waitingmoon

SONY-WEGA-DA55-Series-MegaBezel

Oct 4th, 2022
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  1. shaders = "30"
  2. shader0 = "shaders_slang/bezel/Mega_Bezel/shaders/base/add-params-all.slang"
  3. wrap_mode0 = "clamp_to_border"
  4. mipmap_input0 = "false"
  5. alias0 = "CorePass"
  6. float_framebuffer0 = "false"
  7. srgb_framebuffer0 = "false"
  8. shader1 = "shaders_slang/bezel/Mega_Bezel/shaders/base/stock.slang"
  9. filter_linear1 = "false"
  10. wrap_mode1 = "clamp_to_border"
  11. mipmap_input1 = "false"
  12. alias1 = "DerezedPass"
  13. float_framebuffer1 = "false"
  14. srgb_framebuffer1 = "true"
  15. scale_type_x1 = "source"
  16. scale_x1 = "1.000000"
  17. scale_type_y1 = "source"
  18. scale_y1 = "1.000000"
  19. shader2 = "shaders_slang/bezel/Mega_Bezel/shaders/base/add-negative-crop-area.slang"
  20. filter_linear2 = "false"
  21. wrap_mode2 = "clamp_to_border"
  22. mipmap_input2 = "false"
  23. alias2 = "NegativeCropAddedPass"
  24. float_framebuffer2 = "false"
  25. srgb_framebuffer2 = "true"
  26. scale_type_x2 = "source"
  27. scale_x2 = "1.000000"
  28. scale_type_y2 = "source"
  29. scale_y2 = "1.000000"
  30. shader3 = "shaders_slang/bezel/Mega_Bezel/shaders/base/cache-info-all-params.slang"
  31. filter_linear3 = "false"
  32. wrap_mode3 = "clamp_to_border"
  33. mipmap_input3 = "false"
  34. alias3 = "InfoCachePass"
  35. float_framebuffer3 = "false"
  36. srgb_framebuffer3 = "false"
  37. scale_type_x3 = "source"
  38. scale_x3 = "1.000000"
  39. scale_type_y3 = "source"
  40. scale_y3 = "1.000000"
  41. shader4 = "shaders_slang/bezel/Mega_Bezel/shaders/base/text-std.slang"
  42. filter_linear4 = "false"
  43. wrap_mode4 = "clamp_to_border"
  44. mipmap_input4 = "false"
  45. alias4 = "TextPass"
  46. float_framebuffer4 = "true"
  47. srgb_framebuffer4 = "false"
  48. scale_type_x4 = "source"
  49. scale_x4 = "1.000000"
  50. scale_type_y4 = "source"
  51. scale_y4 = "1.000000"
  52. shader5 = "shaders_slang/bezel/Mega_Bezel/shaders/base/intro.slang"
  53. filter_linear5 = "false"
  54. wrap_mode5 = "clamp_to_border"
  55. mipmap_input5 = "false"
  56. alias5 = "IntroPass"
  57. float_framebuffer5 = "true"
  58. srgb_framebuffer5 = "false"
  59. scale_type_x5 = "source"
  60. scale_x5 = "1.000000"
  61. scale_type_y5 = "source"
  62. scale_y5 = "1.000000"
  63. shader6 = "shaders_slang/bezel/Mega_Bezel/shaders/base/stock.slang"
  64. wrap_mode6 = "clamp_to_border"
  65. mipmap_input6 = "false"
  66. alias6 = "PreCRTPass"
  67. float_framebuffer6 = "false"
  68. srgb_framebuffer6 = "false"
  69. shader7 = "shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-afterglow0.slang"
  70. filter_linear7 = "true"
  71. wrap_mode7 = "clamp_to_border"
  72. mipmap_input7 = "false"
  73. alias7 = "AfterglowPass"
  74. float_framebuffer7 = "false"
  75. srgb_framebuffer7 = "false"
  76. scale_type_x7 = "source"
  77. scale_x7 = "1.000000"
  78. scale_type_y7 = "source"
  79. scale_y7 = "1.000000"
  80. shader8 = "shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-pre-shaders-afterglow.slang"
  81. filter_linear8 = "true"
  82. wrap_mode8 = "clamp_to_border"
  83. mipmap_input8 = "true"
  84. alias8 = ""
  85. float_framebuffer8 = "false"
  86. srgb_framebuffer8 = "false"
  87. scale_type_x8 = "source"
  88. scale_x8 = "1.000000"
  89. scale_type_y8 = "source"
  90. scale_y8 = "1.000000"
  91. shader9 = "shaders_slang/bezel/Mega_Bezel/shaders/dogway/hsm-grade.slang"
  92. filter_linear9 = "true"
  93. wrap_mode9 = "clamp_to_border"
  94. mipmap_input9 = "false"
  95. alias9 = ""
  96. float_framebuffer9 = "false"
  97. srgb_framebuffer9 = "false"
  98. scale_type_x9 = "source"
  99. scale_x9 = "1.000000"
  100. scale_type_y9 = "source"
  101. scale_y9 = "1.000000"
  102. shader10 = "shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-custom-fast-sharpen.slang"
  103. filter_linear10 = "true"
  104. wrap_mode10 = "clamp_to_border"
  105. mipmap_input10 = "false"
  106. alias10 = ""
  107. float_framebuffer10 = "false"
  108. srgb_framebuffer10 = "false"
  109. scale_type_x10 = "source"
  110. scale_x10 = "1.000000"
  111. scale_type_y10 = "source"
  112. scale_y10 = "1.000000"
  113. shader11 = "shaders_slang/bezel/Mega_Bezel/shaders/base/stock.slang"
  114. filter_linear11 = "true"
  115. wrap_mode11 = "clamp_to_border"
  116. mipmap_input11 = "true"
  117. alias11 = "PrePass"
  118. float_framebuffer11 = "false"
  119. srgb_framebuffer11 = "false"
  120. scale_type_x11 = "source"
  121. scale_x11 = "1.000000"
  122. scale_type_y11 = "source"
  123. scale_y11 = "1.000000"
  124. shader12 = "shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-avg-lum.slang"
  125. filter_linear12 = "true"
  126. wrap_mode12 = "clamp_to_border"
  127. mipmap_input12 = "true"
  128. alias12 = "AvgLumPass"
  129. float_framebuffer12 = "false"
  130. srgb_framebuffer12 = "false"
  131. scale_type_x12 = "source"
  132. scale_x12 = "1.000000"
  133. scale_type_y12 = "source"
  134. scale_y12 = "1.000000"
  135. shader13 = "shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-interlace-and-linearize.slang"
  136. filter_linear13 = "true"
  137. wrap_mode13 = "clamp_to_border"
  138. mipmap_input13 = "false"
  139. alias13 = "LinearizePass"
  140. float_framebuffer13 = "true"
  141. srgb_framebuffer13 = "false"
  142. scale_type_x13 = "source"
  143. scale_x13 = "1.000000"
  144. scale_type_y13 = "source"
  145. scale_y13 = "1.000000"
  146. shader14 = "shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-gaussian_horizontal.slang"
  147. filter_linear14 = "true"
  148. wrap_mode14 = "clamp_to_border"
  149. mipmap_input14 = "false"
  150. alias14 = ""
  151. float_framebuffer14 = "true"
  152. srgb_framebuffer14 = "false"
  153. scale_type_x14 = "absolute"
  154. scale_x14 = "800"
  155. scale_type_y14 = "source"
  156. scale_y14 = "1.000000"
  157. shader15 = "shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-gaussian_vertical.slang"
  158. filter_linear15 = "true"
  159. wrap_mode15 = "clamp_to_border"
  160. mipmap_input15 = "false"
  161. alias15 = "GlowPass"
  162. float_framebuffer15 = "true"
  163. srgb_framebuffer15 = "false"
  164. scale_type_x15 = "absolute"
  165. scale_x15 = "800"
  166. scale_type_y15 = "absolute"
  167. scale_y15 = "600"
  168. shader16 = "shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-bloom_horizontal.slang"
  169. filter_linear16 = "true"
  170. wrap_mode16 = "clamp_to_border"
  171. mipmap_input16 = "false"
  172. alias16 = ""
  173. float_framebuffer16 = "true"
  174. srgb_framebuffer16 = "false"
  175. scale_type_x16 = "absolute"
  176. scale_x16 = "800"
  177. scale_type_y16 = "absolute"
  178. scale_y16 = "600"
  179. shader17 = "shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-bloom_vertical.slang"
  180. filter_linear17 = "true"
  181. wrap_mode17 = "clamp_to_border"
  182. mipmap_input17 = "false"
  183. alias17 = "BloomPass"
  184. float_framebuffer17 = "true"
  185. srgb_framebuffer17 = "false"
  186. scale_type_x17 = "source"
  187. scale_x17 = "1.000000"
  188. scale_type_y17 = "source"
  189. scale_y17 = "1.000000"
  190. shader18 = "shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-crt-guest-advanced.slang"
  191. filter_linear18 = "true"
  192. wrap_mode18 = "clamp_to_border"
  193. mipmap_input18 = "false"
  194. alias18 = ""
  195. float_framebuffer18 = "true"
  196. srgb_framebuffer18 = "false"
  197. scale_type_x18 = "viewport"
  198. scale_x18 = "1.000000"
  199. scale_type_y18 = "viewport"
  200. scale_y18 = "1.000000"
  201. shader19 = "shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-deconvergence.slang"
  202. filter_linear19 = "true"
  203. wrap_mode19 = "clamp_to_border"
  204. mipmap_input19 = "false"
  205. alias19 = ""
  206. float_framebuffer19 = "false"
  207. srgb_framebuffer19 = "false"
  208. scale_type_x19 = "viewport"
  209. scale_x19 = "1.000000"
  210. scale_type_y19 = "viewport"
  211. scale_y19 = "1.000000"
  212. shader20 = "shaders_slang/bezel/Mega_Bezel/shaders/base/post-crt-prep-image-layers.slang"
  213. wrap_mode20 = "clamp_to_border"
  214. mipmap_input20 = "false"
  215. alias20 = "MBZ_PostCRTPass"
  216. float_framebuffer20 = "false"
  217. srgb_framebuffer20 = "false"
  218. shader21 = "shaders_slang/bezel/Mega_Bezel/shaders/base/linearize-crt.slang"
  219. filter_linear21 = "true"
  220. wrap_mode21 = "clamp_to_border"
  221. mipmap_input21 = "true"
  222. alias21 = "BR_MirrorLowResPass"
  223. float_framebuffer21 = "false"
  224. srgb_framebuffer21 = "false"
  225. scale_type_x21 = "absolute"
  226. scale_x21 = "800"
  227. scale_type_y21 = "absolute"
  228. scale_y21 = "600"
  229. shader22 = "shaders_slang/bezel/Mega_Bezel/shaders/base/blur-outside-screen-horiz.slang"
  230. filter_linear22 = "true"
  231. wrap_mode22 = "clamp_to_border"
  232. mipmap_input22 = "true"
  233. alias22 = ""
  234. float_framebuffer22 = "false"
  235. srgb_framebuffer22 = "false"
  236. shader23 = "shaders_slang/bezel/Mega_Bezel/shaders/base/blur-outside-screen-vert.slang"
  237. filter_linear23 = "true"
  238. wrap_mode23 = "clamp_to_border"
  239. mipmap_input23 = "false"
  240. alias23 = "BR_MirrorBlurredPass"
  241. float_framebuffer23 = "false"
  242. srgb_framebuffer23 = "false"
  243. shader24 = "shaders_slang/blurs/shaders/royale/blur9x9.slang"
  244. filter_linear24 = "true"
  245. wrap_mode24 = "clamp_to_border"
  246. mipmap_input24 = "true"
  247. alias24 = "BR_MirrorReflectionDiffusedPass"
  248. float_framebuffer24 = "false"
  249. srgb_framebuffer24 = "false"
  250. scale_type_x24 = "absolute"
  251. scale_x24 = "128"
  252. scale_type_y24 = "absolute"
  253. scale_y24 = "128"
  254. shader25 = "shaders_slang/blurs/shaders/royale/blur9x9.slang"
  255. filter_linear25 = "true"
  256. wrap_mode25 = "clamp_to_border"
  257. mipmap_input25 = "true"
  258. alias25 = "BR_MirrorFullscreenGlowPass"
  259. float_framebuffer25 = "false"
  260. srgb_framebuffer25 = "false"
  261. scale_type_x25 = "absolute"
  262. scale_x25 = "12"
  263. scale_type_y25 = "absolute"
  264. scale_y25 = "12"
  265. shader26 = "shaders_slang/bezel/Mega_Bezel/shaders/base/reflection.slang"
  266. wrap_mode26 = "clamp_to_border"
  267. mipmap_input26 = "false"
  268. alias26 = "BR_CRTAndReflectionPass"
  269. float_framebuffer26 = "true"
  270. srgb_framebuffer26 = "false"
  271. scale_type_x26 = "viewport"
  272. scale_x26 = "1.000000"
  273. scale_type_y26 = "viewport"
  274. scale_y26 = "1.000000"
  275. shader27 = "shaders_slang/bezel/Mega_Bezel/shaders/base/bezel-images-under-crt.slang"
  276. filter_linear27 = "true"
  277. wrap_mode27 = "clamp_to_border"
  278. mipmap_input27 = "false"
  279. alias27 = "BR_LayersUnderCRTPass"
  280. float_framebuffer27 = "true"
  281. srgb_framebuffer27 = "false"
  282. scale_type_x27 = "viewport"
  283. scale_x27 = "1.000000"
  284. scale_type_y27 = "viewport"
  285. scale_y27 = "1.000000"
  286. shader28 = "shaders_slang/bezel/Mega_Bezel/shaders/base/bezel-images-over-crt.slang"
  287. filter_linear28 = "true"
  288. wrap_mode28 = "clamp_to_border"
  289. mipmap_input28 = "false"
  290. alias28 = "BR_LayersOverCRTPass"
  291. float_framebuffer28 = "true"
  292. srgb_framebuffer28 = "false"
  293. scale_type_x28 = "viewport"
  294. scale_x28 = "1.000000"
  295. scale_type_y28 = "viewport"
  296. scale_y28 = "1.000000"
  297. shader29 = "shaders_slang/bezel/Mega_Bezel/shaders/base/combine-passes.slang"
  298. wrap_mode29 = "clamp_to_border"
  299. mipmap_input29 = "false"
  300. alias29 = "CombinePass"
  301. float_framebuffer29 = "false"
  302. srgb_framebuffer29 = "false"
  303. scale_type_x29 = "viewport"
  304. scale_x29 = "1.000000"
  305. scale_type_y29 = "viewport"
  306. scale_y29 = "1.000000"
  307. HSM_ASPECT_RATIO_ORIENTATION = "1.000000"
  308. HSM_ASPECT_RATIO_EXPLICIT = "1.334000"
  309. HSM_USE_SNAP_TO_CLOSEST_INT_SCALE = "1.000000"
  310. SHARPEN = "0.100000"
  311. HSM_CURVATURE_MODE = "0.000000"
  312. HSM_SCREEN_VIGNETTE_POWER = "20.000000"
  313. HSM_BZL_NOISE = "10.000000"
  314. HSM_BZL_COLOR_HUE = "240.000000"
  315. HSM_BZL_COLOR_SATURATION = "10.000000"
  316. HSM_FRM_NOISE = "10.000000"
  317. HSM_FRM_OUTER_EDGE_SHADING = "40.000000"
  318. HSM_FRM_SHADOW_WIDTH = "50.000000"
  319. HSM_BG_COLORIZE_ON = "1.000000"
  320. HSM_BG_HUE = "240.000000"
  321. HSM_BG_SATURATION = "115.000000"
  322. HSM_BG_BRIGHTNESS = "75.000000"
  323. HSM_LED_OPACITY = "0.000000"
  324. HSM_DECAL_OPACITY = "0.000000"
  325. HSM_INTRO_WHEN_TO_SHOW = "0.000000"
  326. HSM_INTRO_LOGO_BLEND_MODE = "0.000000"
  327. HSM_INTRO_NOISE_BLEND_MODE = "0.000000"
  328. TNTC = "1.000000"
  329. g_gamma_in = "2.400000"
  330. g_gamma_out = "2.400000"
  331. g_I_SHIFT = "-0.020000"
  332. glow = "0.040000"
  333. bloom = "1.000000"
  334. scanline1 = "12.000000"
  335. scanline2 = "32.000000"
  336. vertmask = "0.200000"
  337. s_sharp = "0.500000"
  338. shadowMask = "9.000000"
  339. maskstr = "1.000000"
  340. GDV_DECONVERGENCE_ON = "1.000000"
  341. deconrr = "0.500000"
  342. deconrb = "-0.500000"
  343. deconrry = "0.000000"
  344. deconrby = "0.000000"
  345. textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DeviceLEDImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage"
  346. SamplerLUT1 = "shaders_slang/bezel/Mega_Bezel/shaders/guest/lut/trinitron-lut.png"
  347. SamplerLUT1_linear = "true"
  348. SamplerLUT1_wrap_mode = "clamp_to_border"
  349. SamplerLUT1_mipmap = "false"
  350. SamplerLUT2 = "shaders_slang/bezel/Mega_Bezel/shaders/guest/lut/inv-trinitron-lut.png"
  351. SamplerLUT2_linear = "true"
  352. SamplerLUT2_wrap_mode = "clamp_to_border"
  353. SamplerLUT2_mipmap = "false"
  354. SamplerLUT3 = "shaders_slang/bezel/Mega_Bezel/shaders/guest/lut/nec-lut.png"
  355. SamplerLUT3_linear = "true"
  356. SamplerLUT3_wrap_mode = "clamp_to_border"
  357. SamplerLUT3_mipmap = "false"
  358. SamplerLUT4 = "shaders_slang/bezel/Mega_Bezel/shaders/guest/lut/ntsc-lut.png"
  359. SamplerLUT4_linear = "true"
  360. SamplerLUT4_wrap_mode = "clamp_to_border"
  361. SamplerLUT4_mipmap = "false"
  362. IntroImage = "Mega_Bezel_Community/Duimon-Mega-Bezel/Graphics/_Backgrounds/Duimon_OSD.png"
  363. IntroImage_linear = "true"
  364. IntroImage_wrap_mode = "clamp_to_border"
  365. IntroImage_mipmap = "true"
  366. ScreenPlacementImage = "shaders_slang/bezel/Mega_Bezel/shaders/textures/Placeholder_Transparent_16x16.png"
  367. ScreenPlacementImage_linear = "false"
  368. ScreenPlacementImage_wrap_mode = "clamp_to_border"
  369. ScreenPlacementImage_mipmap = "false"
  370. TubeDiffuseImage = "shaders_slang/bezel/Mega_Bezel/shaders/textures/Tube_Diffuse_2390x1792.png"
  371. TubeDiffuseImage_linear = "true"
  372. TubeDiffuseImage_wrap_mode = "clamp_to_border"
  373. TubeDiffuseImage_mipmap = "true"
  374. TubeColoredGelImage = "shaders_slang/bezel/Mega_Bezel/shaders/textures/Colored_Gel_Rainbow.png"
  375. TubeColoredGelImage_linear = "true"
  376. TubeColoredGelImage_wrap_mode = "clamp_to_border"
  377. TubeColoredGelImage_mipmap = "true"
  378. TubeShadowImage = "shaders_slang/bezel/Mega_Bezel/shaders/textures/Tube_Shadow_1600x1200.png"
  379. TubeShadowImage_linear = "true"
  380. TubeShadowImage_wrap_mode = "clamp_to_border"
  381. TubeShadowImage_mipmap = "true"
  382. TubeStaticReflectionImage = "shaders_slang/bezel/Mega_Bezel/shaders/textures/TubeGlassOverlayImageCropped_1440x1080.png"
  383. TubeStaticReflectionImage_linear = "true"
  384. TubeStaticReflectionImage_wrap_mode = "clamp_to_border"
  385. TubeStaticReflectionImage_mipmap = "true"
  386. BackgroundImage = "Mega_Bezel_Community/Duimon-Mega-Bezel/Graphics/TV/TV3.png"
  387. BackgroundImage_linear = "true"
  388. BackgroundImage_wrap_mode = "clamp_to_border"
  389. BackgroundImage_mipmap = "true"
  390. BackgroundVertImage = "Mega_Bezel_Community/Duimon-Mega-Bezel/Graphics/TV/TV3.png"
  391. BackgroundVertImage_linear = "true"
  392. BackgroundVertImage_wrap_mode = "clamp_to_border"
  393. BackgroundVertImage_mipmap = "true"
  394. ReflectionMaskImage = "shaders_slang/bezel/Mega_Bezel/shaders/textures/Placeholder_White_16x16.png"
  395. ReflectionMaskImage_linear = "true"
  396. ReflectionMaskImage_wrap_mode = "clamp_to_border"
  397. ReflectionMaskImage_mipmap = "true"
  398. FrameTextureImage = "shaders_slang/bezel/Mega_Bezel/shaders/textures/FrameTexture_2800x2120.png"
  399. FrameTextureImage_linear = "true"
  400. FrameTextureImage_wrap_mode = "clamp_to_border"
  401. FrameTextureImage_mipmap = "true"
  402. CabinetGlassImage = "shaders_slang/bezel/Mega_Bezel/shaders/textures/Placeholder_Transparent_16x16.png"
  403. CabinetGlassImage_linear = "true"
  404. CabinetGlassImage_wrap_mode = "clamp_to_border"
  405. CabinetGlassImage_mipmap = "true"
  406. DeviceImage = "shaders_slang/bezel/Mega_Bezel/shaders/textures/Placeholder_Transparent_16x16.png"
  407. DeviceImage_linear = "true"
  408. DeviceImage_wrap_mode = "clamp_to_border"
  409. DeviceImage_mipmap = "true"
  410. DeviceVertImage = "shaders_slang/bezel/Mega_Bezel/shaders/textures/Placeholder_Transparent_16x16.png"
  411. DeviceVertImage_linear = "true"
  412. DeviceVertImage_wrap_mode = "clamp_to_border"
  413. DeviceVertImage_mipmap = "true"
  414. DeviceLEDImage = "shaders_slang/bezel/Mega_Bezel/shaders/textures/Placeholder_Transparent_16x16.png"
  415. DeviceLEDImage_linear = "true"
  416. DeviceLEDImage_wrap_mode = "clamp_to_border"
  417. DeviceLEDImage_mipmap = "true"
  418. DecalImage = "Mega_Bezel_Community/Duimon-Mega-Bezel/Graphics/PVM_PVM20/PVM_Decals/SONY_Decal.png"
  419. DecalImage_linear = "true"
  420. DecalImage_wrap_mode = "clamp_to_border"
  421. DecalImage_mipmap = "true"
  422. NightLightingImage = "shaders_slang/bezel/Mega_Bezel/shaders/textures/NightLightingClose_1920x1080.png"
  423. NightLightingImage_linear = "true"
  424. NightLightingImage_wrap_mode = "clamp_to_border"
  425. NightLightingImage_mipmap = "true"
  426. NightLighting2Image = "shaders_slang/bezel/Mega_Bezel/shaders/textures/NightLightingFar_1920x1080.png"
  427. NightLighting2Image_linear = "true"
  428. NightLighting2Image_wrap_mode = "clamp_to_border"
  429. NightLighting2Image_mipmap = "true"
  430. LEDImage = "shaders_slang/bezel/Mega_Bezel/shaders/textures/Placeholder_Transparent_16x16.png"
  431. LEDImage_linear = "true"
  432. LEDImage_wrap_mode = "clamp_to_border"
  433. LEDImage_mipmap = "true"
  434. TopLayerImage = "shaders_slang/bezel/Mega_Bezel/shaders/textures/Placeholder_Transparent_16x16.png"
  435. TopLayerImage_linear = "true"
  436. TopLayerImage_wrap_mode = "clamp_to_border"
  437. TopLayerImage_mipmap = "true"
  438.  
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