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Sep 23rd, 2017
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  1. import "std.zh"
  2. import "string.zh"
  3. import "ffcscript.zh"
  4. import "Projects\Wanderer_from_Hyrule\ghost.zh"
  5. import "laser.zh"
  6. import "stdExtra.zh"
  7.  
  8. //other scripts
  9.  
  10. import "Projects\Wanderer_from_Hyrule\NPC_Shenannighans.z"
  11. import "Projects\Wanderer_from_Hyrule\compass.z"
  12. import "Projects\Wanderer_from_Hyrule\Triforce_Check.z"
  13. import "Projects\Wanderer_from_Hyrule\Smarter_Boss_Music.z"
  14. import "Projects\Wanderer_from_Hyrule\EZBoss.z"
  15. import "Projects\Wanderer_from_Hyrule\Boss_Health_Meter.z"
  16. import "Projects\Wanderer_from_Hyrule\Book_of_Mudora.z"
  17.  
  18. //----GAMEPLAY_ELEMENTS----
  19.  
  20. //Boss HP Meter
  21. const int BOSS_HP_TILE_OFFSET = 8; //Distance between gauge piece positions.
  22. const int BOSS_HP_METER_X_POS = 16; //X position of the leftmost gauge piece.
  23. const int FONT_BOSS_NAME = 0; //Font used for boss name string drawing.
  24. const int SHADOW_COLOR_BOSS_NAME = 1; //Drop shadow Color used for boss name string drawing. Set to -1 for no shadow.
  25. const int COLOR_BOSS_NAME = 0; //Color used for boss name string drawing.
  26. const int BKGCOLOR_BOSS_NAME = -1; //Background color used for boss name string drawing. Change to -1 for transparent.
  27. const int FONT_Y_OFFSET = 8; //Y position of the Boss name string drawing relative to gauge position.
  28. const int BACKDROP_CSET = 6; //Cset used for drawing backdrop beneath boss HP meter.
  29. const int BACKDROP_XOFFSET = -8; //Backdrop position offset.
  30. const int BACKDROP_YOFFSET = -16; //relative to gauge`s coordinates.
  31. const int BACKDROP_TILE_OFFSET = 16; //Distance between backdrop tile positions.
  32. const int BACKDROP_NUMROWS = 3; //Number of tile rows used for composing backdrop.
  33. const int I_STETOSCOPE = 0; //ID of item that is needed to be in Link`s inventory for HP meter to be visible. 0 means always visible
  34.  
  35.  
  36. //----BOSSES----
  37.  
  38. //----COMMON ENEMIES----
  39.  
  40. //------MAIN GLOBAL SCRIPT--------
  41.  
  42. global script Main_Loop{
  43. void run()
  44. {
  45. int curscreen = -1;
  46. StartGhostZH();
  47. }
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