an UNstable meta not things are settled it sees more use orehh it should but i haven't tested it enough in the current meta to say it's 100% amazing but it is viable/conciderable. It's sad to see scarf set is the only set to see use:
  939.  
  940. AND FINALY THE MOST USED AND LITERALY THE MOST VIABLE RELLYABLE SET THIS POKE RUNS:
  941.  
  942. Gothita @ Choice Scarf(used and viable)
  943. Ability: Shadow Tag
  944. Level: 5
  945. EVs: 36 Def / 236 SpA / 236 Spe
  946. Timid Nature
  947. - Psychic
  948. - Energy Ball
  949. - Thunderbolt
  950. - Trick
  951. It's good i have to admit but ehh... i showed you the other 2 set's that about no one even runs what i honestly think is sad yea call me one of those ''original people'' but it's more conciderable then things like set up dwebble(who should be shell smash + maby SR if needed but that's off subject)
  952. Scarf set will outspeed and revenge kill so many things not only that it will also get allot of kills with right switches but never ever switch into a potential sucker/knock off user EVER.
  953. it's the only set people run on this thing with a solid 96.057%
  954. that my friend i call a powerfull useage of item the ability has 99 ish% even tho they are all 3 good realy none of the 2 is as godly as this one even a switch on a defog with compeditive , isn't THIS godly.
  955.  
  956.  
  957.  
  958. H
  959.  
  960. Hippopotas:
  961. Hippopotas @ Eviolite
  962. Ability: Sand Stream
  963. Level: 5
  964. EVs: 132 HP / 100 Atk / 212 Def / 20 SpD / 20 Spe
  965. Impish Nature
  966. - Stealth Rock/Rock Slide
  967. - Whirlwind/Rock tomb/Rock Slide/Crunch
  968. - Slack Off
  969. - Earthquake
  970. Sand Setter, Phazer, Hazard setter, Weather controll, Defencive wall that checks Fletch and doesn't lose to Diglett and has amazing defences. Lastly it has reliable recovery.
  971. Downsides: Sllllllllloooow, rater weak, limited moveslots, Ability can't be optimal with Smooth Rock as it highly limits it's defencive options.
  972. Idealy you did be running Whirlwind with Stealth Rocks, Slack Off and Earthquake. However if you don't need/want a phazer Rock Slide can function just as well as it allowes you to deal with flying types like archen/fletchling mutch better.
  973. Crunch/Rock Tomb are good options aswell if the team needs it, you could put Rock Tomb on the set but keep in mind Hippo did still be slower against everything with atleast 16 speed and speedtieing with 15 speed users. Crunch is to hit Gastly with solid damage as it is immune to Earthquake.
  974. Hippopotas @ Eviolite/Smooth Rock
  975. Ability: Sand Stream
  976. Level: 5
  977. EVs: 132 HP / 20 Atk / 132 Def / 180 SpD / 20 Spe
  978. Careful Nature
  979. - Earthquake
  980. - Whirlwind
  981. - Stealth Rock
  982. - Slack Off
  983. This spread is made to support both Smooth Rock uses aswell as a better answere agaisnt Magnemite IF eviolite is used as this allowes you to take 2 HP Grasses from Modest magnemite with Stealth Rock damage included. Finaly this spread also allowes you to deal mutch better with Vulpix, this was a spread i had personaly been looking for a fairly long time to finaly find a small notation of it in the dex that even needed outside explanation to get full understanding of that important things it allowes you to deal with, just some small notes of pokes that it does deal with: Elekid, Vulpix, Magnemite, Gothita. Yea sure the list is small, however you lose little defencive uses (you do lose some of them tho, practicaly as mutch as you gain.) but this gives options no other ground type in LC can offer let allone have recovery on top of that.
  984.  
  985. Honedge @ Eviolite
  986. Ability: No Guard
  987. Level: 5
  988. EVs: 196 Atk / 116 Def / 140 SpD / 52 Spe
  989. Adamant Nature
  990. - Swords Dance
  991. - Iron Head
  992. - Sacred Sword
  993. - Shadow Sneak
  994. do understand this poke needs a good chunk of support, a nice partner for this would be staryu because it deals with a lardge group of problems but still is a perfect core.
  995. I normaly wouldn’t recomand this thing but because of the amout of people using it in Mid ladder and very potential stats and type i am still going to suggest this thing for others to use (but i won’t be using it lol) enough bulk to live knock offs, set up SD or go for a powerfull bulkup ignoring 90 base fight move or for stab priority. It also has a very poor ability that it won’t be using(if this thing had iron tail it would actualy have been a bit better beleave it or not)
  996. 196 Atk Timburr Knock Off (97.5 BP) vs. 0 HP / 116 Def Eviolite Honedge: 10-12 (47.6 - 57.1%) -- 12.1% chance to 2HKO
  997. the spread i recomand for it also shows
  998.  
  999. Houndour:
  1000. Houndour @ Life Orb
  1001. Ability: Flash Fire
  1002. Level: 5
  1003. EVs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
  1004. Hasty Nature
  1005. - Dark Pulse/pursuit/destiny bond
  1006. - Fire Blast
  1007. - Nasty Plot/destiny bond/pursuit
  1008. - Sucker Punch
  1009. Simalar to caravana exept this thing loves to treath teams as a wall breaker/traper and can 2hko anything that isn’t vulaby,spritzee you heard me it can 2hko anything exept those even porygon 68.4% chance to 2HKO with Fire blast
  1010. It has destiny bond, sucker punch ,pursuit, powerfull stab however it’s not as treathning knowing most of the meta is based around checking and not countering pokes but still the thing can do allot with just it’s stabs and for those who think it’s able to ruin abra nope HP fight < that thing and dazeling gleam also 2hko’s even with evio
  1011.  
  1012.  
  1013.  
  1014. K
  1015. Koffing:
  1016.  
  1017. Koffing @ Eviolite
  1018. Ability: Levitate
  1019. Level: 5
  1020. EVs: 196 HP / 236 Def / 36 SpA
  1021. Bold Nature
  1022. IVs: 0 Atk
  1023. - Pain Split
  1024. - Sludge Bomb/clear smog
  1025. - Flamethrower
  1026. - Will-O-Wisp
  1027. DO NOTE THIS POKE NEEDS SUPPORT ALLOT OF IT!(THIS POKE WAS ORINGINALY REMOVED BECAUSE I DIDN'T KNOW WHERE EXACTLY IT WOULD BE PLACED: it's banned from LC UU and literaly horrible in regualar LC)
  1028. Another of these pokes i wouldn’t recomand but it does have it’s use right now with high def and HP it can take soem hit’s and go for a punishing pain split with it’s poor sp attack, speed, well allaround bad exept for type and ability incombo with it’s good stats!
  1029. it does lose agianst things like drillbur, but out side of that guy he actualy does a good job walling things other then that like mienfoo, panchamp , archen etc and ofc anything but pokes who wave there hands like they just don't care about will-o can break this thing down physicaly BUT
  1030. it's not as amazing as you might think, walling things amazingly well physicaly doesn't mean you are a god in LC no snubble would rater suit that role aswell but you also need some sp def use and recovery sadly it only has painsplit (not the worst but still)
  1031. it's not concidered rellyable recovery and the coverage is poor about as poor as that of foongus but foongus has nice sp def and regenerator aka is very durable(even has synthesis what it won't need)
  1032.  
  1033. Karrablast:
  1034. Karrablast @ Eviolite
  1035. Ability: No guard
  1036. Level: 5
  1037. EVs: 236 Atk / 76 Def / 76 SpD / 116 Spe
  1038. Jolly Nature
  1039. - Drill Run
  1040. - Knock Off
  1041. - Megahorn
  1042. - Swords Dance
  1043. This is a later edit from the LC bad list what i legit thought OK this isn't as horrible as i first thought , i actualy found some teams that had this poke aswell and they were legit teams YES they need support but it can work out mutch like larvesta , maby a bit less then him but you get my point it has potential um, this list is a bit less expended then the one at the LC worthless list but this one handles the very best set this poke could run so no guard megahorn+ no guard drill run(doesn't get the most important kills but still) at +2 it get's solid powerfull treathning strengt then again it needs set up and isn't too hard to revenge kill, it's 100% weak to rocks lol mutch like larvesta BUt this thing can't get lucky cause rocks have 100% to hit on him makign stone edge always kill him, rock blast always hit(not nessesairly 5 times but it's 100% to hit atleats twice) and rock slide also hit's nice~
  1044.  
  1045. idk how i would make it work but there are teams out there that do!
  1046. (i am not a horrible player i just don't see use in using a poke that need this mutch of support to make it set up/stuff to deal with any rock type ex: drillburr(common slider) , archen, smashers,... etc.
  1047.  
  1048.  
  1049.  
  1050.  
  1051. L
  1052. the sun 0.1 (Larvesta) @ Eviolite
  1053. Ability: Flame Body
  1054. Level: 5
  1055. Shiny: Yes
  1056. EVs: 76 HP / 76 Atk / 156 Def / 196 Spe
  1057. Jolly Nature
  1058. - Flare Blitz
  1059. - Morning Sun
  1060. - U-turn
  1061. - Will-O-Wisp
  1062. Now here we have a poke i love with hall my hearth sadly it’s 4x weak to rocks but who cares jetpack/Infamy even made a extreemly simalar team even with some improvements i should have done by example running not 1 but 2 potential defogers on the team lol, seriously tho this poke can have more potential then anything that isn’t zigzagoon who has teams build around just HIM sweeping all others are support and yes it works amazing btw. Larvesta tho is a truck smashing, wall beaking and fightypes burning bug that likes tobe in the sunlight of the show …ehhh i ment spotlight! Will-o , nice bulk , nice speed , good attack and acces to a nice amout of moves simalar to ponyta but needs a bit mroe suport and has acces to U-turn still to pony is better in most cases sadly.
  1063. Larvesta @ Eviolite
  1064. Ability: Flame Body
  1065. Level: 5
  1066. EVs: 76 HP / 156 Atk / 236 Def / 36 Spe
  1067. Impish Nature
  1068. - Will-O-Wisp
  1069. - Morning Sun
  1070. - Flare Blitz
  1071. - U-turn
  1072. Now this set is weird:
  1073. it run's very low speed and has allot of defencive bulk aswell as the solid 17 attack because this allows the slow momentum
  1074. what currently is a war i would like to abuse if i fully knew it's weaknesses, there are pokes like diglett who can just trap/revenge very well with this support however U-turn can just prevent that trapping on it's own aswell as gaining momentum if poke nr 1 go's for U-turn , you are in the good position but if you are slower and go for U-turn YOU have the momentum
  1075. this is currently (12-7-2015) a big problem cause the meta game is getting rediculessly bulky and slow, where i can see an obvious solution to: stall what already is rising in useage but now with my own secret VS Volt-Turn teams you can talk about hazards like toxic spikes but also things like pawniard gain EVEN MORE USEAGE right now and so on this poke THIS POKE is one of the 3 that made the biggest Volt-Turn impact allong side chinchou and mienfoo~.
  1076.  
  1077.  
  1078. OUTCLASSED SET'S FOR CURRENT META:
  1079. Larvesta @ Eviolite
  1080. Ability: Flame Body
  1081. Level: 5
  1082. EVs: 76 HP / 236 Atk / 196 Spe
  1083. Jolly Nature
  1084. - Flare Blitz
  1085. - U-turn
  1086. - Morning Sun
  1087. - Will-O-Wisp
  1088. It's powerfull and fast sadly those are not that usefull exept if you are a hugh wall breaker
  1089.  
  1090. Lickitung @ Eviolite
  1091. Ability: Oblivious
  1092. Level: 5
  1093. EVs: 116 HP / 76 Atk / 156 Def / 156 SpD
  1094. Adamant Nature
  1095. - Wish
  1096. - Protect
  1097. - Knock Off
  1098. - Fire Punch
  1099. Not mutch to say about this sad lil wall having the highest mixed bulk you could wish for in LC sadly it can’t realy hit back it has to relly on lil damage and the ability to knock off item’s and wish pass even if taunted (oblivious = no taunt 5 me).
  1100. The poke also has poor type for a wall in LC while porygon/munchlax proof me wron on this one the poke needs support there exists a core for it to work but all i see is a core 100% outclassed by spritzee literaly replace the lickitun for spritzee on the exact team and the team would improve allot even.
  1101.  
  1102. main partner of the core is croagunk(fight resist to all fight types exept bulky mienfoo, removes t-spikes and absorbs scald to prevent burns) who also is know to be an amazing partner for spritzee with MULTIPLE CORE SET'S
  1103. i am talking pshysical set that has aromatherapy support or dual set up core with special croagunk and calm mind spritzee OR mixed croagunk+ either forms of spritzee can work depending on the rest of the team.
  1104.  
  1105.  
  1106. Lileep:
  1107. Lileep @ Eviolite
  1108. Ability: Storm Drain
  1109. Level: 5
  1110. EVs: 148 HP / 60 Def / 28 SpA / 220 SpD / 12 Spe
  1111. Bold Nature
  1112. - Giga Drain
  1113. - Recover
  1114. - Earth Power/Stealth Rocks
  1115. - Ancient Power/Stealth Rocks
  1116. I know what you are thinking why the hell is it here 1 reason i made 2 lists 1 of pokes you should be concidering to use even tho i don't want to see this poke anywhere BUT the second list is for pokes you should never even concider and don't serve use that can't be done better with another poke meaning you will be better off with any other poke, lileep sees use in sand teams and sand teams only use it outside of that and you see a useless poke that has no need ot exist what so ever.
  1117. this poke's use it to abuse the 1,5x sp def boost of sand and absorb about any special attacker including helix and The Ninja Turtle. example:
  1118. +2 196+ SpA Omanyte Ice Beam vs. 148 HP / 140+ SpD Eviolite Lileep: 20-24 (80 - 96%) -- guaranteed 2HKO
  1119. or 11,3% to 2hko at +0
  1120. 212+ Atk Tirtouga Stone Edge vs. 148 HP / 60+ Def Eviolite Lileep: 9-12 (36 - 48%) -- guaranteed 3HKO
  1121. +2 212+ Atk Tirtouga Stone Edge vs. 148 HP / 60+ Def Eviolite Lileep: 16-21 (64 - 84%) -- guaranteed 2HKO
  1122. do know gigadrain 3hko's tirtle if juicy (or 1hko if SR were up)
  1123. and helix will fall for the true fossile the ancient lily LILEEP
  1124. ALL HAIL THE ROOT FOSSILE!!!!!11!!1!l!!!one!!I!!
  1125. there also is this gimmicky set what honestly ... i don't fully understand why but alright i give you the fact it could work
  1126.  
  1127. WHAT YOU SHOULD NOT USE:
  1128. (DON'T USE THIS SHIT)LiIeep @ Eviolite
  1129. Ability: Storm Drain/Suction Cups
  1130. LeveI: 5
  1131. EVs: 148 HP / 108 Atk / 60 Def / 60 SpD / 92 Spe
  1132. Adamant Nature
  1133. - Swords Dance
  1134. - BuIIet Seed
  1135. - Rock SIide
  1136. - Recover
  1137. basicaly allowing you to set-up against things mainly because you can't treath anything out so basicaly any thign can safely switch on you while you can't hit back hard.... well this allows you to!
  1138. after 1 SD you actualy do same damage against a fiar chunk of things however most of those are irrelivant cause... it's too slow to do something lol. most of the times the things tha switch in are prepaired to take a hit from you and 2hko you back/1HKO you. Or basicaly you need 2 safe turns to do anything.
  1139.  
  1140. Numel:
  1141. Numel if i need SR (Numel) @ Eviolite
  1142. Ability: Oblivious
  1143. Level: 5
  1144. EVs: 36 HP / 196 Def / 156 SpA / 76 SpD
  1145. Bold Nature
  1146. IVs: 0 Atk
  1147. - Will-O-Wisp
  1148. - Stealth Rock
  1149. - Earth Power
  1150. - Fire Blast
  1151.  
  1152. OR
  1153.  
  1154. Numel @ Eviolite
  1155. Ability: Oblivious
  1156. Level: 5
  1157. EVs: 196 HP / 196 Def / 76 SpD
  1158. Bold Nature
  1159. IVs: 0 Atk
  1160. - Stealth Rock
  1161. - Will-O-Wisp
  1162. - Earth Power
  1163. - Fire Blast
  1164. (this one misses out on some needed fire power, but it does wall allot better against things like HP ground magnamite.
  1165.  
  1166.  
  1167. This is the not shitty set of numel.
  1168. Numel has a unique type aswell as good coverage and enough in stats to work but what holds it back: noobs and teamsupport
  1169. first problem it faces is noobs who use the poke wrong: numel has simple as ability a good ability on it self HOWEVER it get's all stat boosting moves like curse, flame charge, amnesia but even with those boosts it's still: 4xweak to water, vulnerable aginst ground aswell as the oh so common fight type, it's slow, has no recovery , generaly bad defencive stats
  1170. All these prolems are existing because of te person who thinks it's good. I however tell you what you should run instead:
  1171. this set makes use of oblivion so taunt can't stop you from setting up SR nor will-o-wisp what is a good thing knowing it's gimmicky set is almost compleatly walled by taunt AND meinfoo is a common taunt user in the current meta as resault it's quite effective.
  1172. Second of all the pokes type ground and fire so basicaly chinchou can't safely switch into you because e-power or does allot ALLOT of damage (14 sp def can live reguardless of item, scarf set ofc loses, berry juice needs 14 sp def what is odd to run on that set anyway and evio (14, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 20) what is (56 - 80%) and 18 = 72% or the most common roll) scald in return KO's numel so watch out for that!
  1173. It's main niche is to not be walled by chinchou but also to stand chance against other momentum gainers like magnemite who at best can HP ground.
  1174. Outside of this niche is obviously outclassed by ponyta but it has A niche what made it on this list.
  1175. The main reason why i wanted this poke on the list is because of: frickett got an idea to make numel work and i already was thinking of doing something with numel at 1 point so after watching his team work out i wanted to break down that team and make my own version, what actualy worked out perfectly so 2 teams that made numel work is a nice way to show how good the poke actualy is IF it get's the needed support don't get me wrong tho normal teambuilding can replace the niche numel has with chinchou so exept if you want to make a team that Utilises Numel for fun i would disrecomand the poke.
  1176.  
  1177. Numel likes to have a partner that is a bulky grass type: literaly the most basic teaming with just pumpkaboo or my/frickett's option cause it is cute: chespin, however i would recomand to team pumpkaboo with it instead lol, another poke that can easly be smacked on is staryu or skrelp or chichou skrelp would be a nice core member cause pumpkaboo + skrelp is a core but nt the bulky set you will be running so there you go a potential 3 poke core with multiple forms and changes that can all work on preferance.
  1178.  
  1179.  
  1180. M
  1181. Magby:
  1182. Magby @ Berry Juice
  1183. Ability: Vital Spirit
  1184. Level: 5
  1185. EVs: 236 Atk / 252 Spe
  1186. Adamant Nature
  1187. - Belly Drum
  1188. - Mach Punch
  1189. - Fire Punch
  1190. - Return
  1191. Another thing i realy like sadly this one isn’t mutch use unlike larvesta HOWEVER this thing can make some people think wrong and let it set up not long after you lost 1-2 OR 6 pokes :P jk well seriously tho this poke has acces to some very nice coverage in general with thunder punch,flareblitz, cross chop and ofc the all mighty mach punch the fact he is immune to spore makes him a good foongus killer and can take some special hit’s and check/setup sadly tho it needs allot of suport to work/belly drum on everything and hard predicting but it can be a true pain if it manages to set up, to be exact any normal team should run 1 counter for it yes but that poke is forced to stay in shape to prevent this from sweeping, it's mutch like zigzagoon's threat , but in a smaller form.
  1192.  
  1193. Magnemite:
  1194. Magnemite @ Berry Juice
  1195. Ability: Sturdy
  1196. Level: 5
  1197. EVs: 240 SpA / 236 Spe
  1198. Timid/Modest Nature
  1199. - Flash Cannon
  1200. - Volt Switch
  1201. - Hidden Power [Ground]
  1202. - Recycle
  1203. ‘’Magnemite the magnet pokemon magnemite likes to magnetize juice to fly into it's acid core , where after recycling can be re-used as a form of syntheses of 100% recovery holding sturdy against any threat i twill need to remagnitize it’s juice.’’ -RhydonDex entry of magnemite what all by it self explains how magnemite works sadly tho it needs some support in order to keep it’s sturdy but even if it loses sturdy it will still be good with 19 sp attack (no nature) and a bit poor coverage BUT that doesn’t matter it’s able to just spam flash cannon and t-bolt against anything if not run HP ground to deal with some other things like it's most common check/counter chinchou, also deals with the manly and powerfull NUMEL!
  1204. you could also run:
  1205. Magnemite @ Berry Juice
  1206. Ability: Sturdy
  1207. Level: 5
  1208. EVs: 36 Def / 236 SpA / 236 Spe
  1209. Modest Nature
  1210. IVs: 0 Atk
  1211. - Volt Switch
  1212. - Flash Cannon
  1213. - Recycle
  1214. - Endure/Thunderbolt
  1215. This set exists for: anyone who wants to run thunderbolt to do more electric damage against bulky water types, flying types but honestly it's useless, you will Ko almost any poke weak to electric with voltswitch anyway BUT i gues if you realy want to run this then yes you could.
  1216. Endure is a less known move but undoubtedly viable it allows you to get your juice of 100% at a time exept if someone knock's off your juice or something alike what removes your juice forever.
  1217.  
  1218. OR this:
  1219. Magnemite @ Choice Scarf
  1220. Ability: Sturdy
  1221. Level: 5
  1222. EVs: 240 SpA / 236 Spe
  1223. Modest Nature
  1224. - Hidden Power [Ground]
  1225. - Flash Cannon
  1226. - Volt Switch
  1227. - Thunderbolt
  1228. Scarfed magnemite also works very very well First of all scarf it self is a nice element in LC so nice actualy it’s viable to use unviable set’s , however on magnemite this isn’t unviable it’s good to boost up it’s speed a lil and outspeed anypoke in the tier that isn’t scarfed or speed boosted and faking your scarfed can also be used to give recyclemite a element of suprise!
  1229.  
  1230. There also exist the magnetpull version that run's Hp fire but i disrecomand that one because the only things it kills are pawniard and ferroseed but it kills PAWNIARD AND FERROSEED who are common as hell in the current meta game:
  1231. so i would infact place a note to the set here:
  1232. Magnemite @ Choice Scarf
  1233. Ability: Magnet Pull
  1234. Level: 5
  1235. EVs: 240 SpA / 240 Spe
  1236. Modest Nature
  1237. - Hidden Power [Fire]
  1238. - Flash Cannon
  1239. - Volt Switch
  1240. - Thunderbolt
  1241.  
  1242. you could ifnact run LO + analytic magnemite as a wall breaker aswell HOWEVER it sees nearly no use in the current metagame because of it's low speed HOWEVER HOWEVER because of the uprising slow bulky metagame it seems to get slightly more potential .... this doesn't mean it's viable however.
  1243.  
  1244.  
  1245.  
  1246. Mienfoo:
  1247. THE GOD OF LC, the almighty fighter of kitty cats
  1248. The undestructabe warior….MIEEEEEEEENFOOOOOOO
  1249. S ranked in LC, regenerator , move pool to rule above most others and the regenerator oh lord the regenerator <3 http://pastebin.com/e2JWBLtx <--- here is all you need to know about the big mienfoo
  1250.  
  1251. Munchlax:
  1252. The king of special walls in LC
  1253. Munchlax @ Eviolite
  1254. Ability: Thick Fat
  1255. Level: 5
  1256. EVs: 236 Atk / 36 Def / 236 SpD
  1257. Adamant Nature
  1258. - Pursuit
  1259. - Body Slam
  1260. - Rest
  1261. - Sleep Talk
  1262. The first of the 2 set’s i am gonna say is the rest talk set what munchlax can actualy run nicely with just 2 moves the thing can do so mutch with base 85 attack THIS THING is extreemly simalar to what snorlax does having loads of special bulk the highest HP in LC and highest sp def in LC this thing is undouthably amazing as special wall and the rest talk set let’s it have use even with item knocked off sadly tho it’s B+ ranked for the fact it must run rest talk inorder to live more special hit’s
  1263. 2(Munchlax) @ berry juice
  1264. Ability: Thick Fat
  1265. Level: 5
  1266. EVs: 236 Atk / 36 Def / 236 SpD
  1267. Adamant Nature
  1268. - Pursuit
  1269. - Body Slam
  1270. - fire punch
  1271. - recycle
  1272. (2) this is the second and less important set because this one focuses on berry juice + recycle what isn’t amazing at all it only allows the user to get instant recovery and 1 more coverage sadly tho get your item stolen or knocked off and you are done!
  1273.  
  1274. Mankey:
  1275. Mankey @ Choice Scarf
  1276. Ability: Defiant
  1277. Level: 5
  1278. EVs: 36 HP / 196 Atk / 76 Def / 196 Spe
  1279. Adamant Nature
  1280. - U-turn
  1281. - Close Combat
  1282. - Rock Slide
  1283. - Gunk Shot
  1284. Not having knock off is a hugh deal!
  1285. This is just sad to see tbh the poke has so mutch coverage and speed and attack but it doesn’t come to true right it’s over shadowed by mienfoo who only has bare basics but even that can’t be compaired tot his this poke needs stickywebs or some status drop inorder for it to be able to do something it’s a nice defog blocker if only most of the defogers wouldn’t be FLYING TYPES seriously it has no way to come to true right even if you try to make it work it would still be outclassed by scarfed mienfoo.
  1286.  
  1287. Mantyke:
  1288. Mantyke @ Eviolite
  1289. Ability: Water Absorb
  1290. Level: 5
  1291. EVs: 156 HP / 196 Def / 116 SpD / 36 Spe
  1292. Calm Nature
  1293. IVs: 0 Atk
  1294. - Scald
  1295. - Air Slash
  1296. - Rest
  1297. - Sleep Talk
  1298. Simalar to munchlax exept this thing actualy is allot worse in that it doesn’t have just 1 thing it blocks and it can do something with it’s usefull typing but hey 4x electric, 2x rock is fair and resisting fight is also nice it can burn thigns and live allot of special pokes with it’s base 120 sp def i just thought it would be worth mentioning but other then this set there isn’t mutch to say(no rain isn’t an option)
  1299. Mantyke @ Eviolite
  1300. Ability: Water Absorb
  1301. Level: 5
  1302. EVs: 156 HP / 196 Def / 120 SpD / 36 Spe
  1303. Calm Nature
  1304. IVs: 0 Atk / 30 SpA / 30 SpD
  1305. - Air Slash
  1306. - Scald
  1307. - Hidden Power [Ground]
  1308. - Tailwind
  1309. This set is slightly different from the previous one for being a support poke, acces to tailwind and good bulk aswell as 11 speed makes it outspeed every natural fast poke
  1310. running 13 speed also is an option for it to outspeed everything(13x2 = 26 and 26 is the higest speed tier in LC only outsped by scarfed ghastly(viable) and any other 18+ poke with scarf or boosted speed(unviable)) but you don't hit hard :/
  1311. RAIN SET:
  1312. Mantyke @ Life Orb
  1313. Ability: Swift Swim
  1314. Level: 5
  1315. EVs: 36 Def / 200 SpA / 40 SpD / 196 Spe
  1316. Modest Nature
  1317. IVs: 9 HP / 30 SpA / 30 SpD
  1318. - Hydro Pump
  1319. - Air Slash
  1320. - Hidden Power [Ground]
  1321. - Rain Dance
  1322. 9 IV's into HP make it have 19 Hp = lowest LO recoil.
  1323. A second set and let's keep it basic: IF you ever want to make a rain team i recomand you put in cravana and/or this poke this poke is the best overall rain dance sweeper with acces to some of the best stab a poke could wish for in this meta AND good reasonable bulk to take special hit's even with LO
  1324.  
  1325. N
  1326. Natu:
  1327. Defencive slow natu (Natu) @ Eviolite
  1328. Ability: Magic Bounce
  1329. Level: 5
  1330. EVs: 196 HP / 156 Def / 36 SpA / 76 SpD / 36 Spe
  1331. Bold Nature
  1332. - U-turn
  1333. - Psychic
  1334. - Roost
  1335. - Heat Wave
  1336. Slow and bulky allowing it to switch in against about exept super hit's but those are just common as all hell....yea...
  1337.  
  1338. Fast Bulky (Natu) @ Eviolite
  1339. Ability: Magic Bounce
  1340. Level: 5
  1341. EVs: 36 HP / 236 Def / 36 SpA / 196 Spe
  1342. Timid Nature
  1343. IVs: 0 Atk
  1344. - Psychic
  1345. - Calm Mind
  1346. - Roost
  1347. - Heat Wave
  1348. So natu sadly this thing isn’t the best magic Bounce carrier could wish for but it also isn’t close to the worst it’s bulky enough to live allot of things and has nice speed(hit's 17 meaning it is in the viable speed tier also checks mienfoo) and special attack being able to do damage back against allot of things and even set up if needed. Again it’s the only magic bounce poke but seriously this isn't bad.
  1349. But it can run 4 possible set's:
  1350. Ballenced Natu (Natu) @ Eviolite
  1351. Ability: Magic Bounce
  1352. Level: 5
  1353. EVs: 36 HP / 76 Def / 196 SpA / 196 Spe
  1354. Timid Nature
  1355. IVs: 0 Atk
  1356. - Dazzling Gleam/Heatwave
  1357. - Psychic
  1358. - Roost
  1359. - Calm Mind
  1360. Not mutch difference but this one is literaly a combo of option 1 and 3 having a bit of this a bit of that while in reality it's nothing special but it can make good use of the ability aswell as it's offencive possibility's
  1361. sadly it needs a lil set up to actualy get going good
  1362. LO natu (Natu) @ Life Orb
  1363. Ability: Magic Bounce
  1364. Level: 5
  1365. EVs: 116 Atk / 196 SpA / 196 Spe
  1366. Naive Nature
  1367. IVs: 19 HP
  1368. - Sucker Punch
  1369. - Heat Wave
  1370. - Psychic
  1371. - U-turn
  1372. and last but not least the LO set (it's probs the best set it can run tbh)
  1373. first of all not running psychic on a psychic type whith powerfull special attack is just asking to be slaped in the face idk what guy made the set on the damage calcs but that's just stupid to not put the best stab/type out side of fight as coverage
  1374. U-turn is a nice nove and it's true it sure is nice to have momentum especialy with sutch a powerfull offencive type and with 17 speed aka highest common speed, dazeling gleam does in fact 2hko bulky dark types like vullaby and again this is where it's nich is revealed U-turn gives it viable momentum against Pursuit trappers/gothita
  1375. 196 SpA Life Orb Natu Heat Wave vs. 0 HP / 116 SpD Eviolite Pawniard: 16-21 (76.1 - 100%) -- 6.3% chance to OHKO
  1376. and ofc U-turn ~ (at this point YOUR sucker punch Kills pawiard! xD)(you have 17 speed so yes you outspeed him)
  1377.  
  1378.  
  1379. it's slightly outclassed by abra BUT abra doesn't have momentum/magic bounce does have the amazing magic guard what also is great but not magic bounce and we are greatfull that we atleast have this versatile mon to do the job sadly i have to say 1 thing:
  1380. the screen set isn't arguably viable -.- screen are generaly bad in LC and natu sure isn't the best user of this
  1381.  
  1382.  
  1383.  
  1384. Noibat:
  1385. Noibat @ Choice Scarf(DON'T USE)
  1386. Ability: Infiltrator
  1387. Level: 5
  1388. EVs: 36 HP / 236 SpA / 236 Spe
  1389. Timid Nature
  1390. - Switcheroo
  1391. - U-turn
  1392. - Air Slash/Hurracane
  1393. - Heat Wave
  1394. the reason why it's here is because Katie Now ya'happy ? the set runs scarf no i won't past the LO set because i don't see it being useable and this set can actualy work nice because it can trap something as resault of switching items-scarf getting use even if it can't do damage it runs max use of the scarf with U-turn and has 2 coverage moves all of don't have 100% to hit even if you replace heatwave with d-meteo for damage it still would have 90% acc.
  1395. O
  1396. Oddish:
  1397. Oddish @ Life Orb
  1398. Ability: Chlorophyll
  1399. Level: 5
  1400. EVs: 240 SpA / 200 Spe
  1401. Timid Nature
  1402. - Solar Beam
  1403. - Sludge Bomb
  1404. - Hidden Power [Fire]
  1405. - Sleep Powder
  1406. Sunny day user a bit outspeed by sprout and bulba but that's legit all , it's about as good to be very honest.
  1407.  
  1408.  
  1409. Omanyte @ Eviolite
  1410. Ability: Shell Armor
  1411. Level: 5
  1412. EVs: 36 Def / 196 SpA / 236 Spe
  1413. Bold Nature
  1414. IVs: NaN Atk
  1415. - Earth Power
  1416. - Ice Beam
  1417. - Surf
  1418. - Shell Smash
  1419. Nothing else to say other then this coverage beats anything in the tier that isn’t max sp def i also don’t like running weak armor because that only makes you priority weak imo
  1420. This poke can legit 1-2hko anything in the tier at +2 at a minimal of 60% making this thing pure fear able also it has 13 speed and a type that is alright not amazing but enough to set up against somethings but when it set’s up OH lordy yes
  1421. Onix
  1422. Onix @ Berry Juice
  1423. Ability: Sturdy
  1424. Level: 5
  1425. EVs: 76 HP / 236 Atk / 196 Spe
  1426. Adamant Nature
  1427. - Rock Blast
  1428. - Earthquake
  1429. - Stealth Rock
  1430. - Dragon Tail
  1431. This is the basic juicy sturdy set what isn’t bad at all it realy is good but i prefer this one
  1432. Onix @ Eviolite
  1433. Ability: Sturdy
  1434. Level: 5
  1435. EVs: 156 HP / 156 Atk / 76 SpD / 116 Spe
  1436. Jolly Nature
  1437. - Rock Blast
  1438. - Earthquake
  1439. - Stealth Rock
  1440. - Taunt
  1441. Because this one actualy gives nice bulk against even fight types and that is amazing having a poke with 33 bulk(including evio) and 22 HP poor attack but nice legit nice speed (irionic because it’s the bulkyest of all rock types/defensive pokes in all of LC again the bets imagineable coverage with just it’s stabs what kinda make up for it’s poor attack. Yet still it’s viable in LC. (B mid)
  1442.  
  1443. Pawniard:
  1444. 1 thing: this poke is S ranked, it's the most deadly dark type, it has definant , why pawniard isn't banned(meta game full of fight types, the others include being limited in speed not hitting 17 and some other things seriously 4x weak to fight in a meta full of fight and it's still S rank, you might think SOMETHING MUST BE WRONG!)
  1445. http://pastebin.com/JYtu7q2M
  1446.  
  1447.  
  1448.  
  1449.  
  1450. Panchamp:
  1451. Pancham @ Choice Scarf
  1452. Ability: Mold Breaker
  1453. Level: 5
  1454. EVs: 60 HP / 180 Atk / 252 Spe
  1455. Adamant Nature
  1456. - Drain Punch
  1457. - Knock Off
  1458. - Parting Shot
  1459. - Gunk Shot
  1460. This poke wasn’t viable at all-in X and Y yet it is now with drain punch and knock off being able to KO about anything if not fake weaken something what can give good suport against other things (it’s rank is A right now what only shows how good it is)
  1461. It can also run LO (not with the amazing 1hp damage tho) and make use of it with iron fist ability if needed! And has amazing coverage just like most fight types.
  1462.  
  1463. Pancham @ Eviolite
  1464. Ability: Iron Fist
  1465. Level: 5
  1466. EVs: 180 Atk / 100 Def / 212 SpD / 12 Spe
  1467. Adamant Nature
  1468. - Drain Punch
  1469. - Knock Off
  1470. - Gunk Shot
  1471. - Swords Dance
  1472. So here we have another set that also became only because of knockoff+drainpunch being useable!
  1473. Now why is this one so good that meinfoo can't use the samething ? because mienfoo is more about speed, panchamp is more about buk if you haven't seen this thing has 14-14 bulk and solid 23 Hp all working fine with an eviolite if not even a berry juice could work but that would be a big wast imo. This poke can run 18 attck and set up easy SD's what makes it almost as powerfull as pawniard sadly it doesn't have this amazing knock off stab to work but it does have allot better coverage with: gunk shot, parting shot, drain punch, thunder punch/ice punch/fire punch and even zen headbutt it used to run storm trow as powerfull stab what legit was alright even the only poke to be able to use a 100%crit move sadly this isn't soooo amazing that it was A mint classed no it was a bit lower , more into B mid but that's alright the poke overall is nice not outclassed ..well mostly not but you get what i mean.
  1474.  
  1475.  
  1476. Ponyta:
  1477. Ponyta:
  1478. These are the 3 main set’s i am going to support:
  1479. Basic set~ (Ponyta) @ Eviolite
  1480. Ability: Flame Body
  1481. Level: 5
  1482. EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
  1483. Jolly Nature
  1484. - Flare Blitz
  1485. - Morning Sun
  1486. - Will-O-Wisp
  1487. - Wild Charge, Toxic, Hypnosis, Return and Flame Charge.
  1488. First of all the last slot depends on what you want it to check that your team needs it for most, as Wild Charge allowes you to deal better with incoming water types like Omanyte, Skrelp and Staryu. Toxic allowes you to deal better against Spritzee, opposing Ponyta's, Numel, Slowpoke and last but not least it makes it deal with Porygon.
  1489. Hypnosis allowes you to randomely put the opponant to sleep, what is really usefull if you're in a bad possition(idk why you are in one anyway but ok) this move if your team has no other sleep users like Foongus allowes you to nicely get a slightly better change against that one treath.(I see it's use but i wouldn't normaly recomand using it), Return does little only allowing you to deal better against Ponyta and Chinchou, sadly: 76 Atk Ponyta Return vs. 76 HP / 212+ Def Chinchou: 9-11 (36 - 44%) -- guaranteed 3HKO ,
  1490. 76 Atk Ponyta Return vs. 0 HP / 156 Def Eviolite Ponyta: 6-8 (28.5 - 38%) -- 59.1% chance to 3HKO so it's not usefull.
  1491. Flame Charge is it's newest and most seemingly important move, as this allowes you to deal wity Scarfed Gothita mutch better aswell as dealing with Diglett if you are at +1, the move is the 4th slot so do not think about trading that for Flare Blitz as Flare Blitz is essential in everyway.
  1492.  
  1493. Up to the actual set explanation:
  1494. First of all we have the all knowing basic set the bulky ponyta
  1495. 23 Hp to take less SR damage and odd HP, 14-14 bulk and max speed to hit 19, the remaining EV's are put into attack.
  1496. Flame Body is generaly the better ability allowing you to deal with Mienfoo, Pawniard and many physical attackers easly and efficently, it's fun to note that you make an amazing Counter against multi-hit moves like Aipoms Fury Swipes.
  1497.  
  1498. Ponyta @ Eviolite(currently useless)
  1499. Ability: Flash Fire
  1500. Level: 5
  1501. EVs: 236 Atk / 76 SpD / 196 Spe
  1502. Jolly Nature
  1503. - Flare Blitz
  1504. - Will-O-Wisp
  1505. - Morning Sun
  1506. - Wild charge/Double Edge
  1507. This set has use but not mutch especialy in the current meta game, this set is highly offencive
  1508. 18 attack does allot of damage BUTTTT just 1 example:
  1509. 236 Atk Ponyta Double-Edge vs. 76 HP / 212+ Def Chinchou: 11-14 (44 - 56%) -- 69.5% chance to 2HKO
  1510. That is powerfull but a compleatly useless calc Juice will activate and give it another go
  1511. evio would just wall it so... it's still a counter.
  1512. LO Ponyta can be argued as some people swear it's usefull, sadly i have seen the calcs and they aren't top notch amazing, however it's notable enough i guess, with this you can atleast make some use of your defencive type and stats.
  1513. 236 Atk Ponyta Wild Charge vs. 116 HP / 156 Def Eviolite Staryu: 12-16 (57.1 - 76.1%) -- guaranteed 2HKO
  1514. this however is a viable calc sadly it would speed tie with staryu meaning it's still not 100% to even work :/
  1515. 236 Atk Ponyta Wild Charge vs. 116 HP / 236+ Def Eviolite Slowpoke: 10-14 (37 - 51.8%) -- 88.7% chance to 2HKO after Stealth Rock
  1516. This is more conciderable however slowpoke is rare, these sadly are the most notable pokes for the 4th move cover calc. as for Flare Blitz that would need to be calc against everypoke, and it had some use with SR support but still defencive type would allow you to deal with those types anyway. Easly the most important one to note: 236 Atk Ponyta Flare Blitz vs. 0 HP / 156 Def Eviolite Timburr: 12-15 (50 - 62.5%) -- guaranteed 2HKO, not bad.
  1517.  
  1518. There exists a 3rd set but that's Sun ponyta, that's basicaly Ponyta @ Eviolite
  1519. Level: 5
  1520. Ability: Flame Body/Flash Fire
  1521. EVs: 156 Def / 76 SpA / 76 SpD / 196 Spe
  1522. Timid Nature
  1523. - Sunny Day
  1524. - Fire Blast
  1525. - Solar Beam
  1526. - Morning Sun
  1527. but i am not a fan of it + can be helpfull to even have Flash Fire as Sun also slightly influences your opponant.
  1528.  
  1529.  
  1530. Porygon:
  1531. The FireWall (Porygon) @ Eviolite
  1532. Ability: Trace
  1533. Level: 5
  1534. EVs: 236 HP / 116 Def / 156 SpD
  1535. Bold Nature
  1536. IVs: 0 Atk
  1537. - Tri Attack
  1538. - Psychic
  1539. - Thunder Wave/Trick room/Filler
  1540. - Recover
  1541. The arguably best wall in All of LC , i would say that is spritzee but alright, porygon has a weapon army of virtual toys and i don’t mean that what forms 90% of the internett no i mean his tri attack , ice beam,Thunderbolt ,Psychic ,Shadowball ,agility , recover, Thunder Wave, trick room(do note trick room means running 0 speed and Relaxed nature is Recomanded) this thing legit has allot of potential to work with eventho it’s so limited and basic with 16 sp def and 26 HP you can’t complain about abra’s (exept Lo abra)
  1542. The ability's this set run's are mainly trace for few reasons: things like chinchou can only scald burn you and can't use volt switch, Things like flash fire Ponyta can't do anything exept toxic/will-o you, generaly allot of ability uses with 1 more: diglett ... you heard me lol trapping DIGLETT with his own ability is what makes it shine brightest (this also counts for gothita's ability(and shity wynaut) the ability to trap trappers is just godly AND JUST 1 OF THE SET'S.
  1543.  
  1544. mixygon (Porygon) @ Eviolite
  1545. Ability: Download/Trace
  1546. Level: 5
  1547. EVs: 156 HP / 36 Def / 76 SpA / 156 SpD / 36 Spe
  1548. Modest Nature
  1549. IVs: 0 Atk
  1550. - Tri Attack
  1551. - Thunder Wave/Filler
  1552. - Psychic
  1553. - Recover
  1554. This is a mixed set that sadly isn't recomanded by smogon however i do support this set because: it outspeeds the 10 speed group, has all special uses of the sp def set and has offencive pressure as high but it does miss out on some needed kills
  1555. This set can have both ability's just as well ,because of it's high sp attack it's able to make good use of +1 sp attack
  1556. literaly a mix between the FireWall set and the Bulky attacker set.
  1557.  
  1558. Bulky attacker (Porygon) @ Eviolite
  1559. Ability: Trace/Download
  1560. Level: 5
  1561. EVs: 236 HP / 36 Def / 236 SpA
  1562. Modest Nature
  1563. - Tri Attack
  1564. - Psychic
  1565. - Recover
  1566. - Thunder Wave/Trick Room/Filler
  1567. This set is the literal definition of Bulky Offencive, it's easly place able on any bulky offencive team. It only needs fight support what literaly any team should have aswell as countering a hugh variety of things more spread out then most walls are able to accomplish.
  1568. Just like the previous form it can run both ability's and they all are based on perference, this set can legit go both ways i just perfer Download cause A:Trace misses out on def/sp def to compleatly shut down some common pokes like diglett/chichou.
  1569. B:It would be 19 sp attack AND +1 sp attack from Download what is just as good as the next set just bulkyer!
  1570.  
  1571. Downloading Speed (Porygon) @ Eviolite
  1572. Ability: Download
  1573. Level: 5
  1574. EVs: 40 Def / 240 SpA / 204 Spe
  1575. Modest Nature
  1576. IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
  1577. - Agility
  1578. - Tri Attack
  1579. - Psychic
  1580. - Hidden Power [Fighting]
  1581. This set Mainly run's Download because +1 Sp attack from Download and +2 speed from agility makes this not only a notable revenge killer but also a set up sweeper under right circumstances. This is literaly one of the scaryest of all pokes to face if it get's any chance.
  1582. 13 speed x2 hit's the 13 speed tier what is the higest viable boosted speed tier making you speed tie with things like omanyte at +2 from shell smash and many other things.
  1583. just to give 1 example of a calc to show how powerfull this is
  1584. +1 240+ SpA Porygon Psychic vs. 0 HP / 36 SpD Eviolite Mienfoo: 22-26 (104.7 - 123.8%) -- guaranteed OHKO this is bulky mienfoo BTW. I hope you understand why this poke is A*/A+ ranked!
  1585.  
  1586.  
  1587. Pumpkaboo:
  1588. -----------------------------------------------------LINE----------------------------------------------
  1589.  
  1590.  
  1591. First of all before just using the pumpkin you prefer cause size just makes it uglier? NO size does matter :3
  1592. Super = best option just rolls with a load of bulk enough to tank about the whole meta as being a bulky poke
  1593. Lardge = hit's 14 speed allowing you to go 17 attack and 14 speed all other parts are outclassed
  1594. normal = Compleatly outclassed by or small or lardge OR the most important of all of them super
  1595. Small = fastest and serves a different roll then the other pumpkins(suicidal lead) but also serves a faster roll then others.
  1596.  
  1597. and if you want to change up the set a bit: !!!!!!!!SYNTHESIS is the reason it became viable(outside of small), insomnea is literaly useless knowing you are already immune to: sleep powder/spore who are the only viable sleep moves outside of yawn/hypnosis who both aren't common!!!!!!!!!!!!
  1598. Pick up is useable(berry juice is a viable item so it can be used) but unperferable,i disrecomand it(knowing also knock off still makes the item useless reguardless of pick up.
  1599. The moves set it runs can be changed with these moves : Trick Room, flame charge(14 speed needed or more), fire blast, rock slide.
  1600. that's it lol.
  1601.  
  1602.  
  1603. Super spooks (Pumpkaboo-Super) @ Eviolite
  1604. Ability: Frisk
  1605. Level: 5
  1606. EVs: 204 HP / 148 Atk / 36 Def / 76 SpD / 28 Spe
  1607. Careful Nature
  1608. - Bullet Seed
  1609. - Will-O-Wisp
  1610. - Shadow Sneak
  1611. - Synthesis
  1612. This spread makes good use of 25 HP bulk but also has slight but useable defensive bulk, while it doesn’t have the best defences to live knock off’s from pawniard, it does still live neutral hit’s very well as well as taking resisted hit’s ofc, be aware this poke isn’t made to take all hit’s it’s made to have slight but useable offensive pressure :3
  1613. There used to be a spread made to deal with hazzards slightly better but i messed up from taking over slight bit’s of the spreads of other people because those ran 23 HP, 23 allows greater recovery from draining moves like leech seeds but leech seeds suck so … yea….as resault i recomanded a shitty spread for a little while but i am currently going trough literaly every spread i ever made to check if they are viable!
  1614.  
  1615.  
  1616. Special bulk of creeps (Pumpkaboo-Super) @ Eviolite
  1617. Ability: Frisk
  1618. Level: 5
  1619. EVs: 204 HP / 36 Def / 236 SpD / 28 Spe
  1620. Careful Nature
  1621. - Bullet Seed
  1622. - Shadow Sneak
  1623. - Will-O-Wisp
  1624. - Synthesis
  1625. My personal favorit set for pumpkaboo able to do things now it has synthesis and ofc this ghost is able to live knock offs just like hondedge but this thing can burn you at the same time and recover up damage and then Burn you AGAIN, sadistic i know but i enjoy it P_P. it has allot of nice def and HP bulk combo that with a nice type to block spore and sludge bom band then trow some burn status on things then you might think this must be good and yes it is. Flame charge or fire blast don’t make mutch difference other then 1 let’s you get fast as sanic the other let’s you blow up seeds and see the world burn like it’s halloween’s night.
  1626. On another note you can infact run TR on both of these if you want but just to ensure you this poke NEEDS synthesis
  1627. Pumpkaboo-Super @ Eviolite
  1628. Ability: Frisk
  1629. Level: 5
  1630. EVs: 204 HP / 36 Def / 4 SpA / 236 SpD
  1631. Sassy Nature
  1632. - Bullet Seed
  1633. - Fire Blast
  1634. - Will-O-Wisp
  1635. - Synthesis
  1636. This one exists for 1 reason: allowing fire blast to properly 2HKO pawniard.
  1637.  
  1638.  
  1639. Note:
  1640. there exists a simalar spread/use of this poke in the 'good-lc-cores''-tread:
  1641. Now this spread is a commonly used one because it's recomanded by the ''good-lc-cores''-tread but, it's bad the set the guy is suggesting kinda sucks honestly he suggested running leechseed what sucks in general and we have no ghost stab , while the sp def coverage is to deal with psychic types like gothita so you miss out on use,
  1642. aswell as the core suggesting hydro pump on skrelp and no HP fire/fight, (i will slip the fireblast on pumpkin + skrelp with sludge bomb because chespin (the reason why this is wrong) isn't that common to say the least).
  1643.  
  1644. Note nr2 : running 23 hp and 16 defence doesn't make mutch of a difference in the spread, infact it literaly gives no important difference on any of the 2 knowing you switch def for sp def by literaly 5% to 2HKO , i mean like you increase only damage of an attack but the total chance pretty mutch stays:
  1645. 180 Atk Archen Stone Edge vs. 44 HP / 196 Def Eviolite Pumpkaboo-Super: 9-12 (39.1 - 52.1%) -- 0.4% chance to 2HKO
  1646. (9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12)
  1647. 180 Atk Archen Stone Edge vs. 204 HP / 36 Def Eviolite Pumpkaboo-Super: 10-13 (40 - 52%) -- 9% chance to 2HKO
  1648. (10, 10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13)
  1649. shitty example i know but there are multiple more and this is just 1 lazy example
  1650. 0 Atk Mienfoo Knock Off (97.5 BP) vs. 204 HP / 36 Def Eviolite Pumpkaboo-Super: 10-14 (40 - 56%) -- 11.3% chance to 2HKO
  1651. (10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 14)
  1652. 0 Atk Mienfoo Knock Off (97.5 BP) vs. 44 HP / 196 Def Eviolite Pumpkaboo-Super: 10-12 (43.4 - 52.1%) -- 0.4% chance to 2HKO
  1653. (10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12)
  1654. and this is what i mean you could run it but it wouldn't do mutch other then make special attackers able to slightly KO you with some 6,3% to 2HKO you
  1655.  
  1656.  
  1657.  
  1658.  
  1659.  
  1660. Pumpkaboo-Lardge:
  1661. Pumpkaboo-Large @ Life Orb
  1662. Ability: Frisk
  1663. Level: 5
  1664. EVs: 4 HP / 228 Atk / 36 Def / 228 Spe
  1665. Adamant Nature
  1666. - Destiny Bond/Synthesis
  1667. - Bullet Seed
  1668. - Shadow Sneak
  1669. - Will-O-Wisp/Synthesis
  1670. all i am gonna say is it needs to hit 14 speed and this set allows you to hit 14 speed without nature so you can run adamant and hit that 17 , amazing number honestly and also lovely for rolls with bullet seed stab LO, what else do you want ?
  1671.  
  1672. Pumpkaboo-Small:
  1673. Pumpkaboo-Small @ Focus Sash
  1674. Ability: Frisk
  1675. Level: 5
  1676. EVs: 228 Atk / 4 SpA / 228 Spe
  1677. Naive Nature
  1678. - Destiny Bond/Explosion
  1679. - Trick Room
  1680. - Bullet Seed
  1681. - Fire Blast
  1682. the last and final member of the worth being pumpkins the small guy
  1683. this guy mainly does 2 things: be sanic fast and TR expode OR be sanic fast but fat and bulky odd as i say it but it exists
  1684. Pumpkaboo-Small @ Eviolite
  1685. Ability: Frisk
  1686. Level: 5
  1687. EVs: 4 HP / 116 Def / 156 SpD / 228 Spe
  1688. Timid Nature
  1689. - Bullet Seed
  1690. - Shadow Sneak
  1691. - Will-O-Wisp
  1692. - Synthesis
  1693.  
  1694. and this is the second set, the fast bulky set because of it's placement with this set it can live and check allot allot of important things and even counter(bullet seed will ruin you even with sash) abra with a sliver of HP thanks to the EV spread :3.
  1695. also checks pawniard nicely so yea there you have it fast bulky pumpkin, not as commonly seen but still effective most people even use this poke wrong but you get my idea ^_^.
  1696.  
  1697. Took me a while to realise i haven't posted this set:
  1698. Pumpkaboo-Small @ Life Orb
  1699. Ability: Frisk
  1700. Level: 5
  1701. EVs: 228 Atk / 36 Def / 4 SpA / 228 Spe
  1702. Naughty Nature
  1703. IVs: 0 HP
  1704. - Bullet Seed
  1705. - Fire Blast
  1706. - Shadow Sneak
  1707. - Explosion/Destiny bond
  1708. It hit's 17 attack what is the nice goal but alos 15 speed to outspeed the custom 14 speed group
  1709. LO and bullet seeds are very odd in combo because 25 damage + 1,5x by stab and the 30% life orb allows it to hit weird as hell rolls(just like most multi-hit moves)
  1710. knowing this bullet seed can actualy pierce walls that do a good job stopping it normaly.
  1711. Fireblast is there to do heavy damage against pawniard/ferrseed(just doesn't KO by 1 HP)
  1712. destiny bond aswell as explosion are suidicidal moves, both are based on preference of what you like most :P
  1713.  
  1714.  
  1715.  
  1716. ---->IF you realy realy realy want to use this pice of outclassed by it self shit:
  1717. Pumpkaboo @ Eviolite
  1718. Ability: Frisk
  1719. Level: 5
  1720. EVs: 196 Def / 156 SpD / 108 Spe
  1721. Jolly Nature
  1722. - Synthesis
  1723. - Bullet Seed
  1724. - Shadow Sneak
  1725. - Will-O-Wisp
  1726.  
  1727. This is the regular sized Pumpkaboo/Normal Pumpkaboo
  1728. it's outclassed and shouldn't be used but i run the needed bulk aswell as 14 speed so it's more like small/lardge combined literaly lol
  1729. the set is viable on it self but outclassed byt the other pumpkaboo's , most notably lardge, so if you use it be awair people will say it's not something you should be running :/(they also say that about lardge but most don't realise it's just holding use making it just as viable as the super pumpkin with simalar spread aswell)
  1730. --------------------------------------------PumpKin-LINE ends here---------------------------------------------------------------
  1731.  
  1732.  
  1733.  
  1734.  
  1735.  
  1736. Purrloin:(bad)
  1737. Dedicated lead (Purrloin) @ Focus Sash
  1738. Ability: Prankster
  1739. Level: 5
  1740. EVs: 28 HP / 196 Atk / 228 Spe
  1741. Jolly Nature
  1742. - Knock Off
  1743. - Encore
  1744. - Thunder Wave/Rain Dance
  1745. - U-turn
  1746. Pivot Lead (Purrloin) @ Eviolite
  1747. Ability: Prankster
  1748. Level: 5
  1749. EVs: 188 HP / 60 Def / 228 Spe
  1750. Jolly Nature
  1751. - Encore
  1752. - Knock Off
  1753. - U-turn
  1754. - Thunder Wave/Rain Dance
  1755. Outclassed by Riolu (Purrloin) @ Eviolite
  1756. Ability: Prankster
  1757. Level: 5
  1758. EVs: 188 HP / 60 Def / 228 Spe
  1759. Jolly Nature
  1760. - Protect
  1761. - Copycat
  1762. - U-turn
  1763. - Knock Off
  1764. This cat is a bit dark and i mean in a good way because this prankster kitty isn’t as amazing as cotonee it can still do most of the job and has better stab sadly not fairy type, T-wave, Knock Off , Mementos, Encore, Taunt, Copycat, Foul Play, Fake Out, Sucker Punch, Play Rough and to top it off an unexpectable gunk shot to hit those dirty fake fairy’s like cotonee just to show you how dirt this cat realy is!Also notable it's one of the few rain setters :P.
  1765. Sadly it can only 2 not outclassed set's and both aren't too amazing.
  1766.  
  1767.  
  1768. Phantump:
  1769. Phantump (the easter oran berry pokemon) http://pastebin.com/BLfdzrma discover it's secrets.
  1770.  
  1771. R
  1772. Riolu(BAD ish)
  1773. Riolu @ Berry Juice
  1774. Ability: Prankster
  1775. Level: 5
  1776. EVs: 116 HP / 196 Atk / 196 Spe
  1777. Jolly Nature
  1778. - High Jump Kick
  1779. - Crunch/Swords Dance/Bullerpunch
  1780. - Copycat
  1781. - Protect
  1782. Bit sad poke to look at what it can do because this thing is one of those shadowed fight types with potential sadly it can’t have any it’s main perpose pranster copy roar got removed and now it’s purly rellying onto HJK and crunch/bulletpunch as attacks incombo with prankster protect copy
  1783. Swords Dance allows it to set up agianst things but honestly not heving dark type stab OR losing your main reason why it's viable just seems bad :/
  1784. Shines bright as a star in LCUU tho :3
  1785. Rain Setter set:
  1786. Wet dogy ;3 (Riolu) @ Berry Juice
  1787. Ability: Prankster
  1788. Level: 5
  1789. EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
  1790. Jolly Nature
  1791. - Rain Dance
  1792. - Copycat
  1793. - High Jump Kick
  1794. - Final Gambit
  1795. I realy don't care what you say about the set but the idea is: set up rain, take any hit exept knock off and damage the opponant badly with final gambit or HJK.
  1796. It's more effective then i thought it would be tho :l
  1797. Toobad it lacks taunt/encore to prevent other leads from set up because with all honesty that would make it allot better.
  1798. Knock off is a no brainer ofc would it make the poke better it would prevent sturdy juice and ghost types making it so so muthc better if it actualy got that.
  1799.  
  1800.  
  1801.  
  1802. S
  1803. Sandshrew:(Mostly outclassed by Drilbur)
  1804. Sandshrew @ Eviolite
  1805. Ability: Sand Rush
  1806. Level: 5
  1807. EVs: 36 HP / 236 Atk / 76 Def / 36 SpD / 116 Spe
  1808. Adamant Nature
  1809. - Rapid Spin
  1810. - Knock Off
  1811. - Earthquake
  1812. - Rock Slide/Stealth Rocks
  1813. Mostly outclassed by Drilbur but not compleatly outclassed in general.
  1814. It's 12 speed tier makes it speed tie momentum flying types like fletchling and form an irritating opponant for vullaby(still win's tho but at cost of HP/Eviolite and not removing rocks) but also Pumpkaboo-S, what is the mainthing point of using this poke, it's utility against flying types (also archen) and against pumpkaboo
  1815. 156+ Atk Sandshrew Knock Off (97.5 BP) vs. 204 HP / 36 Def (with or without Eviolite) Pumpkaboo-Super: 12-16 (48 - 64%) -- 96.5% chance to 2HKO
  1816. is fairly nice, sadly kinda useless knowing LO drillburr can do the same :/
  1817. Well it's defences are it's second positive and some semi-Stall teams in LC did like to use a bulkier ground type that can spin, making sandshrew not as bad knowing you have wish/Status support on practicaly all stall teams. As for this utility i did prefer you to use:
  1818. Sandshrew @ Eviolite
  1819. Level: 5
  1820. Ability: Sand Rush
  1821. EVs: 116 HP / 156 Atk / 156 Def / 36 SpD / 36 Spe
  1822. Impish Nature
  1823. - Rapid Spin
  1824. - Earthquake
  1825. - Knock Off
  1826. - Stealth Rock/Rock Slide
  1827. This one focuses more on it's defences and loses a slight bit of offences needing SR to 2HKO Pumpkaboo-S.
  1828. Now if you were thinking about LC UU:
  1829. (LC UU sand sweeper/ Not for regular LC) Sandshrew @ Life Orb/Eviolite
  1830. Ability: Sand Rush
  1831. Level: 5
  1832. EVs: 236 Atk / 76 Def / 196 Spe
  1833. Adamant Nature
  1834. - Rapid Spin/Swords Dance
  1835. - Knock Off
  1836. - Earthquake
  1837. - Rock Slide
  1838. Kinda bad but there exists a possitive this thing can use eviolite with Swords dance to boost it self up a slight bit and can use LO to get some notable KO's sadly it normaly doesn't get any of those chances as the poke that puts sand is Hippopotas who just happens to be a ground type with highly simalar offencive pressure and defencive flaws both having pure ground type, good defence and below average sp defences, only offence being EQ+ (sometimes rockslide) and whirl/knock to irritate at best.
  1839. At first when i started playing LC UU i thought this did be legit, it's not bad, but nothing more then that :/
  1840.  
  1841.  
  1842. Sewaddle:
  1843. Sewaddle @ Eviolite
  1844. Ability: Chlorophyll
  1845. Level: 5
  1846. EVs: 156 HP / 196 Def / 36 SpA / 116 SpD
  1847. Bold Nature
  1848. - Sticky Web
  1849. - Giga Drain
  1850. - Baton Pass
  1851. - Synthesis
  1852. While having strong competition from surskit and even spinarak in LC UU however it does have unique and notable positives no other web setter has:
  1853. Slow momentum, good defences having 23 HP and 17-14 defences what is really nice.
  1854. It has access to STAB Giga Drain with 11 power what is something but not much damage nor recovery, For this problem it has access to synthesis a reliable form of recovery as well as chlorophyll making it out speed vulpix allowing you to baton pass away to safety or put up webs.
  1855. It’s main niche imo is having recovery, bulk and momentum 3 things surskit lacks, and 2 things spinarak lacks. However not having much speed to work with isn’t too amazing.
  1856. Other options: the dex recommends you to run HP fire/rock and Airslash however this would take away its main niche and outside of 4x super damage what it wouldn’t even be able to use against Larvesta outside of sun seems ratter useless, airslash over baton is arguable though as well as HP fire over baton pass but in the current meta I wouldn’t understand anyone using it otherwise.
  1857.  
  1858.  
  1859.  
  1860. Shellder:
  1861. Shellder @ Eviolite
  1862. Ability: Skill Link
  1863. Level: 5
  1864. EVs: 36 HP / 156 Atk / 116 Def / 196 Spe
  1865. Adamant Nature
  1866. - Rock Blast
  1867. - Icicle Spear
  1868. - Ice Shard
  1869. - Shell Smash
  1870. Now this is finaly something good this smasher likes to get fast and trow ice shards of his cold hearth at you and then stare deep into your dead eyes P_P. Seriously tho this thinsg is scary if you look at what it can do priority , allot of def , enough speed and nice attack + move combo that ignores sash hand hits multiple times(eatch with induvidual crit chance) also has icicle spear is 25 base 100% (best multi-hit moves that exists other then water ninja stars what only shitninja get's).
  1871. Running 13 speed is a full out must because 13 x 2 = 26 the highest viable speed tier in all of LC.
  1872. Now, i can see you think where is the Razor Shell, this poke doesn't realy need it. Why ? Icicle crash hit's about any poke reguardless and does shit loads more damage.
  1873. Downside tho they kinda miss out on things like pawniard but pawniard would be a treath reguardless.
  1874. Just a example of what shelder hit's agaisnt a BULKY-Fast mienfoo 236+ Atk Shellder Icicle Spear (5 hits) vs. 0 HP / 196 Def Eviolite Mienfoo: 10-15 (47.6 - 71.4%) -- approx. 12.1% chance to 2HKO,
  1875. 236+ Atk Shellder Razor Shell vs. 0 HP / 196 Def Eviolite Mienfoo: 7-9 (33.3 - 42.8%) -- guaranteed 3HKO
  1876. Example for rockblast that is actualy valid:(the shell hit actualy is the weirdest NORMAL attacking move roll i have seen in my life)(multi hit rolls can reach weird things more easly normaly xD)
  1877. 236 Atk Shellder Razor Shell vs. 0 HP / 236 Def Eviolite Ponyta: 14-18 (66.6 - 85.7%) -- guaranteed 2HKO
  1878. (14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 18)
  1879. 236 Atk Shellder Rock Blast (5 hits) vs. 0 HP / 236 Def Eviolite Ponyta: 20-30 (95.2 - 142.8%) -- approx. 6.3% chance to OHKO
  1880. (4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 6)
  1881.  
  1882. Knowing this extreem damage difference. what about making it just scarfed knowing it's powerfull enough to kill something already(not-boosted):
  1883.  
  1884. Shellder @ Choice Scarf
  1885. Ability: Skill Link
  1886. Level: 5
  1887. EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
  1888. Jolly Nature
  1889. - Icicle Spear
  1890. - Rock Blast
  1891. - Razor Shell
  1892. - Ice Shard
  1893. This one isn't a set up set, this is a revenge killer >:D
  1894. took me a looong time to see/recognise it's potential but now i can see some potential
  1895. the fact most people expect smash and low speed to start with makes it easyer to check, take that all away if you are scarfed making speed a problem for checks aswell this limits the amout of checks aswell as making it easyer to play around those checks.
  1896. rock blast aswellas Icicle sprear are 2 of the very best multi-hit moves and with skill link it can abuse that.
  1897. This set does run razor shell to get better cover against pawniard and sutch ^_^.
  1898. Ice shard however is there to deal with EVEN FASTER scarfed things, it only has 14 speed the minimal amout for scarf (The smash set run's 13 speed the perfect amout for smashers btw)
  1899. Very small investment into def and HP , what barely matters but still better then nothing.
  1900.  
  1901.  
  1902.  
  1903. Scraggy:
  1904. Scraggy @ Eviolite
  1905. Ability: Shed Skin
  1906. Level: 5
  1907. EVs: 36 HP / 236 Atk / 36 Def / 36 SpD / 132 Spe
  1908. Jolly Nature
  1909. - Knock Off
  1910. - Dragon Dance
  1911. - High Jump Kick
  1912. - Poison Jab
  1913. That this thing once was 1 of the 4 best fight types is undeny able but that this thing is still amazing can’t be said ? this thing still has acces to dragon dance and amazing type coverage having poisen jab, zen headbutt, headsmash (bit odd it alright), fake out , fire punch ,ice punch , thunder punch and iron head, rock slide, taunt, bulk up…is there any move it doesn’t have other then recovery ? nope it’s stab is amazing it’s bulk is amazing it’s defencive type is bad but offencive use exists for a reason AND it has 3 amazin abilitys 1 to remove burn, 1 to revenge kill everything and one to ruile them all with an intimidating stare of death P_P
  1914.  
  1915. there also exists the choise scarfed set who also sees use but not in the current metagame:
  1916. Scraggy @ Choice Scarf
  1917. Ability: Moxie
  1918. Level: 5
  1919. EVs: 236 Atk / 36 Def / 212 Spe
  1920. Jolly Nature
  1921. - Knock Off
  1922. - High Jump Kick
  1923. - Zen Headbutt/Filler
  1924. - Poison Jab
  1925.  
  1926. It's Filler exists of: zenheadbutt, drain punch, Head smash(would make it able to instantly become a hugh treath to any team HOWEVER still stopable and you get in KO range from priority instantly), stone edge(Basicaly headsmash but without the recoil and ofc slightly less damage)
  1927.  
  1928.  
  1929. Skrelp:
  1930. Skrelp @ Eviolite
  1931. Ability: Adaptability
  1932. Level: 5
  1933. Shiny: Yes
  1934. EVs: 116 HP / 196 Def / 36 SpA / 116 SpD / 36 Spe
  1935. Bold Nature
  1936. IVs: 0 Atk
  1937. - Sludge Bomb
  1938. - Scald
  1939. - Rest
  1940. - Sleep Talk
  1941. This set is weird but viable, the bulk is effective and allows you to out wall other Skrelps what only a hand full of pokes are even able to do aswell as out walling the majority of threats Skrelp would normally miss out on especially knowing you have recovery and are immune to spore/sleep with this making you able to deal with foongus if needed.
  1942. Sleep Talk has downsides though, some pokes like Croagunk/timburr/omanyte could potentially set up on you. However this poke actually suffers little from this knowing nothing outside of Croagunk wants to be hit with Sludge Bomb/Scald Coverage even at more lowered damage output.
  1943. Main set:
  1944. Acid truck/tank (Skrelp) @ Eviolite
  1945. Ability: Adaptability
  1946. Level: 5
  1947. Shiny: Yes
  1948. EVs: 36 HP / 116 Def / 196 SpA / 116 SpD / 36 Spe
  1949. Modest Nature
  1950. - Sludge Wave/Sludge Bomb
  1951. - Scald/Hydro Pump
  1952. - Hidden Power Fire/Filler
  1953. - Toxic Spikes/Filler
  1954. Filler = Hidden Power Psychic/Hidden Power fire/Hydro Pump
  1955. Reasoning on moves:
  1956. Toxic Spikes: Toxic Spikes are by some considered to be the best hazard in LC, this isn’t true Stealth rocks are lol. However the reasoning is because it can status the opponent making everything except poison/steel go on a timer, I did recommend you to only put up 1 layer of spikes though especially against balanced teams , Bulky Offensive/stall would see more problems with 2 layers if no poison types are on their team. This poke is one of the most viable setters of T-spikes tho.
  1957. Sludge Bomb doesn’t miss out on important KO’s + barely does any damage difference then sludge wave would do, as biggest positive it has 30% to poison the opponent getting that slight difference it actually needs to 2HKO the bulkiest threats on switch(SR + poison on turn 2 or Poison on turn 1 allows you to do that).
  1958. Sludge Wave however: Chespin can’t immunizes it with Its ability, if you poison Timburr you can be worn down more than you should. Sludge wave however has a lower poison chance making it very slightly more useful against Timburr. The Damage difference is small however still effective is hazard stack especially with 1 spike + SR.
  1959. HP fire hit’s Ferroseed clean 2HKOing it.
  1960. HP Psychic is for Croagunk and other Skrelps.
  1961. (the reason I go for HP fire is because I won’t want to be paralised by ferro constantly spamming weak scald in hope to burn it with only 30%.)
  1962. Hydro Pump is much more general coverage, allows you to 2HKO some of the bulkiest walls like Porygon, its main positive is getting higher damage what can be very useful picking up Kills on eviolite missing pokes or already little worn down pokes but again it’s mostly for pokes like Porygon.
  1963. Ferroseed imo is the most important threat and commonly switched into Skrelp for whatever reason hoping it doesn’t have HP fire or you not getting burned. Most importantly because Ferroseed doesn’t do too much against Skrelp anyway but the majority of teams lack Skrelp answers.
  1964. The first moves listed on this set are the once I prefer most, feel free to run any of the other listed Filler moves I put down for you like HP psychic/Hydro Pump on any of the 2 change able slots.
  1965. Skrelp generally is one of the deadliest pokes to switch into because of it’s frightening special attack stat + ability + type cover even when it’s cover exists of only poison+ water.
  1966. Skrelp is one of the most viable pokes not only because of offensive pressure but also because of defensive pressure being able to live more than a regular poison type would be able to do for example living an EQ from Drillburr while threatening a 1HKO back with scald. Sadly both the rest-talk set as well as this one are Diglett bait.
  1967.  
  1968.  
  1969.  
  1970.  
  1971. Slowpoke:
  1972. Slowpoke @ Eviolite
  1973. Ability: Regenerator
  1974. Level: 5
  1975. EVs: 116 HP / 156 Def / 116 SpA / 116 SpD
  1976. Bold Nature
  1977. IVs: 0 Atk
  1978. - Psychic/<Filler>
  1979. - Scald
  1980. - Slack Off
  1981. - Calm Mind/<Filler>
  1982. ANY change in filler of the down listed filler would do , pls do not combine the physical moves with the special once the status once can freely be moved on any set exept calm mind AND curse or running calm mind/curse on the not special/physical set respectively.
  1983. This is kind of an interesting sad guy, well let’s start of with it’s ranking:B- or B low.
  1984. What is horrible HOWEVER this this thing is one of the best examples of underestimated TANKS it’s bulky, has relyable recovery, coverage to make anything criple(fire blast, scald, psychic,ice beam, Physical filler off: earthquake , aqua tail, zen headbut, curse, Other filler includes:Trick room,thunder wave,calm mind and unlikely used Yawn)
  1985. It has set up for both special and physical, it has regenerator one of the best tank ability’s. it does however need more attack/sp attack in that it’s more like a wall then an actual tank. It’s type water psychic isn’t bad it’s bulk is easly enough to live knock offs anyday.
  1986. 196 Atk Timburr Knock Off (97.5 BP) vs. 116 HP / 236+ Def Eviolite Slowpoke: 10-14 (37 - 51.8%) -- 0.4% chance to 2HKO this is another thing i hate about calcs they run 17 def well in LC 16-17 is the same only if the numbers are devideable by 2 they start to make difference on evio pokes (13 def can work on somepokes tho but this isn’t one).
  1987. Physical version is posible but if i see one i just think ayyyy because it’s easyer to wall and has less coverage (does have EQ tho) (slightly more powerfull tho).
  1988.  
  1989. Another poke that sees good use in LC , but it's use is more in LCUU tbh, it also serves use in TR teams aswell as triple regen what is mhe but anyway lol.
  1990.  
  1991. Snover:
  1992. Snover @ Eviolite
  1993. Ability: Snow Warning
  1994. Level: 5
  1995. EVs: 196 HP / 120 Def / 24 SpA / 120 SpD / 40 Spe
  1996. Bold Nature
  1997. - Blizzard
  1998. - Hidden Power [Fighting] / Hidden Power [Fire]
  1999. - Giga Drain
  2000. - Ice Shard
  2001. Common partner of this thing is caravana with blizzard, it's about the only poke to make any of hail :c
  2002. i see you think why is this in the list? is hail that good to be conciderable in LC ? no not realy BUT there are few people that made working hail teams they legit work about as good as anyone who would use a sand team with let's say hippo+drillburr easy quick but it works sadly hail needs LOADS of support to work exept if you make it offenicely oriented what it should always be
  2003. the bets partner for snover oddly enough is carnevine there even is a basic LC core in the forums explaining how it works and beleave me it does work, it realy does sadly snover right now sees a bit less use now armora is out with the HA
  2004. also start from x and y nerfing infinitive weather also made this poke a shit load worse, nerfing all other weathers like sun and sand also made the thing less usefull to COUNTER weather with his weather so people actualy have tryed very hard and made let's say 2 working hail teams with 1 being a common core
  2005. sadly it's outclassed by all other insta weathers knowing sun is one of the best play styles to begin with, sand being also a good play style but needs a bit more support and then hail who needs even more suport and to top it off the worst weather in LC rain what needs manual set up but sees potential(aka more potential then hail atleast...gamefreak make a god daim version of swift swim for rain instead of sand veil aka snow cloak or rain dish aka ice body!
  2006.  
  2007.  
  2008.  
  2009. Snivy:
  2010. most suprising thing about this poke is the amout of set's, this thing has literaly 3 move coverage, yet it has 2 viable set's with one having scarf with HP fire, the other scarf with HP ground, then there is berry juice with sub and HP ground, sub and knock off and finaly a form that i didn't list because it sees no use right now juice +leafstorm, sub, giga drain, HP fire what is useless tbh.
  2011. honestly you can combine about any set uif you want aslong as it has: leafstorm + contrairy,(1/3 times being berry juice, evio, scarf) other moves include: knock off, HP ground, HP fire, glare, substitute, Giga drain and finaly synthesis
  2012. other unperferable moves: HP ice, HP flying, HP rock
  2013. Snivy @ Berry Juice
  2014. Ability: Contrary
  2015. EVs: 156 HP / 236 SpA / 92 Spe
  2016. Timid Nature
  2017. - Leaf Storm
  2018. - Glare
  2019. - Substitute
  2020. - Knock Off
  2021. Snivy @ Berry Juice
  2022. Ability: Contrary
  2023. Level: 5
  2024. EVs: 156 HP / 240 SpA / 92 Spe
  2025. Timid Nature
  2026. - Leaf Storm
  2027. - Glare
  2028. - Substitute
  2029. - Hidden Power [Fire]
  2030. OR
  2031. Snivy @ Berry Juice
  2032. Ability: Contrary
  2033. Level: 5
  2034. EVs: 240 SpA / 252 Spe
  2035. Timid Nature
  2036. - Leaf Storm
  2037. - Glare
  2038. - Substitute
  2039. - Hidden Power [Ground]
  2040. Now if you were making this set you would know why i am raging because this thing needs 252+ speed to get the 17 speed going or in other words it can’t run HP fire and 17 speed at once forcing it to keep in bulky and storming set or scarf set, this poke has instantly come from Off the map right into B- (still bad) but it’s something it can work with allot of suport or it can get 1 kill and clean up this poke might actualy be one of the most underrated cleaners but mhe it’s definatly sad to see it’s coverage. Scarf set:
  2041. (scarfstormy)Snivy @ Choice Scarf
  2042. Ability: Contrary
  2043. Level: 5
  2044. EVs: 156 HP / 160 SpA / 176 Spe
  2045. Modest Nature
  2046. - Leaf Storm
  2047. - Glare
  2048. - Hidden Power [Fire]
  2049. - Giga Drain
  2050.  
  2051. I wouldn’t recomand this one that mutch sadly it’s ealy blocked (can get a valuable kill though) and is forced to run glare on scarf GLARE ON SCARF if you see that you know it’s poor coverage!
  2052.  
  2053.  
  2054. Snubbull:
  2055.  
  2056. http://pastebin.com/27zjgFhK
  2057.  
  2058. Here we have a personal favorit again now this is the NR1 best defencive wall in all of LC even with onix mainly because this thing is a legit armed tank with missiles and bombs. Change up the last 2 moves and you have a rest sleep talker, change up the item (evio-> berryjuice)and healbell for thief and you have a knock off blocker. This thing has so many uses block fight, knock off, block any physical attacker even +6 zigzagoon/rockslide max attack LO sheer force cranidoss,
  2059. EQ + Play Rough on 4/4 set’s one of the best neutral coverage that exists in LC and one of the best super coverage that exists especialy in LC there isn’t mutch to say other then it’s amazing A- isn’t bad it legit isn’t knowing it’s bulk and reatching 18 attack you can’t argue about it.
  2060. It shouldn’t be used to block special attacks but this makes it live some of them atleast.
  2061.  
  2062.  
  2063. Spinarak:
  2064. Spinarak @ Eviolite
  2065. Ability: Sniper
  2066. Level: 5
  2067. EVs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe
  2068. Adamant Nature
  2069. - Megahorn
  2070. - Cross Poison
  2071. - Toxic Spikes
  2072. - Sticky Web
  2073. LC UU = this thing is the best setter of web's, in normal LC it's a bit outclassed as a web's setter by surskit BUT the toxic spokes allow it to have SOME niche in normal LC:
  2074. NOT bad seriously not bad it's type is not bad, it's attack is 15 has 3 useable ability's perferably sniper over swarm and insomnea tho and 21HP 12, 12 bulk is enough to work and live something, also has 2 forms of set up being stickyweb (what only 3 pokes have) toxic spikes what is very nice and also has a nice weaponery of moves being: Cross Poisen/Poisenjab,Nightslash, SuckerPunch, pursuit, Shadow Sneak, Megahorn/X-Scizzor and to top it of Hone Claws what it won't be using most of the moves are useless by example Pursuit can't be used because nothing needs to switch for a weak spider, it's coverage is bug, poisen and dark mainly and this limits it's uses allot knowing it can't hurt steel nor so many other types it's bulk isn't mutch compaired to allot of things (it's type HOWEVER does have nice use defencively sadly not offencively , it does have the best stab it could wish for) it's ranked C+ what is bad but mhe surskit is B- so it has a niche, still go for surskit> if you want webs.
  2075.  
  2076. Spritzee:
  2077. Cleric (Spritzee) @ Eviolite
  2078. Ability: Aroma Veil
  2079. Level: 5
  2080. EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
  2081. Bold Nature
  2082. - Moonblast
  2083. - Wish
  2084. - Protect
  2085. - Aromatherapy/Calm Mind
  2086. Allot to say about this thing, it’s the best mixed wall in LC, 1 of the only 2 viable wish passers and easly 2x better then the other one, it’s type is good , it’s ability is the best wish pass ability there exists (exept maby regenerator) and it can run allot of bulk in both special and physical use , has allot of HP to pass and this allone makes it beautifull.
  2087. again best type both offencively as defencively, just add Hp ground if coverge is what you are looking for
  2088. there are no pokes in Lc that are viable exept ghastly that can resist the ground/fairy combo
  2089. The set i recomanded you run's calm mind or aromatherapy depending on if you need status removing if not then just go set up with calm mind lol.
  2090.  
  2091. there are allot of optional moves that it could run sadly only 3 stick out and i named 1 of them:
  2092. HP ground/HP fire as i said is possible if it had any moves it could miss out on while protect is kinda needed if you play it safely he can give you free chances to set up and then kill of with your HP : fire deals with ferroseed aka one of the best fairy killers in general and an amazing bulky poke to core with spritzee
  2093. HP ground is just general and amazing~
  2094. Psychic exists but.... again the 5th move slot (replace protect)
  2095. all spychic hit's is poisen and fight , knowin moonblast hit's harder agaisnt every fight type exept the one who has poisen in it
  2096. and poisen not being a common type out side of: foongus, croagunk all other can literaly check you reguardless of psychic but take hugh damage
  2097. croagunk is commonly used to deal with spritzee but mixed croagunk takes big damage from spritzee (3HKO) it's not that lovely aswell as spritzee can take 1 sludge bomb lol.
  2098. foongus is a legit thing but mhe it's losing useage especialy in high ladder but it still is viable undoubtably.
  2099.  
  2100.  
  2101. Staryu
  2102. Staryu @ Eviolite
  2103. Ability: Natural Cure
  2104. Level: 5
  2105. EVs: 116 HP / 156 Def / 236 Spe
  2106. Timid Nature
  2107. - Rapid Spin
  2108. - Psychic
  2109. - Scald
  2110. - Recover
  2111. This thing has sooooo mutch uses and jet it’s limited to few mainly bulky water type, spinner, and LO sweeper still 3 uses is what most pokes would wish for, coverage OH lordy:ice beam,hydropump,powergem, dazeling gleam, psychic, t-bolt, flashcannon, recover, cosmic power(not mutch use but ok) this thing is easly one of the best LO users sadly tho only has nature cure to work with (no analytic isn’t an option it's impossible to run rapidspin and or recover with an gen 5 Hidden Ability cause it's a gen 3 glitch)
  2112. Staryu @ Life Orb
  2113. Ability: Natural Cure
  2114. Level: 5
  2115. EVs: 76 Def / 196 SpA / 236 Spe
  2116. Timid Nature
  2117. - Rapid Spin
  2118. - Hydro Pump
  2119. - Ice Beam
  2120. - Psychic
  2121. Again keep it at the 19 Hp range and it will work miracle , change up rapid spin with any of the above written coverage should also work nicely
  2122.  
  2123.  
  2124. Stunky:
  2125. Stunky(right now doesn't see mutch use sadly):
  2126. Before you think why are there so many set's and why aren't they clearly explained:
  2127. i worked 2 hours to find all set's aswell as calc out the main uses of the current set's ,sadly stunky isn't too viable right now but it still sees use as a defoger that isn't weak to SR, nor weak to pawniard.
  2128.  
  2129. Idk what is up with these dark types but they like to get realy nasty and this guy is one of the best pesudo-trapers in all of LC
  2130. DEFOG it’s main like secret 1 fart = cleans your field, seriously it’s one of the very best cleaners of rocks and spikes and the 1 of the 2 only counters to LO abra (yes Hp fight can kill you tho) but as a check it also works mirracles against abra.
  2131. With moves like: Defog, Sucker Punch, Pursuit, and filler moves:
  2132. Taunt/Snatch(the reason why i run taunt/snatch on this is to prevent pokes like timburr/crogunk to just set up on you)
  2133. Mementos/explosion (these moves allow monemtum gain or just killing of the opponant OR letting something else set up on it. explosion needs high attack(15) while memento's likes to run atleast 14 speed.)
  2134. Fire Blast <--------- the main filler with ALLOT of positive uses, counters ferroseed aswell as pawniard :3
  2135. Acid spray(the reason acid spray is usefull is because A:it can phaze people out however there isn't mutch you can hit him with, B: also can't be abused by pawniard because pawniard is immune to it anyway and C:it makes allot of oponants easyer to deal with with other pokes)
  2136. And finaly SludgeBomb brave means sludge bomb is useable and adamant means only att based moves, sludge bomb is a bit forgoten filler still is highly recomand able because poisen is infact usefull if it comes with some start damage.
  2137.  
  2138.  
  2139. Bulky Stunky (Stunky) @ Eviolite
  2140. Ability: Aftermath
  2141. Level: 5
  2142. EVs: 12 HP / 12 Atk / 220 Def / 28 SpA / 188 SpD / 4 Spe
  2143. Adamant/Sassy Nature
  2144. - Pursuit
  2145. - Sucker Punch
  2146. - Defog/Filler
  2147. - Fire Blast/Filler
  2148. This set makes good use of the nice enjoyable bulk of stunky aswell as the ability to trap with pursuit AND the ability to use Memento's
  2149. i would run Adamant on the memento's set and sassy on the fire blast set because that 14 speed is important.(9 sp attack still does something)
  2150. 14 sp def just takes it 1 step higher then the 13 sp def! the 14 defence also makes that 1 step difference.
  2151. But honestly this and the next one are extreemly simalar if you just have a HUGH weakness to psychic or need it to check a whole group in general go for this.
  2152.  
  2153. If you just need a defoger and fix abra/gothita and still want ferro/pawniard to not screw you go for this:
  2154.  
  2155. Special Gass (Stunky) @ Eviolite
  2156. Ability: Aftermath
  2157. Level: 5
  2158. EVs: 12 HP / 12 Atk / 220 Def / 28 SpA / 188 SpD / 4 Spe
  2159. Relaxed Nature
  2160. - Fire Blast/Filler
  2161. - Pursuit
  2162. - Sucker Punch
  2163. - Defog/Filler
  2164. basicaly instead of 14 sp def we run 15 def, the positives are you can make better use of defencive pressure agianst ferro/pawniard there is no real downside to it aswell outside of other pokes you aren't preciesly MADE to counter i look at chinchou and staryu who you could do good damage against but they can do allot more against you :/
  2165. as i already said i wokred long on these 2 spreads cause there are no ''real'' reasons to run more into def, more into sp def, more into attack because 15 attack exept if you run play rough doesn't make a difference.
  2166. Positive calcs:
  2167. 156 Atk Pawniard Iron Head vs. 12 HP / 220+ Def Eviolite Stunky: 7-9 (30.4 - 39.1%) -- guaranteed 3HKO after Stealth Rock
  2168. Is alright knowing you can do:
  2169. 28 SpA Stunky Fire Blast vs. 0 HP / 116 SpD Eviolite Pawniard: 10-14 (47.6 - 66.6%) -- 99.6% chance to 2HKO
  2170. Now pawnaird doesn't seem as a switch in into this poke to get that anti-defog ability going and take down a chunk of my team.
  2171. Then there is ferroseed:
  2172. 36 Atk Ferroseed Iron Head vs. 12 HP / 220+ Def Eviolite Stunky: 6-7 (26 - 30.4%) -- 0% chance to 3HKO after Stealth Rock
  2173. But:
  2174. 28 SpA Stunky Fire Blast vs. 84 HP / 148+ SpD Eviolite Ferroseed: 16-20 (72.7 - 90.9%) -- guaranteed 2HKO
  2175.  
  2176. The problem with stunky is it has no recovery if it got that tho it would be one hell of a bulky poke.
  2177. honestly just give it Poisen Jab and there an OFFENCIVE POKE
  2178.  
  2179.  
  2180.  
  2181. OUTCLASSED SET'S:
  2182. Fast Utility (outclassed) (Stunky) @ Eviolite
  2183. Ability: Aftermath
  2184. Level: 5
  2185. EVs: 172 HP / 12 Atk / 60 Def / 244 Spe
  2186. Jolly Nature
  2187. - Pursuit
  2188. - Sucker Punch
  2189. - Play Rough
  2190. - Taunt/Explosion
  2191. However if you want to run it it will be a 18 speed, 13 attack offencive pokes what all by all isn't that good :/
  2192. I wouldn't know who made this set but i worked 2 hours on just stunky spreads (the 2 above are the final resaults and the 2 below are the other resaults)
  2193.  
  2194. Hyper Offencive Utility (Stunky) @ Eviolite
  2195. Ability: Aftermath
  2196. Level: 5
  2197. EVs: 12 HP / 172 Atk / 28 SpD / 244 Spe
  2198. Jolly Nature
  2199. - Play Rough
  2200. - Pursuit
  2201. - Sucker Punch
  2202. - Explosion
  2203. This set actualy is also not horrible but far from good,
  2204. 172 Atk Stunky Play Rough vs. 0 HP / 196 Def Eviolite Mienfoo: 10-14 (47.6 - 66.6%) -- 99.6% chance to 2HKO
  2205. 172 Atk Stunky Play Rough vs. 76 HP / 76+ Def Eviolite Timburr: 10-14 (40 - 56%) -- 88.7% chance to 2HKO after Stealth Rock
  2206. 172 Atk Stunky Play Rough vs. 140 HP / 100 Def Eviolite Pancham: 10-14 (40 - 56%) -- 88.7% chance to 2HKO after Stealth Rock
  2207. What all are decent examples
  2208. 172 Atk Stunky Play Rough vs. 116 HP / 236+ Def Eviolite Vullaby: 10-12 (40 - 48%) -- guaranteed 2HKO after Stealth Rock
  2209.  
  2210. However these include SR damage meaning... this isn't your defoger P_P.
  2211.  
  2212. BULKY OFFENCIVE STUNK IS CURRENTLY USELESS AND OUTCLASSED BY BULKY VERSION (Stunky) @ Eviolite
  2213. Ability: Aftermath
  2214. Level: 5
  2215. EVs: 12 HP / 252 Atk / 60 Def / 28 SpA / 108 SpD / 4 Spe
  2216. Adamant/Brave Nature
  2217. - Defog/Play Rough
  2218. - Sucker Punch
  2219. - Pursuit
  2220. - Fire Blast/Explosion
  2221. currently outclassed
  2222. However it can serve his roll as a defoger, and do solid damage against bulky fight types or as pawniard/ferroseed :3
  2223.  
  2224.  
  2225.  
  2226. Surskit:
  2227. skittles (Surskit) @ Focus Sash
  2228. Ability: Swift Swim
  2229. Level: 5
  2230. EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
  2231. Timid Nature
  2232. IVs: 0 Atk
  2233. - Sticky Web
  2234. - Scald
  2235. - Giga Drain/Protect/Aqua Jet
  2236. - Ice Beam/Protect/Aqua Jet
  2237. Or more commonly known as the sticky bug becuase this thing is 1 of 3 sticky web users in Lc and probebly the best having fair match up against most rock leads high speed , and coverage that realy isn’t bad also has aqua jet has no bulk to work with tho and IF you realy want to put up rain then this is your guy aswell.
  2238. Protect is also a very potential move because it allows the poke to scout for 17 speed taunt users aswell as general scouting for notable unique moves etc...
  2239.  
  2240. T
  2241.  
  2242. Taillow:
  2243. Taillow @ Toxic Orb
  2244. Ability: Guts
  2245. Level: 5
  2246. EVs: 36 HP / 236 Atk / 236 Spe
  2247. Jolly Nature
  2248. - Facade
  2249. - Brave Bird
  2250. - U-turn
  2251. - Pursuit
  2252. CUTE = VIABLE~ -By KatieNoi
  2253. now i recomand you to use this B mid poke (what is good) against a big amout of things sadly tho it's extreemly unbulky and needs toic orb why toxic orb A toxic in LC is fucked up it legit is bad as stall damage BUT as self inflicting gut's user this is amazing receaving only 1 HP on the first turn and 2 on the second this can be very help full if you are going to U-turn 1/2 times or trow brave birds/facedes at everything again this poke can beat allot of things and if you can get a check match up (what is rare) you can pursuit trap it OR run the Filler slot for protect to ensure toxic start what can also be done if you suppor this poke with things like chinchou an amazing U-volt combo having 2 momentum pokes and can do nice against allot of things. 19 speed and 15+ gut's attack is NOICE the coverage it has also is nice not amazing but nice and just to show you how hard this thing hit's -1 236 Atk Guts Taillow Facade (140 BP) vs. 116 HP / 36 Def Eviolite Snubbull: 13-16 (54.1 - 66.6%) -- guaranteed 2HKO what is very very nice. i would recomand you parring it with something like timburr tbh mainly because timburr is arguably the best shellsmash blocker in all of LC to counter all physical smashers and clamperl can break it omnemite can have problems with it!
  2254.  
  2255. Tentacool
  2256. Tentacool @ Eviolite
  2257. Ability: Liquid Ooze
  2258. Level: 5
  2259. EVs: 196 HP / 116 SpA / 196 Spe
  2260. Timid Nature
  2261. - Scald
  2262. - Rapid Spin
  2263. - Sludge Bomb
  2264. - Toxic Spikes/Knock off
  2265. A rapid spinner yes ,but a good one no lol, it could work out the mater of fact but there isn't mutch reason to run this over skrelp/Staryu knowing there are better spinners out there aswell as better t-spike setters like skrelp. Has 17 speed (the avarage of the highest ranked pokes) enough special bulk to live almost all special attacks(not psychic from abra tho).
  2266. It also get's knock off what honestly i don't see as that mutch of a use i mean seriously even if the oponant doesn't have evio you still won't do any domage(while supporting other pokes with knock off is a good thing it's not perferable if you have a pure 100% useless set up/remover), there also are allot of other pokes to get knock off , any reasonable fight type what you will definatly have this move :3.
  2267. Tentacool @ Eviolite
  2268. Ability: Liquid Ooze
  2269. Level: 5
  2270. EVs: 196 HP / 156 Def / 116 SpA / 36 Spe
  2271. Timid Nature
  2272. - Scald
  2273. - Rapid Spin
  2274. - Sludge Bomb
  2275. - Toxic Spikes
  2276. This is probebly the main set i would like to focus on because this one actualy deals with timburrs an drain punch mienfoo because liquid ooze = change recovery into damage with it’s nice speed and bulk it can do something, 13 sp attack is enough if you have status moves to do the job for you and ofc rapid spin and toxic spikes can work nicely.
  2277.  
  2278. Timburr:
  2279. Here we have the my personal favorit, my nr 1 best friend in all of LC TIMBUUUUURRRR
  2280. 25-14 Bulky attacker (Timburr) @ Eviolite
  2281. Ability: Guts
  2282. Level: 5
  2283. EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
  2284. Impish Nature
  2285. - Drain Punch
  2286. - Knock Off
  2287. - Mach Punch
  2288. - Filler/Bulk Up (perferably)
  2289. The main filler is Bulk up what makes it have it's niche as a set up mon, poisen jab is a decent suprise but won't cut it on allot of pokes sadly :/ it does however screw up cottonee who is a common and relyable counter to Timburr.
  2290. just to give examples:
  2291. 196 Atk Timburr Poison Jab vs. 212 HP / 196+ Def Eviolite Spritzee: 10-12 (37 - 44.4%) -- guaranteed 3HKO
  2292. -1 196 Atk Timburr Poison Jab vs. 116 HP / 36 Def Eviolite Snubbull: 8-10 (33.3 - 41.6%) -- guaranteed 3HKO
  2293. Acces to stab priority 2 balltastic ability’s iron fist and gut’s both work great , it has all elemental punches: ice punch , thunder punch , fire punch and poisen jab alo has bulk up and Stone Edge(Stone Edge is for 1 reason it's a bit poor coverage in gen 6 BUT it does see more use everyday mainly because things like vulaby and fletchling are getting more common aswell as it can do nice damage agaist buggs ,beleave it or not people have forgotten rock coverage is on all good fight types so make them pay IMO. As resault
  2294. It’s A*/A+ ranked and legit it doesn’t deserve other being the NR2 of fight types honestly tho this thing has the best it could wish for just a little momentum like U-turn or the ability regenerator and better stats... oh wait that is almost meinfoo ...but mienfoo has no mach punch.If timbur had U-turn it infact would be banned, i am not joking i can literaly list 3 council members who literaly agreed on that.
  2295. Play around with any of his coverage on the Bulk Up/Filler Spot but be awair it's main niche is Guts + Bulk Up.
  2296. SpeDef Bulky-Att (Timburr) @ Eviolite
  2297. Level: 5
  2298. Ability: Guts
  2299. EVs: 116 Atk / 156 Def / 236 SpD
  2300. Careful Nature
  2301. - Drain Punch
  2302. - Mach Punch
  2303. - Knock Off
  2304. - Bulk Up
  2305.  
  2306. The spread some people tend to run even tho i am not a big fan of it knowing you can't live physical attacks without a boost buuuuuut ok.
  2307. It's currently the most common spread/most usefull(4-9-2015). The part i dislike is that you lose against things like ponyta and lack physical attack that can be needed to break those walls down. It's not mutch but makes a chunk of difference.
  2308. I already knew it's existance it's just because the meta game isn't too mutch for it, but i will most deifnatly recomand you this one once diglett is banned, it it won't be i will keep recomanding you the 25HP,14 defence one knowing that one actualy deals with: larvesta(if at +1), diglett and can still do the job fine and well against special attackers.
  2309. But for now: i will just say this is one of the 2 best spreads: for further info on this set:http://www.smogon.com/dex/xy/pokemon/timburr/
  2310.  
  2311. Togepi:
  2312. Togepi @ Eviolite
  2313. Ability: Super Luck
  2314. Level: 5
  2315. EVs: 236 HP / 156 Def / 36 SpA / 76 SpD
  2316. Bold Nature
  2317. IVs: 0 Atk
  2318. - Baton Pass
  2319. - Nasty Plot
  2320. - Wish
  2321. - Dazzling Gleam
  2322. Let me just start and you will understand why it's listed in here:
  2323. this poke is one of the 2 to get Nasty Plot + Baton Pass. The other is Mime Jr.
  2324. Wish allowes it to support other pokes on comming in: It gives the poke it passes to a +2 sp attack boost, It passes it with 8 speed meaning about anything will outspeed you aka the poke you pass into will be at 100% HP, and wish allowes you to even heal the poke you pass into UP. Wish also serves as a form of self recovery but without protect that's kinda useless.
  2325. Super luck is a gen 5 Hidden ability meaning it can't use moves like Soft-Boiled. It's good to know because Super luck is it's only effective ability.
  2326. Togepi @ Eviolite
  2327. Ability: Serene Grace
  2328. Level: 5
  2329. EVs: 236 HP / 156 Def / 36 SpA / 76 SpD
  2330. Bold Nature
  2331. IVs: 0 Atk
  2332. - Dazzling Gleam
  2333. - Thunder Wave
  2334. - Baton Pass
  2335. - Soft-Boiled
  2336. This thing serves somewhat like Snubbull, however this poke has momentum and the most reliable form of recovery a poke could ever wish for. Sadly lacks damage output as it only has 11 sp attack, it's speed tier is low but that brings the possitive with baton pass having slow momentum but it also get's Thunderwave having speed controll to outspeed when needed and potentialy para stalling.
  2337.  
  2338. Torchic:
  2339. Torchic:
  2340. Defencive Passing (Torchic) @ Eviolite/Berry Juice
  2341. Level: 5
  2342. Ability: Speed Boost
  2343. EVs: 196 Def / 36 SpA / 36 SpD / 236 Spe
  2344. Bold Nature
  2345. - Baton Pass
  2346. - Protect
  2347. - Substitute/Fire Blast
  2348. - Swords Dance
  2349. This is the main spread torchic run's to pass, it's not unviable, just tends to need rater weird support + good team mates, what makes this poke harder to work with in teambuilding.
  2350. This is what the Dex recomands you aswell but i prefer then next set for it.
  2351.  
  2352. Offencive Passing (Torchic) @ Life Orb
  2353. Ability: Speed Boost
  2354. Level: 5
  2355. EVs: 156 HP / 36 Def / 200 SpA / 36 SpD / 76 Spe
  2356. Modest Nature
  2357. IVs: 0 Atk / 30 SpA
  2358. - Protect
  2359. - Fire Blast
  2360. - Hidden Power [Grass]/Will-O-Wisp
  2361. - Baton Pass
  2362. This one go's into Offence with LO, allowing you to actualy do viable damage,
  2363. i prefer will-o on this set because that allows you to beat most pivot's and pokes that like to set up a SD in your face and even wither down spritzee and sutch(one of the bets set up pokes)
  2364. HP gass can be used to beat ground, water, rock types who are common answeres to you aswell, but only water is arguable knowing will-o would prevent any viable rock/ground poke.
  2365. 0 attack cause...i hate confusion damage and foulplay :p
  2366. Anyway i concider this the best set so yea!
  2367.  
  2368.  
  2369.  
  2370. Tirtouga:
  2371. Tirtouga @ Eviolite
  2372. Ability: Solid Rock
  2373. Level: 5
  2374. EVs: 84 HP / 252 Def / 12 SpA / 156 SpD
  2375. Sassy Nature
  2376. - Scald
  2377. - Knock Off
  2378. - Stone Edge
  2379. - Stealth Rock
  2380. Defencive support: i dislike this one, however it sees use:
  2381. It can verywell support other team members by putting up SR, burning some targets and knocking item's off, i just dislike not having any speed or recovery to do so :/.
  2382.  
  2383. Now this one:
  2384. Tirtouga @ Eviolite
  2385. Ability: Solid Rock
  2386. Level: 5
  2387. EVs: 84 HP / 52 Atk / 92 Def / 156 SpD / 100 Spe
  2388. Careful Nature
  2389. - Stealth Rock/Shell Smash
  2390. - Stone Edge/Rock Slide
  2391. - Aqua Jet/Earthquake
  2392. - Waterfall
  2393. Defensive smash = currently very usefull
  2394. The NR 1 best shell smasher in LC un-douthably with mixed coverage it can beat up anything it doesn’t like sadly tho it can only run 3 of these amazing 5 moves and it’s stat spread it can ruin you up good, this set doesn’t use berry juice but solid rock making it one of the bulkyest defencive pokes in the LC meta games kinda like rhyperior in RU and it's uses for Ubers.
  2395.  
  2396. And 1 more set:
  2397. Tirtouga @ Eviolite
  2398. Ability: Solid Rock
  2399. Level: 5
  2400. EVs: 84 HP / 212 Atk / 92 Def / 76 SpD / 20 Spe
  2401. Adamant Nature
  2402. - Aqua Jet
  2403. - Knock Off
  2404. - Stealth Rock
  2405. - Rock Slide
  2406. This one i made by self, i all i can say is it's very mutch like the previous one exept things like idk every special attacker ever will screw you up.
  2407. this poke can give very powerfull support to the team with aqua jet and stone edge as damage and knock off/SR as support
  2408. also uses solid rock however this one doesn't counter offencive archen but why would it it's able to check it and that's all that matters.
  2409.  
  2410.  
  2411. The juice set's:
  2412. Tirtouga @ Berry Juice
  2413. Ability: Sturdy
  2414. Level: 5
  2415. EVs: 212 Atk / 92 Def / 180 Spe
  2416. Jolly Nature
  2417. - Earthquake
  2418. - Stone Edge
  2419. - Waterfall
  2420. - Shell Smash
  2421. or
  2422. Tirtouga @ Berry Juice
  2423. Ability: Sturdy
  2424. Level: 5
  2425. EVs: 212 Atk / 92 Def / 180 Spe
  2426. Adamant Nature
  2427. - Aqua Jet
  2428. - Stone Edge
  2429. - Waterfall
  2430. - Shell Smash/Stealth Rocks
  2431. (special thanks for frickett for correcting me on this one)
  2432. This is the berry juice set (notice the 0 Hp invest for 21 max to get sturdy 2x to work) at +2 it can sweep things up so try to keep the sturdy against fight types also things like timburr are NOT something you should set up against try to presurve it with some suport from like archen or ferroseed to get spikes up and some type combo againe this thing is amazingly offencive and powerfull.
  2433.  
  2434.  
  2435.  
  2436.  
  2437.  
  2438. Trubbish:
  2439. Trubbish @ Berry Juice
  2440. Ability: Sticky Hold
  2441. Level: 5
  2442. EVs: 196 HP / 36 Atk / 100 Def / 100 SpD / 76 Spe
  2443. Adamant Nature
  2444. - Gunk Shot
  2445. - Drain Punch
  2446. - Spikes
  2447. - Recycle
  2448. The trash pokemon i can’t make the joke of it being trash tho it’s bulky fast has lil offenciev pressence but it does have one of the best ability + move combo’s being berry juic and recyle and stickyhold to prevent knock off from doing anything!
  2449. Drain punch and gunk can let it do damage and spikes let’s it set up against anything that isn’t staryu or drillburr
  2450. Idk how exactly this thing droped to B- (B low) but it’s not the best in the meta right now mainly because the meta is based around momentum right now and trubish the infinity wall can’t hold against super attacks knowing momentum can let you go into the right things you can’t get trubish to do mutch work ,do know tho you can break anything with just 1 spike!(exept abra ofc)
  2451. Trubbish @ Berry Juice
  2452. Ability: Sticky Hold
  2453. Level: 5
  2454. EVs: 116 HP / 36 Atk / 100 Def / 20 SpD / 236 Spe
  2455. Jolly Nature
  2456. - Gunk Shot
  2457. - Drain Punch
  2458. - Spikes
  2459. - Recycle
  2460. Fast set up trashbin can do allot of things you know (17 speed isn’t bad it’s the main speed level of the highest rank) leting it set up atleast 1 spike and get off some damage with poisen/fight
  2461. also know common problems like spritzee+calm mind get 100% walled by this beautifull pile of toxic trash :3
  2462.  
  2463.  
  2464.  
  2465.  
  2466. Tyrunt
  2467. Tyrunt @ Berry Juice
  2468. Ability: Sturdy
  2469. Level: 5
  2470. EVs: 204 Atk / 60 Def / 212 Spe
  2471. Adamant Nature
  2472. IVs: 23 HP
  2473. - Dragon Dance
  2474. - Outrage
  2475. - Earthquake
  2476. - Rock Slide
  2477. PLS notice the 23 HP IV’s because this thing naturaly has 22 HP what won’t work with berry juice
  2478. This is the main set why it got good (i know evio can work too i made that set right below).
  2479. With d-dance it can set up and outrage can kill anything that isn’t a fairy or steel at +1(if not 2hko anything)
  2480. Rock and ground again amazing coverage and 19 (or 18 if you want)attack +14speed (or 15 if you want) isn’t bad it’s the first dragon to be viable in LC and be proud of it(yea there alos is axew but seriously axew isn't able to set up against most things and also has less super coverage (does have the mattering counter coverage))! it’s C+ right now BTW.
  2481. honestly this poke aswell as trubbish could rise up to B- because they don't need rediculess amouts of support :/.
  2482. Tyrunt @ Eviolite
  2483. Ability: Sturdy/strong Jaw
  2484. Level: 5
  2485. EVs: 52 HP / 204 Atk / 212 Spe
  2486. Adamant Nature
  2487. - Dragon Dance
  2488. - Outrage
  2489. - Earthquake
  2490. - Rock Slide/Fire fang
  2491. Can also work if you don’t want to preserve the sturdy and keep in mind it wasn’t ''viable'' back in X and Y for reasons!
  2492. this set is un-recomanded but i list it for clear reasons, the next set however isn't outclassed by any poke so check it out!:
  2493.  
  2494. Tyrunt @ Berry Juice
  2495. Ability: Sturdy
  2496. Level: 5
  2497. EVs: 204 Atk / 76 SpD / 212 Spe
  2498. Jolly Nature
  2499. IVs: 23 HP
  2500. - Stealth Rock
  2501. - Dragon Tail
  2502. - Stone Edge
  2503. - Earthquake
  2504. ''Onix actualy sees a bit of competition from this ,one the reason behind it is: sturdy juice SR phazer with d-tail = they both fall under the same roll.
  2505. Onix has better speed but lower attack, tyrunt has lower speed but better attack,
  2506. tyrunt has Dragon Tail stab, onix has EQ stab so they both see slightly different potentials.''
  2507. This poke is a fair SR sette having 18 attack 15 speed and sturdy juice user , it has acces to stab d-tail and with 18 attack and 15 speed to combo with ground/rock cover is legit NICE ,this poke can at +0 still put in nice damage even if d-tail would be 60 power and no i am not gonna run more then 1 dragon cover especialy knowing dragon claw the preferable option is only 20 base more powerfull (matters but not worth running over ground coverage)
  2508.  
  2509.  
  2510.  
  2511.  
  2512. V
  2513. Vullaby:
  2514. Offencive bird (Vullaby) (F) @ Eviolite
  2515. Ability: Overcoat
  2516. Level: 5
  2517. EVs: 116 HP / 76 Atk / 156 Def / 76 SpD / 36 Spe
  2518. Adamant Nature
  2519. - Brave Bird
  2520. - Roost
  2521. - U-turn/Defog/Tailwind
  2522. - Knock Off
  2523. Support bird (Vullaby) (F) @ Eviolite
  2524. Ability: Overcoat
  2525. Level: 5
  2526. EVs: 116 HP / 236 Def / 76 SpD / 36 Spe
  2527. Impish Nature
  2528. - Knock Off
  2529. - Defog/U-turn/Tailwind
  2530. - Brave Bird
  2531. - Roost
  2532. Vullaby the bulky bird able to work even in NU because of it’s amazing bulk with 16 def and flying type+dark it can take on fight with brave bird, knock off item’s or U-turn out it also has nice suport with roost,defog and tailwind being one of the few viable users of this. Koing almost anything with brave bird and overcoat makes this one of the good foongus counters actualy it’s the best counter for it only receaving poisen from sludge bomb.A- for reasons like i explained.
  2533.  
  2534. Other options:
  2535. Vullaby can run 15 sp def instead of attack to check abra but misses out on important attack :/
  2536. running 16 def, 16 sp def is also another option i see a good amout of people run:
  2537. running this amout you still live notable common pokes like bulky mienfoo aswell as checking abra and sutch, also giving mutch better options against foongus
  2538. After all this there is still 1 more spread:
  2539. Offencive bird with EVs: 236 Atk / 76 Def / 196 Spe Adamant Nature
  2540. and U-turn instead of defog, but i honestly dislike this one because the offencive set i listed as first one is more potential and notable reguardless :/
  2541. Nastyplot bird.... it's shit.
  2542.  
  2543. Weakarmour also is anoption on this bird HOWEVER this thing isn’t just a wall it’s a defencive wall that even lives rockslides on daily base, if you want a fast U-turn or brave bird attack and then U-turn out then yes it would work but be awair of the amout of mushrooms there are in this land, currently the amout of foongy is decreasing with a full 1% a month and even more in the higher ladder, the Noob+ Infamy sample is decreasing rapidly aswell so.
  2544. reguardless of all this offencive vullaby especialy in the current meta isn't recomanded so weakarmour automatically also isn't.
  2545.  
  2546.  
  2547.  
  2548. Vulpix
  2549. Praise the Sun (Vulpix) @ Eviolite/heatrock/Choise scarf
  2550. Ability: Drought
  2551. Level: 5
  2552. EVs: 52 HP / 196 SpA / 240 Spe
  2553. Timid Nature
  2554. - Fire Blast
  2555. - Energy Ball
  2556. - Extrasensory/Filler
  2557. - Hidden Power [Rock]
  2558. This is just an example of what vulpix can do back in gen 5 sun was forever or basicaly able to sweep anything with fire blast if not let bellsprout sweep!(it was banned in gen 5)
  2559. It’s filler exists of quick attack, hypnosis, Overheat and will-O-Wisp making it a fearable wall breaker with sun boosted fire blast 17 speed is as said multiple times amazing <3 however sun also has some defencive uses with: taking an aqua jet from tirtouga and potentialy(if it's sturdy it KO's, if bulky it lives) KOing it if SR are on the field.
  2560. Then there is just 1 more set:
  2561. Vulpix @ Life Orb
  2562. Ability: Drought
  2563. Level: 5
  2564. EVs: 40 Def / 196 SpA / 240 Spe
  2565. Timid Nature
  2566. IVs: 23 HP / 30 Def / 30 SpD / 30 Spe
  2567. - Fire Blast
  2568. - Energy Ball
  2569. - Extrasensory/OverHeat
  2570. - Hidden Power [Rock]
  2571. Overheat only becomes notable if you calc it with Life Orb because then you see some roll differnce that can blow your mind however it's un-needed.
  2572. Now this set is special from the other once because it's not just the overheat as coverage and no other filler but because of the
  2573. LO + overheat is overkill yes it's also very usefull
  2574. Extrasensory however: yes it's anti-fight coverage but name me 1 fight type that can safely switch into this:
  2575. 196 SpA Life Orb Vulpix Overheat vs. 0 HP / 36 SpD Eviolite Mienfoo in Sun: 23-29 (109.5 - 138%) -- guaranteed OHKO
  2576. 196 SpA Life Orb Vulpix Overheat vs. 156 HP / 36 SpD Eviolite Mienfoo in Sun: 23-29 (100 - 126%) -- guaranteed OHKO
  2577. 196 SpA Life Orb Vulpix Overheat vs. 76 HP / 156 SpD Eviolite Timburr in Sun: 23-29 (92 - 116%) -- 87.5% chance to OHKO
  2578. 196 SpA Life Orb Vulpix Overheat vs. 36 HP / 36 SpD Eviolite Scraggy in Sun: 19-23 (86.3 - 104.5%) -- 6.3% chance to OHKO
  2579. 196 SpA Life Orb Vulpix Overheat vs. 140 HP / 52 SpD Eviolite Pancham in Sun: 23-29 (92 - 116%) -- 87.5% chance to OHKO
  2580. croagunk get's 4x to spychic yes but also 1,25x to fire thanks to dry skin + dry skin damage what is 12,5%.
  2581. as for poisen types:
  2582. 196 SpA Life Orb Vulpix Overheat vs. 116 HP / 20 SpD Trubbish in Sun: 31-36 (134.7 - 156.5%) -- guaranteed OHKO
  2583. Foongus.. i i realy need to ?
  2584.  
  2585. BUT there are viable answeres:
  2586. 196 SpA Life Orb Vulpix Overheat vs. 36 HP / 116 SpD Eviolite Skrelp in Sun: 9-12 (40.9 - 54.5%) -- 6.6% chance to 2HKO
  2587. 196 SpA Life Orb Vulpix Extrasensory vs. 36 HP / 116 SpD Eviolite Skrelp: 13-16 (59 - 72.7%) -- guaranteed 2HKO
  2588. 196 SpA Life Orb Vulpix Extrasensory vs. 196 HP / 196+ SpD Tentacool: 13-16 (56.5 - 69.5%) -- guaranteed 2HKO
  2589.  
  2590. these were literaly the only answeres why extrasensory would be useable :/
  2591.  
  2592. Don't think you can't stop this poke tho:
  2593. it has a shit ton of checks, but it's a wall breaker SUPRISE SUPRISE IT'S HARD TO COUNTER~
  2594. most of the times ponyta already is an answere to this but try to keep it alive diglett usualy is a nice way to deal with this poke and finding out it's LO and not scarf makes it a hell of a lot easier to revenge.
  2595.  
  2596. ---------------------------------------------Other Update line---------------------------------------------------------------------------------------------------------------Last update 11-10-2015---------------------------------------------------------------
  2597.  
  2598.  
  2599. Y
  2600.  
  2601. Yamask:
  2602. Yamask @ Eviolite
  2603. Ability: Mummy
  2604. Level: 5
  2605. EVs: 212 HP / 156 Def / 76 SpD / 36 Spe
  2606. Bold Nature
  2607. IVs: 0 Atk
  2608. - Will-O-Wisp
  2609. - Toxic Spikes
  2610. - Hex
  2611. - Pain Split
  2612. This pokes niche is weird, it’s a Ghost type with good defensive bulk making it a good spin blocker, sadly no good recovery like synthesis/recover. Only having plain split, will-o to lower damage and Hex with poor special attack to do damage.
  2613. It can however put up t-spikes what is nice and has the unique Mummy ability that can be used to stop certain threats there ability like fletchling.
  2614. But even the exampels it does work on it still lacks knowing there aren’t many and those like timburr/meinfoo/Pawniard would only hit you with Knock off anyway or not stay in on you what is also a thing knowing that resets there ability
  2615. Yamask @ Eviolite
  2616. Ability: Mummy
  2617. Level: 5
  2618. EVs: 52 HP / 156 Def / 156 SpA / 76 SpD / 36 Spe
  2619. Bold Nature
  2620. IVs: 0 Atk
  2621. - Nasty Plot
  2622. - Shadow Ball
  2623. - Energy Ball/psychic
  2624. - Pain Split
  2625. now yamask has horrible sp attack and speed and no reliable recovery and extremely limited coverage YET I think it deserves some love with its ability to bulk and set up at least 1 nasty plot and heal back up if it wants to(again low HP helps recover)
  2626. Not much to say about this other than max of 3 coverage moves (no joke) and ghost stab of 80 also doesn't cut much :/ psychic and energieball are both useable coverage moves but I would prefer psychic ,D is what I would rate(so basically a slightly worse set then the previous one.
  2627.  
  2628.  
  2629.  
  2630. --
  2631. Z
  2632.  
  2633. zigzagoon
  2634. Zigzagoon @ Berry Juice
  2635. Ability: Pickup
  2636. Level: 5
  2637. EVs: 212 HP / 196 Atk / 28 Def / 28 SpD / 36 Spe
  2638. Adamant Nature
  2639. - Belly Drum
  2640. - Extreme Speed
  2641. - Thief
  2642. - Rock Smash/Seed Bomb/Gunk Shot/Iron Tail
  2643. If you have watched any of my LC teambuilding video’s you should already know why I hate talking about zigzagoon.
  2644. Zigzagoon is also known as the exception to every teambuilding rule ever.
  2645. This thing needs 5 poke support to work, aka this thing DEFINES the opposite of the central building rule.
  2646. Memento users/Parting shot: diglett, cottonee, stunky, Pancham
  2647. Trappers: diglett, gothita, stunky(pursuit trap)
  2648. (slow)Momentum users: mienfoo, chinchou, bulky archen, magnemite( I can’t be botherd to list all of them)
  2649. SR user.
  2650. So knowing this list the most common team looks like: zigzagoon, diglett, (other trapper and or memento user), mienfoo/pancham and the remaining is up to you.
  2651. The main gole of this team/poke is to sweep only with zigzagoon meaning you want to wear down your opponent’s checks to zigzagoon or bait them in, this makes pokes like larvesta/archen nice for sutch jobs.
  2652. Now outside of how to use zigzagoon, why don’t I explain the set: this set run’s enough Special def to live attacks from Abra/gastly and such also giving you a slight bit better time against pokes like spritzee.
  2653. Now for the coverage: the 3 moves are self-explaining.
  2654. The last move(assume all of these include SR): Seed Bomb hit’s tirtouga, omanyte and very bulky weak types like slowpoke/hippopotas. This is generally the best coverage move.
  2655. Rock Smash hit’s lileep, aron, shieldon with super damage even though all 3 are rare/ratter useless.
  2656. Gunk shot hit’s too mutch def invested snubble, spritzee (oddly enough this is useful).
  2657. Iron tail hit’s the pokes above + Archen sadly it’s only 75% meaning it has a ¼ to miss as well as archen being very threatening even IF you run this move knowing it outspeeds.
  2658.  
  2659.  
  2660.  
  2661.  
  2662.  
  2663. Zorua:
  2664. ''Viable'' answere is: not realy.
  2665. Zorua @ Focus Sash
  2666. Ability: Illusion
  2667. Level: 5
  2668. EVs: 36 HP / 36 Def / 196 SpA / 236 Spe
  2669. Timid Nature
  2670. - Extrasensory
  2671. - Night Daze
  2672. - U-turn/Memento
  2673. - Nasty Plot/Memento
  2674. or
  2675. Zorua @ Choice Scarf
  2676. Ability: Illusion
  2677. Level: 5
  2678. EVs: 156 Atk / 116 SpA / 236 Spe
  2679. Lonely Nature
  2680. - Knock Off
  2681. - Pursuit
  2682. - Extrasensory / Memento's
  2683. - U-turn
  2684. It's use is more of a gimmick but there are a group of teams styles that COULD support it/make use of it. Mostly teams with very dangerous pressure like belly drum teams can make good use of this poke.
  2685. Knowing this small niche of fake pressure you want to ensure that remains, sadly I still refuse to say it’s viable with this niche I don’t consider bluffing a viable strategy even when a nice chunk of the LC top ladder is pure bluff. The fact you need to concern both keeping your bluff by playing like it as well as having to ensure you take as little as possible damage to break your ability AND concern about getting set up chances. + The opponent might be too overcautious and play nearly unpredictably making set up even harder. Combining all these ‘’only in battle’’ things that can’t be theoretically forced out makes this poke on paper allot more shallow and practically useless.
  2686. Again its niche is known + has viable enough work to justify on an extremely small group/play style.
  2687. Now explaining the set’s: scarf allows you to keep pressure and momentum and allows you to continue the illusion/Fake Pressure.
  2688. Sash allowes you to punish pokes made to stop you or to get off that memento against priority users potentially making them set up bait for other allies like Zigzagoon/Magby.
  2689. Knock off/Pursuit exist to wear down the opponent even more by removing there item or damaging them even if they try to play it safe and switch out. This is especially notable when it can give you more space to memento and by that get a set up chance for an ally
  2690.  
  2691.  
  2692. ---------------------------------------------------------------------------------------------------------------------------------
  2693. ---- END OF VIABLE POKE LIST END OF VIABLE POKE LIST END OF VIABLE POKE LIST END OF VIABLE POKE LIST END OF VIABLE POKE LIST -------------------------------------------------------------------------------------------------------------------------------------
  2694. SPECIAL NOTED POKES:
  2695. froaky absolute shit, C- ranked, don't seriously. Don't think it has use, it doesn't it's weak it's not amazing as greninja it's BAD i am legit not going to explain it other then it's not a skrelp = not worth your time!(watch the UNVIABLE-pokelist to see how you should use it)
  2696.  
  2697. Ratata: no just no FEAR in LC = the biggest wast of time you can find in lower ladder seriously there are so many things to beat this so let's start off with nr 1: berry juice, over 50% of the tier has priority and sash is shit to begin with. Gut's set doesn't justify for the horrible mind people will have of you when they see this.
  2698. cyndaquil= eruption on leit 0 things that give a shit about it
  2699. 196 SpA Cyndaquil Eruption (150 BP) vs. 116 HP / 0 SpD Eviolite Snubbull: 16-21 (66.6 - 87.5%) -- guaranteed 2HKO on a Offencive NOT special defencive pokemon then i just wonder why even bother if you have so many better options *stares at houndour*
  2700.  
  2701. you know what i am done with this shit:
  2702.  
  2703. Baltoy
  2704. Beldum
  2705. Chimchar
  2706. Cyndaquil
  2707. Duskull
  2708. Eevee
  2709. Feebas
  2710. Flabebe
  2711. Gible
  2712. Krabby
  2713. Magikarp
  2714. Squirtle
  2715. anything on this list all by it self is absolute shit people like me get red places on there head just because people who have no idea what they are doing use it over things like well let's just show you what to use ABOVE these things
  2716. baltoy-> drilburr
  2717. beldum->ferroseed
  2718. chimchar-> ponyta,torchic,vulpix,houndoor
  2719. cyndaquil->ponyta,torchic,vulpix,houndoor
  2720. duskull->ghastly (but it's less bulky ,shut up!),pumpkaboo (lardge)
  2721. eevee-> any normal type..SERIOUSLY
  2722. feebas-> i..i legit wouldn't understand why you would use it in the first place
  2723. flabebe-> spritzee
  2724. gible-> tyrunt,dratiny, axew IF dragon, any rock/ground type if you want SR, any ground type if you want ground seriously
  2725. krabby-> corphish
  2726. magikarp->..........................
  2727. ratata-> you know looking at the ability's it looks good...nno no it doesn't it's outclassed by so many things: timburr aka any other gut's poke and ofc bunnelby if you want to use hustle
  2728. squirtle-> staryu
  2729.  
  2730.  
  2731. IF you haven't noticed i actualy listed some high common and atm very usefull moves being: Knock off(knock that evio off), U-turn, Volt Switch(momentum is king!)
  2732. other moves that are suprisingly BAD: Seismic toss/Night shade(5 damage), quick attack ( you are outclassed by 20%< of all pokes cause over 20% has acces to a BETTER form of priority being: sucker punch, bullet punch, mach punch , vacumwave, (even fake out for that matter), feint, (pursuit), extreemspeed , aqua jet, ice chard.
  2733.  
  2734.  
  2735. i hope you enjoyed this list of set's you can use or should be using for LC battles and almost all poeks that you should be using do note tho there are more then just the pokes i have listed but this list contains almost all of the LC pokes that are viable in high amouts and few that can be viable with suport.
  2736. PROJECT made by RhydonPhilip
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