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- --keybind e
- plr = game.Players.LocalPlayer
- dead = false
- char = plr.Character
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- lleg = char["Left Leg"]
- rleg = char["Right Leg"]
- hum = char["HumanoidRootPart"]
- rarm:BreakJoints()
- larm:BreakJoints()
- lleg:BreakJoints()
- rleg:BreakJoints()
- wait(0.9)
- l = Instance.new("Attachment",larm)
- l.Rotation = Vector3.new(30,0,-40)
- l.Position = Vector3.new(0.2, -0.2, -1)
- h = Instance.new("Attachment", hum)
- r = Instance.new("Attachment",rarm)
- r.Rotation = Vector3.new(30,0,40)
- r.Position = Vector3.new(-0.2, -0.2, -1)
- ll = Instance.new("Attachment",lleg )
- ll.Rotation = Vector3.new(0,0,0)
- ll.Position = Vector3.new(0.4, 2, 0)
- rl = Instance.new("Attachment", rleg)
- rl.Rotation = Vector3.new(0,0,0)
- rl.Position = Vector3.new(-0.5, 2, 0)
- --rarm
- rap = Instance.new("AlignPosition",rarm)
- rap.Attachment0 = r
- rap.Attachment1 = h
- rap.RigidityEnabled = true
- rao = Instance.new("AlignOrientation",rarm)
- rao.Attachment0 = r
- rao.Attachment1 = h
- rao.RigidityEnabled = true
- --larm
- lap = Instance.new("AlignPosition",larm)
- lap.Attachment0 = l
- lap.Attachment1 = h
- lap.RigidityEnabled = true
- lao = Instance.new("AlignOrientation",larm)
- lao.Attachment0 = l
- lao.Attachment1 = h
- lao.RigidityEnabled = true
- --lleg
- llap = Instance.new("AlignPosition", lleg)
- llap.Attachment0 = ll
- llap.Attachment1 = h
- llap.RigidityEnabled = true
- llao = Instance.new("AlignOrientation", lleg)
- llao.Attachment0 = ll
- llao.Attachment1 = h
- llao.RigidityEnabled = true
- --rleg
- rlap = Instance.new("AlignPosition", rleg)
- rlap.Attachment0 = rl
- rlap.Attachment1 = h
- rlap.RigidityEnabled = true
- rlao = Instance.new("AlignOrientation", rleg)
- rlao.Attachment0 = rl
- rlao.Attachment1 = h
- rlao.RigidityEnabled = true
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
- if k == "e" then
- r.Rotation = Vector3.new(0,0,0)
- r.Position = Vector3.new(-1.5, 0, 0)
- wait(0.1)
- r.Rotation = Vector3.new(-20,0,0)
- r.Position = Vector3.new(-1.5, 0, 0)
- wait(0.1)
- r.Rotation = Vector3.new(-40,0,0)
- r.Position = Vector3.new(-1.5, -0.7, 0)
- wait(0.1)
- r.Rotation = Vector3.new(-60,0,0)
- r.Position = Vector3.new(-1.5, -0.8, 0.4)
- wait(0.1)
- r.Rotation = Vector3.new(-90,0,0)
- r.Position = Vector3.new(-1.5, -0.9, 1)
- wait(0.5)
- r.Rotation = Vector3.new(-90,0,0)
- r.Position = Vector3.new(-1.5, 1.4, 1)
- wait(0.9)
- r.Rotation = Vector3.new(30,0,40)
- r.Position = Vector3.new(-0.2, -0.2, -1)
- end
- end
- )
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