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- import "std.zh"
- import "string.zh"
- import "ffcscript.zh"
- import "Projects\Wanderer_from_Hyrule\ghost.zh"
- import "laser.zh"
- import "stdExtra.zh"
- //other scripts
- import "Projects\Wanderer_from_Hyrule\NPC_Shenannighans.z"
- import "Projects\Wanderer_from_Hyrule\compass.z"
- import "Projects\Wanderer_from_Hyrule\Triforce_Check.z"
- import "Projects\Wanderer_from_Hyrule\Smarter_Boss_Music.z"
- import "Projects\Wanderer_from_Hyrule\EZBoss.z"
- import "Projects\Wanderer_from_Hyrule\Boss_Health_Meter.z"
- import "Projects\Wanderer_from_Hyrule\Book_of_Mudora.z"
- //----GAMEPLAY_ELEMENTS----
- //Boss HP Meter
- const int BOSS_HP_TILE_OFFSET = 8; //Distance between gauge piece positions.
- const int BOSS_HP_METER_X_POS = 16; //X position of the leftmost gauge piece.
- const int FONT_BOSS_NAME = 0; //Font used for boss name string drawing.
- const int SHADOW_COLOR_BOSS_NAME = 1; //Drop shadow Color used for boss name string drawing. Set to -1 for no shadow.
- const int COLOR_BOSS_NAME = 0; //Color used for boss name string drawing.
- const int BKGCOLOR_BOSS_NAME = -1; //Background color used for boss name string drawing. Change to -1 for transparent.
- const int FONT_Y_OFFSET = 8; //Y position of the Boss name string drawing relative to gauge position.
- const int BACKDROP_CSET = 6; //Cset used for drawing backdrop beneath boss HP meter.
- const int BACKDROP_XOFFSET = -8; //Backdrop position offset.
- const int BACKDROP_YOFFSET = -16; //relative to gauge`s coordinates.
- const int BACKDROP_TILE_OFFSET = 16; //Distance between backdrop tile positions.
- const int BACKDROP_NUMROWS = 3; //Number of tile rows used for composing backdrop.
- const int I_STETOSCOPE = 0; //ID of item that is needed to be in Link`s inventory for HP meter to be visible. 0 means always visible
- //----BOSSES----
- //----COMMON ENEMIES----
- //------MAIN GLOBAL SCRIPT--------
- global script Main_Loop{
- void run()
- {
- int curscreen = -1;
- StartGhostZH();
- }
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