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- vert_1 = AddVertex(objsurf, PeekFloat(v_bank, (v1% * 12)), PeekFloat(v_bank, (v1% * 12) + 4), PeekFloat(v_bank, (v1% * 12) + 8), PeekFloat(vt_bank, vt1% * 8), PeekFloat(vt_bank, (vt1% * 8) + 4))
- ;Addvertex seem to have the uv# activated on all of the vert_1,vert_2 and vert_3
- Addvertex(surf,index,nx#,ny#,nz#,[u# optional],[v# optinal]
- If u only want to activate the u# u can discard v#. But I think u need to put a 0 on the u# if you only want v#
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